UPDATE: ⚬ Tiamat and the tarrasque can't damage each other easily because of nonmagical immunity. Makes things even easier for us! We only realistically need 1 tarrasque now, it just needs to have its claws sharpened with a 'magic weapon' spell scroll. ⚬ SOMEHOW I missed the fact that Tiamat's bite does FORCE DAMAGE. Guess you can cast the 'Invulnerability' spell on yourself, which funnily enough would be easier than needing 'Mind Blank' and all the armor. You'd also have a full hour to slay her instead of 10 minutes!
apologies but i did just realize this a little bit ago. does any of the items you wore for the encounter also give immunity to Force damage? because the Aspect of Tiamat's bite attack deals 3d12 force damage on top of its piercing damage. if you cant counter that damage, you probably wont be able to last even your second turn
@@BlaineSimple Would not Wave be pretty good for the damage output? If I read it's description correctly, you would only need to crit 2 times to beat any enemies (well, maybe 4 times if Tiamat heals herself fully when she's down).
heres a different idea in old school D&D gold coins used to give 1xp, using this idea and adding it to modern D&D we have the option for a campaign all about planning and doing heists the question is then where are the best locations to rob and alternatively what are some fun builds you could use rather then just an all rouge party all maxing out stealth
@@Sawtooth44 this is a stupid idea but it is on a video on 1v1ing Tiamat at level one after all but... goddess of all chromatic dragons right there... and don't dragons usually have hoards?
I as a player would create a bounty system that would start out as a simple bounty system that slowly become a "buy in" bounty where npc have to pay to legally hunt you for that reward and if they due their payment is added to your bounty I the bountymaster (or the player smart enough to start this hunt on you
who needs in-game decades of character experience and a full party when you can summon some world-ending beasts and poke the goddess with the sharpest sword in all of existence?
That IS an interesting character idea, imagine for example a prince or some important/rich kid who is absolutely useless on his own but is equipped with all kinds of magical swag. It could make for a cool boss fight concept.
Here's something actually rather funny. The tarrasque is immune to nonmagical bps (bludgeoning piercing and slashing) as well as the aspect of tiamat herself. If you summon two tarrasque, their claws will simply do nothing. Tiamat will fly away... and then the tarrasque will fight each other... also doing absolutely nothing. The two will roll around and wrestle like city-block sized toddlers for eternity, crushing humanity underfoot. Congrats. You have a tiamat problem *and* a double tarrasque problem. It'll get even worse if the original one wakes up.
yeah problem number one there is only one tarrasque. it is a unique monster problem number two tiamat is a goddes and even in her avatar form she has wings. she can fly. and she has the brain to not actually wrestle a giant beast on the ground. and even in the edition where the tarraque can leap or has earthbend aura it is doubtful that it would have effect to a literal goddess problem number 3 the tarrasque has waking and lethargic periods. at best he is a temporary solutition. at worst it is an actual worsening of the problem. problem number 4 finding the tarrasque. nobody knows where he sleeps problem number 5 convince a mindless walking armageddon to attack a specific target or guiding it in doing so problem number 6 tiamat claws are extremely likely to being considered magical weapons (a claw of a dragon deity would be so full of magic to be invalablue and weapons made by using it as material artifact level) making the immunity of the tarrasque a joke
@@tripleh327 Technically monster stat blocks tend to specify if a monsters attacks count as magical. ON THE OTHER HAND, Tiamat's bite attack deals force damage, so she can in fact kill the Terrasque meanwhile she's immune to any attack the Terrasque can do since, she's immune to non-magical bps
You forgot the "Tome of " which are Vrare items that increase an attribute score by 2 and increase the cap to a max of 24. They don't require attunement. So you can get a full stat spread of all 24s at level 1 with enough money. (Bag of beans can also help with that if you can roll constant 20s on con saves from the eggs, as each egg gives a +1 to your lowest stat, up to your cap.) And funny enough, the level 7 ancients paladin level 13 war wizard would have way higher than 40 AC doing this with only a single attuned magic item. (23 from +3 studded leather armor, 28 from +3 shield, 29 from defensive style, 30 from warforged, +2 fromwar wizard deflect, and +7 AC from that helm that adds your CHA to your AC/saving throws from the aforementioned tiamant module. Thats 39 AC with a single attuned magic item before factoring in the additional +4 they'd get from self casted haste + war wizard concentration.) Add in a cloak of displacement so that tiamant is always rolling at disadvantage, add in that the paladin would have, AT MINIMUM a +25 to ALL saving throws (+7 from 24 stat, +7 from aura, +7 from helm, +4 from war wizard deflect, add another +7 to anything they are proficient in...) and yeah, good luck Tiamant since that paladin still has 1 free attunement slot for something that lets them heal every turn.
The books you're referring to increase your max for the ability score by two each time you read it and increase the ability by two. That means that you can go all the way to 30.
frl I think it’s really cool that you take the time to talk about other dnd youtuber I already watched their content but the shoutout shows that the dnd community is really strong
Using any number of summoned tarrasques won't do anything as they are physically incapable of harming her. Their only damage output options are non-magical bludgeoning piercing and slashing all of which she's immune to (it can also do acid damage but she's too big to swallow and also immune to that as well) A slight issue with picking warlock: they don't have access to mindblank so you couldn't use the scroll so you'll survive at most until her chromatic wrath ability is triggered and then you instantly die when she uses a legendary action at the end of your turn.
So my wife's campaign was cut short so she needed to end it in a session. Enter Aspect of Tiamat, after 2 rounds of combat with Tiamat taking it easy on our party of 5 level 6s... She was getting ready to do some real damage. Well with Tiamat last in the Initiative order, I (Lizardfolk, Monk) look towards our Fighter and, in character, yell give me your Bag of Holding! Wife DM had forgotten the party had two bags of holding. I also had winged boots giving me 45 feet fly speed. So with 5/59 HP I wiped my own blood on my face, and yell "Witness Me." I fly into Tiamat and stuff the bags of holding together teleporting us to the Astral Sea. Wife DM was so upset I prevented a TPK to end the campaign so we ended there. It was fantastic.
Speaking of experience, Brennan Lee Mulligan once said, roughly, “if XP is how you level up then ‘wizarding school should just be some old dude making sure his student don’t die while they’re low level.’” Milestone is objectively superior to XP- not to say you can’t do great stuff with it, but there’s nothing you can do with XP that you can’t do better with milestone. I’m running Rime of the Frostmaiden, my first ever campaign, which is explicitly milestone. I doubt I’ll ever even try an XP based game.
I'm not trying to be rude but I think you're missing context for that quote I'm going to be paraphrasing a little but a more accurate quote of what was said was if you're doing exclusively combat XP every wizarding academy should basically be murdering goblins because you're not gonna get good at magic studying since people gotta die to gain XP its a worthless endeavor. His point being about not only having xp earned via combat not that XP it's self was out dated, he brings up an example of how a friend who dm'd for him rewarded another player with xp for expertly negotiating a social encounter. Hell older editions actually had most XP earned come from treasure found rather than monster slaying, you still got XP from killing things but it was far less then treasure.
@@Jessie_Helms You should really reread what you said, because you didn't include any of that in your quote. You left out like all of the important elements of it.
@@meta02 “speaking of experience” means that what I’m about to say is directly related to XP. And if XP is how you level up then wizarding school wouldn’t be about books and learning it was be “let’s go out and kill some shit to get good at magic.”
