Thanks for checking out the video! Timestamps for important steps in the process are in the description! I hope this tutorial can be a bit more helpful / insightful than the last one. I wanted to try explaining why everything needs to work the way it does, just so you have context for why we're doing every step. As a teacher (outside of YT), it's important to me that everyone understands why and how certain steps are being done. If you have any more questions, leave a comment! EDIT: There is an easier way to apply the second layer textures than what I showed. You can click CPM > Add Part > Second Layer, then select all your second layer parts. Then, right-click the texture, and select Apply to Elements. You will still have to resize the arm if you are using a slim model, but it is much easier than what I discussed. Thank you for bringing this to my attention!!
4:20 If you create a Minecraft Skin and then convert the model (top left under File -> Convert Project -> Change Format to CPM Model) It will have the second skin layer, so you don't have to add it manually
-get blockbench to make a silly minecraft skin with and give myself a wizard hat -no prior experience with 3d software at all -get distracted -end up spending 2 hours making a low poly Garfield sounds about right
Just a quick heads up, when you add the 2nd layer, select the layer objects and drag the texture to the box in the top left and adjust them so they're in the right place
Love how yt has started showing me interesting Minecraft videos from smaller creators on my homepage this last week :D commenting to keep the algorithm boost going
Expanding the texture is alot easier than the way your doing it :D right click the texture, go up and click into crop/scale, and make sure your on crop/expand, then just change the size to whatever you desire!!! i usually do 128/128 (double what you start with) this is a great tutorial tho! i had to brave cpm by myself so im glad seeing people making tutorials!
hello, i found out after doing add 2nd layer from the cpm section, you can ctrl + a to select all textures and right click your skin texture in the bottom left and click apply to elements. great vid btw
Its incredibly rare to find comprehensive, easily understood tutorials on youtube, at least in my experience, and this one is incredibly helpful. Good job on the video, and thanks for sharing some knowledge with the world!
found a way to use second layer without duplicating and switchung the uv and stuff, it's simple, you'll need to go to cpn and press 2nd layer BEFORE changing the texture of the skin to your skin.
My partner is making a comic using custom Minecraft models as the sprites, and this tutorial is so helpful at showing how to make custom models!! I was looking for a video to show how to give minecraft skins joints, but the stuff shown in this video is very clear imo, so we can just apply that :) Thank you for the tutorial!!!
So glad they added a feature to make a custom repo. If you're running out of space or you just feel bad using someone else's git, that's the perfect place. There's also unused space within the vanilla player data which is convenient if you just wanna look like an among us like me
I stumbled upon this randomly and I’m not disappointed, I’ve been messing with models and animation stuff for bit now, because I have a project I’ve been wanting to do and trying to work on, half of that being how to code for mods because of everything I want to do with it. Anyways I’ve made a few blockbench models which I’m quite happy with but I always found it restricting in the angles I can work with, some of those models I want to do some texture animations and whatnot but I don’t think I’ll get much animation done in blockbench especially when I want to get whole scenes in, learning blender and how to code is a pain, but I know it’ll be worth it in the long run for what I want to do. Though I do think i have found a mod that I’m going to use continuously now along side the others I always use, i definitely found this interesting and seems like it’d be easy to follow along in some way so kudos 👍🏻
Thank you so much! I saw this mode recently and wanted to try it. It gave me a reason to actually create my own Minecraft skin and I love having a little tail and horns to add into the mix!
For those of us who don't feel like downloading extra software, you can change the image size in MS Paint. I'll try to describe the process here. - Open MS Paint (or just paint on windows 11). - Drag and drop the image file you're using for your skin into MS Paint. - Zoom into the image to see it close up. Either use the zoom slider at the bottom, or use the key board shortcut "Ctrl" + "+". I recommend zooming all the way in. - You should notice a few numbers at the bottom left of the software. The left most one is your mouse position. The second is your scale tool position. The third is your current scale. The third should say 64 x 64 px. - You should also see tiny boxes along the outside perimeter of the box. Left click and hold the right middle box. Another set of numbers down below should appear saying 64x64px. - Click and drag the right middle box until it says 128x64px. - Save the image as shown in the video. Sorry if this feels like i'm saying obvious information, I just wanted to be as explicit as I could.
