How to use the VRay AOVs in Nuke (render passes)

Поделиться
HTML-код
  • Опубликовано: 10 сен 2024

Комментарии • 66

  • @Thecomper
    @Thecomper 5 лет назад +2

    I joined The Mill India after watching your videos. They were very much useful for me. Thank you for sharing your knowledge.

    • @HugosDesk
      @HugosDesk  5 лет назад +2

      No problem, very humbled by your comment, I wish you the best of luck at The Mill. It’s a Fantastic company. Thanks so much for following my videos.

  • @akhilcrocroch2900
    @akhilcrocroch2900 4 года назад +1

    I can't miss your classes
    waiting for your next videos
    From India 🇮🇳 🇮🇳🇮🇳🇮🇳🇮🇳🇮🇳

  • @MOzEDiTz
    @MOzEDiTz 3 года назад +1

    This is the next level stuff you can't find when learning anything in 3d. Thank you!

  • @HugosDesk
    @HugosDesk  7 лет назад

    Do you like this tutorial? Want to see more? Support my channel in Patreon for $1 and have exclusive timed access before everyone else. Don't miss out: www.patreon.com/hugosdesk

  • @MustafaJafarTD
    @MustafaJafarTD 2 года назад +1

    Thanks for sharing

  • @WorldGameImpossibleChallenges
    @WorldGameImpossibleChallenges 8 лет назад +2

    Fantastic explanation Hugo as always, very accurate :)
    I hope you'll make a video where you discuss about ID pass and how manage them properly, I, for istance unpremult each single ID pass before using them as mask and premult all at the end before to use effects like glow, defocus, etc etc

    • @HugosDesk
      @HugosDesk  8 лет назад +5

      +WorldGame I could do one about ID's for sure, in my list now. Here is my list of next videos, so far:
      - P_Matte
      - Reconcile 3D
      - Relight in Nuke
      - UV’s and Stmap in Nuke
      - Using the Lens Distort Node (STMAPS)
      - 3D Tracking
      - Removing Leonard from a plate
      - Shadows Extraction
      - Deep Comp
      - Motion Blur
      - Making a Vignette
      - Fire Glows
      - Relighting CG
      - Occluding 2D layers using geometry or Position pass
      - Better at building a team with juniors and grow them to mid level.
      - Object IDs

    • @Pinionistus
      @Pinionistus 8 лет назад +1

      +Hugo's Desk Bring it on!

  • @nodebynode
    @nodebynode 8 лет назад +1

    Thanks for sharing Hugo. Great great work!

    • @HugosDesk
      @HugosDesk  8 лет назад

      +Victor Perez Thabks so much mate.

  • @akhilcrocroch2900
    @akhilcrocroch2900 4 года назад +1

    Very nice sir thank you

  • @JohnAnderson-yy1uo
    @JohnAnderson-yy1uo 3 года назад

    eu aprendo mais assistindo aos seus videos do que nos cursos que comprei!!! voce e monstro!🤩🇧🇷

  • @franbelda1951
    @franbelda1951 8 лет назад

    You are amazing Hugo, thank you so much! Keep up the good work!!

  • @justinlejeau5322
    @justinlejeau5322 8 лет назад

    Cool ! Thank you for sharing your work !

  • @MANIAKRA
    @MANIAKRA 6 лет назад +2

    this is great thank you

    • @HugosDesk
      @HugosDesk  6 лет назад

      +Malvision Thank you for watching

  • @anoopak4928
    @anoopak4928 9 месяцев назад

  • @nagrebetskiy31
    @nagrebetskiy31 8 лет назад

    Keep it up Hugo! Realy like your tutorials on youtube and on FXPHD.

    • @HugosDesk
      @HugosDesk  8 лет назад

      +Станислав Нагребецкий Thanks so much for watching.

