7:44 See the C64 is the only computer version able to run at 50fps, as it was the case with so many games that couldn't do more than 25 fps on the Amiga/ST and even worse on the other micros. That was vital in bringing the arcade experience home. The 64 had a lot of problems but it got certain things really right.
I used to play this (Amiga port) with a friend. He controlled the satellite with a joystick while I used the mouse to shoot the weapon. It may for an interesting collaborative experience!
Some great memories brought back here with the Master System version thanks Mark. The regional differences with the FM audio wasn't talked about in the day so was never missed, it's making me want to go back and experience a few now though.
It sure does. That's because I'm writing this while sitting on the train on my way to work 😭. Work on a Saturday sucks but tends to come around one a month.
So interesting to see what ports of this one were out there. I had this on the Master System and I liked it a lot. It was a blast in two-player mode with one person controlling the satellite and the other controlling the shooting. I used to play this with my crummy brother, who would also have a blast playing it, but getting him to play in the first place was an ordeal for some reason. The game was a pleasant surprise though as I didn't know what to expect from it. Nice to see some quality computer ports of it.
I bought it back in'95 for 1000 drachmas (3$).I loved playing ms games at my game gear.such great games so cheap.populus,Lord of the sword ,wonder boy,rastan,r-type etc. Global defence I think was the title of this game.
It's certainly not Sega's most famous arcade, but it was quite fun. I remember that at the time of its release many people confused it with S.D.I. of Cinemaware, also set in space.
2:28 I see it's one of those arcade games where the UI (scores and such) are left-handed/right-aligned. I like these and wish there were more games like this. 6:38 The ZX port? Ick. Amstrad port, more of the same. 9:46 I say, one fire button to switch between moving and aiming, the other for firing, or better yet, one button for auto-fire and moving the crosshair simultaneously, the other for a screen bomb attack; move the satellite without holding any buttons down. That's just me though. 10:28 For the PS2, two thumbsticks should provide both movement and aiming, then L1 and R1 for fire and auto-fire respectively. Just my thoughts since there's enough inputs to easily pull this off. Of course, it was ported properly, but still, I've seen examples of games that could of been ported better to later and more advanced systems, that just failed, because the people porting them laid a rotten egg. Happy Yule, Mark (I hope I got that right); may the winter be plentiful, but merciful for you (I wanna see some damn snow but not nine feet deep FFS lolz)
Cool choice. I remember playing this once in the arcade. Never saw it again. Actually reminds me of a combination of Missile Command and Atlantis for the Intellivision. Had a lot of fun with the Master System version back in the day. My cousin Drew is spending the weekend with us before Christmas so we may have to play this a bit. Mark, sometime you have to tell me why was the ZX so popular in your home country when so many ports for it were so bad.
I actually never had a ZX Spectrum but befriend had one. I always thought it was crap but I can see why it was popular. It was a very cheap system. It was a very easy entry point to home programming too. That was a very popular hobby in the UK back in the 80s. This is why so many love the speccy. Me, I had consoles. Never liked computer games that much, only video games. Saying that, my first game system was a Commodore Plus 4.
@@RetroCore Yes,I suppose that would be like my friend having an Apple 2c back in the day. Tons of games for it but it didn't look quite as good as say the Colecovision at the time. Although I did play my first RPG,Ultima 3,on it.
On Amiga/ST, within the time limits usually given by Activision, I suppose we can say this is a really decent conversion from the Software Creation, the team that realize many other nice works as Atomic Robo-kid, Galaxy Force and Super Hang On. The choice between music and SFX is really an Amiga specificity. At the time, lot of musicians didn't master Paula that worked with real PCM samples, not soundchip. As a result, if you use the 4 tracks available for music, instruments can often be cut, which can be unsightly to the ear. But in fact, it is above all a question of control. Over the years, the best musicians have learned to compose their musics according to this, taking care of the instruments used on the track to be shared with the SFX. Another solution was also to compose the music using only 3 tracks. But again, if we add the time constraint, we can easily understand that the choice of reason was not to put SFX with music.