It's awesome! I just got an idea of creating a character that wears goat skull as a mask but didn't know how to make it, since the big horns on the side would be flat + i want people to still be able to see a face of my character, specifically the fact that they got half burned face almost to the skull. I just got inspired from that one hyper realistic fanart of a tubbo wearing a goat skull + MADK character J. And some of the details were part of my own character story i created.
good tutorial! for anyone confused why their CPM plugin may look different than in the video (mainly missing the animation tab), apparently the plugin is in beta and has issues with parts of it breaking when installing it. I ended up installing it a bunch of times in a row and praying, and eventually it somehow worked. no clue how or why any of this happens but hopefully this comment will help a desperate soul like myself.
thank you I decide to start making my own model with CPM, the modelling part was not difficult but making the animation is hard, re watching the animations part of your tutorial hellped me udestand how I should make them
RAAHHHH!! i just found the first part (???) a few days ago and its gotten me into moddeling for minecraft!! when i heard that you were doing a more indepth tutorial i was super excited! and also off topic to the video i love the other videos that you have! especially the prime defenders animation meme (im bias for jrwi though)
OH ALSO ANOTHER THING theres an easier way to add the second layer! click CPM > add parts go to the second layer parts, and select ONLY the ones that are supposed to be the second layer (hat, jacket, ect.) right click your texture on the left of your screen (like you are changing the file) click "Apply To Elements" (should be the third from the top down) this SHOULD work for everything, HOWEVER if you use a slim model you will still have to do it manually for just the arms, but it cuts down time a lot still!
It's too late for me to try this out, but you made this sound really easy to understand, Imma test this in the morning, thanks for the help on this, I needed it. You're the best!
Amazing tutorial! Your last video got me in this the first place, but with this in depth one is really giving me new motivation. Thank you for this great video! Also a question would you, or anyone in the comments maybe know if your models also work with emotes in the mod Emote Craft, and can you also animate your CPM parts for the emote? Would also really like a tutorial on model toggle type of things for like having a mer tail, without needing the mermod, that isn't for the later versions.
Very helpful video! The only question this left me with are 1) what should other animations (like gliding and swimming) look like; and 2) Is it possible to update an existing player model with new tweaks
thank u so much for the tutorial this has been so massively helpful!! especially the part about the tail, my fursona has a big tail so its important to get the animation right x)
Hello! An easier way to put textures on the 2nd layer when clicking CPM is: - Grab the untextured blocks, selecting them all - go to textures and right click till options appears - click to "add to all elements" or smth written with elements, smth like that. And boom, done!
Just found your tutorial! My friend said, next thing i will do is install blockbench and will just make my ffxiv wol there which she's absolutely right 😂 also, myb for reference you can look up for ffxiv tail movements :D tho understandably it's a Lot Harder 😅 but yeah, just in case anyone wants to know!
@@Dark_Blu_Cosmo Yes! You can make a certain piece glow by going to CPM > Add part > Glowing Eyes. You will need to separate what exactly you want to glow (say like, eyes), otherwise the entire cube selected will glow.
awesome vid! just wondering if youve looked into the figura mod ive personally found it a bit easier and more intuitive with a greater level of coding and easier modeling setup
@@bungle1249 I have looked into Figura! Exporting models is definitely a lot easier, but not so much for multiplayer. I find CPM is a lot more user friendly on that front, which is why I’m more inclined towards the mod
Just wanted to say, I haven't watched this yet. I did watch your first video though, and it has come in real handy. Personalized my GT:NH experience a little since I'll be dumping a ton of time on there.
It doesn't work like that at all for me. I get to around 7:01 and then everything stops working. I have a pretty chunky computer, so it's not crashing it simply just doesn't let me fix anything.
To get the 2nd layer without allat u can do this: - Create a new CPM Project - Left Click CPM at the top bar > Add Parts > Add 2nd Layer - Right Click the "skin" texture on the "Textures" Tab > Change File > Continue > Select your Minecraft Skin
For the second layer all you needed to do was drag the Texture into the UV section It should apply regularly :) no need to duplicate inflate and move the texture
Dumb question, but if I wanted to export my model for use in and adventure map? There is a "Custom NPC Mod", it can accept skin urls. If there is a method to export as a mob, it can also pull models from any mob in the game, even if said mob does nothing that would also work.