Actually, in the lore of dnd, the only spell ever powerful enough to kill a god was a 12th level spell called karsus’ avatar, that was since banned once a new god of magic was created after the old one died to the spell, new rules were put in place to avoid the same tragedy that befell karsus and the magical civilization of fabled legend called Netheril, and for that reason, wish cannot actually kill a god
What about the infamous "Last word" spell, a spell that kill's anything that it is used against regardless of there saveing throw, god's included! It's so powerful infact that it kill's the user after a set amout of time (varying based on who know's it) unless they themself are a god. Before you say anything, need i remind you of the first and ONLY time someone had it? when primus died? when orcus almost WON?
I use experience leveling, but don’t let my party level up until a long rest/downtime. Because of things like “You need to pray for your spells back to get the extra level”, or “Your patron has no idea you’ve completed the task” or “How are you learning this in the middle of combat?”.
The thought of defeating a BBEG with a Tarrasque is so ridiculous yet so brilliant. If I was DMing and it happened, I don't think I could be mad, it's just too cool.
@@MonkeyJedi99 It would only be 'fun', if they also got a reward from defeating the BBEG, so they aren't stuck in debt. They'd be back where they started, but not in debt. Also insert corny joke about it not being about the money, but about the friends we made along the way (or the adventure).
Pretty easy way to defeat tiamat... step 1: get a friend (I wont be able to do it) step 2: bot of you get a familiar and a bag of holding step 3: you and your friend crate a hawk give one of them the first bag of holding holding it wide open and the second one a rolled up BoH step 4: Let them ready their action to dash near tiamat when she gets within of 60ft and let the second hawk fly into the open BoH of the first hawk step 5: tiamat comes within 60ft. hawks do their thing and tiamat gets warped into the astral plane. Your welcome :D
I imagine that is a rather temporary solution, since this began with: Tiamet is invading from another plane. Next time she'll be sure to prepare dimensional anchor.
If you want to cut out all rolling besides that of your damage, the Clockwork Amulet is a simple common magic item that allows you to take 10 on an attack roll once per day, simply chain together the ~100 you’d need for all the attacks you’d be making.
"with the powerful artifacts you borrowed you defeat the dragon god Tiamat. Go ahead and level up." "Sweet, how many levels of experience did I get?" "One. Everything you were carrying disappears in a puff of smoke. A pit fiend appears before you to remind you of your contract. You still owe Asmodeus about sixty billion souls."
Would be an epic start to a freeform campaign. You have 1 lifetime to gather souls for asmodeus. You can use any means, making people worship him, killing people, offering your own exp. At the end you either manage to find some convoluted way of paying it off, or manage to defeat your creditor.
“You can watch Godzilla vs King Kong at a comfortable miles away” I WISH there was an official monster that could be up to both King Kong’s level and could face the Tarrasque.
Look, if you've managed to figure out how to get all of these magical items and are able to precisely use them to defeat a dragon god, you deserve the dang xp
I recently came across a level 2 build that can 1-hit KO literally ANY opponent in 2nd, using only 1 legendary magic item. The legendary trident Wave (found in the infamous White Plume Mountain Dungeon) has an interesting feature " If you score a critical hit with it, the target takes extra necrotic damage equal to half its hit point maximum". This is already incredibly good, but now lets take a look at the Grave Domain Cleric's level 2 Channel Divinity feature: Path to the Grave "As an action, you choose one creature you can see within 30 feet of you, cursing it until the end of your next turn. The next time you or an ally of yours hits the cursed creature with an attack, the creature has vulnerability to all of that attack's damage, and then the curse ends." Since the target becomes vulnerable to the damage, we don't need to worry about any existing resistances, and the vulnerability will double the damage of our target's attack - dealing damage equal to their maximum HP (as well as the trident's normal damage, boosted by the critical hit). Therefore we can theoretically instantly kill any enemy at level 2 in a single hit. We don't even need to worry about proficiency or our ability scores since natural 20s always hit. Just make sure you go first so you don't take any damage in return (Alert Feat + Max Dex + Carrying a Weapon of Warning + A clockwork Amulet + Reading any Manuals of Quickness of Action should guarantee you always go first). But this is only a 5% chance of killing something. We can take this even further beyond, though for this we are going to have to be level 20, to see just how far we can take this. Obviously our first 2 levels will need to go into Grave Domain Cleric, and our remaining ones are going to go into Divination Wizard. Using our Portnet Subclass Feature at level 18 we can roll 3 dice in advance to save for later. This way we can ensure that we will have a Nat 20 ready for our OHKO attack, just make sure never to rest once you finally have that Nat 20 until you have made your insta-kill attack. This increases the probability of us insta-killing on any given day, given that we essentially have 4 rolls to get the necessary Nat 20 to 18.5%. But wait there is more! If we fail to roll a Nat 20 on one of our Portent rolls and have to rely on a single attack roll for the Nat 20, we could do so with advantage, either by a friend taking the health action or if we have no friends casting a spell that grants us advantage such as True Strike (Yes, True Strike might actually be useful, who'd have thought?). This raises the odds of us rolling a Nat 20 on the day we decide to kill God to 22.6%. But we're just getting started folks! If we take the Lucky feat, we can re-roll our attack roll, effectively giving us 1 more opportunity to get the magic number we need, raising the probability to 26.4%. Finally if we pick Halfling as our race, we can re-roll the dice if we roll a 1 on our attack roll, raising the final probability to 33.8%. So in short, this build has a one in three chance of being able to wake up and OHKO anything in the game. But what if there was a way to increase this to 100%? You see there are two certain spells in the game, Hold Person and Hold Monster that grant the Paralyzed condition to a target that fails a Wisdom save, and here's a thing about the Paralyzed condition: "Any Attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature". In other words if we cast Hold Person or Hold Monster on our target before we hit it with the world's deadliest fork, then we are guaranteed to OHKO them 100% of the time. Most legendary creatures can avoid this using Legendary Resistance, so just make sure to burn through those with other high-level spells before going in for the finishing blow. You can even through in a casting of Silvery Barbs to further increase the odds of them failing the fatal save. So yeah, just make sure you worship a sea god so you can attune to the trident and you are good!
@@michaelsmith483 I came across the trident's ability coupled with the Grave Cleric on a reddit post a while ago, but I did the other parts to increase the odds of getting the Nat 20 myself.
I like that it would be harder to fight the old version of Tiamat if airborne due to her immunity to spells of 6th level or lower. Not to mention that her attacks would be magical.
The scariest thing is that classic tiamat might be hard since they heal 30 hp every round meaning you have to best case scenario deal over 35 damage a round
you could also use the eye and hand of Vecna, giving you the "hand of Vecna" effect if you hit an attack. Making the target roll a con save or have their skeleton turn to jelly and be reduced to zero hitpoints..
War-forged Artificer lv1. You can craft magical items, you do not age or need any lifestuff. Make unlimited Books of +2 DEX. Using downtime activity rules, Set up a Small Business to keep profit going and build a franchise. Doing this at wealthy status (you have zero costs). Once you have your desired number of books. E.g. 100+ Laugh at the fact as long as you don't roll nat 1s. You can most likely solo her in leather armour with any dex weapon. As you have +100 to hit rolls and damage (ABS 10 DEX) an AC of 111. If worried about death +100 CON Books and Level 2+. You can also use downtime training to level 5 for magical item crafting for +1 items if that is necessary. Multiple War-Forged Party members just drastically decrease the time needed for this to work. At higher level your War-Forged Party can also spam craft mundane breastplate armour with fabricate for 600 GP profit per day per PC.
