Outpost: Infinity Siege: Testing A 3.5 Million Base On Infinite Mode
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- Опубликовано: 11 сен 2024
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#outpostinfinitysiege
@Outpost_Infinity_Siege
this game really does need a buffer cache system to help with the lag, its insane sometimes how a MEGA high end PC lags out like its a Win 95 set up from the 90's
When it is fixed it will be such a win for the game.
@@SiNKiLLeR_ 100%, the game has such potential
I think the rockets not doing any damage is because the boss is actually already dead when it fires them off, which is why you don't see your hellfires fire at them too (if they are set up to fire at them)
So just a visual sequence bug with the boss and it being killed too fast.
I noticed it on my play when I first got the cannons and the boss died in one hit, but it still fired the rockets after the health bar was depleted.
I never thought of that. That makes perfect sense. Thanks for sharing that.
@@SiNKiLLeR_ couldn’t see the boss on this video when it fired the rockets, but this is my best guess as to why at least 😊
I see this....look at my base....and notice how long of a journey this will be. I am struggling to get xinium viles for my CIWS, and my guy here is just using it as gas for his honda Civic 😂
it takes time but its still much faster then it was previously :)
With the Titan spikes, what I've noticed is you don't need to make lines of em that tight it's better generall to do a checkerboard like pattern with them.
Cause when you line em up like so your guns can't easily hit the smaller guys that inevitbly hide behind them and slowly beat the spike to destruction.
Heya good suggestions however I keep them in a line for one purpose only. To help keep out the bombs from the spiders :) . In order to protect the guardian's. Otherwise your method is by far a better pattern
This base is a beast! BTW you can hold shift when placing facilities in the field to place multiple
Bahah shit i don't think a knew that. Was that in since last major patch? I might have forgotten it existed.
what a monster build bro, and the ammo waterfall is just great, lol.
Thanks so much man
Btw to power up your basen on start you could use some trash gold gear to her waaay more materials
Pretty sure you get less from legendary gear then fuel from memory. But i also tend to do that as well. But fuel is better :)
Finally a great video on Endless mode! Thx
Very welcome :)
The rest period between each round is less than 60 seconds, they will even be shortened if we do not destroy all the enemies before the time bar ends. Previously, with the destruction of Red Decoy, we had a maximum rest time of 300 seconds. Although that was too much to collect items around the map to create resources, it also gave us more time to recover. defense system and reloading mechs. I find this time limit unreasonable at all. Many people in the discord have also posted feedback as well as many suggestions but have not yet received a major answer from the development team. Hope they fix them soon
Certainly feels way to quick especially when playing solo and the game laggs during the waves.
@@SiNKiLLeR_ The fact that the game becomes extremely laggy as the waves increase comes from items being dropped, including items dropped from enemies or ammo boxes and shells generated from outposts. The original map is processed by the gpu, however these items are not processed by the gpu they are processed by the cpu. What's worse is that even if they disappear when consumed, the cpu still has to process them. This causes the CPU to become even more overloaded and often has to run at 100% while the GPU operates very gently. I don't know how everyone's PC is, but I encountered this situation not only on my laptop but also on my PC. When the game first came out, I submitted this feedback, but the problem still persists. That's why I can't get past wave 50 because I always get thrown out of the game when I get there
@@activated9798 I heard it's an engine-related problem. The game right now basically doesn't use multithreading effectively and the Unreal Engine used needs an upgrade. When I play endless solo, I shoot the bombs regularly, pick up gear to salvage it and that seems to better my frames.
@@activated9798 I had the same problem at same point around 62 wave because i used 52 hellfires and the game use to crash. I change my base layout . Now i had new one whit 4 double level and a generous roof where i manage to put 14 Electro cruisers and spear of dawn i reduced helfires to 40. I had 60 CIWS vertically to cover base of the wall and 50 twin Inside at every level i spread 65 MG for that blue things that use to spawn in your base. Cruisers its set to fire in anything above small. And outpost core its on the roof. PS weird think on my roof (outpost can be 10 level high) if i put a wall its ok if i put a tile on that wall its say - outside boundary- But if i put a Electomagnetic cruiser that its allot higher than a wall .....its ok More than that if i stack 3 levels of big material crates and i put the cannon on top its fine as well Forgot to say outpost core its on the roof 🤣🤣🤣
base misses some support structures when i spawn it in, the long stairs are also missing support, i cant tell why, do i have to move anything maybe?
You can try removing them and adding them back. Should fix those issue.
btw how does your instant cooldown do all 4 for me it does only 1?
I wish I could remember sorry.
are those guardians new?
The ammo and healing one is a new guardian.
can u help me how can i get your base i realy don't know how to use
Have you imported my base ? I'd try to follow similar steps as show in this video. What are you having trouble with?
@@SiNKiLLeR_ i don't know how to get code
Code is found in my other video covering the base :)
is performance always this terrible????
Until the next patch its going to be like that
Lagfest mode
Haha sure is
that lag is so bad it is hard to watch.
Yep unfortunately that how it is but a new patch is coming soon.
Haha, wow. I just unlocked ATC 8!
Well done man thats way past half way on the ATC's