Note that your advanced mover is not set to use “local space” so it’s just using the grid axes. So Z isn’t “forward relative to the way the car is pointing,” it’s “whatever the Z direction of the scene is.”
Thank you for the easy to follow tutorials, I'm making a UFO game and couldn't think of any simple ways to enter / exit. This saves me hrs of redoing logic. 90% of what I know is from your videos, great video as always.
I've been playing dreams on and off for around a year now, my proudest achievement is sculpting and animating a horse, but I can't dedicate enough time to actually finish a game 🤣 the point I'm getting at though is I cannot get used to the controls! I've tried both types with the controller and even tried using my motion controllers, but I just can't get used to it I've even tried playing it in VR, I wish it wasn't so awkward but at the same time I'm not sure what would make it easier 🤣 thank you for an amazing tutorial, I'm now making a racecar game that I'll never finish 🤣
Wow that was extra long but humorous and knowledgeable at the same time. Even though I'm just replying I hit the like button 3hrs after post. Keep up the excellent work while enjoying yourself self at the same time. Thanks bro👍🏼 stay bless
Thanks so much Jermaine! Gotta love the low key vibes and humour mate 🤓😂 it helps me with the long videos. But dang driving around in the car was just fun 😂 appreciate your comment mate! Stay blessed!
A quick way to control the skidding is to use the separate damping axis settings on the main mover. Have a higher damping on the side-to-side axis to stop sliding to the side so much, etc.
The foreleg did not follow the upper leg because it is not movable. For the leg to follow when the upper is moved, it needs to simulate the fact it’s jointed. However, you can leave it non-movable, and still keyframe it just fine. When something is keyframed it doesn’t use physics, but still uses the IK/FK system to rotate stuff around the jointed points. Definitely confusing at first though!
Normally if you make the strength 99 instead of 100, it doesn’t freak out so much. Also before you had damping lower than strength so the strength would solve it one way, but the damping wouldn’t be enough to stop it overshooting. So upping the damping is also good.
Did you just use a splitter and combiner to turn a value into the same value? 😅 A couple of other ways of flipping the X value… use a calc to multiply by -1 (only 1 gadget). Or set the rotation speed to a negative number. Or flip the stalk of the gizmo so it’s simply rotating the opposite direction. 😜
While surface snapping, it still adhere to the grid. Your grid dots weren’t at the surface of the box, so you couldn’t surface snap at that position. Making the grid a notch smaller would have given you a dot at the box, and so allow the chip to be there 🙃
@@meanlad I checked it out and it won't work. As soon as the object moves you will be stuck in the air or fall off when the object leaves the laser scope range. That's why I asked for a climbing mechanic like in sotc.. probably to challenging tho. No problem ^^
Thanks Juju! Hmmm, in terms of the respawn time it might depend on the system you're using. I know that dreams has built-in logic on controller sensors that respawns puppets when their Health is reduced to zero. It depends how your enemies are spawning in the first place. If you emit them you can create a trigger zone that checks if the enemy is still there. If not then it will start a timer, let's say for 5 seconds and then emit a new enemy. 🤓
Hey can you make gravity in which the longer you fall the faster you fall and when you hit the ground it breaks a part like in real time so when you come back to it, it will be a crater of some sort. I know the crater is far fetched but I know you can pull off the gravity and maybe add some type of atmospheric firey effect or a sonic boom wind type. Thanks ahead homes
Yo mate, it should just be a case of attaching a sculpt to your camera gadget group. You will probs have to make a custom camera rig. I haven't done this myself but could add it to a future poll 😁
Hey friends, you can access the remixable car and animal mount here: indreams.me/element/oBpEpBShQKM
Note that your advanced mover is not set to use “local space” so it’s just using the grid axes. So Z isn’t “forward relative to the way the car is pointing,” it’s “whatever the Z direction of the scene is.”
Oh flip! Of course! That makes so much sense
Thank you for the easy to follow tutorials, I'm making a UFO game and couldn't think of any simple ways to enter / exit. This saves me hrs of redoing logic. 90% of what I know is from your videos, great video as always.
Aw mate! I'm so happy that I could help you with your UFO 🤓 that's so cool! I appreciate you supporting my videos so much mate 😁🤗
I've been playing dreams on and off for around a year now, my proudest achievement is sculpting and animating a horse, but I can't dedicate enough time to actually finish a game 🤣 the point I'm getting at though is I cannot get used to the controls! I've tried both types with the controller and even tried using my motion controllers, but I just can't get used to it I've even tried playing it in VR, I wish it wasn't so awkward but at the same time I'm not sure what would make it easier 🤣 thank you for an amazing tutorial, I'm now making a racecar game that I'll never finish 🤣
Wow that was extra long but humorous and knowledgeable at the same time. Even though I'm just replying I hit the like button 3hrs after post. Keep up the excellent work while enjoying yourself self at the same time. Thanks bro👍🏼 stay bless
Thanks so much Jermaine! Gotta love the low key vibes and humour mate 🤓😂 it helps me with the long videos. But dang driving around in the car was just fun 😂 appreciate your comment mate! Stay blessed!
