NOTE: Lots of people are pointing out that Nintendo released a few "commentary free" versions of the demonstration on Twitter. But, I started editing this video BEFORE Nintendo released those clips. I also don't use Twitter that much... so that didn't help. 😅 Anyways, this video is different from what I normally do, but I was super excited to make this one!
Something I noticed with the skydive music, if you listen really closely to the flute it plays a "Ballad of the Goddess" motif, so even more connections to Skyward Sword! Gah, I'm so excited, I feel like Hylia is gonna have such a big role in this game. Never thought 4 little notes could make me even more excited for this game!
Honestly the skydiving music to me sounds like it's only the intro to a much larger music piece, because it sounds like it's about to crescendo into a much bigger song right before Link hits the water. And that makes me excited because it implies there might be much longer skydiving sections and really makes me wonder how high these sky islands really go
@Lavendelaura I had the same thought too, really looking forward to hearing the whole thing. Unlocking more of the song by reaching higher islands sounds like such a cool and rewarding idea too, really hope that is the case!
I saw a few RUclipsrs mention that the music in TotK was the same as BOTW, but I learned in this video that they made a ton of new music and sound effects for this game. It’s super exciting that they are merging the music from BOTW with new music in this game because BOTW had amazing and beautiful music. It’s the best of both worlds!
Breath of the wild's sound design is some of my favourite overall. Like that satisfying 'ping' noise when you get a head shot. I'm so happy to see that level of detail is continuing in this game.
The sound in this game is award winning and mind blowing. I am on my third playthrough and I _still_ hear new things. The best sound design is the kind you don't notice because it sounds like it belongs. Kudos to the music and sounds team. 👏👏👏👏
This is such an awesome video. I never really listen too close to the audio in games, or hell, care too much about the underlying sounds layered on top of each other. This video is now my reason to really appreciate the work that goes into game making. Thank you!
This is why I wanna work with game design, I love how visual and audio design make such a big difference in the environment and can make you feel so many different feelings and I just LOVE ITTTT
Finally someone brings up about the music! I too hear the woodwinds n immediately find that its super fitting, cos it’s airy. While botw concept is base on what they dub as “open air”, thats still more on the ambience sounds n piano as the lightweight instrument, the woodwinds for sky islands just gives the extra airiness n mysteriousness to it.
It always make me smile when someone makes an analysis of the sound design in the new zeldas. The amount of work they put composing all this is incredible
You mentioning the pottery sounds made me realize that the Constructs are just FUSED TOGETHER pottery, which goes with their name, as they were CONSTRUCTED. Which also makes sense why they have a Zonai Charge, because when you fuse a stick with a rock, it wouldn’t come to life, so the same would go with the constructs!
I am very happy to see people appreciating the work of sound designers! There's so many neat things and thought that goes into sound designing, so sometimes it's a little sad to see it be overshadowed by music/gameplay (as good as the music and gameplay may be!). All components of the game seem to have so much love, time and care poured into them, so they all deserve a huge amount of appreciation. I've always been so enamoured by the footstep sounds put into the game, the way they change depending on the surface you walk on and all that, really makes me appreciate how much time must've gone into something as small as the sound of footsteps. Honestly I could go on and on how much I adore the sound design that goes into games. I don't think people appreciate it enough, something as small as sound effects really makes or breaks a game. I can't wait to see what other ear candy (both sfx and music wise) will go into TOTK!
When you run out of time on the recall power the sound effect you here is the same sound as when you grab a heart in super Mario brothers two for original Nintendo. There’s a a lot of nostalgic music in this
I am glad to see the bass clarinet and baritone saxophone representation. 😅😂 I play both and usually they are not mentioned so I enjoy seeing the pictures of both. ❤❤❤
Sounddesign is so important for the experience, in a game or movie. Likewise music to give you a feeleing of the scene. Interesting breakdown of this part of the game. Thank you! 🇨🇭
I really cannot wait for the new ost of this game! The recall sound affect is for some reason really satysfying in a weird way. Also putting the instruments on screen really does help hearing the music cuz i really could not hear it before when i tried. The instruments on screen really helped
Super glad you joined that stream or I dunno if I ever would have found your channel otherwise. I'm studying sound design at college right now, and am EAGERLY awaiting this game's release. Breath of the Wild was basically the gold standard for sound design in a game, so I am stoked to see what Tears of the Kingdom does to expand this. Great analysis!