Surprised the Aniga/ST versions didn't have kb/m support. Arrow keys to move the satellite, mouse to move the cursor and fire. Seems NATURAL. Also, interesting that this is probably how the actual SDI would have worked if it weren't a bluff. Wonder if a spqce-based missile defense system is viable today...
Same here. Completely different game, but same name and came out at the same time on the same systems (Amiga/ST). I permanently mix up these 2. Interestingly this doesn't happen to me with Barbarian. For me Barbarian is primarily the fighting game by Palace Software (with decapitation option and Maria Whittaker on the poster) while I know the point-and-click thing by Psygnosis (?), but it's imho rather obscure.
Probably just down to the limitations on the ST sound chip which was the same as a 128k Spectrum, the Amiga was capable of some very good audio due to its custom chips.
@@enigma776 Sure, I have some knowledge of amiga's mod music type of game soundtracks. Why many games have sfx or music, not both. Takes memory, as I understand. But I mean more of, Amiga had rock'n roll, St had more somber, sad tunes, in, this game. Likely piano track IRL.
Just played this recently on the SMS. Another game that would have been close to the arade on the Mega Drive, and helped sales during the console's first year in Japan...
The PS2 version goes FAR beyond being just arcade perfect, you can also do a cheat code to play as Flicky the Bird (nice bonus), allows for 2 players, one to move and one to shoot as an extra mode, and my favourite part is the use of USB mouse, you can use a mouse to simulate the trackball (I would like to try this with an actual USB Trackball) I have a TwinStick for the Dreamcast that a Friend multi-modded for the DC and PS 1/2, so using that and my mouse is as close to the arcade scheme I've got so far, recommended game, very addictive.
Because some people (eg me) actually like stuff like that ? It's always a problem if minorities want to dictate, what the majority is allowed or not (the other way around is of course not much better either). While with epilepsy this is at least somewhat understandable due to the medicinal background, the usual rule still holds: if you don't like something, don't complain, but just go somewhere else / don't buy it. Todays societies seem to be full of self-absorbed people who feel entitled to decide what the rest of society ought to be allowed or not. Many nowadays don't seem to understand anymore what this thing called "tolerance" is and why it's important for free societies. While this problem is of course nothing completely new, the seemingly increasing lack of tolerance especially in young people is not a very healthy societal development, because it directly leads to completely unfree societies. So you may want to rather reconsider your own thinking, than question Sega's.
It basically came down to Lazy developers. The poor MSX had the same fate. Far more powerful than a ZX Spectrum vbut often ended up with crappy spectrum ports just like the Amstrad.
A classic one I remember from Amiga. Great game ! Maybe a slight offtopic, but I left a comment under one of your older videos today. I had got some memories with the item presented in the show. Speaking of which recently I spotted some PS Classic clones for sale, so the ones that look like original Playstation but scaled down. Also you should not be surprised with the fact, that those are yet another Famiclones.
Oh, I don't think I saw your comment on the older video. Sometimes RUclips doesn't notify me of older video comments. If you like Amiga games I think you'll enjoy this coming weeks Battle of the Ports. Maybe the Amiga version is the best? Interesting about the PS mini knock offs. If only they really were PlayStation minis though.
