Are CS2 Smokes TOO Good?

Поделиться
HTML-код
  • Опубликовано: 15 июл 2024
  • Here are some smokes that will make executes astronomically easier. In CS2 you no longer have to worry about boosts or vantage points due to the spreading nature of smokes. If you place a smoke correctly, you can lock the CTs/Ts out of various positions and sites. In my opinion smokes in CS2 are in a really good place, yet there should be some sort of skybox-like wall to block the last smoke...
    #cs2 #csgo #cs #utility #esports #smoke
    Twitch ► / crushery
    Steam ► steamcommunity.com/id/slopyjohn/
    Discord ► crushery
    TikTok ► / crushcs2
    Timecodes
    0:00 - Intro
    0:14 - New CT Smoke
    0:40 - HE Clip
    0:51 - New Coffins Smoke
    1:20 - G2 Mid Smoke
    1:50 - BROKEN SMOKE
    2:24 - Outro/ What Rank are You?
  • ИгрыИгры

Комментарии • 217

  • @Nazara50000
    @Nazara50000 10 месяцев назад +184

    cs2's smokes are just fundamentally different and there's not much use comparing them. The wasted "smoke" that would travel through walls in CSGO is properly redistributed in CS2, so even if you reduce the size of smokes(which would start causing problems on maps like Nuke) a needlessly small CS2 smoke would still fill the gap that an off-centre CSGO smoke wouldn't. This is also why the grenade Reveal is nice to counter the increased usefulness of smokes

    • @madafakajones6809
      @madafakajones6809 10 месяцев назад +2

      So now you’re not only have less power vs these smokes, but you also need to waste 300$ on HE almost each match.

    • @xhan1167
      @xhan1167 10 месяцев назад +12

      @@madafakajones6809 Everybody can use smokes. You're not disadvantaged in any way.

    • @madafakajones6809
      @madafakajones6809 10 месяцев назад +1

      @@xhan1167 well everybody knows that. The problem now that using smokes are now giving you way more control than they used to before

    • @Ocerry1
      @Ocerry1 10 месяцев назад +4

      @@xhan1167 Yeah true. They will just massively change how the game is being played. Smokes where an important part of util usage before but I feel like these changes really elevated smokes in terms of power to control and steer a round to a completely different level compared to the other pieces of util.

    • @DebasedAnon
      @DebasedAnon 10 месяцев назад

      @@madafakajones6809 I can see that argument in other situations but how exactly does it magically give you more power on this particular one? With the old smoke you had no power as a CT, the most you could do is boost directly into being killed by a T who's watching it, or hope to abuse a 1 way (which shouldn't exist anyways).
      Now you have vastly more control, the smokes are stronger because they fill the area properly but HE is a gigantic counter AND people spraying through smoke are much more obvious than having to rely on tracers alone.

  • @wojteknenko
    @wojteknenko 10 месяцев назад +77

    I find it suprising how no one talks about how long smokes last now. To me it feels like the biggest buff smokes received

    • @kayj312
      @kayj312 10 месяцев назад +7

      yes but the fact that you can HE or shoot through them to reveal players behind the smoke is a huge "nerf" to smokes also; I think it balances out pretty evenly

    • @chervilious
      @chervilious 10 месяцев назад +2

      @@kayj312 shoot through reveal are more of a gimic, mostly to shoot corner TBH. But since smokes are mostly bigger, I think it's more balanced now.

    • @SySH78
      @SySH78 10 месяцев назад +1

      they last 3~4 seconds longer...
      in csgo smokes lasted 18 seconds

    • @achillesmichael5705
      @achillesmichael5705 10 месяцев назад +2

      @@chervilious no on is talking about the fact that you can see almost perfectly when you shoot the smoke on a narrow part. you can trick so many players were they think something is smoked but you can spray them down easily because the smoke is too narrow at the side.

    • @runek100
      @runek100 10 месяцев назад +1

      ​@@SySH78only? It feels like ages. Like I am itching to go but it is still there.

  • @tavajava
    @tavajava 10 месяцев назад +107

    smokes also are harder to push through. The fade out of a smoke is really punishing, so much so I prefer using them over molotovs for countering a rush.

    • @Bagginsess
      @Bagginsess 10 месяцев назад +5

      I feel like when I exit a smoke in CS2 it's a one way, except unlike CSGO you are blind while everyone in front of it can see your head or gun stick out.

    • @ka1Zhi
      @ka1Zhi 10 месяцев назад +2

      been thinking about this as well, considering molly is freaking 600 for CT.

    • @DebasedAnon
      @DebasedAnon 10 месяцев назад +2

      @@Bagginsess This comment makes no sense... It was always like that what are you talking about? If you pushed a smoke in CS:GO your gun and parts of your body would stick out before you could see anyone as well.

