The new artwork is AMAZING! I also love the new cards and changes in the original cards. I've been looking to purchase Iron Helm for some time and am going all in now that it is on crowd sale again with this new dungeon deck. Great work as always Jason!
That's great, I really like the adjustments made to the existing cards and the number of cards, it will give even more weight to the player's decisions and make it harder to predict the next card. I'm really looking forward to trying out this new deck of cards, the new illustrations are gorgeous!
The new art is insanely good and the new cards look really interesing. I kind of like the idea of having a new 2nd edition with revised text and art 🤩 AMAZING WORK
The art has significantly changed and improved (though the original art is a million times better than anything I could do). If you were to have created the game today, would you have opted for the new deck or kept both as an option? Basically, is The Howling Abyss the definitive director's cut? Keep up the good work! Digging your games, Jason.
I think The Howling Abyss is more balanced than the original. It also creates more choice and certainly uses the morality tracker more. If I had created the game today, I think the dungeon deck would look more like that of The Howling Abyss.
Hi Jason, quick quedtion, are there any of the cards compulsory, that you have to face if you draw them as the 1st card, like the archangel, or can you always dodge them and choose the 2nd card option, thanks
How about adding +1 to the mushroom grove die roll if your have alchemy or +2 if you have herb healing [or whatever it is called] because you are more likely to recognize the bad mushrooms?
what about this idea: - combine both dungeons together. before it was 16 cards so 8 "events" per dungeon level and with the new one its 20 cards so 10 "events" per dungeon level. - so after 10 events even if there are cards remaining go to the next floor and reshuffle everything. You can obviously see that the cards you draw are either green or blue... this will give you even more thinking to do. Some of the new dungeon cards are more punishing but some of them are nicer.. depending on what youve drawn from one of the 2 dungeons you might consider not flipping any more blue cards /green cards and keep pulling from the other ones... Maybe you really need another altar... and you already drew the green one... if you could only find the blue one too... BAM savage encounter. :D
I am all for players creating their own little dungeons by combining decks. I might combine all of them, but if I did, I would likely play as you mentioned, but unused cards after "10 events" would makes up the next dungeon. I would shuffle the used cards and place them under the other cards before starting the next dungeon. In this way, you might have a easy level, but then you know the next level will be challenging.
eagerly await the new addition =) one thing though: wouldn't it be great if some cards had a positive outcome for lower dice rolls? i get that such a thing could be considered confusing but always focussing on high rolls kind of lets me detest lower rolls altogether and instantly be annoyed by them. if some cards would have a better resolutions for low rolls i would instead just think "oh man, why couldn't i have rolled this on the other one".
Much better now. I think that Desolate and Iron helm exploration deck fails in the same: when you see a good card, you pick this inmediately. Would be more interesting with gradual cards Low % to obtain food. Medium % to gain food. High % to gain food. Flip to back the cards, shufle and pick 2 without seen and let then out, and enter in the full deck. Same with the dangerous cards. And before start the exploring, sustract 2 out too. Then the exploration is a mistery, and if you pick low % to gain resources, you can let pass the unknown second card that can be the high %. I'm working to make my own game with these ideas. I love your games Jason. A big hug! 😊
I really hope you do another one of these. This is going to add so much more depth to the gameplay.
I really like how the morality tracker plays a bigger role now and how both labyrinth and arrow trap create more thinkiness for the dungeon 😁
Can't wait for this! Man - your art has gone to the next level.
The new art is excellent! Now I kinda want a new edition of Iron helm with ALL new art for ALL the cards 😂
The new artwork is AMAZING! I also love the new cards and changes in the original cards. I've been looking to purchase Iron Helm for some time and am going all in now that it is on crowd sale again with this new dungeon deck. Great work as always Jason!
Looks great. I will add it to the Jason G shelf of games. Which is expanding. Keep up the great work as always J.
Wish you had added a few more plot cards. Maybe next expansion with some new monsters too! Love the new dungeon cards!
