A lot of you guys have been saying that 'Immortality' is NOT the same thing as 'Invincibility'. In popular fiction that's definitely true and my 5 minute Google search for the definition couldn't figure that out. The term seems quite loose and on some occasions it could even mean the same thing. But to be more accurate consider this video to be 'Immortality AND Invincibility at LVL 1' instead, which funnily enough would have been a better title.
The problem with the demi plane idea is that the PC does not have the trait of divine. One of the powers of greater deities is that as a standard action they can kill any mortal without the divine trait (any greater deity doing this would be vulnerable, so this is extremely uncommon). You need to create a new plane of existence or gain the trait divine. No single item will allow this, but the wish spell could. More often then not the wish spell can be used to start the trial of stars (the thing that lets you become the lowest level of a god), after that the rod creating the demi plane would work. Unless...Well the one that gods answer to (the DM) always has the power of rocks fall, so...No. There is no way to never die.
Immortality, cannot die. Invincibility, cannot be defeated. Invulnerability, has no weakness. Indestructible, cannot be destroyed. Immortality in fiction usually means can not die to time. But it literally means not subject to death. So the concept of death itself in physical form can come up to you and do nothing. You can see why this is boring for a hero and near impossible to beat for a villain. Garlic Jr is one of the few immortal characters I have seen. He couldn't be killed. He could be overpowered, but never killed. And that meant he could never use up enough energy to die either. Willpower became terrifying in the hands of an immortal. The only way they stopped him was by sealing him away. If we look at elven immortality which only addresses time, they need to become indestructible to be truly immortal. Their physical body needs to be unable to be beaten. And they need to have no weakness that can change their ability to be affected by time or the inability to be destroyed.
In my opinion immortality isn't about being impossible to kill but rather capable of avoiding death for as long as you like, and it's important to remember that making your consciousness eternal does not count as immortal as in order to be able to avoid death you need to be something that would normally be able to die, utilising of a wish spell to make yourself a concept or something similar would mean you can still stop existing but not truly die
You know.. I've always wondered if you could trick a Beholder into thinking YOU were the Beholder, not him. Imagine the stupidity that would ensue from that...
that's a good one: use wish to toss yourself into a bland childish power-fantasy isekai plot: it probably won't make you immortal but you WILL be utterly overpowered and probably come out of it with a variety-pack harem of utterly devoted girls all of which are either super useful in some utility manner or just straight up overpowered combatants in their own right all for literally zero risk of actual danger. ...though funnily enough the closest thing I can think I can think of to an actually immortal isekai character is Subaru Natsuki and you do NOT want to get tossed into that setting...maby the adventurers in Log Horizon come pretty close to counting? all that dying actually does to them is wear away at their memories so as long as they don't do it *too* often they're good, they aren't actually all that strong compared to some of the threats in their setting though (their world is balanced as an mmo with fairly challenging end-game content, which the adventurer population only got access to the appropriate levels and items for AFTER their isekai event so even a full raid group of maxed out adventurers is a bit to weak for the biggest threats) so they actually do need to maintain a community to keep a safe foothold at their respawn locations. ...If boys are more your taste you're more likely to get a couple choices or an OTP than a full on harem, pretty good odds of them being just as stupidly OP as you though so there's that.
@@evernewb2073 the second worst chance it would be getting launched into the konosuba world (that now I think of it, it is actually the same world of re:zero, but in other place), in wich if you aren't or have by your side a Crimson Devil you're pretty much fucked up
Just be a cleric.Not immortal but it’s fun to watch the DM try to come up with a reasonable explanation as to why 20 black dragons are fighting me alone
Step 1: Become the DM's boyfriend / girlfriend for the duration of the campaign Step 2: Repeatedly tell them how much you love your character And there you go, you're basically immortal.
In the game im playing rn the dm uses a Advantage/Disadvantage homebrew system where you can, indeed, have the advantage of immortality. But it works as regenerative immortality and you wait an indefinite amount of sessions until when your body regens so that you can play again, until then no games, which is why nobody actually takes it. But the most fun part of the homebrew is the "enforced" RP which reduces murderhobos and such things, also it helps making combat fun since monsters can also have advantages so strategy is needed in most encounters
A friend of mine was running a brief campaign where I played a Paladin. At level 2, I learned the spell Command, which allows you to issue a one-word command to a character. We were in a fight against some cultists and I cast Command on the cultists’ champion with the word “SIMP.” They immediately turned on him and murdered their own champion. With a first level spell.
By the same logic: be a warforged, find a hole in a crypt, build yourself a sturdy coffin, and peace out of the party forever. With the same luck, no you will find your hidey-hole.
This is just Mega Man X, but he sealed himself away instead of his creator. Actually imagine making a character who did this and then having him come back in another session that takes place over a hundred or so years in the future, it would be the brick joke of player characters.
I immediately looked to see if anyone else had this thought! Honestly, once you're ageless, the best route to immortality is just not being an adventurer.
His apearence and methods to intimidate others are just amazing. And don't get me started on all his skills, this guy can do anything including hurting kurosensei.
Player: I cast wish! Me: What do you wish for? Player: I want to become immortal! Me: Define. Player: I cannot die. Me: You sure you want that? Player: Why wouldn’t I? Me: Do you? Player: Of course! Me: As you wish for immortality, you feel your soul infuse with the cosmos, your body dissipates as it becomes one with it. Make a new character. Player: *leaves*
There are way worse fates that can happen as a consequence of that precise wording. A player can be happy for a while knowing that he cannot die, until he gets stuck in the plane of fire and burns there for the eternity. Then he would wish he could die, but the GM would sneer at him and say, "you had but one wish, enjoy it."
Infusing the characters soul with the universe would not be immortality the universe will also die eventually about 14 billion years by tearing it self apart until every molecule disappears
@@insertlaughter4436 It is annoying considering how hard they can be to achieve in a regular game. You can usually get a feel for if the DM will screw you over if wishes become to easy to find.
Inmortality is just not being able to die. depending on what you define as dying then it can vary. and then it can look like many things in practice. What you knew as inmortality was infinite youth. which would just stop your aging.
Immortal in the sense of immune to death by aging but still vulnerable to a "mortal wound" is still interesting and pretty much won't cause issues in dnd.
Dude just limit his inmortality. like yeah you may be inmortal but your body takes time to reform. as inmortal he can still be trapped too. I feel like you just didn't want to bother playing around their abilities...
I had never noticed this item. This is clever, and I'm adding it to my wizard immortality method. Mix Magic Jar, Sequester, Clone, and Demiplane, and call me in 8 billion years.
@@mynameisd2849 Clone doesn't create a duplicate, it's essentially an instant respawn. If I remember, it even crosses dimensions, but it definitely can be younger. So you Magic Jar into a valid target, Sequester your body in a Demiplane, and retain a younger Clone in a secure place, possibly a Demiplane if it can cross dimensions.
I've just looked for the rod in my DMG (cause omg why did I never notice this thing?!) and found one flaw in the rod's design. Two really, but the second is more about interpretation. So anyway, the 200 days thing is more like its maximum if you solo the paradise. According to the text "Visitors remain in the paradise for up to 200 days DIVIDED by the number of creatures present (round down)." So what this means is that if you bring along at least one other person with you, the two of you will only be there for a 100 days. Four people will make it 50 days. Ten people will gives you a 20 day vacation. If you dare bring even on person over a hundred, that'll be rounded down to a single day. So if you want to stay safe longer, better get used to being alone. The second flaw I see is the ten day recharge. There is two ways to interpret this. One is that is ten days after first activating the rod, or ten days after time runs out on the rod. Chances are that it is the latter that's the correct interpretation. This means that you are both aging and vulnerable in-between 10 day intervals every 200 days of paradise. You aren't truly immortal, just delaying eventual death. With some math... I estimate that it'll take... about 21 years real time for you to physical age 1 year when constantly using the rod. Even if you've been using the rod since you started adventuring at 18, you will only last approximately 1700 years before you just become too old.
@@dr.gaming4860 timeless body means that you don't have any effects of aging until you die of old age oath of ancients paladin has a feature at i believe level 15 that prevents aging and level 18 druids start to age at 1/10 the rate of a normal person
You could have 2 rods of security, since you're in one Rod's demiplane while the other is recharging. Of you activate one rod every 399 days, you will never leave the demi-planes and therefor never age.
I'll post this before any of you can: *DO ONE PIECE IN D&D!* *DO RE-ZERO IN D&D!* *DO NARUTO IN D&D!* *DO DEMON SLAYER IN D&D!* *DO GOBLIN SLAYER IN D&D!* DO me in D&D ;) *DO KONOSUBA IN D&D AGAIN!* *DO ATTACK ON TITAN IN D&D!* *DO OVERLORD IN D&D!* *DO SWORD ART ONLINE IN D&D!* *DO SANS UNDERTALE IN D&D!* *DO SHREK IN D&D!* *DO D&D ANIMATORS IN D&D!* *DO BOKU NO PICO IN D&D!* *DO BOFURI IN D&D!* *DO SOUL EATER IN D&D!* *DO NO GAME NO LIFE S2 IN D&D!* *DO POKEMON IN D&D* *DO BOKU NO HERO ACADEMIA IN D&D!* Now all of your requests are invalid.
