TyFlow Scatter Growth

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  • Опубликовано: 4 янв 2025

Комментарии • 30

  • @fxmaniac2839
    @fxmaniac2839 3 года назад +3

    I Posted the animation in the Tyflow group hoping someone could show how to do it , here it is very nicely done and explained !! Thank you !!!

  • @OfirGardy
    @OfirGardy 3 года назад +1

    A perfect tutorial Simon

  • @johnpower8004
    @johnpower8004 Год назад

    Brilliant! Lots of great guidance and explanation.

  • @jangrashei1752
    @jangrashei1752 11 месяцев назад

    Great tutorial really appreciate these in depth ones. I think in the original animation they wobble rotation but not position though.

    • @SimoneNastasiVFX
      @SimoneNastasiVFX  11 месяцев назад

      looks like they wobble on surface to me, at the beginning of the tut I show the original anim - but maybe I'm not seeing it :D

  • @ChannelRejss
    @ChannelRejss 2 года назад

    Thank you so much for this great tutorial. So much to learn from it even outside of just this end result.

  • @RedefineFX
    @RedefineFX 3 года назад +2

    Thanks! :)

  • @natalia8257
    @natalia8257 3 года назад

    Thank you 🙏🏻

  • @tomyoda
    @tomyoda 3 года назад +1

    Wow! Thank you!

  • @mustafaazizi2623
    @mustafaazizi2623 3 года назад

    this is an amazing tutorial 😍✌️
    tnx a lot

  • @laeianimation
    @laeianimation 2 года назад

    Awesome tutorial! this will be so useful! Thank you 👍

  • @tomyoda
    @tomyoda 3 года назад +2

    Hi Simon!
    How to make the size of the distributed objects depend on the area of the main object?
    For example: I have an abstract object, in the center it has the shape of, say, a sphere, from which outgrowths that taper at the ends.
    It turns out that the distributed objects should be larger in the center, and small at the ends.
    Which operator can do this and after which operator should it be located?
    Thank you very much!

    • @SimoneNastasiVFX
      @SimoneNastasiVFX  3 года назад +1

      That's an interesting question. If the polygons of the object have a smaller area where particles should be smaller then there might be a way.
      Please note that if you turn on "scale" on the object bind operators the particles will scale up or down with the polygons - so as a quick hack you might start with an evenly dense source object and morph it to the final object, particles scale should follow.
      I'll do some tests tho'. Cheers

    • @tomyoda
      @tomyoda 3 года назад +1

      @@SimoneNastasiVFX Thank you Simon!

  • @ЕленаГорячева-х5ц
    @ЕленаГорячева-х5ц 3 года назад

    Incredable!

  • @johnheavenly3552
    @johnheavenly3552 3 года назад

    Great!

  • @eleazarsolis8872
    @eleazarsolis8872 Год назад

    i have a question i did the tutorial by step but then when i select my shape it does not appear in my render

    • @SimoneNastasiVFX
      @SimoneNastasiVFX  Год назад

      either cache the sim or add mesh operator to each event you want to render

  • @joeyzhao1034
    @joeyzhao1034 3 года назад

    Hi! Could you please give me some hints on how to model the irregular scatter shapes? Are you building these shapes upon a prism onject? Thank you so much!

    • @SimoneNastasiVFX
      @SimoneNastasiVFX  3 года назад +1

      I used an old, free script called "debris maker" iirc

    • @joeyzhao1034
      @joeyzhao1034 3 года назад

      @@SimoneNastasiVFX Thank you so much!

  • @选格中
    @选格中 3 года назад

    Vecor and TM both have scale and position. Why do you choose vector for scale and TM for position? What is the difference between vector and TM?

    • @SimoneNastasiVFX
      @SimoneNastasiVFX  3 года назад +1

      actually since I scaled them uniformly I could've picked even a float (scale magnitude, for example), no need for the vector - but since maybe someone could've decided to scale non uniformly I decided for vector.
      You can use TM scale as well, but I believe that's one more row in the TM that we don't need in this case (the translation row) - it's just more data for nothing.
      A nice explanation of TM in max here: paulneale.com/transform-matrix/

    • @选格中
      @选格中 3 года назад

      @@SimoneNastasiVFX thank you

  • @DylanPeruzzo
    @DylanPeruzzo 7 месяцев назад

    I don't know I'm doing wrongly, but after the third event, shows nothing. I did it once again and it's still the same. ;(

    • @SimoneNastasiVFX
      @SimoneNastasiVFX  7 месяцев назад +1

      Come to the tyflow fb group, show the flow etc.

    • @DylanPeruzzo
      @DylanPeruzzo 7 месяцев назад

      @@SimoneNastasiVFX thanks bro. I found few groups, which one is right? Send me a link please. :)

    • @SimoneNastasiVFX
      @SimoneNastasiVFX  7 месяцев назад +1

      @@DylanPeruzzo facebook.com/groups/tyflow

    • @DylanPeruzzo
      @DylanPeruzzo 7 месяцев назад

      @@SimoneNastasiVFX I will share there...thanks a lot.

  • @mustafaazizi2623
    @mustafaazizi2623 3 года назад

    wow!!!