Ranking The Victory Conditions In Civ 3

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  • Опубликовано: 29 сен 2024

Комментарии • 95

  • @vikamies1
    @vikamies1 3 года назад +93

    Space race is obviously the best victory condition, the other ones don't even have a cool movie playing when you win.

    • @munsters2
      @munsters2 3 года назад +6

      RE:vikamies. Yes, it's too bad Civ3 didn't include a movie, or several different movies, for each type of victory win.

    • @camdyndash6000
      @camdyndash6000 3 года назад

      I guess it's kind of off topic but do anyone know a good website to watch new series online ?

    • @roccosullivan5912
      @roccosullivan5912 3 года назад

      definitely, I have been watching on flixportal for years myself :)

    • @DiabloMet
      @DiabloMet Год назад +1

      *crashes the game*

  • @ЕленаЕвграфова-ш7ф
    @ЕленаЕвграфова-ш7ф 3 года назад +2

    My favorite victory type is the space race. I have no justification for that. Just I personally like it. However it might get boring to build the spaceship. I think by the time you are able to build the spaceship the winner of the game is obvious which makes this type of victory kinda artificiel. In other words we are idling while building spaceship's parts instead of just go and raze the enemy. Also each turn in modern area takes much more time than in any other area because of a lot of units/cities to receive orders (in wartime when you cannot afford all your units just being fortified).

    • @suedeciviii7142
      @suedeciviii7142  3 года назад +4

      That applies to every victory condition except diplomatic and 1 city culture. And diplomatic victories feel cheesy because they are so easy and you haven't really done enough to "deserve" a win. So don't feel bad winning Space Race :)

  • @jonshive5482
    @jonshive5482 3 года назад +2

    Just won a Diplo even though wasn't at war and my "admirer" (Temujin) was only Cautious. We HAD been allies along with Shaka against Hiawatha's sprawling empire of Metros when both were Gracious yet Zulu were wiped out and Mongols reduced to a pitiful 3-tile islet before UN was built. (Reason I attacked early was 'cuz I thought Iroquois would wipe them out if I didn't attack and destroy most of their core. But even after wiping out his Capital and a dozen other Metros they still had a dozen or so left as my Cities neared Anarchy from WW and military was still weaker.) Anyway I'd gifted an Annoyed Genghis several Techs along with Horses, Iron, and 2 Luxes which only shifted his mood to neutral. It would seem this was most unusual, no? Cheers!

    • @suedeciviii7142
      @suedeciviii7142  3 года назад

      Not unusual, there's a pretty low cap as to how much you can increased opinion with just gifts.

    • @jonshive5482
      @jonshive5482 3 года назад

      @@suedeciviii7142 Much obliged for your kind reply. So a Cautious AI may still vote for you? Never had that happen before. OTOH haven't won many Diplos either. Need more experience going for it, although it's a distraction from heading for Synthetic Fibers with its kick-butt Modern Armor.

    • @suedeciviii7142
      @suedeciviii7142  3 года назад

      @@jonshive5482 In my experience they don't. If you have save files proving otherwise I'd be happy to see.

    • @suedeciviii7142
      @suedeciviii7142  3 года назад

      @@jonshive5482 suedeciviii@gmail.com

    • @jonshive5482
      @jonshive5482 3 года назад

      @@suedeciviii7142 Okey-doke, found your e-mail address and sent the save.

  • @suedeciviii7142
    @suedeciviii7142  3 года назад +42

    Thank you youtube for making the premier 360p and the uploaded video 720p.

  • @mitchellmontgomery4534
    @mitchellmontgomery4534 3 года назад +19

    Then comes civ4 where diplomatic victories are virtually impossible

  • @guilhermedahrug2821
    @guilhermedahrug2821 3 года назад +30

    I had a game on Deity a while ago that I believe was only winnable by space race. Sumeria was leading on techs and military, I lost the UN and couldn't really hurt them, but they were on another continent, so I could at least defend myself. I managed to stay close to them on the race by stealing the spaceships techs (with reasonable RNG), and after the AI finishes the last tech, they still take some turns to finish the spaceship, so you can actually pass them with a prebuild + a little luck on the steal, I actually lost my spy on my first attempt and thought I'd lose the game, but I still finished on the same turn as him, which gives the player the win.