Funny homebrew story here: One of my bois created a character which was immortal, but was so scared of death that he never found out, and the goal of our party was to never let his character know he is immortal. So basically we did normal adventure stuff, and the goal of our party was to keep one of our memebers from finding out he was immortal.
The Rod of Security is more like "Ay man, I'm off the clock, I gotta GO!" you got 200 days/number of people you bring with you. You can't create an exp farm with it, but you *can* escape forever if you have more than one rod at your disposal. Just make sure you use it in a place that will be safe to come back to when the timer runs out. But then...you're not really playing D&D, you're playing Mary Sue's Vacation Paradise
he is explaining how to escape if you get thrown into D&D world, its the only safe space to go (and if you have 2 rods can't you jump straight from one demi plane to another?) edit I said he is explaining what to do jokingly, not that that's literally what he is explaining, but that you could use this information if you ever happened to be teleported away to a D&D realm.
So DM discretion but friends used the rod of security to set up their little paradise similar to Kami's, complete with mr. Popo's training room. They had 100 days to train and created a demiplane that would pull stronger and stronger creatures to fight. For their murder hobo crew it really was paradise. No loot but they got xp.
Sincerely it would be an interesting campaign if a npc took a crew of players to the demiplane of the rod of security but when they arrive the npc makes it a living hell for the others and the objective would be to kill him to free yourself, it would ressemble a game of kill the god, when you have to spot the weaknesses of the npc to try to assassinate him while he plays with you making you have to fight powerful monsters or other things
In the campaign I'm running, the Outer Planes act this way, and higher beings can control the amount of time they experience. You could go visit your relatives in the afterlife for the weekend then be back by lunchtime. The trick is, because time speeds up and slows down chaotically in the Outer Planes, you pretty much have to Any% glitched speedrun with teleporting to the outer planes. You have to clip through _this_ wall at _this_ frame down to the millisecond, and the phases of the sun and moon play a role in _where_ you're gonna glitch into. Only the most skilled wizards know how to line up the RNG to fire how they want it.
Ahhh ... I remember a character wishing for Immortality. And I was ready for the wish as a DM (I even set it up as the person was being an real arse in the games in recent times and he needed a good slap). You see there is an old tale relating how within the robes and bones of death, there is stored the eternally damned, always part of death, never free, existing for all time forced to watch and suffer in isolation from the rest of the world. So the wish is made and Death Appears holding a scroll. After an initial panic he loudly proclaims "Halt, I have not come to take your souls, only to erase this ones name (pointing at the character) from the scrolls of the dead". And so he opens the scroll and with a flourish uses a quilled pen to remove the person name. There is a flash and they are gone. Death turned to leave and of course someone blurts out where is x?! So Death turned back and opens his robe enough for those near to see within the robe, apparently screaming and fighting some barrier they cannot see. "He has been made a part of me. He shall exist as long as I exist and hence is immortal, as requested". And then he turned and faded away....
korosensai has one flaw in his immortality, he has a giant heart and loves every single one of his pupils. even the worthless sidecharacters that dont do anything.
The best option I could find without magic items is a high level elf wizard knowing demiplane and clone use the demiplane to stash clones and you are as close as I could find
@@EnderWarlock emmm... or a genie they're inmortal... humanoid and have far better bodies than humans. They look like their ideal personal physical form naturally and they can alter their looks and body at will if you polymorph into them you get their natural spells too. And as your power as a genie grows you could develop god-like abilities like granting wishes, etc...
@@justas423 Equal CR or level. levels aren't really equal to CR dude. A wizard or sorcerer loses nothing becoming a dragon they retain all their spells plus the new stats of the dragon and their new way slower aging. Or a genie and not only are thwy now physically way stronger they now have new spells because while spellcasting made by study isn't passed. natural spells are.
Actually god are technically immortal. Even after they die they continue to feel and even dream. A god can never truly die, but they could be destroyed. Also the god of the gods, Ao, could, if he wanted to, just decide that you are dead forever, no if, and ors about it, you are DEAD
They drift on the astral plane for ever. Ao especially doesn‘t care about faith, cause he is an overgod, a god to gods which doesn‘t need faith from everyone to exist.
Chubbs Words go here well, they “die” but can be revived if followers do a ritual and funnel faith, it’s more like they fall asleep never to wake up again until followers wake them up, their body is still somewhat concious but they in coma basically
mew the mew yes, but they are still living in the sense that they can still feel and dream even after death, albeit minorly, and they can still be revived. Similar to that of a soul, they cannot truly die, in a way
Vyllenor if you spend one year doing nothing than casting the clone spell than hiding all the jars, then couple it with the optimal strat in the video, you would be truly invincible
@@themageofcontext7071 I would not put my clones in the rod. The fact that you have to recast it means, to me, that it disappears for an instant. If that's the case then all you clones be damned. Honestly though, just bury the clones in a magical vault miles underground and your good forever, at that point you could just tell your DM that you spend hundreds of years giving the vault crazy abilities.
I had an immortal character in a campaign once. Like full on immortality. The downside? My character loses a random thing every time I died. My DM (my incredibly crazy ex-boyfriend) made a spin the wheel type of thing for it. Whenever I died, he would spin the wheel. the things were: Lose a skill. Lose ALL of my gold. Lose an item. Lose a teammate's item. Lose the entire Party's gold. GAIN a random debuff. Comeback at 1HP. (The best possible outcome, as I was a healer) Lose a level. Lose 5 levels. TOTAL RESET! (I would comeback at level one, with the same weapon and armor I started with. 0.01% chance of happening.) And Finally, the Eldritch force keeping me alive would force one of my party members to sacrifice themselves. All to be an immortal healer, who gave up his humanity and soul to a Lovecraftian scale Eldritch horror. Was terrifically terrible, if I do say so myself.
"Because we could be immortals, immortals. Just not for long, for long, and live with me forever now. You pull the blackout curtains down, just not for long, for long. Immor- immortals."
Honestly if I had the "Rod of Security" I would have my character make dumb copies of all the people he hated and kill them over and over again when he gets mad... Or have a heram world...
@@thelordz33 Yes, I'll fly in on a hang glider wearing an uncle Sam outfit and have the stands filled with people who look like my dad cheering me on. Make all the woman red heads. And don't judge but can you get a Giraffe?
@@gabrialsperka422 Step 1. Become a lich Step 2. Use a (very durable) top hat as your phylactery Step 3. Sovereign glue the hat to your head Any time you die, you come back at your phylactery, aka your own head.
@@soupmug after 1d4 hours/ days though. Also your body turns to dust when you "die" as a lich. You would be sovereign glued to DUST. And unable to do anything for long enough for someone to actually murder you and the phylactery.
I got the wish card from the deck of many without even knowing what the deck was, then i wished for infinite wishes, and my dm let it happen, they dont limit the power of it, i legit got summoned by a god for making myself invulnerable to smite and warned not to intervene with any more godly things.
The DM can't stop you from making wishes but they can deliver it in ways that are infinite but limite. For example the DM could make it to where you can't die and can have it where you can only wish once a period of time.
3:20 also, there are several things like suffocating or a banshees whail that simply drop you to zero hp, or that just kill you like power word kill does.
DM: what do you want to do Blorg? Blorg: I carry My unconscious comrade away from the dragon while I am still bleeding from my side because of the dragon follower's spear. DM: what about you Theodre? Me: Imma take another sip of my alcoholic beverage of my choosing. Party:
it's because technically you could get the rod of security at level 1, and as long as you've made no enemies you're immortal and can just go on doing what you want forever EDIT: typo
@@inky7993 So, the point is, its clickbait. Even if you get the rod at lvl 1, (which should not be possible anyways) You are NOT immortal. Just very very prolonged, BUT as said in the video itself, you either ARE, or ARE NOT immortal. So therefore, you ARE NOT immortal
Well, you can become a Lich and make your phylactery become indestructible. If you have the Rod of Security, you can make a undead mage that uses the rod and goes with your phylactery to the paradise so its became unreachable while you are in the normal plane
It being a demiplane wouldn't it technically have the same worries as every portal to another dimension? Like technically something from the astral sea could come through your bag of holding. This would just probably be a Great Old One lunching on your soul
Inside the bag of holding is not a demi plane, your items will literally be inside the Astral plane protected by a magic bubble as to not drift away, thats why when the bag gets destroyed your items will scatter across the Astral Plane.
@@harz632 I am clearly aware of this. Did you not read my comment? A demi-plane would still be a different plane of existence connected to your primary world through a single point. We have no way of knowing where that demi plane is physically located though. You might have carved a bit of matter from the elemental plane of fire. Or every time you enter your demi plane you might be two step from Chatulu.
@@harz632 unless you are a firm believer of the theory the spell is literally stealing space from your dimension. Which just opens up a whole bag of other questions
A demiplane is not a cordoned off section of one of the major planes. Jts a tiny alternate universe. And the one created by the rod has the apecific and categorical qualifier, that nothing can enter it, that you dont want entering.
