The magic system doesnt need to be explained because the world building is tied DIRECTLY to the dnd-5e ruleset the campaign was DESIGNED to play along with. It doesnt tell you basic worldbuilding prompts because it assumes you understand it is an adaptation of a livestream actual play series. If you want these questions answered, Critical Role has many third party resources to help you understand that. You wouldn't watch Honor Among Thieves and levy these criticisms so this just reads as lazy analysis from someone not familiar with the source material. GOT reviewers often read ASOIAF before reviewing GOT. You should ENGAGE with the source material. Not run from it as an excuse.
This video is just 50 minutes of you going "I didn't watch a single episode of the campaign so I don't understand the plot or how things had to he simplified to make a good show". Historically shows adapted from games do horribly, but because LVM had a core audience stemming from a years long series they had the opportunity to launch a show without worrying about if it would have an audience. Judging the show is fine as long as you judge it as a show, but you cross that line when you start acting like the IP itself doesnt have answers to all your questions. If you understand the show is meant to draw in new fans and give an entry level experience to the IP, why are you so pressed over the simplications the writers made like not including spell slots? (If you really thought Matt Mercer would lazily include game mechanics as part of his setting design you just arent familiar with his work). Spell slots in a show are a horrible idea. Also it seems like you dont even recognize the breaking of character tropes the characters are meant to play off of. Besides Grog, Travis just wanted to play him as an oaf. Just do better.
I've already given my thoughts to most of your comment in the video itself, and my previous ones, but I do want to ask you one thing: What character tropes are being broken? Because all the characters, at least to me, fit stereotypical DND character tropes to a T. In fact, they may have even helped popularise them. Also, what does "Just do better" mean? That's the same energy as "good job" for a compliment. That's one of the worst feedbacks I've ever got lmao.
These feel more like nitpicks of small details for most of these, which is fine, but there's very little substantive criticism levied about the actually world building of the show and more symantic arguments about "why did a character not know this?" or "should this exist in the shows time period". The frustration with magic I understand but it's as sensical as any other magic system I'm popular media to date so it kind of falls flat as there's not many better methods you can even point to. I think it would help when making criticism pieces to also use examples of what could have been done instead, it feels somewhat hollow of a criticism to just say "this was done poorly" and not give an example of how it could have been better. I think too it would be difficult to give some of the more in depth lore on DnD specific stuff in the show without it just being either dialogue dumps or not having good lead into the main plot. Though I do agree there could be better explanations around much of the story and the world.
Yeah, you're correct that a good number of these are most likely minor faults, however, a lot of minor faults had up, and these are not all nit-picks. These are world building problems that I've noticed, such as the complete lack of understanding of how a government's military or spy network would work (such as in Codex Alera by Jim Butcher). This is also the third video in this series, while the first isn't that good, the second also covers many more points about the characters specifically and their roles in the story. I can give you many examples across all media where the magic system, while magical, has rules and expectations that it keeps to all throughout. I even named some in this video: Dying Earth, Avatar: The Last AirBender, Codex Alera, Dungeons and Dragons. It's not that I want an explanation about all the magic at once, I want SOME explanation. I viewed this show as an outsider who has minimal knowledge of Critical Role, but a decent amount of knowledge of DnD. But imagine if I knew absolutely nothing about the system: I would not be able to understand why they can cast spells, because there is no rhyme or reason. I even state this in the videos, but mostly in the entire segment titled "The Magic" 34:54. To make matters worse, we now live in the age of the internet. RUclips alone has countless tutorials on how to make a magic system, they could have also done what I said in the video: use the DND system, or create their own system. They did neither in the show. I do use the occasional example of how to do what the show did, but better. But if I gave an example for every single problem, it would just become repetitive, and the video would then be bloated to an unreasonable extent. The lore of Tal'dorei isn't that deep. Matt Mercer just looked at Golarion and the Forgotten Realms and swiped everything from them. But even though I don't like the Forgotten Realms, and even Golarion is somewhat dubious, they each have their own merits and sometimes give interesting ideas and explanations as to why things are the way they are. Matt Mercer took out everything he thought was cool, but when adapting it to screen, forgot to give those things meanings and explanations. Remember: there is an airship in episode 1 and it is never seen or used again. Finally, the job of the writers is to deliver dialogue, ideas, and the story in a digestible way. They aren't forced into writing exposition dumps. The only reason they'd do that is if they were lazy. The way the writers wrote for season 1 leads to info dumps, but they never happen. Again, like I said in the video, this show is plagued with show don't tell, and it doesn't tell much. P.S. I was informed by a friend that the show is more like a highlights reel of the podcast, featuring the best moments scene by scene, instead of making a coherent narrative first. But since this isn't a thousand hour podcast, a lot of the meaning and build up is lost. That doesn't really mean much, since Matt Mercer came up with a lot of this on the fly. So this goes back to my problem of who is the target audience? Because the behind the scenes was contradictory. It said that they wanted to make a show that would appeal to people who couldn't watch the podcast, but would also be appealing to fans of the podcast. This is fine, but what they ended up doing was making a highlight reel instead of a show. It's like watching Rick and Morty except fantasy.
