Making a classic Resident Evil fixed camera in UE5 | You Design the Game, I Make It

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  • Опубликовано: 17 янв 2025

Комментарии • 5

  • @itzt0mb033
    @itzt0mb033 19 дней назад +1

    Smashed it

  • @squwuid
    @squwuid 19 дней назад +2

    you should have this camera, and in direct opposition to it, an extremely expressive movement system

    • @SignatureSketch
      @SignatureSketch  19 дней назад

      @@squwuid Hey thanks for the comment! Could you expand a little bit so I can understand a bit more and add this in the next episode?

    • @thesteammachine1282
      @thesteammachine1282 18 дней назад

      Like different character controls for every camera angle ?