Double your MMR with these simple tips | Mechabellum beginner guide

Поделиться
HTML-код
  • Опубликовано: 21 дек 2024

Комментарии • 168

  • @SurreyEZ
    @SurreyEZ  11 месяцев назад +25

    Overexplaining a Mechabellum game: ruclips.net/video/9005aDsQgCU/видео.html
    UPDATE September 2024:
    I see people asking if the rules are still relevant and the answer is YES. Every single one of them is correct and you should OBEY THEM.
    Some changes:
    Rule #4 (counter one unit type with one unit type): Obey this rule, but sometimes you have two unit types to counter one unit type because of the free unit drop. It's ok to take a duplicate role, but never tech multiple units that do the same role. And sometimes in this scenario start selling out of the worse one.
    Rule #5 (never tech units before round 4): This is a little bit more flexible now. A hard rule here is to never tech units before you see the first unit drop. But in 90% of cases it's not a good idea to tech units before round 4 still.
    Spells are also a lot better since games are faster now. Picking the best spells like underground threat on round 2 or 3 is ok.
    Additional advice:
    Skip most of the economy cards, they are not good
    Pick every spell round 6+

  • @o1o334
    @o1o334 11 месяцев назад +81

    lyrics:
    ALWAYS use all of your available free deployments
    ONLY counter ONE unit type with ONE unit type
    DON'T pick starting specialists without chaff
    DON'T pick cards that you are not going to use this turn
    On Round 1:
    ALWAYS buy two chaff (or 1 chaff + 1 arclight, but only if you didn't start with arclights)
    Before Round 4:
    DON'T tech any unit
    DON'T upgrade chaff
    DON'T buy a single sentry missile, shield, or any kind of temporary device or upgrade
    DON'T pick any usable spell
    DON'T upgrade ATK or DEF from the tower
    Before Round 7:
    DON'T loan
    After Round 7:
    ALWAYS loan

    • @HammerFell-
      @HammerFell- 4 месяца назад +3

      Lyrics????

    • @thegrunch6448
      @thegrunch6448 4 месяца назад +7

      ​@@HammerFell- So you can sing along

  • @TomLeys
    @TomLeys 9 месяцев назад +28

    1. 1:40 Don't pick starting specialists without chaff
    2. 1:50 On round 1, always buy 2 chaff (substitute 1 arclite if none)
    3. 1:56 Every round, use all your available free deployments
    4. 2:07 Counter one unit type with one unit type
    5. 2:49 Don't tech any unit before round 4
    6. 3:16 Don't upgrade chaff
    7. 3:39 Don't buy sentry missile, shield or anything temporary before round 4
    8. 3:51 Don't pick any usable spell before round 4
    9. 4:00 Don't upgrade ATK or DEF from tower before round 4
    10. 4:07 Don't pick cards that you are not going to use this turn
    11. 4:15 Loan every round after 7, never before
    Bonus:
    12. 4:40 Always leave 3 spaces between units
    Build the right chaff, build 3x more than you think ruclips.net/video/nFhlX6JG77A/видео.html
    And one from me
    Sell your weakest unit (perhaps something just countered) each turn.
    Thanks for your tips Surrey

  • @Jerplayer55
    @Jerplayer55 Год назад +27

    great rules of thumbs! i actually really liked the : Dont take a card you wont use this turn. its good to stop ''what-if'' scenarios from crowding your game plans. and 50 credit is 50 credit.

  • @casualgeniusnmbr1
    @casualgeniusnmbr1 5 месяцев назад +38

    As a McDonald's franchise owner, these tips were super helpful! Thanks Rat!

    • @SurreyEZ
      @SurreyEZ  5 месяцев назад +6

      glad to help your chain ! :D

  • @Justin-ny8df
    @Justin-ny8df 2 месяца назад +2

    Watched this video, spectated a 2k MMR game and your "the game is won in the final rounds" comment was so on point. I came in at round 6, one guy was winning with 4k+ HP while the other guy has 200hp. The guy is 200hp came out of nowhere and smoked the one who was winning all game.

  • @GFlow111
    @GFlow111 Год назад +17

    Excellent guide. Really understanding these principles and working them into your play will improve your results 100%. Follow them to a T until you reach 1500+, "Learn the rules like a pro, so you can break them like an artist.". Shifting from trying to win early rounds into setting up for success in later rounds alone is a big upgrade. Another angle to think about is refining/upgrading mindset; if something works against you, practice calming down and reflecting/analyzing to the root of WHY and what you can do differently next time - rather than succumbing to emotions, impulsively insulting your opponent & their tactics, then jumping into the next game tilted and having learned nothing. Bad mindset stifles progress in game and every other domain of life so taking the opportunity to work on it here pays off incredibly well.

