I agree. I have both, and found that the wooden pieces are easier to move and are better for indicating damage. I may find a solution to make the plastic ships work better, but for now I’m sticking with the wooden ones
I thought the same thing. I'm gonna give everyone the chance to use the plastic because we have them but the wood has a better shape imo. Leder should stick with wood, they have nice pieces.
I have only discovered this channel two months ago and have watched some of you guy’s older videos, and I gotta say that Edward is probably the best guy on RUclips to be able to coherently explain board game rules without it sounding overwhelming to newcomers. I have been able to enjoy watching you guys play board games I have never heard of and probably never even going to try getting into mostly due to Edward’s rule explanations. So thank you Edward for your work, and I look forward to seeing you explain more board game rules and watching you guys play more board games.
This is an amazing game and the time you took to walk through the teach and clearly articulate all the nuances was fantastic. You had me up and playing quickly.. thank you!
I've watched a few of these vids and have to say Edward does an excellent job of teaching the game. Reminds me of myself amongst my gamer group. I have to learn the game, teach it, and then play, as well as answer questions during the game. I understand the extra work. Keep it up. Cheers
Edward knows how to present the rules in a way that is easy to understand and absorb. He really prepares us to play the game right away. I appreciate his approach and compared to other videos that present the rules of Arcs, his way was the most helpful. Thank you very much!.
Had a chance to play this game twice so far. On the second playthrough, once I got the hang of managing the cards, the game really clicked for me and I started to thoroughly enjoy it.
Awesome! love when this channel plays the games that interest me, y'all are so articulate with your actions, it gives me ideas of how to play myself. Really excited for this one.
When is it releasing/sending out. I didnt back, i should have... I want it now so bad but need to save money. I need to know if I can wait a min or hop on it now.
I think Edward made a mistake I have also been making prior when explaining the catapult move action. You have to stop movement either wenn you a) hit a sector, that somebody else is controlling or b) move to a planet. It does not matter, wether it is in control of anybody or not, you just have to stop if you move to a sector with a planet on it. (See Arcs rulebook p. 13). Although to be fair: the rules have been revised and updated on April 11th and the sentence has been rephrased in order to clarify, which was probably AFTER Edward had read the rules by himself. But most importantly: thanks for the playthrough and the explanations! You always have the best videos on the most complex boardgames! You guys rock!
LOL - always watch until the end kids! :D Kyle did the same clarification I just did 😄 Anyways, I will leave the comment up, so everyone can see what happens if you judge too soon and take me as a bad example 🤣
@3:54:20 Provoking outrage should happen at the point in the combat sequence that the city is destroyed. Followed by ransacking and then raiding. So you can obtain cards or resources of the type outraged in that battle action.
Playing my first game tomorrow. Thanks for the teach. Watching the playthrough, I suspect was Kyle absolutely correct to play for second here. Seems like it will be a common occurrence in Arcs (which is ok). Wonder if they could have noticed James cities were scoring him so many points and acted earlier.
@2:49:42 What was the joke? EDIT: OH! I like some of the systems, but I think I was right not to back this.. as it changed quite a bit from what I expected it to be, and it doesn't talk to me like Oath does.
Looking forward to your 3 Act campaign game with Regents, Outlaws, Imperial Fleets, Edicts, Summits, 24 Plot Lines and the dreaded Blight! The campaign system is what Arcs was ultimately designed for.
Watching your video question on battle . I see your having the defenders deal their own damage. But the rule books has it as attacker resolves all dice. Is this a house rule. Or where do I find it in the rules. To solve a debate. We had in our game group
Page 22 says "Rarely, a player will have no starports or ships on the map. If this happens, they place 3 fresh ships in any gate at the end of their turn." It uses the word OR. So does this mean if you have ships, but not starports you get to place 3 fresh ships every turn??
Perfectly explained, watched few how to play this one covers the widest range of scenario I could imagine. Great job! Only hope the playthrough was without the leaders and lore!
