😂, I just finished learning Application Development, managed to develop an app. Now that I want to publish it, it next to impossible to do so with this rule
I was on my 6th month of learning Kotlin and Jetpack Compose when Google release this funny policy. I have stopped my studying and now I am starting with Web development. The good thing is that it's not time wasted because I have learnt OOP and also I am familiar and know what a framework is.
Web Development you can learn, i tried this previously, i have made 2 to 3 sites , blogs ects, tools in php , tried learning SEO and applied it. SEO is the hardest part of web development, and there are thousands of site there
I have no problem with 20 testers (it is hard but not inpossible) but putting my legal address to public and risking my safety by doing this is crazy!!
20 full time testers - that's not what a normal personal account can handle. I would say a minority of studios with business accounts have that. Ergo the requirement can't be 20 full time testers - it's plain irrational. What they will probably require is 20 "community" closed beta testers with no testing time requirement. There will be a time gap of 2 weeks before the build can be promoted to production. Indie devs tend to spam the console with builds a lot, because their build production cycle is minimal. Bigger studios have processes that make it much longer, and no build spamming occurs. This change will balance things out, a build rollout for indie dev will require him to ask the community to participate, or buying some 20 testing fiverr gigs.
Just asking... can i make 20 gmail accounts with my own phone numbers and act as a real 20 different persons, to enroll in close app testing, is it possible or if google can find the culprit?
@@DavidSerranoIO hey, what if we just create an organisation account rather than personal account to bypass 20 testers need? what's the difference between them?
@@acarchive It is always advisable to create an organization account if it is possible for you to create a company from a legal and financial point of view in your country.
I have started to create an app for ordering organisation in our company. And wanted to upload it on Play Store. Now I have to choose side installation.
The requirement is that each of the 20 testers must have been opted-in continuously for the last 14 days. This means that each tester needs to use the app continuously for 14 days, ensuring they provide feedback consistently over that period. It's not about random usage by different testers, but rather about ensuring sustained engagement from each individual tester over the specified timeframe.
I'm glad I have a grandfathered account. I feel bad for new developers, but I know when I first started I wasn't exactly thinking about quality. Personally I think it would be better if there were different tiers of users. So the people that expect the world with high quality apps could get what they want and those that don't have high expectations can get what they want.
I don't know. It is something that only affects developers with personal accounts, so the power of pressure is very limited. I would say that it is not going to change in the short term.
I don't believe it. Google is possibly the company with the most intelligence data that exists, if you create 20 users yourself I don't think it will count them as valid testers.
can u fix this with Godot please? i got this problem when i tried publishing my game on the play store. " using godot 4.1.3" "There is no deobfuscation file associated with this App Bundle. If you use obfuscated code (R8/proguard), uploading a deobfuscation file will make crashes and ANRs easier to analyze and debug. Using R8/proguard can help reduce app size." when i try fix from build.gradle file i can't package the game from godot anymore.
Testing is a major part of game development and the same goes with marketing. Its important to build a community before launch and even during early development. As an indie developer if you are unable to draw interest in your game during development it may be that the idea needs tweaking before continuing development. Paid tester companies seem like a shortcut of the development process allowing games quickly developed in a few days (usually to maximize add revenue and exposure through flooding the platform with such games) to go through. While i understand it forces new developers to find willing testers its also something we should be doing during development anyway not just when the games ready to be released.
I understand what you mean, and I agree that a good testing phase of your product is important before launching, but here the problem is the obligation as such. It is my app/game, I decide its life cycle, I decide if there is a testing phase or not, if it lasts 14 or 200 days, if it has to have 20 or 2000 testers. I doubt very much that this act is a simple paternalistic measure, it seems something more.
@@DavidSerranoIO True the game / app is yours and you should have full control over it. on the flip side however you are choosing to release on a 3rd party distributer. should distributers not have the right to pursue stricter requirements for apps to be listed on their platforms and implement their own screening requirements. We cant forget that all distributers have the right to change their policies and choose whether or not an app is allowed it isnt just a google issue.
@@radenshadow1098 Yes, I know, it's their store and they do what they want with it. I respect their right to set the policies they want, but I do not agree with it nor do I think it is correct, that is all I wanted to say.