That's great, I really like the adjustments made to the existing cards and the number of cards, it will give even more weight to the player's decisions and make it harder to predict the next card. I'm really looking forward to trying out this new deck of cards, the new illustrations are gorgeous!
I love the new art! I also love the old art! Very excited for this. Thank you for making this!
This looks like a great update to Iron Helm. Can't wait to order a copy and give it a try.
Really love this game and everything your adding to it!!
I feel like this is going to be something i always play with. Great job man!
The new art is insanely good and the new cards look really interesing. I kind of like the idea of having a new 2nd edition with revised text and art 🤩 AMAZING WORK
I like the look of this a lot. Well done.
The art has significantly changed and improved (though the original art is a million times better than anything I could do). If you were to have created the game today, would you have opted for the new deck or kept both as an option? Basically, is The Howling Abyss the definitive director's cut? Keep up the good work! Digging your games, Jason.
I think The Howling Abyss is more balanced than the original. It also creates more choice and certainly uses the morality tracker more. If I had created the game today, I think the dungeon deck would look more like that of The Howling Abyss.
@jasonglover6615 Cool. Thanks Jason and best of luck with the crowd sale. I'm sure it'll be a huge success.
Any plans to add more? Maybe an overland map similar to the second sword and sorcery game or something to maybe combine the dungeons ect
Most of my designs build off of ideas from previous designs, so I do see myself building a larger game that expands on these ideas.
I will test something like, the old deck for the first 2 levels, the new for the rest. Love the changes. The new art is top notch by the way ;)
Hi Jason, quick quedtion, are there any of the cards compulsory, that you have to face if you draw them as the 1st card, like the archangel, or can you always dodge them and choose the 2nd card option, thanks
You may always pass on the first card.
How about adding +1 to the mushroom grove die roll if your have alchemy or +2 if you have herb healing [or whatever it is called] because you are more likely to recognize the bad mushrooms?
How about adding +1 to the arrow trap die roll if your agility is 2; and +2 to the arrow trap die roll if your agility is 3?
Is there some way to get all of the Iron Helm content available as a bundle with a discount?
what about this idea:
- combine both dungeons together. before it was 16 cards so 8 "events" per dungeon level and with the new one its 20 cards so 10 "events" per dungeon level.
- so after 10 events even if there are cards remaining go to the next floor and reshuffle everything.
You can obviously see that the cards you draw are either green or blue... this will give you even more thinking to do. Some of the new dungeon cards are more punishing but some of them are nicer.. depending on what youve drawn from one of the 2 dungeons you might consider not flipping any more blue cards /green cards and keep pulling from the other ones...
Maybe you really need another altar... and you already drew the green one... if you could only find the blue one too... BAM savage encounter. :D
I am all for players creating their own little dungeons by combining decks. I might combine all of them, but if I did, I would likely play as you mentioned, but unused cards after "10 events" would makes up the next dungeon. I would shuffle the used cards and place them under the other cards before starting the next dungeon. In this way, you might have a easy level, but then you know the next level will be challenging.
@@jasonglover6615 oh wow this makes it even better.. that way you might decide to not take the easiest and best cards dependng on the situation
eagerly await the new addition =) one thing though: wouldn't it be great if some cards had a positive outcome for lower dice rolls? i get that such a thing could be considered confusing but always focussing on high rolls kind of lets me detest lower rolls altogether and instantly be annoyed by them. if some cards would have a better resolutions for low rolls i would instead just think "oh man, why couldn't i have rolled this on the other one".
Take my money
Promo SM 💔
Much better now. I think that Desolate and Iron helm exploration deck fails in the same: when you see a good card, you pick this inmediately. Would be more interesting with gradual cards
Low % to obtain food.
Medium % to gain food.
High % to gain food.
Flip to back the cards, shufle and pick 2 without seen and let then out, and enter in the full deck. Same with the dangerous cards. And before start the exploring, sustract 2 out too.
Then the exploration is a mistery, and if you pick low % to gain resources, you can let pass the unknown second card that can be the high %.
I'm working to make my own game with these ideas. I love your games Jason. A big hug! 😊