My favorite aspect of commander is being able to find a commander to build around in a unique way. My current favorite example of this is General Marhault Elsdragon. You can capitalize off his ability by building the deck around forcing your opponent to block you when you attack.
My favorite commander of the last few years is Yargle And Multani. Playing a vanilla with 18 power is a statement of intent. It says that today, we're reminding fools why big numbers need to be respected.
had a great time playing against basically that deck recently. one player had high value synergy that i had to keep spendjng interaction to keep them in check. the other had an 18/6 commander that scared me had a great time trying to balance my interaction against an eber growing board state, and an inevitability in the commander zone
I totally agree with everything about your philosophy here. I really dig what you value out of the game. With that said I own 10 decks and just built #11 because I’m sick of getting stomped by the Ur-Dragons of the game so I built Voja as strong as I possibly could and now I understand why some people want that option in their deck list. Sometimes it’s fun to have a fast paced higher powered game where everyone in the problem all at the same time. I won’t use Voja to pubstomp weaker commanders just because I can that would be lame and boring. But. I do enjoy a good high powered back and forth and having a reason so run Pyroblast and Red Elemental blast to protect against the blue player countering my must answer problem is a fun experience from time to time.
Yup. You summarized what EDH was all about. But then WotC saw the money potential and created Commander. They don't want 'interesting'.... that doesn't make them money. They want chase cards....and that means pushed power.
I love my Korvold deck, I know he's very popular and a generic value engine, and I figured most people probably go for treasure tokens, I decided I wanted to go for something more fun, and bring more flavor into the deck, so I landed on using food tokens instead. I also decided that rats would be a fun sub-theme to squeeze in until Bloomburrow came out, and I saw a lot of squirrels and the new forage mechanic. So now my Korvold deck focuses on making food tokens, with a squirrel sub-theme. I love the idea of a massive pile of food being targeted for Korvold, and a bunch of squirrels taking pieces away.
My current favorite commander is "Carmen, Cruel Skymarcher". The entire deck is built around different ways of sacrificing tokens/low cost creatures and forcing opponents to sac. That in turn buffs Carmen, keeps me alive and enables the second ability where she revives something with mana value less or equal to her power when she attacks. It has some aristocrats elements but also wants to make a lot of treasures. Giving other players treasures that they can't use without buffing my big flying commander is another viable strategy. The inherent controlling part and mirrored effects of sac creatures like fleshbag marauder also work great in commander. And for once it is a deck of mine that works even when the commander has been removed, while also having the ability to generate enough treasures to pay for a big commander's tax.
the two direction thing really motivated me to keep building The Rani, I dont care about dr who but the combo of goad and artifact tokens makes it interesting and a balancing act to brew.
This is the reason why I love my aristocrat Scorpion god deck. I need to balance being able to put -1/-1 counters on things to kill them, generating 1/1 tokens for easy to kill fodder, and then cards that profit off those death triggers. Lot of balance and synergy that the scorpion god alone doesn’t generate, so I have to work a lot harder to gain max profit off the deck
@@thetrinketmage the best part is playing it at local games stores and having tons of people just have to keep rereading some of my cards/commander because they’ve NEVER seen them before. Makes it super satisfying when it works because it’s such a unique deck
As someone who had a Korvold deck for a while (eventually took it apart for power-level reasons), I can tell you that Korvold's sacrifice-trigger almost never felt "rewarding" in any way, even with the card draw printed onto Korvold. Mostly everything I ever wanted to sacrifice, I could do so "for free" or for cheap anyway (like any type of "fetchland" or treasures), without the risk of Korvold getting removed with the mandatory sacrifice-trigger on the stack and without the downside of potentially having to sacrifice something of value when attacking with Korvold. Korvold "doing the thing" (the sacrificing) really wasn't the issue with the card, it was that you could easily draw 10+ cards after casting him from sacrificing treasures and lands alone.