    • @Astoner55
      @Astoner55 10 месяцев назад +1

      @@DebasedAnon of course, but now this mechanic is even more punishing, your enemies see you even earlier relative to you seeing them. And your vision is much more dark when exiting the smoke as well.

    • @DebasedAnon
      @DebasedAnon 10 месяцев назад +1

      @@Astoner55 The vision i can agree with but the enemies seeing you earlier is probably just another side effect of the weird interpolation/tickrate issues people are having.

  • @MidheimOfficial
    @MidheimOfficial 10 месяцев назад +15

    Remeber, csgo had smokes like this too, on inferno for example the G2 Mid and Banana Smokes were OP for a long while (the mid smoke still is very oppressive and thrown every game multiple times) and stuff like the furia car oneway were 'broken' too, but nobody really complained because its a 10 year old game and people are used to broken oneways like the latter one.
    Therefore i am not convinced yet that the bottom mid smoke is 'broken'. Well have to see if the ts have counter smokes available from their spawn.
    If not, and no other counterplay can be found and the timing is in the cts favour, then it will need to be patched.
    So yea, i can see this smoke being problematic, but im not conviced its broken.
    Same with mollies, the Furia Skybox Molly for car is pretty broken too. I am glad stuff like that needs to be reinvented, and i am very happy to see how fast its happening.

  • @davaadz
    @davaadz 10 месяцев назад +3

    amazing video as usual man! keep it up!

  • @rawbmar1166
    @rawbmar1166 10 месяцев назад +6

    I personally don't think the banana smoke from spawn is as strong as people think. The people who go banana shouldn't have any extra problem taking banana control because they're passed the smoke by the time a CT player is car and if they want mid control they can flash over mid or go alt mid and clear it. It takes about 11 seconds just for that smoke to land once thrown so lets say 13-15 seconds after spawning in the round it will land. The T's can be passed the smoke mid and banana by that point except for the T's with a bad spawn.

  • @ovaw8888
    @ovaw8888 10 месяцев назад +6

    two stones one bird

    • @Hellraiser8716
      @Hellraiser8716 10 месяцев назад +1

      Get two birds stoned at once

  • @THEMithrandir09
    @THEMithrandir09 10 месяцев назад +3

    I throw the first broken smoke pretty much every round in csgo. If awp wants to peek mid I delay it until 1:51 then the awp gets off 1 shot and then the smoke pops so they are pretty safe if they get swung on.

  • @SabanLeon
    @SabanLeon 10 месяцев назад +1

    Well u said it yourself, thats why HE grenades do what they do, the only thing id actually do is make it easier to land it, since its kinda hard to throw it perfectly inside the smoke

  • @4S4L3
    @4S4L3 10 месяцев назад

    there was as CS:S smoke very similar to the inferno spawn smoke to Tstair/bottom banana that would bloom BEFORE terrorists could get there on an average spawn, and BARELY beat it on the best one. wild to see it back with no skyboxes.

  • @Shnergen91
    @Shnergen91 10 месяцев назад

    Best Cs content creator out there… keep it up Cru$h

  • @lun4_
    @lun4_ 10 месяцев назад +4

    The G2 Mid-smoke isn't a new concept, so I don't see any issues there. However, the new smokes are a mixed bag. While they can be overly powerful due to their large area coverage, there's also an argument to be made that the old system-needing two smokes for one spot-was flawed to begin with.

  • @olliedumm
    @olliedumm 10 месяцев назад +13

    i kinda feel like the no sky box is gonna break the game

    • @nhancao4790
      @nhancao4790 10 месяцев назад +12

      Old Overpass and Cobblestone didn't have skyboxes and the game didn't break back then.

    • @CrusheryCS
      @CrusheryCS  10 месяцев назад +4

      My thoughts exactly. I think the last smoke will be patched by adding a very tall building, or something along those lines :)

    • @sonathangamer279
      @sonathangamer279 10 месяцев назад

      Mirage on csgo didn't have skybox either

  • @kemphoss-4791
    @kemphoss-4791 10 месяцев назад +1

    it sometimes feels like the entire site fills up with smoke the way they are now

    • @CrusheryCS
      @CrusheryCS  10 месяцев назад

      Hiding in a smoke as a CT goes crazy now ;)

  • @omster_
    @omster_ 10 месяцев назад +2

    bro's descriptive words range from square to rectangle

    • @CrusheryCS
      @CrusheryCS  10 месяцев назад +1

      Limited vocabulary individual

  • @-jorgeN
    @-jorgeN 10 месяцев назад

    it used to spawn a fucking sphere ignoring the surroundings but now it is an actual smoke that fills spaces and is noticeably bigger

  • @cikame
    @cikame 9 месяцев назад

    On one hand I guess it introduces lots of new strategies, but as you say it encourages early aggression to get past long smoke throws, on the other hand I saw someone team wipe from within a smoke grenade thanks to the better edge visibility and bullet holes, so the whole purpose of smoke has changed now.