There's a video talk about the history and how magic comes to be. Have you watched the campaign? They're kinda known for playing the long game. Idk... sometimes stuff is just to complex for some.
I shouldn't have to read or consume accessory information to understand the narrative of a show that is meant to stand on its own two feet. I don't care about the history or how magic came to be in Tal'dorei. I want to know how the magic system works, or if there even is a magic system in the show. The show should be able to answer that easily, shows like Avatar: The Last AirBender did it in the first episode's intro. I have watched about 10 episodes of the first campaign, but it didn't really interest me. I didn't hate it, but it wasn't for me. This show is meant to be for people like me who may not have given the podcast it's just deserves. It shouldn't take that long to establish a coherent magic system. Playing the long game is fine too, I love the Wheel of Time series, which is 15 books long, and I've read them all. But even in the first book it explained how the magic works and what the limitations are for the system. As stated in the video, the Dungeons and Dragons magic system isn't that complex. It's wordy and a bit unintuitive at first, but this is a visual medium, showing us how the system works would actually be the easiest way to explain it, because like in the game itself, once you've used the spell slot system in game, it makes a lot of sense.
bro its literally a tv adaptation of a DnD campaign, yk a role-playing fantasy game? the thing where the whole point is that non of it is REAL and that it is kinda more for the fans of critical role and not really a broader audience. just because you don't like it doesn't mean that its a bad show, just means you're kind of an ass for making points when you don't bother to even try to get the context. how about you try compressing a 3-4 hour session of a campaign into >30 minute cartoon@@TheAcquisitioner
@TheAcquisitioner It's a fandom dude. It's based on all that other stuff you claim not having to be apart of. Maybe it's not for you and that's okay. But you just don't know what you are talking about here. It's not a stand alone thing. It's a universe created within the critical role brand. You're watching any marvel movie out of context You're gonna have some fucking questions. You are out of you depth and the video is a load of bullocks.
@TheAcquisitioner yes you should, the world building is literally influenced by the overarching rules of dnd 5e. Certain liberties were also taken to adapt the campaign plot into a TV series. I feel like you really need to get a pdf of Matt Mercer's settings before coming out with this. The show was made because of Critical Role's huge audience.
Seems like the "Hot thing" to do lately is criticize everything, be it video games, shows, comics, movies, or books. By either calling it racist, misogynistic, inaccurate, sexist, boring, unimaginative, basic, or some kind of phobic. You aren't the epitome of good taste. That's why I hate hipsters all they do is complain.
Never once did I ever call/parrot any talking point that was "this is racist", "this is misogynistic", and so on. The only one that I did was inaccurate. I don't believe I even called the show boring, because that's what I personally felt, but I wanted to keep those personal feelings out of the show. I did get tired of the show tripping over itself, which is why this video was so hard to make. This comment is disingenuous to what criticisms I gave in the video, and shows that you went into the video with a bias you wanted to confirm.
