I just want to say: huge thank you for this video! It’s thorough, and actually shows gameplay that’s not just the first and usually least visually intensive area. Subbed for sure.
Thank you so much for letting the frame rate go above 60, you obviously didn't think about it at the time but this helps a lot with the OLED's 90 hrz screen.
Very good overview on all of the games, thanks for showing us the settings one by one. I'm all for tinkering, but for some reason I have a hard time succeeding alone.
a useful tip for the games locked at 16:9 aspect ratio: set in-game resolution to 1280x720. from steam overlay, set scaling mode to fill and scaling filter to fsr. adjust the sharpness to your liking. shrink down the hud from game settings to fit all the elements inside the screen. voila! you can now play it at 1280x800 with almost no gpu cost. I'm currently playing re7 with this configuration.
@@socinety It should. RE7 was the first RE Engine title. REFramework is built for RE Engine games. I have REFramework installed for Devil May Cry 5, in fact.
Bit late but in regards to the DX12 RT versions of RE2R,RE3R and RE7, although they take slightly more horsepower to run they did come with a fixed Interlace rendering option. The version on the DX11 versions was broken and quality was a big issue with it, but the DX12 release fixed it and now it works like the checkerboarding on the later gen on consoles. On a small screen like the steam deck I could not see any dip in quality or softness issue when using it, probably because the screen was so small, but the performance gain was significant!
A Batman Series video plus Evil west video will be highly appreciated ☺️. Thanks for this one too! I already have a couple of these games in my library, so I'll definitely give them a go.
RE5GE on OLED: Deck resolution set to 2560x1600 (via Properties/General/Game Resolution), then in-game settings all maxed (including AA at 8x) can achieve the following: (game doesn't ever require the max 15W) - TDP Limit @ 10W gets solid 90FPS(90Hz) or 8W gets solid 60FPS(60Hz) with near zero frame drops ever, even in either variable or fixed benchmarking). Battery life is ~4hrs @ 10W/90Hz or ~5hrs 30min @ 8W/60Hz with 100% charge.
By the way, any chance you'll do a benchmark video for Silent Hill 2 Remake when it releases? I'm curious to see performance for the Steam Deck LCD in particular.
IS RE0 fully playable tho? I always see people playing it on steam deck, but they never make it past the point where the train begins to move (which is surprising considering how early it is in the game's story). After I got past that point, there were lots of visual glitches (green and red beams), and crashes that would outright halt any progress. I was wondering if you were able to play the full game, or if you had any specific configurations.
So what happened to the remake of 1? All the cutscenes have become rainbow bars and static in a corner. And it seems the only fix is to download an outside software.
mi deck llego hace unos dias, estos videos me caen de maravilla, por favor tambien haz videos de como optimzar mejor la bateria, ya que con algunos AAA puede durar como mucho hora y media pero tocando algunos settings puedes estirarlo a 2hrs y media Saludos!
I'm actually amazed the Steam Deck can hit 60 FPS for RE2R but struggles to do the same with RE3R. Of course, I've got ReShade running on both games plus REFramework.
Bexause consoles have a single configuration so they can have pre loaded shaders. Similar to the steam Deck. On PCs there are multiple configurations so shaders have to be cached there on the fly. It is what it is.
@@LanaaAmor shaders are code that can determine how something gets rendered in-game. 2D post-processing effects use pixel-based shaders, basically, if you want to blur an image, all pixels on the screen will go through a processing effect on which the blur is calculated, every single frame. It's not just post-processing like depth of field, it can be shaders for materials... A material is what a 3D model uses to render textures on its surface, if you see the floor with a puddle, the material is very likely to be a texture of concrete with a puddle, a normal map to make the bumpy effect, a smoothness map to make the dry concrete look rough and the puddle look very reflective, a height map to make the little bumps like pebbles or grass look like it's 3D (when in reality it's a displacement effect, it's all 2D), etc. The shader is the code that takes all the image maps in the material and process them so that they get rendered appropriately, this means how is the material presenting its effects when lights are nearby, when heavy fog is present, rain effects, etc. Global Illumination (GI for short) is basically a massive texture that bakes all present lights in the scene so that they can be reflected appropriately (for example, shine a flashlight at a wall near a corner, you'll see the light bouncing to the adjacent wall). GI bakes this giant texture map into smaller chunks, creates a map based on the level, and then projects the texture into the 3D surfaces to create an effect of light bouncing. Raytracing and other real-time GI makes calculations on how light bounces a lot faster, allowing games to use this technique without having to create a giant texture. Those were just a few samples of what shaders can cover. If an object is rendered in-game, then it has a material, and therefore a shader. Now, PC's have different specs, you can't just make one game on your own PC and expect it to work the same on other PC's, it's the tedious part, on consoles, they all use the same specs, so if it works on one console, it works on all of them, so consoles can pre-load shaders, simplify the game load time, and call it a day. PC's need to compile all those shaders based on the specific rig of each user, determine what shaders to use if they're incompatible with certain graphics cards, etc. It's a lengthy process. It's the only disadvantage of pc gaming vs consoles (the compilation time, not the shader potential lmao)
Hola Santiago, podrías traer videos de God of War 3 si fuera posible de como correrlo en Steam Deck si puede ser jugable con alguna buena configuracione
I think valve should put a 16:9 screen but with smaller vessels and a bigger screen for the next steam deck, for better consistecy across games it would be better
All mainline RE games use a proprietary engine, don't they? Like none of them use Unreal, so it's crazy that they all have shader compilation stutter like this. Besides that, it's amazing you can play most of the franchise on one portable machine.