    • @PrimeNPC
      @PrimeNPC 11 месяцев назад +4

      This is one rare game where I don't mind matching with high level /experienced players because it's not so much skill based, it's all tactics and mindset. I play it like it's a grand mech chess game and while there's obvious hard counters for units, the tech upgrades give so much variety and options for how you play. One game you're using Fangs as sheer fodder so that your rockets can fire on them, the next game the Fangs are fully upgraded with fire ammo actively doing work on the enemy front line. I truly hope the best for this game. For any new players - patience is a virtue and OP is right about maintaining cool. I've had complete wipe outs for the first 5 rounds and then suddenly did the perfect upgrades and completly turned the tide, forcing them to spawn other units in, that I'm already set up to counter. My favourite "tide turner" is to simply put 2 crawlers on the far flanks in round 4 or 5. Worst case they distract units and force the opponent to spend resources on the flanks, best case they get through and take a tower, giving you the debuff needed to win the round and even the score!

    • @TheAzorg
      @TheAzorg 6 месяцев назад

      I said something similar on league of legends comment section and I was battered with so much hate it's unbelievable xD
      Guess people never change :v
      I recently started playing mechabellum and it's alright but I don't intend to become a pro. Just a nice time killer ;)

    • @thegrunch6448
      @thegrunch6448 4 месяца назад +1

      ​@@TheAzorg That's to be expected from the Ligma Legends community

  • @tomasszpigel8402
    @tomasszpigel8402 11 месяцев назад +5

    Fantastic tips. My MMR doubled in two days. Your Channel is as excelent as your gameplay. Best regards and thanx!

    • @SurreyEZ
      @SurreyEZ  11 месяцев назад +1

      nice work!

  • @pigeonstrangler
    @pigeonstrangler Год назад +9

    These are great, RAT. I’ve been posting Mechabellum content for over a month. I’ve participated in tournaments, had coaching from high level players, etc. Yet my MMR has now crashed below 600. I need to get back to basics with the game.

  • @starkiel
    @starkiel 9 месяцев назад +3

    I'm just here to say thank you, brother. The tips work wonders in low elo and I'm well on my way to the 1000+ MMRs.

    • @SurreyEZ
      @SurreyEZ  9 месяцев назад +2

      nice! good job! The game has changed a bit because of the free units but most of the stuff from my guides still apply. There's new stuff to teach but im waiting for the game to stabilize a bit

  • @Fluffiruffi1986
    @Fluffiruffi1986 10 месяцев назад +4

    this actually helped a lot, i knew some rules and some were just naturally clear. But some were totally new ! THANKS

    • @SurreyEZ
      @SurreyEZ  10 месяцев назад +1

      glad it helped !

  • @akungfustudent79
    @akungfustudent79 4 месяца назад +1

    commenting to say thanks for the guide. I am far more competitive, making games more fun (and winning more) after only a couple hours of practicing these rules. I now watch this video before each play session to remind myself of mistakes NOT to make. two thumbs up!

  • @PomaleykoBros
    @PomaleykoBros Год назад +3

    Man, my MMR was around 900 when I saw your video, was winning like 60% of games. I tried the tips in the video, won 10 games IN A ROW, and now my MMR is 1350. Thank You!

  • @krs5267
    @krs5267 Год назад +12

    Great guide. Would also be nice to maybe release a guide on basics of positioning (late arriving chaff etc.) and importance of chaff in general.

    • @SurreyEZ
      @SurreyEZ  Год назад +4

      thanks for suggestion!

  • @PrimeNPC
    @PrimeNPC 11 месяцев назад +6

    I love roleplaying with the organised mech army, 80% fangs 20% fodder. They think you're a noob until you fully upgrade the fangs and start cutting through them with immense firepower (and shield gens to protect the Fangs!)

  • @Wrathien
    @Wrathien Год назад +11

    Followed the rules and I've gone from 70 mmr to 400 mmr today 😎

    • @SurreyEZ
      @SurreyEZ  Год назад +5

      good job! :D

    • @Wrathien
      @Wrathien Год назад +3

      @@SurreyEZThanks! Been looking for advice on how to improve for a while. My biggest takeaway was choosing 1 unit to counter another. I'm enjoying the game much more now, even when I lose.

  • @YellowMoo
    @YellowMoo 2 месяца назад +1

    Holly rat!
    Just do nothing but rules and units and... won 5 games a row ea si ly.
    Bloody miracle.
    Thx dude and gl.
    Gr8 channel btw, love yr avatarat a tot )

  • @sneakymickey2410
    @sneakymickey2410 4 месяца назад +1

    Thank you for this easy guide. I will try to apply them in my games and will update when my MMR rises.

  • @jickhertz4124
    @jickhertz4124 5 месяцев назад +2

    Just tried it, got 6w 1L, +100MMR from 1052. Thanks Surrey, website is very helpful too! Won three with mass factory win and just out tempo-ing in general!