We eventually used the divine and defeated book, the 3.0 or 3.5 gods book and broke out onto a becoming a god campaign. It was fun. Then the responsibility of a god and managing their chosen domains
Ok sure, but tiamat has 23 AC, even with a plus 3 hexblade weapon and proficiency you only get to +9, which means you're only going to hit her a bit more than a quarter of the time. Pair that with her mythic action Hurl Through Avernus and once you get to her second phase you basically only get every other turn, so you really only do damage on 1/8th of the turns.
Well yes, but her soul will be still somewhere in Avernus Therefore, she is not defeated, just banished You need to do things like truepolymorphing her in peasant, trapping her soul in a jar (while controlling her true body( and then destroying the soul Or kill her soul another way idk
Here's how I'd do it: Step one: Cheese the fuck out of dragons. A scroll of true polymorph does the trick: Lets go with a brass dragon wyrmling. Step two: assuming you're allowed to level back up to 1 again, gain a wizard level again, etc. grab a scroll of time ravage or find an androsphinx (you don't need the level unless you're getting time ravage) Branching paths. First, time ravage Cast time ravage on yourself using the scroll after casting death ward on yourself. After that, cast clone on yourself, making a younger version of you (at least 800 years old, wacky stuff). Finally, cast sequester on yourself, the condition being x amount of days pass (the moment when the clone would mature, so you die riiiight after it does.) This makes you an ancient dragon. Otherwise, the androsphinx can just use it's lair actions over and over again to age you to over 800. Same result. From here, head across the material plane and start murdering echoes of yourself. Once you're done, eat em all. RAW, you become a greatwyrm. From here, you're still too weak to take on tiamat, BUT, you can turn go ahead and stay in the shadowfell for a while, granting you resistance to all damage except psychic, radiant, and force when it's dark because you're a shadow dragon. Use simulacrum to make a clone of yourself, and wish as the simulacrum to give yourself those remaining resistances permanently. From here, it's a simple numbers game: how much damage can you do to her, and how much of her damage can get through your now... 2030 effective hp? Considering she doesn't have resistance, I'd say that's your win. She can't even get away, as you're too fast. She does have immunity to your breath, but your mythic action incapacitate is perfectly viable. Only issue being this is after a ton of prep and well... The world is fucked after that Also, should note, getting 30s in all stats isn't hard at all. (getting beyond 30s is beyond debatable but) you just need to make a bunch of demonic deals as in decent into avernus.
I think Tiamat's claw bite attacks are considered as magic weapon. So armor of Invulnerability can't save you. And Gargantuan Tiamat can't be locked by force cage with very high chance(since Ancient dragon is 25ft size). If your DM allows bag of holding can devour Huge creatures without grappling check, attack roll, that is the only option and you should beat Tiamat's initiate roll. (and everybody doesn't know this gigantic extradimension monster is bigger or smaller than Tiamat, so it's very debatable by DM.)
I'm curious; who's casting the spell scrolls and when? You can't cast a spell scroll without a level in the spell scroll's appropriate class, and it will more than likely take MANY attempts of casting to get it right, seeing as min/maxing strength is important so your spellcasting stat won't be maxed either. Do you have a partner who also has invulnerability spamming spell scrolls until they work? Or did you forget that spell scrolls can't be cast by just anyone?
You can cast spell scrolls if you don't have the proper spell level. The issue is if you can't cast the spell, you have to roll an Arcana check of 10 + scroll level, if you roll under that, you have to now roll on the scroll mishap table and that is... really scary to roll on.
As a Hexblade Warlock this character doesn't care about STR, and instead you can use CHA for your attacks. And Archmage MC, you got the DC right but it's not Arcana, it's an ability check with your spellcasting ability. Also you additionally need to fail a DC 10 INT save to roll on that table, but that's if your DM is even using that optional rule
My main point is that even with min-maxing to an 18 at level 1, that's a +4 to a roll that has upwards of a DC19, but at best a DC11, where each time you fail, the scroll is just dead. Used up and gone on a failed roll. And you lost that turn, as that was your action to attempt. Plus, you can only use spell scrolls on your class's spell list, which in this case would be the warlock spell list. Isn't that extremely limiting?
@@TaismoFanBoy Yea, there are spells mentioned in the video and comments like Mind Blank and Invulnerability which do not exist in Warlock class spell list, meaning they can't be cast by this character.
My favorite way a level 1 character could do this fight is get a bunch of commoners, and have them all read a Scroll of the Comet. Literally just make a crater where she stands, and obliterate her from a mile away. Man I love that magic item.
1:35 Killing gods and demigods directly it can not. It has to do with a pyramid of powers. The only god that's realistically within the reach of players is demigod. To kill any god you first need to get to their domain (which might be a problem on it's own). There, where god is at his strongest you will have to fight multiple copies of him at the same goddamned time. It was five or ten for the lesser god (Tiamat is one of those IIRC). Why would this not work? you may ask. Because every fucking god can cast spells and Tiamat would just dispell it IF it would even work. On top of that there are an actual examples of what you can achieve with the Wish spell with added note that if you wish for something greater tell the GM your wish. The more you want, the worse backlash might be or it might not work depending on GM's opinion. Second point, magic as a whole is based on a weave. After one motherfucker tried to usurp the power of a goddes of magic with a 13th level spell the next goddes of magic banned anything beyond 9th level (there are ways to cast it, it's just very costly and requires goddes to agree). If Wish was ever capable of affecting gods directly she would have patched it at that point in time. Next thing, if it ever worked it worked ONCE and once it was done all of the gods thought the one who did it from the existence, deleted knowledge of this ever beeing a thing, Mystra made it impossible to happen and all gods decided to never talk about it. 3:17 IF tiamat can fith through the orifice. She can not. 3:21 Oh. Armor of beeing unkillable. Cool. Get grappled and squashed on the ground waiting for your inevitable death. 4:21 She would get the fuck out. And even after all of those tricks there is one thing. Tiamat have spread her essence through planes in a way that would most probably save her even after death of her real body. And she is multisphere deity which means that for enother material plane she still does exist and all it takes is a single follower of Tiamat arriving within the sphere to bring her back even if her other contingecies fail.
@@Meanlucario Mostly for the humor that your punches are so weak they deal negative damage. I suppose, and because advantage on your useless attacks is better than no advantage.
I have an idea for a new race called miscelani, which are really just really confused people that are really bad at everything but can make your head hurt(psychic damage)when you roll insight on any action they take equal to your total score, do things that defy every known law of physics or magic, and also have infinite will, no one will make them do anything they don't want to. It's just they have 1 in every stat and take double necrotic and radiant. Also they have the strangest abilities and can have any ability they want. I think they should only have like 3 things that go against their will and where they stop is independence, life and how to treat people.
idk about you guys but I love the classic style of XP, it's a nice and simple way to track your progress and easy to understand. Just add 300 xp to your character for killing those goblins instead of being stuck on level 1 for most encounters because your dm didn't want you to go in another direction XD
Your using the term railroad wrong. It really depends on the group you play with, u can still have a sandbox with milestone. Most dms will just adjust the main story if you choose to do side stuff and level.
Technically a Wish Spell at level 1 would be possible through a scroll or a Ring of Three Wishes, but for a scroll you will have to be a Wizard or Sorcerer and succeed a DC19 Spellcasting ability check, or the scroll is wasted. If you can somehow get the Three Wishes Ring with at least 1 charge, that's probably the better choice.
being a very very fresh noob to d&d, most of this made my brain melt lol. i’m still deciding on what race and class to make my character…..thats how fresh I be.
3:58 I like your idea of using a tarrasque to fight Tiamt but I believe the tarrasque doesn't have any ranged attacks. So Timat can fly up in the air and knock the tarrasque down with the breath weapon.
