TCS's WingRiderTrain [NL2 CUSTOM SCENERY] Download
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- Опубликовано: 5 сен 2024
- Here is Furius Baco train !!!
How to use them ? You need to extract the package (with a sofware like Winrar). For the next, there is a quick tutorial at the end of the video.
DOWNLOAD: www.mediafire.c...
i can feel the rattle from here
Ol' Misery 😂😂😂
Do I have to repeat this every time I want to build a Rollercoaster with this train?
Yes bro !
@@XxGodFingersxX thats to complicated for me😂
@@Tobi7 don't give up ah ah once it's done 1 time, it became easy 😉 if you don't want to do that each time, create a park with only a station and the train and use this park as template. Duplicate the park each time you want to use them, hope it's understable
flug der dämonen theme :D
speedofsound exactly, you are good Ah ah
These trains are from the coaster furius baco at spain
Übernachte grade im heidepark 😁
These look amazing! I would love to see some Skyrush ones
Why not, maybe I'll release them
i was about to comment thar
The Creative Studio Awesome! I've been waiting quite a while to see some.
Can we get a tutorial on how to make custom trains in blender maybe?
Couple questions on this and the related modeling. How do you ensure that the bogies fit the tracks? I don't know how to figure out what size my model should be and what the rail width etc is. I'm no stranger to modeling but I'm a bit confused how NL2 and the CCCreator decides where to plop the trains on the track.
Hello !! To be sure that my bogie will fit with the rail, i re created a simple portion of rail in my 3d software. First i made something with random size, then export in no limits. If it was too large, in my 3d software i reduce the size in the 3d software, export the objectif, update in nl2... Until the size of my 3d model rail portion fit with original nl2 rails. Also there is a 2nd trick, il the editor, in top view, you take a screenshot of a rail portion with the grid behind. You import the screen in your 3d software and you make the grid of the screen fit with your 3d software dimensions (if 1 square of the grid mesures 1 meter, adjust the size of the screen in your 3d software to be sure that 1 meter in grid = 1 meter in 3d software), then you can do the modelling above the screen (i hope you understand, sorry for my bad english i'm french)
The Creative Studio wow, thank you for the stellar response. That makes total sense. I get it now. You’ve earned a subscriber
@@numberfiveisalive7046 Thank you mate, good luck
Where do you get the train from. Is there a specific website. I want to get Phantoms Revenge trains
Ah ah no website, i made them in a 3d software
Hey, these trains are amazing! Whats the heartline of them?
What program do you use to design these trains?
I used blender
You know the Flug der Dämonen theme has an copyright
I Used My Own Tara Car Models I Made In Sketchup But It Didn't Work.
Hello, i don't understand. This tutorial shows how to use my trains. If you need a tutorial on how to script your own train, check the tutorial on Thecodemaster RUclips channel. Hope this will help you 😉
It does not work for me :(( i have tried everithing and nothing, please help me jejejejejeje
Argh now my onboardmultiscript and the triggers for the lights don't work anymore? Do you have any advice?
EuropaparkFreak hello, i don't understand why you have problem... All the script are attached to the coaster who is in wireframe mode ? Not the freezed one ?
Yes the AudioScript is.For the lights I use the effects set by (i don't know anymore) which uses scenery objects as triggers placed very close to track.
The Coaster itself works really good.Just the scripts don't work anymore. I didn't even get any errors and still they aren't working.
And the self made station gates don't work anymore..
EuropaparkFreak oh i see... For the gates, it's normal, because they work with the unfreezed coaster, so it's not possible to have them working, the only one solution is to make 3d one and script them. For the audio script, it detect the nearest track, but both are superposed. Try multiple positon, sometime you just have to move them a little bit and it will detect the good one. Sorry for my bad english, i hope you understand
No the gates are scenery objects and scripted. Thanks for the help^^.
Could you create a tutorial on how to create this? or how could I do, or even, where to find such a tutorial?
Hello, I can't really make a tutorial. Creating custom request a set of skills. You have to learn how to use modelling software and how to import them in no limits (with texture etc...). Then, you'll have done the harder. To attach them you just have to use "TheCodeMaster" software called CCC creator, it's a script generator. It's easy to use. If you need a more specific info, ask me ;)
I can already import, I would like to know if I need to make any modifications to the model of the train, so that it works correctly! Dimensions, Bones with cameras, wheels ... if yes what name should I give them ... thank you in advance!
Ah yes I see, this will certainly help you. ruclips.net/video/DECCj2NMTyU/видео.html He has release a version 2, but I can't find the download link... If you still have question, ask me, good luck
i am having trouble using it. i think you should make a video showing how to use it and put it into NL2. you would probably be the first to do that on you tube.
Look at this ;) the code master made a tutorial ruclips.net/video/ZrC0CCIF3SE/видео.html also best dani ruclips.net/video/WY2ACjQgopA/видео.html
thanks a lot
How do you script the trains so they run on the track?
Deets i make trains in blender, then i use the CCC2 made by the code Master
What do you make your custom coaster trains on
roller coaster tv i use blender
thank you
what do you do your trains on
Sorry but I don't understand
Didn't Work
i think you could make a better one
roller coaster tv i'm sorry dude i haven't time to make tutorial, i don't even have time to make new project
Bad recreation