I doubt the Custom NPC mod allows for this, but OptiFine has a feature that allows for Custom Entity models, and it's supported by Blockbench by default. You could try to recreate the model.
Hi, can you explain to me part 34:54? have to copy gist code and upload to github right? if not upload and not enter url in mod menu, can i use that skin or just download skin with .cpmproject file to use custom skin? THANK YOU FOR YOUR REPLY AND HELP 🥰❤
And the last thing I want to ask, what is that code for? And if my friends share that URL for me to access, where do I enter that code to use their custom skin? If I want to use the original skin file with the extension .cpmproject, do I have to upload it to Google Drive or something else? THANK YOU FOR YOUR HELP 😁🥰❤
@@purpleeeeee_bit Hi! If you want your skins to show up on servers, you don’t need to upload the gist to github. If you upload your model as a skin, the cpm project is linked to your skin, and is automatically stored through the skin itself.
I followed your tutorial exactly but on uploading it says the PNG skin file has to be 64x64, so I can't upload my skin and it seems like there's no other way to get it to load in game
Hi so I'm following everything you say but I have a problem. So I'm trying to change my vanilla skin but it only allows 64×64 but we made the canvas to be 128×64 how do I change this?
I had spent about 4 hours following this tutorial and modeling, the second I hit create new texture all of the cubes including the base skin model were mashed into the center. I tried to ctrl Z, but that didn't change anything. I don't think I'm ever going to touch this program again, because I damn near punched a hole through my monitor when it happened.
7:27 idk why but for me this always then started the stretch the texture and never worked maybe i am doing something wrong idk yep i was doing something wrong :p
This tutorial is very good and easy to follow! the only snag i hit is when you mentioned unchecking the "Compress Template" option. I don't have this option and when i just go ahead and create the texture, it compresses the image. was there something i did wrong as to why the option does not appear?
just went to check out your vgen and PRIME DEFENDERS JUMPSCARE!!!!!!!!!!!!! i actually literally just finished one of my many pd blockbench projects (its a present for some friends) im so normal about them....
Fantastic tutorial! Do these skins work on servers? Or are only seen by who wears it like personal resource packs? Edit: sorry if it was said in the video. I'll have to watch this later with sound on 🎉
when i load the model into minecraft it's not properly set the texture is all over the place and i have no idea on how i change it i think it's because of the new size of the skin texture but i honestly have no idea does anyone know???
can somebody help me? why does my blockbench not let me export my model as a cpm? when i click file it doesnt show an option to export as a cpm and i want to put it in minecraft
I'm not sure if this is a me thing or not but when I try to create a new texture for the model parts there is no "compress texture" option to click off and it keeps making the placement super random and it's quite annoying does anyone now why or how I can fix that?
maybe they updated the software idk but u can choose to display outer layers now when creating the skin project and when you import the skin they will be displayed automatically
just asking- i have a problem because i'm using the web browser (i dont wanna take up space on my pc) and for some reason pasting the url DOES NOT add the plugin what should i do :C
@@CuppedOut2 I have no idea how the web browser works in comparison to the app. Typically, if any program has a web browser version and an app version, the app will have far more functions and options than the browser option. It may not be an option for browser.
Question, I got a message when Exporting that just said "Unknown Root Group" for every single group with an "Auto Fix" option for every one. What does this mean? What does it do?
Thanks for checking out the video! Timestamps for important steps in the process are in the description!
I hope this tutorial can be a bit more helpful / insightful than the last one. I wanted to try explaining why everything needs to work the way it does, just so you have context for why we're doing every step. As a teacher (outside of YT), it's important to me that everyone understands why and how certain steps are being done.
If you have any more questions, leave a comment!
EDIT: There is an easier way to apply the second layer textures than what I showed. You can click CPM > Add Part > Second Layer, then select all your second layer parts. Then, right-click the texture, and select Apply to Elements. You will still have to resize the arm if you are using a slim model, but it is much easier than what I discussed. Thank you for bringing this to my attention!!
