BTW Tim Cain's on RUclips for those of you who don't know. He's got some short videos offering some insight on the circumstances surrounding it's development.
Morrowind didn't mess around with "essential" NPCs. If you killed someone you needed, the game would say you broke space and time and you better reload or else, but would let you continue on in the shattered timeline you had created if you so chose.
Sounds epic but that diceroll to see if I hit to enemy even though I stuck them in the face with a dagger was bullshit. Now the scales are tipped the other way, too much focus on combat, near ZERO on roleplay.
This is was really annoying in Skyrim. What's even dumber is there's an additional status where NPCs can be killed but only by you. Now I would understand main story characters and Ulfric being fully immune until after quest completions, but Maven Black Briar literally always essential no matter what? The only reason they do this for most essential characters is when they can't be bothered to create alternatives for their death.
There is no reason for you to have vehicles to explore faster because all you will do is find nothing faster. Everyone knows there is nothing to find in starfield so there is no reason to explore.
lol you are supposed to be collecting resources on your way to places on planets. In cities, you are supposed to be exploring and enjoying the sights on your way to your objective :)
My pc was only $1200 in 2021 and runs starfield perfectly. Of course it is only on 1080p and low graphics but it still looks great, because low graphics on starfield is still beautiful, and 60 FPS.
@@Purriah I kinda wanna be critical but i cant, i´ve had the same experience with the Cyberpunk launch. My wheezing 1070 managed low with high textures at 60 fps and i had a blast while everyone was having a meltdown. But even then, that was a pretty huge, detailed and busy Night City. Starfield imho doesnt compare and i cant see where would the performance even go to in most cases. Im having Fallout 4´s Boston flashbacks, that city George Floyd´d my 4.5ghz i5-6600K lmao.
@@vavra222 wait your computer got high as fuck and tried to fight the police, died, and now has dumb people protesting over it's self inflicted death?
The biggest indictments of the game seem to be the fact the RNG can literally put the same dungeon on a planet twice, which I saw elsewhere, and that moment in this video where a guy can threaten to kill you to your face and you can't kill him yourself. Not that you got in trouble for hitting him, but that he's essential and literally can't die. It's been nearly 20 years since Oblivion and Bethesda is still nannying people's gameplay choices in a RPG instead of just letting them do what they want.
By now the games feel less like RPGs and more like hero shooters in a theme park environment. There are so few consequences to your actions that it really feels like you just bought a ticket to something like Burnt City.
Sorry, but I gotta be a nerd and correct you on the Fallout business at the beginning of the video. Fallout wasn't originally Bethesda's IP. Their first Fallout game was Fallout 3 in 2008 and they had nothing to do with Fallout 1 and 2. Those were made by Interplay and Black Isle Studios respectively.
YEAH DUDE like how the fuck are you gonna make an error THAT bad in the first 10 seconds of the video Other commenters can be anti-intellectual retards at you about this if they want but that shit legit made me turn the video off, like instantly lmao
Todd really seems to be more overbearing when it comes to essential NPC's that make no sense. It looks like they are trying way too hard to get you to play the quests exactly as intended in the small handful of ways they want you to do it. The UI designed by satan and the loading screens are the biggest turn-off for me. It'll probably be a good title to pick up at a $20 price point. Bethesda make great budget games sold at premium prices.
Mods can fix the UI and remove the loading screens. I'm not defending Bethesda's lack of QOL features. I'm just getting my money's worth even if it takes mods.
Essential NPC issue depends on how you view it. Some people will view a game without essential NPCs as buggy because you can accidentally kill someone needed for a particular quest, while others will view it as living with the consequences of your actions. For example there was an essential NPC in starfield that you may accidentally kill in one of the quests but that NPC is needed for another quest and his death would mean that other quest becomes not doable. People reported that as a bug, which caused the recent patch to properly mark him as essential. So yeah, for each their own. Then again you can cop it up as bad quest design.
@@EadricRicmund Morrowind already had this down, just tell me I fucked the main story and that if I can either continue with the game anyway or reload a save. "With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created." Best of both worlds, no one is going to be frustrated that they accidentally ruined their game and people who don't care about the repercussions can murder hobo to their hearts content.
@@fuzz992except you're not. You are using other peoples work to make the shit you paid for better. The poor modders do as much if not more work than bugthesda ever does just to have Todd sell thier mods for 10 bucks theough creation club. Bethesda is a sham
I have fought against a guy with knife who try to stab but not with them IRL @@DaddyMaster76 also, you have not been in a fight... your head does not stay still... if your head stays still it is a perfect target with circles then
I wrote a very lengthy steam review. Starfield is a fun game but there are so many aspects of it that are infuriating. Not being able to save a WIP ship, ends up ruining the whole thing and makes you waste tons of time for nothing. Base building is a massive disappointments coming from Fallout. The difficulty system is worse than ever, hope you like bullet sponges. and Perks are expansive but so restrictive that it ends up causing a number of issues. 6.5/10 just wait for more mods
Yeah Bethesda difficulty sliders are awful. Just increases player damage taken and reduces enemy damage taken. Would be way cooler if they gave enemies perks and different combat abilities, or harder combat ai in higher difficulties.
@@Xiado its because they have to make the game's as dumb as possible for all the special need kids of today's generation in order for them to be able to play. otherwise they would all scream bad game with retarted screeching noise's.
I'm so glad I wasn't the only person slamming my ship into stuff trying to figure out how to dock.. And for anyone stuck with it.. I'm playing with an Xbox controller on pc. Press a on objective marker you will usually see an option to hail.. Get close enough and another option to dock will appear
Its worth mentioning that all the melee weapons have the same attack animation and swing speed, they're functionally just different skins on one weapon, with the highest damage one you have always being objectively the best.