  • @Usakumo
    @Usakumo Год назад +3

    Thanks for this short yet very detailed guide !

  • @jhs3506
    @jhs3506 Месяц назад +1

    This video is after 10 months, but it still helps. Ty.

    • @SurreyEZ
      @SurreyEZ  Месяц назад

      no problem! Yes still relevant. Spells are a lot better now than they were 10 months ago.

  • @commanderpower79
    @commanderpower79 11 месяцев назад +4

    Fantastic tips! I will attempt to do better.

  • @maciej917pl
    @maciej917pl Год назад +6

    . (Tactical dot to increase engagement for RUclips search engine)

  • @robertoberg5033
    @robertoberg5033 11 месяцев назад +2

    Bruh i followed your tips and went on a dank win streak to 400mmr. Paholaisen voima perkele!

    • @SurreyEZ
      @SurreyEZ  11 месяцев назад

      Nice! Well done! :D

  • @gvaca433
    @gvaca433 2 месяца назад +1

    This is nice, thanks ratsy!

  • @magnusmacpherson1793
    @magnusmacpherson1793 Год назад +5

    Ha, I was one of them. I was going through some testing...when a 2.2k rat came and ruined my day
    I was forcing Crawler Boats :(

  • @shakacien
    @shakacien Год назад +3

    Mamma always aid: "Don't break two laws at once"
    Think that goes for these rules too.

    • @SurreyEZ
      @SurreyEZ  Год назад +1

      thats a good saying :D

  • @4FunCycle
    @4FunCycle 6 месяцев назад +3

    So there I was at 850mmr slowly building a board up. She had been using missiles and spells throughout the game while I had been building up a board with chaff, enough clear for the little she laid down, and a generally balanced board ready to quickly clear her sledges. Naturally I had lost 4 straight turns , having been whittled down. A swingy lvl 3 wraith drop and it turns out mustangs I had down didn't do much. I responded with marksmen and learned that 3 lvl 1 marksmen don't do much to 2 wraiths as I'm down to 160 hp having cleared everything, but the wraiths. Learning a marksmen counter will never work, I turn 7 loan with ranged melters and wipe the floor with my better board over the next several turns.
    Great beginner tips!

  • @handlesrstupid123
    @handlesrstupid123 Месяц назад

    nulling my first comment had a bad streak against smurfs, these rules are awesome

  • @MrHamerb
    @MrHamerb 6 месяцев назад +1

    I'd make mechamonarch on a seperate screen a rule, I often just pick units from there. On a 15 win stream after getting the game yesterday using most of these rules.

    • @SurreyEZ
      @SurreyEZ  6 месяцев назад

      nice! glad it was useful. Keep on climbing !

  • @BeefSandwiches
    @BeefSandwiches Год назад +5

    I can work with every other rule, but telling me not to gamble on cards?? noooooo I can't give that up

    • @BlissBatch
      @BlissBatch Год назад

      I have an MMR of 400, and this is one of my favorite games ever... but if I stopped playing the way I wanted to in pursuit of a higher MMR, I wouldn't enjoy it nearly as much.

  • @shadowsift
    @shadowsift Год назад +2

    more rules please!

  • @johnbaker7322
    @johnbaker7322 Год назад +3

    Don't upgrade chaff is tricky for me. Sometimes I don't know whether my fangs are going to be chaff or actually important.

    • @SurreyEZ
      @SurreyEZ  Год назад +4

      don't upgrade them or tech them unless you are going mass fangs early. If a situation arises in the midgame that fangs actually seem like they do something and the enemy has no counter for them, tech and upgrade them and build more of them all during the same turn

    • @JohnDoe-ro4nf
      @JohnDoe-ro4nf Год назад +1

      @@SurreyEZ Moro! What is your opinion on massed crawlers with the speed and damage techs?

    • @SurreyEZ
      @SurreyEZ  Год назад +2

      @@JohnDoe-ro4nf Not consistent. But it can work very well if enemy's board is weak to it (marksmen, storms, etc.) or you get very good cards (sub crawler, speed spec)

  • @Retheraq
    @Retheraq Год назад +6

    Amazing! Thank you!!!

  • @UnknownRex
    @UnknownRex 3 месяца назад

    Played some 2v2 with a buddy last night, he was very new, and he had some strange compositions and such,g ave him many of these tips :)

  • @DaffaBun
    @DaffaBun 7 месяцев назад +2

    Thanks for the help!