    • @suedeciviii7142
      @suedeciviii7142  3 года назад +12

      Great play. Yeah, I knew that in theory, it can be useful on high difficulty levels.

    • @THECOALITION2001
      @THECOALITION2001 3 года назад

      Hey, same strategy I used to win on deity! What Civ were you playing as?

  • @GuardsmanBass
    @GuardsmanBass 3 года назад +53

    The funniest thing for me is that I only ever got the "100K culture victory" by accident. Years ago, I was so frustrated about not being able to win on Deity that I deliberately made a map where I was invulnerable and had all the resources and good land, while the AI just had a couple miserable tundra-and-forest islands. I was trying for Space Race Victory, but 2 turns before that happened I accidentally got a 100K Culture Victory.

  • @Cx10110100
    @Cx10110100 3 года назад +13

    "AI obsession with building billion ships" i felt that

  • @MagicgerG
    @MagicgerG 3 года назад +10

    Thank you sir. Youve helped me alot with this game and ive been kicking ass as a result.

  • @carmelopearman5721
    @carmelopearman5721 3 года назад +3

    Crying because I just lost my diplomatic win attempt

  • @evilparkin
    @evilparkin 3 года назад +5

    The "100k culture" victory is a little more achievable if you play on Huge maps. The culture threshold is 1.6x higher (160k), but there's 2.56x more land (1.6^2) so you can build more cities. I won my last game this way, admittedly with 54% land area (had been going for domination, culture snuck up on me).

  • @Jadanbr
    @Jadanbr 3 года назад +7

    Wait the 100k culture victory require you to have at least double the culture than the second best civ in culture?

    • @suedeciviii7142
      @suedeciviii7142  3 года назад +15

      Yes, correct.
      This is not explained anywhere in the civilopedia.

  • @Chris-cs7nv
    @Chris-cs7nv 4 месяца назад

    UN is too easy and you can win when in a lost position just for building the UN. It doesn't feel like a win. All win conditions that aren't conquest or elimination don't feel the same as the ai is still alive...
    but at least they are usually hard too.
    one problem with them is that i don't think the ai is trying to stop you.
    Maybe there's no way to know the culture of a ciry(unless you investigate so i guess they should be checking then) but if there is then obviously at some point they should see it and then try to stop you. At least the winning ais should.
    Or maybe not because it's already hard as it is. maybe this should happen on islands. on land it makes it harder to do. or maybe not. maybe they should try harder to stop you at lower difficulty levels but only try to do so towards the end at higher difficulty levels? I don't know.
    so I guess elimination/conquest are my favorite ones because they feel more real.
    They are slow though so elimination should be happening a little faster if there's no way for them to win.
    Unless they are close to some other victory condition there's no reason to continue fighting a clearly losing war.
    either way it's slow so alright the game has those victory conditions and all are valid it's just that i don't feel like i have won if it's not elimination or conquest

  • @jamesthurnwald9278
    @jamesthurnwald9278 3 года назад +2

    Domination and Diplomatic victory are the only conditions I realistically use. 100k culture is almost impossible to achieve, as you have pointed out; Conquest is not an option for me at all, since I usually play standard to huge maps and most of the world is usually taken before I can eliminate all the other civs. Space race is nice in theory but it pretty much forces you to intentionally avoid the Diplomatic victory, which feels weird. Usually, when I get to late Industrial age (around Flight/Combustion), I ask myself "am I on track to win by domination?". If the answer is "yes", I try to finish the game as quickly as possible (bomber stacks of doom usually do the trick), if the answer is "no", I start the prebuild on the UN and manipulate the AI into voting for me. Going for the space race just doesn't make any sense. If you're in a modern era and don't have a dominant enough position to quickly close for domination victory, the game just isn't any fun. All the micromanaging and modern age AI shenanigans just drive me up the wall. For this reason, I'm not a big fan of the one-city-culture victory either - it usually takes well into the modern age to win this way, and when you're on 15,000 culture, and you know you still have 40-50 turns to sit through before the inevitable victory (because none of the AI is even close to winning), what's the point, when you can just build UN and quickly close up the game?
    The only reason I can see people not going for the diplomatic victory is that it almost feels like cheating (since manipulating AI into voting for you is ridiculously easy). But hey, if works... ¯\_(ツ)_/¯

    • @suedeciviii7142
      @suedeciviii7142  3 года назад +3

      I've had comfortable 20k culture (AKA, no modern era shenanigans) even on demigod and deity as long as I played very well.
      I also had one where I didn't play perfectly and lost a Space Race like 6 turns before my 20k culture victory kicked in (one of the videos on this channel actually).
      Take that as you will.