I use a mixup of experience and milestones I'm stil using exp but I reward it in 3 forms - Xp for session length, depending on their level - Xp for fight difficulty, about half of the original in the end - Xp for completing quests is a big sack of exp and leaves them able to use non-fight and nonconventional ways to solve problems Also some xp for good roleplay like 100 to 200, more like a nudge when it's not reasonable to hand in special abilities or other rewards
Going to go down the list of options and give my thoughts: 1.) A wish might work if worded very carefully. Although wish itself still has limits, especially against a divine. 2.) Bag of devouring would have a 10% chance of working. So 50% chance to suck tiamat in, then a 20% chance of tiamat failing the skill check. However the devil is in the detail: "When part of a living creature is placed in the bag, as happens when someone reaches inside it..", unless you can find a way to get part of Tiamat inside the bag and not just up against it i dont think it would work as one would intend. 3.) The Tarrasque wouldnt be able to kill Tiamat. First, Tarrasque's physical attacks arent magical where as Tiamat's bite attack is (you could infer that her attack is magical due to the force damage and the new design in statblocks like those changed in MoTM vs MToF. Even if a DM rules that they arent Tiamat still is doing force damage through the immunity). 4.) With the items and class presented you would need a a minimum of roll of 13 to hit with an average damage of 27, PATHETIC. You could optimize this by putting higher focus on wisdom and just drink a potion of storm giant strength before the fight. You would then need a minimum of 8 to hit and average 32 damage. You could kill Tiamat with max health in about 4.2 minutes in game. Tiamat's defense regardless is going to be her claw and furious bite in phase 1. The claw attack automatically restrains a target "hit" by the attack regardless of damage. Furious bite forces a dc27 wisdom saving throw or be frightened untill the end of her next turn. Her plan would be to stall the player with disadvantage rolls slowing down your progress. The real twist would be at phase 2. In phase 2 she can use Hurl Through Hell to banish the player. When they come back, she can make the player reappear "in an unoccupied space within 10 feet". She could force the player outside the forcecube stalling the powers and effects even further. Once forcecage has ended, any huffs the player had would be used up by this point with no time for the player to recover.
Another 1v1 option I'd recommend would be pointing out the Sickening Radiance spell. If you can keep her trapped in it's area for enough time then you can use exhaustion to kill her. RAW the exhaustion isn't even tied to a saving throw, but even if your were to rule it so then with a total of 11 needed failed saves (6 exhaustion + 5 legendary resistance) and a +10 saving throw against the DC of 15 for that level of scroll, you're looking at an average of approx. 48 rounds to fully cook her, or 8 minutes. That may be a bit tight on the 10 minute timer of our Armour of Invulnerability and the duration of Sickening Radiance, but we can always pack more scrolls of Sickening Radiance to try again with less Legendary Resistance in the way and given we'll be keeping her at a distance with Forcecage we actually don't need to worry about any of her melee stuff, removing the need for the armour and Mindblank spell. In fact, since the breath weapon is a DEX save we could even use full cover to stay safe from that too. Meaning we can make this a 100% spell scroll only build with: - Death Ward to save us from a couple of scrapes we may take while getting set up - Earthbind to get her within 100ft. - Forcecage to trap her in place for an hour - Sickening Radiance to deal the killing blow Only hitch is getting these spell all to be on our spell list to be able to cast them at all, but we can accomplish that with either Undead or Undying Warlock, or any Wizard or Warlock with a background/race that teaches Death Ward.
Two bags of holding. If you don't care about losing those two valuable items, charm someone to get close to Tiamat and put one in the other. Either she gets pulled in or she's cut in half.
For all the problems it has EXP has one genuinely nice feature. it makes your players feel like they're in control of their own progression. it's a genuinely good feeling so long as you as a DM provide plenty of places to go, so i'd say EXP is actually pretty good for more open ended campaigns.
I might be missing something but considering you are only attuned to 2 magical items, you could add a belt of storm giant strenght and now not only an optimized character but a commoner with the items could beat her (ignoring she could literally just disingage/dogde the 10 mins away)
UPDATE:
⚬ Tiamat and the tarrasque can't damage each other easily because of nonmagical immunity. Makes things even easier for us!
We only realistically need 1 tarrasque now, it just needs to have its claws sharpened with a 'magic weapon' spell scroll.
⚬ SOMEHOW I missed the fact that Tiamat's bite does FORCE DAMAGE. Guess you can cast the 'Invulnerability' spell on yourself, which funnily enough would be easier than needing 'Mind Blank' and all the armor. You'd also have a full hour to slay her instead of 10 minutes!
apologies but i did just realize this a little bit ago. does any of the items you wore for the encounter also give immunity to Force damage? because the Aspect of Tiamat's bite attack deals 3d12 force damage on top of its piercing damage. if you cant counter that damage, you probably wont be able to last even your second turn
@@patdav56How did that slip past me O:
Guess it's time to pull out the big guns with invulnerability spells lol
@@BlaineSimple Would not Wave be pretty good for the damage output? If I read it's description correctly, you would only need to crit 2 times to beat any enemies (well, maybe 4 times if Tiamat heals herself fully when she's down).
heres a different idea
in old school D&D gold coins used to give 1xp, using this idea and adding it to modern D&D we have the option for a campaign all about planning and doing heists
the question is then where are the best locations to rob and alternatively what are some fun builds you could use rather then just an all rouge party all maxing out stealth
@@Sawtooth44 this is a stupid idea but it is on a video on 1v1ing Tiamat at level one after all but... goddess of all chromatic dragons right there... and don't dragons usually have hoards?
As a forever DM, creating a single well designed character might be more difficult than building an entire campaign.
Pfffffft *laughs in chaos*
Why make a well designed character when you could use the Echo Knight subclass to make a stand user?
I as a player would create a bounty system that would start out as a simple bounty system that slowly become a "buy in" bounty where npc have to pay to legally hunt you for that reward and if they due their payment is added to your bounty I the bountymaster (or the player smart enough to start this hunt on you
And if your a murder hobo army's would start coming for you
Hmm
who needs in-game decades of character experience and a full party when you can summon some world-ending beasts and poke the goddess with the sharpest sword in all of existence?
That IS an interesting character idea, imagine for example a prince or some important/rich kid who is absolutely useless on his own but is equipped with all kinds of magical swag.
It could make for a cool boss fight concept.
thief rogue or hexblade concept
Genius, Billionaire, Playboy, Philanthropist?
@@mikki429 iron man?
That's just an artificer with the noble background.
@@durnsidh6483 artificers build their own shit tho
This video was four hundred and nineteen times more epic than your normal content because of the references
Very nice of you to shoutout Pack tactics. Thanks to him I am now dealing absurd damage without any multiclassing or items
Here's something actually rather funny. The tarrasque is immune to nonmagical bps (bludgeoning piercing and slashing) as well as the aspect of tiamat herself. If you summon two tarrasque, their claws will simply do nothing. Tiamat will fly away... and then the tarrasque will fight each other... also doing absolutely nothing. The two will roll around and wrestle like city-block sized toddlers for eternity, crushing humanity underfoot.
Congrats. You have a tiamat problem *and* a double tarrasque problem. It'll get even worse if the original one wakes up.
Except there's only one tarrasque so... Do with that information what you will.
@@drakonik2782
Obviously you summoned its past self which creates a paradox, which blows both of them up.
