The good thing is, I could all solute in plasticity, its tricky but it runs. I had a small problem with 2D drawing sometimes. I have to get used to it, I'm strong in the Moi3D thinking.
Mostly I use procedural Shaders in Octane for C4D, only cubemapping needed. But when I need unwrapping I use cinema 4d Auto unwrapping, or in hard cases Rizom UV.
wow - I still need to fix a bunch of stuff but I'm pleased you were able to get this far
Also come join my discord dude!
The good thing is, I could all solute in plasticity, its tricky but it runs. I had a small problem with 2D drawing sometimes. I have to get used to it, I'm strong in the Moi3D thinking.
You did this ! I hope in future Plasticity will have functions like MOI and I will be able to use it in work
This looks really promising I must say!
Легенда
Chamfering is more convenient than MOI
Can you tell, please, if I want to learn from scratch to create hard surface concepts as a concept artist, which program to choose, Plasticity or Moi?
Both
Is it possible to export from Plasticity yet ?
Yes, SAT, STEP and IGES in this V0.5.
还是moi更快速Moi more quickly
Yes, but I'm better in Moi3D, maybe in Plasticity I must get better.
But how do u plan to uv unwrap it
Mostly I use procedural Shaders in Octane for C4D, only cubemapping needed. But when I need unwrapping I use cinema 4d Auto unwrapping, or in hard cases Rizom UV.