This is the official tutorial video for wires, created by the community member Dogdayboy (bit.ly/youtube-dogdayboy) Everything about wires: shapez.io/wires/
@@logicalfundy since the computer is virtualized within a game, it will most likely be somewhat worse than pure command line pcs, also because of the fact that its really hard to be space efficient in a tile based 2d system
My Jaw literally dropped @ 2:07. This is amazing. I can't wait to use this feature. This game is so dang addicting it's ridiculous. The learning curve to figure out level 19 was pretty steep, but I'm excited for the real challenges ahead. Thanks for such a great game.
This really doesn't adequately explain what's going on. The most important thing missed in this video is that the painter paints the quadrants in a clockwise fashion from left-to-right, starting with the top-right corner of the shape. It also doesn't explain the core value of wires, instead just directing users to use buttons. You should be explaining that you can use sensors to trigger different states on the quad painter. As you can see in the comments on this video multiple people are confused as to why wires are required for the quad painter at all.
German Version: ruclips.net/video/cBB8J35A8t0/видео.html (@Tobspr you are allowed to Upload it to your Channel if you call my name in Title as this Video)
You should write a script of what you are gonna talk about in a video before making one. Makes it less chaotic and it'll improve your video quality drastically.
I'll probably introduce a bit more of a challenge by requiring floating layers :P but that can quickly get too hard. Also, "really nothing new" after > 20 hours of gameplay is a luxory problem :p
@@tobsprGames I was expecting something like 5th+ layer or maybe more types shapes which could be found far from hub or something. Or maybe some pattern coloring like zebra or gradient etc. I think it is not that hard to add this and will give more stuff to figure out later in game. Also the issue with level 26 was because of unstable cutter/stacker where empty parts might collapse into lower layers. Imo my generator rather pointless now cause if random request from hub will have empty places it probably will break because of this unstableness. Any plans to remove this collapsing and preserve empty layers during cutting/stacking?
@@tobsprGames Dude make "too hard" content for players that enjoy that kind of thing. Just put it at the end of the game. Similarly I think tedium was introduced too early into the experience via crazy shapes. I'd remove a few of those things and add the wires content sooner. Great game.
for level 20: For discussion, let's think of a clock - Upper Right (2 o'clock area), Bottom Right (4), Bottom Left (7), and Top Left (10). Also, you're going to want to gather some random shape that will be thrown away (I used spikes). Align the spikes to the 2:00 area. Connect that to the 10:00 white circle. Then separately connect the spikes to the gray square in 7:00 area. Combine these 2 new shapes, you'll end up with 2 layers. Cut this in half, the right side goes to trash, the left side goes to next step. Create the remaining side and combine into final piece. Hope that helps
@Dogdayboy Please Upload this Video NEW and be Concentrated at what you are doing. Switching often between different Stuff that is not used is not very helpful. Show it us slow but focused. Plan what you want to show us before Recording a Video instead rushing it Up to RUclips. And dont do any Cuts. A Video with lots of Cuts as you made it, is even harder to understand. Thanks. PS: I Can help You Upload this Video in Germany language if neccessary. Here is how to do it better: ruclips.net/video/Mupk0t_FsC0/видео.html
@@Bogdan100pink if a game has wires, then It's not called wire.io........ Let's say that you have a game, and then have it an update that gives wires into it. Are you going to call it wire.io from that point?
can't wait for someone to build a working computer with this
Im on it
Wonder how the performance will be, though, simulating actual circuitry isn't easy to optimize, I'm surprised he went full Turing complete.
@@logicalfundy since the computer is virtualized within a game, it will most likely be somewhat worse than pure command line pcs, also because of the fact that its really hard to be space efficient in a tile based 2d system
theyve done it now :P
@@rayjarvike where can I see this
I don't understand why the quad painter needs wires. It should simply paint based on which paint inputs are being fed.
yes i agree. I like that they added wire. But having the quad painter requiring it is a bit nonsensical.
That would only work if all inputs are at max belt capacity, otherwise you start to see improperly painted shapes.
@@SeedlingNL and? then it should wait for the content to be inputed, thus causing a bottleneck. Defining proper input is your responsibility
I don't mind it being compatible with wires, but it should not require them
My Jaw literally dropped @ 2:07. This is amazing. I can't wait to use this feature. This game is so dang addicting it's ridiculous. The learning curve to figure out level 19 was pretty steep, but I'm excited for the real challenges ahead. Thanks for such a great game.
This really doesn't adequately explain what's going on. The most important thing missed in this video is that the painter paints the quadrants in a clockwise fashion from left-to-right, starting with the top-right corner of the shape. It also doesn't explain the core value of wires, instead just directing users to use buttons. You should be explaining that you can use sensors to trigger different states on the quad painter. As you can see in the comments on this video multiple people are confused as to why wires are required for the quad painter at all.
Only 2000 views? More people need to play this game.
yep
@@rayjarvike You again
@@astro_cat030 hehehehe
@@rayjarvike Lol
@@astro_cat030 my save got corrupted ): i lost almost all my save and my 10X speeds
im at lvl 18 (down 8 lvls) and at the old max tiers ):
I am not trained to do programming, and this update is overwhelming.
This is simple compared to Factorio's wire system.
