Totally agreed. For some reason I always had joy from doing it in DL. I tried to imagine it for DL2 too. This video helped me to understand it more clearly
i explore outside of a bunch of different games. There is honestly soooo much stuff that ends up being cut out or just put outside the maps that players never get to see the amount of detail in some of these places is crazy.
@@GunterThePengu these are places in the beginning of the game and the end of the game so people are able to see them but i guess they do put alot of detail most games would put like a 2d thing for the back round.
@@brandonmay3785 I think it’s a dlc trigger and later that bridge will be solid and actually lead somewhere. Given in game maps and how it was shown at e3 I don’t think Elyseum was meant to be a dlc but something they didn’t have time to finish.
You should see the out of bounds areas in Red Dead Redemption 2. You can tell in certain areas out of bounds where the cut content would've gone. In the northern part of the map, it looks like there could have been an entire state cut from the game
i really hope they make a dlc like the following but out in the outlands/forests outside the walls, with farmer planes, dirt bikes, boats, and it would all take place after Aiden leaves Vilidor. This would add more importance to the ending of either being with lawan, hakon, or yourself. idk feel like it would be cool
it really seems like that. there are zombie spawns in that tunnel? thats out of bounds. how theres a bunker and fully texture areas. it seems like a unreleased dlc to me
@3:17 go to the right strait to the big wall & that is where you can drop down under the map on the black road & see x13 bunker .. if you have broom you can fly into x13
Dying Light 2 uses world streaming technology. It's supposed to quickly load divided sections of map to make it look like it's a single piece of open world even though it's not. What happened in the video is that it probably loaded Old Villedor like others were saying down here.
@@johncarpenter5415 Cause as soon as you enter a different region. Every other region you can see from it is less textured and looks like something you could walk straight through.
The fact that you are doing this with being what level 1 or 2 is just amazing .. it would have been much easier after developing Aiden's character .. What is even more amazing that Techland went through the troubles of creating and rendering all this nature for people like you who would go on an adventure to find hidden things and reach out the edges of the map
This is probably the first dlc location since there is clearly buildings at the other side of the bride and as soon as you went inside the bridge it loaded something and when you went back it loaded old villedor, I think this because in a interview it was said the community was wrong about what they think is the first story dlc, the fact that it loads also means that at one point in the development work was being done over there thus why it loads something and was likely scraped or going to be used for dlc
They're low poly background assets meant to make the environment feel bigger and fuller. They stay untextured or rendered in low res because they're only meant to be seen from far away, never approached. The loading is more than likely the engine reading a bunch of nul messages from being out of bounds in the game level.
It looks and feels like a potentially scraped intro for getting into villedor Edit: i also think this might’ve been a cut explorable area after one of the endings
@@shadydealz Loading from null messages doesn't make as much sense as you may think it sounds. Everything else you're right about, but really, both of you could be right.
They even have bird sounds and nature sounds for the out of area location, you might have found something cut from the game or DLC. I really want to see more nature like the beginning of the game then, the city.
I hope they expand the map, there's a secondary mission where u find Bird Eggs and they tell you contamination is dissapearing slowly or something like that
This is probably the new DLC area when the Buggy/Car gets introduced again, there was allready a hidden hint of this in the Church Tower Radio with the two brothers of Dying light 2 along with the Liquidator.
If there are sound scapes and audio stuff for birds and crickets then that must be some form of a area that was cut or was just put thare to be a cutscene.
I mean they were testing hunting at some point, hunting and animals is definitely a woodlands area thing, but it's not cut content because of that, it simply didn't fit into the game.
Bro, that’s not a random load trigger that ‘loading’ thing literally happens to me randomly every 45 minutes or so when I play the game, regardless of what I’m doing. It doesn’t just happen there, in that specific out of map spot. Games really buggy on PS4.
Idk how it is on ps4 but i wasnt on ps4. pc or at least my pc has never had a random loading like that one and ive completed the game. Also there was some type of marker added after which im yet to find any other areas like this. If youve got or can find a video of someone explaining similar events without the use of that area then i'll believe its nothing. also i used a mod menu to be able to view triggers and there is a box there if the mod dev updates it ill investigate more and record it.