@@TheAcquisitionerK1ng never said you were saying the show was phobic or racist or anything, they just listed those as examples of things other people do. Reading comprehension is a needed skill if youre going to interact with RUclips comments.
You can't really use examples from our own history as arguments for why something shouldn't exist in a fantasy setting. Just because a beret, for example, was invented at a certain point in our history, doesn't mean it couldn't have been invented earlier/later than that in Exandria. Hell, we can find differences of several hundreds of years in our own history. Take glass-making for example. It took almost a thousand years before glass-making had spread to China from the west, and it took a couple of hundreds of years before gunpowder had spread from China to Europe.
Yes I can. History is one of the greatest references to use when writing or world building, especially for fantasy which uses a lot of historical bases, mainly the mediaeval setting, which Vox Machina uses. You very clearly weren't paying attention, because I stated in the video that Scanlan KNOWING what a beret is makes logical sense. That wasn't the problem. The problem was the beret's association with revolution, which considering the time period which the show is meant to based off of, and the social, cultural, and technological limitations that come with that, would mean the beret couldn't be seen as a revolutionary symbol. Yes, technology differs across the real world. But Tal'dorei is based on mediaeval Europe WITH MAGIC, which has a gunpowder equivalent already. Percy's gun is hundreds of years more advanced than the age it could be found in, and the show doesn’t even show that it uses magical gunpowder. The only part that’s magical is the barrel which glows with names but that’s it. Imagine giving a crossbow to a slinger, that's the equivalent. And remember what happened in the realm world when gunpowder started becoming that advanced? Warfare boomed, but also a new age began and guns were everywhere. Knights would literally go on horseback shooting pistols, it was awesome. But Percy seems to be the only person in the world who has a gun somehow, and it's hundreds of years too advanced. It should be a match based gun, not even flintlock yet.
@@TheAcquisitioner "Yes I can. History is one of the greatest references to use when writing or world building, especially for fantasy which uses a lot of historical bases, mainly the mediaeval setting, which Vox Machina uses." No, you really can’t. Yes, using history as a reference, or guide, while designing your own fantasy world can help you create a world that feels real. However, that doesn’t mean that you have to follow it religiously. You are free to use, change, disregard as much of it as you want. "The problem was the beret's association with revolution, which considering the time period which the show is meant to based off of, and the social, cultural, and technological limitations that come with that, would mean the beret couldn't be seen as a revolutionary symbol." The ONLY thing that matters when it comes to the beret being a revolutionary symbol or not, is if it has ties to revolution in the Exandria setting. That’s it. It doesn’t matter if it was, or if it wasn’t a revolutionary symbol in our own history. "But Tal'dorei is based on mediaeval Europe" Tal’dorei is based on medieval Europe the same way most “based on a true story” movies are based on true stories, which is to say VERY loosely. You shouldn’t be surprised when A LOT of things doesn’t match up with reality, because they are not supposed to! It was never Matt’s intention to create a world which mirrors our own, so stop pretending like it has to. "in the world who has a gun somehow, and it's hundreds of years too advanced" His gun being advanced is true if you compare it to what was available in Europe during the 13th century, however, some of that can be explained by the time difference between the invention of gunpowder and it reaching Europe, which is about 300-400 years. If it had reached Europe earlier, we would have had more advanced firearms earlier. With that said, this whole discussion is irrelevant, since the only opinion that really matters on the subject of what exists in Exandria, and what doesn’t, is Matt Mercer’s, and he says Percy can have a gun.