It was a video of Super Mini MD (the Mega Drive clone looking like American Super Nintendo) I still have my Amiga, and well I remember a lot of games being really good, with the unfortunate amount of not really great titles :P I spent hours with Theme Park or figuring out mazes in Supaplex. I'm also always looking forward into the BotP - after all many games were absolutely new to me, you cant know them all ! About the Playstation clones (real clones I mean), there goes the problem of hardware, that has not been ever cloned. Its the same thing with all the CD based consoles. The company Sunplus I mentioned earlier (and maybe there are others that I dont know about ?) by some time produced the 32bit systems, with architecture similiar to the Playstation one, and used them for the Wii clones. I guess it wont be easy to replicate the exact same system hardware, as it would take a lot of resources, plus with the unlicensed commercial use of Sony BIOS it cant be good anywhere. This is why only emulation comes in place nowadays. Its much cheaper to produce an ARM based board (specs for emulating PS arent really high up, Im doing perfectly fine job emulating it on an Orange Pi Lite SBC I paid 25 pounds for in 2017) and equip it with USB ports for some knock-off controllers, add up the 8GB memory and you are set. But here comes the problem, and that is - its simply not worth it. New one may be cheap at production, but with the retailers fee I guess it would be around 70$ mark, while you can get an official PS Classic for 45$ ... This is why they went for the good old Famiclone solution, as it costs peanuts, and can "compete" with Sony.
Love SDI Mark. I have it for the Spectrum, Commodore 64 and the Master System. I haven't played them in a while, but after this video, i need to. 8^) Anthony..
It Would Have Been Great If It Had A Release On Windows PC Not Windows 3.1 And Below So It Would Be Arcade Perfect And The Control Layout Would Be Great To Because For Windows PC They Can Done It Right Easily. For Moving Your Satellite You Use The Keys W For Foward S For Backwards A For Strafe Left D For Strafe Right And To Control The Crosshair You Use The Mouse Axis To Fire Your Weapon Press Mouse Button 1 To Fire Secondary Weapon Press Mouse Button 2
I think I played a master system version with 3d glasses and lightgun at a computer show when it was first launched. Pretty sure it was called SDI although some stages looked different with gameplay more like missile command with cities that needed protecting. It was a long time ago so maybe Im remembering it wrong. Whatever game it was it was pretty impressive for the time.
Sounds like it belongs on the Sega Genesis. Hi Retro Core a.k.a. Mark Smith. Here are some ideas for your future episode. Mr. Do vs. Unicorns, Qix, Millipede, Centipede, Astroids, Hero, SWIV, Heavy Unit, and Circus Chairle.
Heavy Unit is a horizontal shooter by Tiato and was ported on the PC engine and Sega Genesis published by Toho the company that did Godzilla movies, other Japanese movies and Space Megaforce for SNES. Check it out.
It sure does help having dual analogue sticks but I must say the control system used on the other ports is actually well implemented. Normally computer game ports of arcade games have really stupid control systems however this time they've done it right.
That a nice game i remember if you completed and destroyed all enemies on the Master system or Mark 3 or Mark III not sure if arcade will also, you can get Perfect Score and move to Next Offensive Half not Defensive
Why would they add the use of a second button to the SMS version? I mean the 8-bit computer port has an intuitive control scheme; Hold the button down, you move the crosshair, release it you move the satellite. What purpose does it serve to add a specific button for moving the satellite other than to make the game more complicated? The 1-button joystick standard is often criticized for being inadequate for games that need more buttons, but on the other hand, when a controller has more buttons, game designers often feel a need to make use of them, even if it needlessly complicates the game. If Space Invaders was created today from scratch, there would be a button for switching between movement and firing modes, a button to arm a shot, a button to fire the shot, a button to help track the mothership, a button for aiming help to target the invaders, etc.
The PS2 version will perhaps always be out of my price range. I wish I'd grabbed it when it was £30-50 the PS2 Sega Ages games seem to get more and more expensive every year. A friend brought me back Sega Ages Galaxy Force II about 13 years ago when they visited Japan and I can't even crack the factory seal to play it because the game is so expensive now.
2020!?! What's that mean??? haha I know it's next year but that pretty ominous! Wow, love the soundtrack to the Amiga version, take that hands down over the ST game any day. The ST version's music is annoying as hell! haha
Ah, my Master System is Japanese so it has the FM chip built in. You are right though, the Mark III needed the expansion accessory to produce FM audio.
Not any time soon. I really don't like that game. The next show will be Chaos Engine. So that's kind of related with it being a computer game from the Amiga.