@@egoalter1276 but you still have to get the mass from somewhere though? The law of conservation of energy states mass can't be created only altered. And not a single one of the other spells create matter from nothing. Some of the spells converts energy to mass temporarily (conjuration spells), but that is usually a tangible object like a dome of force, or a brick house. Demiplanes are a lack of tangible mass or a void if you will. But to create a void of mass you have to move the mass already present. That mass must be from somewhere aka a plane of existence. Now whether that's the far realm or material I don't know.
You could in theory also stack them with Contingency spells and just have a rolling list of spells that just auto cast that would need to be reset top of every day. Or every ten days if you grinded out enough spell slots for it
I think training with the rod of security wouldn’t be that game breaking. Remember, the Dm can change the world however he wants while you’re in there.
From my DM reading of the Rod of Security, you cannot activate the rod again until you've been outside the paradise for 10 days. It says, essentially, "When the time runs out, all parties reappear where the rod was used. The rod can't be used again until 10 days have passed." There is no text explicitly stating that it's "10 days after the people return", but it seems to be heavily implied. It's even in a paragraph on it's own with the rest of the "when the effect ends" text. It seems, while really cool and powerful, far from being broken.
The item description says that when you exit the extradimensional space, you reappear at the time you activated the rod, so no time passes in the real world. That should cause magic items to not recharge over time, since you cannot magically speed up their recharge times. Since no time passes between the use and the start of the recharge rate, you'd need an infinite number of these _very rare_ rods to do this interminably. The item does what it says it does: You can heal up faster and enjoy some time in your private paradise. That's it.
Honestly when my party gets near the end of our campaign, after clearing the final bbeg I'd have them roll to see if they find anything good, tbh I'd probably give them as a final good job you did it reward for beating the campaign
@Jerry Dove oh hell no, even if we move on to a different campaign in the same world or a handful of one shots they can pick their characters back up anytime they want to We ride our crazy train to the ground lil
I know the dictionary says immortal means you can't be killed, but a lot of people- especially in fantasy and sci-fi circles- distinguish immortality from invincibility (immortality having the boon's definition of meaning you don't age but can still be harmed physically and invincibility meaning the definition you used)
There are at least 9 types of imortality. immunity to ageing, immunity to disease, eternal youth (different by ageing immunity leaving you as a shriveled old person) regeneration from any biological remains, mental back ups etc.
The Rod of Security method can be disrupted by a 15th level wizard with the Scrying and Demiplane Spells. Cast Scrying on the target to view the Rod of Security's demiplane and cast Demiplane, targetting thr demiplane created by the Rod of Security.
Level 20 Barbarian Zealot. You can't die while you're raging. At level 20 you get infinite rage. However there are a few things that can still kill you one being old age which can be solved with you get the boon of immortality. Drownding maybe? I'm not sure how the rules work but that can be solved by just picking a race that can breathe underwater. 6 days of not being able to find any healing. Because you would die of exhaustion I'm pretty sure you can't sleep while you're raging. And last and probably the most common being hit by a spell that has a death effect such as disintegrate or finger of death that specifically calls out when you are reduced to 0 hit points. however I'm not sure if you're already at 0 hit points if this spells will affect you so... DM decision?
May I recomend warforged? You can't be forced to sleep, while long resting you are still conscious, you don't need to breath and you don't need to drink or eat.
@@enderking5220 Actually Being a Warforged might make you immortal, as said in their description, none have shown any signs of aging and no one knows their lifespan (not even them). So that's half of Immortality down pat, just dont Die.
lil fox I'm not sure that would work, though. Unless I'm mistaken, you have to either deal damage or take damage in order to continue raging, and unless the zealot's rage gets rid of that rule, then something that can stop the barbarian from attacking and being attacked for one turn would be enough to end that rage, which would let them die. This is all coming from a person who plays spell casters almost exclusively though, so I could be missing something that invalidates my entire argument.
@@BanditLeader Immortality is the ability to live forever; eternal life. It's literally shown in the episode. Yes, if it doesn't exist, it cannot die, but if it doesn't exist, it can't live either.
@@puppysnail but what exactly is living? How do you know that nonexistence isn't another form of living? Immortality is only "eternal life" because it is "the inability to die"
You would probably need a Boon of Immortality along with the Security, since you’d likely age by a few seconds every time your Demi-plane vanished. You’d live for a LONG time, but without the boon, you’ll reach the end of your rope eventually.
I'm shocked that you didn't bring up lichdom or the clone spell. Although both have their weaknesses and a determined group of individuals could figure out those weaknesses, they both make the user functionally immortal.
Or you can play a circle of the moon Druid, they bacically never age and have infinate HP because of how wild shape doesn’t hurt your HP, and 20th level means you have infinate wild shapes, and it doesn’t impact your aging. So overall even if somebody did manage to turn you back, well they have a level 20 Druid to fight and that ain’t happening. Plus you can take he boon of immortality
2 things about that. if an enemy "overkills" your animal form, the excess spills over to your regular form. and you can still he CC'ed, if they get past your saving throws. . if the DM wants to kill your character, they can find a way , and i bet they could do it within the rules. it's just that a lot of DM's don't know how to deal with certain OP builds. remember, anything the players can do, the enemies can also do
It's really easy to get you out of the demiplane made with this item. If someone really wanted to kill you, they could just use Gate (9th level spell) to do it. "When you cast this spell, you can speak the name of a specific creature (a pseudonym, title, or nickname doesn't work). If that creature is on a plane other than the one you are on, the portal opens in the named creature's immediate vicinity and draws the creature through it to the nearest unoccupied space on your side of the portal." So... you need to try better to stay alive. You'd need only 2 spells. One lvl 9, and one lvl 8. Then you'd be immortal Each day cast Demiplane to create new Demiplane and put some random things there, so no one can get there without knowing everything inside. "Additionally, if you know the Nature and contents of a demiplane created by a casting of this spell by another creature, you can have the shadowy door connect to its demiplane instead." Then you need to use Wish to duplicate effect of 8th or lower lever spell (no risk of not being able to cast Wish again or it doing something else) to duplicate effect of Clone With Wish you don't need components, co you cast Clone for free instead of 3000gp each time With that you have one Clone per each day since you've got Wish. And no one can get to all of the Clones if they don't know content of your Demiplane (so that's why you fill it with random things)
But the thing with clone is. Your soul needs to be willing, (hm , kay easy if you want to stay alive) and FREE. Some Magic Items, Spells and Abilites can eitehr catch or outright destroy souls.
I thought the point was to accomplish all this with out the use of wish. Many dms I've played with don't even allow it. And of those that do, any dm worth his salt will monkey paw it.
@@ATSucks1 I'm playing as the big bad in my friends game. He is making me go through several dungeons to gain access to a wish. If I succeed it might be a scenario where the bad guy wins and gains a galaxy spanning army. Though to be fair my character even though he is the villain is still the lesser evil compared to the chaotic stupid party.
@@ATSucks1 you can only monkey's paw wish if you us the option to make a custom wish. You make a wish that's one of the other ones, permanent resistance, create a crap ton of gold, full heal are examples of listed effects, and wish can replicate any spell of 8th level or lower. Neither of those can backfire or be monkey's pawed by the dm.
The only counter, is actually the fact that it isn't sustainable. each use only lasts 200 days max, halved by every additional person added other than you, and theres 10 days cooldown in between uses where you are super vulnerable again. and you continue to age during that time. So while you prolong your life GREATLY, you are not immortal
@@_b1ack0ut4 Pretty sure there's other spells that could also break into your demiplane with enough information on the part of the spellcaster. Also what's the use of immortality anyway if you're trapped in isolation, its basically just a prison sentence for eternity.
Could also do a warforged zealot Barbarian. With the zealot you literally cannot die while raging, and with Sentry's rest you cannot get pulled out of Rage with the sleep spell.
@@walfman100 It doesn't have to be a single attack. Negative HP persists and stacks; it just all vanishes the moment you're healed. But ten attacks that do 20 are just as deadly to a downed Barbarian as one that does 200.
@@FatedHandJonathon D&D 5e doesn't have to negative damage, the only damage related rule is if one attack does more than your HP maximum after begin subtracted from your current HP. Everything else is just considered a failed death save, that is why a zealot barbarian can basically tank all damaged after they drop to 0 hp.
@@walfman100 Huh. You're absolutely right. I looked it up to confirm, and apparently I've been playing that wrong since 5e came out. XD In that case, yeah, seems viable. Just carry a solid way to regain HP before your rage ends. You only need that once, since I just checked, and Crawford says it's perfectly fine to start a new rage while already raging. We still need some protection from extreme-damage attacks, if we want to declare true immortality, and from any conditions or effects that might force you to stop your rage. Sleep isn't the only one: off the top of my head, Command or Suggestion could do it, and there's certainly more. You also need protection from effects that cause insta-death, like Power Word Kill, or a Mind Flayer's Extract Brain. Any way to accomplish all that with some combination of magic items, feats, boons, allied spells or abilities, and allied/controlled monster abilities? Can't multiclass, since you need 20 levels of Barbarian to pull off the endless hours of raging thing.
