Oro's second phase: Calls in his brother. Mantis Lords' second phase: Ganks you with their whole squad. Sly's second phase: Unleashes secret nail arts. Ze'mer's second phase: Starts trying.
On one hand, Ze'mer feels like the only actually fully fledged out, difficult boss. On the other hand - she is mysterious, so her being unique like that and being the last fits really well.
@@Oneiroclast It doesn't have to be high damage to be a good final boss design. For all its worth, she could have one simple attack and take away all your health, and yet it'd be a shitty boss fight. No, final bosses truly blossom when they're overtuned, not overpowered.
@@DarkEspeon40K The moveset is irrelevant when you can just facetank every attack. Facetanking being as optimal as it is is the biggest issue with HK's combat, and while one could say 2-mask bosses are a bandaid, they're a necessary one as long as the combat works the way it does.
@@DarkEspeon40Kmystic has more healing windows than SoB, but I don't really think facetanking with heal builds is something bosses should be designed to prevent, because that can come at the expense of people who never had any plans of using those strategies to begin with
They all had one thing in common for their downfall. They were all too busy playing the defensive for their own reasons. And they gave the Radiance the one thing that led to them being beaten or killed. Which was Time. Enough time to ruin the entire kingdom with the infection
radiance's main weapon is mind control/infection so strenght doesn't really fare well against her, also imo in the games she's easier than team cherry envisioned her because she can't be that hard cuz it's just a bug game, my headcannon for radiance's battle strenght is any radiance lol
Not to be a hater, but i really rish drrya was different. She just seems like a knockoff hollow knight and a less cool sword boss compared to zemer. I think hegemol and isma are great, maybe those two could be more of their own bosses, but i just feel like dryya is the weak link.
I’ve completed hall of gods 3 times (radiant every boss), but don’t have hollow knight anymore and never had it on pc so I’ll never have the chance to play this mod, can you tell me how hard this is comparatively to completing hall of gods?
isma is tricky with the projectiles and teleports but overall about the same as pv. ogrim is just normal white defender with annoyance. shouldnt be hard if you learn isma beforehand. drya(?) reminds me of hornet and sly. hegemol hitbox is as big as ever, i had trouble figuring out distancing, else its slightly harder than failed champion. grey mourner however... lmao most normal modded boss
when it comes to radiant I would put them on the same level of annoyance as absrad (with exception to dryaa as she's pretty hornet-like with her moveset, pretty readable). All except the final boss as I haven't done radiance for her yet let alone win a match against that final form. Ze'mer is defs the hardest boss I would say. Really well designed and fair tho from what I've fought of her yet.
Oro's second phase: Calls in his brother.
Mantis Lords' second phase: Ganks you with their whole squad.
Sly's second phase: Unleashes secret nail arts.
Ze'mer's second phase: Starts trying.
Best part of all bindings, is listening the whole song for each boss c:
Can we just take a moment to remember this takes place in a arena full of feces.
On one hand, Ze'mer feels like the only actually fully fledged out, difficult boss. On the other hand - she is mysterious, so her being unique like that and being the last fits really well.
The movesets are all well designed, the main issue is 1 mask of damage simply does not cut it for an endgame boss.
@@Oneiroclast It doesn't have to be high damage to be a good final boss design. For all its worth, she could have one simple attack and take away all your health, and yet it'd be a shitty boss fight. No, final bosses truly blossom when they're overtuned, not overpowered.
@@DarkEspeon40K The moveset is irrelevant when you can just facetank every attack. Facetanking being as optimal as it is is the biggest issue with HK's combat, and while one could say 2-mask bosses are a bandaid, they're a necessary one as long as the combat works the way it does.
@@Oneiroclast That's where the swiftness comes in play! Not leaving an opening to heal at. Just think of Sisters of Battle!
@@DarkEspeon40Kmystic has more healing windows than SoB, but I don't really think facetanking with heal builds is something bosses should be designed to prevent, because that can come at the expense of people who never had any plans of using those strategies to begin with
idk what the great knights were waffling about, if they could dreamnail to radiance she would’ve had her ass kicked in ten seconds
They all had one thing in common for their downfall.