Regarding the music, I've seen a few folks mention the audio effects in the trailer that were indicative of backtracked audio. I've made music with the same effect myself. There was no hidden message as far as anyone could tell, but I saw someone point out that, sure enough, the Blood Moon scene in BOTW has similar backtracked music, which in that case seems to itself be reversed audio from a rather haunting piano piece. Backtracked music doesn't have to be a secret ARG message, it can easily just be a musical effect.
I love how you got into the little details of the music!! Great Video! And it really shows how much thought and effort Nintendo puts into the small details of their games.... I think the woodwind instruments make a lot of sense in this game- wind forest magic etc 💚💚💚
Great video!! I do love the sounds in TotK as well! This was a great analysis and covered just about everything! Edit: Also Nintendo also put on their Instagram (and Twitter I assume) videos with the raw game audio. I don’t know if you knew that or not, however it’s not of all the game so it probably wouldn’t be good for this video anyway lol
I'm glad that the piano is taking a backseat in this although I'm kinda disappointed that they didn't use string instruments more as a violinist. At least most woodwinds like clarinets and flutes use treble clefs so if anyone posts sheet music online for the main theme or just a few tracks online I'll be able to read it. Or I could just play it by ear easier.
I’m really hoping for some of the “classic” style Zelda tracks. I know some of my favorite jams are jazz renditions of Zelda tracks from games pre-botw. While I liked the understated tone of botw in general and loved the shrine theme, and ganon’s castle, most of the tracks just aren’t really “jams” in the same way they have been in the past. Great video!
Midna's Lament is a classic. Obviously Saria's Song (Lost Woods) and Gerudo Valley. Zelda's Lullaby, Ganon's Castle and so many more! I hope that they go back to making songs like that for TotK.
I love these sound analysis breakdown! (Reminds me of Scruffy's 'Invisible Sound Design in BotW' video from years ago) I hope you will make more when this game comes out!
I never noticed the main theme motif! In BotW, you could hear bits of the main theme throughout the game, and only heard the full thing in the final credits, like a reward for beating the game. I think it would be really cool if TotK does this too. You can also see the similarity in the fact that both main themes appear to have 2 distinct sections, like in BotW there's the first bit, which is calmer (heard partially in the opening cutscene on the plateau) and the second, which is more exciting and you hear in the Dark Beast Ganon fight. TotK seems to have this with the bit we've heard in previous trailers, and this new bit we heard in the demonstration (compared in this video with the BotW theme.) I hope this all makes sense, its hard to explain music with no sound! I can't wait to see all the in-depth musical analysis videos people will undoubtedly make on this game, but only after hearing as much as possible myself. Unfortunately for me I'm going to have to wait for over a month after release to play this because of my GCSEs, but I cannot wait!
On the note of the change in instruments between the different regions of the world, I imagine the possible underground will follow the same premise. I like to think the underground would use brass or percussion to convey the atmosphere. As light, wooden, and air-based instruments would convey the sky, the metallic and hand-struck instruments could convey the underground.
I been listening to the no commentary version and It seems like there is multiple intros/versions to the combat music (in botw there where different keys but the same intro). I'm betting they are using the dynamic system like botw's combat music so I'm real excited to hear the high level enemy track
1:20 When you activate Recall, there's a bass drop. That immediately reminded me of a sound effect used in the anime Jojo's Bizarre Adventure when... (Spoiler alert for those who haven't watched it) ... ... ...DIO's stand, The World (or as fans like to call it "Za Warudo"), uses its signature ability to stop time.
Great job exploring a new perspective! If you end up doing more of these in the future, 8-Bit Music Theory is another RUclips channel that is spectacular about the music!
The "magic and technology" thing was what originally pulled me into botw. It was the first zelda game I played, and I was ranting to my husband about how it's like magic rune binary going into your stone age tablet.
I'm already obsessed with BotW (On my 2nd playthrough of Master Mode) so to have an entire new world with new mechanics, I don't think I'll be leaving the house as soon as I get it.
When I first saw the "boulder on a stick" thing in the gameplay trailer, and every time after, if I'm honest, I don't thing Boulder. I think "Meatball." Link is swinging around, And beating up Enemies, With a "Meatball On A Stick *TM" That never fails to get a smile out of me!
I hope someone does an indepth analysis on the songs of TotK, specifically the one from Trailer 3. Personally the song feels familiar but "resurrected" with the vowels.
maybe it's because I've had the botw sound selection on loop for the last 6 years but totk's sound seems very refreshing and different to previous zelda works.