Go warlock of the undying, then multiclass into the undead rouge thingy from UA. U need to be 6th løv in Booth classes. Now you OMLT have to succseed on 1 death staving throw, which u have advantage on. Boom! Immprtality(Unless ur dine hate uT^T)
There was one story I heard a long time ago. There was an item called boots of the wanderer, or something along those lines, that allowed a player to stay standing below 0 health as long as they didn't take a hit. And there was a vest of damage sharing that "divided damage taken among party members" and a ring that allowed you to perform your next check with the damage you last took as the modifier. The vest wasn't designed with multiple players wearing them in mind, so when all the players used the vest and the boots together and someone hit one of the players, the damage bounced around and compounded infinitely. But since you couldn't do much more than move at -infinity health, all you needed to do was lay down face down in a puddle and drown yourself. Drowning sets your health to 0, allowing a party member to perform first aid and stabilize you. From there, use infinity as the modifier for an ALL KNOWLEDGE check. To check if you have all knowledge. Then there's nothing you can't do or be kept from doing, cause you know how
About the wish spell: "The Marid flowed out of the flask like water, and said: "Your wish is my command". The halfling, overjoyed, wished for immortality, so the Marid polymorphed him into a fish, which flopped around humorously until, finally, it expired. It's a cautionary tale that has survived through the ages, so I guess the halfling did get his wish." Is a story told by a librarian in the city of doors, Cited above the 5e Monster Manual description of Marids, water genies.
why are people still liking my comment where i said it makes no sense even though i literally took that back? i would remove this comment but then the other comments wouldn't make sense.
@@anonimase4315 werent revenants undead animated by their will for revange? In that case im pretty sure they pass into the afterlife when they kill their target or about a year passes. Or did i confuse different creatures?
Small problem: The DM assigns your revenant a task. When you complete that task, you die and cannot be restored to life. It’s the same as the wish example: it depends on the DM.
Pun-Pun is the god of munchkinry. The ultimate example of "breaking the system" in 3.5, Pun-Pun was an ECL 6, now an ECL 1, kobold character build that can cast every spell and psionic power at will, has infinite stats (and therefore infinite HP), and has a divine rank of 30. While the original version of Pun-Pun was a 12th level psion, the most recent shattering of the system uses only standard divine/arcane magic and setting-specific splatbook feats.
easier method: 1. Make your character a Steel Dragon so you can be humanoid. 2. Go to the Cult of the Dragon to become a Dracolich. instant immortality
The word that would kill the gods is not "SIMP." Some may be vulnerable to it, but some definitely would laugh it off. The god-killing word is "MOIST."
Ways to DM against that XP grind: The rod is cursed, the rod breaks because it's unstable on the current plane, their are too many of the easy monster and the party gets overrun, and worst of all forcing them to play out every single battle.
even with your demiplane where you don't age... even if you're an Elf who can live for over 750 years... you will eventually die out of old age because you have to recast the spell.
Fun thing about the “train for a couple of decades” thing- the BBEG probably won in the interim. The players may be level 20, but now they have to be if they want to stand a chance.
A lot of you guys have been saying that 'Immortality' is NOT the same thing as 'Invincibility'. In popular fiction that's definitely true and my 5 minute Google search for the definition couldn't figure that out. The term seems quite loose and on some occasions it could even mean the same thing.
But to be more accurate consider this video to be 'Immortality AND Invincibility at LVL 1' instead, which funnily enough would have been a better title.
Blaine Simple remember the episode were u tried to find how much damage one punch can do in d&d remember the wish sword yea wasted
The problem with the demi plane idea is that the PC does not have the trait of divine. One of the powers of greater deities is that as a standard action they can kill any mortal without the divine trait (any greater deity doing this would be vulnerable, so this is extremely uncommon).
You need to create a new plane of existence or gain the trait divine. No single item will allow this, but the wish spell could. More often then not the wish spell can be used to start the trial of stars (the thing that lets you become the lowest level of a god), after that the rod creating the demi plane would work. Unless...Well the one that gods answer to (the DM) always has the power of rocks fall, so...No. There is no way to never die.
Immortality, cannot die.
Invincibility, cannot be defeated.
Invulnerability, has no weakness.
Indestructible, cannot be destroyed.
Immortality in fiction usually means can not die to time. But it literally means not subject to death. So the concept of death itself in physical form can come up to you and do nothing.
You can see why this is boring for a hero and near impossible to beat for a villain.
Garlic Jr is one of the few immortal characters I have seen. He couldn't be killed. He could be overpowered, but never killed. And that meant he could never use up enough energy to die either. Willpower became terrifying in the hands of an immortal. The only way they stopped him was by sealing him away.
If we look at elven immortality which only addresses time, they need to become indestructible to be truly immortal. Their physical body needs to be unable to be beaten. And they need to have no weakness that can change their ability to be affected by time or the inability to be destroyed.
In my opinion immortality isn't about being impossible to kill but rather capable of avoiding death for as long as you like, and it's important to remember that making your consciousness eternal does not count as immortal as in order to be able to avoid death you need to be something that would normally be able to die, utilising of a wish spell to make yourself a concept or something similar would mean you can still stop existing but not truly die
What was the word that could kill a god that orcus knew
_"Becoming immortal is easy! You just have to think _*_really_*_ hard about not dying"_ - A beholder, moments before turning into a lich
You know.. I've always wondered if you could trick a Beholder into thinking YOU were the Beholder, not him. Imagine the stupidity that would ensue from that...
A beholder lich exists. It's called a death tyrant.
@@genostellar Death Tyrants are more like Beholder Zombies than proper Liches.
@@ThePppp89 what about BEHOLDER ZOMBIES (yes they exist)
@@elite5102 Beholders hate other beholders more than anything else though
Instrunctions unclear: stuck in an Isekai anime inside a magic wand
This is the opposite of a problem.
Not a bad plot.
eh give it a few years you'll be immortal for unrelated reasons
that's a good one: use wish to toss yourself into a bland childish power-fantasy isekai plot: it probably won't make you immortal but you WILL be utterly overpowered and probably come out of it with a variety-pack harem of utterly devoted girls all of which are either super useful in some utility manner or just straight up overpowered combatants in their own right all for literally zero risk of actual danger.
...though funnily enough the closest thing I can think I can think of to an actually immortal isekai character is Subaru Natsuki and you do NOT want to get tossed into that setting...maby the adventurers in Log Horizon come pretty close to counting? all that dying actually does to them is wear away at their memories so as long as they don't do it *too* often they're good, they aren't actually all that strong compared to some of the threats in their setting though (their world is balanced as an mmo with fairly challenging end-game content, which the adventurer population only got access to the appropriate levels and items for AFTER their isekai event so even a full raid group of maxed out adventurers is a bit to weak for the biggest threats) so they actually do need to maintain a community to keep a safe foothold at their respawn locations.
...If boys are more your taste you're more likely to get a couple choices or an OTP than a full on harem, pretty good odds of them being just as stupidly OP as you though so there's that.
@@evernewb2073 the second worst chance it would be getting launched into the konosuba world (that now I think of it, it is actually the same world of re:zero, but in other place), in wich if you aren't or have by your side a Crimson Devil you're pretty much fucked up
Just be a cleric.Not immortal but it’s fun to watch the DM try to come up with a reasonable explanation as to why 20 black dragons are fighting me alone
A-men
Clerics are the most op class in 5e
Explain I dont do 5e
@@FTWMFXD
Honestly just watch a crap guide to D&d cleric, that’s where I got this joke from
Jocrap: Yup completly balanced the Cleric
Me: ''abuses the rod of security''
DM: Do you want to die from a heart attack?
Step 1: Become the DM's boyfriend / girlfriend for the duration of the campaign
Step 2: Repeatedly tell them how much you love your character
And there you go, you're basically immortal.
Oh yeah, it's big brain time
Unfortunately it doesn't always work I speak from experience.
@@redwolf344 you didn't give good enough corporeal services.
So... Play a bard?
In the game im playing rn the dm uses a Advantage/Disadvantage homebrew system where you can, indeed, have the advantage of immortality.
But it works as regenerative immortality and you wait an indefinite amount of sessions until when your body regens so that you can play again, until then no games, which is why nobody actually takes it.
But the most fun part of the homebrew is the "enforced" RP which reduces murderhobos and such things, also it helps making combat fun since monsters can also have advantages so strategy is needed in most encounters
“The demon god Orcus knew a word so powerful, it could kill gods.”
Orcus: *SIMP*
Everyone: My time has come
Heck yea. 666th like.
I'm... Dying...
A friend of mine was running a brief campaign where I played a Paladin. At level 2, I learned the spell Command, which allows you to issue a one-word command to a character. We were in a fight against some cultists and I cast Command on the cultists’ champion with the word “SIMP.” They immediately turned on him and murdered their own champion. With a first level spell.
*HEHEHE HAHAHAHAHAHHAHAHAHAHAHHAHA SIMP*
@@laurelkeeper chukels
Nice
By the same logic: be a warforged, find a hole in a crypt, build yourself a sturdy coffin, and peace out of the party forever. With the same luck, no you will find your hidey-hole.
