The Most Overlooked Basics of Commander Deckbuilding

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  • Опубликовано: 4 дек 2024

Комментарии • 38

  • @NatFreeman666
    @NatFreeman666 День назад +8

    i usually think of my decks like a flow chart. it’s good to see someone putting this into a video!
    edit: i love hearing bad snacks at the end of your videos, she has been one of my best friends for years and it always makes me smile. :)

  • @robsonyuken8613
    @robsonyuken8613 День назад +18

    I think a really important plan that people overlook is ramping to curve their commanders in. Not enough rocks and dorks to play the commander as early as possible is so common. Specially cmc 4 and 5 could use a bit more tempo

    • @RebellSon
      @RebellSon  День назад +10

      Yeah, that comes down to not understanding their gameplan in that a fundamental step for some decks involves playing commander on curve or ahead, while some decks don't need to play commander on curve, so mana rocks matter differently

  • @shawnhancock3963
    @shawnhancock3963 День назад +30

    My gameplan is to drop random red cards that make everyone miserable

    • @NyxTheScary
      @NyxTheScary День назад +3

      I too love Norin chaos decks

    • @DrAngryMongoose
      @DrAngryMongoose День назад +2

      My plan it to drop random red cards and lose.

    • @ZenSkechbook
      @ZenSkechbook 17 часов назад

      I have seen that mono blue deck . It's broken

  • @Benjithegreat37
    @Benjithegreat37 День назад +5

    I think the biggest hurdle EDH players have is that they build for explosivity and don’t focus on solid basics like Ramp and interaction. At least that’s what I see most

  • @MrNemitri
    @MrNemitri 17 часов назад

    This helps with the arduous process of deciding which cards to take out of a deck!

  • @Kettchup090885
    @Kettchup090885 18 часов назад

    This makes so much sense, I'm going to have to start doing all of this from now on

  • @robertomacetti7069
    @robertomacetti7069 День назад +2

    My hilariously over engineered is a werewolf tribal that uses Rocco as a commander and and interlocking combinations of humans, elves and wolf to maximize the disgust potential of cards like winota and voja while putting pressure from turn 1 and beat the table down with massive card draw power to counter the typical aggro weakness
    Also is a 7

  • @orangesodaninja8882
    @orangesodaninja8882 День назад +1

    Could we ever have a video of the characters playing commander with non precon decks? Like more personal ones?

  • @rara2ra2yrra3racjj2
    @rara2ra2yrra3racjj2 День назад +2

    Oh, this topic is deeply interesting. You have a lot of knowledge and understanding about this, would you wanna make a full discussion video that goes more in-depth and covers more examples of decks and gameplans? This video serves to deliver the core idea quickly, and it's great, but it only tickles the imagination. Think of the possibilities! Have a nice day :D

  • @ElJugadorBAMF
    @ElJugadorBAMF День назад +1

    I'm probably gonna ruin someone's day playing Sadistic Hypnotist, thanks for enlightening me 😈

  • @chriswhitright9097
    @chriswhitright9097 День назад +1

    This is great. Thank you.

  • @AlexMTG_
    @AlexMTG_ День назад +1

    Great style video!

  • @cashcolin1537
    @cashcolin1537 8 часов назад

    I want to see what you do with Eldrazi!!

  • @Nolu-Shizmat
    @Nolu-Shizmat День назад +1

    This is my table power tailored deck. I drink and know things.

  • @TheStandardKnife
    @TheStandardKnife Час назад

    This is a great video

  • @oripaper7727
    @oripaper7727 День назад

    the gameplan is to have a nice conversation with frends, cast rhystic study, remora, and smothering tithe, and I dont get invited back 🤣🤣
    also 1:04 LMAO

  • @chamucoliz
    @chamucoliz День назад +1

    Question. Would you run multiple craterhoof behemoth effects or just 1
    Or have multiple different game ending effect?

    • @RebellSon
      @RebellSon  День назад +1

      Great question. I would run multiple! The idea is that you identify your gameplans, then fill out with more cards to boost up those plans.

  • @lanceeastman9716
    @lanceeastman9716 День назад

    Banger

  • @kangtheknightx
    @kangtheknightx День назад

    When I play Urtet (7/10), I just want to play little guys a lot, and tape knives to them.
    ....With various artifacts that's untap or buff those little guys with said knives taped to them.....
    Then I throw a Myr Ball at them. Covered in knives.

  • @towelguy
    @towelguy День назад +1

    meanwhile I'm like
    -try to do the theme
    -???
    -do the theme maybe
    -success? oh wait I have to end the game uhh

  • @zacharymccutcheon8607
    @zacharymccutcheon8607 День назад +1

    cEDH people, don't be annoying.
    Shots fired!

  • @elblekqet
    @elblekqet 14 часов назад

    i just attack every turn, best way to trigger instants or whatever, puts pressure on players. in the end getting the other players to 0 is the most optimal and yet basic game play

  • @Theorak
    @Theorak День назад +1

    Very astute observation, actually useful AI!
    Gameplan should also include how Commander-centric your win plan is, thus how often you need support cards for your Commander (I've seen decks fold helplessly to command tax). I would defend Tutors in casual to make a gameplan leaner to allow for more theme cards, but please include in your Pregame discussions how lean your gameplan is, as said, the leanest is cEDH.

  • @feliciahennigar1954
    @feliciahennigar1954 День назад +1

    engagement!

  • @DeWillpower
    @DeWillpower День назад

    :3c

  • @dustinsanity85
    @dustinsanity85 День назад

    I didn't learn anything from this video. And I think that's a skill issue.

  • @Iam3DHomer
    @Iam3DHomer День назад

    Good video, but this is more competitive than casual focused. In my experience a lot of casual decks don't have such a clear gameplan specifically BECAUSE they're trying not to have such clear endpoints, not because they overlooked this part of deckbuilding. I do still think the overall argument of this video is correct and having a gameplan greatly helps good deckbuilding, but I think it's actually harder for players to figure out their gameplan when they're trying to build a lower power deck, or at least one with fewer clear end points. Players want variance and often good deck building concepts like concrete endpoints and consistency lead to stronger decks but not the experiences casual players are looking for.
    Which is maily to say that the examples in the video are good at good at illustrating the concept for players who don't know it, but less useful to players who are trying to eschew obvious gameplans but wind up lost in the woods with no gameplan.

    • @BR1NSOP
      @BR1NSOP 13 часов назад

      Having a clear gameplan first makes everything easier though, including deciding which derpy/theme/pet cards I want to run for fun. If I understand my gameplan I can power up or down easier.

    • @Iam3DHomer
      @Iam3DHomer 10 часов назад

      @ Sure, but maybe this is just my bubble but usually it’s clear end points, like 2 card combos and Craterhoof, that casual players purposefully want to avoid.
      The argument of this video I completely agree with. But the examples are very straightforward and I think players who need this advice could really use a more off beat example.
      Also that’s just my thought and I realize I’m basically going “Good video, you should have made a different video”

  • @KIKthaFRIK
    @KIKthaFRIK День назад

    most of casual players left the video at 2:28 because they refuse to spend the money on staples and good decks and spend it on bling extra treatment commanders that they will never cast before turn 7

  • @wolfshowl5566
    @wolfshowl5566 День назад

    @1:19
    Okay
    so NO
    SO the question Should be!
    **Are you BUILDING a Deck to win in a tournament??, OR . . are you building for Fun and just to Play**