but thats literally what you did for most of the video?? you basically said it was bad because it wasnt historically accurate... a fantasy show based on a fantasy game not being historically accurate isnt a critique its your ignorance/arrogance in video form@@TheAcquisitioner
@TheAcquisitioner You ascribe too much importance to real world history in your analysis of a fictional setting. While history can be a source for how some things occur in a fictional setting, no fictional world is required to adhere to what you think is appropriate, *especially* in the context of a show that is highly comedic and includes a number of throwaway joke-lines. Also, comments like "why keyleth get drunk on first ale when druids irl used drugs" are pretty easily decontructed when we remember that, in a world that has actual magic in it, you'd not need to get drunk or high to commune with nature. In both D&D in general and in Taldorei as a setting, Druids using intoxication to speak with trees is about as common as Clerics using bread and wine to emulate eating the flesh and blood of their dead demigod (which is to say, less common in the fictional magic world than in our reality.) The main thing i found was that the video feels very... dishonest? Like, it felt like the most surface-level, Cinema Sins style "critique" of a fictional world. The trouble with this video is that it seems less like youre interested in interrogating any quality of this show or its merits, and more like you just wanted to get clicks and comments on a new channel by stating an unpopular opinion about a show with a big fanbase. Im not even really a big fan of the show, I just really dislike how you approached this discussion. Also, strangers on the internet do not owe you an explanation of why they think your take is bad.
Umm, at the end end you seem to suggest how you could make the show better and some other shows that are more worth watching. You insinuate that they wasted their budget and that there is only occasionally good art in it. You seem to think that fans like you would make a better show with these characters. Yet despite all of this you have spent countless hours on a series of RUclips videos criticizing it and still you’ve gotten less views than a video of a funny goat licking it’s lips would get. If I’m wrong and you do love this show then I apologize but it certainly doesn’t seem that way and I think most people who are commenting would say the same. I was really stoked to see they had made a second season because that isn’t easy to get for this type of show, if you want more seasons then why not spread the positive aspects of it? Either way all good wish you well on your journey
The magic system doesnt need to be explained because the world building is tied DIRECTLY to the dnd-5e ruleset the campaign was DESIGNED to play along with.
It doesnt tell you basic worldbuilding prompts because it assumes you understand it is an adaptation of a livestream actual play series. If you want these questions answered, Critical Role has many third party resources to help you understand that.
You wouldn't watch Honor Among Thieves and levy these criticisms so this just reads as lazy analysis from someone not familiar with the source material. GOT reviewers often read ASOIAF before reviewing GOT.
You should ENGAGE with the source material. Not run from it as an excuse.
This video is just 50 minutes of you going "I didn't watch a single episode of the campaign so I don't understand the plot or how things had to he simplified to make a good show".
Historically shows adapted from games do horribly, but because LVM had a core audience stemming from a years long series they had the opportunity to launch a show without worrying about if it would have an audience. Judging the show is fine as long as you judge it as a show, but you cross that line when you start acting like the IP itself doesnt have answers to all your questions. If you understand the show is meant to draw in new fans and give an entry level experience to the IP, why are you so pressed over the simplications the writers made like not including spell slots? (If you really thought Matt Mercer would lazily include game mechanics as part of his setting design you just arent familiar with his work). Spell slots in a show are a horrible idea. Also it seems like you dont even recognize the breaking of character tropes the characters are meant to play off of. Besides Grog, Travis just wanted to play him as an oaf.
Just do better.
I've already given my thoughts to most of your comment in the video itself, and my previous ones, but I do want to ask you one thing: What character tropes are being broken? Because all the characters, at least to me, fit stereotypical DND character tropes to a T. In fact, they may have even helped popularise them.
Also, what does "Just do better" mean? That's the same energy as "good job" for a compliment. That's one of the worst feedbacks I've ever got lmao.
These feel more like nitpicks of small details for most of these, which is fine, but there's very little substantive criticism levied about the actually world building of the show and more symantic arguments about "why did a character not know this?" or "should this exist in the shows time period". The frustration with magic I understand but it's as sensical as any other magic system I'm popular media to date so it kind of falls flat as there's not many better methods you can even point to. I think it would help when making criticism pieces to also use examples of what could have been done instead, it feels somewhat hollow of a criticism to just say "this was done poorly" and not give an example of how it could have been better. I think too it would be difficult to give some of the more in depth lore on DnD specific stuff in the show without it just being either dialogue dumps or not having good lead into the main plot. Though I do agree there could be better explanations around much of the story and the world.
