Looking Back at Rivals 2 in 2024

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  • Опубликовано: 3 янв 2025

Комментарии • 17

  • @swed4490
    @swed4490 3 дня назад +17

    Can't wait to see how this game is gonna evolve in 2025, ESPECIALLY with the new characters being introduced

  • @matthew8150
    @matthew8150 3 дня назад +18

    Damn the year really picked up after October 😭

    • @TrixterTheFemboy
      @TrixterTheFemboy 2 дня назад +3

      I mean yeah, games usually do pick up more after launch lmao

  • @bengelfand5307
    @bengelfand5307 12 часов назад +1

    Great Video!

  • @pbz7572
    @pbz7572 2 дня назад +2

    This was a great watch 🙏

  • @tashi321
    @tashi321 2 дня назад +2

    you should do recaps every month or every quarter imo, and then at the end of the year do a big supercut of all of them!

    • @laststock1
      @laststock1  2 дня назад +1

      I thought about doing monthly, but some months are pretty baren, so i think doing one every 3-6 months might work! thanks for the suggestion :3

    • @cardboardleaf7971
      @cardboardleaf7971 День назад +1

      I second this suggestion with the every quarter idea!

  • @3of6mylove
    @3of6mylove 3 дня назад +8

    "a bug where Maypul couldn't wall jump on Air Armada"
    So normal Maypul gameplay?

  • @olaf8778
    @olaf8778 2 дня назад +6

    no mention of the low poly event huh?

  • @captainfalco8503
    @captainfalco8503 3 дня назад +8

    Hold up. Where is that list of Zetterburn weaknesses? He's very annoying to fight lol

    • @Xer0x_03
      @Xer0x_03 2 дня назад +4

      -Recovery*
      That's it, that's the list
      *And even then it's not that bad

    • @whit38
      @whit38 2 дня назад +4

      his projectile is super slow and if you practice a little you can parry it 100% of the time it’s thrown out in neutral

    • @drbatt5141
      @drbatt5141 День назад

      @@Xer0x_03 It's a bit more complicated than that. His recovery isn't *bad*, but it is exploitable, and he is a fastfaller without a lot of range. His projectile and shine are both auto-floorhuggable, making some of his bread and butter routes some extra counterplay. What this means is that it's not super hard to actually get the hit on Zetterburn in neutral, and carry him into some really bad positions for him if your combo routes are good. This is one of the reasons Fleet is so scary for him, for example, because her combo routes lead into edgeguarding sequences very well, which she is also good at doing. Obc, he's still a very strong character, but he def has exploitable weaknesses to help make up for his streengths.

  • @kenny3532
    @kenny3532 3 дня назад +1

    🐌 uhhhh 🐌