Thanks a bunch! Motion Clips are indeed a very powerful tool. Usually i use them to blend motion capture animations together, but they're fantastic for seamless loops too.
Thanks for the tutorial, please make more when you have time as they're really helpful. I'm using R19 and am unable to add the random field as you've shown at 8:21. So, do you know a workaround for creating the actual wind effect?
Thanks for the tuts!! Please could you tell me if it's mandatory to have geo in order to bake to keyframes or if we can keep the guides? If I use geo I won't be able to keep the hair material on which I have some distortion parameters.
@@Dodlard You can bake the hair object into an alembic without the geo, but in order to make it loop via motion clips you need to make it editable and it makes the hair object into a guide. You can however use hair material with guides and keep the scene lighter.
@@trahko3d Thanks man! I baked my hair object and I've been able to loop anim with motion clips but only the guides were turned into splines when I made it editable. Which is a problem because I need to keep the amount of hairs, not the amount of guides... I have 200.000 hairs... so I'm kinda stuck on that.
@@Dodlard I don't really know a way to loop hair without baking it into a spline object, but i tried baking grass patches with 500 hairs(splines) and putting them into a cloner with 20x20 distribution resulting 200000 splines and c4d can handle it. Note that hair material only works if you use instances in the cloner, but while working you can use render instances or multi-instances for faster feedback.
Exactly what I’ve been looking for!
You just saved my project with this, thank you so much! Wish you the best!
Thanks a bunch. I'm glad to hear that :)
Very good!!!
Thanks man for the helpful tutorial
Awsome tutorial, I learned a lot more than huffing and puffing grass around, thanks :)
I'm glad to hear that. Thanks. :)
Thank You!
Very nice tuto!!! thank you!!
Thanks a bunch mate :)
Really cool tutorial, and nice trick to loop animation using the motion clips, I never use them, I'll definitly have a closer look on that !
Thanks a bunch! Motion Clips are indeed a very powerful tool. Usually i use them to blend motion capture animations together, but they're fantastic for seamless loops too.
Cool tutorial!
The looping with motion clips doesn't work for me. Any idea why that might be?
Fixed it. Thanks for the super tut. You should use a ai voiceover so you don't have to have the text on the screen :)
WaoOo really great work. i love it so much
I'm glad you liked it. Thanks :)
How do you get that drop down menu to bake as alemic on Mac? what keys do you press?
great tutorial !!! please make more tutorials!
Thanks a bunch. I will be making more definitely.
Thanks for the tutorial, please make more when you have time as they're really helpful. I'm using R19 and am unable to add the random field as you've shown at 8:21. So, do you know a workaround for creating the actual wind effect?
Thanks for the tuts!! Please could you tell me if it's mandatory to have geo in order to bake to keyframes or if we can keep the guides? If I use geo I won't be able to keep the hair material on which I have some distortion parameters.
Actually the question is: Is it possible to loop animation while keeping the hair object which is lighter to work with than a geo.
@@Dodlard You can bake the hair object into an alembic without the geo, but in order to make it loop via motion clips you need to make it editable and it makes the hair object into a guide. You can however use hair material with guides and keep the scene lighter.
@@trahko3d Thanks man! I baked my hair object and I've been able to loop anim with motion clips but only the guides were turned into splines when I made it editable. Which is a problem because I need to keep the amount of hairs, not the amount of guides... I have 200.000 hairs... so I'm kinda stuck on that.
@@Dodlard I don't really know a way to loop hair without baking it into a spline object, but i tried baking grass patches with 500 hairs(splines) and putting them into a cloner with 20x20 distribution resulting 200000 splines and c4d can handle it. Note that hair material only works if you use instances in the cloner, but while working you can use render instances or multi-instances for faster feedback.
Hello, I don't find Bake to alembisc on C4D 17. An idea ?
You should find it in File --> Export --> Alembic
Track ID please
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