I disagree. They'd mate... and nobody wants that.
yeah
problem number one
there is only one tarrasque. it is a unique monster
problem number two
tiamat is a goddes and even in her avatar form she has wings. she can fly. and she has the brain to not actually wrestle a giant beast on the ground. and even in the edition where the tarraque can leap or has earthbend aura it is doubtful that it would have effect to a literal goddess
problem number 3
the tarrasque has waking and lethargic periods. at best he is a temporary solutition. at worst it is an actual worsening of the problem.
problem number 4
finding the tarrasque. nobody knows where he sleeps
problem number 5
convince a mindless walking armageddon to attack a specific target or guiding it in doing so
problem number 6
tiamat claws are extremely likely to being considered magical weapons (a claw of a dragon deity would be so full of magic to be invalablue and weapons made by using it as material artifact level) making the immunity of the tarrasque a joke
@@tripleh327 Technically monster stat blocks tend to specify if a monsters attacks count as magical. ON THE OTHER HAND, Tiamat's bite attack deals force damage, so she can in fact kill the Terrasque meanwhile she's immune to any attack the Terrasque can do since, she's immune to non-magical bps
You forgot the "Tome of " which are Vrare items that increase an attribute score by 2 and increase the cap to a max of 24. They don't require attunement. So you can get a full stat spread of all 24s at level 1 with enough money. (Bag of beans can also help with that if you can roll constant 20s on con saves from the eggs, as each egg gives a +1 to your lowest stat, up to your cap.)
And funny enough, the level 7 ancients paladin level 13 war wizard would have way higher than 40 AC doing this with only a single attuned magic item. (23 from +3 studded leather armor, 28 from +3 shield, 29 from defensive style, 30 from warforged, +2 fromwar wizard deflect, and +7 AC from that helm that adds your CHA to your AC/saving throws from the aforementioned tiamant module. Thats 39 AC with a single attuned magic item before factoring in the additional +4 they'd get from self casted haste + war wizard concentration.) Add in a cloak of displacement so that tiamant is always rolling at disadvantage, add in that the paladin would have, AT MINIMUM a +25 to ALL saving throws (+7 from 24 stat, +7 from aura, +7 from helm, +4 from war wizard deflect, add another +7 to anything they are proficient in...) and yeah, good luck Tiamant since that paladin still has 1 free attunement slot for something that lets them heal every turn.
The books you're referring to increase your max for the ability score by two each time you read it and increase the ability by two. That means that you can go all the way to 30.
frl I think it’s really cool that you take the time to talk about other dnd youtuber I already watched their content but the shoutout shows that the dnd community is really strong
Using any number of summoned tarrasques won't do anything as they are physically incapable of harming her. Their only damage output options are non-magical bludgeoning piercing and slashing all of which she's immune to (it can also do acid damage but she's too big to swallow and also immune to that as well)
A slight issue with picking warlock: they don't have access to mindblank so you couldn't use the scroll so you'll survive at most until her chromatic wrath ability is triggered and then you instantly die when she uses a legendary action at the end of your turn.
There is only one Tarrasque
Regarding the tarrasque part, Tiamat is immune to nonmagical physical damage, so that wouldn’t work.
Edit: Check the pinned comment.
Check the pinned comment, this fact actually makes it easier
The holy triad of DND big brain plays. DND shorts, Pact Tactics and Blaine Simple.
Challenge: How to turn a character from level 20 into a level 1 character without dying
simple answer; wish spell, or time travel shenanigans
level drain
True Polymorph them into a level 1 character
That intro perfectly embodied me getting sucked into watching this and I love it
So my wife's campaign was cut short so she needed to end it in a session. Enter Aspect of Tiamat, after 2 rounds of combat with Tiamat taking it easy on our party of 5 level 6s... She was getting ready to do some real damage. Well with Tiamat last in the Initiative order, I (Lizardfolk, Monk) look towards our Fighter and, in character, yell give me your Bag of Holding! Wife DM had forgotten the party had two bags of holding. I also had winged boots giving me 45 feet fly speed. So with 5/59 HP I wiped my own blood on my face, and yell "Witness Me." I fly into Tiamat and stuff the bags of holding together teleporting us to the Astral Sea. Wife DM was so upset I prevented a TPK to end the campaign so we ended there. It was fantastic.
Speaking of experience, Brennan Lee Mulligan once said, roughly, “if XP is how you level up then ‘wizarding school should just be some old dude making sure his student don’t die while they’re low level.’”
Milestone is objectively superior to XP- not to say you can’t do great stuff with it, but there’s nothing you can do with XP that you can’t do better with milestone.
I’m running Rime of the Frostmaiden, my first ever campaign, which is explicitly milestone. I doubt I’ll ever even try an XP based game.
He also said something about how wizards wouldn't need to study, just go kill some goblins and have new spells be added to your spellbook.
I'm not trying to be rude but I think you're missing context for that quote I'm going to be paraphrasing a little but a more accurate quote of what was said was if you're doing exclusively combat XP every wizarding academy should basically be murdering goblins because you're not gonna get good at magic studying since people gotta die to gain XP its a worthless endeavor. His point being about not only having xp earned via combat not that XP it's self was out dated, he brings up an example of how a friend who dm'd for him rewarded another player with xp for expertly negotiating a social encounter. Hell older editions actually had most XP earned come from treasure found rather than monster slaying, you still got XP from killing things but it was far less then treasure.
@@BloodyNosePhantom dude, read what I said.
That’s almost verbatim what I said.
You aren’t being rude, you’re just being needlessly pedantic
@@Jessie_Helms You should really reread what you said, because you didn't include any of that in your quote. You left out like all of the important elements of it.
@@meta02 “speaking of experience” means that what I’m about to say is directly related to XP.
And if XP is how you level up then wizarding school wouldn’t be about books and learning it was be “let’s go out and kill some shit to get good at magic.”
I love these vids, you are an absolute mad man and I love it.
Actually, in the lore of dnd, the only spell ever powerful enough to kill a god was a 12th level spell called karsus’ avatar, that was since banned once a new god of magic was created after the old one died to the spell, new rules were put in place to avoid the same tragedy that befell karsus and the magical civilization of fabled legend called Netheril, and for that reason, wish cannot actually kill a god
It was 12th level
@@cringename4391 was it? My mistake, I’ll edit it
What about the infamous "Last word" spell, a spell that kill's anything that it is used against regardless of there saveing throw, god's included! It's so powerful infact that it kill's the user after a set amout of time (varying based on who know's it) unless they themself are a god.
Before you say anything, need i remind you of the first and ONLY time someone had it? when primus died? when orcus almost WON?
I use experience leveling, but don’t let my party level up until a long rest/downtime. Because of things like “You need to pray for your spells back to get the extra level”, or “Your patron has no idea you’ve completed the task” or “How are you learning this in the middle of combat?”.
Content is still somehow enjoyable and funny with something I don’t understand a single thing about.
Usually when it comes to stopping Tiamat's evil plans I'm in.
But I recognize that planet she is invading. I care nothing for the 10th layer of hell.
Gee, almost cut myself on this edge
@@rainbowmothraleo your reply sir is amazing
True...
Nice
Did you apply some Oil of Sharpness to your personality?
The thought of defeating a BBEG with a Tarrasque is so ridiculous yet so brilliant. If I was DMing and it happened, I don't think I could be mad, it's just too cool.
The fun part would come when the owners of all of the real estate destroyed by the titanic clash present the adventurer(s) with the bill for damages.
@@MonkeyJedi99 It would only be 'fun', if they also got a reward from defeating the BBEG, so they aren't stuck in debt. They'd be back where they started, but not in debt.
Also insert corny joke about it not being about the money, but about the friends we made along the way (or the adventure).
