Thanks for the video! I remember seeing Stroganov a while back and quite liking it. I'm not sure if any of these expansions hugely sing with me though, except for the hunting track which I quite like.
Ah dang, this was pointed out by the publisher and I thought I had corrected every instance of my stating it wrong but it looks like I missed one. Thanks for pointing that out, I've added a correction.
For scoring the diplomacy track, there doesn't seem to be a difference between the way it's currently done and "everyone scores the points from the section they're in" other than that the latter is easier (for example, in this playthrough, you scored 0, yellow scored 1, and red scored 2...the same point spread would've been achieved if you scored 1, yellow scored 2, and red scored 3). Is there some mechanic or ability that requires this sort of scoring? It seems needlessly convoluted, otherwise.
Honestly, you'd have to reach out to the publisher or post about this on BGG to try and get an explanation about the "why" of the design. I am not sure.
CORRECTIONS:
43:05 - This is incorrect, you can claim any landscape within the region your Cossak is currently in.
I really love your video, you're only chanel who make me learn new game without losing focus. keep fighting 👊👊
Thanks for the video! I remember seeing Stroganov a while back and quite liking it. I'm not sure if any of these expansions hugely sing with me though, except for the hunting track which I quite like.
43:05 you are in the same region as that tile and so you could claim it, even though your cossak isnt diectly on the tile.
Ah dang, this was pointed out by the publisher and I thought I had corrected every instance of my stating it wrong but it looks like I missed one. Thanks for pointing that out, I've added a correction.
Outstanding playthru
For scoring the diplomacy track, there doesn't seem to be a difference between the way it's currently done and "everyone scores the points from the section they're in" other than that the latter is easier (for example, in this playthrough, you scored 0, yellow scored 1, and red scored 2...the same point spread would've been achieved if you scored 1, yellow scored 2, and red scored 3). Is there some mechanic or ability that requires this sort of scoring? It seems needlessly convoluted, otherwise.
Honestly, you'd have to reach out to the publisher or post about this on BGG to try and get an explanation about the "why" of the design. I am not sure.
There's some interesting mechanics here, but the theme really skeeves me out