I'm not really sure if I could call the PS2 port arcade perfect. I find the difficulty a little bit too high for my tastes but it could be that I'm really dull and/or dumb playing this game. Also, I notice that the PS2 port is missing Earth in the defensive half compared to the arcade. Again, maybe I'm too nit-picky.
The PS2 port is based upon the later Arcade version which is way more difficult. During the main part of the video I used the old version but at the end comparison section I think I used the new version.
I had this game on my Master System and really disliked it, maybe the worst game of my game library at the time. The realization was ok, but the game itself is very slow, difficult, and dull.
Oh I wish New contra for PC work like this Amiga port, but no Konami keep nagging use Controller and there no Keyboard and Mouse support what the f**k Konami.
@@federicocatelli8785 well PC gamers many of it prefer play using Keyboard and Mouse, it's big Problem for them specially consider we can simulate movement with WASD and gun movement with Mouse, many Game in PC do that even Alien Syndrome clone do that in PC, there also problem for PC user who don't want buy Controller (yes there people like that and don't blame them for don't want buy controller).
7:44 See the C64 is the only computer version able to run at 50fps, as it was the case with so many games that couldn't do more than 25 fps on the Amiga/ST and even worse on the other micros. That was vital in bringing the arcade experience home. The 64 had a lot of problems but it got certain things really right.
All down to the custom scrolling chips.
Just a another Atari ST port to Amiga......
I used to play this (Amiga port) with a friend. He controlled the satellite with a joystick while I used the mouse to shoot the weapon. It may for an interesting collaborative experience!
That is a cool way to play.
Was not aware of the game, but of the actual SDI "Star Wars" that scared the living hell out of the Soviets. Great vid and happy holidays😁
Some great memories brought back here with the Master System version thanks Mark. The regional differences with the FM audio wasn't talked about in the day so was never missed, it's making me want to go back and experience a few now though.
I remember playing this for the first time on my Japanese system so to me hearing the pgm audio is strange.
My Weekend starts early it seems! Thank you so much. Can't wait as always to watch this
It sure does. That's because I'm writing this while sitting on the train on my way to work 😭. Work on a Saturday sucks but tends to come around one a month.
@@RetroCore Respect!
So interesting to see what ports of this one were out there. I had this on the Master System and I liked it a lot. It was a blast in two-player mode with one person controlling the satellite and the other controlling the shooting. I used to play this with my crummy brother, who would also have a blast playing it, but getting him to play in the first place was an ordeal for some reason. The game was a pleasant surprise though as I didn't know what to expect from it. Nice to see some quality computer ports of it.
The Master System port is truly amazing. I've to get one for my collection.
Thanks for this BotP!
Anyone else do a double take on the WTC skyline in the intro?
I bought it back in'95 for 1000 drachmas (3$).I loved playing ms games at my game gear.such great games so cheap.populus,Lord of the sword ,wonder boy,rastan,r-type etc.
Global defence I think was the title of this game.
I used to love Lord of the Sword. I'm not sure what I'd think of it these days but back in 1989 I loved it.
It's certainly not Sega's most famous arcade, but it was quite fun. I remember that at the time of its release many people confused it with S.D.I. of Cinemaware, also set in space.
Ah yes, I can see that. I thought there was a version of this game for dos but it turned out to be the other SDI game.
Funny, I'm not familiar with the music but something about Sega arcade tunes a always like.
Sega had good sound teams back in the day.
A good way to start my Friday. Thanks Mark!
No worries , Colin. Funny you say Friday because to me I release these on a Saturday morning 😅
Hideo's stuff teased at the end. Cool!
2:28 I see it's one of those arcade games where the UI (scores and such) are left-handed/right-aligned. I like these and wish there were more games like this.
6:38 The ZX port? Ick. Amstrad port, more of the same.
9:46 I say, one fire button to switch between moving and aiming, the other for firing, or better yet, one button for auto-fire and moving the crosshair simultaneously, the other for a screen bomb attack; move the satellite without holding any buttons down. That's just me though.