Pretty easy way to defeat tiamat...
step 1: get a friend (I wont be able to do it)
step 2: bot of you get a familiar and a bag of holding
step 3: you and your friend crate a hawk give one of them the first bag of holding holding it wide open and the second one a rolled up BoH
step 4: Let them ready their action to dash near tiamat when she gets within of 60ft and let the second hawk fly into the open BoH of the first hawk
step 5: tiamat comes within 60ft. hawks do their thing and tiamat gets warped into the astral plane.
Your welcome :D
DnD Shorts is over there >
Which stalls her for maybe 6 days xd
*you're
Also, everything I've seen says 10 feet... not 60
@@MsTalia1 Ya I remember that episode. Sadly so does my DM...
I imagine that is a rather temporary solution, since this began with: Tiamet is invading from another plane.
Next time she'll be sure to prepare dimensional anchor.
Yeahhh my group uses milestones because my dm has had to deal with murderhobos grinding xp before and honestly I don't blame him
If you want to cut out all rolling besides that of your damage, the Clockwork Amulet is a simple common magic item that allows you to take 10 on an attack roll once per day, simply chain together the ~100 you’d need for all the attacks you’d be making.
Ah yes, the best way to use a tarrasque , send it up against a flying ranged creature with acid breath weapons
"with the powerful artifacts you borrowed you defeat the dragon god Tiamat. Go ahead and level up."
"Sweet, how many levels of experience did I get?"
"One. Everything you were carrying disappears in a puff of smoke. A pit fiend appears before you to remind you of your contract. You still owe Asmodeus about sixty billion souls."
Would be an epic start to a freeform campaign. You have 1 lifetime to gather souls for asmodeus.
You can use any means, making people worship him, killing people, offering your own exp.
At the end you either manage to find some convoluted way of paying it off, or manage to defeat your creditor.
“You can watch Godzilla vs King Kong at a comfortable miles away”
I WISH there was an official monster that could be up to both King Kong’s level and could face the Tarrasque.
tarrasque has no ranged attack so tiaat just has to stay far enough away while breathing all sorts of things at it
Look, if you've managed to figure out how to get all of these magical items and are able to precisely use them to defeat a dragon god, you deserve the dang xp
I recently came across a level 2 build that can 1-hit KO literally ANY opponent in 2nd, using only 1 legendary magic item.
The legendary trident Wave (found in the infamous White Plume Mountain Dungeon) has an interesting feature " If you score a critical hit with it, the target takes extra necrotic damage equal to half its hit point maximum". This is already incredibly good, but now lets take a look at the Grave Domain Cleric's level 2 Channel Divinity feature: Path to the Grave "As an action, you choose one creature you can see within 30 feet of you, cursing it until the end of your next turn. The next time you or an ally of yours hits the cursed creature with an attack, the creature has vulnerability to all of that attack's damage, and then the curse ends."
Since the target becomes vulnerable to the damage, we don't need to worry about any existing resistances, and the vulnerability will double the damage of our target's attack - dealing damage equal to their maximum HP (as well as the trident's normal damage, boosted by the critical hit). Therefore we can theoretically instantly kill any enemy at level 2 in a single hit. We don't even need to worry about proficiency or our ability scores since natural 20s always hit. Just make sure you go first so you don't take any damage in return (Alert Feat + Max Dex + Carrying a Weapon of Warning + A clockwork Amulet + Reading any Manuals of Quickness of Action should guarantee you always go first).
But this is only a 5% chance of killing something. We can take this even further beyond, though for this we are going to have to be level 20, to see just how far we can take this. Obviously our first 2 levels will need to go into Grave Domain Cleric, and our remaining ones are going to go into Divination Wizard. Using our Portnet Subclass Feature at level 18 we can roll 3 dice in advance to save for later. This way we can ensure that we will have a Nat 20 ready for our OHKO attack, just make sure never to rest once you finally have that Nat 20 until you have made your insta-kill attack.
This increases the probability of us insta-killing on any given day, given that we essentially have 4 rolls to get the necessary Nat 20 to 18.5%. But wait there is more! If we fail to roll a Nat 20 on one of our Portent rolls and have to rely on a single attack roll for the Nat 20, we could do so with advantage, either by a friend taking the health action or if we have no friends casting a spell that grants us advantage such as True Strike (Yes, True Strike might actually be useful, who'd have thought?). This raises the odds of us rolling a Nat 20 on the day we decide to kill God to 22.6%. But we're just getting started folks! If we take the Lucky feat, we can re-roll our attack roll, effectively giving us 1 more opportunity to get the magic number we need, raising the probability to 26.4%. Finally if we pick Halfling as our race, we can re-roll the dice if we roll a 1 on our attack roll, raising the final probability to 33.8%.
So in short, this build has a one in three chance of being able to wake up and OHKO anything in the game. But what if there was a way to increase this to 100%? You see there are two certain spells in the game, Hold Person and Hold Monster that grant the Paralyzed condition to a target that fails a Wisdom save, and here's a thing about the Paralyzed condition: "Any Attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature". In other words if we cast Hold Person or Hold Monster on our target before we hit it with the world's deadliest fork, then we are guaranteed to OHKO them 100% of the time. Most legendary creatures can avoid this using Legendary Resistance, so just make sure to burn through those with other high-level spells before going in for the finishing blow. You can even through in a casting of Silvery Barbs to further increase the odds of them failing the fatal save.
So yeah, just make sure you worship a sea god so you can attune to the trident and you are good!
This is impressive… How long does it take you to work on this and did you borrowed it from one of the other creators?
@@michaelsmith483 I came across the trident's ability coupled with the Grave Cleric on a reddit post a while ago, but I did the other parts to increase the odds of getting the Nat 20 myself.
I like that it would be harder to fight the old version of Tiamat if airborne due to her immunity to spells of 6th level or lower. Not to mention that her attacks would be magical.
Love to see you bigging up other creators :) loved the video ☺️
The scariest thing is that classic tiamat might be hard since they heal 30 hp every round meaning you have to best case scenario deal over 35 damage a round
2:57
Here We Are was not expected, but appreciated
Note to self, remember this so I can use it at a later date.. Also that's a great thumbnail!
you could also use the eye and hand of Vecna, giving you the "hand of Vecna" effect if you hit an attack. Making the target roll a con save or have their skeleton turn to jelly and be reduced to zero hitpoints..
0:01-0:11 this is literally the relationship between Chat Jr. and Himeno XD
Well there is also the one true king of dnd optimisation and that treeentmonk
War-forged Artificer lv1. You can craft magical items, you do not age or need any lifestuff. Make unlimited Books of +2 DEX. Using downtime activity rules, Set up a Small Business to keep profit going and build a franchise. Doing this at wealthy status (you have zero costs). Once you have your desired number of books. E.g. 100+ Laugh at the fact as long as you don't roll nat 1s. You can most likely solo her in leather armour with any dex weapon. As you have +100 to hit rolls and damage (ABS 10 DEX) an AC of 111. If worried about death +100 CON Books and Level 2+. You can also use downtime training to level 5 for magical item crafting for +1 items if that is necessary. Multiple War-Forged Party members just drastically decrease the time needed for this to work. At higher level your War-Forged Party can also spam craft mundane breastplate armour with fabricate for 600 GP profit per day per PC.
This would be an absolutely incredible story to write
We eventually used the divine and defeated book, the 3.0 or 3.5 gods book and broke out onto a becoming a god campaign. It was fun. Then the responsibility of a god and managing their chosen domains
I’m finally ready to face the new DM again
Bard: ohhhhh you said “slay” Tiamat. Well I have a new son now and Tiamat is very not dead.
This breaks down the moment Tiamat starts grappling you. All she has to do is pin you down for long enough that the turn economy favors her.