Bethesda confirmed alien life on the moon in a radiant quest where some colonist's friend got attacked by "the local wildlife" while we stood on luna. It's attention to detail like that which keeps me a firm fan
No joke, I'm like 60 hours in this game and I had no idea ships had thrusters or that you could use your scanner in space until I saw your video. Makes that scanned targets armor perk make a whole lot more sense. I'm level 4 in Piloting so the thrusters option was always there, but the game effectively disincentivises using the RB button because I'm always throwing grenades when I don't mean to.
for vasco you can search the lodge and find a note about barrett finding him in a lunar base's junkyard, after which you can ask vasco questions about his past and how he feels about his situation, it aint much of anything but i still like vasco a lot
it just reminds me of Outer Worlds but like a bootleg version of it. Quite Frankly, I was bored and felt like I did this already. I urge anyone to try it in Gamepass before commiting the big bucks..You may Like it but you might not
14:30 you can also directly travel to the destination you are looking to travel to, you don’t have to go to the system, then the planet, then the destination
this ^ (it's only 2.3 million astronomical units away!) you can also do it on Planets the same way - just 'look' at the objective and 'activate' it - it will ask you if you want to Fast Travel there (if you've been there before, the color changes from mostly black to mostly white on the icon)
It really feels like they deliberately made things slower to prolong the gamer's playing time. Very slow skill progression and simple skills locked via perk points. Even the lack of town maps and cluttered inventory will take a lot of your time.
Exactly because that will keep people subbed to gamepass. Imagine what could’ve been had Zenimax told them to fuck off I can guarantee this was something demanded by Microsoft heads to prolong subs.
@@naterodyou're a miner at the start of an RPG... why would you start off knowing how to sneak around the place, picklock everything and be super efficient in combat?
I'm ngl, I think Bethesda has just kinda worn out on me. Their games just don't hit for me anymore. I much prefer watching someone play their games than actually playing it myself.
sci-fi nerd here its pretty good, it has held my brothers attention and he cant finish the first level of a game without getting bored, he has almost 40 hours into it. Me, my save is tracked by days played lol. keep in mind what space games we have nowadays, star citizen and elite dangerous
this review basically touched on all the strong/weak points. im kinda i pressed. the game jumped for me from a 7 to an 8 after installing mods to reduce item pickup delay, remove menu transitions and add starui (inventory with a column sortable table). but yeah its giga slow, tons of friction, bad writing, disjointed world but lots of stuff to do, cool space ship builder, outpost builder, decent shooting, kinda fun exploration, so its not bad.
I think the main issue is people expected No Mans Sky with RPG elements, but that's not the case. Starfield is an RPG with space as a backdrop, more akin to Outer Worlds or Mass Effect. Its a game that really gripped me and clicked with me, and while the classic Bethesda RPG style might be wearing on others it still captivates me. There are flaws though, obviously the weapon modding is a step-down from FO4, but there are major pluses like shipbuilding being super in-depth and its very fun making wacky/serious ship designs. Facial animation falls a bit flat, but the character writing is top notch and I genuinely feel excited when a little "talk with Sarah Morgan" quest pops up. I do quite enjoy the story, and without spoiling I will say the end of the game matters more if you don't rush NG+. Also Andreja is nice, more Tomboys in gaming please. Personally overall for me, after about 80+ hours put in and two character playthroughs, I'd give Starfield an 8.5 out of 10. It definitely will not please everyone to the extent it did me, but opinions are subjective so if you're on the fence about Starfield then grab a gamepass code from wallmart and give it a try. Formulate your own opinion rather than listening to me, Mylque, IGN or god forbid the cesspit of Metacritic. You can stop reading here, but lemme go on a tangent for a moment. Now I get its Obsidian and people love New Vegas, but lets be honest Outer Worlds was a huge step down from New Vegas. I'm still compelled to go back to (even unmodded) New Vegas, but I never feel the want to replay Outer Worlds. I know it'd be hard to live up to the game with Joshua Graham in it, but it feels really shallow compared to New Vegas. Even the DLC are pretty unmemorable. Murder on Eridanos was interesting for a bit and it was fun finding the clues, but Peril on Gorgon was basically just shooting bandits for half an hour finding tidbits about our clients mom, seriously I played through both on 2 characters and remember nearly zilch about them. A huuuge step down when NV had, Dead Money, Honest Hearts, Lonesome Road, and Old World Blues, all of which I could gush about for hours on end and emember thoroughly despite having not played them in quite a while. Honestly I like Starfield more than Outer Worlds. Outer Worlds had decent character writing, but it felt very "sitcom-esque" whereas I enjoy Starfield's more grounded characters because a character "being funny" is once-and-a-while and not every single line like every character is trying to be the funniest in the room. The serious moments in Outer Worlds feel out of place almost, like if you were watching The Hangover and then for ten minutes you were suddenly watching Platoon. Iunno I just hear people gush about Outer Worlds and as someone who loves NV, I just don't see it.
@@skrrrtsusman3450 ME3 wasn't bad. Better than Starfield for sure. Starfield measures up with Andromeda for it's cringeworthy dialogue and horrible characters. Andromeda still had better combat and a vehicle at least.
Most of the devs that made new vegas are long gone. That whole made by the creators of fallout new vegas and the original devs of fallout was such a slap in the face. And as for Starfield? It’s ok enough you can tell it’s definitely a Bethesda game but I can’t help but feel some magic has been lost. I was always more of a ES fan than a fallout fan. It seems like some mechanics were made in such a way as to keep people subbed to gamepass to experience everything. Honestly if I subbed to gamepass this so something I would check out on gamepass then outright buy it if I liked it. I bought it on steam. Gamepass is something I detest. There may very well be more content than all of Skyrim but it’s so spread out it feels lifeless I think it should’ve been smaller in scope. I really hope the rumors that the next ES is going to be all of Tamriel and procedurally generated is not true. I don’t wanna see highly detailed towns and then have to generate tiles that make some caves and some smaller towns and then when travel to the next town go into a menu and fast travel. I never liked fast travel in ES games unless I absolutely had to. The whole fast travel simulator jab isn’t too far off. If you have a quest that’s on two different worlds you can just select the next objective in the journal and fast travel there you don’t even need to be in your ship. I still enjoy it as a Bethesda fan but after coming from BG3 the facial animations and the Voice Acting sounds feels dated af. The VA in BG3 is phenomenal.