Great video again! I really just want to emphasize that. The work you're doing to improve the experience for players and get us thinking through how to make the format better is commendable. I might challenge ideas, push back on things or offer a bit of correction, but I don't want that to be the takeaway. To answer your final question: I think there are so many interesting commanders that's it's overwhelming, but even boring do it all commander designs like Kenrith can lead to interesting decks that don't have a Commander... Yet. Like 5 color dice rolling. Mr. House has made me reconsider this, but I think the support in Mardu isn't enough yet. Some of my favorite commanders right now that have opened to interesting decks to play are Vhal, Jorn, Atla Palani and the Simic Frog that I just built and can't remember his name lol. Even Yargle & Multani is looking like a blast to play, but it's still in construction
I'd argue that lately new legends are designed to be less generically good, see omnath 5c not being a golos, I can't recall any obnoxious generic legend for commander lately, even new staples are coming at a lower rate. I do feel this is good.
Lol I have a Radha deck. I have about 4 cards that make every land every basic land type but your right, I have to jump through hoops to get it going. I havnt found a better commander for the deck yet though
Honestly after watching this video I am very interested in making a galazeth deck. what my arcane signet and other mana rock now tap for 2 each and I am suddenly playing an 8 drop big spell outta nowhere? or what, all my treasures no longer need to be sac'd for mana and instead now tap for 2 each oh my! sounds like a Lotta fun and could be a great big spell slinger deck. throw in some copy effects and bam. Ty for the idea!
You mentioned the Myojin from Neon Dynasty, which there was an older cycle from the earlier Kamigawa block that do the same thing effectively, so they're also bad from the command zone. Not that it's a big deal. I also notice that they have the KND commander symbol, though they don't actually appear in the Commander decks. They only open in packs, which was a weird thing that went under the radar for a lot of people. The first issue just shows that some legends are not meant to be commanders. The second issue is a big problem with what Wizards is doing to me. Either way, great video! I enjoy watching your videos and agree that you need to balance power and interesting play.
been playing edh for 12 yrs. Ive made 4 decks in the last 6yrs and they've all been from legends. tetsuo ninjas is my current jam because its not great and hard to pull off. theres a few more I still want to build from the greatest set of all time mainly because they are generally open and others don't have them. they are well received as well
I like captain Sisay, because I search for legendaries... it allows me to respond to the game state. but it's probably boring by these standards, since there's no shortage of amazing legendaries. (the gw one).
Call Scion the OG yet don't even use his Time Spiral print T_T As a dragon player myself, I actually think people sleep on Scion. On call ancient dragon effects are no joke; he can even still become his parent for a turn if you really want to cheat something out. As for the thesis of the video: I guess my only thing is how commander has changed. Commander isn't something for your bulk rares and rotated cards anymore, it's a format to spend money on itself. To keep up with that, commanders have been made to feel more competitive. I know CEDH is it's own thing, but the lines kinda blur. As for Eminence vs. Partner, I still kind of give it to Partner.
Partner and Eminence are fine. And playing generically good CMDRs is not boring, if you are not playing same people with same decks 3 times a week. I think all this stuff is popular, or why it exists in the first place, because it is not bothersome to build somewhat well.
Caparocti Sunborn? hmmmmmm... Boom sneak attack its equipment spam time And I have access to a lot of Evoke creatures and adventures and reduce-cost board wipes for purposes of making sure I either hit an equipment or maybe occasionally an equipment payoff
Mention this not to be a pedant, but because you might wanna know, and it's a classic! "Rancor" is pronounced like "Ranker", not "Rann-core". It means bitterness. Great vid, btw
My favorite aspect of commander is being able to find a commander to build around in a unique way. My current favorite example of this is General Marhault Elsdragon. You can capitalize off his ability by building the deck around forcing your opponent to block you when you attack.