  • @garrettlauderbaugh312
    @garrettlauderbaugh312 11 месяцев назад +1

    I’ve been fallowing the rules 90% of the time and I’m still losing! I don’t know what I’m doing wrong. All my opponents rush one side and get a level2 overlord turn 3 because they are giant/air spec. Also I can’t deal with archlight spam

    • @SurreyEZ
      @SurreyEZ  11 месяцев назад

      you need to work on your counters! Arclights are easily dealt with fortresses. Against early boats, it's ok to lose a couple of rounds. If you win the chaff war, even one phoenix will clean up his air

  • @Readysetheal
    @Readysetheal Год назад +1

    Thank you so much! Love your videos! Is there any chance you could do an in-depth review of one of the games: why buy this unit, this tech, place it here at this moment? I want to understand the logic behind some of the choices and it's not always clear how, say, mobile beacon works, or which unit counter work for a current situation and which aren't. For example, I saw many people struggle with combination of enemy units, that aren't difficult to counter by themselves, but together are very tought to deal with - say, phoenixes, balls and crawlers

    • @SurreyEZ
      @SurreyEZ  Год назад +3

      I could do like an overexplained game sure! I have a couple replay analyses on my channel where I talk a little bit more than usual but probably don't contain the kind of information you are looking for. But here's some examples: ruclips.net/video/wqSpCJXkElI/видео.html and ruclips.net/video/AROrKEFWbd0/видео.html

  • @RobbedTheBank
    @RobbedTheBank 11 месяцев назад +1

    Hey Rat, I was wondering if youd still recommend always choosing a starter with chaff as a hard and fast rule. It seems now Im getting starts where only 1 card of 4 has chaff, and that can sometimes be a less than optimal choice. This video has helped me a lot though thanks

    • @SurreyEZ
      @SurreyEZ  11 месяцев назад +1

      I mean sure, you need to prioritize the chaff options A LOT. But sometimes you get garbage specialist etc. so you need to pick something else.

  • @braydenb1581
    @braydenb1581 5 месяцев назад +1

    Rulr 6... like dont level up chaff or dont give upgrades ever?

  • @Nonafelactual
    @Nonafelactual Год назад +1

    Somehow youtube has a context warning about some insilico make believe stuff attached to the video.

  • @crazykev5
    @crazykev5 11 месяцев назад +1

    I'm 900 mmr. Ive been playing donut rush and I've been crushing it this week.

    • @SurreyEZ
      @SurreyEZ  11 месяцев назад

      Nice! It's a good strat especially with aerial specialist

  • @hog3485
    @hog3485 Месяц назад

    I am pretty new to the game. Can you explain what it means to loan (rule 11). Thanks

    • @SurreyEZ
      @SurreyEZ  Месяц назад

      rapid resupply from one of the towers

  • @Cremling1
    @Cremling1 Год назад +4

    Thank you

  • @iplaylol25
    @iplaylol25 Год назад +2

    Thank you great video

  • @frankno
    @frankno Месяц назад

    Wow thank you. I can play the game now.

  • @sebastianthorn4330
    @sebastianthorn4330 Год назад +1

    Hey great content.
    I was wondering about rule 11 dont loan before 7 and always loan on round 7 and after. Dont you loose 100 credits for each loan? So why would i do that every round after seven?

    • @SurreyEZ
      @SurreyEZ  Год назад +1

      you get 200 credits instantly when you press the button, the game is almost always ending in 2 rounds

  • @G3arsguy529
    @G3arsguy529 Год назад +3

    Clarification on Rule #7. What do you mean by upgrade? Like dont upgrade any units? Or are you talking about temporary upgrades like the mass photon coating?

    • @SurreyEZ
      @SurreyEZ  Год назад +1

      for example the 1 round speed and range from tower, don't know what else to call them :) I'm suspecting more of them will be added to the game so tried to invent a general name for them

    • @G3arsguy529
      @G3arsguy529 Год назад

      @@SurreyEZ oooh, yeah that makes a lot more sense 👍

  • @BillyMcMorran
    @BillyMcMorran Год назад +1

    What about spending an additional 50 to allow for another unit deployment? This is something I do frequently. 50 seems cheap, and getting to put an additional down seems good value.

    • @SurreyEZ
      @SurreyEZ  Год назад +1

      It's a tricky ability since it's so board dependent. I find it often to be a mistake to use it early on unless you get a subsidized or mass produced card. It's good to save a little bit of money when you are approaching mid game so you can do a powerful turn that counters everything the opponents has been developing. Later you should use it every round probably

  • @beware3586
    @beware3586 Год назад +1

    I struggle the most with the early game. I hate going chaff into arclights and it always feels
    Like I have to dedicate 2-3 rounds to deal with starting stormcallers

    • @SurreyEZ
      @SurreyEZ  Год назад +3

      go fangs into arcs and sledges, crawlers into mustangs and storms. In this situation, when you get shield mid game the game changes in your favor by a lot if he has been building arcs or sledges and you have a counter for them behind your fangs. If enemy is often starting with 3 arcs they usually deploy them symmetrically, 1 in front of both towers and 1 in the middle. You can try for example rushing one side with all your stuff so it's only 1 arc vs all your 3-4 crawlers and then you kill the rest while his tower is dead

    • @beware3586
      @beware3586 Год назад

      @@SurreyEZ Thank you for the advice ill try it out.
      Love the content btw

    • @beware3586
      @beware3586 Год назад +3

      @@SurreyEZ Ok ya.. I climbed 800 mmr in one night. 10/10 would take advice again.