The new theme sounds like a reimagining of Breath of the Wild's which is fitting. I've also heard Age of Calamity's theme featured in several Tears of the Kingdom's trailer music, yet I haven't seen anyone mention it. Anyway, what great and fun video!!🎶
i didn't notice the sounds as much, also your content is so good that i keep forgetting that you dont have 100k yet i always think you have at least 2.5m subs
just noticed something, when he fuses the log to the stick to make stick log after that he fuses a rock, everyone i've seen have been saying he fused the rock to his SHIELD, but after he fuses it, it shows a weapon damage up icon, indicating he fused to his weapon, so you CAN fuse an item to an already fused item.
Easter egg about BOTW: When you fight Calamity Ganon, if you have the divine beasts complete, they will fire a laser. But they shoot lasers from different points. Here's the easter egg. The boys, Revali and Daruk, fire their laser from a single point, Medoh's beak, and Rudaina's "pole" from inside its head. But the girls, Mipha and Urbosa, their divine beasts fire their laser from two points. Ruta's fangs, and Naboris's "ears".
If Hyrule is gonna be as significantly changed as it seems, I wanna see some Age of Calamity references. The main theme or Hold the Line, expanded Yiga hideout, Battle-Tested Guardian…?
NOTE: Lots of people are pointing out that Nintendo released a few "commentary free" versions of the demonstration on Twitter. But, I started editing this video BEFORE Nintendo released those clips. I also don't use Twitter that much... so that didn't help. 😅
Anyways, this video is different from what I normally do, but I was super excited to make this one!
Yeah it's a cool one
The sounds... of meat arrows?
Yeah it's kinda cool
dude you do so much for content
I really thought this video would be really lame but you suprised me very mutch :D
Thx for the cool Videos :]
Glad to see someone else appreciating the sounds in these clips. I could listen to the fuse sound effect ALL day…
Fshhhhhh, zap-snap!
Holy moly its grazzy the mincrooft dude
I know right lmao
Yoo grazzy
Or the Minecraft music in the background, I could hear wet hands
Something I noticed with the skydive music, if you listen really closely to the flute it plays a "Ballad of the Goddess" motif, so even more connections to Skyward Sword! Gah, I'm so excited, I feel like Hylia is gonna have such a big role in this game. Never thought 4 little notes could make me even more excited for this game!
That’s really cool 😆
Lets hope that theory turns out to be true! That would be awesome.
Honestly the skydiving music to me sounds like it's only the intro to a much larger music piece, because it sounds like it's about to crescendo into a much bigger song right before Link hits the water. And that makes me excited because it implies there might be much longer skydiving sections and really makes me wonder how high these sky islands really go
@Lavendelaura I had the same thought too, really looking forward to hearing the whole thing. Unlocking more of the song by reaching higher islands sounds like such a cool and rewarding idea too, really hope that is the case!
Really?! I thought parts of it sounded very SkyS anyway.
ive never heard r2d2 making noodles be so accurate for a description of something
Your welcome.
Now i cant get that image out of my head
I saw a few RUclipsrs mention that the music in TotK was the same as BOTW, but I learned in this video that they made a ton of new music and sound effects for this game. It’s super exciting that they are merging the music from BOTW with new music in this game because BOTW had amazing and beautiful music. It’s the best of both worlds!
Breath of the wild's sound design is some of my favourite overall. Like that satisfying 'ping' noise when you get a head shot. I'm so happy to see that level of detail is continuing in this game.
4:30 Can we take a moment and appreciate Aonuma's sound effects on the long ascend
I felt “when I get frustrated by something, I just wiggle my stick” on a personal level
The sound in this game is award winning and mind blowing. I am on my third playthrough and I _still_ hear new things. The best sound design is the kind you don't notice because it sounds like it belongs. Kudos to the music and sounds team. 👏👏👏👏
Just the sounds of the game alone make me more hype! This game is gonna be amazing. 😄
This is such an awesome video. I never really listen too close to the audio in games, or hell, care too much about the underlying sounds layered on top of each other. This video is now my reason to really appreciate the work that goes into game making. Thank you!
Great editing, great thumbnails - excited to see this channel blow up!
From the sounds of it I think the recall R2D2 sound is actually a record scratching, probably meant to give the vibe of spinning a record back by hand
This is why I wanna work with game design, I love how visual and audio design make such a big difference in the environment and can make you feel so many different feelings and I just LOVE ITTTT
Finally someone brings up about the music! I too hear the woodwinds n immediately find that its super fitting, cos it’s airy. While botw concept is base on what they dub as “open air”, thats still more on the ambience sounds n piano as the lightweight instrument, the woodwinds for sky islands just gives the extra airiness n mysteriousness to it.