    • @jamesthurnwald9278
      @jamesthurnwald9278 3 года назад

      @@suedeciviii7142 Yeah, I'm not saying it isn't doable, it's just too big of a chore for me, and honestly, I just don't have the patience for it. It basically requires you to plan for it from the beggining, do a lot of the same steps you have to do for domination victory (destroy nearby civs). Diplomatic victory is just too tempting when I get to the point when I'm not really enjoying the game anymore. But the hardest difficulty I ever played at was emperor, maybe it's different at higher levels.

    • @suedeciviii7142
      @suedeciviii7142  3 года назад

      @@jamesthurnwald9278 I will refer you to this relevant meme
      twitter.com/SuedeCivIII/status/1386327661530820615/photo/1

    • @jamesthurnwald9278
      @jamesthurnwald9278 3 года назад

      @@suedeciviii7142 :)

    • @ihatebalrog
      @ihatebalrog 13 дней назад

      I always disable diplomatic victory. That's sort of lame, I think. Doesn't feel like a true victory for me.

  • @MrAbgeBrandt
    @MrAbgeBrandt 2 года назад +1

    100k culture is my favourite victory condition 😂
    And Diplo my least, I find it anti-climatic and I like it when games keep going. I always disable it...
    Guess we are just different

  • @ihatebalrog
    @ihatebalrog 13 дней назад

    For me, it's just not fun if you're not in the late game with a full tech tree. Sure, I never play MP, but closing out the game early is just robbing myself out of fun. I like to get ahead of everyone and then do world police and remove border gore. So, space race is best for me. I can win precisely when I choose to that way

    • @suedeciviii7142
      @suedeciviii7142  13 дней назад

      That's totally valid! I like shorter games. 3-6 hours on a single game is enough for me. But different strokes for different folks.

  • @silverhawk7324
    @silverhawk7324 2 года назад +2

    7:05 I have never seen a map with such an even distribution of continents. Any idea what the seed is?

    • @suedeciviii7142
      @suedeciviii7142  2 года назад

      it's my sid byzantine stream, idk the seed, maybe watch the video

  • @gazzgaspay4841
    @gazzgaspay4841 4 месяца назад

    On 8:15, what are those tower monument like on every coastal area of your civ?

  • @TaguroSuper
    @TaguroSuper 3 года назад +1

    Agree, diplomatic win is the most satisfying. The last time I won diplomatic victory was when when a large civ was invading my cities. I made alliances with 70% civs against the my invader. After the AI invaded about 10 cities, the election was held and my civ won unanimously.

  • @iroveth6690
    @iroveth6690 Год назад

    I always turn off domination victory and close games with conquer

  • @bobankrsmanovic9398
    @bobankrsmanovic9398 3 года назад +1

    My favorite is Space Race, but lately I am sort of lazy to build all that pile of spaceship parts, so I just go UN.

  • @draco7039
    @draco7039 3 года назад +2

    Hey suede! Never get a chance to catch a stream but love the vids. Keep it up!

    • @draco7039
      @draco7039 3 года назад

      Any chance we could get a fascism challenge? Maybe recode fascism over the monarchy slot and play a game in mostly fascism. I feel like bizarre strategies, such as having workers join conquests to quickly join cities, might be interesting

    • @suedeciviii7142
      @suedeciviii7142  3 года назад +3

      @@draco7039 I was considering a bad governments challenge. Only Feud/Fasc/Demo :)

    • @draco7039
      @draco7039 3 года назад +1

      @@suedeciviii7142 exactly what I was thinking, good stuff :) can't wait to see it

  • @Taipei_103
    @Taipei_103 Год назад

    Space race causes my game to crash.