I would love you to make me a skin when I start playing minecraft again.
@@GoddessLuntrati You can commission me one! I don’t make skins for free.
@@nullifi3d_ I know & I will when I can
4:20 If you create a Minecraft Skin and then convert the model (top left under File -> Convert Project -> Change Format to CPM Model) It will have the second skin layer, so you don't have to add it manually
How do we animate? Like, the animation tab isnt showing just with cpm plugin, which plugin are u using?
-get blockbench to make a silly minecraft skin with and give myself a wizard hat
-no prior experience with 3d software at all
-get distracted
-end up spending 2 hours making a low poly Garfield
sounds about right
thats a really good low poly garfield, good job
can i see low poly garfield
NOOOOOOOOOOOO, YOU CHANGED THE PROFILE PICTURE NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
@@JuanLucasM ok but the rat is great
@@fauxhuman0 yes, i gotta admit it is a really nice rat
Just a quick heads up, when you add the 2nd layer, select the layer objects and drag the texture to the box in the top left and adjust them so they're in the right place
Love how yt has started showing me interesting Minecraft videos from smaller creators on my homepage this last week :D commenting to keep the algorithm boost going
Expanding the texture is alot easier than the way your doing it :D
right click the texture, go up and click into crop/scale, and make sure your on crop/expand, then just change the size to whatever you desire!!!
i usually do 128/128 (double what you start with)
this is a great tutorial tho! i had to brave cpm by myself so im glad seeing people making tutorials!
Literally added CPM to my server yesterday, found your lovely tutorial today! Perfect timing :)
hello, i found out after doing add 2nd layer from the cpm section, you can ctrl + a to select all textures and right click your skin texture in the bottom left and click apply to elements.
great vid btw
Its incredibly rare to find comprehensive, easily understood tutorials on youtube, at least in my experience, and this one is incredibly helpful. Good job on the video, and thanks for sharing some knowledge with the world!
Noway Soukaku enjoyer
you are INSANELY underrated. i hope your work gets more noticed
found a way to use second layer without duplicating and switchung the uv and stuff, it's simple, you'll need to go to cpn and press 2nd layer BEFORE changing the texture of the skin to your skin.
The best tutorial I've seen on this topic, thank you so much for your efforts!
NO SHOT, IN MY TIME OF NEED YOU SAVED ME😭 THANK YOU SO MUCH OMG
My partner is making a comic using custom Minecraft models as the sprites, and this tutorial is so helpful at showing how to make custom models!!
I was looking for a video to show how to give minecraft skins joints, but the stuff shown in this video is very clear imo, so we can just apply that :)
Thank you for the tutorial!!!
i was able to add animated ears to my inuyasha skin!! this was an awesome tutorial
THANK YOU SO MUCH I SWEAR THERE A SO LITTLE VIDEOS ON THIS SUBJECT THANK YOU MY HERO
So glad they added a feature to make a custom repo. If you're running out of space or you just feel bad using someone else's git, that's the perfect place.
There's also unused space within the vanilla player data which is convenient if you just wanna look like an among us like me
Just commenting to trick the algorithm. Hope ya grow.
I stumbled upon this randomly and I’m not disappointed, I’ve been messing with models and animation stuff for bit now, because I have a project I’ve been wanting to do and trying to work on, half of that being how to code for mods because of everything I want to do with it.
Anyways I’ve made a few blockbench models which I’m quite happy with but I always found it restricting in the angles I can work with, some of those models I want to do some texture animations and whatnot but I don’t think I’ll get much animation done in blockbench especially when I want to get whole scenes in, learning blender and how to code is a pain, but I know it’ll be worth it in the long run for what I want to do.
Though I do think i have found a mod that I’m going to use continuously now along side the others I always use, i definitely found this interesting and seems like it’d be easy to follow along in some way so kudos 👍🏻
Thank you so much! I saw this mode recently and wanted to try it. It gave me a reason to actually create my own Minecraft skin and I love having a little tail and horns to add into the mix!