  • @timo6762
    @timo6762 10 месяцев назад +2

    About the broken smoke, they might add roofs or trees or whatevers to catch high smokes on every problematic area. For the most part I think its fine a single smoke blocks areas that take two smokes in csgo. (Blocking mirage connector without precise lineups makes the map better for example)

    • @Haywood-Jablomi
      @Haywood-Jablomi 10 месяцев назад

      Agreed. IMO super precise 1 pixel type smokes do raise the skill ceiling, but in an artificial way that is not mentally rewarding to the player.

    • @timo6762
      @timo6762 10 месяцев назад

      @@Haywood-Jablomi And if it takes two smokes to block areas its just an annoying hassle for professionals and downright impossible to organize in pug play.

    • @Haywood-Jablomi
      @Haywood-Jablomi 10 месяцев назад

      @@timo6762 plus the bigger smoke radius is balanced by the manipulation from nades and bullets. It’s overall better for gameplay, except the duration is a bit too long.

  • @leonidillarionovich4113
    @leonidillarionovich4113 10 месяцев назад

    you can throw smoke on balcony with wine barrels above library door on A without hardcore lineup and after that see legs of retakers from ct spawn (I don't know how it can be handy in any other scenario) so yeah that's basic one way

    • @CrusheryCS
      @CrusheryCS  10 месяцев назад

      That sounds interesting I'll try this out

  • @empressyuri
    @empressyuri 10 месяцев назад

    my favourite cs channel for years man

    • @CrusheryCS
      @CrusheryCS  10 месяцев назад +1

      Thanks! means a lot seriously :)

  • @riker8214
    @riker8214 10 месяцев назад +10

    That last smoke is really, really strong wtf. And I placed 10k as an LE and haven’t played much since I placed. I feel like that’s low for my rank but I’m not sure

    • @Bj-vd2tp
      @Bj-vd2tp 10 месяцев назад +2

      It's not low, no

    • @nismospek
      @nismospek 10 месяцев назад +2

      This game loves to pair you with guys 2K + elo below especially at 10K and lower. You will need to be able to carry games and can't really expect people to hold down sites.

    • @Tritone_b5
      @Tritone_b5 10 месяцев назад +1

      At the moment I'm LE and have only 9k, teammates suck, mostly FACEIT L3 and MGs (based on Leetify) with no comms. So I thought 9k was low, at minimum I thought I should be 15k at least. I also encountered the bottom mid/banana one way, it's quite a bit late easily beaten by the best spawns not really much of a problem unless you have incompetent teammates. Mid seems to be a bit harder to take early as a T now, and Alt a bit easier, due to harder alt-mid flashes.

    • @AS3R1US
      @AS3R1US 10 месяцев назад

      ​@@Tritone_b5im DMG/LE on csgo and i got 5.6k xd

  • @Pninety
    @Pninety 10 месяцев назад

    as always great video.
    my starting rank is 10,600 :3

  • @fl8tio
    @fl8tio 10 месяцев назад

    daaamn that ct smoke is goated

    • @CrusheryCS
      @CrusheryCS  10 месяцев назад

      Tell me it’s not satisfying

  • @cmergeee
    @cmergeee 10 месяцев назад

    that first smoke is sick

    • @riker8214
      @riker8214 10 месяцев назад

      The last smoke is way sicker

  • @dammond696
    @dammond696 10 месяцев назад +1

    so i found you can smoke ct, front site cof and dark with one smoke and 2nd oranges with a 3rd lets you have a spot that you can plant near first oranges.

    • @CrusheryCS
      @CrusheryCS  10 месяцев назад

      I’m interested!

  • @tehjamerz
    @tehjamerz 10 месяцев назад

    I found that last smoke by myself
    I was trying to get one to land on the short wall (also possible)
    Funny I found the exact same smoke

  • @glom199
    @glom199 10 месяцев назад +4

    I actually love how different and refreshing utility in this game will be, in csgo after so many years the utility was kinda getting repetitive and dry (even though there was still constant new util strats) but now with no sky boxes and changes to molotovs and smokes etc, i think it allows for so many brand new new sick plays in upcoming tourneys

  • @Sedeerah
    @Sedeerah 10 месяцев назад +1

    Can you molly the first smoke (CT boost) to mess it up, similar to old mirage window smokes? Missed the CS2 access unfortunately.

    • @CrusheryCS
      @CrusheryCS  10 месяцев назад

      This is a super interest question. Actually, if you Molotov a smoke it actually becomes taller slightly. (I have no idea why that is) so if you Molotov the smoke on the ground of CT, the smoke actually extends a little below head level on the boost.