@@HalfGroxus More like because OP party who forgot about your location years ago xD
That sounds like Necron Propaganda to me
This is just Mega Man X, but he sealed himself away instead of his creator.
Actually imagine making a character who did this and then having him come back in another session that takes place over a hundred or so years in the future, it would be the brick joke of player characters.
i had a player do this during a battle royale.
I immediately looked to see if anyone else had this thought! Honestly, once you're ageless, the best route to immortality is just not being an adventurer.
I love assassination classroom, I really miss that series in general.
Me too😥, favorite character?
Danny Sangree it’s gotta be Karma for best boy and Nagisa for best girl
@@bcunningham3718 nagisa is a boy
Karma Akabane... I freaking love that character...
His apearence and methods to intimidate others are just amazing. And don't get me started on all his skills, this guy can do anything including hurting kurosensei.
How to be immortal: Homebrew and a backstory that makes it a punishment
I've done that. "You're level 1 because you spent the last two hundred years moping and forgot more than most people will ever know."
Player: I cast wish!
Me: What do you wish for?
Player: I want to become immortal!
Me: Define.
Player: I cannot die.
Me: You sure you want that?
Player: Why wouldn’t I?
Me: Do you?
Player: Of course!
Me: As you wish for immortality, you feel your soul infuse with the cosmos, your body dissipates as it becomes one with it. Make a new character.
Player: *leaves*
There are way worse fates that can happen as a consequence of that precise wording. A player can be happy for a while knowing that he cannot die, until he gets stuck in the plane of fire and burns there for the eternity. Then he would wish he could die, but the GM would sneer at him and say, "you had but one wish, enjoy it."
Just make the same character
Infusing the characters soul with the universe would not be immortality the universe will also die eventually about 14 billion years by tearing it self apart until every molecule disappears
@@JannPoo I hate when DMs make wish: “Screw over the player with no benefit”.
@@insertlaughter4436 It is annoying considering how hard they can be to achieve in a regular game. You can usually get a feel for if the DM will screw you over if wishes become to easy to find.
I always saw immortality as just being able to live forever instead of invincibility.
Inmortality is just not being able to die. depending on what you define as dying then it can vary. and then it can look like many things in practice.
What you knew as inmortality was infinite youth. which would just stop your aging.
I think "Ageless" would describe that state best, then again living forever doesn't have to stop aging.
@@rosure7 it also know as biological immortality in the real world.
Not dying from natural consequences would be the definition of "eternity", while immortality is just impossible to die in any way.
@@namawa7779 That's what the word invulnerable is for.
i had to ban immortality in my Table top RPG, once a dude is immortal he will just solve all problems by throwing himself out of the window
That reminds me of a Doctor Who episode
Immortal in the sense of immune to death by aging but still vulnerable to a "mortal wound" is still interesting and pretty much won't cause issues in dnd.
I really want to hear how a jump out of a window is going to solve every single possible problem :D
*But that's so fun!*
Dude just limit his inmortality. like yeah you may be inmortal but your body takes time to reform.
as inmortal he can still be trapped too. I feel like you just didn't want to bother playing around their abilities...
I literally just got the Wand of Security for 30 gp. I don’t think the dm knows the power.
Lol dude
Noooooo
I had never noticed this item. This is clever, and I'm adding it to my wizard immortality method.
Mix Magic Jar, Sequester, Clone, and Demiplane, and call me in 8 billion years.
BRUH 😂😂😂 this is literally exactly how I play wizards
Just to bea clear, what you do is, cast magic jar, squester your body, posses the clone and leave your body in the demiplane right?
@@mynameisd2849 Clone doesn't create a duplicate, it's essentially an instant respawn. If I remember, it even crosses dimensions, but it definitely can be younger. So you Magic Jar into a valid target, Sequester your body in a Demiplane, and retain a younger Clone in a secure place, possibly a Demiplane if it can cross dimensions.
sounds like Rick's "Project Phoenix". .
.
.
.
.
.
Dan Harmon plays D&D. .
Chain mail made of rings of regeneration, that self-repairs.
burst damage tho : (
Easily critted out.
And for the record, the octopus was supposed to be a challenging encounter for the whole party...
@@petersmythe6462 F
@@petersmythe6462 F
I've just looked for the rod in my DMG (cause omg why did I never notice this thing?!) and found one flaw in the rod's design. Two really, but the second is more about interpretation. So anyway, the 200 days thing is more like its maximum if you solo the paradise. According to the text "Visitors remain in the paradise for up to 200 days DIVIDED by the number of creatures present (round down)." So what this means is that if you bring along at least one other person with you, the two of you will only be there for a 100 days. Four people will make it 50 days. Ten people will gives you a 20 day vacation. If you dare bring even on person over a hundred, that'll be rounded down to a single day. So if you want to stay safe longer, better get used to being alone.
The second flaw I see is the ten day recharge. There is two ways to interpret this. One is that is ten days after first activating the rod, or ten days after time runs out on the rod. Chances are that it is the latter that's the correct interpretation. This means that you are both aging and vulnerable in-between 10 day intervals every 200 days of paradise. You aren't truly immortal, just delaying eventual death. With some math... I estimate that it'll take... about 21 years real time for you to physical age 1 year when constantly using the rod. Even if you've been using the rod since you started adventuring at 18, you will only last approximately 1700 years before you just become too old.
just have two rods lmao
@@puppysnail: and I think Monks have timeless body
@@dr.gaming4860 timeless body means that you don't have any effects of aging until you die of old age
oath of ancients paladin has a feature at i believe level 15 that prevents aging and level 18 druids start to age at 1/10 the rate of a normal person
You could have 2 rods of security, since you're in one Rod's demiplane while the other is recharging. Of you activate one rod every 399 days, you will never leave the demi-planes and therefor never age.
Eh, 1700 years is already super cool, you can make a legendary archmage/wizard/whatever backstory out of that.
I'll post this before any of you can:
*DO ONE PIECE IN D&D!*
*DO RE-ZERO IN D&D!*
*DO NARUTO IN D&D!*
*DO DEMON SLAYER IN D&D!*
*DO GOBLIN SLAYER IN D&D!*
DO me in D&D ;)
*DO KONOSUBA IN D&D AGAIN!*
*DO ATTACK ON TITAN IN D&D!*
*DO OVERLORD IN D&D!*
*DO SWORD ART ONLINE IN D&D!*
*DO SANS UNDERTALE IN D&D!*
*DO SHREK IN D&D!*
*DO D&D ANIMATORS IN D&D!*
*DO BOKU NO PICO IN D&D!*
*DO BOFURI IN D&D!*
*DO SOUL EATER IN D&D!*
*DO NO GAME NO LIFE S2 IN D&D!*
*DO POKEMON IN D&D*
*DO BOKU NO HERO ACADEMIA IN D&D!*
Now all of your requests are invalid.
Do Black Clover D&D 😀
Do Symphogear in D&D! Ha!
Big bang theory in dnd
And the full title of the anime is Senki Zesshou Symphogear. Its basically a music/magical girl/mecha anime all in one.
Little did you know I will still ask it
For those of you who dont know, assassination classroom currently has a spin off where it takes place in a dnd campaign
it's called koro sensei Q, right?
@@aldar8240 I think so
and its garbage
What where can you watch it?
@@winstonpan6051 you can try gogoanime
Funny homebrew story here:
One of my bois created a character which was immortal, but was so scared of death that he never found out, and the goal of our party was to never let his character know he is immortal.
So basically we did normal adventure stuff, and the goal of our party was to keep one of our memebers from finding out he was immortal.
The Rod of Security is more like "Ay man, I'm off the clock, I gotta GO!"
you got 200 days/number of people you bring with you. You can't create an exp farm with it, but you *can* escape forever if you have more than one rod at your disposal. Just make sure you use it in a place that will be safe to come back to when the timer runs out. But then...you're not really playing D&D, you're playing Mary Sue's Vacation Paradise
he is explaining how to escape if you get thrown into D&D world, its the only safe space to go (and if you have 2 rods can't you jump straight from one demi plane to another?)
edit I said he is explaining what to do jokingly, not that that's literally what he is explaining, but that you could use this information if you ever happened to be teleported away to a D&D realm.
So DM discretion but friends used the rod of security to set up their little paradise similar to Kami's, complete with mr. Popo's training room. They had 100 days to train and created a demiplane that would pull stronger and stronger creatures to fight. For their murder hobo crew it really was paradise. No loot but they got xp.
@@jeremyjames9260 Milestone DMs rejoice at this.
Sincerely it would be an interesting campaign if a npc took a crew of players to the demiplane of the rod of security but when they arrive the npc makes it a living hell for the others and the objective would be to kill him to free yourself, it would ressemble a game of kill the god, when you have to spot the weaknesses of the npc to try to assassinate him while he plays with you making you have to fight powerful monsters or other things
I cannot figure out how he expects anyone to gain experience points while in absolute safety. No risk = no reward.
Vegeta: hmmmmm, I see now
*furiously takes notes*
Frieza: Write that down! Write that down!
HahahahahHahahaHahahahahahahaha
"How to make your DM's cry?"