A quick way to control the skidding is to use the separate damping axis settings on the main mover. Have a higher damping on the side-to-side axis to stop sliding to the side so much, etc.
Something cool you could do for the pig-lizard animation is, use a local movement sensor, use that to drive the playback speed and timeline power.
The foreleg did not follow the upper leg because it is not movable. For the leg to follow when the upper is moved, it needs to simulate the fact it’s jointed.
However, you can leave it non-movable, and still keyframe it just fine. When something is keyframed it doesn’t use physics, but still uses the IK/FK system to rotate stuff around the jointed points.
Definitely confusing at first though!
Normally if you make the strength 99 instead of 100, it doesn’t freak out so much. Also before you had damping lower than strength so the strength would solve it one way, but the damping wouldn’t be enough to stop it overshooting. So upping the damping is also good.
Great job man, that is some mount and car ride you made, so I hope you could teach us how to make an epic action cutscene in games or animations
You’d use the animation tools as normal. There are tutorials in-game for those, to get you started.
Thanks so much for your support Rachel ❤️😁 that sounds like fun! Maybe I could add it to a future poll 🤓
Did you just use a splitter and combiner to turn a value into the same value? 😅
A couple of other ways of flipping the X value… use a calc to multiply by -1 (only 1 gadget).
Or set the rotation speed to a negative number.
Or flip the stalk of the gizmo so it’s simply rotating the opposite direction. 😜
If you adjust the tag position instead of the teleporter position, it won’t freak out like that; it’ll be a lot easier to adjust 😜
While surface snapping, it still adhere to the grid. Your grid dots weren’t at the surface of the box, so you couldn’t surface snap at that position. Making the grid a notch smaller would have given you a dot at the box, and so allow the chip to be there 🙃
Ahhhh! Thanks TAP, I was wondering why it was floating so high 😂
Mais um otimo tutorial como sempre bom trabalho meanlad
Valeu mano! 😎🙏🏻
Cool how the puppet steps out to the side… I guess because of colliding with the skate in the bottom? 🤔
It turned out really smoothly hey 😂
Meanlad great help as always hope your keeping well. Woop woop.
Doing great thanks mate! Hope you are good too, woop woop!
@@meanlad dude dropped 1st RUclips vid on dreams with your name on it as well as few others that I watched to get me started.
Even got a little rigging tutorial! Thanks so much meanlad
Free of charge 😎 pleasure mate!
Nice man love this.
Thanks mate! ❤️😁
Can you make a tutorial on climbing on moving objects? (like in "shadow of the colossus" on the playstation)
Yo mate, you should check out my climbing tutorial. It attaches to objects with labels whether they are moving or not, it should work nicely 🤓
@@meanlad I checked it out and it won't work. As soon as the object moves you will be stuck in the air or fall off when the object leaves the laser scope range. That's why I asked for a climbing mechanic like in sotc.. probably to challenging tho. No problem ^^
Hey menlad your vids are amazing and easy to follow how can I edit the respawn Time of enemies
Thanks Juju! Hmmm, in terms of the respawn time it might depend on the system you're using. I know that dreams has built-in logic on controller sensors that respawns puppets when their Health is reduced to zero.
It depends how your enemies are spawning in the first place. If you emit them you can create a trigger zone that checks if the enemy is still there. If not then it will start a timer, let's say for 5 seconds and then emit a new enemy. 🤓
Hey can you make gravity in which the longer you fall the faster you fall and when you hit the ground it breaks a part like in real time so when you come back to it, it will be a crater of some sort. I know the crater is far fetched but I know you can pull off the gravity and maybe add some type of atmospheric firey effect or a sonic boom wind type. Thanks ahead homes
Do you know to get like 3d hud or something like how fighting games have character icons?
Yo mate, it should just be a case of attaching a sculpt to your camera gadget group. You will probs have to make a custom camera rig. I haven't done this myself but could add it to a future poll 😁
Brake lights with the handbrake! Lol
Skrr skrr 😂
Thanks again
Aaaaamazing
Thanks mate 😂🙏🏻😁
Why when my car drives off my person stays seated in thin air 🤣
Lol that sounds like an issue with the teleporter 😂 make sure it's surface snapped onto the car 🤓
Scrrrrbeeeeeee
p͓̽r͓̽o͓̽m͓̽o͓̽s͓̽m͓̽