10:28 For the PS2, two thumbsticks should provide both movement and aiming, then L1 and R1 for fire and auto-fire respectively. Just my thoughts since there's enough inputs to easily pull this off. Of course, it was ported properly, but still, I've seen examples of games that could of been ported better to later and more advanced systems, that just failed, because the people porting them laid a rotten egg.
Happy Yule, Mark (I hope I got that right); may the winter be plentiful, but merciful for you (I wanna see some damn snow but not nine feet deep FFS lolz)
Cool choice. I remember playing this once in the arcade. Never saw it again. Actually reminds me of a combination of Missile Command and Atlantis for the Intellivision. Had a lot of fun with the Master System version back in the day. My cousin Drew is spending the weekend with us before Christmas so we may have to play this a bit. Mark, sometime you have to tell me why was the ZX so popular in your home country when so many ports for it were so bad.
I actually never had a ZX Spectrum but befriend had one. I always thought it was crap but I can see why it was popular. It was a very cheap system. It was a very easy entry point to home programming too. That was a very popular hobby in the UK back in the 80s. This is why so many love the speccy. Me, I had consoles. Never liked computer games that much, only video games. Saying that, my first game system was a Commodore Plus 4.
@@RetroCore Yes,I suppose that would be like my friend having an Apple 2c back in the day. Tons of games for it but it didn't look quite as good as say the Colecovision at the time. Although I did play my first RPG,Ultima 3,on it.
On Amiga/ST, within the time limits usually given by Activision, I suppose we can say this is a really decent conversion from the Software Creation, the team that realize many other nice works as Atomic Robo-kid, Galaxy Force and Super Hang On.
The choice between music and SFX is really an Amiga specificity. At the time, lot of musicians didn't master Paula that worked with real PCM samples, not soundchip. As a result, if you use the 4 tracks available for music, instruments can often be cut, which can be unsightly to the ear. But in fact, it is above all a question of control. Over the years, the best musicians have learned to compose their musics according to this, taking care of the instruments used on the track to be shared with the SFX. Another solution was also to compose the music using only 3 tracks. But again, if we add the time constraint, we can easily understand that the choice of reason was not to put SFX with music.
Surprised the Aniga/ST versions didn't have kb/m support. Arrow keys to move the satellite, mouse to move the cursor and fire. Seems NATURAL.
Also, interesting that this is probably how the actual SDI would have worked if it weren't a bluff. Wonder if a spqce-based missile defense system is viable today...
I always got this confused with the Cinemaware game of the same name.
I can imagine many not from an arcade or colsole background could be easily confused.
@@RetroCore It's kinda like Barbarian and... Barbarian! One was a kick ass fighting game, the other was a terrible point and click platformer.
Same here. Completely different game, but same name and came out at the same time on the same systems (Amiga/ST). I permanently mix up these 2.
Interestingly this doesn't happen to me with Barbarian. For me Barbarian is primarily the fighting game by Palace Software (with decapitation option and Maria Whittaker on the poster) while I know the point-and-click thing by Psygnosis (?), but it's imho rather obscure.
A memorable offering by Sega and its proof they're the top tier coin op companies.
They sure were.
Playing this with a dual joystick is a freakin' blast. Also, I kinda like the Master System version.
Very strange tonal shift between the music from Amiga and ST, not just the tech.
Probably just down to the limitations on the ST sound chip which was the same as a 128k Spectrum, the Amiga was capable of some very good audio due to its custom chips.
@@enigma776 Sure, I have some knowledge of amiga's mod music type of game soundtracks. Why many games have sfx or music, not both. Takes memory, as I understand. But I mean more of, Amiga had rock'n roll, St had more somber, sad tunes, in, this game. Likely piano track IRL.
The ST version actually uses arrangements from the Arcade version while the Amiga is all original from what I can tell. Strange.
Had this on the master system (global defence) - cant remember if it was on card or cartridge tho...
I had it on cartidge ..
Mine is on cart.
Pretty sure it was a cart release.