@@radenshadow1098 that's fine - but then, I'm not going to publish using them. I'm a game developer of 20 years and have released AAA games. I'll be fucked if I'm hunting down and managing 20 goddam testers. So yes, they can change their policies. I just won't use them. And I suspect a significant number of people will find this a significant chore.
@@MrXlee1967 if you don’t need console support, then yes - go with Godot. And I’m sure they’ll get there eventually. It’s really about what will get you to your goal quickest. But If you are doing 3D stuff and you want console support, I’d consider UE5. It has a lot of resources available. While it’s a deep engine it’s surprisingly accessible. Otherwise if you are just doing 2D, you need console support and you’re more into the design than coding, consider Defold.
Developers rarely know 2-3 people at most. 20 is just way too much man.
🤣🤣🤣
Am i the only guy who is planning to learn web development after google's new requirements?😂
😂, I just finished learning Application Development, managed to develop an app.
Now that I want to publish it, it next to impossible to do so with this rule
🖐 😰
I was on my 6th month of learning Kotlin and Jetpack Compose when Google release this funny policy. I have stopped my studying and now I am starting with Web development. The good thing is that it's not time wasted because I have learnt OOP and also I am familiar and know what a framework is.
Web Development you can learn, i tried this previously, i have made 2 to 3 sites , blogs ects, tools in php , tried learning SEO and applied it.
SEO is the hardest part of web development, and there are thousands of site there
i think a solution can be: create a social group for individual delelopers, and they help each other for testing their apps.
Yes, something like that could certainly be a good idea.
Google is doing monopoly
That's right, whoever has the monopoly sets the rules, even if they are detrimental to some...
I have no problem with 20 testers (it is hard but not inpossible) but putting my legal address to public and risking my safety by doing this is crazy!!
I agree. I am preparing a video on the topic of the address...
20 full time testers - that's not what a normal personal account can handle. I would say a minority of studios with business accounts have that. Ergo the requirement can't be 20 full time testers - it's plain irrational. What they will probably require is 20 "community" closed beta testers with no testing time requirement. There will be a time gap of 2 weeks before the build can be promoted to production. Indie devs tend to spam the console with builds a lot, because their build production cycle is minimal. Bigger studios have processes that make it much longer, and no build spamming occurs. This change will balance things out, a build rollout for indie dev will require him to ask the community to participate, or buying some 20 testing fiverr gigs.
I don't have friends :( that's career ending bs
Yes, that's pretty bad...
I am planning to learn web development. 😂
Same😭 I am also weird about my future i am a solo dev how i find 20 tester for my apps
Just asking... can i make 20 gmail accounts with my own phone numbers and act as a real 20 different persons, to enroll in close app testing, is it possible or if google can find the culprit?
I don't think it's possible, much less if you use the same number for everyone.
@@DavidSerranoIO hey, what if we just create an organisation account rather than personal account to bypass 20 testers need? what's the difference between them?
@@acarchive It is always advisable to create an organization account if it is possible for you to create a company from a legal and financial point of view in your country.
@@DavidSerranoIO thanks a lot david for valuable advice.
@@acarchive You're welcome, thanks for watching my videos!
I have started to create an app for ordering organisation in our company. And wanted to upload it on Play Store. Now I have to choose side installation.
If you have a company account, the requirement of 20 testers does not exist.
The requirement is that each of the 20 testers must have been opted-in continuously for the last 14 days. This means that each tester needs to use the app continuously for 14 days, ensuring they provide feedback consistently over that period. It's not about random usage by different testers, but rather about ensuring sustained engagement from each individual tester over the specified timeframe.
Pay 100 US dollar everytime you publish app will solve this issue.
Yes, that would be better than this 20-day testing thing.
Yes , but that still sucks for indies
100$? To who ?
GP is unknowingly (maybe) starting to destroy Android Industry.
I'm glad I have a grandfathered account. I feel bad for new developers, but I know when I first started I wasn't exactly thinking about quality. Personally I think it would be better if there were different tiers of users. So the people that expect the world with high quality apps could get what they want and those that don't have high expectations can get what they want.
Question. If i already have a bad app or a clone app on the Play Store cant I just rebuild it to a better game?