I will see your General Marhault and raise you a Gabriel Angelfire.^^
My favorite commander of the last few years is Yargle And Multani. Playing a vanilla with 18 power is a statement of intent. It says that today, we're reminding fools why big numbers need to be respected.
had a great time playing against basically that deck recently. one player had high value synergy that i had to keep spendjng interaction to keep them in check.
the other had an 18/6 commander that scared me
had a great time trying to balance my interaction against an eber growing board state, and an inevitability in the commander zone
A commander that generates card advantage is the most power thing to do with the command zone aside from partner (or ramp)
Partner is basically card advantage
I totally agree with everything about your philosophy here. I really dig what you value out of the game. With that said I own 10 decks and just built #11 because I’m sick of getting stomped by the Ur-Dragons of the game so I built Voja as strong as I possibly could and now I understand why some people want that option in their deck list. Sometimes it’s fun to have a fast paced higher powered game where everyone in the problem all at the same time. I won’t use Voja to pubstomp weaker commanders just because I can that would be lame and boring. But. I do enjoy a good high powered back and forth and having a reason so run Pyroblast and Red Elemental blast to protect against the blue player countering my must answer problem is a fun experience from time to time.
Yup. You summarized what EDH was all about. But then WotC saw the money potential and created Commander. They don't want 'interesting'.... that doesn't make them money. They want chase cards....and that means pushed power.
I love my Korvold deck, I know he's very popular and a generic value engine, and I figured most people probably go for treasure tokens, I decided I wanted to go for something more fun, and bring more flavor into the deck, so I landed on using food tokens instead. I also decided that rats would be a fun sub-theme to squeeze in until Bloomburrow came out, and I saw a lot of squirrels and the new forage mechanic.
So now my Korvold deck focuses on making food tokens, with a squirrel sub-theme. I love the idea of a massive pile of food being targeted for Korvold, and a bunch of squirrels taking pieces away.
My Galazeth voltron deck where i tap boots and swords for mana to cast red buff spells was hilarious
My current favorite commander is "Carmen, Cruel Skymarcher". The entire deck is built around different ways of sacrificing tokens/low cost creatures and forcing opponents to sac. That in turn buffs Carmen, keeps me alive and enables the second ability where she revives something with mana value less or equal to her power when she attacks.
It has some aristocrats elements but also wants to make a lot of treasures. Giving other players treasures that they can't use without buffing my big flying commander is another viable strategy. The inherent controlling part and mirrored effects of sac creatures like fleshbag marauder also work great in commander.
And for once it is a deck of mine that works even when the commander has been removed, while also having the ability to generate enough treasures to pay for a big commander's tax.
the two direction thing really motivated me to keep building The Rani, I dont care about dr who but the combo of goad and artifact tokens makes it interesting and a balancing act to brew.
Now I want to make a Kenrith activated ability synergy deck
This is the reason why I love my aristocrat Scorpion god deck. I need to balance being able to put -1/-1 counters on things to kill them, generating 1/1 tokens for easy to kill fodder, and then cards that profit off those death triggers. Lot of balance and synergy that the scorpion god alone doesn’t generate, so I have to work a lot harder to gain max profit off the deck
Scorpion god is a perfect example of the type of commander I love 💕
@@thetrinketmage the best part is playing it at local games stores and having tons of people just have to keep rereading some of my cards/commander because they’ve NEVER seen them before. Makes it super satisfying when it works because it’s such a unique deck
As someone who had a Korvold deck for a while (eventually took it apart for power-level reasons), I can tell you that Korvold's sacrifice-trigger almost never felt "rewarding" in any way, even with the card draw printed onto Korvold. Mostly everything I ever wanted to sacrifice, I could do so "for free" or for cheap anyway (like any type of "fetchland" or treasures), without the risk of Korvold getting removed with the mandatory sacrifice-trigger on the stack and without the downside of potentially having to sacrifice something of value when attacking with Korvold. Korvold "doing the thing" (the sacrificing) really wasn't the issue with the card, it was that you could easily draw 10+ cards after casting him from sacrificing treasures and lands alone.