The problem with this game and other AAA games is that the player seems to almost a secondary component to the experience. Most of these games, Starfield included, are essentially glorified cutscene simulators with very little input from the player other than pressing interact occasionally. Look at the Half-Life 2 style cutscenes in this game: You can't shoot or even get them to react to your weapons at all when they're in dialogue. Heaven forbid we give the player any agency to do anything other than exactly what Bethesda has railroaded you into doing for the story. Want to kill essential NPCs? Nope. Want to compete a quest in an alternate way? Nope. What happened to the days of Fallout: New Vegas? Why does this game take so much agency away from the player?
Bethesda quests were always quite linear, sometimes you had stealth/talking options. But it was compensated by having hundreds of quests, some very long series of quests, consistent lore and huge worlds to explore. And New Vegas was made by obsidian. In Starfield though content got too sparse due too big scale.
Opened my app, saw the Red Dot on my Subscriptions icon and immediately, as well as audibly, went “Please be Mylque! Please be Mylque! Please be Mylque!…Yeah!!!!!” Good to have you back. On top of that, my lady brought me a glass of milk lol. So..double Thanks
Currently I have a 45000 credit bounty in the freestar systems for commandeering a ship and defending myself from their citizens in random encounters. I have stolen 7 ships. I’m the repo man.
You can directly travel to final destination, you don't need to target system or planet if you never set foot on the planet you will appear in orbit and need to land once, if you already visited the planet you literally fast travel directly to the point you selected I think a lot of people complaining about fast travel just didn't realize you could skip 80% of them and just point where you want to be and X there
So for comparison have you played The Outer Worlds? I haven't tried Starfield whatsoever but it seems that the mechanics and story are better put together in tOW than they are in Starfield. Is that the case?
No, Outer Worlds is Mediocre in other ways but it at least has a smaller scale coherent vision. Starfield is a massively bloated proc gen game with systems that never even come into alignment. They are the same in that they are both 7/10's, but Starfields Mechanics are much worse. If the idea of a big open space romp as a concept can carry your enjoyment alone (and for many it can) then Starfield is good, but I personally would wait for good mods to put the pieces together. The biggest problem is that Mechanics do not connect at all. E.g. Fallout 4, when exploring and finding duct tape and other parts for crafting you would want to go back to craft something, a gameplay loop. In Starfield you want to craft? you stop exploring combat areas and do surveys or outpost building, gather resources, craft and then return to your regular gameplay. You stop one gameplay entirely to do another part of the game and there is nothing in that Interstitial space.
@LevattWolfheart that's fair, I've since played starfield and, like Fo4, I can't quite put my finger on what I don't like about it. I think you're pretty spot on about the gameplay mechanics though. But, for me atleast, I would rather a shorter game with an interesting and concise story and starfield feels so drawn out. It's a story that would be interesting in a game you could beat in a few weeks of casual play, but it's stretched so you have to play it for months. I think that's why I liked tOW more, cause for being a short game the story is more engaging. I actually feel invested in the characters.
Wow wait a minute, that's buts, I had the same Crimson fleet quest but it started completely differently, and it happened very diferently too, it was more of a war between 2 factions, like I could mess with the missions to lead the fleet to the wrong path, at the end I didn't have the option in the video, I could only chose to destroy another faction or the fleet which I've chosen and the crimson fleet is no longer in the game in my playthrough
The apartments are truly bizarre. I bought one in Akila in the Core. It had a kitchen with bar, stove, etc, but the damn stove was just facade. You had to place down a cook workbench in order to cook AND you couldn't delete the fake stove. WHY Bethesda?
First of your videos I’ve watched and you’re funny! I just remember seeing this game be promoted for the first time and waiting forever for something that I thought would be insane and revolutionary. It’s good. It could be a lot better… but it’s good.
I have an outdated PC. The loading screens aren't that bad unless you are an idiot that's trying to play the game on settings way out of your PC's capabilities. Ive hardly encountered any bugs while playing so far except for the fact that there is a way to overclock the important NPC's health pool while they are downed and Barrett "died" while I was doing the Mantis mission because he got downed and the Crimson Fleet threw like 2 or 3 grenades on him. He just laid on the ground making quips at me but you can't loot him or talk to him. He never moves and if you left the building and returned he's standing in the same spot t posing but you can't talk to him still. Had to console command him alive again to stop the bug. 10/10 game
@@Fencer_Nowapeople are really harsh on fallout 4. Undeservedly. Yeah the voiced protagonist was a terrible terrible idea but they did decent with what they had to work with. I love everything about the game except it’s story. My main gripe about Starfield is that the outpost building isn’t very much at all like settlements. Can’t build walls and floors etc. just subnautica style habitats. Hopefully I just haven’t researched those pieces and they’re there. I certainly hope so lol
@@loganharris7584 I disagree, loved fallout 3, felt radiation sickness style sadness after fallout 4. quit after the main missions and shooting felt so boring and stale bread, and that's even compared to fo3.. how did even fo3 do it better? the gun variety and upgrade path felt better maybe. on the other hand I fking played nearly 100 hours of starfield. it's just a better game, and fo4 was just a worse game. something core about it sucked. I even built an outpost in starfield, but bases just made me wanna quit in fo4. also on a more tech level, people hated gamebryo in fallout 4 but personally I love gamebryo in starfield. it feels vastly improved. it feels like I don't hate the engine anymore.