Yeah, you're correct that a good number of these are most likely minor faults, however, a lot of minor faults had up, and these are not all nit-picks. These are world building problems that I've noticed, such as the complete lack of understanding of how a government's military or spy network would work (such as in Codex Alera by Jim Butcher). This is also the third video in this series, while the first isn't that good, the second also covers many more points about the characters specifically and their roles in the story.
I can give you many examples across all media where the magic system, while magical, has rules and expectations that it keeps to all throughout. I even named some in this video: Dying Earth, Avatar: The Last AirBender, Codex Alera, Dungeons and Dragons. It's not that I want an explanation about all the magic at once, I want SOME explanation. I viewed this show as an outsider who has minimal knowledge of Critical Role, but a decent amount of knowledge of DnD.
But imagine if I knew absolutely nothing about the system: I would not be able to understand why they can cast spells, because there is no rhyme or reason. I even state this in the videos, but mostly in the entire segment titled "The Magic" 34:54.
To make matters worse, we now live in the age of the internet. RUclips alone has countless tutorials on how to make a magic system, they could have also done what I said in the video: use the DND system, or create their own system. They did neither in the show.
I do use the occasional example of how to do what the show did, but better. But if I gave an example for every single problem, it would just become repetitive, and the video would then be bloated to an unreasonable extent.
The lore of Tal'dorei isn't that deep. Matt Mercer just looked at Golarion and the Forgotten Realms and swiped everything from them. But even though I don't like the Forgotten Realms, and even Golarion is somewhat dubious, they each have their own merits and sometimes give interesting ideas and explanations as to why things are the way they are. Matt Mercer took out everything he thought was cool, but when adapting it to screen, forgot to give those things meanings and explanations. Remember: there is an airship in episode 1 and it is never seen or used again.
Finally, the job of the writers is to deliver dialogue, ideas, and the story in a digestible way. They aren't forced into writing exposition dumps. The only reason they'd do that is if they were lazy. The way the writers wrote for season 1 leads to info dumps, but they never happen. Again, like I said in the video, this show is plagued with show don't tell, and it doesn't tell much.
P.S. I was informed by a friend that the show is more like a highlights reel of the podcast, featuring the best moments scene by scene, instead of making a coherent narrative first. But since this isn't a thousand hour podcast, a lot of the meaning and build up is lost. That doesn't really mean much, since Matt Mercer came up with a lot of this on the fly.
So this goes back to my problem of who is the target audience? Because the behind the scenes was contradictory. It said that they wanted to make a show that would appeal to people who couldn't watch the podcast, but would also be appealing to fans of the podcast. This is fine, but what they ended up doing was making a highlight reel instead of a show. It's like watching Rick and Morty except fantasy.
There's a video talk about the history and how magic comes to be. Have you watched the campaign? They're kinda known for playing the long game. Idk... sometimes stuff is just to complex for some.
I shouldn't have to read or consume accessory information to understand the narrative of a show that is meant to stand on its own two feet.
I don't care about the history or how magic came to be in Tal'dorei. I want to know how the magic system works, or if there even is a magic system in the show. The show should be able to answer that easily, shows like Avatar: The Last AirBender did it in the first episode's intro.
I have watched about 10 episodes of the first campaign, but it didn't really interest me. I didn't hate it, but it wasn't for me. This show is meant to be for people like me who may not have given the podcast it's just deserves.
It shouldn't take that long to establish a coherent magic system. Playing the long game is fine too, I love the Wheel of Time series, which is 15 books long, and I've read them all. But even in the first book it explained how the magic works and what the limitations are for the system.