  • @MarkyD.Ingram
    @MarkyD.Ingram 10 месяцев назад +2

    So, an immediate thought I had for T's, if in that context, would be to "counter smoke" meaning to block view from either top car or top mid somehow then push where needed or wanted. Though, it's been mentioned around the comments that smokes are harder to push through in any regard, which would certainly damper this kind of strat. I honestly REALLY like this change for the game it's making me think of it more like chess than ever before. and by that I'm meaning there's like more of a "theory" that plays out in matches than I've thought of, not that there wasn't before, but it just seems more tangible, or obviously present, now.

  • @NoisR
    @NoisR 10 месяцев назад +3

    the last smoke can be fixed with another roof where it landed or by elevading a building near ct spawn that lets the nade bounce against it. but imo the smokes last too long and are way too big

    • @CrusheryCS
      @CrusheryCS  10 месяцев назад +2

      Ya I thought the same thing. I believe they are going to add a wall to stop this overpowered smoke..

    • @kyoyeou5899
      @kyoyeou5899 10 месяцев назад

      The question then is, when do we stop, no skybox means, the only other limit is how far or goofy anyone can throw a smoke

    • @Masiyooo
      @Masiyooo 10 месяцев назад

      there's an alternative line up (or, rather, multiple alternative lineups) that are run-thrown from where you spawn and they bounce from the building that is behind stairs, so even if they added a wall or something to fix the smoke shown in this video, the alternative ones might still work. Seems like no skyboxes is just inviting valve into a game of cat and mouse where they have to keep patching in buildings to stop people from using some game breaking nades.

  • @tzav
    @tzav 10 месяцев назад +1

    they keep the same maps with pretty much the same proportions while changing the smoke dynamics. ofc things are going to break... it is going to take time for things to be balanced again and i'm sure many game breaking meta's are going to appear.

  • @TriWaZe
    @TriWaZe 10 месяцев назад

    Not to mention but it be feeling like these smokes last forever I swear

  • @ActualCoverage
    @ActualCoverage 9 месяцев назад

    I used to play 1.6 then source. Hardly played real games in CSGO.
    The news smokes in CS2.. Did they last that long in previous games?
    I was playing Italy and Office last night, and all T did was throw smoke and throwables non-stop. Is that people a normal game in CS?

  • @pRopaaNS
    @pRopaaNS 10 месяцев назад

    CT boost smoke can be countered by standing in the right spot. So the smoke bounces against player model and drops down instead of landing on the edge.

    • @Bj-vd2tp
      @Bj-vd2tp 10 месяцев назад

      Still a CT smoke then + you have to drop regardless since they now have info on you

    • @CrusheryCS
      @CrusheryCS  10 месяцев назад

      Totally! Although the Ts will know you are there

  • @mynamejot8623
    @mynamejot8623 10 месяцев назад

    Still take this over one ways. But also I think inferno was destined to have this issue from the beginning

  • @java.
    @java. 10 месяцев назад +1

    Hey how do you do that binocular zoom in? Is it in post or in game??! Thanks

    • @CrusheryCS
      @CrusheryCS  10 месяцев назад

      It’s in post :)

  • @DarenKajiWolf
    @DarenKajiWolf 10 месяцев назад +1

    Yep, it makes that lots of pc start to Smoke

  • @alien31ita
    @alien31ita 10 месяцев назад

    blue square 💀
    my man, i think that square kinda thicc or something

    • @CrusheryCS
      @CrusheryCS  10 месяцев назад

      I thought it was a trapezoid

    • @alien31ita
      @alien31ita 10 месяцев назад

      @@CrusheryCS it's a circle!!111!!

  • @AKAJaaay
    @AKAJaaay 10 месяцев назад +1

    "it's going to break the meta"
    Metas were meant to be broken, friend.

  • @delroku
    @delroku 10 месяцев назад

    So it works as intended, good.

  • @trofchik9488
    @trofchik9488 10 месяцев назад

    I kinda wish Valve didn't nerf HE effect on smoke. Also, for them to reduce the smoke and round duration instead of going for MR12. No rank yet. Won 1/3 all with decent score on my part.

  • @indianOutlaw87.5
    @indianOutlaw87.5 10 месяцев назад

    is there anywhere you can stand in ct to body block the smoke and atleast keep it from blocking boost?

    • @CrusheryCS
      @CrusheryCS  10 месяцев назад

      You can! But its much harder than you think to successfully pull it off in game :)

  • @kubapuch4591
    @kubapuch4591 10 месяцев назад +4

    If you're playing CT, can't you body block the CT smoke that bounces?