@@DeSinc I think it’s because the combat feels so floaty in 4. Fallout 4 had some pretty good feeling weapons despite its limitations. Yeah I agree that story was awful. I remember reading the survivor 111 (or whatever number it was) leaks years before and no one believed it because it was just whacky and over the top. Despite fallout 4 barely being an rpg I love that game. I got thousands of hours of settlement building under my belt lol. Seemed like i was the only one who liked it. But yeah Starfield is amazing, i do really miss having the build pieces from fallout though. If they just reskinned all the parts from 4 and updated it I’d never turn this game off.
i dislike how everyone has turned to extremes now, even most trusted reviewers are now full blasting either loving it entirely and downplaying flaws or avoiding them, or only focusing on the flaws and hate farming. There's a 1-10 system for a reason. too bad most jump to either 2/8 it seems.
Showing the original Fallout as an example of an original world by Bethesda gives me violent urges as a classic Interplay fan
Same. Interplay was also murdered by greedy publishers, which adds insult to injury.
The video creator sounds like a filthy zoomer
Like all good studios .
No shit. Original fallout is my religion. Tod ain't half the man Brian fargo and Tim Cain are.
BTW Tim Cain's on RUclips for those of you who don't know. He's got some short videos offering some insight on the circumstances surrounding it's development.
so glad to see the joeman bloodline continue
never knew stryxo was a joe'r
this is a crossover i wasn't expecting lol
Soon the universe will reset and we will meet Johnny joeman
Stryxo's a joeman fan?
This was unexpected
I like that Joleyn’s parents are younger than her
Joe joeman family powers
the mines were tough on Joleyn's complexion
Yo! Joov! Big fan of your content!
notice me Joovpai
ily joov, also when next nv vid?
Morrowind didn't mess around with "essential" NPCs. If you killed someone you needed, the game would say you broke space and time and you better reload or else, but would let you continue on in the shattered timeline you had created if you so chose.
Yeah but essential npc's have been a thing since oblivion and they just continue to increase the number of essential npc's each game
Sounds epic but that diceroll to see if I hit to enemy even though I stuck them in the face with a dagger was bullshit. Now the scales are tipped the other way, too much focus on combat, near ZERO on roleplay.
@T3hPUGZ198 "I sell cheese" Bethesda: _"CONGRADULATIONS, YOU'RE NOW AN ESSENTIAL NPC!!!"_
This is was really annoying in Skyrim. What's even dumber is there's an additional status where NPCs can be killed but only by you. Now I would understand main story characters and Ulfric being fully immune until after quest completions, but Maven Black Briar literally always essential no matter what? The only reason they do this for most essential characters is when they can't be bothered to create alternatives for their death.
Illiteracy has gone up since then
Your scanner does have little arrows on the ground that point you towards your objective, not that the game really tells you that.
in vans we trust
I discovered that by accident.
Bruh
It's pretty fucking obvious is you have a point of interest marked.
I’m 13 hours in so far and DAMN the lack of vehicles is actually a really big problem, That and the loading screens alone earn it that 7 ign gave it
There is no reason for you to have vehicles to explore faster because all you will do is find nothing faster. Everyone knows there is nothing to find in starfield so there is no reason to explore.
Get your jump pack skill up and start making use of sprint-boosting to get around. It is so much faster than trying to get around on foot.
Not that big of a problem for me, i never need to go that far from the ship anyway.
@@ned6968plenty to find. You're just ass mad about nothing
lol you are supposed to be collecting resources on your way to places on planets. In cities, you are supposed to be exploring and enjoying the sights on your way to your objective :)
Todd : upgrade your pc
People : upgrade your game
Me : People upgrate my PC ;)
My pc was only $1200 in 2021 and runs starfield perfectly. Of course it is only on 1080p and low graphics but it still looks great, because low graphics on starfield is still beautiful, and 60 FPS.
@@Purriah I kinda wanna be critical but i cant, i´ve had the same experience with the Cyberpunk launch.
My wheezing 1070 managed low with high textures at 60 fps and i had a blast while everyone was having a meltdown.
But even then, that was a pretty huge, detailed and busy Night City. Starfield imho doesnt compare and i cant see where would the performance even go to in most cases.
Im having Fallout 4´s Boston flashbacks, that city George Floyd´d my 4.5ghz i5-6600K lmao.
I got the shit on ultra and it still looks like ultra shit
@@vavra222 wait your computer got high as fuck and tried to fight the police, died, and now has dumb people protesting over it's self inflicted death?
The biggest indictments of the game seem to be the fact the RNG can literally put the same dungeon on a planet twice, which I saw elsewhere, and that moment in this video where a guy can threaten to kill you to your face and you can't kill him yourself. Not that you got in trouble for hitting him, but that he's essential and literally can't die.
It's been nearly 20 years since Oblivion and Bethesda is still nannying people's gameplay choices in a RPG instead of just letting them do what they want.
By now the games feel less like RPGs and more like hero shooters in a theme park environment.
There are so few consequences to your actions that it really feels like you just bought a ticket to something like Burnt City.
Oblivion didn't nanny you...
@@Elizabean1984 At the time, the mere concept of an "essential NPC" and the fact you had quest markers was considered handholding.
Sorry, but I gotta be a nerd and correct you on the Fallout business at the beginning of the video. Fallout wasn't originally Bethesda's IP. Their first Fallout game was Fallout 3 in 2008 and they had nothing to do with Fallout 1 and 2. Those were made by Interplay and Black Isle Studios respectively.