As stated in the video, the Dungeons and Dragons magic system isn't that complex. It's wordy and a bit unintuitive at first, but this is a visual medium, showing us how the system works would actually be the easiest way to explain it, because like in the game itself, once you've used the spell slot system in game, it makes a lot of sense.
bro its literally a tv adaptation of a DnD campaign, yk a role-playing fantasy game? the thing where the whole point is that non of it is REAL and that it is kinda more for the fans of critical role and not really a broader audience. just because you don't like it doesn't mean that its a bad show, just means you're kind of an ass for making points when you don't bother to even try to get the context. how about you try compressing a 3-4 hour session of a campaign into >30 minute cartoon@@TheAcquisitioner
@TheAcquisitioner It's a fandom dude. It's based on all that other stuff you claim not having to be apart of. Maybe it's not for you and that's okay. But you just don't know what you are talking about here. It's not a stand alone thing. It's a universe created within the critical role brand. You're watching any marvel movie out of context You're gonna have some fucking questions. You are out of you depth and the video is a load of bullocks.
@TheAcquisitioner yes you should, the world building is literally influenced by the overarching rules of dnd 5e. Certain liberties were also taken to adapt the campaign plot into a TV series. I feel like you really need to get a pdf of Matt Mercer's settings before coming out with this. The show was made because of Critical Role's huge audience.
i couldnt imagine how much it would suuuuuuuuuuuuck to play dnd with you. you do know its fantasy right?
Seems like the "Hot thing" to do lately is criticize everything, be it video games, shows, comics, movies, or books. By either calling it racist, misogynistic, inaccurate, sexist, boring, unimaginative, basic, or some kind of phobic.
You aren't the epitome of good taste. That's why I hate hipsters all they do is complain.
Never once did I ever call/parrot any talking point that was "this is racist", "this is misogynistic", and so on.
The only one that I did was inaccurate.
I don't believe I even called the show boring, because that's what I personally felt, but I wanted to keep those personal feelings out of the show.
I did get tired of the show tripping over itself, which is why this video was so hard to make.
This comment is disingenuous to what criticisms I gave in the video, and shows that you went into the video with a bias you wanted to confirm.
i think u forgot the "@" bud@@TheAcquisitioner
@@TheAcquisitionerK1ng never said you were saying the show was phobic or racist or anything, they just listed those as examples of things other people do. Reading comprehension is a needed skill if youre going to interact with RUclips comments.
@@Marcimartian69 So it's completely irrelevant to the video? Alright then.
You can't really use examples from our own history as arguments for why something shouldn't exist in a fantasy setting. Just because a beret, for example, was invented at a certain point in our history, doesn't mean it couldn't have been invented earlier/later than that in Exandria. Hell, we can find differences of several hundreds of years in our own history. Take glass-making for example. It took almost a thousand years before glass-making had spread to China from the west, and it took a couple of hundreds of years before gunpowder had spread from China to Europe.
Yes I can. History is one of the greatest references to use when writing or world building, especially for fantasy which uses a lot of historical bases, mainly the mediaeval setting, which Vox Machina uses.
You very clearly weren't paying attention, because I stated in the video that Scanlan KNOWING what a beret is makes logical sense.
That wasn't the problem. The problem was the beret's association with revolution, which considering the time period which the show is meant to based off of, and the social, cultural, and technological limitations that come with that, would mean the beret couldn't be seen as a revolutionary symbol.
Yes, technology differs across the real world. But Tal'dorei is based on mediaeval Europe WITH MAGIC, which has a gunpowder equivalent already. Percy's gun is hundreds of years more advanced than the age it could be found in, and the show doesn’t even show that it uses magical gunpowder. The only part that’s magical is the barrel which glows with names but that’s it. Imagine giving a crossbow to a slinger, that's the equivalent.
And remember what happened in the realm world when gunpowder started becoming that advanced? Warfare boomed, but also a new age began and guns were everywhere. Knights would literally go on horseback shooting pistols, it was awesome. But Percy seems to be the only person in the world who has a gun somehow, and it's hundreds of years too advanced. It should be a match based gun, not even flintlock yet.
@@TheAcquisitioner "Yes I can. History is one of the greatest references to use when writing or world building, especially for fantasy which uses a lot of historical bases, mainly the mediaeval setting, which Vox Machina uses."