    • @thatplayernyl
      @thatplayernyl 10 месяцев назад

      My thought exactly but that would require you to stay boosted in that specific spot which wouldn't be smart to do every round. Maybe if you notice the Ts frequently throwing it you could aim to counter it though

    • @ottabieN
      @ottabieN 10 месяцев назад

      There are multiple lineups for it. Also of you do body block it, it gives the Ts info that you were there. A win win either case for the Ts

  • @cult2
    @cult2 10 месяцев назад +1

    whats your in game graphic settings here? would like to know

    • @CrusheryCS
      @CrusheryCS  10 месяцев назад

      1280x960 stretched with mostly low settings, although I have high shadows and textures

  • @ByLJT
    @ByLJT 10 месяцев назад +4

    the smokes are good my biggest issue is just the size, it feels too big, they just need to lower the radius by maybe 20-25% and lower the highest it can fill in by maybe 5-10%

  • @chefnoteblock453
    @chefnoteblock453 10 месяцев назад +2

    i'm glad i passed kindergarten so i know what to line up against in this tutorial

    • @CrusheryCS
      @CrusheryCS  10 месяцев назад +4

      I like squares and shapes

  • @KurtGuy
    @KurtGuy 10 месяцев назад

    Seems fair to me considering you get the option of HE nades blowing them away for peaking.

    • @CrusheryCS
      @CrusheryCS  10 месяцев назад +1

      Although I agree, HEs don't blow away the smoke for very long

    • @KurtGuy
      @KurtGuy 10 месяцев назад

      @CrusheryCS that is very true. Tho I do like the idea of something big changed. If there wasn't change it would just feel like csgo.
      But also to be fair I haven't played cs2, so I'm solely judging off watching videos, my opinion may change alot once I get to play and get a feel of this all

  • @etienneunai
    @etienneunai 10 месяцев назад

    I've been buying smokes every round now in the new game. Silver 4 to 4800 ELO, bottom half of the team every placement and 40% winrate

  • @miniyodadude6604
    @miniyodadude6604 9 месяцев назад

    I mean, in csgo you have one ways, i dont see how smokes doing what theyre supposed to is a bad thing, its just different, but also this is a new game, thats the point

  • @lynxovski
    @lynxovski 10 месяцев назад +5

    I wonder if these smokes would have been fine if they had kept the original HE effect duration on them.

  • @an1mw
    @an1mw 10 месяцев назад

    he's early

  • @octoberemacs9761
    @octoberemacs9761 10 месяцев назад +1

    how do you import your config from csgo into csgo2?

    • @CrusheryCS
      @CrusheryCS  10 месяцев назад

      I just moved all my stuff over one by one. It was pretty annoying tbh

  • @skyebuh
    @skyebuh 10 месяцев назад

    im at a comfy, but bad 8500ish rating where i get queued with people who are 12000 on the other team consistently :/

  • @stevenpollock7189
    @stevenpollock7189 10 месяцев назад

    im 12.6k as faceit lvl 5/lem. no idea how to judge the rating system. i dont know whats good or whats really bad

  • @Nderiiii
    @Nderiiii 10 месяцев назад

    What res do you use

    • @CrusheryCS
      @CrusheryCS  10 месяцев назад

      1280x960 stretched with low-medium settings

  • @whomadethis616
    @whomadethis616 10 месяцев назад +1

    I see your side of things but man we can’t make a new game and keep everything the same, we’ve had the same util and gunfights for literally over a decade now. Gotta be willing to change things at some point to move the game foreword before it dies out entirely !

    • @CrusheryCS
      @CrusheryCS  10 месяцев назад +3

      I’m very willing to change everything, but keeping the same maps changes how they are exploited. I actually really like the new smokes, but I think the last smoke should not be possible.

    • @whomadethis616
      @whomadethis616 10 месяцев назад

      @@CrusheryCS they also added a counter measure for things like this with grenades now blowing smokes away tho, 300$ for 300$ trade. It adds some tactical depth bro

    • @CrusheryCS
      @CrusheryCS  10 месяцев назад

      For sure! The only problem is that many players overestimate how long the smoke is cleared for. Its actually pretty difficult to pull off with a high level of effectiveness :) @@whomadethis616

  • @t3d0_0
    @t3d0_0 10 месяцев назад

    My starting rank was ~12,6

  • @Dipsxi
    @Dipsxi 10 месяцев назад

    I just wish smokes had shadows.

  • @zais
    @zais 10 месяцев назад

    what res is this

  • @ch1liCS
    @ch1liCS 10 месяцев назад +1

    asiimov too clean

    • @CrusheryCS
      @CrusheryCS  10 месяцев назад +1

      Never getting rid of it 💪

  • @Splarkszter
    @Splarkszter 10 месяцев назад +1

    Wonder what will happen in the future. Do you think skyboxes will come back just because of this?
    Or rather make the smokes smaller, because they are truly too big.
    The nade is just a situational and very temporal counter.
    I'd make the smokes a bit smaller and the fill a bit slower.
    I agree that smokes are a bit too powerful.
    I'll also wait to see Tier-1 tournaments before making any changes.