The game takes awhile to explain, 20 min seems to be the usual time it takes to cover the core rules. The game is really complex. Dont get me wrong, your explanation was perfect! Learning to teach the game myself to my group
It all fits in the campaign box. There are four wells that are used for cards and individual tokens for the campaign episodes. Bag the campaign episode tokens, label them, and place them in one well. Put everything in the other three. I needed some space in the fourth well for cards that didn't manage to fit in the others, but that's because my sleeves were a bit thicker than average.
@@Heavycardboard Ah, I did skip the teach part of the video as I already knew how to play the game. I did at one point hear a reference to Votes For Women, but I couldn't tell what was being referenced.
I imagine Ken didn't enjoy himself with this one, just going through the motions without a chance of winning for a few hours. For those of you who know the game's tactics well, what could he have done differently?
Can’t say whether he enjoyed it or not, but the way the game shook out with James winning both Tyrant and Keeper in the second chapter, it much solidified his win. Being immune to Relic theft with Keeper active, James only needed a 5 or 7 to activate Keeper and lock points in the third chapter. I think the primary reason for James’ domination was the due to the other players under appreciating the Anarchist’s ability to tax foreign cities without control. James constantly scooped captives with taxes to win Tyrant. The other players should have been more aggressive in killing his ships beside their cities.
Voice volumes are kinda up and down between the players and that room has a lot of echo which makes this frustrating to listen to. Everything apart from that seemed pretty well done but I cannot watch the whole thing
the guys played way too conservatively there. They waited until they completely annihilated James' ships before they started raiding. Sometimes you lose a couple of ships raiding big whoop. You need to leave yourself time to roll more dice if the initial raids don't work. It's one thing not wanting to raid against three ships but being scared of one little ship guys?
That combat system...god damn, why do all the games with space battles use dice for combat? I want to play a boardgame not craps. Well, more money to spend on something else.
I love the gameplay but man is that map and universe uninteresting and lacking personality. The planets don’t have names, the locations mean nothing. Feels much more like an abstract game than it should. Does the campaign flesh this world out or will we always refer to these planets as “I will go to this yellow planet for an oil barrel”. That feels like a lot of potential was wasted to make this more thematic
@@elqord.1118I’m with you. I ordered the game because it looks fun and after reading the rulebook I was very intrigued. Root is in my top-10, but Oath felt bloated to me (still kept it, I mean it’s beautiful). One of the first things I noticed though was the lack of planetary/system names. Yes, I suppose you can ‘name it yourself’, but I think having them on the board adds to the mystique of world building that I think was a bit of a missed opportunity. I mean, even Tiny Epic Galaxies has planet names. I’ve not yet ordered the campaign. Waiting to see how this plays first. People have extolled its virtue. But campaign games can be a bit hit or miss for me and the family. I played through the Fenris campaign (Scythe) with my buddies and it took us like a year to complete it. Oath has only seen a few plays and we backed it on kickstarter. We’ve owned Gloomhaven for years, yet are only about 7-8 completed (beaten) scenarios. I did back the new Flash Point campaign because we *love* it and the game seems to beg for that kind of story line; we’ll see. So I’m in the wait and see for the Arc’s campaign expansion, perhaps someone else can tell us if expansion adds to the ‘Reach’s’ lore.
Fascinating how different things matter to different people. For me, the game is jam-packed with storylines & theme and planet names wouldn't even feature in my top 100 things I'm looking for in a game.
@@the_luggage It gives you the bones and asks you to imagine the rest. Good if it works for you but it doesn't for me. If you don't make up stuff, the game itself is a cold and clinical affair
Didn't like the 2nd iteration, but this one is fine. The great thing about it is there's no longer dead/empty space, everything in the map is important. My only complaint about it is the lack of color subdues Kyle's art but I understand it's for readability.