    • @SurreyEZ
      @SurreyEZ  Год назад

      @@beware3586 thanks! really? :D nice job!

    • @beware3586
      @beware3586 Год назад +1

      @@SurreyEZ 630ish up to 1338. so not exactly 800 but close enough. Seriously thank you!

  • @lockecss
    @lockecss 4 месяца назад +1

    i love the website, thank you

  • @havalor
    @havalor 2 месяца назад

    Do the tips " don't upgrades your chaff " is still good ? i love upgrades my chaff but i'm just starting the game

    • @SurreyEZ
      @SurreyEZ  2 месяца назад +1

      mainly yes, usually like backline leveled crawlers area good idea

  • @constantink3721
    @constantink3721 Год назад

    I think around 1500-1600 mmr the skill is very varied - I have definitely faced some good players, possibly not main accounts. When I started playing mechabellum and around the time mmr was introduced, I was about 1850 player, playing more often then I do now. I took a break and came back - I quickly rose to 1700 but then lost some games to lower rated players trying not to playing boring (as a rule I try not to play any set type of units as that makes the game boring, part of the fun is suboptimal play). So i went from 1700 to 1500 - yes that means I am not very good at the game but I tend to win vs 1700+ players and lose more often to lower rated players who play certain meta strats especially if I am not familiar with that strat - it takes a lot of time to understand every unit interaction especially with some new units I have never played against. I dont have time to play more than a game or 2 a day and even then not every day. I guess what I am getting to is even playing at a fairly decent level (winning games against tournament winners many times) you can run into many issues because its hard to pivot out of many untraditional units and especially at lower MMR your opponents all play very different than you would expect - i have an easier time vs higher rated players.
    That being said I dont play standard and I rarely play a unit just because its considered good so this is not an optimal winining strategy.

  • @aurabearer9731
    @aurabearer9731 3 месяца назад

    Any change to these rules with the new patch? 😮

    • @SurreyEZ
      @SurreyEZ  3 месяца назад +1

      spells are better since games are now faster. So it's ok to pick like underground threat round 2

  • @aziouss2863
    @aziouss2863 4 месяца назад

    Hmm about the macdonlds study it makes sense.
    I did computer science and in some optimisation problems you find out that you can hit a local maximum.
    Meaning that your system is very good at doing X thing. Selling burgers here.
    Since it is a local maximum deviation form it( the MacDonald system in this case) will only go down...
    BUT this does not mean that there are no higher maximums.
    For you to reach them you have to accept that you will do many many things that will lower your output UNTIL you start getting closer to another local maximum.
    TLDR following an established system is good. But though luck or sheer effort you might find a whole new system that is actually BETTER.
    Selling burgers to humans or playing mechabellum might both be NP difficult computational problem XD

  • @ZeRedSpy
    @ZeRedSpy Год назад +4

    The video has been flagged with information about MMR vaccines. So good job RUclips!
    Otherwise, RUclips fuckery aside, great rules Surrey!

    • @SurreyEZ
      @SurreyEZ  Год назад +1

      thanks! Yea, hopefully they are just overly cautions and don't limit my videos :D Didn't really cross my mind to avoid these terms in the video titles and description

    • @ZeRedSpy
      @ZeRedSpy Год назад

      Yeah, I wouldn't have thought about it either!

  • @SleepySteve79
    @SleepySteve79 Месяц назад

    Rule 1: Don't pick starting specialists without chaff
    Rule 2: On round 1, always buy 2 chaff (or 1 chaff + 1 Arclight, but only if you didn't start with arclights)
    Rule 3: Every round, use all your available free deployments
    Rule 4: Counter one unit type with one unit type
    Rule 5: Don't tech any unit before round 4 (same with giants)
    Rule 6: Don't upgrade chaff
    The goal of the game is to win the last rounds, not the early rounds.
    Rule 7: Don't buy a single sentry missile, shield of any kind of temporary device or upgrade before round 4
    Rule 8: Don't pick any usable spell before round 4
    Rule 9: Don't upgrade ATK or DEF from tower before round 4
    Rule10: Don't pick cards that you are not going to use THIS turn
    Rule11: Don't loan before round 7 and always loan on round 7 and after
    Rule12: Always leave 3 spaces between units you deploy

  • @shrandis
    @shrandis 2 месяца назад

    hi, is the temporary tower upgrade to recruit rank 2 units instead of rank 1 a bait? sometimes especially in mid game i feel like even if i hard-counter what an enemy does with a rank 1 unit, they get evaporated by random stuff before they can be relevant

    • @SurreyEZ
      @SurreyEZ  2 месяца назад +2

      Usually. There is very little use cases for it before like round 5. Sometimes for example you need lev2 marksmen to counter enemy wraith push or something, but very rarely. In mid game they are good to recruit 3x lev 2 medium units like sledges or balls. Sometime good late game to recruit lev2 factory or forts.