@@Vidar33 That only means I can't play that game.
@@niccolom You can play that game. The wiring system is completely optional in factorio.
your comment is contradictory
I'm a programmer and I don't touch the wire system in factorio
I know this video's public, but I feel like I've been initiated into the Shapez post-Level 20 cult after the game linked me to this videooo ;u;
The way you explained it made it very clear on how to use this mechanic. Thanks
Thank you for the tutorial, but please move the camera view less.
... and maybe take a minute to write a script
love it! great work!
What is the point of this? Why not just have it paint the corresponding corner automatically?
This looks amazing I cant wait to have fun with this!
Your shape is Crazy
@@astro_cat030 no pretty easy to make
@@rayjarvike Ya
Thanks for the update and the nice game. I love it.
this is pretty pog
By the way it seems the quad painter is not delivering 7 painted items out, is this a bug or not?
That's awesome!
ok now i can get rid of a lot of cutting and merging nice
Ooo. I want the Sandbox Options window! How do we enable that?
it says to use F6 to toggle, so that might work
This game is so much fun!!!!!
German Version: ruclips.net/video/cBB8J35A8t0/видео.html (@Tobspr you are allowed to Upload it to your Channel if you call my name in Title as this Video)
Hoq do you open that gui
You should write a script of what you are gonna talk about in a video before making one. Makes it less chaotic and it'll improve your video quality drastically.
Yo I just completed level 20 in the background and when I came back and clicked the wire button this video kind of jump scared me lol
What's the difference between the green wire and the blue wire?
As far as I can tell nothing, literally just for running wires parallel otherwise they would connect
This game just like a visual pure function programming
i see "sandbox options" in the bottom left, what is that
probably something for the devs to test stuff
Mod now
喔 利用電能控制四處是否工作,也可單獨工作,真方便.
YEHA
I understand
The tutorial wont leave my screen. Help?
alt + f4 works for me
nice :D
is there really nothing new after level 100? just the same random patterns with increasing demand?
I'll probably introduce a bit more of a challenge by requiring floating layers :P but that can quickly get too hard. Also, "really nothing new" after > 20 hours of gameplay is a luxory problem :p
@@tobsprGames I was expecting something like 5th+ layer or maybe more types shapes which could be found far from hub or something. Or maybe some pattern coloring like zebra or gradient etc. I think it is not that hard to add this and will give more stuff to figure out later in game.
Also the issue with level 26 was because of unstable cutter/stacker where empty parts might collapse into lower layers. Imo my generator rather pointless now cause if random request from hub will have empty places it probably will break because of this unstableness. Any plans to remove this collapsing and preserve empty layers during cutting/stacking?
@@tobsprGames Dude make "too hard" content for players that enjoy that kind of thing. Just put it at the end of the game. Similarly I think tedium was introduced too early into the experience via crazy shapes. I'd remove a few of those things and add the wires content sooner. Great game.
what does the color of wires mean ?
The wires of different colors don't get overlaped, I guess.
그러니까.. 요약하자면.. 젓가락 두개를 들고 플러그에 꽂아라?
Do you know the Shapez Industries mod? You can tell me how to solve level 20? (In Shapez Industries mod)
for level 20: For discussion, let's think of a clock - Upper Right (2 o'clock area), Bottom Right (4), Bottom Left (7), and Top Left (10). Also, you're going to want to gather some random shape that will be thrown away (I used spikes). Align the spikes to the 2:00 area. Connect that to the 10:00 white circle. Then separately connect the spikes to the gray square in 7:00 area. Combine these 2 new shapes, you'll end up with 2 layers. Cut this in half, the right side goes to trash, the left side goes to next step. Create the remaining side and combine into final piece. Hope that helps
i like cats
buttons my ass, those are switches
뭐임>? 왜 광고부터 나옴?
im nearly on lvl 22 already
done it now i got to do HALF a shape?
Please stop moving the screen relentlessy, it breaks my eyes.
pretty neat, shame the game can't reach it's full potential and be a solid 10/10 just because of some annoying crap in it
Hello! first people!
Please Make it avaliable in android version.Please,I like it so much please put it in play store because I dont any PC gadgets.
thanks youtube recommended i dont play the game but youtube will be youtube
@Dogdayboy Please Upload this Video NEW and be Concentrated at what you are doing. Switching often between different Stuff that is not used is not very helpful. Show it us slow but focused. Plan what you want to show us before Recording a Video instead rushing it Up to RUclips. And dont do any Cuts. A Video with lots of Cuts as you made it, is even harder to understand. Thanks. PS: I Can help You Upload this Video in Germany language if neccessary. Here is how to do it better: ruclips.net/video/Mupk0t_FsC0/видео.html
First
cool update and all but the game is called shapez.io not wire.io 0/10 got clickbaited
Where did it said wire.io?
@@pampogokiraly9635 it has wires so its wire.io smh my smh use your brain
@@Bogdan100pink if a game has wires, then It's not called wire.io........
Let's say that you have a game, and then have it an update that gives wires into it. Are you going to call it wire.io from that point?
@@pampogokiraly9635 no, since the game is shapez.io but no where in the game page did it say it had wires so the game actually clickbaited me
@@Bogdan100pink how autistic has this world become