@@GunterThePengu I'm on PC and I get random loading screens. While this may be something, I think it's unlikely. If anything is going to be added through DLC the triggers likely wouldn't be implemented until later, when the DLC is set to launch.
@@Justm3180 those "random loading screens" aren't random. They appear when you either pass a section of the map too fast and your game couldn't load the place your in so it triggers an auto load or for some reason your game unloads a place and tries to reload the section. That's why ps4 players encounter them often. Because ps4 is an old gen console and it's slow.
This video is awesome, I never thought of approaching the parkour the way you do and I'm gonna mess with the geometry more 😂 also how the hell did you find this lol
I just mess with games a lot it seems like people had a lotta interest in this like I do so ill honestly probably make some more videos of random stuff like this. I've also spent a decent time making games so after I play a game for a bit and get to move around to mess with stuff I get a decent feel for the background of hitboxes and such and how the developers put them together which give me ideas for breaking that game xD
@@GunterThePengu For me i just play games bc im simpleton xD but not to say I'm not good at games, I have a lot of clips on my yt channel but they're clips/shitposts but nonetheless whats games have you created? Actually interested
@@senseisandals TLDR: nothing that’s worth mentioning below re-explains nothing major or published just as hobbyist programmer. I’ve worked on a bunch of different games on roblox. I started that at 8 and pretty much just worked with lua till I was about 14 I started making a bunch of random mods for servers on a website called GmodStore and started making maps for gmod and some cs ones for my friends. And I’ve always been into messing with code to break games or just push em to their limits used to have a jtag and stuff like that yk xD so I’ve just kinda seen a lotta the hit boxes and collision of tons of different assets and the ways usually gone about stopping players from getting outta bounds. Ig the easiest way to put it is I kinda see games just from the development standpoint I look at em and wonder immediately how they all put it together. I played a ton of the original dying light and quickly got into modding it. I had also done the same with dead island/riptide some things changed in the definitive editions too but it games me an idea how techland would have things put together for this one.
Before the grapple hook nerf I had made it out of the map and outside the walls but there were no textures or anything but chemicals that didn’t do damage and there was one building that you couldn’t enter as it was one that exist outside of the flooded town. I also saw a road was below the wall to as I had glitched underneath it
@@Lava-x3t Messed around with some mods to get freecam and such most of the prologue area is deloaded after meeting the informant so complex out of map maneuvers would prolly be needed to reload it if its possible . also even with freecam going anywhere aside from a few places will give you the return to mission countdown.
@@GunterThePengu ain't there a way to activate dev mode freecam? Saw a vid where somebody accidentally activated it and he was able to move the camera even to the very edge of the game bounds. I'm talking about where the whole game just looks like a giant square.
I think that this area outside of the city walls are one of those: 1. Area of some mission/missions that was cutted out of the final version of the game, because of lack of time to finish or whatever reason. 2. Area of possible future DLC that Techland started working on BEFORE releasing DL2 because of some reason I mean, I can't believe that this area is in the game without good reason. 7:21 that (military? GRE?) bunker just proves my point. Or I'm stupid and it's just GTA Online follow-up/easter-egg
Why is no one talking about the obvious location of the dlc? If you go to that one guy starting a “dating service” behind him is a map. There you will see both playable locations as well as another part named, “old town” just like the first game but it is not the same. If you open your map that area is not visible and the borders of the map end near the edges of the playable area, except for where that city would be. The cursor keeps going for the entire length of that part of the city. This is most definitely without a doubt where the next playable location will be
7:31 what are those buildings I know they probably aren’t but are those buildings the tower and the one next to it? Like can you see it in the distance from the actual map
It’s two random buildings in the out skybox there’s a lot of them they’re just destroyed building textures. It’d also be pretty much impossible to see most likely also Elysium is on the opposite side of the map.
I had seen this and I had messed around with the paraglider and it is still possible, up to the point where you walk on the edge where there is no texture there
You should make a little video about getting there on paraglider I’d really be interested in that. I honestly thought about getting an older build of the game just to be able to look around more there’s probably plenty no one has found yet.