    • @shrandis
      @shrandis 2 месяца назад

      @@SurreyEZ thanks for answering. i'm doing much better thanks to the rules in this video. however, today i got completely rekt by someone who aggressively used consumables and spells starting from round 1, he always missiled, shielded, used a spell every single round and the game ended before i could put a board together. how do i deal with this?

    • @SurreyEZ
      @SurreyEZ  2 месяца назад +1

      @@shrandis you can match his spending by spending a little bit less than him. Or going more heavily into units that are very good early game and worse lategame (like arclight, sabertooth, rhino)

  • @pigeonstrangler
    @pigeonstrangler Год назад +2

    That voice at the end has be laughing. Is that an AI voice, RAT? It sounds like a real person. “Follow the f*ucking rules” 😂

    • @SurreyEZ
      @SurreyEZ  Год назад

      :D yes it's AI. Lots of improvements in the AI sound department

    • @BillyMcMorran
      @BillyMcMorran Год назад

      @@SurreyEZDo you mind if I ask what AI voice you are using? It sounds terrific. Is it a specific program or software?

    • @SurreyEZ
      @SurreyEZ  Год назад

      @@BillyMcMorran elevenlabs

  • @snackymcgoo1539
    @snackymcgoo1539 4 месяца назад

    @2:20, how can a board of many crawlers defeat some mustangs, and some Vulcans, and some Rhinos? I mean clearly you supported your crawlers, but a Vulcan would seemingly wipe out 20x crawler numbers. You must have also been dropping damage over the top of your crawlers to such a degree that some crawlers persisted despite a large portion of them being wiped out.

    • @SurreyEZ
      @SurreyEZ  4 месяца назад

      they kill mustangs 1v1, kill the vulcan if you target lock it to a big unit and die to whirlwind

  • @commanderpower79
    @commanderpower79 11 месяцев назад +2

    So there is some MMR vaccine warning under your video and it just works. lol

    • @SurreyEZ
      @SurreyEZ  11 месяцев назад +1

      :D yea this is the cure for mmr loss

  • @garrettlauderbaugh312
    @garrettlauderbaugh312 Год назад +1

    Are there any units you should avoid building? Like are there units that are too weak to build or there are better units that do similar jobs?

    • @SurreyEZ
      @SurreyEZ  Год назад +1

      I would completely avoid marksmen and wasps. And use arc lights only early game. You should probably build 1-2 storms in almost every game. Sledges and balls are good when the right situation arises, but they are not good in most boards because they have big counters.

  • @multiverserift
    @multiverserift Месяц назад

    Thanks for the hints.
    Was the AI stuffreally necessary? Your natural voice is totally fine

  • @DOCmookTV
    @DOCmookTV 2 месяца назад

    These may have worked pre-release but most of these rules no longer apply

    • @SurreyEZ
      @SurreyEZ  2 месяца назад

      they certainly work and you should follow them. Small changes in the pinned comment

  • @departmentomanufactorum3248
    @departmentomanufactorum3248 8 месяцев назад

    Ключевое правило - не всегда стоит следовать правилам)
    И еще одно главное правило. Увидел что то хорошее у врага, запомни и используй в будущем. Я например так Рино с бомбой и фотонкой подсмотрел. Не знал что она блокирует электромагнитку. Но вот с хакерами проблемы) Которые впрочем решает артиллерия и т.д.)

  • @Jacked6
    @Jacked6 4 месяца назад

    wait, rule 2, if your starting build is fangs do you still buy chaff?

    • @SurreyEZ
      @SurreyEZ  4 месяца назад +1

      usually 2 crawlers is the best, sets you up for the best unit drop turn

  • @JohnDS11
    @JohnDS11 2 месяца назад

    Noob Question: What is meant with "loan"? How do i loan ingame?

    • @SurreyEZ
      @SurreyEZ  2 месяца назад +2

      from one of the two towers, rapid resupply

    • @JohnDS11
      @JohnDS11 2 месяца назад

      @@SurreyEZ Ah in my language it sounds a little bit confusing. Thank you!

  • @hogeye48
    @hogeye48 Год назад +1

    I watched the video, and then I clicked on one of your videos where you unlocked tech on round 2 (range on fangs) lol. But also, do you really always buy chaff on round 1? What about in a situation where you start phoenix crawlers and need some anti-chaff clear? Is it ok to pick up arclights or should I pick up fangs? For context, my mmr is 1300.