RE Engine is a well optimized engine, though. It runs super well on all sorts of hardware. Devil May Cry 5 is 60 FPS on high settings... on the Steam Deck! That's insane!
en linux los juegos se ven bastante mejor que en windows y eso que aun falta compativilidad ,hablo de linux por que steam os es un deribado . Tremenedo el rendimiento del steam deck cada vez lo pulen mas
*On ROG Ally:* ruclips.net/video/LnBhLiMBlm0/видео.html
*Deck OLED:* ruclips.net/video/8g5bX6KEu2Y/видео.html
Resident Evil 4 Remake Steam Deck: ruclips.net/video/Ci-761f2nic/видео.html
RTX 3050: ruclips.net/video/OG3X0HAwnUc/видео.html
GTX 1050 ti: ruclips.net/video/gx7r1OtTM4k/видео.html
RTX 2060: ruclips.net/video/ecEvuLfg9po/видео.html
RX 570: ruclips.net/video/sv3rjGIGi8w/видео.html
GTX 1650: ruclips.net/video/_o3mnYo6BJ8/видео.html
GTX 1650 SUPER: ruclips.net/video/tbU-dqHkzd0/видео.html
RX 580: ruclips.net/video/cvN5tEhh9zQ/видео.html
GT 1030: ruclips.net/video/wVw-FzAXHIk/видео.html
GTX 1060: ruclips.net/video/TmfV51Kavv4/видео.html
GTX 1050 2GB: ruclips.net/video/JzQO6kN4rks/видео.html
The fact you can play this full franchise on a handheld is insane. Nice job man
I definetly like aiming for 40HZ in newer games, it's a nice balance between turning the visuals up and fluidity.
So far one of the most interesting features
Totally. Better for battery life too.
In 800p not ultra + fsr = trash gaming.
@@sharksities2219dude you don’t have deck or aya neo you have rtx 3060 and you are poor 😂😂
@alexcorvis8668 it's a steam deck video bud
I just want to say: huge thank you for this video!
It’s thorough, and actually shows gameplay that’s not just the first and usually least visually intensive area. Subbed for sure.
Thank you so much for letting the frame rate go above 60, you obviously didn't think about it at the time but this helps a lot with the OLED's 90 hrz screen.
Very good overview on all of the games, thanks for showing us the settings one by one.
I'm all for tinkering, but for some reason I have a hard time succeeding alone.
Glad you enjoyed it!
a useful tip for the games locked at 16:9 aspect ratio: set in-game resolution to 1280x720. from steam overlay, set scaling mode to fill and scaling filter to fsr. adjust the sharpness to your liking. shrink down the hud from game settings to fit all the elements inside the screen.
voila! you can now play it at 1280x800 with almost no gpu cost. I'm currently playing re7 with this configuration.
Or you can install the REFramework mod and use the ultra wide FOV fix for 16:10 aspect ratios. But I used to do this before I installed REFramework.
@@artusanctus997 does it work on re7?
@@socinety It should. RE7 was the first RE Engine title. REFramework is built for RE Engine games. I have REFramework installed for Devil May Cry 5, in fact.
@@artusanctus997 cool, might give it a chance for my next playthrough
I only have one thing to say, Bcz of you, I purchased the whole franchise just now 🌚😂 man these games look so exciting
Enjoy 😎
@@SantiagoSantiago Yessss, It is fun
You're gonna have a great time on playing the series.