They were all too busy playing the defensive for their own reasons.
And they gave the Radiance the one thing that led to them being beaten or killed.
Which was Time. Enough time to ruin the entire kingdom with the infection
that is true because this fanmade dlc is cherry team approved👍
to be fair this is fanmade dlc meant to be hard, their canon strength is probably a lot lower
Ah yes, send the kingdom's strongest into the Corrupting God's Domain, they totally won't be corrupted instantly :D
@@Leafia_Barrett maybe ze‘mer could have a chance idk, it seems those who get their intelligence from foreign lands don’t get affected by the radiance
**casual Hegemol noises**
*Casual mossbag noises*
that Ze"mer battle!!!, Radiance was one lucky MF that did not have to face it because Ze'mer would have put him in place!!!
Her
@@EthanWilliams-eh5jc+
radiance's main weapon is mind control/infection so strenght doesn't really fare well against her, also imo in the games she's easier than team cherry envisioned her because she can't be that hard cuz it's just a bug game, my headcannon for radiance's battle strenght is any radiance lol
@@temporarynickname Strength*
The mod really cooked with Ze'mer fight
Fighting all Five Great Knights is insane. I had a blast to face them in combat. Thanks for the memories and headaches. 😊
most normal milky upload
you r insane dude
0:04 Champion Call
0:11 Loyal Ogrim and Isma
3:51 Fierce Dryya
6:54 Mighty Hegemol
10:04 Mystic Ze'emer
16:18 Ending Scene
Poeple already doing this? Why am i not suprised?
They’re probably gonna keep doing this until Silksong. (If it’s real.)
@addiction.5500 it is real I guess....
gaming
From a lore perspective, is this supposed to be pure vessel’s training judging by the end text?
Yep
goated beyond belief
Impressive
amazing
0:12: White Defender.
0:44: Loyal Ogrim and Kindly Isma.
3:50: Fierce Dryya.
6:54: Mighty Hegemol.
10:05: Mystic Ze'mer.
16:18: Credits.
I got close to completing it all bindings
My dumbass thought zemer was a dude
Do the sprites for isma’s vine pillars look weird to anyone else or do I need to get my eyes checked? The non thorny ones.
Quandale Dingle
what mod is that for the numbers on each hit?
Ive been looking for the mod that shows damage numbers mid fight for awhile, which one does that?
DamageValues
@@myAKQJ10 ah yeah, it wasn't on scarab when I commented this, actually found it inadvertently while looking for a different mod on GitHub lol
It was a missed opportunity to not call it the “ pale court”
What is the name of the damage display mod? I really like the way it’s displayed!
Now do this low%, like the old run.
Not to be a hater, but i really rish drrya was different. She just seems like a knockoff hollow knight and a less cool sword boss compared to zemer. I think hegemol and isma are great, maybe those two could be more of their own bosses, but i just feel like dryya is the weak link.
I’ve completed hall of gods 3 times (radiant every boss), but don’t have hollow knight anymore and never had it on pc so I’ll never have the chance to play this mod, can you tell me how hard this is comparatively to completing hall of gods?
I'd say each boss is around pure vessel/abs rad difficulty or above
isma is tricky with the projectiles and teleports but overall about the same as pv. ogrim is just normal white defender with annoyance. shouldnt be hard if you learn isma beforehand. drya(?) reminds me of hornet and sly. hegemol hitbox is as big as ever, i had trouble figuring out distancing, else its slightly harder than failed champion. grey mourner however... lmao most normal modded boss
when it comes to radiant I would put them on the same level of annoyance as absrad (with exception to dryaa as she's pretty hornet-like with her moveset, pretty readable). All except the final boss as I haven't done radiance for her yet let alone win a match against that final form. Ze'mer is defs the hardest boss I would say. Really well designed and fair tho from what I've fought of her yet.
now do it hitless and white spells
Old nail White spells is generally easier because you still have charms so you can spam spells
Would you say this is harder than P5AB?
Bruh
charms?
None. charm binding = no charms can be equipped.
@@MrTouhourocks ur joking? 👁️
Nvm ur just too good vro
No te gana nadie