  • @VonKrauzer
    @VonKrauzer Год назад

    You can win by conquest if you allow leaders on the map. Just target the capital and kill the leader, their empire will collapse. But it's way too cheesy.
    On lower difficulty, especially on tiny maps, conquest is the fastest way to beat the game. Early rush ends the game usually before you reach military tradition.

    • @suedeciviii7142
      @suedeciviii7142  Год назад

      This only works if you turn regicide on, which is not a standard game setting.

    • @VonKrauzer
      @VonKrauzer Год назад

      @@suedeciviii7142 yeah, that's what I said. On standard setting you're more likely to win dom than kill all.

    • @suedeciviii7142
      @suedeciviii7142  Год назад

      @@VonKrauzer Ahh sorry yeah, "allow leaders" was an odd way of phrasing it but you're right, I misread.

  • @schuringleon3207
    @schuringleon3207 3 года назад +2

    4:02 how was espionage a meme exactly?

    • @suedeciviii7142
      @suedeciviii7142  3 года назад +8

      Oh, the AI is just pretty clumsy at using it. You'll get propaganda in random backwater cities, or sabotage in a city building a tank. Completely forgettable.
      But once you're building spaceship parts it actually has the potential to cost you the game.

  • @JK-qi7pp
    @JK-qi7pp 8 месяцев назад

    When my father and I played civilization 3 back in the day we got so tired of domination and diplomatic that we tried winning culture victories in any type of game just because it was the hardest thing to do. To be fair it often involved conquering a neighbour or two but when you get the 100000 culture victory on high difficulty without war it is a huge achievement.

  • @Spoonwood
    @Spoonwood 3 года назад +1

    There exist histographic *losses* in the civfanatics Hall of Fame.

    • @suedeciviii7142
      @suedeciviii7142  3 года назад +6

      New video: Ranking the loss conditions in Civ 3

  • @MrJaremaW
    @MrJaremaW 2 года назад

    Lol for me is almost reversed 🤣 I hate diplomatic victory (maybe because I didn’t know how to do it) most of the time I win by domination or elimination (plus regicide on bigger maps)

  • @ЕленаЕвграфова-ш7ф
    @ЕленаЕвграфова-ш7ф 3 года назад

    Once I wanted to go for the space victory but in modern area my only rival would constantly declare war on me for no obvious reason without any chance to take over a single city. I controlled more than 70% (I had turned off the domination victory) of the land, I was technically advanced (modern armor vs infantry) and my army outnumbered his army. The AI would just step into my land and attacked my cities without warning violating the previous peace treaties. Eventually I got bored and retired which cost me a shameful lost. Hey Suede maybe you can make a video explaining how the AI decides to make a war? I think there is supposed to be an algorithm for that. I understand that sometimes there are really stupid reasons for war (refusal on a chicky demande or a polite request to leave the territory). However quite often the AI just takes a stack of offensive units, steps into your land and attacks whatever he can attack. The worst is when the AI abuses the right of passage and takes advantage of the railroads to conquer the most unprotected and most valuable cities. If we can foresee such behavior we will be able to prevent the disaster. Thank you.

    • @ryanaegis3544
      @ryanaegis3544 2 года назад

      Just don't make right of passage agreements once you have railroads.
      I also prefer to clear my island of all other nations, so they have to sail in and lose a turn landing their pidly forces. It can be hard, but is well worth it.
      I have found expansionist nations will attack as soon as they think you are in the way, ie, they have expanded to all available spaces already. And militaristic will attack if they think you are weaker (unit type or army size). Maya, Inca, American, Russian, Roman, and Celtic are in my opinion the most unreasonable, so if I border them I prepare for war from the get go.
      And when they do attack, try to focus their attack in one defensive location, and weather it. The AI usually doesn't plan ahead very well, and will waste their armies attacking you, after which, counter invade and crush them. I often wipe an entire civ for their declaring war on me, but if I don't have the economy to mass my own forces, I at least insist on taking one of their cities as tribute. Just be careful said city doesn't revolt and rejoin the enemy after. Abandoning the city after conquering it and building your own prevents this as well as social unrest later, but is less economical.

  • @THECOALITION2001
    @THECOALITION2001 3 года назад +1

    I managed to clutch out a space race victory as the Iroquois on deity, stealing tech from India in the modern era definitely helped, and sabotaging their production.