Start with re1 remake, playing it rn, so fun
I love how well the remakes run. Thanks for the vid!
Bit late but in regards to the DX12 RT versions of RE2R,RE3R and RE7, although they take slightly more horsepower to run they did come with a fixed Interlace rendering option. The version on the DX11 versions was broken and quality was a big issue with it, but the DX12 release fixed it and now it works like the checkerboarding on the later gen on consoles. On a small screen like the steam deck I could not see any dip in quality or softness issue when using it, probably because the screen was so small, but the performance gain was significant!
A Batman Series video plus Evil west video will be highly appreciated ☺️. Thanks for this one too! I already have a couple of these games in my library, so I'll definitely give them a go.
Soon :)
RE5GE on OLED: Deck resolution set to 2560x1600 (via Properties/General/Game Resolution), then in-game settings all maxed (including AA at 8x) can achieve the following: (game doesn't ever require the max 15W) - TDP Limit @ 10W gets solid 90FPS(90Hz) or 8W gets solid 60FPS(60Hz) with near zero frame drops ever, even in either variable or fixed benchmarking). Battery life is ~4hrs @ 10W/90Hz or ~5hrs 30min @ 8W/60Hz with 100% charge.
Thanks for a great clip! I think the Steam Deck is THE Resident Evil Machine.
This is why handheld PCs are superior, all in one system.
Playing 2 and 4 the remakes for the first time and holy fuck these games are awesome.
By the way, any chance you'll do a benchmark video for Silent Hill 2 Remake when it releases? I'm curious to see performance for the Steam Deck LCD in particular.
Hell yeah I will test it, we'll see if the LCD too due to time, shouldn't change much, but I would be interested to compare
OMG!! You're so fast hahahaha
Nice video Santiago :3
que maquinon el steam deck ojala algún día llegue de forma oficial a argentina
IS RE0 fully playable tho? I always see people playing it on steam deck, but they never make it past the point where the train begins to move (which is surprising considering how early it is in the game's story). After I got past that point, there were lots of visual glitches (green and red beams), and crashes that would outright halt any progress. I was wondering if you were able to play the full game, or if you had any specific configurations.
I haven't tried it, but I'm fairly confident it'll run fine, and if not, you can easily emulate the game at 1080p
So what happened to the remake of 1? All the cutscenes have become rainbow bars and static in a corner. And it seems the only fix is to download an outside software.
Proton GE it would also happen in the intro to re7 but that fixed everything
mi deck llego hace unos dias, estos videos me caen de maravilla, por favor tambien haz videos de como optimzar mejor la bateria, ya que con algunos AAA puede durar como mucho hora y media pero tocando algunos settings puedes estirarlo a 2hrs y media
Saludos!
Wantiago Wantiago
Nope. lovetiago lovetiago
lmao
Helo everyone im Santiago Ronaldo
Again thanks for this video too!
Elden ring is my favorite Resident Evil game 🤫
I'm actually amazed the Steam Deck can hit 60 FPS for RE2R but struggles to do the same with RE3R. Of course, I've got ReShade running on both games plus REFramework.
hi! how do you use vulkan in the village?)
On my steam deck I have a problem with loading cutscenes of the Re1 remake it's just like a tv screen
You need proton ge
How did you get RE5 to work? I thought you needed a GFWL installer to get it working?
You just need xlive.dll on your RE5 folder, there's guides on steam for it :)
@@hisil7656 Thanks.
Hi Santiago.... Why PC games suffer shader compilation but console don't have this problem?
Bexause consoles have a single configuration so they can have pre loaded shaders. Similar to the steam Deck. On PCs there are multiple configurations so shaders have to be cached there on the fly. It is what it is.
What is shader compilation?
@@LanaaAmor shaders are code that can determine how something gets rendered in-game.
2D post-processing effects use pixel-based shaders, basically, if you want to blur an image, all pixels on the screen will go through a processing effect on which the blur is calculated, every single frame. It's not just post-processing like depth of field, it can be shaders for materials...
A material is what a 3D model uses to render textures on its surface, if you see the floor with a puddle, the material is very likely to be a texture of concrete with a puddle, a normal map to make the bumpy effect, a smoothness map to make the dry concrete look rough and the puddle look very reflective, a height map to make the little bumps like pebbles or grass look like it's 3D (when in reality it's a displacement effect, it's all 2D), etc. The shader is the code that takes all the image maps in the material and process them so that they get rendered appropriately, this means how is the material presenting its effects when lights are nearby, when heavy fog is present, rain effects, etc.