@@RetroCore mine was in cartidge that's how I played on master gear. Master gear had only cartidge insert.
Just played this recently on the SMS.
Another game that would have been close to the arade on the Mega Drive, and helped sales during the console's first year in Japan...
I guess Sega were wanting to look forward so porting old Arcade games wasn't the main focus. It sure could have helped though.
The PS2 version goes FAR beyond being just arcade perfect, you can also do a cheat code to play as Flicky the Bird (nice bonus), allows for 2 players, one to move and one to shoot as an extra mode, and my favourite part is the use of USB mouse, you can use a mouse to simulate the trackball (I would like to try this with an actual USB Trackball)
I have a TwinStick for the Dreamcast that a Friend multi-modded for the DC and PS 1/2, so using that and my mouse is as close to the arcade scheme I've got so far, recommended game, very addictive.
First few seconds into the attract mode and I'm already greeted with flashing epileptic graphics. What the hell was Sega thinking?
"What's epilepsy?" Probably.
Those images will not cause epilepsy. They're not fast enough.
Because some people (eg me) actually like stuff like that ? It's always a problem if minorities want to dictate, what the majority is allowed or not (the other way around is of course not much better either). While with epilepsy this is at least somewhat understandable due to the medicinal background, the usual rule still holds: if you don't like something, don't complain, but just go somewhere else / don't buy it.
Todays societies seem to be full of self-absorbed people who feel entitled to decide what the rest of society ought to be allowed or not. Many nowadays don't seem to understand anymore what this thing called "tolerance" is and why it's important for free societies. While this problem is of course nothing completely new, the seemingly increasing lack of tolerance especially in young people is not a very healthy societal development, because it directly leads to completely unfree societies. So you may want to rather reconsider your own thinking, than question Sega's.
@@frankschneider6156 You didn't have to reply with a paragraph, I just wanted to enjoy the video and channel I subscribed to.
The Amstrad was such a mixed bag. It’s honestly shocking to me that games like Get Dexter and SDI can appear on the same system.
It basically came down to Lazy developers. The poor MSX had the same fate. Far more powerful than a ZX Spectrum vbut often ended up with crappy spectrum ports just like the Amstrad.
A classic one I remember from Amiga. Great game !
Maybe a slight offtopic, but I left a comment under one of your older videos today. I had got some memories with the item presented in the show.
Speaking of which recently I spotted some PS Classic clones for sale, so the ones that look like original Playstation but scaled down. Also you should not be surprised with the fact, that those are yet another Famiclones.
Oh, I don't think I saw your comment on the older video. Sometimes RUclips doesn't notify me of older video comments.
If you like Amiga games I think you'll enjoy this coming weeks Battle of the Ports. Maybe the Amiga version is the best?
Interesting about the PS mini knock offs. If only they really were PlayStation minis though.
It was a video of Super Mini MD (the Mega Drive clone looking like American Super Nintendo)
I still have my Amiga, and well I remember a lot of games being really good, with the unfortunate amount of not really great titles :P I spent hours with Theme Park or figuring out mazes in Supaplex. I'm also always looking forward into the BotP - after all many games were absolutely new to me, you cant know them all !
About the Playstation clones (real clones I mean), there goes the problem of hardware, that has not been ever cloned. Its the same thing with all the CD based consoles. The company Sunplus I mentioned earlier (and maybe there are others that I dont know about ?) by some time produced the 32bit systems, with architecture similiar to the Playstation one, and used them for the Wii clones. I guess it wont be easy to replicate the exact same system hardware, as it would take a lot of resources, plus with the unlicensed commercial use of Sony BIOS it cant be good anywhere.
This is why only emulation comes in place nowadays. Its much cheaper to produce an ARM based board (specs for emulating PS arent really high up, Im doing perfectly fine job emulating it on an Orange Pi Lite SBC I paid 25 pounds for in 2017) and equip it with USB ports for some knock-off controllers, add up the 8GB memory and you are set. But here comes the problem, and that is - its simply not worth it. New one may be cheap at production, but with the retailers fee I guess it would be around 70$ mark, while you can get an official PS Classic for 45$ ... This is why they went for the good old Famiclone solution, as it costs peanuts, and can "compete" with Sony.