Interesting idea! Reminds me of when people were listening to the theme of the first teaser in reverse and hearing stuff😂
this gameplay footage has made me realise why this game took so long. Imagine the time it took to perfect this and prevent bugs!
Especially all the fuse weapons and arrows!
It always make me smile when someone makes an analysis of the sound design in the new zeldas. The amount of work they put composing all this is incredible
You mentioning the pottery sounds made me realize that the Constructs are just FUSED TOGETHER pottery, which goes with their name, as they were CONSTRUCTED. Which also makes sense why they have a Zonai Charge, because when you fuse a stick with a rock, it wouldn’t come to life, so the same would go with the constructs!
there is also a new music for either dueling peaks or when you are near a fallen sky island chunk
I am very happy to see people appreciating the work of sound designers! There's so many neat things and thought that goes into sound designing, so sometimes it's a little sad to see it be overshadowed by music/gameplay (as good as the music and gameplay may be!). All components of the game seem to have so much love, time and care poured into them, so they all deserve a huge amount of appreciation.
I've always been so enamoured by the footstep sounds put into the game, the way they change depending on the surface you walk on and all that, really makes me appreciate how much time must've gone into something as small as the sound of footsteps. Honestly I could go on and on how much I adore the sound design that goes into games. I don't think people appreciate it enough, something as small as sound effects really makes or breaks a game.
I can't wait to see what other ear candy (both sfx and music wise) will go into TOTK!
When you run out of time on the recall power the sound effect you here is the same sound as when you grab a heart in super Mario brothers two for original Nintendo. There’s a a lot of nostalgic music in this
I like how you had the minecraft song playing during a zelda video. ( I bet you didn't think anyone would catch that!)
Very cool video Mr Bread Man! Loved this!
surprised bread haven't seen this
Thanks Hyrule Gamer!
Please do more this is my favorite type of video and you do it so wonderfully please consider turning this into a mini series
I am glad to see the bass clarinet and baritone saxophone representation. 😅😂 I play both and usually they are not mentioned so I enjoy seeing the pictures of both. ❤❤❤
Sounddesign is so important for the experience, in a game or movie. Likewise music to give you a feeleing of the scene. Interesting breakdown of this part of the game. Thank you! 🇨🇭
Can you analyze the sounds of the Master Khoga fight next? I want a play by play on every grunt
XD
That's some important piece of lore
wow; howzieky and grazzy?
I really cannot wait for the new ost of this game! The recall sound affect is for some reason really satysfying in a weird way.
Also putting the instruments on screen really does help hearing the music cuz i really could not hear it before when i tried. The instruments on screen really helped
Super glad you joined that stream or I dunno if I ever would have found your channel otherwise. I'm studying sound design at college right now, and am EAGERLY awaiting this game's release. Breath of the Wild was basically the gold standard for sound design in a game, so I am stoked to see what Tears of the Kingdom does to expand this. Great analysis!
Regarding the music, I've seen a few folks mention the audio effects in the trailer that were indicative of backtracked audio. I've made music with the same effect myself. There was no hidden message as far as anyone could tell, but I saw someone point out that, sure enough, the Blood Moon scene in BOTW has similar backtracked music, which in that case seems to itself be reversed audio from a rather haunting piano piece. Backtracked music doesn't have to be a secret ARG message, it can easily just be a musical effect.
"Whenever I'm frustrated by something, I just wiggle my stick" - The Bread Pirate
7:01
I'm sure that Scruffy is going to have an absolute field day with looking at all the fun new sound design in ToTK.
This game's sound effects sounds so magical, makes me think a lot of magic will be involved. Great video!
This was great!! Can’t wait to take in the entirety of this game’s soundtrack.
Also…
*Y O S H I ! ! !*
I love how you got into the little details of the music!! Great Video! And it really shows how much thought and effort Nintendo puts into the small details of their games.... I think the woodwind instruments make a lot of sense in this game- wind forest magic etc 💚💚💚
Great video!! I do love the sounds in TotK as well! This was a great analysis and covered just about everything!