OMG MY GUY
TYSM FOR THESE TUTORIALS YOU ARE AWESOME ♥♥♥
I'VE BEEN WAITING A LOT FOR PART 2
26:40 they are called tangents
also if you make the ones in the middle longer it gets even smoother (im an animator)
THAT'S EXACTLY WHAT I NEEDED!!! THANK YOU, AUTHOR, FOR MAKING THIS VID AND THANKS ALGORITHMS THAT SHOWED ME THIS VID 😩
For those of us who don't feel like downloading extra software, you can change the image size in MS Paint. I'll try to describe the process here.
- Open MS Paint (or just paint on windows 11).
- Drag and drop the image file you're using for your skin into MS Paint.
- Zoom into the image to see it close up. Either use the zoom slider at the bottom, or use the key board shortcut "Ctrl" + "+". I recommend zooming all the way in.
- You should notice a few numbers at the bottom left of the software. The left most one is your mouse position. The second is your scale tool position. The third is your current scale. The third should say 64 x 64 px.
- You should also see tiny boxes along the outside perimeter of the box. Left click and hold the right middle box. Another set of numbers down below should appear saying 64x64px.
- Click and drag the right middle box until it says 128x64px.
- Save the image as shown in the video.
Sorry if this feels like i'm saying obvious information, I just wanted to be as explicit as I could.
It's awesome! I just got an idea of creating a character that wears goat skull as a mask but didn't know how to make it, since the big horns on the side would be flat + i want people to still be able to see a face of my character, specifically the fact that they got half burned face almost to the skull. I just got inspired from that one hyper realistic fanart of a tubbo wearing a goat skull + MADK character J. And some of the details were part of my own character story i created.
good tutorial! for anyone confused why their CPM plugin may look different than in the video (mainly missing the animation tab), apparently the plugin is in beta and has issues with parts of it breaking when installing it. I ended up installing it a bunch of times in a row and praying, and eventually it somehow worked.
no clue how or why any of this happens but hopefully this comment will help a desperate soul like myself.
thank you I decide to start making my own model with CPM, the modelling part was not difficult but making the animation is hard, re watching the animations part of your tutorial hellped me udestand how I should make them
RAAHHHH!! i just found the first part (???) a few days ago and its gotten me into moddeling for minecraft!! when i heard that you were doing a more indepth tutorial i was super excited! and also off topic to the video i love the other videos that you have! especially the prime defenders animation meme (im bias for jrwi though)
Thank you so much!!! I've got a soft spot for Prime Defenders, but I hope your modeling process has gone well!
OH ALSO ANOTHER THING theres an easier way to add the second layer!
click CPM > add parts
go to the second layer parts, and select ONLY the ones that are supposed to be the second layer (hat, jacket, ect.)
right click your texture on the left of your screen (like you are changing the file)
click "Apply To Elements" (should be the third from the top down)
this SHOULD work for everything, HOWEVER if you use a slim model you will still have to do it manually for just the arms, but it cuts down time a lot still!
@@hey1tzkarma holy shit you're a life saver.
i love how you used soukaku for the tutorial
I was just about to say its soukaku from zzz
@@entity_303_dk3 Same here
It's too late for me to try this out, but you made this sound really easy to understand, Imma test this in the morning, thanks for the help on this, I needed it. You're the best!
I followed the tutorial and it does work, thanks for making this, it's very helpful, I hope to see more in the future
Im so glad i came across this I was searching for a way to up my skins in Minecraft Java from looking 2D to having thoes 3D aspects like Bedrock does
Amazing tutorial! Your last video got me in this the first place, but with this in depth one is really giving me new motivation. Thank you for this great video!
Also a question would you, or anyone in the comments maybe know if your models also work with emotes in the mod Emote Craft, and can you also animate your CPM parts for the emote?
Would also really like a tutorial on model toggle type of things for like having a mer tail, without needing the mermod, that isn't for the later versions.
INCREDIBLY helpful video! Thank you so much for making this!!!
Very helpful video! The only question this left me with are 1) what should other animations (like gliding and swimming) look like; and 2) Is it possible to update an existing player model with new tweaks
You have a true RUclipsr voice 😊
Honestly great tutorial, cant wait to dig in and see what beauty's or monstrosities I end up making!
omg i needed this a week ago but quit out of frustration thank u for this
I just found this RUclips and I love it can’t wait to see more!
thank u so much for the tutorial this has been so massively helpful!! especially the part about the tail, my fursona has a big tail so its important to get the animation right x)
thank you so much for making this video!!