I assume that people who don't know how games work do get a good insight on how levels are made, specially the edge of a level and how the skybox around it looks. Still waiting for the map editor of DL2!!!!! Leon
Just meant my method was patched. Prolly caught too much attention I didnt expect it to blow up like it did. Based of of techlands reported 5 mill copies sold on feb 28, 16% of players saw my video if each of them is a owner of the game.
You should try getting to Elysium! Apparently that part of the map was what they showed us in the early previews of the game but was for some reason scrapped and now just part of the "out of bounds" area
Okie this is a question your probably not gonna expect but what gloves are you wearing this video, I'm guessing their medic but what rariety and level?, my guess is 6 something?
I honestly want the dlc to have a map around the size of red dead 2 deserts, forests, coasts,swamps and of course cars, horses or mules. Or just a countryside with buggys
I personally want them to come up with something new and not go with a countryside like the following but I like the idea of dlc being outside the walls
It’s cool to see that they actually made a out of bounds area but the bridge is part of the story not dlc and the wall is the center. Idk about the vault though haven’t finished story. Unless if your talking about the second bridge then that is well not story at least not that I know of
all that stuff outside the wall has to be intentionally put by techland and the load trigger is there because it might be trying to load in the map and since there is nothing to load it does nothing
Any out of bounds still work on PS4 since the patch? Can I just uninstall and reinstall the game with no internet to get the broom and fly out of bounds before patches?
What if the dlc includes Kyle crane's buggy from the following although heavily damaged and more from the following dlc from the first game like the sentience volatile or volatiles Now with THV chemicals everywhere but you would also get something at the end like a 2 path in the first game dlc antizin would be uncommon and therefore worth more maybe bile is still alive at his tune up shop.
This game got killed in the middle of developing and removed some stuff because a lazy new story creator came in and made the game with a quarter of the original story
I love the non city parts of the game, like the very beginning and the epilogue where there is just nature, I really hope we see more of it in the dlc
wait theres nature in the epilogue
@@sayh31lo10 I think he means prologue
Totally agreed. For some reason I always had joy from doing it in DL. I tried to imagine it for DL2 too. This video helped me to understand it more clearly
You would really like Dying light the following
@@sayh31lo10 yeah where they exit the missle tunnel
The fact the dude got there without even a grappling hook is something gorgeous...
Or a. Babayaga stick that I never got
Did the same BS, friend kept bugging me and I couldn’t get passed 2nd last one because I had barely no perks…
2nd last bridge opstical..
There's so much stuff outside the walls like textures and stuff that some people might never see which is crazy to think about
i explore outside of a bunch of different games. There is honestly soooo much stuff that ends up being cut out or just put outside the maps that players never get to see the amount of detail in some of these places is crazy.
@@GunterThePengu these are places in the beginning of the game and the end of the game so people are able to see them but i guess they do put alot of detail most games would put like a 2d thing for the back round.
Probably already had dlc's in the works when the game came out people just don't know about it yet
@@brandonmay3785 I think it’s a dlc trigger and later that bridge will be solid and actually lead somewhere. Given in game maps and how it was shown at e3 I don’t think Elyseum was meant to be a dlc but something they didn’t have time to finish.
@@GunterThePengu its actually x13 a location in the story that you go to
It is facinating that out of the map is not just images and there are actual textures there. Holy moly.
Or random poly gobs that you can’t touch that sends you into the glitchy void…
Gons*
Well u're not supposed to go there in normal cases anyways, so
You should see the out of bounds areas in Red Dead Redemption 2. You can tell in certain areas out of bounds where the cut content would've gone. In the northern part of the map, it looks like there could have been an entire state cut from the game
Its not just north but towards all directions too. There is like a SINGLE mission where you can see that far (the hot air baloon)
i really hope they make a dlc like the following but out in the outlands/forests outside the walls, with farmer planes, dirt bikes, boats, and it would all take place after Aiden leaves Vilidor. This would add more importance to the ending of either being with lawan, hakon, or yourself. idk feel like it would be cool
it really seems like that. there are zombie spawns in that tunnel? thats out of bounds. how theres a bunker and fully texture areas. it seems like a unreleased dlc to me
@ToxicityGaming oh lol I didn't know
edit: gone cause @ didnt work
@@XPVM some of the outside is for a tutorial too
Really impressive that you managed to go to that place without grappling hook! 😁👍
It's sad how everyone in the city wanted out of the city and they never thought about using that area for missions
maybe they have thought of it, but we havent seen it yet.