Hyperbolic time chamber... That is how.
In the campaign I'm running, the Outer Planes act this way, and higher beings can control the amount of time they experience. You could go visit your relatives in the afterlife for the weekend then be back by lunchtime.
The trick is, because time speeds up and slows down chaotically in the Outer Planes, you pretty much have to Any% glitched speedrun with teleporting to the outer planes. You have to clip through _this_ wall at _this_ frame down to the millisecond, and the phases of the sun and moon play a role in _where_ you're gonna glitch into.
Only the most skilled wizards know how to line up the RNG to fire how they want it.
Rly?
One of my characters got a rod of security once but the DM ruled that it only led to a monster secure cabin in Barovia.
Clearly you've never combined all the ideas into one. Now I know how to be immortal forever
Ahhh ... I remember a character wishing for Immortality. And I was ready for the wish as a DM (I even set it up as the person was being an real arse in the games in recent times and he needed a good slap). You see there is an old tale relating how within the robes and bones of death, there is stored the eternally damned, always part of death, never free, existing for all time forced to watch and suffer in isolation from the rest of the world. So the wish is made and Death Appears holding a scroll. After an initial panic he loudly proclaims "Halt, I have not come to take your souls, only to erase this ones name (pointing at the character) from the scrolls of the dead". And so he opens the scroll and with a flourish uses a quilled pen to remove the person name. There is a flash and they are gone. Death turned to leave and of course someone blurts out where is x?! So Death turned back and opens his robe enough for those near to see within the robe, apparently screaming and fighting some barrier they cannot see. "He has been made a part of me. He shall exist as long as I exist and hence is immortal, as requested". And then he turned and faded away....
THAT. IS. EPIC.
@@setster007 The guy refused to talk to me for several weeks .. well worth it lol
@@walterengler5709 Abso-freaking-lutely
I appreciate the Assassination Classroom music in the background. Thank you.
Agreed
When you go into a goblin cave at level 1, but is immortal....
The Goblins: Yea, this guy is our boss now.
I feel like this is a reference to something
where's the reference from?
that time I got reincarnated as a slime
@@jppadilla4591 i love that anime, no joke it is so good
@@dannysangree6304 I just finished the first court of season 2, I am a bit bummed I have to wait like 100 days for the rest though
Blaine: *lists anime's that we can't request anymore*
Me: don't underestimate the power of us weebs!
Me again: do Symphogear in D&D!
I did Black Clover
I did a lot of them
korosensai has one flaw in his immortality, he has a giant heart and loves every single one of his pupils.
even the worthless sidecharacters that dont do anything.
The best option I could find without magic items is a high level elf wizard knowing demiplane and clone use the demiplane to stash clones and you are as close as I could find
true polymorph into something that doesn't age and is incredibly hard to kill then do that?
@@rosure7 True polymorph only shifts a creature into a creature of equal CR. Although you can turn yourself into it permanently.
@@rosure7 True Polymorph into a box jellyfish, you can still be killed but you'll never die of old age.
@@EnderWarlock emmm... or a genie they're inmortal... humanoid and have far better bodies than humans. They look like their ideal personal physical form naturally and they can alter their looks and body at will if you polymorph into them you get their natural spells too. And as your power as a genie grows you could develop god-like abilities like granting wishes, etc...
@@justas423 Equal CR or level. levels aren't really equal to CR dude. A wizard or sorcerer loses nothing becoming a dragon they retain all their spells plus the new stats of the dragon and their new way slower aging.
Or a genie and not only are thwy now physically way stronger they now have new spells because while spellcasting made by study isn't passed. natural spells are.
Actually god are technically immortal. Even after they die they continue to feel and even dream. A god can never truly die, but they could be destroyed. Also the god of the gods, Ao, could, if he wanted to, just decide that you are dead forever, no if, and ors about it, you are DEAD
If you delete all faith in that god, dont they fade away
They drift on the astral plane for ever. Ao especially doesn‘t care about faith, cause he is an overgod, a god to gods which doesn‘t need faith from everyone to exist.
Chubbs Words go here well, they “die” but can be revived if followers do a ritual and funnel faith, it’s more like they fall asleep never to wake up again until followers wake them up, their body is still somewhat concious but they in coma basically
You can kill gods
Faiths and pantheons,deities and demigods are good examples
mew the mew yes, but they are still living in the sense that they can still feel and dream even after death, albeit minorly, and they can still be revived. Similar to that of a soul, they cannot truly die, in a way
Backup plan: make tons of clones
Still just really hard to kill
Vyllenor if you spend one year doing nothing than casting the clone spell than hiding all the jars, then couple it with the optimal strat in the video, you would be truly invincible
@@themageofcontext7071 I would not put my clones in the rod. The fact that you have to recast it means, to me, that it disappears for an instant. If that's the case then all you clones be damned. Honestly though, just bury the clones in a magical vault miles underground and your good forever, at that point you could just tell your DM that you spend hundreds of years giving the vault crazy abilities.
Soul Cage exists.
o0mpALoompA Man yeah
I had an immortal character in a campaign once. Like full on immortality. The downside? My character loses a random thing every time I died.
My DM (my incredibly crazy ex-boyfriend) made a spin the wheel type of thing for it. Whenever I died, he would spin the wheel.
the things were:
Lose a skill.
Lose ALL of my gold.
Lose an item.
Lose a teammate's item.
Lose the entire Party's gold.
GAIN a random debuff.
Comeback at 1HP. (The best possible outcome, as I was a healer)
Lose a level.
Lose 5 levels.
TOTAL RESET! (I would comeback at level one, with the same weapon and armor I started with. 0.01% chance of happening.)
And Finally, the Eldritch force keeping me alive would force one of my party members to sacrifice themselves.
All to be an immortal healer, who gave up his humanity and soul to a Lovecraftian scale Eldritch horror. Was terrifically terrible, if I do say so myself.
All you have to do is bring the dm's favorite snack, and boom you can do whatever.
"Because we could be immortals, immortals. Just not for long, for long, and live with me forever now. You pull the blackout curtains down, just not for long, for long. Immor- immortals."
Honestly if I had the "Rod of Security" I would have my character make dumb copies of all the people he hated and kill them over and over again when he gets mad... Or have a heram world...
Why not make an arena where all your waifus sit and watch you kill all the people you hate until you get bored?
koreqa requiem da
@@thelordz33 Yes, I'll fly in on a hang glider wearing an uncle Sam outfit and have the stands filled with people who look like my dad cheering me on. Make all the woman red heads. And don't judge but can you get a Giraffe?
@@anonymouslyknown6530 Hey have you heard that joke about the scientist who turned himself into a pickle?
@@nyanbrox5418 Have you heard the one about the Vat of acid?
Me: *Mmm i did not know about that anime, ill checl it out*
Also me 45 episodes later in one day and criying of feels since yesterday: *You monster"
Unrelated but...
imagine this: a bard playing an air guitar
Did he forget about lich tophat and sovereign glue
I fail to see how Sovereign Glue will make you immortal 😓 and I have never heard of the lich tophat, what does it do?
@@gabrialsperka422
Step 1. Become a lich
Step 2. Use a (very durable) top hat as your phylactery
Step 3. Sovereign glue the hat to your head
Any time you die, you come back at your phylactery, aka your own head.
@@soupmug ooooh I like this idea, thank you
@@soupmug even better bc one of my characters is actually on the verge of becoming a lich ^-^
@@soupmug after 1d4 hours/ days though. Also your body turns to dust when you "die" as a lich. You would be sovereign glued to DUST. And unable to do anything for long enough for someone to actually murder you and the phylactery.
I love assassination classroom and I love the fact that you referenced it
I got the wish card from the deck of many without even knowing what the deck was, then i wished for infinite wishes, and my dm let it happen, they dont limit the power of it, i legit got summoned by a god for making myself invulnerable to smite and warned not to intervene with any more godly things.
The DM can't stop you from making wishes but they can deliver it in ways that are infinite but limite. For example the DM could make it to where you can't die and can have it where you can only wish once a period of time.
Well my dm legit let me wish all i want with no limits, if i wanted i could delete god.
But each time you cast wish to do anything other than cast any level 8 or lower spell you have a chance of never being able to cast wish again.
@@tubegerm6732 Couldn't you, in theory, wish this spell condition away?
3:20 also, there are several things like suffocating or a banshees whail that simply drop you to zero hp, or that just kill you like power word kill does.
DM: what do you want to do Blorg?
Blorg: I carry My unconscious comrade away from the dragon while I am still bleeding from my side because of the dragon follower's spear.
DM: what about you Theodre?
Me: Imma take another sip of my alcoholic beverage of my choosing.
Party:
😂😂😂😂😂 Beautiful
Depending on how you define immortal then the spell Clone would qualify.
Waiiiit! The video is called ”IMMORTALITY at level 1 in DND”
Susic 123
So?
it's because technically you could get the rod of security at level 1, and as long as you've made no enemies you're immortal and can just go on doing what you want forever
EDIT: typo
In fact, it's easiest at 1st level because you haven't really done anything worth casting Gate to reach you for.