    • @SurreyEZ
      @SurreyEZ  Год назад +5

      The rules apply to most situations! when doing fang push you need to go range on round 2. For techs, I sometimes go early replicate or early mustang range or phoenix/wasp jump drive but that's about it.
      In your specific situation it depends if the enemy starts with fangs or crawlers or arcs. If they start with 3 arc, i go 2 fang turn 1, if they start with fang i go 2 crawlers turn 1 and round 2 i build 2 mustang or 2 storm caller. If they start with crawler I deploy aggressively on one side and go 1 arclight with army and 1 fang to defend the lone tower.
      Going chaff turn 1 enables you to counter the enemy better in the future. It's not the best unit to win round 1 or even 2. It's about building a board that is better in the future while trying to take minimum damage.

  • @ZAPFURY
    @ZAPFURY Год назад +2

    Why should I always loan after round 7?

    • @ZAPFURY
      @ZAPFURY Год назад

      Also why neverbupgrade chaff? Wouldn't that make it chaffing longer?

    • @SurreyEZ
      @SurreyEZ  Год назад +4

      The game is about to end. Time to get the free money. Upgrading chaff is not worth it for how much longer they survive. Better to use the economy somewhere else. It also gives a lot more experience to the enemy so his valuable units will level faster thus creating economy for the enemy as well

    • @ZAPFURY
      @ZAPFURY Год назад

      @@SurreyEZ thanks a lot

  • @Diogenes469
    @Diogenes469 3 месяца назад

    What's the logic behind the rule 11? I've seen you do the loans in your games, but I've never understood why - seems like you're just consistently down 100 supply after turn 7.

    • @SurreyEZ
      @SurreyEZ  3 месяца назад +2

      the game will end very fast, time to cash in the loans. If the game will end in 2 turns you are making profit

    • @Diogenes469
      @Diogenes469 3 месяца назад +1

      @@SurreyEZ Ah I see the math now. Thanks!

  • @ForestRangerFletcher
    @ForestRangerFletcher Год назад +1

    These rules don't apply to me, can you do some rules for people who are different too?

    • @SurreyEZ
      @SurreyEZ  Год назад +2

      :D you can just reverse them!

  • @kal2352
    @kal2352 Год назад +1

    For rule 6, do you mean don’t upgrade chaff early game or ever. Cos some fang or crawler upgrade is essential mid to late game.

    • @SurreyEZ
      @SurreyEZ  Год назад +1

      Never upgrade. And by upgrade i mean level up, you can buy a tech them for late game

  • @d4heinz
    @d4heinz Год назад +1

    I was expecting some heavy memery here.
    In that regard, I was let down. Or I am just too low elo to understand :D

  • @SubQ-w5z
    @SubQ-w5z 7 месяцев назад +2

    Excellent advice, a little lacking in the Empathy department, but Rat is a hardened veteran in a game who's main objective centers around domination. This should be labeled "Mechabellum basic training", do this first before you have thoughts of your own.

    • @SurreyEZ
      @SurreyEZ  7 месяцев назад +1

      no empathy - only victory

  • @Horrificpole
    @Horrificpole 4 месяца назад

    Dictae Boelcke of Mechabellum

  • @automobilslalom
    @automobilslalom 9 месяцев назад +1

    What a great voice (rules), where is this from?

    • @SurreyEZ
      @SurreyEZ  9 месяцев назад

      its in the description!

    • @automobilslalom
      @automobilslalom 9 месяцев назад

      @@SurreyEZ jesus I cant read... thanks... I try to keep up with your ideas, but it's hard, you ever thought about to give some lessons. I lost so much MMR due to testing and it sucks to not see the own mistakes.

  • @eclbertderboss936
    @eclbertderboss936 Год назад +3

    yes please give me that juicy 2.7k mmr 🐀

  • @TheKikoozapi
    @TheKikoozapi Год назад +2

    Well, just tried it, first game, got destroyed at round 4 ^^'

    • @TheKikoozapi
      @TheKikoozapi Год назад

      started with mustangs crawlers, I got 2 fangs round one. He had arclights. I died very fast. Got arclights round 2 he had phenix I died very fast. Got hammers round 3 he had a vulcan. And then it was over cus he mass missiled.

    • @SurreyEZ
      @SurreyEZ  Год назад +3

      mustang + crawler hard opener because they get countered early game by the same unit (vulcan/arclight). It's a lot better when you deploy aggressively on one side

  • @ballistixwearesilent5576
    @ballistixwearesilent5576 2 месяца назад

    Yeah… wtf 😂
    Gone from 800 me to 1200 in two days.
    Just follow the guide guys that’s all I’m saying.

  • @DB-vl9ob
    @DB-vl9ob 20 дней назад

    I am not dumb but this game. I cant win at 500 MMR. No matter what i buy, its just shit.

