New stuff in Dialogue Manager 2.8 for Godot 4

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  • Опубликовано: 17 ноя 2024

Комментарии • 30

  • @Chevifier
    @Chevifier Год назад +12

    Glad I can Help🙂I absolutely love the flexibility of this plugin.

    • @luckyknot
      @luckyknot Год назад

      Thanks a lot for the inserts! I will try this tonight. First thing that came to mind, specially for very dialogue-intensive games,, would be adding a short-cout at the right of the entries so it's even faster to add the inserts. Would this make sense?

  • @bvoigtlaender
    @bvoigtlaender 4 месяца назад +1

    Whoa this is looking cool. I've tried out Dialogic yesterday and did got the hang of it eventually but felt like it made too many deciscions for me or i at least had to remove a bunch of stuff before really starting. And even then i dont like having a bunch of unused code in the codebase and was about to make my own. i really love the simplicity and flexibility of "Dialogue Manager" and will definitly give it a try on my own. Also left a follow on the fediverse :)

  • @computersciencestudentriverbat
    @computersciencestudentriverbat Год назад +2

    This is a really neat feature/plug-in! When I get to the point of dialogue into my godot projects I'll be sure to use this. Looks like a tool made with the developer mind.

  • @bonsaipropaganda
    @bonsaipropaganda Год назад +1

    this plugin is life changing thank you

  • @vladoportos
    @vladoportos Год назад +4

    Very cool, I need to find time for godot, and try this out :)

    • @nathan_hoad
      @nathan_hoad  Год назад +2

      Ever since I tried out Godot a couple of years ago I've never looked back.

    • @vladoportos
      @vladoportos Год назад +1

      @@nathan_hoad I kind of settled on Godot engine now ( was engine "shopping" for ages ) , and want to create my 2d rpg (not serious, just funny side project). But making a game is on my life "bucket" list. If you don't mid me asking, would you recommend to start with Godot 4 now, or still keep to v 3 (since more tutorials are for v.3 ) ?

    • @nathan_hoad
      @nathan_hoad  Год назад +4

      If you're totally new to Godot then I'd recommend doing the Heartbeast Action RPG tutorial for Godot 3 and then try redoing it in Godot 4 to learn the changes. For any actual projects starting from here on I'd definitely say Godot 4.

    • @vladoportos
      @vladoportos Год назад +1

      @@nathan_hoad thanks, will do :)

    • @Chevifier
      @Chevifier Год назад +2

      Id definetly say Godot 4 because Godot 3 iirc will only now receive dug fixes and occasional back-porting feature from Godot 4. Ive upgraded my project to Godot 4 for a while now late in its Alpha update. But with Beta 10 out now its getting really stable. I wouldnt be surprised if the next few update go to stable release. Maybe the next 3-5 updates

  • @r0dey519
    @r0dey519 Год назад +4

    Hey, your Manager is pretty cool. I'm struggling a bit. I cannot find an option to advance to the next line or "force" close the bubble from the code... Maybe my bad. Thanks!

    • @nathan_hoad
      @nathan_hoad  Год назад +3

      Anything "balloon" related is meant to be implemented in your game and not really part of the dialogue manager itself.

    • @r0dey519
      @r0dey519 Год назад

      @@nathan_hoad ohhh, my bad. Thanks!!

  • @cynokaiju
    @cynokaiju Год назад

    I don't understand how the custom example scene works. I did exactly the same thing but it's still running the example dialog balloon and not the one I modified

    • @nathan_hoad
      @nathan_hoad  Год назад

      Did you configure it in the Dialogue Manager settings?

  • @PandoriaFalls
    @PandoriaFalls Год назад

    This is a great plugin. But could you please explain how to set the settings?

    • @nathan_hoad
      @nathan_hoad  Год назад +1

      The settings can be found in the dialogue editor toolbar.

  • @RobertoDTavares
    @RobertoDTavares Год назад

    Would it be possible to implement a function to call an audio(In the audio: where the specific dialogue starts and ends, in seconds, as an audio file would have several dialogue lines.) or animation?
    A game with voice over increases it chance of success these days.

    • @nathan_hoad
      @nathan_hoad  Год назад +2

      One of the examples in the repository has voice overs in both English and German. Each line is it’s own audio file though.

    • @RobertoDTavares
      @RobertoDTavares Год назад

      @@nathan_hoad I'm not using the dialog yet, it's at the beginning of development, but your project caught my attention due to its simplicity of implementation and potential, thank you.

    • @pascalcasier959
      @pascalcasier959 Год назад

      @@nathan_hoad Wich dialogue in the examples ?

    • @nathan_hoad
      @nathan_hoad  Год назад

      The point n click example.

  • @hamsterfoxgamedev9737
    @hamsterfoxgamedev9737 Год назад

    hey, i want ask a question, how to change the key from space to another key like F to change dialog line
    thank you

    • @nathan_hoad
      @nathan_hoad  Год назад

      In the example balloon, it is mapped to the "ui_accept" action. You can either change the key bound to "ui_accept" or change which action advances dialogue in your own balloon.

  • @ShinDMitsuki
    @ShinDMitsuki Год назад

    Is it possible with this plugin by default to change how the text is presented? For example, rather than text being shown letter by letter, I would prefer each letter to fade in as it appears. If not, what file is the text rendering code contained in where I would have to edit this? Thanks.

    • @nathan_hoad
      @nathan_hoad  Год назад

      You could probably do that with a custom RichTextEffect. The DialogueLabel node is the thing that handles typing out text.

  • @Bortyk
    @Bortyk Год назад

    How to end a dialog or close a window?
    I don't want to talk or choose to "end dialogue". I just want to leave.

    • @nathan_hoad
      @nathan_hoad  Год назад +2

      You’d code that into a custom balloon. It could receive some global signal and queue_free() itself.