No, you really can’t. Yes, using history as a reference, or guide, while designing your own fantasy world can help you create a world that feels real. However, that doesn’t mean that you have to follow it religiously. You are free to use, change, disregard as much of it as you want.
"The problem was the beret's association with revolution, which considering the time period which the show is meant to based off of, and the social, cultural, and technological limitations that come with that, would mean the beret couldn't be seen as a revolutionary symbol."
The ONLY thing that matters when it comes to the beret being a revolutionary symbol or not, is if it has ties to revolution in the Exandria setting. That’s it. It doesn’t matter if it was, or if it wasn’t a revolutionary symbol in our own history.
"But Tal'dorei is based on mediaeval Europe"
Tal’dorei is based on medieval Europe the same way most “based on a true story” movies are based on true stories, which is to say VERY loosely. You shouldn’t be surprised when A LOT of things doesn’t match up with reality, because they are not supposed to!
It was never Matt’s intention to create a world which mirrors our own, so stop pretending like it has to.
"in the world who has a gun somehow, and it's hundreds of years too advanced"
His gun being advanced is true if you compare it to what was available in Europe during the 13th century, however, some of that can be explained by the time difference between the invention of gunpowder and it reaching Europe, which is about 300-400 years. If it had reached Europe earlier, we would have had more advanced firearms earlier.
With that said, this whole discussion is irrelevant, since the only opinion that really matters on the subject of what exists in Exandria, and what doesn’t, is Matt Mercer’s, and he says Percy can have a gun.
Man really made one of the worst takes ive ever seen.
Critters, this video isn't for you.
None of these are mysteries.
And thats ok.❤
not to be mean or anything but this is really really bad
If you believe that's true, then I'd welcome well constructed critiques. Just saying it's bad doesn't really help anyone, especially me.
but thats literally what you did for most of the video?? you basically said it was bad because it wasnt historically accurate... a fantasy show based on a fantasy game not being historically accurate isnt a critique its your ignorance/arrogance in video form@@TheAcquisitioner
@TheAcquisitioner You ascribe too much importance to real world history in your analysis of a fictional setting. While history can be a source for how some things occur in a fictional setting, no fictional world is required to adhere to what you think is appropriate, *especially* in the context of a show that is highly comedic and includes a number of throwaway joke-lines.
Also, comments like "why keyleth get drunk on first ale when druids irl used drugs" are pretty easily decontructed when we remember that, in a world that has actual magic in it, you'd not need to get drunk or high to commune with nature. In both D&D in general and in Taldorei as a setting, Druids using intoxication to speak with trees is about as common as Clerics using bread and wine to emulate eating the flesh and blood of their dead demigod (which is to say, less common in the fictional magic world than in our reality.)
The main thing i found was that the video feels very... dishonest? Like, it felt like the most surface-level, Cinema Sins style "critique" of a fictional world. The trouble with this video is that it seems less like youre interested in interrogating any quality of this show or its merits, and more like you just wanted to get clicks and comments on a new channel by stating an unpopular opinion about a show with a big fanbase. Im not even really a big fan of the show, I just really dislike how you approached this discussion.
Also, strangers on the internet do not owe you an explanation of why they think your take is bad.
This show is great! What a waste of your own time haha!
Yes. That's why I made these videos. Did you not watch it? I explained why I even made them at the end.
Umm, at the end end you seem to suggest how you could make the show better and some other shows that are more worth watching. You insinuate that they wasted their budget and that there is only occasionally good art in it.
You seem to think that fans like you would make a better show with these characters. Yet despite all of this you have spent countless hours on a series of RUclips videos criticizing it and still you’ve gotten less views than a video of a funny goat licking it’s lips would get.
If I’m wrong and you do love this show then I apologize but it certainly doesn’t seem that way and I think most people who are commenting would say the same. I was really stoked to see they had made a second season because that isn’t easy to get for this type of show, if you want more seasons then why not spread the positive aspects of it? Either way all good wish you well on your journey
such a bad take
Garbage take