Right? There are so many missed opportunities in this game...
@@wtfimcrying they do have two missions out of the city x13 and the first mission but not ones with that load trigger
The area he was running around in is part of the X13 mission
@@ivan5604 when I commented this I wasn't up to there but thanks for making it aware to some people
@3:17 go to the right strait to the big wall & that is where you can drop down under the map on the black road & see x13 bunker .. if you have broom you can fly into x13
There's a more simple y way to get there tho
isn't that also the name of a lab in stalker?
@@MercuryTheVexilliologyNerd when I first heard the name, I instantly thought of stalker too
@@poosh7645 heck yes
@@poosh7645 same dude when i heard the lab name i was like “oh oh oh only me and a couple others will get the name reference :0 )
Hey man, I’m from your uncles TikTok stream, I’m happy to hear that your beating your cancer, I’ve subbed so hopefully we can get you monitized 👍🏻
Dying Light 2 uses world streaming technology. It's supposed to quickly load divided sections of map to make it look like it's a single piece of open world even though it's not. What happened in the video is that it probably loaded Old Villedor like others were saying down here.
How the fuck do you know this?
@@johncarpenter5415 Cause as soon as you enter a different region. Every other region you can see from it is less textured and looks like something you could walk straight through.
@@johncarpenter5415 I've been up with game development... Reading interview articles and did some side testing in the game to reach this conclusion
@@quartermaster2809 impressive
The fact that you are doing this with being what level 1 or 2 is just amazing .. it would have been much easier after developing Aiden's character ..
What is even more amazing that Techland went through the troubles of creating and rendering all this nature for people like you who would go on an adventure to find hidden things and reach out the edges of the map
Damn, Dying Light 2 taking open world to a WHOLE other level!
This is probably the first dlc location since there is clearly buildings at the other side of the bride and as soon as you went inside the bridge it loaded something and when you went back it loaded old villedor, I think this because in a interview it was said the community was wrong about what they think is the first story dlc, the fact that it loads also means that at one point in the development work was being done over there thus why it loads something and was likely scraped or going to be used for dlc
They're low poly background assets meant to make the environment feel bigger and fuller. They stay untextured or rendered in low res because they're only meant to be seen from far away, never approached. The loading is more than likely the engine reading a bunch of nul messages from being out of bounds in the game level.
It looks and feels like a potentially scraped intro for getting into villedor
Edit: i also think this might’ve been a cut explorable area after one of the endings
It’s an out of bounds X13
Dl2 The following hehe
@@shadydealz
Loading from null messages doesn't make as much sense as you may think it sounds. Everything else you're right about, but really, both of you could be right.
Wow he made it outside the walls, he didn't even need a train rocket
The outside of the border has a lot of solidity, I was surprised when I explored it
I'm 70% sure that when he faded through the border and that tunnel is there I'm pretty sure that's where you go out of at the end of the game
Oh my god it’s albert einstein
yeah buddy it is
Where in the video can't find it please help
man imagine the DLC would be basically u getting out of the city after the end of the campaign and discovering a whole city
With other people and clan
Moar citeeee
They even have bird sounds and nature sounds for the out of area location, you might have found something cut from the game or DLC. I really want to see more nature like the beginning of the game then, the city.
There's a place under water where you can be out the map too
that area around half way into the game is actually part of the end sequence, felt like ya'll should know
The entrance to X13 is there
@@crazycat55485 thanks we didn't see it
I hope they expand the map, there's a secondary mission where u find Bird Eggs and they tell you contamination is dissapearing slowly or something like that
This is probably the new DLC area when the Buggy/Car gets introduced again, there was allready a hidden hint of this in the Church Tower Radio with the two brothers of Dying light 2 along with the Liquidator.