🤓
Akshually 🤓
YEAH DUDE like how the fuck are you gonna make an error THAT bad in the first 10 seconds of the video
Other commenters can be anti-intellectual retards at you about this if they want but that shit legit made me turn the video off, like instantly lmao
@@i.hate.swedish.ISRAELUBERALLESfactually*
So this why we had no joe joeman for two weeks
Going to space takes time my man
NO, THIS IS WHY WEVE HAD NO JOE JOEMAN FOR 9 MONTHS
Its a badly made good game. Absolutely crammed with halfarsery and annoyances but strangely addictive.
Honestly this is a perfect description of the game.
Fallout 4 could be described this way as well.
@@triplethegrowth Fallout 4 was in one cohesive world with minimal loading screens though.
Man, this is so cool. I remember watching your skyrim series and now here you are 60k subs later! Great job man!
hell yeah, the joejoeman series was a great time, glad to see him became highking
Todd really seems to be more overbearing when it comes to essential NPC's that make no sense.
It looks like they are trying way too hard to get you to play the quests exactly as intended in the small handful of ways they want you to do it.
The UI designed by satan and the loading screens are the biggest turn-off for me.
It'll probably be a good title to pick up at a $20 price point. Bethesda make great budget games sold at premium prices.
Mods can fix the UI and remove the loading screens. I'm not defending Bethesda's lack of QOL features. I'm just getting my money's worth even if it takes mods.
Essential NPC issue depends on how you view it. Some people will view a game without essential NPCs as buggy because you can accidentally kill someone needed for a particular quest, while others will view it as living with the consequences of your actions. For example there was an essential NPC in starfield that you may accidentally kill in one of the quests but that NPC is needed for another quest and his death would mean that other quest becomes not doable. People reported that as a bug, which caused the recent patch to properly mark him as essential. So yeah, for each their own. Then again you can cop it up as bad quest design.
@@EadricRicmund Morrowind already had this down, just tell me I fucked the main story and that if I can either continue with the game anyway or reload a save.
"With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created."
Best of both worlds, no one is going to be frustrated that they accidentally ruined their game and people who don't care about the repercussions can murder hobo to their hearts content.
@@fuzz992except you're not. You are using other peoples work to make the shit you paid for better. The poor modders do as much if not more work than bugthesda ever does just to have Todd sell thier mods for 10 bucks theough creation club. Bethesda is a sham
@@dominicmanester8125fallout new Vegas also did this. 20 years ago. Morrowind even earlier. Sad how there was better game design 20 years ago
dont worry about not finidng too many bugs, bethesda released a statement that in future patches they will fill in the lack of bugs
I hate when games make the camera shake when attacking with melee weapons. It makes them feel SOO clunky
"realism", sorta
like try swinging a wooden sword or bat or tennis racquet, anything even punching, and keeping your vision perfectly level/still
It isnt realistic whatsoever@@Munenushi
"tell me you've never been in a fight without telling me you've never been in a fight" @@DaddyMaster76
look man, the way the camera shakes is not realistic whatsoever. And what is this? And also do you fight people with knives and maces?@@Munenushi
I have fought against a guy with knife who try to stab but not with them IRL @@DaddyMaster76 also, you have not been in a fight... your head does not stay still... if your head stays still it is a perfect target with circles then
I wrote a very lengthy steam review. Starfield is a fun game but there are so many aspects of it that are infuriating. Not being able to save a WIP ship, ends up ruining the whole thing and makes you waste tons of time for nothing. Base building is a massive disappointments coming from Fallout. The difficulty system is worse than ever, hope you like bullet sponges. and Perks are expansive but so restrictive that it ends up causing a number of issues. 6.5/10 just wait for more mods
Yeah Bethesda difficulty sliders are awful. Just increases player damage taken and reduces enemy damage taken. Would be way cooler if they gave enemies perks and different combat abilities, or harder combat ai in higher difficulties.
@@Xiado Enemies uses grenade in Starfield and can run away.
@@Xiado its because they have to make the game's as dumb as possible for all the special need kids of today's generation in order for them to be able to play. otherwise they would all scream bad game with retarted screeching noise's.
u can port directly onto the planet, if its scanned. u can also fast travel from the mission log, took me like 30 hours to figure out
I like this format! Sort of like game review, but with aspects of the usual videos. Really cool stuff.
Joe joeman went to space to kill all the stupid clankers there.
I'm so glad I wasn't the only person slamming my ship into stuff trying to figure out how to dock.. And for anyone stuck with it.. I'm playing with an Xbox controller on pc. Press a on objective marker you will usually see an option to hail.. Get close enough and another option to dock will appear
Its worth mentioning that all the melee weapons have the same attack animation and swing speed, they're functionally just different skins on one weapon, with the highest damage one you have always being objectively the best.
its cause the game is slap together from old parts reskinned with new high res texture's.
Bethesda confirmed alien life on the moon in a radiant quest where some colonist's friend got attacked by "the local wildlife" while we stood on luna. It's attention to detail like that which keeps me a firm fan
No joke, I'm like 60 hours in this game and I had no idea ships had thrusters or that you could use your scanner in space until I saw your video. Makes that scanned targets armor perk make a whole lot more sense. I'm level 4 in Piloting so the thrusters option was always there, but the game effectively disincentivises using the RB button because I'm always throwing grenades when I don't mean to.
you should be able to remap the controls in the Settings, no?
for vasco you can search the lodge and find a note about barrett finding him in a lunar base's junkyard, after which you can ask vasco questions about his past and how he feels about his situation, it aint much of anything but i still like vasco a lot
it just reminds me of Outer Worlds but like a bootleg version of it. Quite Frankly, I was bored and felt like I did this already.