More of your Battle of the Ports😏awesome 🎮🕹♡
Love SDI Mark. I have it for the Spectrum, Commodore 64 and the Master System. I haven't played them in a while, but after this video, i need to. 8^)
Anthony..
It Would Have Been Great If It Had A Release On Windows PC Not Windows 3.1 And Below So It Would Be Arcade Perfect And The Control Layout Would Be Great To Because For Windows PC They Can Done It Right Easily. For Moving Your Satellite You Use The Keys W For Foward S For Backwards A For Strafe Left D For Strafe Right And To Control The Crosshair You Use The Mouse Axis To Fire Your Weapon Press Mouse Button 1 To Fire Secondary Weapon Press Mouse Button 2
Nice video
Thanks.
It's a shame that this game never got ported to the wii or ds. I think it could've worked well with touch controls or the wii pointer.
I'm surprised it never made it to the Wii as a download game.
I think I played a master system version with 3d glasses and lightgun at a computer show when it was first launched. Pretty sure it was called SDI although some stages looked different with gameplay more like missile command with cities that needed protecting. It was a long time ago so maybe Im remembering it wrong. Whatever game it was it was pretty impressive for the time.
Nah, what you played was Missle Command. That has some very nice 3D effects
@@RetroCore Just looked it up, it was called Missile Defence 3d, really fun little game.
Ah yes, that was a good one to show off the 3D glasses.
Sounds like it belongs on the Sega Genesis. Hi Retro Core a.k.a. Mark Smith. Here are some ideas for your future episode. Mr. Do vs. Unicorns, Qix, Millipede, Centipede, Astroids, Hero, SWIV, Heavy Unit, and Circus Chairle.
I'm sure I didn't heavy Unit a few years back. The others you mentioned are on the future episodes list.
Heavy Unit is a horizontal shooter by Tiato and was ported on the PC engine and Sega Genesis published by Toho the company that did Godzilla movies, other Japanese movies and Space Megaforce for SNES. Check it out.
I do own the original Mega Drive cart. Its a tough but good game.
nice game, the 2 modes you play sound interesting. really works on something that uses a dual analog controller
It sure does help having dual analogue sticks but I must say the control system used on the other ports is actually well implemented. Normally computer game ports of arcade games have really stupid control systems however this time they've done it right.
Since I'm A PC Gamer In My Opinion Keyboard And Mouse Works Best With The Game
Ah, SDI! I homestly think it's good fun.
It is. A nice simple yet challenging game.
That a nice game i remember if you completed and destroyed all enemies on the Master system or Mark 3 or Mark III not sure if arcade will also, you can get Perfect Score and move to Next Offensive Half not Defensive
Yes, that's right. It also happens in the home computer ports too. There's a little dancing animation of Flicky as well on some versions.
Why would they add the use of a second button to the SMS version? I mean the 8-bit computer port has an intuitive control scheme; Hold the button down, you move the crosshair, release it you move the satellite. What purpose does it serve to add a specific button for moving the satellite other than to make the game more complicated?
The 1-button joystick standard is often criticized for being inadequate for games that need more buttons, but on the other hand, when a controller has more buttons, game designers often feel a need to make use of them, even if it needlessly complicates the game. If Space Invaders was created today from scratch, there would be a button for switching between movement and firing modes, a button to arm a shot, a button to fire the shot, a button to help track the mothership, a button for aiming help to target the invaders, etc.
I'm not sure why the extra button was used. The one button system for this game works well I feel.
I never played the Arcade, but I know the Master System version very well. It’s a nice game, but nothing fantastic as far as I remember.
The PS2 version wasn't emulated, but a reprogrammed port? It looks like it has the full arcade presentation.