Hello! An easier way to put textures on the 2nd layer when clicking CPM is:
- Grab the untextured blocks, selecting them all
- go to textures and right click till options appears
- click to "add to all elements" or smth written with elements, smth like that.
And boom, done!
@@camiseta6104 Thank you for your comment, I’ve already mentioned that as a note in the pinned comment.
not sure when I would ever need this but this is good knowledge to know. TY!
Thanks for the tutorial I will needed very much when I finish the 2D model
Saving this for when I inevitably decide to redo my minecraft skin and get bored of recolouring a 2D template. Feed the algorithm gods
4:24 I found a quick solution. CPM -> Add second layer and for each second layer drag the texture to UV. It worked for me
heartbound ost heard, likes given
hi this video is awesome! you explain things so well like a great teacher. :)
This is such a great tutorial thank you so much
Really well tutorial, even if I won't have any use for it yet, but really cool!
Yo this is an amazing video, I loved it - :)
This video helped me alot with the animation part.
thank you for this ive been trying to get a decent minecraft style player model for my game you have helped alot
this was SUPER helpful. thank you very much :O )
never heard of this mod but i sure do love modeling and i might install it after this
Great video! Keep it up :D
Just found your tutorial! My friend said, next thing i will do is install blockbench and will just make my ffxiv wol there which she's absolutely right 😂 also, myb for reference you can look up for ffxiv tail movements :D tho understandably it's a Lot Harder 😅 but yeah, just in case anyone wants to know!
Hey thank you so much I make custom origins and make skins to go with them and this will take it to the next level
At 19:00 if your lost. Do Edit, copy and then paste.
Amazing vidoe! Absolutely loved it, it was very helpful :D I have a question though, is it possible to make certain parts glow?
@@Dark_Blu_Cosmo Yes! You can make a certain piece glow by going to CPM > Add part > Glowing Eyes. You will need to separate what exactly you want to glow (say like, eyes), otherwise the entire cube selected will glow.
@@nullifi3d_ Thank you so much! I´m having so much fun making and playing as the models I make :D
awesome vid! just wondering if youve looked into the figura mod ive personally found it a bit easier and more intuitive with a greater level of coding and easier modeling setup
@@bungle1249 I have looked into Figura! Exporting models is definitely a lot easier, but not so much for multiplayer. I find CPM is a lot more user friendly on that front, which is why I’m more inclined towards the mod
keep up🔥
It was very informative!!!!! I hope to see more OuO
This is going to be useful
I recently got into animation
A tip for animation use cubes to help with your animations
OH MY GOD ITS SOUKAKU
Awesome work
Just wanted to say, I haven't watched this yet. I did watch your first video though, and it has come in real handy. Personalized my GT:NH experience a little since I'll be dumping a ton of time on there.
21:39 anyone know why I can’t find that option? Do I have to customise my toolbar to find it?
It doesn't work like that at all for me. I get to around 7:01 and then everything stops working. I have a pretty chunky computer, so it's not crashing it simply just doesn't let me fix anything.
To get the 2nd layer without allat u can do this:
- Create a new CPM Project
- Left Click CPM at the top bar > Add Parts > Add 2nd Layer
- Right Click the "skin" texture on the "Textures" Tab > Change File > Continue
> Select your Minecraft Skin
I sorta need help, when I try to import the file into the paste part, it says that my thing is too big and needs to 64x64 size. How do I fix that?
very helpful tutorial
For the second layer all you needed to do was drag the Texture into the UV section It should apply regularly :) no need to duplicate inflate and move the texture
could you also show how armour in game works with custom models? would be really cool
@@xerrokopiarka7434 Sure! I’ll be sure to cover that next time!
How should you do this with a minecraft skin that has animal ears like a cat or a wolf?
this gonna be the "donut blender tutorial" for CPM, im gonna try Blockbench look easier for animate
Dumb question, but if I wanted to export my model for use in and adventure map? There is a "Custom NPC Mod", it can accept skin urls. If there is a method to export as a mob, it can also pull models from any mob in the game, even if said mob does nothing that would also work.