I urge anyone to try it in Gamepass before commiting the big bucks..You may Like it but you might not
That NPC got a minor heart attack when you shoot that bomb on his chest. Like "WTF I just told you that this is a bomb"
14:30 you can also directly travel to the destination you are looking to travel to, you don’t have to go to the system, then the planet, then the destination
this ^ (it's only 2.3 million astronomical units away!)
you can also do it on Planets the same way - just 'look' at the objective and 'activate' it - it will ask you if you want to Fast Travel there (if you've been there before, the color changes from mostly black to mostly white on the icon)
That Roblox scene has more features of flying out of the planet than star field 😂
It really feels like they deliberately made things slower to prolong the gamer's playing time. Very slow skill progression and simple skills locked via perk points. Even the lack of town maps and cluttered inventory will take a lot of your time.
Exactly because that will keep people subbed to gamepass. Imagine what could’ve been had Zenimax told them to fuck off I can guarantee this was something demanded by Microsoft heads to prolong subs.
@@naterodyou're a miner at the start of an RPG... why would you start off knowing how to sneak around the place, picklock everything and be super efficient in combat?
I'm ngl, I think Bethesda has just kinda worn out on me. Their games just don't hit for me anymore. I much prefer watching someone play their games than actually playing it myself.
In my opinion they're just not good games anymore, but the open world RPG aspect of them makes for a very good storytelling medium
sci-fi nerd here its pretty good, it has held my brothers attention and he cant finish the first level of a game without getting bored, he has almost 40 hours into it. Me, my save is tracked by days played lol. keep in mind what space games we have nowadays, star citizen and elite dangerous
Docking first time was a hoot I crashed into the space station and blew up. TBH the game did say go closer to the station and press target to dock.
this review basically touched on all the strong/weak points. im kinda i pressed. the game jumped for me from a 7 to an 8 after installing mods to reduce item pickup delay, remove menu transitions and add starui (inventory with a column sortable table). but yeah its giga slow, tons of friction, bad writing, disjointed world but lots of stuff to do, cool space ship builder, outpost builder, decent shooting, kinda fun exploration, so its not bad.
If you played No Man’s Sky, Fallout 4 and Elite Dangerous, you’ll be ready for this game.
Fallout 4 is better. I cant wait for fallout 5 in 27 years
@@enigma9789 massive agree, I still play fallout 4, Skyrim is just too buggy on Xbox
I think the main issue is people expected No Mans Sky with RPG elements, but that's not the case. Starfield is an RPG with space as a backdrop, more akin to Outer Worlds or Mass Effect. Its a game that really gripped me and clicked with me, and while the classic Bethesda RPG style might be wearing on others it still captivates me. There are flaws though, obviously the weapon modding is a step-down from FO4, but there are major pluses like shipbuilding being super in-depth and its very fun making wacky/serious ship designs. Facial animation falls a bit flat, but the character writing is top notch and I genuinely feel excited when a little "talk with Sarah Morgan" quest pops up. I do quite enjoy the story, and without spoiling I will say the end of the game matters more if you don't rush NG+. Also Andreja is nice, more Tomboys in gaming please. Personally overall for me, after about 80+ hours put in and two character playthroughs, I'd give Starfield an 8.5 out of 10. It definitely will not please everyone to the extent it did me, but opinions are subjective so if you're on the fence about Starfield then grab a gamepass code from wallmart and give it a try. Formulate your own opinion rather than listening to me, Mylque, IGN or god forbid the cesspit of Metacritic.
You can stop reading here, but lemme go on a tangent for a moment. Now I get its Obsidian and people love New Vegas, but lets be honest Outer Worlds was a huge step down from New Vegas. I'm still compelled to go back to (even unmodded) New Vegas, but I never feel the want to replay Outer Worlds. I know it'd be hard to live up to the game with Joshua Graham in it, but it feels really shallow compared to New Vegas. Even the DLC are pretty unmemorable. Murder on Eridanos was interesting for a bit and it was fun finding the clues, but Peril on Gorgon was basically just shooting bandits for half an hour finding tidbits about our clients mom, seriously I played through both on 2 characters and remember nearly zilch about them. A huuuge step down when NV had, Dead Money, Honest Hearts, Lonesome Road, and Old World Blues, all of which I could gush about for hours on end and emember thoroughly despite having not played them in quite a while. Honestly I like Starfield more than Outer Worlds. Outer Worlds had decent character writing, but it felt very "sitcom-esque" whereas I enjoy Starfield's more grounded characters because a character "being funny" is once-and-a-while and not every single line like every character is trying to be the funniest in the room. The serious moments in Outer Worlds feel out of place almost, like if you were watching The Hangover and then for ten minutes you were suddenly watching Platoon. Iunno I just hear people gush about Outer Worlds and as someone who loves NV, I just don't see it.
Don't even mention this mediocre slop in the same sentence as Mass Effect.
@@goatwarrior3570mass effect had two good games out of 4, probably 5 soon.
@@skrrrtsusman3450 ME3 wasn't bad. Better than Starfield for sure. Starfield measures up with Andromeda for it's cringeworthy dialogue and horrible characters. Andromeda still had better combat and a vehicle at least.
Most of the devs that made new vegas are long gone. That whole made by the creators of fallout new vegas and the original devs of fallout was such a slap in the face. And as for Starfield? It’s ok enough you can tell it’s definitely a Bethesda game but I can’t help but feel some magic has been lost. I was always more of a ES fan than a fallout fan. It seems like some mechanics were made in such a way as to keep people subbed to gamepass to experience everything. Honestly if I subbed to gamepass this so something I would check out on gamepass then outright buy it if I liked it. I bought it on steam. Gamepass is something I detest. There may very well be more content than all of Skyrim but it’s so spread out it feels lifeless I think it should’ve been smaller in scope. I really hope the rumors that the next ES is going to be all of Tamriel and procedurally generated is not true. I don’t wanna see highly detailed towns and then have to generate tiles that make some caves and some smaller towns and then when travel to the next town go into a menu and fast travel. I never liked fast travel in ES games unless I absolutely had to. The whole fast travel simulator jab isn’t too far off. If you have a quest that’s on two different worlds you can just select the next objective in the journal and fast travel there you don’t even need to be in your ship. I still enjoy it as a Bethesda fan but after coming from BG3 the facial animations and the Voice Acting sounds feels dated af. The VA in BG3 is phenomenal.