Looks like a cool place to explore whilst grinding the travel 960km achievement
If someone need, the loading screen at 8:36.
Congratulations on 1k subs bro, your uncle made it happen from tiktok!🤙
If there are sound scapes and audio stuff for birds and crickets then that must be some form of a area that was cut or was just put thare to be a cutscene.
probably just noise across the whole map
i think its a dlc
@@dorsets9295 ah yes birds and crickets for a city
@@acatandacat8044 its not exactly the city from cyberpunk is it. Its overgrown, green has plenty of abandoned places
@@dorsets9295 why the hell would birds and crickets want to be in the city full of thv chemicals carp and zombies?
Its crazy how much playable area is out there past the main confines!
I just want to know how someone figures this out let alone remembers how to replicate it.. this must take forever!
I mean they were testing hunting at some point, hunting and animals is definitely a woodlands area thing, but it's not cut content because of that, it simply didn't fit into the game.
Bro, that’s not a random load trigger that ‘loading’ thing literally happens to me randomly every 45 minutes or so when I play the game, regardless of what I’m doing. It doesn’t just happen there, in that specific out of map spot. Games really buggy on PS4.
Idk how it is on ps4 but i wasnt on ps4. pc or at least my pc has never had a random loading like that one and ive completed the game. Also there was some type of marker added after which im yet to find any other areas like this. If youve got or can find a video of someone explaining similar events without the use of that area then i'll believe its nothing. also i used a mod menu to be able to view triggers and there is a box there if the mod dev updates it ill investigate more and record it.
@@GunterThePengu I'm on PC and I get random loading screens. While this may be something, I think it's unlikely. If anything is going to be added through DLC the triggers likely wouldn't be implemented until later, when the DLC is set to launch.
@@Justm3180 those "random loading screens" aren't random. They appear when you either pass a section of the map too fast and your game couldn't load the place your in so it triggers an auto load or for some reason your game unloads a place and tries to reload the section. That's why ps4 players encounter them often. Because ps4 is an old gen console and it's slow.
Happen to old gen player
Not to next gen player
I've never even seen the load trigger but that's because I'm on a ps4 pro
This video is awesome, I never thought of approaching the parkour the way you do and I'm gonna mess with the geometry more 😂 also how the hell did you find this lol
I just mess with games a lot it seems like people had a lotta interest in this like I do so ill honestly probably make some more videos of random stuff like this. I've also spent a decent time making games so after I play a game for a bit and get to move around to mess with stuff I get a decent feel for the background of hitboxes and such and how the developers put them together which give me ideas for breaking that game xD
@@GunterThePengu For me i just play games bc im simpleton xD but not to say I'm not good at games, I have a lot of clips on my yt channel but they're clips/shitposts but nonetheless whats games have you created? Actually interested
@@senseisandals
TLDR: nothing that’s worth mentioning below re-explains
nothing major or published just as hobbyist programmer. I’ve worked on a bunch of different games on roblox. I started that at 8 and pretty much just worked with lua till I was about 14 I started making a bunch of random mods for servers on a website called GmodStore and started making maps for gmod and some cs ones for my friends. And I’ve always been into messing with code to break games or just push em to their limits used to have a jtag and stuff like that yk xD so I’ve just kinda seen a lotta the hit boxes and collision of tons of different assets and the ways usually gone about stopping players from getting outta bounds. Ig the easiest way to put it is I kinda see games just from the development standpoint I look at em and wonder immediately how they all put it together. I played a ton of the original dying light and quickly got into modding it. I had also done the same with dead island/riptide some things changed in the definitive editions too but it games me an idea how techland would have things put together for this one.