I doubt the Custom NPC mod allows for this, but OptiFine has a feature that allows for Custom Entity models, and it's supported by Blockbench by default. You could try to recreate the model.
Hi, can you explain to me part 34:54? have to copy gist code and upload to github right? if not upload and not enter url in mod menu, can i use that skin or just download skin with .cpmproject file to use custom skin? THANK YOU FOR YOUR REPLY AND HELP 🥰❤
And the last thing I want to ask, what is that code for? And if my friends share that URL for me to access, where do I enter that code to use their custom skin? If I want to use the original skin file with the extension .cpmproject, do I have to upload it to Google Drive or something else? THANK YOU FOR YOUR HELP 😁🥰❤
@@purpleeeeee_bit Hi! If you want your skins to show up on servers, you don’t need to upload the gist to github. If you upload your model as a skin, the cpm project is linked to your skin, and is automatically stored through the skin itself.
I followed your tutorial exactly but on uploading it says the PNG skin file has to be 64x64, so I can't upload my skin and it seems like there's no other way to get it to load in game
ty this was very helpful = )
Hi so I'm following everything you say but I have a problem. So I'm trying to change my vanilla skin but it only allows 64×64 but we made the canvas to be 128×64 how do I change this?
Could you make a tutorial for how to make abilities in bedrock with cpm or something? Thanks!
I had spent about 4 hours following this tutorial and modeling, the second I hit create new texture all of the cubes including the base skin model were mashed into the center. I tried to ctrl Z, but that didn't change anything. I don't think I'm ever going to touch this program again, because I damn near punched a hole through my monitor when it happened.
Hey! Can you make a basic tutorial of how to make Gestures and Toggles? I'm struggling with this for a while
7:27 idk why but for me this always then started the stretch the texture and never worked maybe i am doing something wrong idk
yep i was doing something wrong :p
What if I dont want to upload my model publicly? Is there a way to not have it public?
thats so cool :3
Thank you!
This tutorial is very good and easy to follow! the only snag i hit is when you mentioned unchecking the "Compress Template" option. I don't have this option and when i just go ahead and create the texture, it compresses the image. was there something i did wrong as to why the option does not appear?
idk what ive done wrong but i cant color the hat ive made and its invisible, but only certain parts of it??
just went to check out your vgen and PRIME DEFENDERS JUMPSCARE!!!!!!!!!!!!! i actually literally just finished one of my many pd blockbench projects (its a present for some friends) im so normal about them....
@GhostiCereal_ yeah! i worked as an artist for the second season
@@nullifi3d_ holy crap!! I didnt even see the clarence art yeah!! Small world ToT
Thanks for your tutorial
That's so usefull :O
Fantastic tutorial! Do these skins work on servers? Or are only seen by who wears it like personal resource packs?
Edit: sorry if it was said in the video. I'll have to watch this later with sound on 🎉
whoever has the mod sees it :) so if ur friends have the mod they'll see it too
when i load the model into minecraft it's not properly set
the texture is all over the place and i have no idea on how i change it
i think it's because of the new size of the skin texture but i honestly have no idea
does anyone know???
can somebody help me?
why does my blockbench not let me export my model as a cpm? when i click file it doesnt show an option to export as a cpm and i want to put it in minecraft
I wish there was a tutorial for adding gestures. I tried to make one for changing the clothes of a character, but it didn't work.
I'm not sure if this is a me thing or not but when I try to create a new texture for the model parts there is no "compress texture" option to click off and it keeps making the placement super random and it's quite annoying does anyone now why or how I can fix that?
maybe they updated the software idk but u can choose to display outer layers now when creating the skin project and when you import the skin they will be displayed automatically
just asking- i have a problem because i'm using the web browser (i dont wanna take up space on my pc) and for some reason pasting the url DOES NOT add the plugin what should i do :C
@@CuppedOut2 I have no idea how the web browser works in comparison to the app. Typically, if any program has a web browser version and an app version, the app will have far more functions and options than the browser option. It may not be an option for browser.
@@nullifi3d_ thanks for letting me know
Question, I got a message when Exporting that just said "Unknown Root Group" for every single group with an "Auto Fix" option for every one. What does this mean? What does it do?