Edit: Also Nintendo also put on their Instagram (and Twitter I assume) videos with the raw game audio. I don’t know if you knew that or not, however it’s not of all the game so it probably wouldn’t be good for this video anyway lol
I'm glad that the piano is taking a backseat in this although I'm kinda disappointed that they didn't use string instruments more as a violinist. At least most woodwinds like clarinets and flutes use treble clefs so if anyone posts sheet music online for the main theme or just a few tracks online I'll be able to read it. Or I could just play it by ear easier.
I’m really hoping for some of the “classic” style Zelda tracks. I know some of my favorite jams are jazz renditions of Zelda tracks from games pre-botw. While I liked the understated tone of botw in general and loved the shrine theme, and ganon’s castle, most of the tracks just aren’t really “jams” in the same way they have been in the past. Great video!
Midna's Lament is a classic. Obviously Saria's Song (Lost Woods) and Gerudo Valley. Zelda's Lullaby, Ganon's Castle and so many more! I hope that they go back to making songs like that for TotK.
Nice Breakdown of all the noises, love the Yoshi footage. Hope you have a great day!
I’m glad you didn’t do a analysis because this was really interesting and makes me even more excited for the game 😁
I love these sound analysis breakdown! (Reminds me of Scruffy's 'Invisible Sound Design in BotW' video from years ago) I hope you will make more when this game comes out!
The TOTK theme sounds kinda jazzy. I'm digging it.
The main theme for TotK strikes me as BotW but jazzy, lol. Great video! Also, I love Yoshi
Jazzy is the perfect description for it!
Okay whoaaaaa
That piano and woodwind mix when you're transitioning from sky to ground is EXTREMELY clever
I never noticed the main theme motif! In BotW, you could hear bits of the main theme throughout the game, and only heard the full thing in the final credits, like a reward for beating the game. I think it would be really cool if TotK does this too. You can also see the similarity in the fact that both main themes appear to have 2 distinct sections, like in BotW there's the first bit, which is calmer (heard partially in the opening cutscene on the plateau) and the second, which is more exciting and you hear in the Dark Beast Ganon fight. TotK seems to have this with the bit we've heard in previous trailers, and this new bit we heard in the demonstration (compared in this video with the BotW theme.)
I hope this all makes sense, its hard to explain music with no sound! I can't wait to see all the in-depth musical analysis videos people will undoubtedly make on this game, but only after hearing as much as possible myself. Unfortunately for me I'm going to have to wait for over a month after release to play this because of my GCSEs, but I cannot wait!
"Whenever I'm frustrated-I just wiggle my stick" The Bread Pirate
Whenever I see a new upload by The Bread Pirate, it brings a smile to my face.
On the note of the change in instruments between the different regions of the world, I imagine the possible underground will follow the same premise. I like to think the underground would use brass or percussion to convey the atmosphere. As light, wooden, and air-based instruments would convey the sky, the metallic and hand-struck instruments could convey the underground.
I love that I found this video. I never really appreciated totk’s background music much until now!
I been listening to the no commentary version and It seems like there is multiple intros/versions to the combat music (in botw there where different keys but the same intro). I'm betting they are using the dynamic system like botw's combat music so I'm real excited to hear the high level enemy track
Love this breakdown. It's not something people normally look at immediately. So thank you.
Also I second watching Tim De Mann's vids. Very talented :)
1:20 When you activate Recall, there's a bass drop. That immediately reminded me of a sound effect used in the anime Jojo's Bizarre Adventure when...
(Spoiler alert for those who haven't watched it)
...
...
...DIO's stand, The World (or as fans like to call it "Za Warudo"), uses its signature ability to stop time.
link really said ZA HANDO: ZA WARUDO BITES THE DUST
“I’m not a sound effects junkie”
Proceeds to provide the most exquisite description of sound effects of all time
Great job exploring a new perspective!
If you end up doing more of these in the future, 8-Bit Music Theory is another RUclips channel that is spectacular about the music!
i have been watching totk content nonstop; i cannot wait
I never thought i would see a video like this
The "magic and technology" thing was what originally pulled me into botw. It was the first zelda game I played, and I was ranting to my husband about how it's like magic rune binary going into your stone age tablet.
Man I love the sounds, they are so satisfying.
omg thank you i was waiting for something like this cause i'm all about the sound design ❤️❤️❤️ you're my favorite zelda youtuber nbd
I'm already obsessed with BotW (On my 2nd playthrough of Master Mode) so to have an entire new world with new mechanics, I don't think I'll be leaving the house as soon as I get it.
Talk about a creative idea! Way to take a unique approach to the gameplay trailer 😮
I like this video idea
Words cannot express how excited I am for this games ost.