    • @suedeciviii7142
      @suedeciviii7142  3 года назад +7

      I should have mentioned, if the game turns into a 1v1 for whatever reason, space race is a great option since diplomatic is off the table. Although ideally you should gift dying AIs safe cities in your land.

    • @THECOALITION2001
      @THECOALITION2001 3 года назад +2

      @@suedeciviii7142 Hmm, I've never tried gifting cities before, but then again, space race has always been my personal preference for victory. In fact, I've been attempting it recently on Sid difficulty, but no luck so far.

    • @josiahferguson6194
      @josiahferguson6194 3 года назад +2

      @@THECOALITION2001 my only win on sid was space race, missed UN (cause was only slightly ahead on tech and korea got fission free tech), and had not amazing reputation, was arcipeligo so couldn't get domination, and didn't have enough turns to get 1 city culture (though was sort of close), but then in the modern era the other civs were constantly at war so they weren't teching as much so I got the space race.

    • @THECOALITION2001
      @THECOALITION2001 3 года назад

      @@josiahferguson6194 That's awesome! I've been thinking for a long time that archipelago was the way to go for space race (because it slows the rate at which AI players meet, and therefore tech trading), so it seems to hold true even at Sid. Bribing the AI players into war also seems like a good way to slow them down a little and even the playing field for tech. I'll definitely keep your Sid run in mind the next time I try it out, thanks!

    • @josiahferguson6194
      @josiahferguson6194 3 года назад +1

      @@THECOALITION2001 the other thing to consider is that the AI is terrible at naval invasions which helps with safety, and massively overbuilds troop numbers so they bankrupt themselves with unit support, the other thing to try to do is to line the coast with outposts so they can't land until they get marines.

  • @munsters2
    @munsters2 3 года назад +2

    Surprising thing happened.
    I wanted to go back and finish watching a Suede CivIII video on RUclips but didn't have the link for it, so I did a search on RUclips for "suede". I figured it would be a waste of time and would list hundreds of results about suede fabric and I'd probably never find what I wanted. Much to my surprise one of Suede CivIII's videos was listed as only #6 and several more were not too far down the line!
    That was several days ago. Today the same search shows a result at #5 spot. I didn't know Suede CivIII was such a huge RUclips celebrity, so I am honored to be a viewer of this great channel!

    • @suedeciviii7142
      @suedeciviii7142  3 года назад +4

      I think it factors in your viewing history hahahah

    • @munsters2
      @munsters2 3 года назад +3

      @@suedeciviii7142 Oh. That explains it since I've been watching a lot of your videos.

  • @martinalther6661
    @martinalther6661 2 года назад

    Hey! I'm actually a new Civ player who decided to start with Civ III (I will also begin playing Civ II shortly). One thing I'm struggling with is deciding what victory condition I want to strive for when playing the game. I was always under the impression that Civ was structured so that, from the very beginning of your game, you determine a victory condition you want to strive for and then focus on building your units and tech tree in a manner that leads you to this victory. However, that feels a bit overwhelming, given that there are multiple possible victory conditions. And I have no idea which one I want or how I would specifically lead myself to one. Is it, perhaps, better to just focus on building your civilization during the early game and then decide on a victory condition later on (ie. when you get out of the Ancient Age and into the Middle Ages)?

    • @VonKrauzer
      @VonKrauzer Год назад +1

      Yeah, pretty much. You have to see the bigger picture and act accordingly.

    • @HansLemurson
      @HansLemurson Год назад +2

      Civ3 is a good place to start. I disagree that you have to "plan out" your victory from the beginning. Aside from cultural victories, the rest all just benefit from the player "Doing Well". Settle lots of cities, conquer your neighbors, these all increase your power and make it easier to tech faster for Spaceships, or gain land for Domination.
      Civ2 is similar in this regard. I'll warn/re-assure you that the Civ2 AI is pretty bad, so if you play well you basically can't lose. You may get involved in a lot of wars, but they'll mostly just march units up to your cities to die. Civ2 has a somewhat awkward Medieval era though, where it's hard to figure out what you're supposed to "do", since most buildings are too expensive for your small cities, and City Walls make conquering neighbors very hard. Once you reach Industrial, and can get factories and modern units (especially aircraft) then conquest opens up again.
      In both of these games, you'll do just fine by trying to make yourself "strong", and then doing whatever you feel like.