@@GunterThePengu idk if dying light 2 is cross play but id love to play with you sometime and maybe show me something 🤷♂️
@@senseisandals what system are you on?
my man found bad ending place without even finishing the game
Just an ending place
@@bOGiRazborov the fuck bro that aint no regular ending place its the bad ending place never comment shits like this again
This makes me wish there was a part of the game was more in the wilderness for a bit like in the prologue of the game
Now thats real Open Worlds gameplay right there
Before the grapple hook nerf I had made it out of the map and outside the walls but there were no textures or anything but chemicals that didn’t do damage and there was one building that you couldn’t enter as it was one that exist outside of the flooded town. I also saw a road was below the wall to as I had glitched underneath it
This single video teached me a lot of methods …
Man almost got to X13 with paragliding or grappling hook
Do you know if there is a way to get back to the prologue area with spike?
I don’t think so I think it’s all unloaded by the time you get to old villedor
@@GunterThePengu thats kinda stupid, id like to go back tbh, let us know if you can
@@Lava-x3t i hope they add it as part of the first DLC
@@Lava-x3t Messed around with some mods to get freecam and such most of the prologue area is deloaded after meeting the informant so complex out of map maneuvers would prolly be needed to reload it if its possible . also even with freecam going anywhere aside from a few places will give you the return to mission countdown.
@@GunterThePengu ain't there a way to activate dev mode freecam? Saw a vid where somebody accidentally activated it and he was able to move the camera even to the very edge of the game bounds. I'm talking about where the whole game just looks like a giant square.
Volatiles fear him
I think that this area outside of the city walls are one of those:
1. Area of some mission/missions that was cutted out of the final version of the game, because of lack of time to finish or whatever reason.
2. Area of possible future DLC that Techland started working on BEFORE releasing DL2 because of some reason
I mean, I can't believe that this area is in the game without good reason.
7:21 that (military? GRE?) bunker just proves my point. Or I'm stupid and it's just GTA Online follow-up/easter-egg
At 7:21 it could be a unused asset
Or the place where the *spoiler* took place
No it's used in one of the ending cutscenes
@@jamesharrell9277 spoiler much?
My guy finish the game in 3 hours
Why they crate a playable area in out of playable area?
The big underground bunker looks like it holds old time war stuff like guns. 🤩🤩
Why is no one talking about the obvious location of the dlc? If you go to that one guy starting a “dating service” behind him is a map. There you will see both playable locations as well as another part named, “old town” just like the first game but it is not the same. If you open your map that area is not visible and the borders of the map end near the edges of the playable area, except for where that city would be. The cursor keeps going for the entire length of that part of the city. This is most definitely without a doubt where the next playable location will be
I was really hoping we could see Harran in the end
7:31 what are those buildings I know they probably aren’t but are those buildings the tower and the one next to it? Like can you see it in the distance from the actual map
Elysum unused city that city was in E3 and demo it got cutted for unknow reasons it might be a dlc
''omg guys harran''
- :nerd:
It’s two random buildings in the out skybox there’s a lot of them they’re just destroyed building textures. It’d also be pretty much impossible to see most likely also Elysium is on the opposite side of the map.
I had seen this and I had messed around with the paraglider and it is still possible, up to the point where you walk on the edge where there is no texture there
You should make a little video about getting there on paraglider I’d really be interested in that. I honestly thought about getting an older build of the game just to be able to look around more there’s probably plenty no one has found yet.
Man I love this!! This reminds me of when we all tried to go out of bounds in halo back in the day!! ❤😂
I assume that people who don't know how games work do get a good insight on how levels are made, specially the edge of a level and how the skybox around it looks.
Still waiting for the map editor of DL2!!!!!
Leon
Ppl asking questions like why notice in the top right corner he’s level 4 duh pay attention before speaking ty
its not patched dude if you go so high with a paraglider you can still see the loading icon
Just meant my method was patched. Prolly caught too much attention I didnt expect it to blow up like it did. Based of of techlands reported 5 mill copies sold on feb 28, 16% of players saw my video if each of them is a owner of the game.
Bro if you did all of that for the loading icon in the ps4 when you go from old villedor to central loop in icon fill show up
me: so wheres your house?
my friend: oh its a just a bit off the beaten path
where his house is:
You should try getting to Elysium! Apparently that part of the map was what they showed us in the early previews of the game but was for some reason scrapped and now just part of the "out of bounds" area
Why does dying light has the glowing sea fron fallout on it?