Now it should be storming the sky castle
i just realized, that "unstick" function mapped on stick wiggle gonna bring the hell onto people with stick drift XD
i’m really happy that keese eyeballs finally come to use lol, i have like over 300 in my inventory and i have no use for elixirs anymore
Bread! This was a really unique... Really well-edited fun video! Bravo man!
Glad you enjoyed it! Thanks Z.
Okay the way you described everything was awesome, and thanks for more footage of your cat.
Love your enthusiasm and attention to little details.
When I first saw the "boulder on a stick" thing in the gameplay trailer, and every time after, if I'm honest, I don't thing Boulder. I think "Meatball."
Link is swinging around, And beating up Enemies, With a "Meatball On A Stick *TM"
That never fails to get a smile out of me!
Busted out my headset for this one rather than just my phone. You can really appreciate the sounds a lot more with headphones!
You are the absolute BEST Zelda channel I’ve ever seen. Keep up the AMAZING work 👍
Thanks Jimmeus! :D
The soldier constructs also have an alarm noise when they first spot link! When theyre doing the Skinny n Spinny mode they blare an alarm!
Interesting choice of music when talking about ultra hand. Kind of reminds of excavation and building.
I hope someone does an indepth analysis on the songs of TotK, specifically the one from Trailer 3. Personally the song feels familiar but "resurrected" with the vowels.
maybe it's because I've had the botw sound selection on loop for the last 6 years but totk's sound seems very refreshing and different to previous zelda works.
The new theme sounds like a reimagining of Breath of the Wild's which is fitting. I've also heard Age of Calamity's theme featured in several Tears of the Kingdom's trailer music, yet I haven't seen anyone mention it. Anyway, what great and fun video!!🎶
Old video, but I think it's a super interesting detail the fact that the dominant instrument in the sky is a sort of soprano saxophone.
The narration is just perfect. At least, it kept my attention the whole time. Great job 👍
Thanks! 😃
When i saw the gameplay showcase it was amazing, i analyzed every single bit of it, now all we need is to wait for the gane to release
i didn't notice the sounds as much, also your content is so good that i keep forgetting that you dont have 100k yet i always think you have at least 2.5m subs
just noticed something, when he fuses the log to the stick to make stick log after that he fuses a rock, everyone i've seen have been saying he fused the rock to his SHIELD, but after he fuses it, it shows a weapon damage up icon, indicating he fused to his weapon, so you CAN fuse an item to an already fused item.
I'm so happy someone else loved the little splash rain!
The r2d2 noodle thing is the Perfect description
Meat arrows? I want octo balloon arrows. Gonna start a Hyrule space program with bokoblin astronauts!
Easter egg about BOTW: When you fight Calamity Ganon, if you have the divine beasts complete, they will fire a laser. But they shoot lasers from different points. Here's the easter egg. The boys, Revali and Daruk, fire their laser from a single point, Medoh's beak, and Rudaina's "pole" from inside its head. But the girls, Mipha and Urbosa, their divine beasts fire their laser from two points. Ruta's fangs, and Naboris's "ears".
loved this analysis, thank you so much
Hehe I love the lil contructs when one is about to attack it sounds like they are murmuring "what the fudge?!" And it makes me giggle
This was a great video, looking forward to more of your content in the coming months!
I’ve heard complaints about reusing the horse theme but honestly I’m completely fine with it cause that track was a banger in botw
"R2-D2 making noodles" was a shockingly accurate comparison for that noise lmao
Ha ha, thanks Nayru.
I love this video! Sounds and music are literally the only reason I play video game's.🎉
If Hyrule is gonna be as significantly changed as it seems, I wanna see some Age of Calamity references. The main theme or Hold the Line, expanded Yiga hideout, Battle-Tested Guardian…?
all the noises from botw already live in my head rent free, i can't wait for totk sounds to do that too (like r2d2 making noodles lmao)
This was so great! Thanks for all the insights!
Haven't watched the gameplay yet so as not to spoil anything else, but this is a really cool video idea. And also: almost 100k subs HYPE!
Bread and the bruder- Please make more Windmaker videos!! Thanks for all the content!!!!
Great video! You've made me even more hyped, I hope you do another video on the music when it releases Bread Daddy!
The sound the items makes when it is recalled tickles my ears
6:59 "whenever im frustrated with something i just wiggle my stick" - The Bread Pirate 2023
It's true. You can quote me on that.
@@TheBreadPirate And a lot of people did. lol