Great video again! I really just want to emphasize that. The work you're doing to improve the experience for players and get us thinking through how to make the format better is commendable. I might challenge ideas, push back on things or offer a bit of correction, but I don't want that to be the takeaway. To answer your final question: I think there are so many interesting commanders that's it's overwhelming, but even boring do it all commander designs like Kenrith can lead to interesting decks that don't have a Commander... Yet. Like 5 color dice rolling. Mr. House has made me reconsider this, but I think the support in Mardu isn't enough yet. Some of my favorite commanders right now that have opened to interesting decks to play are Vhal, Jorn, Atla Palani and the Simic Frog that I just built and can't remember his name lol. Even Yargle & Multani is looking like a blast to play, but it's still in construction
I'd argue that lately new legends are designed to be less generically good, see omnath 5c not being a golos, I can't recall any obnoxious generic legend for commander lately, even new staples are coming at a lower rate. I do feel this is good.
I agree! And looking at wilds of eldraine I think we see a lot of cool synergy cards! I’m hoping we get to see more good designs like that omnath!
Lol I have a Radha deck. I have about 4 cards that make every land every basic land type but your right, I have to jump through hoops to get it going. I havnt found a better commander for the deck yet though
"jump through hoops" decks can be a lot of fun, but the effect needs to be fun enough or powerful enough to justify it
Honestly after watching this video I am very interested in making a galazeth deck. what my arcane signet and other mana rock now tap for 2 each and I am suddenly playing an 8 drop big spell outta nowhere? or what, all my treasures no longer need to be sac'd for mana and instead now tap for 2 each oh my! sounds like a Lotta fun and could be a great big spell slinger deck. throw in some copy effects and bam. Ty for the idea!
You mentioned the Myojin from Neon Dynasty, which there was an older cycle from the earlier Kamigawa block that do the same thing effectively, so they're also bad from the command zone. Not that it's a big deal. I also notice that they have the KND commander symbol, though they don't actually appear in the Commander decks. They only open in packs, which was a weird thing that went under the radar for a lot of people. The first issue just shows that some legends are not meant to be commanders. The second issue is a big problem with what Wizards is doing to me. Either way, great video! I enjoy watching your videos and agree that you need to balance power and interesting play.
been playing edh for 12 yrs. Ive made 4 decks in the last 6yrs and they've all been from legends. tetsuo ninjas is my current jam because its not great and hard to pull off. theres a few more I still want to build from the greatest set of all time mainly because they are generally open and others don't have them. they are well received as well
Galazeth is my boy!
I like captain Sisay, because I search for legendaries... it allows me to respond to the game state. but it's probably boring by these standards, since there's no shortage of amazing legendaries. (the gw one).
Call Scion the OG yet don't even use his Time Spiral print T_T
As a dragon player myself, I actually think people sleep on Scion. On call ancient dragon effects are no joke; he can even still become his parent for a turn if you really want to cheat something out.
As for the thesis of the video: I guess my only thing is how commander has changed. Commander isn't something for your bulk rares and rotated cards anymore, it's a format to spend money on itself. To keep up with that, commanders have been made to feel more competitive. I know CEDH is it's own thing, but the lines kinda blur.
As for Eminence vs. Partner, I still kind of give it to Partner.
Partner and Eminence are fine. And playing generically good CMDRs is not boring, if you are not playing same people with same decks 3 times a week. I think all this stuff is popular, or why it exists in the first place, because it is not bothersome to build somewhat well.
Caparocti Sunborn? hmmmmmm...
Boom sneak attack its equipment spam time
And I have access to a lot of Evoke creatures and adventures and reduce-cost board wipes for purposes of making sure I either hit an equipment or maybe occasionally an equipment payoff
Mention this not to be a pedant, but because you might wanna know, and it's a classic! "Rancor" is pronounced like "Ranker", not "Rann-core". It means bitterness. Great vid, btw
Really? I think my whole playgroup has it wrong lol
@thetrinketmage it's probably because of the Star Wars monster
I adore the concept of Eminence and Partner, feel like the execution was kinda mid
Omg holy shit I just realized you only have like 8k subs that's crazy I love your content keep going!