Ok sure, but tiamat has 23 AC, even with a plus 3 hexblade weapon and proficiency you only get to +9, which means you're only going to hit her a bit more than a quarter of the time. Pair that with her mythic action Hurl Through Avernus and once you get to her second phase you basically only get every other turn, so you really only do damage on 1/8th of the turns.
Excuse me but when I had this idea I had to come to you,you are the only person I know capable to make a dnd character for the queen of England.
This is effectively the argument that Batman can beat anyone with enough prep time.
Well yes, but her soul will be still somewhere in Avernus
Therefore, she is not defeated, just banished
You need to do things like truepolymorphing her in peasant, trapping her soul in a jar (while controlling her true body( and then destroying the soul
Or kill her soul another way idk
why would you want tiamat dead anyways she's our mother...as dragons...you don't kill a dragons mother
@@silverscalederg8632 what
Tiamat has been retconned to not actually be tiamat, but an avatar of sorts.
Here's how I'd do it:
Step one: Cheese the fuck out of dragons. A scroll of true polymorph does the trick: Lets go with a brass dragon wyrmling.
Step two: assuming you're allowed to level back up to 1 again, gain a wizard level again, etc. grab a scroll of time ravage or find an androsphinx (you don't need the level unless you're getting time ravage)
Branching paths. First, time ravage
Cast time ravage on yourself using the scroll after casting death ward on yourself. After that, cast clone on yourself, making a younger version of you (at least 800 years old, wacky stuff). Finally, cast sequester on yourself, the condition being x amount of days pass (the moment when the clone would mature, so you die riiiight after it does.)
This makes you an ancient dragon.
Otherwise, the androsphinx can just use it's lair actions over and over again to age you to over 800. Same result.
From here, head across the material plane and start murdering echoes of yourself. Once you're done, eat em all. RAW, you become a greatwyrm.
From here, you're still too weak to take on tiamat, BUT, you can turn go ahead and stay in the shadowfell for a while, granting you resistance to all damage except psychic, radiant, and force when it's dark because you're a shadow dragon. Use simulacrum to make a clone of yourself, and wish as the simulacrum to give yourself those remaining resistances permanently.
From here, it's a simple numbers game: how much damage can you do to her, and how much of her damage can get through your now... 2030 effective hp?
Considering she doesn't have resistance, I'd say that's your win. She can't even get away, as you're too fast.
She does have immunity to your breath, but your mythic action incapacitate is perfectly viable.
Only issue being this is after a ton of prep and well... The world is fucked after that
Also, should note, getting 30s in all stats isn't hard at all. (getting beyond 30s is beyond debatable but) you just need to make a bunch of demonic deals as in decent into avernus.
Instant level 18. Welcome to your heroic destiny. We can only guarantee you 2 things now: A medal and a bodybag.
*Tiamat appears.*
Lame: I'M F---ING INVINCIBLE!
Its very simple, tiamat rolls a 1 on all checks and the level 1 always rolls 20 and they have good gear and spells
The winged tiefling way back in sword coast, introduced a first level character who could body a tarrasque
I think Tiamat's claw bite attacks are considered as magic weapon. So armor of Invulnerability can't save you. And Gargantuan Tiamat can't be locked by force cage with very high chance(since Ancient dragon is 25ft size).
If your DM allows bag of holding can devour Huge creatures without grappling check, attack roll, that is the only option and you should beat Tiamat's initiate roll. (and everybody doesn't know this gigantic extradimension monster is bigger or smaller than Tiamat, so it's very debatable by DM.)
Imagine being a ancient dragon goddess and finally getting free after hundreds of years only for one gnome to come up and do this
two bags of holding, two birds. let them fly into eachother one bag consuming the other, and send tiamat to the astral plane.
Your telling me a bag can eat a god 😭
Armor of invulnerability states it "for 10 minutes or until you are no longer wearing the armor".
And that's why D&D will always be the best game. Your winning strategy can rely on "a loose interpretation of the rules text"
When you know the opponent has you dead to rights and your only win condition becomes "I hope they're an idiot." You're at the top of your game.
Just get yourself an infinity gauntlet
🧐🥸
3:40
XXD a two-for-one reference Godzilla AND rexy from Jurassic Park
Blaine, would you be interested in making a video on how to get (near) infinite spell slots at level 1. It could be a cool idea.
I'm curious; who's casting the spell scrolls and when? You can't cast a spell scroll without a level in the spell scroll's appropriate class, and it will more than likely take MANY attempts of casting to get it right, seeing as min/maxing strength is important so your spellcasting stat won't be maxed either.
Do you have a partner who also has invulnerability spamming spell scrolls until they work? Or did you forget that spell scrolls can't be cast by just anyone?
You can cast spell scrolls if you don't have the proper spell level. The issue is if you can't cast the spell, you have to roll an Arcana check of 10 + scroll level, if you roll under that, you have to now roll on the scroll mishap table and that is... really scary to roll on.
As a Hexblade Warlock this character doesn't care about STR, and instead you can use CHA for your attacks.
And Archmage MC, you got the DC right but it's not Arcana, it's an ability check with your spellcasting ability. Also you additionally need to fail a DC 10 INT save to roll on that table, but that's if your DM is even using that optional rule
My main point is that even with min-maxing to an 18 at level 1, that's a +4 to a roll that has upwards of a DC19, but at best a DC11, where each time you fail, the scroll is just dead. Used up and gone on a failed roll. And you lost that turn, as that was your action to attempt.
Plus, you can only use spell scrolls on your class's spell list, which in this case would be the warlock spell list. Isn't that extremely limiting?
@@TaismoFanBoy Yea, there are spells mentioned in the video and comments like Mind Blank and Invulnerability which do not exist in Warlock class spell list, meaning they can't be cast by this character.
My favorite way a level 1 character could do this fight is get a bunch of commoners, and have them all read a Scroll of the Comet. Literally just make a crater where she stands, and obliterate her from a mile away. Man I love that magic item.
1:35
Killing gods and demigods directly it can not. It has to do with a pyramid of powers. The only god that's realistically within the reach of players is demigod. To kill any god you first need to get to their domain (which might be a problem on it's own). There, where god is at his strongest you will have to fight multiple copies of him at the same goddamned time. It was five or ten for the lesser god (Tiamat is one of those IIRC). Why would this not work? you may ask. Because every fucking god can cast spells and Tiamat would just dispell it IF it would even work. On top of that there are an actual examples of what you can achieve with the Wish spell with added note that if you wish for something greater tell the GM your wish. The more you want, the worse backlash might be or it might not work depending on GM's opinion. Second point, magic as a whole is based on a weave. After one motherfucker tried to usurp the power of a goddes of magic with a 13th level spell the next goddes of magic banned anything beyond 9th level (there are ways to cast it, it's just very costly and requires goddes to agree). If Wish was ever capable of affecting gods directly she would have patched it at that point in time. Next thing, if it ever worked it worked ONCE and once it was done all of the gods thought the one who did it from the existence, deleted knowledge of this ever beeing a thing, Mystra made it impossible to happen and all gods decided to never talk about it.
3:17
IF tiamat can fith through the orifice. She can not.
3:21
Oh. Armor of beeing unkillable. Cool. Get grappled and squashed on the ground waiting for your inevitable death.
4:21
She would get the fuck out.
And even after all of those tricks there is one thing. Tiamat have spread her essence through planes in a way that would most probably save her even after death of her real body. And she is multisphere deity which means that for enother material plane she still does exist and all it takes is a single follower of Tiamat arriving within the sphere to bring her back even if her other contingecies fail.
A second tarrasque, are you still drunk Sips.