@@inky7993 So, the point is, its clickbait. Even if you get the rod at lvl 1, (which should not be possible anyways) You are NOT immortal. Just very very prolonged, BUT as said in the video itself, you either ARE, or ARE NOT immortal. So therefore, you ARE NOT immortal
Well my point was that any of these builds weren’t on LvL 1
1:49 honestly this is hilarious and I love it. 21 get out of death free cards!
I love the art in this episode {probably because I love Assassination Classroom so much}
Especially the group of wizards with dispel magic
Well, you can become a Lich and make your phylactery become indestructible. If you have the Rod of Security, you can make a undead mage that uses the rod and goes with your phylactery to the paradise so its became unreachable while you are in the normal plane
It being a demiplane wouldn't it technically have the same worries as every portal to another dimension? Like technically something from the astral sea could come through your bag of holding.
This would just probably be a Great Old One lunching on your soul
Inside the bag of holding is not a demi plane, your items will literally be inside the Astral plane protected by a magic bubble as to not drift away, thats why when the bag gets destroyed your items will scatter across the Astral Plane.
@@harz632 I am clearly aware of this. Did you not read my comment?
A demi-plane would still be a different plane of existence connected to your primary world through a single point.
We have no way of knowing where that demi plane is physically located though. You might have carved a bit of matter from the elemental plane of fire. Or every time you enter your demi plane you might be two step from Chatulu.
@@harz632 unless you are a firm believer of the theory the spell is literally stealing space from your dimension.
Which just opens up a whole bag of other questions
A demiplane is not a cordoned off section of one of the major planes. Jts a tiny alternate universe. And the one created by the rod has the apecific and categorical qualifier, that nothing can enter it, that you dont want entering.
@@egoalter1276 but you still have to get the mass from somewhere though? The law of conservation of energy states mass can't be created only altered.
And not a single one of the other spells create matter from nothing.
Some of the spells converts energy to mass temporarily (conjuration spells), but that is usually a tangible object like a dome of force, or a brick house.
Demiplanes are a lack of tangible mass or a void if you will.
But to create a void of mass you have to move the mass already present. That mass must be from somewhere aka a plane of existence. Now whether that's the far realm or material I don't know.
About that invulnerability one; you can’t cast spells while taking a long rest to recover your spell slots.
You could in theory also stack them with Contingency spells and just have a rolling list of spells that just auto cast that would need to be reset top of every day. Or every ten days if you grinded out enough spell slots for it
I think training with the rod of security wouldn’t be that game breaking. Remember, the Dm can change the world however he wants while you’re in there.
Honestly now that I've started to watch this channel's content instead of shying away from it I'm starting to enjoy it
also, cute
all of you
From my DM reading of the Rod of Security, you cannot activate the rod again until you've been outside the paradise for 10 days. It says, essentially, "When the time runs out, all parties reappear where the rod was used. The rod can't be used again until 10 days have passed."
There is no text explicitly stating that it's "10 days after the people return", but it seems to be heavily implied. It's even in a paragraph on it's own with the rest of the "when the effect ends" text.
It seems, while really cool and powerful, far from being broken.
I see no problem here. You'll just need 2 rods then with that notion.
The item description says that when you exit the extradimensional space, you reappear at the time you activated the rod, so no time passes in the real world. That should cause magic items to not recharge over time, since you cannot magically speed up their recharge times. Since no time passes between the use and the start of the recharge rate, you'd need an infinite number of these _very rare_ rods to do this interminably.
The item does what it says it does: You can heal up faster and enjoy some time in your private paradise. That's it.
Honestly when my party gets near the end of our campaign, after clearing the final bbeg I'd have them roll to see if they find anything good, tbh I'd probably give them as a final good job you did it reward for beating the campaign
@Jerry Dove oh hell no, even if we move on to a different campaign in the same world or a handful of one shots they can pick their characters back up anytime they want to
We ride our crazy train to the ground lil
At level 20 Mystics don't age and are so broken that they might as well be unkillable.
The mystic is dead, remember?
Also you could keep "killing" them until they are unlucky
Good thing mystic is DEAD
@@Alphadog2064 why?
Mystics aren't a thing anymore
I know the dictionary says immortal means you can't be killed, but a lot of people- especially in fantasy and sci-fi circles- distinguish immortality from invincibility (immortality having the boon's definition of meaning you don't age but can still be harmed physically and invincibility meaning the definition you used)
There are at least 9 types of imortality. immunity to ageing, immunity to disease, eternal youth (different by ageing immunity leaving you as a shriveled old person) regeneration from any biological remains, mental back ups etc.
@@stm7810 o:
@@caityreads8070 Yeah, want a link to the list?
@@stm7810 since the guy didn‘t answer, I‘ll ask: could you please give us the list you mentioned
I tend to think of invincibility as a trait of immortality or maybe an extension.
The 10 day timer on the rod starts when the demiplane closes, you need two rods to accomplish your goal.
The Rod of Security method can be disrupted by a 15th level wizard with the Scrying and Demiplane Spells. Cast Scrying on the target to view the Rod of Security's demiplane and cast Demiplane, targetting thr demiplane created by the Rod of Security.
Do Shrek in D&D
Level 20 Barbarian Zealot.
You can't die while you're raging.
At level 20 you get infinite rage.
However there are a few things that can still kill you one being old age which can be solved with you get the boon of immortality.
Drownding maybe? I'm not sure how the rules work but that can be solved by just picking a race that can breathe underwater.
6 days of not being able to find any healing. Because you would die of exhaustion I'm pretty sure you can't sleep while you're raging.
And last and probably the most common being hit by a spell that has a death effect such as disintegrate or finger of death that specifically calls out when you are reduced to 0 hit points. however I'm not sure if you're already at 0 hit points if this spells will affect you so... DM decision?
May I recomend warforged?
You can't be forced to sleep, while long resting you are still conscious, you don't need to breath and you don't need to drink or eat.
@@enderking5220 Actually Being a Warforged might make you immortal, as said in their description, none have shown any signs of aging and no one knows their lifespan (not even them). So that's half of Immortality down pat, just dont Die.
@@tanith117 Doesn't The Rage still technically end after 1min and kill you?
lil fox I'm not sure that would work, though. Unless I'm mistaken, you have to either deal damage or take damage in order to continue raging, and unless the zealot's rage gets rid of that rule, then something that can stop the barbarian from attacking and being attacked for one turn would be enough to end that rage, which would let them die. This is all coming from a person who plays spell casters almost exclusively though, so I could be missing something that invalidates my entire argument.
@@Vynalith they get a feature, so that they do mit have to Attack, but Rage has a time Limited, that would exspire and kill them
Player: *uses wish* i want immortality
DM: *deletes player's character* you cant die if you dont exist
Weak example - you're not immortal if you're not existing.
@@mareczek00713 yeah you are. Immortal means you are unable to die. If something doesn't exist, it can not die, therefore it is immortal
@@BanditLeader Immortality is the ability to live forever; eternal life. It's literally shown in the episode. Yes, if it doesn't exist, it cannot die, but if it doesn't exist, it can't live either.
@@puppysnail but what exactly is living? How do you know that nonexistence isn't another form of living?
Immortality is only "eternal life" because it is "the inability to die"
@@BanditLeader bruh did you deadass just say that nonexistence is a form of life
You would probably need a Boon of Immortality along with the Security, since you’d likely age by a few seconds every time your Demi-plane vanished. You’d live for a LONG time, but without the boon, you’ll reach the end of your rope eventually.
"...or make a 25 AC paladin"
Me, a paladin with a 29 AC:
Im 4 parallel universe is ahead of you!
I'm shocked that you didn't bring up lichdom or the clone spell. Although both have their weaknesses and a determined group of individuals could figure out those weaknesses, they both make the user functionally immortal.
Or you can play a circle of the moon Druid, they bacically never age and have infinate HP because of how wild shape doesn’t hurt your HP, and 20th level means you have infinate wild shapes, and it doesn’t impact your aging. So overall even if somebody did manage to turn you back, well they have a level 20 Druid to fight and that ain’t happening. Plus you can take he boon of immortality
This is what I was thinking, unlimited wild shapes can basically make you invincible.
2 things about that. if an enemy "overkills" your animal form, the excess spills over to your regular form.
and you can still he CC'ed, if they get past your saving throws. .
if the DM wants to kill your character, they can find a way , and i bet they could do it within the rules. it's just that a lot of DM's don't know how to deal with certain OP builds.
remember, anything the players can do, the enemies can also do
Power Word Kill:
It's really easy to get you out of the demiplane made with this item. If someone really wanted to kill you, they could just use Gate (9th level spell) to do it.
"When you cast this spell, you can speak the name of a specific creature (a pseudonym, title, or nickname doesn't work). If that creature is on a plane other than the one you are on, the portal opens in the named creature's immediate vicinity and draws the creature through it to the nearest unoccupied space on your side of the portal."
So... you need to try better to stay alive.
You'd need only 2 spells. One lvl 9, and one lvl 8. Then you'd be immortal
Each day cast Demiplane to create new Demiplane and put some random things there, so no one can get there without knowing everything inside. "Additionally, if you know the Nature and contents of a demiplane created by a casting of this spell by another creature, you can have the shadowy door connect to its demiplane instead."