  • @neverforgottenful
    @neverforgottenful 3 года назад

    Does diplomatic victory work if only three players remain in the game?

    • @suedeciviii7142
      @suedeciviii7142  3 года назад +2

      Depends if there are 2 candidates or 3. With 2 candidates yes it works.

  • @munsters2
    @munsters2 3 года назад

    Question: If you have a "right of passage' deal with a friendly tribe, can that tribe move its boats into your harbor and will they heal while in there?

  • @Live01Legends
    @Live01Legends 3 года назад

    What about Capture the Princess?

  • @PerkunasDZO
    @PerkunasDZO 3 года назад +5

    Diplomatic victory is not even a victory... terrible spot on the list.

    • @suedeciviii7142
      @suedeciviii7142  3 года назад +7

      How do you reckon?

    • @PerkunasDZO
      @PerkunasDZO 3 года назад +8

      @@suedeciviii7142 you build a wonder, mingle a little bit in "super complex" civ 3 diplomacy and the game is won. That is unsatisfying for me and I always play with diplomatic victory off. But I guess that just my approach to the game.

    • @suedeciviii7142
      @suedeciviii7142  3 года назад +4

      @@PerkunasDZOI like it because it makes for balanced games, even if yes, you aren't the strongest civ on the map at the time you win. Better than how I used to play, where every single game was a one dimensional domination victory.

    • @PerkunasDZO
      @PerkunasDZO 3 года назад

      @@suedeciviii7142 I still play it like that :D and for me thats the REAL way to win civ 3 :D

    • @suedeciviii7142
      @suedeciviii7142  3 года назад

      @generic goose It is meaningful, there's a lot of depth. Just not when it comes to the UN.

  • @ulle85
    @ulle85 3 года назад

    Suede at what difficulty do you think you would be able to win a conquest victory before 1AD? I’m interested in the challenge where you would manage that and then return to win again as a repawned civ with your existing empire and the other new civs as opponents 😃
    Is the first part doable above regent assuming a standard sized map, likely opting for Pangea?

    • @bobankrsmanovic9398
      @bobankrsmanovic9398 3 года назад +1

      I think I could probably win Emperor on Pangea, with Iroquois (Mountain Warriors (3:1:3)), but I'd really need to have great land , with no tundra, some nice rivers, and some tiles of bonus grasslands.

    • @ulle85
      @ulle85 3 года назад

      @@bobankrsmanovic9398 i was thinking the mounted warrior strategy as well! I guess you need the extra movement especially for the first part of the challenge with the tight time limit - from then on you have to survive against the AI starting with the one settler (actually don’t know what else you spawn with at 1AD?)

    • @bobankrsmanovic9398
      @bobankrsmanovic9398 3 года назад +2

      @@ulle85
      Yeah, either mountain warrior or Galic (garlic :) ) swordsman.
      I'd probably first build a several cities around the capital, put barracks in all of them, and by the time I researched horseback riding, I'd heave all ready for pumping my Mounted Warriors. With 15-20 of them ready, I'd start war with the first nation, and keep building them. I am not sure if i's better to raise cities or to keep them for healing units. Probably something in the middle (you raise some, and you keep some).
      Not sure how many turns up to the 0 years, so it might prove more difficult then I initially think.
      Sounds like a fun challenge, I might gave it a try. :)

    • @ulle85
      @ulle85 3 года назад

      @@bobankrsmanovic9398 sounds like a good plan. But yeah time flies as you approach 1 AD
      I think you are able to launch a multiplayer game with one human player and then switch civ at 1AD that way.
      Let me know how it goes if you try :-)

    • @bobankrsmanovic9398
      @bobankrsmanovic9398 3 года назад +1

      @@ulle85
      I just try it on Emperor. :)
      I think there's no way to achieve that on standard sized map, no matter the difficulty level (even on easest).
      The land area is just too big.
      By the 1 AD, I had destroyed 2 civs, and conquer like 35-40% of the land (but mostly unsettled)
      But it's interesting play nevertheless, so I'll keep conquering... I expect that I conquer everything something like 1000AD, or even later. :)