Here's a meme video idea: a level 20 character who can't beat a level 5 encounter (assuming no crits or nat 1's) with only official content.
I mean, just point buy a kobold fighter for an unarmed strike that deals -1 damage per hit. Simple.
@@jamesbaker2092 Why kobold specifically? 8 str tends to be enough to make unarmed damage do nothing, at least for spellcasters.
@@Meanlucario Mostly for the humor that your punches are so weak they deal negative damage. I suppose, and because advantage on your useless attacks is better than no advantage.
@@jamesbaker2092 That's as good as any other reason for me.
This isn‘t the bootleg version of godzille vs king kong. This is literally Godzilla vs King Gidorah
Imagine Bahamut showing Tiamat this very video.
Whoo, Pack Tactics! \o/ Love that channel.
The one we've all been waiting for!
P.S. I saw some of this live but I had to get off :(
Now let’s see slaying gods at level 20
In my Tyranny campaign I made up a backstory for a blacksmith that didn’t like spellcasters and it led to the players destroying the city
I have an idea for a new race called miscelani, which are really just really confused people that are really bad at everything but can make your head hurt(psychic damage)when you roll insight on any action they take equal to your total score, do things that defy every known law of physics or magic, and also have infinite will, no one will make them do anything they don't want to. It's just they have 1 in every stat and take double necrotic and radiant. Also they have the strangest abilities and can have any ability they want. I think they should only have like 3 things that go against their will and where they stop is independence, life and how to treat people.
Plz put ideas to balance in replies
idk about you guys but I love the classic style of XP, it's a nice and simple way to track your progress and easy to understand. Just add 300 xp to your character for killing those goblins instead of being stuck on level 1 for most encounters because your dm didn't want you to go in another direction XD
Milestone is very railroady, I feel like exp gives reason to continue
Your using the term railroad wrong. It really depends on the group you play with, u can still have a sandbox with milestone. Most dms will just adjust the main story if you choose to do side stuff and level.
this is my favorite part 0:08
As a man who started playing SCP:SL I cant understand Lery as anything other than the old man.
Technically a Wish Spell at level 1 would be possible through a scroll or a Ring of Three Wishes, but for a scroll you will have to be a Wizard or Sorcerer and succeed a DC19 Spellcasting ability check, or the scroll is wasted. If you can somehow get the Three Wishes Ring with at least 1 charge, that's probably the better choice.
As a DM currently running this module, Thanks for telling me how my players could screw the final boss :D
the Trask vs Tiamat is like watching Godzilla vs King gadora
This is just a normal tiamat thursday.
being a very very fresh noob to d&d, most of this made my brain melt lol. i’m still deciding on what race and class to make my character…..thats how fresh I be.
3:58 I like your idea of using a tarrasque to fight Tiamt but I believe the tarrasque doesn't have any ranged attacks. So Timat can fly up in the air and knock the tarrasque down with the breath weapon.
Ikr. You can't even defeat me with a tarrasque. And I'm a regular dragon.
Tiamat is immune to non magical attacks which is all the tarrasque has so that plan would automatically fail as they can’t damage her
I use a mixup of experience and milestones
I'm stil using exp but I reward it in 3 forms
- Xp for session length, depending on their level
- Xp for fight difficulty, about half of the original in the end
- Xp for completing quests is a big sack of exp and leaves them able to use non-fight and nonconventional ways to solve problems
Also some xp for good roleplay like 100 to 200, more like a nudge when it's not reasonable to hand in special abilities or other rewards
Going to go down the list of options and give my thoughts:
1.) A wish might work if worded very carefully. Although wish itself still has limits, especially against a divine.
2.) Bag of devouring would have a 10% chance of working. So 50% chance to suck tiamat in, then a 20% chance of tiamat failing the skill check. However the devil is in the detail: "When part of a living creature is placed in the bag, as happens when someone reaches inside it..", unless you can find a way to get part of Tiamat inside the bag and not just up against it i dont think it would work as one would intend.
3.) The Tarrasque wouldnt be able to kill Tiamat. First, Tarrasque's physical attacks arent magical where as Tiamat's bite attack is (you could infer that her attack is magical due to the force damage and the new design in statblocks like those changed in MoTM vs MToF. Even if a DM rules that they arent Tiamat still is doing force damage through the immunity).
4.) With the items and class presented you would need a a minimum of roll of 13 to hit with an average damage of 27, PATHETIC. You could optimize this by putting higher focus on wisdom and just drink a potion of storm giant strength before the fight. You would then need a minimum of 8 to hit and average 32 damage. You could kill Tiamat with max health in about 4.2 minutes in game.
Tiamat's defense regardless is going to be her claw and furious bite in phase 1. The claw attack automatically restrains a target "hit" by the attack regardless of damage. Furious bite forces a dc27 wisdom saving throw or be frightened untill the end of her next turn. Her plan would be to stall the player with disadvantage rolls slowing down your progress. The real twist would be at phase 2. In phase 2 she can use Hurl Through Hell to banish the player. When they come back, she can make the player reappear "in an unoccupied space within 10 feet". She could force the player outside the forcecube stalling the powers and effects even further. Once forcecage has ended, any huffs the player had would be used up by this point with no time for the player to recover.
Another 1v1 option I'd recommend would be pointing out the Sickening Radiance spell. If you can keep her trapped in it's area for enough time then you can use exhaustion to kill her.
RAW the exhaustion isn't even tied to a saving throw, but even if your were to rule it so then with a total of 11 needed failed saves (6 exhaustion + 5 legendary resistance) and a +10 saving throw against the DC of 15 for that level of scroll, you're looking at an average of approx. 48 rounds to fully cook her, or 8 minutes.
That may be a bit tight on the 10 minute timer of our Armour of Invulnerability and the duration of Sickening Radiance, but we can always pack more scrolls of Sickening Radiance to try again with less Legendary Resistance in the way and given we'll be keeping her at a distance with Forcecage we actually don't need to worry about any of her melee stuff, removing the need for the armour and Mindblank spell.
In fact, since the breath weapon is a DEX save we could even use full cover to stay safe from that too. Meaning we can make this a 100% spell scroll only build with:
- Death Ward to save us from a couple of scrapes we may take while getting set up
- Earthbind to get her within 100ft.
- Forcecage to trap her in place for an hour
- Sickening Radiance to deal the killing blow
Only hitch is getting these spell all to be on our spell list to be able to cast them at all, but we can accomplish that with either Undead or Undying Warlock, or any Wizard or Warlock with a background/race that teaches Death Ward.
force cage has a max size. She far exceeds it.
I caught the irony of using a Dragonman meme for Tiamat.
This man is such a nerd that I respect it.
Tiamat can still inflict fall damage (and is smart enough to do so), so Forcecage or equivalent is basically a must
Use the invincibility setup, then get a ton of spell scrolls of silvery barbs, power word kill, and polymorph.
*Pushes up glasses, um actually that is just Tiamat's avatar
Two bags of holding. If you don't care about losing those two valuable items, charm someone to get close to Tiamat and put one in the other. Either she gets pulled in or she's cut in half.
A portable hole and a bag of holding off the top of my head
For all the problems it has EXP has one genuinely nice feature. it makes your players feel like they're in control of their own progression. it's a genuinely good feeling so long as you as a DM provide plenty of places to go, so i'd say EXP is actually pretty good for more open ended campaigns.
I might be missing something but considering you are only attuned to 2 magical items, you could add a belt of storm giant strenght and now not only an optimized character but a commoner with the items could beat her (ignoring she could literally just disingage/dogde the 10 mins away)
You absolute madlad-
I'm inspired
I believe the lore is that there is only 1 Tarrasque...