  • @krel3358
    @krel3358 Год назад +1

    I find that playing around 1400 mmr you find all sorts of retarded bullshit especially people selling units and going into tech switchs, lots of rushes, people who are just full on autistic and know prescisely how to get your counter units stuck on tanks while phoenixes shoot you or throw crawlers on your flanks to screw up storm callers, and my personal favourite are people who abuse the mobile beacon for the purpose of killing your towers or distracting units or getting their war factories to dodge your stuff. Its just not fun even when I win because its stressful and frustating to deal with people who just go go from cheese into more cheese or again are just so autistic they know how to perfectly counter you.
    The other problem I have is that many of the games I win id say 50% im completely dominating the entire match while others are back and forth see saws where I find the last rounds are incredibly swingy due to one person suddenly dumping all their resources into a final tech like photon overlords. My losses however are usually close and I find a lot of them I get trapped near the end or I dont know how to finish the other person off and I throw the game, id say thats 90% of my losses where maybe another 10% are like Mustangs dont counter Wraiths with armour upgrade or someone got lucky with a card that clinched the game.
    I think one massive problem I find with the game is that I have prefered starting compositions and things I like to start with like the speed upgrade, aeriel spec, giant spec or heavy armour with certain unit comps. I absolutely hate using sledge hammers and storm callers because I do not know how to use them effectively and some times I just get trapped into using them and I lose.
    Another aspect is that fully upgraded arclights do not counter fangs with sheild upgrade, I find using Vulkans are mandatory.
    All in all im just not really enjoying this game and I think the biggest problem is that I want a standard opener and composition that I can always use instead of being hit with RNG.
    It comes to the point of the flaws of Mechabellum in why an auto battler game sucks is because it boils down to controlling your units to attack the right things is a lot more skill demanding and rewarding than people who autistically know how to exploit game mechanics and memorize counters, anit counters, unit possitioning, tech choices etc. It ceases to be a fun game that rewards people and instead I think it devolves into a situation where I find the majority of my games fall into three different sorts of categories. I thought the game was more fun at lower mmr brackets where I didnt know what I was doing but I would immediately tech into linked balls and then the draining balls, fast forward to today im usually selling my balls or only teching into the thing that drops crawlers on death.

    • @SurreyEZ
      @SurreyEZ  Год назад +5

      Against many pushes it comes down to how you deploy your starting units so that they don't get pulled in the flank. Also you are probably building way too few chaff and panic by trying to counter the enemy instantly. It's ok to lose 4 rounds in a row while building a board that eventually wins.
      Big swings in late game happen usually because many of your unit types are countered by a single unit type, making your whole composition very vulnerable. Need to build more synergetic comps to not get into this situation late game

    • @G3arsguy529
      @G3arsguy529 Год назад +2

      I am in a similar situation where these cheesy comps are played and it can be very difficult to think of the solution off rip. You almost never see this stuff played at higher levels. I'd just love to see a higher mmr player smurf so I can see how they counter this so easily

    • @BeefSandwiches
      @BeefSandwiches Год назад +2

      Deciding people who play differently than you must have Autism is a terrible idea, either don't do it, or if you must do it, consider not sharing those ideas with others.

    • @G3arsguy529
      @G3arsguy529 Год назад +1

      @@BeefSandwiches The hilarious part of his comment is that the "autistic" players are all beating him 🤣

    • @SurreyEZ
      @SurreyEZ  Год назад +4

      @@G3arsguy529 There are some "knowledge constraints" in this game. When you rise in mmr you will encounter a lot of these special strategies that one player has been doing for 150 games in a row. And if you don't know the proper answer right away it's auto lose. Just have to analyze the game and beat it next time. But can be frustrating sometimes because it feels like you don't even get to play the game

  • @tommyanytime
    @tommyanytime 8 месяцев назад

    This was utterly useless. Where's the video?!

    • @SurreyEZ
      @SurreyEZ  8 месяцев назад +3

      wisdom comes to those who are worthy

  • @paulsaintclair9761
    @paulsaintclair9761 Год назад

    Bullcrap

  • @LordSevla
    @LordSevla 5 месяцев назад

    This AI voice makes it impossible to watch, super annoying.

  • @EpochEmerge
    @EpochEmerge 2 месяца назад +1

    I went from 300 to 650 in two days but honestly it became another game and not is fun anymore 🥲 How the ancients say the knowledge grow sadness, i suppose that on high mmr it’s more mind-tricks-fun or bluffing-fun, but the first ten hours of me playing mechabellum, when you just spam whatever you like or cosplaying something, i think this was the best time, now im sitting here, learning openers and etc 😢

    • @SurreyEZ
      @SurreyEZ  2 месяца назад

      true! internet and fast knowledge sharing has ruined the experience of life

  • @ballistixwearesilent5576
    @ballistixwearesilent5576 2 месяца назад +1

    Yeah… wtf 😂
    Gone from 800 me to 1200 in two days.
    Just follow the guide guys that’s all I’m saying.