It's like the game was designed for a different protagonist. Prince of persia was designed around its slow and deliberate movement, and even castlevania didn't have much tricky platforming. This game seems like it wants to be mega man but without the snappy controls (or gun).
For a Hect game, this one is at least worth the money, unlike the wall of Shogi/Go games that are expensive and only those who are willing to buy to finish their collection would buy it. Though I would say that Irem's astrology cart about love life is slightly more expensive and it was one of the two Famicom carts that will burn people's money in a bad way (the other being of course, Igo Meikan). I'm guessing that certain companies wanted to get into the action platformer pie in the 1990s, since I heard that Pachio-kun got his own platformer game on the Super Famicom which is shocking.
I do believe I saw this one in game magazine ads! I think I played a ROM of it briefly some time ago. didn't know they were borrowing from prince of persia but I definitely notice it now. seems like that stuff hurt the game in the long run though... but I do think the Ninja Gaiden-style cutscenes are neat.
This game is so frustraing to play, but like other cinematic run and slash games (Ninja Gaiden, Vice/Gun-Dec,) I play it for the cinematics. It's almost cruel how few copies Hect has made for all its games. They knowingly print very few of them in order to sell out... and I have to wonder how punishing the work environment was at the Hect offices in order to get these games done under budget because some of them are pretty well made (like this game.)
This one is pretty fun though it's really hard especially those bosses. It also has that double jump problem that I also have with Valis IV where sometimes it feels like it don't work even when I know when the timing for it is. One of the weird things about this game is there seems to be some pinch mode if you're at one heart. It's like the game is ignoring i-frames. I've always wondered if the manual mentions it. This was also planned to get a US release though IDK why it got cancelled. At least there's a fan translation.
Well, this is the best Hect game on the Famicom for sure. I kinda like it, in spite of the obvious issues. There's just something about this game I find appealing. The story isn't bad for a game like this either, with the kidnapped family and evil experiments and all that. Interestingly, there were some ads about the coming Western release of Moon Crystal, I remember seeing them somewhere - so, they must have had plans to release it in the West, at least (makes sense, it's probably their only game on the system that's marketable outside of Japan)... but of course, that never happened. This is honestly the only Hect game I like, besides Ihatovo Monogatari.
My only problem is with the character delay on turning, which makes battling some enemies specially bosses hard. Aside of that the game looks and feel fantastic. It has that double jump situation but that’s part of the difficulty of this kind of games specially in the famicom era. People complain too much today about the old games with famicom-hard difficulty.
It's like the game was designed for a different protagonist. Prince of persia was designed around its slow and deliberate movement, and even castlevania didn't have much tricky platforming. This game seems like it wants to be mega man but without the snappy controls (or gun).
...It looks a twitch platformer with the controls of a cinematic platformer.
The June 1992 issue of EGM shows a US release was planned by DTMC, with only only a capsule preview but even an advertisement.
I enjoy Moon Crystal a lot. Always liked this one.
For a Hect game, this one is at least worth the money, unlike the wall of Shogi/Go games that are expensive and only those who are willing to buy to finish their collection would buy it. Though I would say that Irem's astrology cart about love life is slightly more expensive and it was one of the two Famicom carts that will burn people's money in a bad way (the other being of course, Igo Meikan).
I'm guessing that certain companies wanted to get into the action platformer pie in the 1990s, since I heard that Pachio-kun got his own platformer game on the Super Famicom which is shocking.
I love this game, its stunning
When famidaily started it was almost always quiet like ur voice and stuff but now it's different since there are more to talk about now
One of only two interesting Hect games I've encountered, the other being the fascinating Ihatovo Monogatari for Super Famicom.
I do believe I saw this one in game magazine ads! I think I played a ROM of it briefly some time ago. didn't know they were borrowing from prince of persia but I definitely notice it now. seems like that stuff hurt the game in the long run though... but I do think the Ninja Gaiden-style cutscenes are neat.
This game is so frustraing to play, but like other cinematic run and slash games (Ninja Gaiden, Vice/Gun-Dec,) I play it for the cinematics. It's almost cruel how few copies Hect has made for all its games. They knowingly print very few of them in order to sell out... and I have to wonder how punishing the work environment was at the Hect offices in order to get these games done under budget because some of them are pretty well made (like this game.)
This one is pretty fun though it's really hard especially those bosses. It also has that double jump problem that I also have with Valis IV where sometimes it feels like it don't work even when I know when the timing for it is. One of the weird things about this game is there seems to be some pinch mode if you're at one heart. It's like the game is ignoring i-frames. I've always wondered if the manual mentions it. This was also planned to get a US release though IDK why it got cancelled. At least there's a fan translation.
Well, this is the best Hect game on the Famicom for sure. I kinda like it, in spite of the obvious issues. There's just something about this game I find appealing. The story isn't bad for a game like this either, with the kidnapped family and evil experiments and all that. Interestingly, there were some ads about the coming Western release of Moon Crystal, I remember seeing them somewhere - so, they must have had plans to release it in the West, at least (makes sense, it's probably their only game on the system that's marketable outside of Japan)... but of course, that never happened. This is honestly the only Hect game I like, besides Ihatovo Monogatari.
My only problem is with the character delay on turning, which makes battling some enemies specially bosses hard.
Aside of that the game looks and feel fantastic. It has that double jump situation but that’s part of the difficulty of this kind of games specially in the famicom era. People complain too much today about the old games with famicom-hard difficulty.
Wow, another game full of mantling so soon after Flintstones!
A hot take incoming - people marvel at Moon Crystal's graphics because of the protagonist's animations, but I think it is a pretty basic-looking game.