@@ilqrd.6608 I liked the old map, but I kind of like how when all the ships are facing inward it looks like the Tangled opinions meme. like so much pent up aggression. It really sells some of the game's themes better than the old one.
This may be the best teach I've seen of any game I've looked up. It was so smooth and methodical and thorough. Great job Edward.
That was really kind of you to say. Thank you and glad you liked it!👍🏼
I’m guessing it made sense 😊
The game starts at 1:24:30
God bless you sir
The wooden bits are so much nicer than the plastic! Thanks for the stream.
I agree. I have both, and found that the wooden pieces are easier to move and are better for indicating damage. I may find a solution to make the plastic ships work better, but for now I’m sticking with the wooden ones
I thought the same thing. I'm gonna give everyone the chance to use the plastic because we have them but the wood has a better shape imo. Leder should stick with wood, they have nice pieces.
And then you have me who love both the wooden and plastics. ❤️😍
This guy knows how to explain rules. Well done!
My go to for learning games. Love his style
I appreciate that. Thank you!
I have only discovered this channel two months ago and have watched some of you guy’s older videos, and I gotta say that Edward is probably the best guy on RUclips to be able to coherently explain board game rules without it sounding overwhelming to newcomers. I have been able to enjoy watching you guys play board games I have never heard of and probably never even going to try getting into mostly due to Edward’s rule explanations. So thank you Edward for your work, and I look forward to seeing you explain more board game rules and watching you guys play more board games.
Big fan of your Oath streams, and this was a great game of Arcs. I think you are all going to love the campaign.
This is an amazing game and the time you took to walk through the teach and clearly articulate all the nuances was fantastic. You had me up and playing quickly.. thank you!
I've watched a few of these vids and have to say Edward does an excellent job of teaching the game. Reminds me of myself amongst my gamer group. I have to learn the game, teach it, and then play, as well as answer questions during the game. I understand the extra work. Keep it up. Cheers
Edward knows how to present the rules in a way that is easy to understand and absorb. He really prepares us to play the game right away. I appreciate his approach and compared to other videos that present the rules of Arcs, his way was the most helpful. Thank you very much!.
Had a chance to play this game twice so far. On the second playthrough, once I got the hang of managing the cards, the game really clicked for me and I started to thoroughly enjoy it.
It clicked for me too once I learned how to set myself up for victory. 😊
1:03:00 is when the teach for Leaders and Lore begins
Awesome! love when this channel plays the games that interest me, y'all are so articulate with your actions, it gives me ideas of how to play myself. Really excited for this one.
Fantastic playthrough, Edward! It confirmed everything that I thought Arcs was...so I bought a copy of the game (I missed the KS).
When is it releasing/sending out. I didnt back, i should have... I want it now so bad but need to save money. I need to know if I can wait a min or hop on it now.
I think Edward made a mistake I have also been making prior when explaining the catapult move action. You have to stop movement either wenn you a) hit a sector, that somebody else is controlling or b) move to a planet. It does not matter, wether it is in control of anybody or not, you just have to stop if you move to a sector with a planet on it. (See Arcs rulebook p. 13).
Although to be fair: the rules have been revised and updated on April 11th and the sentence has been rephrased in order to clarify, which was probably AFTER Edward had read the rules by himself.
But most importantly: thanks for the playthrough and the explanations! You always have the best videos on the most complex boardgames! You guys rock!
LOL - always watch until the end kids! :D Kyle did the same clarification I just did 😄
Anyways, I will leave the comment up, so everyone can see what happens if you judge too soon and take me as a bad example 🤣
@@spectrumunitI really appreciate your second comment! I can relax knowing they correct themselves eventually 😁
@3:54:20 Provoking outrage should happen at the point in the combat sequence that the city is destroyed. Followed by ransacking and then raiding. So you can obtain cards or resources of the type outraged in that battle action.
Playing my first game tomorrow. Thanks for the teach.