  • @kallekohlstrom5795
    @kallekohlstrom5795 8 лет назад

    Thanks dude, really good video :)

  • @iskato914six
    @iskato914six 8 лет назад

    wow, thanks for this! super helpful :)

  • @spaceboy1337
    @spaceboy1337 5 лет назад +2

    I watch this several time and I try to rebuild redshift shader inside nuke, but I never get the same result. There is alway missing something, kind of reflection or direct light.

    • @HugosDesk
      @HugosDesk  5 лет назад +1

      Well first off this video is for VRay but Arnold should be the same. Maybe try minus all the AOVs to check if there is any leftover image. Maybe the 3D shaders are being mixed with regular shaders in Maya? Without swing your comp it’s hard for me to know for sure what could be wrong.

    • @spaceboy1337
      @spaceboy1337 5 лет назад +1

      @@HugosDesk Actually, I watched most of tutorials of you are working on and you using Redshift as a renderer because it is fast. I tried to apply the same technique as you rebuild a shader in nuke, result compare to beauty is 1:1. Unfortunately, I never get the same result both with the standard AOV or the raw AOV.
      I read through the instruction of RS document and follow each step but still not get it
      docs.redshift3d.com/display/RSDOCS/Integrated+AOVs?product=3dsmax#IntegratedAOVs-Nuke.1
      Here is my nuke script, if you have time. Please correct me, I am a newbie and the world of compositing is not familiar with me.
      www.dropbox.com/sh/6nbtpx7u5rusd4b/AACH1v6GPkRbbJ7qpnGa7JHla?dl=0
      Thanks for your respond. Have a nice day.

  • @ancientzealot4153
    @ancientzealot4153 7 лет назад +3

    I seen some people using divide instead of multiply on the raw passes. Is there a reason for this or are both the same operation?

    • @gigibabityan7765
      @gigibabityan7765 4 года назад +1

      If you wanted to get the RAW reflection you would divide the reflection filter with the reflection, for example.

    • @HugosDesk
      @HugosDesk  4 года назад +1

      The Divide and minus can be used to extract passes from the beauty. Since you can plus a pass you can also minus it and since you can multiply you can also divide.

  • @brod515
    @brod515 8 лет назад

    as always... thank you

    • @HugosDesk
      @HugosDesk  8 лет назад

      +MrBrN197 No problem, thank you.

  • @KarimElAgamy
    @KarimElAgamy 6 лет назад

    Thank you!

  • @SyluxxVFX
    @SyluxxVFX 8 лет назад

    Really Thanks ! Very greatfull video ! I hope you'ill continue this kind of video :)

    • @HugosDesk
      @HugosDesk  8 лет назад +2

      +TROLARD vincent VFX I will don't worry, every week. I am planning to branch to other topics also, not only Nuke. Some onset, photo, 3D, etc. All under 6-7 min each

    • @SyluxxVFX
      @SyluxxVFX 8 лет назад

      Oh really cool !Tanks a lot :)

  • @Manojkumar-eclipse
    @Manojkumar-eclipse 11 месяцев назад

    Thank so much for the tutorial, can you please share the project file for practicing...

  • @LukezMF
    @LukezMF 7 лет назад

    Great tutorial.
    I have problems with refraction passes (water bottle). If i put it on plus the result is not the same as in beauty render. I don't know what am i doing wrong. We use vray for maya

  • @dredsirius
    @dredsirius 8 лет назад +1

    Again, thanks for all this tutorials-tips-masterclasses! I will say that if you can make something of an intro to gizmos or scripts like this.
    Where can we download the passes for the tutorial?

    • @HugosDesk
      @HugosDesk  8 лет назад

      +Victor Manuel Enriquez Diaz Thanks so much for the kind words. Sorry I forget, it is in the description now. Cheers

  • @prakashsingh7047
    @prakashsingh7047 4 года назад

    Hii sir how to solve edge issue in Nuke when 2 object intersect each other

  • @michaelgibson2142
    @michaelgibson2142 5 лет назад

    I know this is an older upload... I'm looking obtain a similar result in Arnold but am having issues finding the equivalent to the Lighting pass and Raw Gi. The albedo AOV's looked like the answer but am unable to reproduce the beauty.