@@goatwarrior3570 saying Andromeda did anything better than any game is just a flat out lie lol.
I love the game. It keeps me out of the neighborhood taverns. Now I drink at home enjoying Sarahs disdain for my bad behavior.
This video made me laugh so goddamn hard. Instant sub.
The problem with this game and other AAA games is that the player seems to almost a secondary component to the experience. Most of these games, Starfield included, are essentially glorified cutscene simulators with very little input from the player other than pressing interact occasionally. Look at the Half-Life 2 style cutscenes in this game: You can't shoot or even get them to react to your weapons at all when they're in dialogue. Heaven forbid we give the player any agency to do anything other than exactly what Bethesda has railroaded you into doing for the story. Want to kill essential NPCs? Nope. Want to compete a quest in an alternate way? Nope. What happened to the days of Fallout: New Vegas? Why does this game take so much agency away from the player?
Bethesda quests were always quite linear, sometimes you had stealth/talking options. But it was compensated by having hundreds of quests, some very long series of quests, consistent lore and huge worlds to explore. And New Vegas was made by obsidian. In Starfield though content got too sparse due too big scale.
Im glad we both tried to dock the same way 💀
everything ive seen of starfield has killed my excitement for TES6
Lol seen? 😂
Im having fun with Starfield, specialy fucking up the crimson fleet
I was about to go to bed. Then I saw a new Mylque video dropped... I'll go to bed later
Opened my app, saw the Red Dot on my Subscriptions icon and immediately, as well as audibly, went “Please be Mylque! Please be Mylque! Please be Mylque!…Yeah!!!!!” Good to have you back.
On top of that, my lady brought me a glass of milk lol. So..double Thanks
I can't imagine being subbed to so few channels that the red dot meant something. I wish they had a 'clean slate' button for subs.
My lady? Redditor
Starfield: Okayest Game of 2023! One of the games of all time, certainly.
Currently I have a 45000 credit bounty in the freestar systems for commandeering a ship and defending myself from their citizens in random encounters. I have stolen 7 ships. I’m the repo man.
Dude.. I thought I was gonna be the only one jamming his ship into the airlock wondering why it wasn’t working. You earned a sub for that
This video is 10,000 times better than the entirety of starfield
No way…it’s Billy’s granddaughter!
“please don’t go down there…”
*Explosion*
Im at ng+3 and had no idea you could use the scanner on the ship
Lol, this guy actually thought you'd get to manually dock your ship, silly goose, that'll be another cut scene thank you...
The lack of melee modes surprises me I had no idea
50 hours so far and I haven’t touched mods
The loading screens make this game a 60hr game instead of the 10hrs of gameplay worth doing
I love the "cheeto-dusted yinyang" metaphor and you got that psycho laugh after doing unfunny jokes (7:53). Subbed
“The best for a Bethesda game”
If I took a shot every time some streamer said that, the emergency department would’ve pumped my stomach 100,000 times.
I had a bug where the adoring fan’s eyes were stuck closed. It was amazing!!!
I'm so thankful running out of meds on the legacy mission, wasn't just a me thing. After 10 attempts, I just spammed all damage resistance aid items.
mantis is a possible crimson fleet follower depending on how you do the missions
Thanks for this. Please continue FO4, and after PLEASE DO JOE IN BALDERS GATE 3!!! IT WOULD BE HILARIOUS AS A FULL ARC WITH JOE!!!
That Roblox space game is a certified hood classic
Bethesda is MAD with how many “Essential” NPC’s they have.
Life and character... I genuinely couldn't tell if this was sarcasm.
This really sold the "buy at steep discount" vibes this game has throughout.
18:03 that face that gives all the nightmares
The mission board missions will give you magazines in the outpost , love the video
You can directly travel to final destination, you don't need to target system or planet
if you never set foot on the planet you will appear in orbit and need to land once, if you already visited the planet you literally fast travel directly to the point you selected
I think a lot of people complaining about fast travel just didn't realize you could skip 80% of them and just point where you want to be and X there
So for comparison have you played The Outer Worlds? I haven't tried Starfield whatsoever but it seems that the mechanics and story are better put together in tOW than they are in Starfield. Is that the case?
No, Outer Worlds is Mediocre in other ways but it at least has a smaller scale coherent vision. Starfield is a massively bloated proc gen game with systems that never even come into alignment. They are the same in that they are both 7/10's, but Starfields Mechanics are much worse. If the idea of a big open space romp as a concept can carry your enjoyment alone (and for many it can) then Starfield is good, but I personally would wait for good mods to put the pieces together.
The biggest problem is that Mechanics do not connect at all. E.g. Fallout 4, when exploring and finding duct tape and other parts for crafting you would want to go back to craft something, a gameplay loop. In Starfield you want to craft? you stop exploring combat areas and do surveys or outpost building, gather resources, craft and then return to your regular gameplay. You stop one gameplay entirely to do another part of the game and there is nothing in that Interstitial space.
@@LevattWolfheartactually a good criticism.
@LevattWolfheart that's fair, I've since played starfield and, like Fo4, I can't quite put my finger on what I don't like about it. I think you're pretty spot on about the gameplay mechanics though. But, for me atleast, I would rather a shorter game with an interesting and concise story and starfield feels so drawn out. It's a story that would be interesting in a game you could beat in a few weeks of casual play, but it's stretched so you have to play it for months. I think that's why I liked tOW more, cause for being a short game the story is more engaging. I actually feel invested in the characters.