Watching the playthrough, I suspect was Kyle absolutely correct to play for second here. Seems like it will be a common occurrence in Arcs (which is ok). Wonder if they could have noticed James cities were scoring him so many points and acted earlier.
"there are ... 🤘2 options"
😂 great vid btw
@2:49:42 What was the joke? EDIT: OH!
I like some of the systems, but I think I was right not to back this.. as it changed quite a bit from what I expected it to be, and it doesn't talk to me like Oath does.
Thank you for this play-through!
Thank you for watching!
So compelling! I'd put on the FTL game soundtrack whenever I set this up~
Looking forward to your 3 Act campaign game with Regents, Outlaws, Imperial Fleets, Edicts, Summits, 24 Plot Lines and the dreaded Blight! The campaign system is what Arcs was ultimately designed for.
Watching your video question on battle . I see your having the defenders deal their own damage.
But the rule books has it as attacker resolves all dice.
Is this a house rule. Or where do I find it in the rules. To solve a debate. We had in our game group
Attackers choose everything.
Good call with the red X’s
Is the round table conversation somewhere on the patreon page, still?
2:37:43 u can’t tax rival city unless u control it?
Probably one of their leader/lore abilities
Anarchist ability.
i know it’s not an official rule, but i wonder if it would work to play with just a leader or just a lore card…
Oh that intro song.. I remember a roland guy that made it. Just can't find it anymore :(
I've come to the realization this is a much more colorful version of Burning Man In Space
Page 22 says "Rarely, a player will have no starports or ships
on the map. If this happens, they place 3 fresh
ships in any gate at the end of their turn." It uses the word OR. So does this mean if you have ships, but not starports you get to place 3 fresh ships every turn??
I can really see the DNA of Pax Pamir 2e in this game.
2:49:42 freudian slip? 😏 LOL
Perfectly explained, watched few how to play this one covers the widest range of scenario I could imagine. Great job!
Only hope the playthrough was without the leaders and lore!
I keep noticing 20 min explanations of the game! hehe what a beast of a game
What do you mean?
The game takes awhile to explain, 20 min seems to be the usual time it takes to cover the core rules. The game is really complex. Dont get me wrong, your explanation was perfect! Learning to teach the game myself to my group
@@lumitic77420 minutes is super short compared to what‘s usually played here on this channel
@@ilqrd.6608 I was looking for Heagemony games, found it in your channel. indeed... 20 minutes seems super short.
Has anyone sleeved this? Does it still fit in the box?
Haven’t sleeved but the rulebook states that yes sleeved cards fit and spells out how to organize if sleeved.
It all fits in the campaign box. There are four wells that are used for cards and individual tokens for the campaign episodes. Bag the campaign episode tokens, label them, and place them in one well. Put everything in the other three. I needed some space in the fourth well for cards that didn't manage to fit in the others, but that's because my sleeves were a bit thicker than average.
Go watch the unboxing (and reboxing) I did for the Arcs campaign game.
Hey HC, where'd you get those red X tokens from?
Votes for Women.
I actually mentioned it multiple times during the stream. 👍🏼
@@Heavycardboard Ah, I did skip the teach part of the video as I already knew how to play the game. I did at one point hear a reference to Votes For Women, but I couldn't tell what was being referenced.
@@stephenlake7398 thanks!
Even the base game (w Leaders) might be a game of the year candidate, let alone the campaign game.
Cool! I haven´t heard of this game at all. Love Root though so interested for sure.
I imagine Ken didn't enjoy himself with this one, just going through the motions without a chance of winning for a few hours. For those of you who know the game's tactics well, what could he have done differently?
Can’t say whether he enjoyed it or not, but the way the game shook out with James winning both Tyrant and Keeper in the second chapter, it much solidified his win. Being immune to Relic theft with Keeper active, James only needed a 5 or 7 to activate Keeper and lock points in the third chapter.