Global Illumination (GI for short) is basically a massive texture that bakes all present lights in the scene so that they can be reflected appropriately (for example, shine a flashlight at a wall near a corner, you'll see the light bouncing to the adjacent wall). GI bakes this giant texture map into smaller chunks, creates a map based on the level, and then projects the texture into the 3D surfaces to create an effect of light bouncing. Raytracing and other real-time GI makes calculations on how light bounces a lot faster, allowing games to use this technique without having to create a giant texture.
Those were just a few samples of what shaders can cover. If an object is rendered in-game, then it has a material, and therefore a shader.
Now, PC's have different specs, you can't just make one game on your own PC and expect it to work the same on other PC's, it's the tedious part, on consoles, they all use the same specs, so if it works on one console, it works on all of them, so consoles can pre-load shaders, simplify the game load time, and call it a day.
PC's need to compile all those shaders based on the specific rig of each user, determine what shaders to use if they're incompatible with certain graphics cards, etc. It's a lengthy process. It's the only disadvantage of pc gaming vs consoles (the compilation time, not the shader potential lmao)
@@87crimson how can they be pre loaded? Also steamdeck lags just as much as any PC. No games are optimised for steamdeck.
Gracias santi por otro videaso❤
How much did it cost
Everything
Your video is awesome. I'm also RE fan. If i may ask, can you play RE games without internet? Thanks...
Hello! Yes, they work without internet, the new ones require to be online at least once I think, and then never again
@@SantiagoSantiago Thanks. Subscribed!
You look like narrator from fight club(he’s literally me fr)
brother should i buy amd 6700xt or 3060ti to pair with 3500x, will uppgrade cpu in near futureee, please let me know ur opinion, much love from INDIA
Definitely 3060ti
Does the stutter go away after you play the game multiple times?
Yes, although now it's improved, from the get go there's many more shaders pre-compiled by Valve, it's way smoother now
Do you know to install the hd project for re4 on steam deck
Here www.re4hd.com/?page_id=9654
Have you set vram to 4gb instead of 1 gb and perform the swap fix
I did the 4gb thing yeah :)
Haven't tried the swap fix though, I will try today :)
Eres argentino?? Ya llegó la Steam Deck?
Soy de Uruguay, hay en varios locales, pero están expensive jajaja
Hola Santiago, podrías traer videos de God of War 3 si fuera posible de como correrlo en Steam Deck si puede ser jugable con alguna buena configuracione
I think valve should put a 16:9 screen but with smaller vessels and a bigger screen for the next steam deck, for better consistecy across games it would be better
how much can i pay for the Steam Deck please Guideline?
All mainline RE games use a proprietary engine, don't they? Like none of them use Unreal, so it's crazy that they all have shader compilation stutter like this.
Besides that, it's amazing you can play most of the franchise on one portable machine.
Yes, all capcom propierietary stuff, it improved on the dx12 versions in new games, but still pretty hit or miss
RE Engine is a well optimized engine, though. It runs super well on all sorts of hardware. Devil May Cry 5 is 60 FPS on high settings... on the Steam Deck! That's insane!
la steam deck la shipeaban hasta uruguay ?
Nou, se la compré a un Switch owner que no la usaba
How is battery life for more demanding games?
1-2hs at full tilt
@@SantiagoSantiago Thank you.
is he playing with the deck or just the steam deck?
Bro what
RE engine just so fucking efficient
So bro all re series can play on 64gb steam deck tnx bro I buy it a ,64 gb only
Yes, get a SD card
are you sure that the stutter isn't a slow sd card ?
The shaders are saved on the internal storage in this case, so it shouldn't be related really
Is this temp normal ? 🤥🤥🤥
en linux los juegos se ven bastante mejor que en windows y eso que aun falta compativilidad ,hablo de linux por que steam os es un deribado . Tremenedo el rendimiento del steam deck cada vez lo pulen mas
Can't I just download games free or I must buy from steam🤔?
lol
You can but better buy it because not all crack games have update patch on it
Yeah this device is not exactly for that...
Missing operation racoon city
Awesome !
Only stutters because you don’t have vsync
Where is re4 remake?
When I made this video it wasn't out yet, here ruclips.net/video/Ci-761f2nic/видео.html
temperatue not good
I have 30-35fps (low preference)
Resident evil 1 hd remaster not remake)
cpu and gpu on fire :D
Teom
😙😙😙😙😙
First 😋
Segundo
"ENTIRE"
Sure thing lol
my friend asked for yours @