    • @glom199
      @glom199 10 месяцев назад

      theyre most likely just going to make map adjustments to patch lineups which may be too op

    • @pRopaaNS
      @pRopaaNS 10 месяцев назад +1

      I don't think smokes are too big, it simply fixes the number of issues with smokes. They now serves the intended purpose, rather than in csgo half of the plays involving smoke grenades revolves around exploiting their poor mechanics. And them being more powerful comes along with the new ways to see through them.
      No skybox, new meta! I am excited for all of the new possibilities!

    • @rawbmar1166
      @rawbmar1166 10 месяцев назад

      @@pRopaaNS The smokes are 100% too much. They don't take any sort of skill to use now where you used to have to know how it was going to land or you'd leave a gap. Now you can just throw a bad smoke and its miraculously good. Thats not a good change to lower the skill gap of the game. Getting rid of one ways is fine but lowering skill gap nah.

    • @pRopaaNS
      @pRopaaNS 10 месяцев назад

      @@rawbmar1166 A tiny retraction from skill in face of fact that there are way more nades now to find and learn. The skill ceiling for nades have now been lifted, with the increased freedom and tons of more opportunities to throw them.

    • @rawbmar1166
      @rawbmar1166 10 месяцев назад

      @@pRopaaNS That is all because of skybox and not because of what the smokes do. If the smokes were smaller there would be even more skill involved because the lineups would have less leniency.

  • @etaxo2059
    @etaxo2059 10 месяцев назад +1

    My premiere rank is 4.6k 💀 it tanked in the first days of the beta due to low hour accounts and griefing non cs players. After ranking in today with mates that are 10k -15k i still got so low while i played around mge-LE level lately.

    • @TriWaZe
      @TriWaZe 10 месяцев назад +2

      Bro I'm near DMG in CSGO, been playin since 2004 and it took me so long to rank that I ended up placing 1.5k. Even my friend who I almost always outfrag by a fair margin hit 4.5k. The system is a joke. Nonstop being queued with idiots without mics or dudes who just straight up leave. Broken system, then again I have felt this way since they introduced the trust factor as I have always had bad trust just because I report so many people and end up in matches with dudes who block or team flash and it turns into an endless cycle of losing more trust trying to get out of it.

    • @etaxo2059
      @etaxo2059 10 месяцев назад

      @@TriWaZe I agree matchmaking feels very bad lately the past few months and I think it didnt help that I got like a negative winrate in this beta due to unlucky games and all. It is what it is afterall.

    • @TriWaZe
      @TriWaZe 10 месяцев назад

      Oh it's a big part. It legit took me 10 matches to win my last 2. You can top frag, hit multiple 3 or 4ks but if you still lose the game it means nothing. Without a full queue it's near impossible. @@etaxo2059

  • @ahtomogger9969
    @ahtomogger9969 10 месяцев назад

    dont forget the new he mechanic

    • @CrusheryCS
      @CrusheryCS  10 месяцев назад

      The more you test HEs, the more you realize how little time you actually have to see

  • @redcastlefan
    @redcastlefan 10 месяцев назад +2

    yes theyre massive bull. the whole bigger size and what not is already bad but lasting even longer ? its impossible to push and the nade clear is unreliable at best.
    this stuff completely fumigates Aps on mirage i try to shift walk through it but it just doesnt freaking end !

  • @CClapy
    @CClapy 10 месяцев назад

    How do you remove the hud and only get the Crosshair?

    • @etienneunai
      @etienneunai 10 месяцев назад +1

      cl_draw_only_deathnotices 1

    • @CClapy
      @CClapy 10 месяцев назад

      @@etienneunai ty

  • @acies9408
    @acies9408 10 месяцев назад

    i was mge and am now 5900 😔

  • @hyoka7966
    @hyoka7966 10 месяцев назад

    i hate the smoke sound like when it does the pop sound, it waits like 1 second before the smoke comes out, its frustrating

    • @CrusheryCS
      @CrusheryCS  10 месяцев назад

      It took a bit for me to get used to it

  • @yesfume4829
    @yesfume4829 10 месяцев назад

    I got problem to jumpthrow bind in cs2

    • @CrusheryCS
      @CrusheryCS  10 месяцев назад

      I'll make a community post on how to make one

  • @Liasos88
    @Liasos88 10 месяцев назад +1

    So far I'm not a fan of the smokes, they are too big. When I want to smoke something it spreads and there is nothing you can do really, it's just the way they are. It's like 2 smokes in 1.