I think the primary reason for James’ domination was the due to the other players under appreciating the Anarchist’s ability to tax foreign cities without control. James constantly scooped captives with taxes to win Tyrant. The other players should have been more aggressive in killing his ships beside their cities.
It's a shame they went with red and reddish-orange as 2 of the card suit colors. Maybe they are easier to distinguish in person.
They aren't. :)
Sadly no. My one gripe. Not sure how that made it through proofing.
However this is a fantastic game and I am loving it.
Immortal words of Ross 😂
Voice volumes are kinda up and down between the players and that room has a lot of echo which makes this frustrating to listen to. Everything apart from that seemed pretty well done but I cannot watch the whole thing
the guys played way too conservatively there. They waited until they completely annihilated James' ships before they started raiding. Sometimes you lose a couple of ships raiding big whoop. You need to leave yourself time to roll more dice if the initial raids don't work. It's one thing not wanting to raid against three ships but being scared of one little ship guys?
Also - I think people didn't realize, but you can still raid someone if they have no buildings on the board by attacking their ships
We appreciate your opinions, but we all know the rules👍🏼
@@Heavycardboard Whoops your right! I misread that last play! Great game though, thanks for streaming
That combat system...god damn, why do all the games with space battles use dice for combat? I want to play a boardgame not craps. Well, more money to spend on something else.
Would you rather have combat take 6 hours and with a graphing calculator 😂
@@alexmo1941 i don't want to play craps.
I love the gameplay but man is that map and universe uninteresting and lacking personality. The planets don’t have names, the locations mean nothing. Feels much more like an abstract game than it should. Does the campaign flesh this world out or will we always refer to these planets as “I will go to this yellow planet for an oil barrel”. That feels like a lot of potential was wasted to make this more thematic
Name the planets and cities yourself
@@josephanderson3026 no sorry, not my jam
@@elqord.1118I’m with you. I ordered the game because it looks fun and after reading the rulebook I was very intrigued. Root is in my top-10, but Oath felt bloated to me (still kept it, I mean it’s beautiful). One of the first things I noticed though was the lack of planetary/system names. Yes, I suppose you can ‘name it yourself’, but I think having them on the board adds to the mystique of world building that I think was a bit of a missed opportunity. I mean, even Tiny Epic Galaxies has planet names.
I’ve not yet ordered the campaign. Waiting to see how this plays first. People have extolled its virtue. But campaign games can be a bit hit or miss for me and the family. I played through the Fenris campaign (Scythe) with my buddies and it took us like a year to complete it. Oath has only seen a few plays and we backed it on kickstarter. We’ve owned Gloomhaven for years, yet are only about 7-8 completed (beaten) scenarios. I did back the new Flash Point campaign because we *love* it and the game seems to beg for that kind of story line; we’ll see.
So I’m in the wait and see for the Arc’s campaign expansion, perhaps someone else can tell us if expansion adds to the ‘Reach’s’ lore.
Fascinating how different things matter to different people. For me, the game is jam-packed with storylines & theme and planet names wouldn't even feature in my top 100 things I'm looking for in a game.
@@the_luggage It gives you the bones and asks you to imagine the rest. Good if it works for you but it doesn't for me. If you don't make up stuff, the game itself is a cold and clinical affair
I really dislike the change they made to the map.
And I really like it! Opinions are fun.
@@maquisardnhmine is just like yours, lookie dat! The new map is absolutely gorgeous
Didn't like the 2nd iteration, but this one is fine. The great thing about it is there's no longer dead/empty space, everything in the map is important. My only complaint about it is the lack of color subdues Kyle's art but I understand it's for readability.
Same. Still super bummed. It fails to capture the imagination. Looks functional but that is the best I can say about it
@@ilqrd.6608 I liked the old map, but I kind of like how when all the ships are facing inward it looks like the Tangled opinions meme. like so much pent up aggression. It really sells some of the game's themes better than the old one.