It's a good question...I don't know the answer...by the way...what is clone app?
Can we give the games to same 20 testers or its need to be new testers in each time
I understand that you can use the same 20 testers for each app or game.
this must be a move to nullify new upcoming solo devs from spamming google platform with AI created apps 😂.
Is there any hope that they will withdraw this thing in your opinion?
I don't know. It is something that only affects developers with personal accounts, so the power of pressure is very limited. I would say that it is not going to change in the short term.
Just dumped Android and moved on to iOS…. good luck
Can you just create 20 gmail account and test you own game ,it will take time but its possible ,right ?
I don't believe it. Google is possibly the company with the most intelligence data that exists, if you create 20 users yourself I don't think it will count them as valid testers.
Is it confirmed ? If i create an account know to publish my game it must 20 testers or it still in testing and not a requirement ?
@@nozeldread2659 What is confirmed is that new developers with personal accounts will need these 20 testers, yes.
it's just for Game app or for all kind of app?
It's for everything, apps, games, everything.
bro im not paying yearly
So true.
if they don't want indie devs at first place then why are they allowing to open a console account?? its just waste of money.....
can u fix this with Godot please?
i got this problem when i tried publishing my game on the play store. " using godot 4.1.3"
"There is no deobfuscation file associated with this App Bundle. If you use obfuscated code (R8/proguard), uploading a deobfuscation file will make crashes and ANRs easier to analyze and debug. Using R8/proguard can help reduce app size."
when i try fix from build.gradle file i can't package the game from godot anymore.
That is not an error, it is a warning. It means that you can upload the game anyway.
I see how dude buying 20 cards for registration his gmail to become one man army for launching his shit with adds on this trash market
Game dev Targets windows are luck to have steam
guess the only work around is using emulators??
Progressive Web Apps it is, then.
Well, it's an option, but without a centralized distribution platform where millions of users come to meet their app or game needs, you're screwed.
Steamdeck time
Yo pague y quiero mi dinero de vuelta por eso !
It's good changes against trash! I think, tester companies is going to gain money with this new rules.
Nah - I doubt it.
end solo dev android 2015-2024
Testing is a major part of game development and the same goes with marketing. Its important to build a community before launch and even during early development. As an indie developer if you are unable to draw interest in your game during development it may be that the idea needs tweaking before continuing development. Paid tester companies seem like a shortcut of the development process allowing games quickly developed in a few days (usually to maximize add revenue and exposure through flooding the platform with such games) to go through. While i understand it forces new developers to find willing testers its also something we should be doing during development anyway not just when the games ready to be released.
I understand what you mean, and I agree that a good testing phase of your product is important before launching, but here the problem is the obligation as such. It is my app/game, I decide its life cycle, I decide if there is a testing phase or not, if it lasts 14 or 200 days, if it has to have 20 or 2000 testers. I doubt very much that this act is a simple paternalistic measure, it seems something more.
@@DavidSerranoIO True the game / app is yours and you should have full control over it. on the flip side however you are choosing to release on a 3rd party distributer. should distributers not have the right to pursue stricter requirements for apps to be listed on their platforms and implement their own screening requirements. We cant forget that all distributers have the right to change their policies and choose whether or not an app is allowed it isnt just a google issue.
@@radenshadow1098 Yes, I know, it's their store and they do what they want with it. I respect their right to set the policies they want, but I do not agree with it nor do I think it is correct, that is all I wanted to say.
@@radenshadow1098 that's fine - but then, I'm not going to publish using them. I'm a game developer of 20 years and have released AAA games. I'll be fucked if I'm hunting down and managing 20 goddam testers. So yes, they can change their policies. I just won't use them. And I suspect a significant number of people will find this a significant chore.
@@MrXlee1967 if you don’t need console support, then yes - go with Godot. And I’m sure they’ll get there eventually. It’s really about what will get you to your goal quickest.
But If you are doing 3D stuff and you want console support, I’d consider UE5. It has a lot of resources available. While it’s a deep engine it’s surprisingly accessible.
Otherwise if you are just doing 2D, you need console support and you’re more into the design than coding, consider Defold.
Hello how can i contact you..i have a question....i created my account on November 6 does the policy affect me??
It is possible, you will know it when you deploy your application.