  • @DJ-ov2it
    @DJ-ov2it 10 месяцев назад

    my premier rank is like 10.800

  •  10 месяцев назад +3

    can you explain why a smoke grendade doing it's job is problematic please i don't get it

    • @Galacticbraindentist
      @Galacticbraindentist 10 месяцев назад +2

      Same tbh. Think it’s just different than what people are used to. The fact that they’re consistent between everyone’s view is so nice too, compared to csgos shitty massive particles

    • @CrusheryCS
      @CrusheryCS  10 месяцев назад +1

      That statement was aimed at the last smoke. Without skyboxes, these smokes do such a fantastic job that they might be a little TOO good. I have no real issues with the current state of smokes (size and duration) because they were way worse during the early beta :)

    • @TriWaZe
      @TriWaZe 10 месяцев назад

      I think it's fair to say being able to block out the one and only path a team has to hit a very important choke point is beyond broken. Especially when it blocks off both mid and banana. The other smokes are also a bit more OP than they probably should be but aint the end of the world. @@Galacticbraindentist

    •  10 месяцев назад

      @@CrusheryCS I see. I do expect to see crossmap smokes soon lol

    • @Galacticbraindentist
      @Galacticbraindentist 10 месяцев назад

      @@TriWaZe you know you can just walk through them right?

  • @o74769
    @o74769 10 месяцев назад +1

    that T ramp smoke should be removed.. its basically making Inferno a CT map.. they force T's to defend or push banana and second mid... taking control of all 3 places will become too difficult... The whole point of CT is to defend bomb sites not hunt for bomb.

    • @CrusheryCS
      @CrusheryCS  10 месяцев назад

      The T ramp smoke will be removed for balancing issues. I was right about them reducing the smoke size so I hope I'm correct on this too :)

  • @jobbo61
    @jobbo61 10 месяцев назад

    no, they are perfect

  • @tachanz3764
    @tachanz3764 10 месяцев назад

    Dude you sound exactly like futives lmao

    • @CrusheryCS
      @CrusheryCS  10 месяцев назад +1

      This is the fourth time I’ve seen this. I have to go look who this is

  • @fernandesrfm3378
    @fernandesrfm3378 10 месяцев назад

    Smokes is so good in CS2, but as the spray is so bad, i'll stay in CSGO until they fix that.

  • @blinkin5
    @blinkin5 10 месяцев назад +1

    I think the biggest problem is the lack of skybox, when I saw that they were removing skyboxes for CS2 I instantly though of the old CS:GO inferno where ther was no skybox between A/B.
    And how in pro games you saw that the meta was that CTs would literally throw 4 smokes on banana entrance to B, 2 from the B players and 2 from the A players and how that was toxic for the meta since it made B pushes pretty impossible as the entrance was smoked for like 90% of the round. And they literally added a skybox between A/B in inferno in old CS:GO PRECISELY because of this type of meta so I found it puzzling how they just pretty much walked back this change they specifically did for balance purposes before.
    Like you said, on the CT smoke from banana, they added a way to counter smokes completely now for a split second that can give you an easy pick, so really, smokes do have some counterplay now. But there's no counterplay to insane smokes that cover such vital and important chokepoints in the map like the last one you showed. You are cut off from any and all information, CTs could be pushing up banana, they could be aggressive down mid, they could be aggressive down 2nd mid, you know nothing. And since 2nd mid push is so easy and possible Ts cannot simply go up apps/2nd mid to do some counter aggression. It completely breaks the flow of the movement that Ts should be allowed to have at the beginning of the round

    • @kayj312
      @kayj312 10 месяцев назад +1

      i don't think it's a problem, it makes much more sense for there to be no skybox

  • @nayeemrafi
    @nayeemrafi 10 месяцев назад

    They are better than their anticheat

  • @joeg7631
    @joeg7631 10 месяцев назад

    I feel like they annoyingly stick out in certain areas making the game cluttered at times. And although it's probably unchanged it feels like they stay on the map for an eternity 😂

    • @Masiyooo
      @Masiyooo 10 месяцев назад

      definitely plenty of old CSGO smokes spread wider in CS2. Like on Mirage the stairs smoke easily spreads into sandwhich (which can be abused by CT's), and the Jungle smoke spreads pretty wide towards site and bench. Same goes for the common CT smoke people throw on inferno B, which makes it spread towards pit and giving CT's cover if they push through the smoke.
      This is simply a problem because people are still throwing the nades they learned in CSGO. they have to adjust where their nades land and throw their nades a lot deeper.

    • @joeg7631
      @joeg7631 10 месяцев назад

      @@Masiyooo 100%

  • @TheDiamondsions
    @TheDiamondsions 10 месяцев назад

    Anyone else get super disoriented when flashed or in a smoke?