Then you need to use Wish to duplicate effect of 8th or lower lever spell (no risk of not being able to cast Wish again or it doing something else) to duplicate effect of Clone
With Wish you don't need components, co you cast Clone for free instead of 3000gp each time
With that you have one Clone per each day since you've got Wish. And no one can get to all of the Clones if they don't know content of your Demiplane (so that's why you fill it with random things)
But the thing with clone is. Your soul needs to be willing, (hm , kay easy if you want to stay alive) and FREE. Some Magic Items, Spells and Abilites can eitehr catch or outright destroy souls.
I thought the point was to accomplish all this with out the use of wish. Many dms I've played with don't even allow it. And of those that do, any dm worth his salt will monkey paw it.
@@ATSucks1 I'm playing as the big bad in my friends game. He is making me go through several dungeons to gain access to a wish. If I succeed it might be a scenario where the bad guy wins and gains a galaxy spanning army. Though to be fair my character even though he is the villain is still the lesser evil compared to the chaotic stupid party.
@@ATSucks1 you can only monkey's paw wish if you us the option to make a custom wish.
You make a wish that's one of the other ones, permanent resistance, create a crap ton of gold, full heal are examples of listed effects, and wish can replicate any spell of 8th level or lower.
Neither of those can backfire or be monkey's pawed by the dm.
Genius!
I love how he uses Kuro Sensei for describing immortality
I'm sorry but Assassination Classroom is so good and its my fave anime and thank you for representing it :D So excited by this video talking about it
Im actually watching assasinasion class room right now
I feel sorry for you
4:28 How about becoming the god OF immortality? ;-)
The only counter
DM: "no"
The only counter, is actually the fact that it isn't sustainable. each use only lasts 200 days max, halved by every additional person added other than you, and theres 10 days cooldown in between uses where you are super vulnerable again. and you continue to age during that time. So while you prolong your life GREATLY, you are not immortal
@@_b1ack0ut4 Pretty sure there's other spells that could also break into your demiplane with enough information on the part of the spellcaster. Also what's the use of immortality anyway if you're trapped in isolation, its basically just a prison sentence for eternity.
Koro-sensei was the best avatar for discussing immortality 💯
The way of being imortal is dying, once you're dead you can't die anymore
Rod of security I will make my own World full of dungeons and dragons then invite the party there with me as the new dm..
This is beautiful 😂😂
Could also do a warforged zealot Barbarian. With the zealot you literally cannot die while raging, and with Sentry's rest you cannot get pulled out of Rage with the sleep spell.
Nah, you just can't go unconscious. You still die at negative max HP, just like always.
@@FatedHandJonathon This is true but the list of things that can do more than ~200 hp of damage in a single attack is very, very short.
@@walfman100 It doesn't have to be a single attack. Negative HP persists and stacks; it just all vanishes the moment you're healed. But ten attacks that do 20 are just as deadly to a downed Barbarian as one that does 200.
@@FatedHandJonathon D&D 5e doesn't have to negative damage, the only damage related rule is if one attack does more than your HP maximum after begin subtracted from your current HP. Everything else is just considered a failed death save, that is why a zealot barbarian can basically tank all damaged after they drop to 0 hp.
@@walfman100 Huh. You're absolutely right. I looked it up to confirm, and apparently I've been playing that wrong since 5e came out. XD
In that case, yeah, seems viable. Just carry a solid way to regain HP before your rage ends. You only need that once, since I just checked, and Crawford says it's perfectly fine to start a new rage while already raging.
We still need some protection from extreme-damage attacks, if we want to declare true immortality, and from any conditions or effects that might force you to stop your rage. Sleep isn't the only one: off the top of my head, Command or Suggestion could do it, and there's certainly more. You also need protection from effects that cause insta-death, like Power Word Kill, or a Mind Flayer's Extract Brain.
Any way to accomplish all that with some combination of magic items, feats, boons, allied spells or abilities, and allied/controlled monster abilities? Can't multiclass, since you need 20 levels of Barbarian to pull off the endless hours of raging thing.
Go warlock of the undying, then multiclass into the undead rouge thingy from UA. U need to be 6th løv in Booth classes. Now you OMLT have to succseed on 1 death staving throw, which u have advantage on. Boom! Immprtality(Unless ur dine hate uT^T)
Justice Poer power word kill
no death save
@@symmetry8049 As well as disintegrate, Death Ray from beholders etc.
Also enemies attacking you while you're down.
There was one story I heard a long time ago. There was an item called boots of the wanderer, or something along those lines, that allowed a player to stay standing below 0 health as long as they didn't take a hit. And there was a vest of damage sharing that "divided damage taken among party members" and a ring that allowed you to perform your next check with the damage you last took as the modifier. The vest wasn't designed with multiple players wearing them in mind, so when all the players used the vest and the boots together and someone hit one of the players, the damage bounced around and compounded infinitely. But since you couldn't do much more than move at -infinity health, all you needed to do was lay down face down in a puddle and drown yourself. Drowning sets your health to 0, allowing a party member to perform first aid and stabilize you. From there, use infinity as the modifier for an ALL KNOWLEDGE check. To check if you have all knowledge. Then there's nothing you can't do or be kept from doing, cause you know how
Best way to be immortal: immunity to every damage type and when a new one exists again, get immunity to that
Eatly Squad where you at
*Kirby intensifies
Just stand next to a grave cleric
Friend: makes kurosensei in DnD
Me: makes Ban in DND
Friend: “wait, that’s illegal”
Great video!!
I like how Korosensei here is the main topic USED for immortality at lvl 1 in Dnd. brings back nostalgia.
About the wish spell: "The Marid flowed out of the flask like water, and said: "Your wish is my command". The halfling, overjoyed, wished for immortality, so the Marid polymorphed him into a fish, which flopped around humorously until, finally, it expired. It's a cautionary tale that has survived through the ages, so I guess the halfling did get his wish."
Is a story told by a librarian in the city of doors, Cited above the 5e Monster Manual description of Marids, water genies.
that makes no sense
@@fyrewolf7805 he lives on forever as a tale about how you shouldn't do what he did
@@SpectralKnight i got it now the second i reread this when i came to respond. didn't even read your comment. guess i was just dumb when i wrote that.
@@fyrewolf7805 nah it's good :) it is a play on words one might not pick up the first time
why are people still liking my comment where i said it makes no sense even though i literally took that back? i would remove this comment but then the other comments wouldn't make sense.
Revenant human would work
Revenants live for only one year
@@vincentvangoo7078 No? It doesn't say that at all in the revenant race description
@@anonimase4315 werent revenants undead animated by their will for revange? In that case im pretty sure they pass into the afterlife when they kill their target or about a year passes. Or did i confuse different creatures?
Small problem: The DM assigns your revenant a task. When you complete that task, you die and cannot be restored to life. It’s the same as the wish example: it depends on the DM.
"Not even gods are immune to death"
2020: Write that down!
Pun-Pun is the god of munchkinry. The ultimate example of "breaking the system" in 3.5, Pun-Pun was an ECL 6, now an ECL 1, kobold character build that can cast every spell and psionic power at will, has infinite stats (and therefore infinite HP), and has a divine rank of 30. While the original version of Pun-Pun was a 12th level psion, the most recent shattering of the system uses only standard divine/arcane magic and setting-specific splatbook feats.
5:48 So Immortality is just permanent retirement in this case. lol
I mean, I can dig it. XD
easier method:
1. Make your character a Steel Dragon so you can be humanoid.
2. Go to the Cult of the Dragon to become a Dracolich.
instant immortality
Not really, still quite killable, and in fact quite likely to be hunted down and killed by high-level adventurers.
@@colinsmith1495 Or some really angry dragons. some of them really frown on the whole lichdom thing
The word that would kill the gods is not "SIMP." Some may be vulnerable to it, but some definitely would laugh it off.
The god-killing word is "MOIST."
Yes, n ow NEVER utter that THING, not word, THING again.
Ways to DM against that XP grind: The rod is cursed, the rod breaks because it's unstable on the current plane, their are too many of the easy monster and the party gets overrun, and worst of all forcing them to play out every single battle.
Or because of the stipulation "Will never actually kill the party" they just offer 0xp since they pose no threat.
Nice job with the assasination classroom visuals
PC: I wish for immortality
Me, the DM: OK, you become an indestructible rock
Someone never played Prince of Persia the Two Thrones.
"Why do you even try to harm me? I am immortal!"
"Immortal perhaps, but not invincible!"
Soul bounds: is this something I'm too immortal to understand
even with your demiplane where you don't age... even if you're an Elf who can live for over 750 years... you will eventually die out of old age because you have to recast the spell.
the invulnerability wizard can be killed by a way of the open hand monk's quivering palm if they fail the save
Fun thing about the “train for a couple of decades” thing- the BBEG probably won in the interim. The players may be level 20, but now they have to be if they want to stand a chance.
I currently hold one of those rods and after watching this vid, I'm honestly getting my rogue to lv 20, thanks