Henchman:men are being decimated out their!
Boss: who is it? The UC? Freestar?
Henchman: it appeared to be... a stripper.
Mods make this game 100x better. No more loading screens. Better menus. Faster menus. No stupid lock picking. Immersive improvements.
What’s the mod for loading screens called?
What’s the issue with the lock picking?
@@Marcos-eg9lt its lost its fun after 100+ times
"We optimized it to run it on PC. And by PC, we mean the PC you haven't bought yet..."
Having 2 different ship combat missions merge into one and still having a beginners ship did it for me.
"Hello, Captain Bloody Sh Sh Sh Shark"
Wow wait a minute, that's buts, I had the same Crimson fleet quest but it started completely differently, and it happened very diferently too, it was more of a war between 2 factions, like I could mess with the missions to lead the fleet to the wrong path, at the end I didn't have the option in the video, I could only chose to destroy another faction or the fleet which I've chosen and the crimson fleet is no longer in the game in my playthrough
I want more Joe Joemam
ty for being straight to the point
The Elder Scrolls VI will have a two hour tutorial if this trend continues
Me want joeman now
The apartments are truly bizarre. I bought one in Akila in the Core. It had a kitchen with bar, stove, etc, but the damn stove was just facade. You had to place down a cook workbench in order to cook AND you couldn't delete the fake stove. WHY Bethesda?
Mylque sponsored? Congrats and need me a mylque cup
He said I enjoyed the uncanny valley eyes and I agree....I cried when I seen the meth eyes.
The first fallouts weren't developed by Bethesda god damn it..
You can tell because the first 2 fallout are 2nd and 3rd best in the series
Yup back when they were CRPGS. What a crime that was committed
The only opinion that matters
Honey wake up new mylque video just dropped
It's not the next Skyrim for Bethesda, but with a few tweaks it could become the next fallout 4 in terms of popularity.
"By Vectera by Vectera by Vectera!"
The adoring fan grew up...
First of your videos I’ve watched and you’re funny! I just remember seeing this game be promoted for the first time and waiting forever for something that I thought would be insane and revolutionary. It’s good. It could be a lot better… but it’s good.
I have an outdated PC. The loading screens aren't that bad unless you are an idiot that's trying to play the game on settings way out of your PC's capabilities. Ive hardly encountered any bugs while playing so far except for the fact that there is a way to overclock the important NPC's health pool while they are downed and Barrett "died" while I was doing the Mantis mission because he got downed and the Crimson Fleet threw like 2 or 3 grenades on him. He just laid on the ground making quips at me but you can't loot him or talk to him. He never moves and if you left the building and returned he's standing in the same spot t posing but you can't talk to him still. Had to console command him alive again to stop the bug. 10/10 game
If f76 never happened most hate for this game would not exist
Nah it would still. Since fallout 4 ppl took this route
@@Fencer_Nowapeople are really harsh on fallout 4. Undeservedly. Yeah the voiced protagonist was a terrible terrible idea but they did decent with what they had to work with. I love everything about the game except it’s story. My main gripe about Starfield is that the outpost building isn’t very much at all like settlements. Can’t build walls and floors etc. just subnautica style habitats. Hopefully I just haven’t researched those pieces and they’re there. I certainly hope so lol
@@loganharris7584 I disagree, loved fallout 3, felt radiation sickness style sadness after fallout 4. quit after the main missions and shooting felt so boring and stale bread, and that's even compared to fo3.. how did even fo3 do it better? the gun variety and upgrade path felt better maybe. on the other hand I fking played nearly 100 hours of starfield. it's just a better game, and fo4 was just a worse game. something core about it sucked. I even built an outpost in starfield, but bases just made me wanna quit in fo4.
also on a more tech level, people hated gamebryo in fallout 4 but personally I love gamebryo in starfield. it feels vastly improved. it feels like I don't hate the engine anymore.
@@DeSinc I think it’s because the combat feels so floaty in 4. Fallout 4 had some pretty good feeling weapons despite its limitations. Yeah I agree that story was awful. I remember reading the survivor 111 (or whatever number it was) leaks years before and no one believed it because it was just whacky and over the top. Despite fallout 4 barely being an rpg I love that game. I got thousands of hours of settlement building under my belt lol. Seemed like i was the only one who liked it. But yeah Starfield is amazing, i do really miss having the build pieces from fallout though. If they just reskinned all the parts from 4 and updated it I’d never turn this game off.
That's simply not true. This game is mediocre at best yet Bethesda fanboys and shilling hard for it, which drives up the hate.
Damn it’s wild I can tell how old this guy is when he said the OG Fallout is a Bethesda game
You need to continue this! PLEASE!
Great video and love the honesty.
love ur vids!!! keep on creating the best intros around
The fact people think this game has a learning curve really makes me sad.
My dumbass literally had to go on RUclips to learn how to dock my ship 😭😭😭
...,The giant "DOCK (X)" text under the ship you're looking at wasn't enough for you?
you want the highest stake space game? Challenge yourself and solo a thargoid , Play Elite Dangerous, u want a better Starfield? play No Mans Sky.
It’s super dope in VR on PSVR2 although admittedly there are better looking ones like red matter 2
9:45 don’t know if anyone else caught it, but that the grand champion fans voiced actor.
took me 30 minutes to find the exit on that cruise ship, the pathfidning bugged out too
Thanks god real gamers learn mechanics reading the manual
i dislike how everyone has turned to extremes now, even most trusted reviewers are now full blasting either loving it entirely and downplaying flaws or avoiding them, or only focusing on the flaws and hate farming. There's a 1-10 system for a reason. too bad most jump to either 2/8 it seems.
The absolute most game of the middle in the year
I have a damn near god tier pc, and struggle to run this game. I still play the hell out of it though