    • @CrusheryCS
      @CrusheryCS  10 месяцев назад

      YUUP. Smokes feel so difficult to navigate now

  • @Fyzzzx
    @Fyzzzx 10 месяцев назад

    my premier rank is 16k

  • @bomrade
    @bomrade 10 месяцев назад

    i placed 10,500 as an MGE, climbed to 11,800, then fell back to 10,000 because all i play with are global elites and high level faceit players :(

  • @pengouin
    @pengouin 10 месяцев назад

    wth is that resolution lol 36x36?

    • @CrusheryCS
      @CrusheryCS  10 месяцев назад

      1280x960 stretched :)

  • @internetmeta
    @internetmeta 10 месяцев назад +1

    Sounds like they might want to add back in some kind of sky box blocking again. At least for some parts of the map. Idk

    • @CrusheryCS
      @CrusheryCS  10 месяцев назад

      They have to. The power of this smoke is very problematic in my opinion

  • @pudgebooster
    @pudgebooster 10 месяцев назад

    my premier rank is 8500

    • @CrusheryCS
      @CrusheryCS  10 месяцев назад

      Nice! Let’s get to 10k ;)

  • @jojoo8808
    @jojoo8808 10 месяцев назад

    I think its time to improve shotguns by making them more useful

    • @CrusheryCS
      @CrusheryCS  10 месяцев назад

      Try the mag-7 and tell me what you think

  • @alxk3995
    @alxk3995 10 месяцев назад

    I think they might reduce the duration of the cs2 smokes next. And maybe some specific map changes for the really broken smokes.

  • @KASU420
    @KASU420 10 месяцев назад

    my rank is 7,5k

  • @armeretta
    @armeretta 10 месяцев назад +1

    Honestly don't care for the new smokes too much. They seem harder to play around, beyond using the HE thing, and I find that pretty boring. They're too big and sometimes they blind you when like 99% of your body is hanging out of the smoke (including your head)

  • @quantino
    @quantino 10 месяцев назад

    Faceit 2.5k elo cs2 12k score 🤷‍♂️

  • @bane8305
    @bane8305 10 месяцев назад

    Rather have them be good then bad bro cuz I been playing 10 years and the last 5 I never buy smokes.... in csgo they're useless.. Rather buy 2 flash 1 molly and 1 he... but in cs2 I'd be happy to replace the moly with a smoke

  • @unable5523
    @unable5523 10 месяцев назад

    They last longer and they are fucking wide, its not even close to be playable.

  • @misikaro
    @misikaro 10 месяцев назад

    Right now I'm 16k but tbh the system is very unfair against solo players.

    • @CrusheryCS
      @CrusheryCS  10 месяцев назад

      Ya solo is definitely rough in premier

  • @xLelouchXsuzakux
    @xLelouchXsuzakux 10 месяцев назад

    Yeah, idk why you're using the word problematic. I'll take this over 1 ways any day of the week.
    We could always cross mid with a smoke if we wanted, and you could always smoke deep banana?
    Smokes not needing to be centered is just cool, and we'll always find ways to abuse the game systems, the meta will adapt.
    Those first two smoke you shared are killer lineups though, tyty

    • @CrusheryCS
      @CrusheryCS  10 месяцев назад

      I mainly used the word problematic due to the last smoke. To be fair its more of a map problem

  • @achillesmichael5705
    @achillesmichael5705 10 месяцев назад

    what's with the timing, i feel like you shouldn't be able to effectively HE the smoke for yourself. the same way you can't really flash for yourself in most situations.

    • @CrusheryCS
      @CrusheryCS  10 месяцев назад

      Agreed. I think pros will have a teammate, with a set HE, nade the smoke for them

  • @YouNoob269
    @YouNoob269 10 месяцев назад

    Smokes in cs2 are so fun, actually got me motivated to learn lineups unlike in csgo.
    Im 13.4k elo (lem/sup in csgo)

  • @iProXenon
    @iProXenon 10 месяцев назад

    yo im early

  • @harleyva
    @harleyva 10 месяцев назад

    csgo players when they realise that CS2 is not csgo:
    no more one way smokes is a greater win than any of these "problems" you presented in this video.

    • @CrusheryCS
      @CrusheryCS  10 месяцев назад +1

      The only problem presented was a smoke that travels to T ramp and banana from spawn. It is a serious issue for map balancing

  • @user-zu1pe1di4r
    @user-zu1pe1di4r 10 месяцев назад

    They need to nerf the smoke duration

  • @reecep4016
    @reecep4016 10 месяцев назад

    Il tell you one thing. I’ve been playing this game like Valorant and I am absolutely smoking and I hate it. Currently at 16k solo Que and it’s so unsatisfying. Csgo makes you feel like you’re either good or bad completely dependant on your skill level. Cs2 feels like valorant in the sense you always question wether the game is manipulated or not. Hate it so far. Btw run and gun is massively op

  • @yackerist
    @yackerist 10 месяцев назад

    Valve simply made it so you kind of have to respect the smokes now.