It's cool that evem the out of bounds areas have full collision
Okie this is a question your probably not gonna expect but what gloves are you wearing this video, I'm guessing their medic but what rariety and level?, my guess is 6 something?
Like lvl 4 and medic class probably rare but i assume it should be able to be dropped at higher levels
The area with the tower is the epilogue area of the game where the final mission takes place
they have fixed that I have try it and when you get to that the game says out of playable area witch is sad
This is tutorial how to leave Villedor
I honestly want the dlc to have a map around the size of red dead 2 deserts, forests, coasts,swamps and of course cars, horses or mules. Or just a countryside with buggys
I personally want them to come up with something new and not go with a countryside like the following but I like the idea of dlc being outside the walls
It’s cool to see that they actually made a out of bounds area but the bridge is part of the story not dlc and the wall is the center. Idk about the vault though haven’t finished story. Unless if your talking about the second bridge then that is well not story at least not that I know of
They patched it… I tried doing your way and it just says your leaving mission area…
Yes its patched, its not posible out of the map because leaving mission area and reappear to the secure area.
all that stuff outside the wall has to be intentionally put by techland and the load trigger is there because it might be trying to load in the map and since there is nothing to load it does nothing
There is a place in VNC tower through that you can go to the tunnel where we meet waltz with aitor
AYYYYY WASSUP GUNTER! ❤️💛💚🤘🏽
Wish Crane could've seen this
Dude got Into the X-13 before the final mission
This goes to show how incomplete and buggy dying light 2 was in the first version. There were so many bugs.
bro exploded the DLC area before it's even released
Man its gorgeous out their in the woods thanks for the video!
Hearing they patched this though did they?
As far as I’ve tried it tells you you’re leaving the mission zone
I did this just today, just need a little more finesse.
This is done so much easier if you just get the hover board, glitch for it still works
Dude why not just use the grappling hook??
was before city didnt have it then
basically aiden everytime the game finishes
That red wall you find that might be in the dying light 2 dlc
This part was from the prologue and unlike the first game this one doesn’t deltas parts of the game
I assume many people didn't finish the game?
my guy found a speedrun glitch
All this fully rendered shit that’s not used but still In the game is probably why that shit crashes every 10min
Any out of bounds still work on PS4 since the patch? Can I just uninstall and reinstall the game with no internet to get the broom and fly out of bounds before patches?
I have no idea I’m on pc though installing without internet could give you an earlier unpatched version but who knows what bugs/glitches it could do
It's worth a try.
Love you man:)
Can I ask why almost every comment on this video is in broken English?
Hello I'm a new follower of ur uncle's on TikTok
The undead want to know your location
Outside looks better than in the map
Man's been a Skyrim player for sure... Nobody climbs mountains like a Skyrim player 😂
maybe its a testing load trigger for the upcoming dlc
i once glitched out under the map and i could use my grappling hook to swing onto the ground above me
so they lied no zombies outside the wall, is there even a zombie outbreak hmm?
What if the dlc includes Kyle crane's buggy from the following although heavily damaged and more from the following dlc from the first game like the sentience volatile or volatiles Now with THV chemicals everywhere but you would also get something at the end like a 2 path in the first game dlc antizin would be uncommon and therefore worth more maybe bile is still alive at his tune up shop.
I hope that in a dlc we will be with hakon in a new city
my mans playin skyrim
you are in the part of the game where it loads the end area
Outstanding effort but, why did you go through the trouble of doing this? I feel like I’m the only one out of the loop.
For fun
This game got killed in the middle of developing and removed some stuff because a lazy new story creator came in and made the game with a quarter of the original story
Thats not out the map thats the godamm end (which is impressive especially without a grappling hook
Not true. Going there didnt cause it. I've had that marker since the first bazaar mission.
nErD 🤓
no, its a load trigger. so going there did cause it. this part of the game might be unused
I managed to find the closed door model of the tunnel to the car factory
youre a real pilgrim i see
Can you buy skins in this game yet?