The PS2 version will perhaps always be out of my price range. I wish I'd grabbed it when it was £30-50 the PS2 Sega Ages games seem to get more and more expensive every year. A friend brought me back Sega Ages Galaxy Force II about 13 years ago when they visited Japan and I can't even crack the factory seal to play it because the game is so expensive now.
I know. There's a few in the series I'd to get but they're really expensive these days.
BTW 11:38 at side by side comparison why the arcade much brighter than PS2 ?
No idea. System video processing I guess. PC was recorded via hdmi while the PS2 is via Component.
@@RetroCore hmm component infamous for not having bright picture so I guess you right, I hope there way to fix that than adjust TV brightness.
2020!?! What's that mean??? haha I know it's next year but that pretty ominous!
Wow, love the soundtrack to the Amiga version, take that hands down over the ST game any day. The ST version's music is annoying as hell! haha
Ah, the music played at the 2020 section is the hint.
Remember Mark III Or you said Master System FM Uses
SEGA FM Sound Unit its a accessory and Master System to Mark III Converter
Ah, my Master System is Japanese so it has the FM chip built in. You are right though, the Mark III needed the expansion accessory to produce FM audio.
I never heard of this game.
So, Policenauts at the start of next year?
Yep.
Can u help me u did this rewiew video on fake apple watch the link to app doesnt work anymore plss help
When will you do a BOTP on Cannon Fodder?
i second that, and final fantasy
Not any time soon. I really don't like that game. The next show will be Chaos Engine. So that's kind of related with it being a computer game from the Amiga.
Final Famatasy what? The original?
Hum, same sound instrumentation as Shinobi ...
Also, have you see a blue bird in this game ?
Same Arcade board 👍.
Yes, I've seen Flicky. It appears when you do a perfect round. Nice little dance too.
I'm not really sure if I could call the PS2 port arcade perfect. I find the difficulty a little bit too high for my tastes but it could be that I'm really dull and/or dumb playing this game. Also, I notice that the PS2 port is missing Earth in the defensive half compared to the arcade. Again, maybe I'm too nit-picky.
The PS2 port is based upon the later Arcade version which is way more difficult. During the main part of the video I used the old version but at the end comparison section I think I used the new version.
this was renamed for the us master system.... anyone remember the name?
Global Defense, probably to avoid confusion with the Cinemaware game of the same name which came out one year earlier than the western home ports.
@@amerigocosta7452 also SDI (aka star wars) was the program where the USA wanted to arm satellites to shoot down Soviet missiles
@@MrNightshade2010 No kidding, bloody cold war times :D
Hey Mark, you should include a warning for flashing images (0:30)
The Amiga is an ST port.
It's okay, they're not fast or strong enough to trigger an epileptic fit.
GOD! The intro to the video made my ears bleed!
aw.... That intro has a lots of really annoying flashing, im just hate that kind of flashing. Game its self seens nice throught.
Mostly tell to shoot If everyone bored from 1995 IBM Or Intercontinental Ballistic Missile
I had this game on my Master System and really disliked it, maybe the worst game of my game library at the time. The realization was ok, but the game itself is very slow, difficult, and dull.
It's not one for everyone, that's for sure.
Oh I wish New contra for PC work like this Amiga port, but no Konami keep nagging use Controller and there no Keyboard and Mouse support what the f**k Konami.
Not a big deal these days there are lots of good controllers compatible with pc
@@federicocatelli8785 well PC gamers many of it prefer play using Keyboard and Mouse, it's big Problem for them specially consider we can simulate movement with WASD and gun movement with Mouse, many Game in PC do that even Alien Syndrome clone do that in PC, there also problem for PC user who don't want buy Controller (yes there people like that and don't blame them for don't want buy controller).
can you make battle of the ports for chrono trigger?
Hmm, the only real port in the PlayStation version. All other version are emulation of either SFC or PSX from what I understand.
@@RetroCore i have an idea....how about you make battle of the ports for garou mark of the wolves?