    • @michaelgibson2142
      @michaelgibson2142 5 лет назад +1

      Solved: Divide the Albedo by the Beauty -> grade Albedo (or whatever) and multiply back on beauty. So simple...

  • @Jaredvic
    @Jaredvic 8 лет назад +1

    Can you make a tutorial on how to make a vfx breakdown?

  • @bilalimack
    @bilalimack 7 лет назад

    Hey Hugo would it be possible for you to explain how we could do the same with Arnold Passes. I'm having trouble translating to that render package

  • @justinjieungkim2028
    @justinjieungkim2028 6 лет назад

    do you have any comp tutorial with live action plate?

  • @jihangaban
    @jihangaban 8 лет назад

    how do i merge over two beauty before the passes, if both shares the same lighting? (i dont want to rebuild the passes again) i have the problem of the merged 2nd beauty becoming darker than it should've.

    • @HugosDesk
      @HugosDesk  8 лет назад

      +Jihan Gaban Sorry not sure I understand. 2nd beauty?

    • @jihangaban
      @jihangaban 8 лет назад

      +Hugo's Desk
      1. i take raw passes from the lighter.
      2. i build the passes, do some comp/cc.
      3. lighter gave me new light update, but this time only one specific part (say a roof of a building instead of the whole building) to save render time.
      4. i merge(over) the roof over the old one, before the diffuse, spec, etc
      5. Now the roof becomes darker.

    • @HugosDesk
      @HugosDesk  8 лет назад

      +Jihan Gaban Do you have a alpha or ID just for the roof? You may need to remove the old roof from the comp but keep the rest of the lighting? If you want send me 1 frame and I can have a look.

  • @imgestudyo4399
    @imgestudyo4399 8 лет назад

    may be you can final post production about interior design or exterior design

  • @akhilcrocroch2900
    @akhilcrocroch2900 4 года назад

    I'm a regular student of your classes

  • @Cgolheiros
    @Cgolheiros 8 лет назад

    a tutorial on deep compositing next??

  • @dasnico13
    @dasnico13 8 лет назад

    what is the advantage with using RAW passes? thx!!

    • @HugosDesk
      @HugosDesk  8 лет назад +2

      +dasnico13 The Only advantages are to have control over the diffuse without affecting the lights. Also very good to change the light without affecting the diffuse textures. It makes feel closer to working like a 3D shader artist. But for most of the projects, specially the quick turn around ones, I use the regular passes. Btw, thanks for watching.

    • @dasnico13
      @dasnico13 8 лет назад

      thank you for the reply! subbed.

    • @HugosDesk
      @HugosDesk  8 лет назад

      +dasnico13 Thanks so much. More next week.

    • @dimidrolhalitovich5241
      @dimidrolhalitovich5241 7 лет назад

      you can add some new effects that arent in render. for example you can relight your scene with fake lights. or add some fake reflections. new textures etc. all is very cheap

  • @slobodanjankovic9581
    @slobodanjankovic9581 8 лет назад +1

    Link is dead :( ...

  • @xypnis3
    @xypnis3 8 лет назад

    Can you make the same tutorial but for Arnold passes?

    • @HugosDesk
      @HugosDesk  8 лет назад +1

      +Mateusz P I can and I have that planned. Should be out in the next few weeks.

    • @xypnis3
      @xypnis3 8 лет назад

      Hugo's Desk thats great! Cheers

    • @xypnis3
      @xypnis3 8 лет назад

      Hello, any update? I saw you visited Warsaw :P

  • @JavierDelgado_JD
    @JavierDelgado_JD 8 лет назад

    Share that Gizmo, please

  • @Naruto_uzumaki7979
    @Naruto_uzumaki7979 7 месяцев назад

    Thanks for sharing