Ep35 : Lessons in Waste management : Oxygen not included

Поделиться
HTML-код
  • Опубликовано: 4 фев 2025
  • That was a lot of time lapsing. This is not nearly as easy as doing it the ocean way was. We would need a lot more nuclear waste if we really wanted to do the cooling fast enough for my tastes. Next time smaller area for more concentrated cooling and maybe multiple stages.
    Credits song - Aaron Kenny - Happy Haunts
    Montage Song - Caribbean Hide & Seek - Carmen María and Edu Espinal
    / francisjohn
    / discord
    Mods
    DGSM - Duplicants Generation Settings Manager // by @Ony
    True Tiles (texture mod) : by Aki
    Aku Monument : Ravioli Ravioli
    Suppress Notifications : Aze
    Better Info Cards : Aze
    Map Seed : V-VOLCA-C-1556283541-8YL0A2-C3
    Save game file :
    drive.google.c...

Комментарии • 198

  • @JessWLStuart
    @JessWLStuart Год назад +177

    "See, fine! ... Reasonably safe! In duplicant terms its like a ... Tuesday!" - Francis John, concerning duplicants swimming in nuclear waste, 2023

  • @ChristianAkacro
    @ChristianAkacro Год назад +66

    No need for apologies on big projects taking a long time Francis, that's what we signed up for!

  • @callum.dokkodo
    @callum.dokkodo Год назад +36

    Out of all the batshit antics over the years, this is definitely a contender for top 5 uniquely FJ moments. God bless you and your talent for abusing video games.

  • @coconutcute712
    @coconutcute712 Год назад +28

    This reminds me of that time when Francis spent like four whole episodes on a single water tank.

  • @altaem9152
    @altaem9152 Год назад +11

    I was just about to rewatch the previous lava lamp episode and saw that you've uploaded again. Please don't feel you need to finish this project behind the scenes. This kind of bizarre original content is why we watch your channel.

  • @ThePiachu
    @ThePiachu Год назад +79

    Hmm... This gives me an idea - a nuclear waste powered volcano tamer! All you'd need is to run one cooling loop for the entire world to keep the fallout going back to liquid form and you could probably tame like 15+ metal volcanoes with a single Steam Turbine + Aquatuner...

    • @QuantumShenna
      @QuantumShenna Год назад +9

      The counterflow heat exchanger thing he's got going on seems really important to the efficacy, I wonder how much you can compact that

    • @LurchTheBastard
      @LurchTheBastard Год назад +5

      @@QuantumShennaWidth wise, probably a LOT. Just a couple tiles wide would probably work. Height wise? probably a decent amount even with just a single cooling loop, although the taller it is the more effective it will likely be.

    • @bobnewkirk7003
      @bobnewkirk7003 Год назад +4

      @@QuantumShenna I imagine you could use an hourglass shape to extend the two heat interfaces while keeping a narrow shoot. The stepped top and a long narrow shoot would work to consolidate the counterflow to a single central column. Might be able to squeeze it down to 3 or 4 tiles wide depending on the amount of heat you wanted to eat.

    • @SpottedHares
      @SpottedHares Год назад +4

      Maybe copying the sour gass boiler design of shifting the gas and liquid state to different chimneys might aid in limiting excessive gas heating or liquid cooling.

    • @kulgydudemanyo
      @kulgydudemanyo Год назад +2

      Oh see the idea this video gave me was a challenge run where instead of using steam engines to delete heat you save up all of your DTUs in liquid carbon, then delete it only by flying it into the temporal tear... I hope it stays open after you fly through it once...

  • @String.Epsilon
    @String.Epsilon Год назад +10

    That was a very satisfying episode to watch. Something hyptnotic about map clearing like this. And seeing the wonders of nuclear heat deletion is a treat.

  • @deatho0ne587
    @deatho0ne587 Год назад +13

    FJ in ...
    Rim World: Why are in you outside in the Nuclear Fallout, muppet?
    ONI: All of you go for a dip in the nuclear waste while there is about 100 meters of Nuclear Fallout.

  • @jacob6885
    @jacob6885 Год назад +3

    "Slow progress"? You've handled a million tons of magma in one video... casually...

  • @mchelpa
    @mchelpa Год назад +12

    It feels like you’ve created a whole new paradigm for -large- ridiculous scale cooling here… if it’s monumentally stupid but it works…
    Also I love the music you use for time-lapses/montages ^_^

  • @brianhauptman
    @brianhauptman Год назад +2

    That green fallout would look nice covering 1/4 of an asteroid, with maybe something orange covering 1/4, and the rest in white. Might even look like a giant fancy flag

  • @Davini994
    @Davini994 Год назад +14

    Nuclear fallout heat deletion chimney attempt 1: 4 tiles.
    Nuclear fallout heat deletion chimney attempt 2: Most of the map.

  • @cedriccouderc9647
    @cedriccouderc9647 Год назад +2

    Take your time, we don't want this serie to end !

  • @jodiac
    @jodiac Год назад +4

    Wow, I am incredibly satisfied with your cooling sledgehammer, and the fact that the aquatuners don’t even get a 1% utilization makes it oh so much better!!!

  • @shadowofalegend8316
    @shadowofalegend8316 Год назад +42

    This nuclear waste cooler might be the most direct means to extract loads of igneous rock from volcanoes, might have to try that in a playthrough

  • @ericjohnson4167
    @ericjohnson4167 Год назад +3

    On the other side of the Temporal Tear is a wonderful dimension with all kinds of Rimworlds to explore..

    • @r3dp9
      @r3dp9 Год назад +1

      So that's where uranium meteors come from...

  • @ShawnHCorey
    @ShawnHCorey Год назад +3

    GG. "I'm not sure duplicates have hair on their chest." They do now.

  • @jbthekeeper2509
    @jbthekeeper2509 Год назад +19

    Nuclear rain is actually pretty beautiful

  • @selensewar
    @selensewar Год назад +3

    "A little bit of nuclear fallout didn't hu-... Okay, maybe it did, but look, the radiation levels here are just at... significant hazard..." :"D

  • @labadf
    @labadf Год назад +1

    I'm not kidding. This was sooo satisfying to watch that I would have watched three more episodes of just you deleting the magma biome with nuclear fallout. It was awesome!

  • @acheronexile
    @acheronexile 8 месяцев назад +1

    This explains why I broke out in hives 8 months ago. I knew something awful had happened somewhere. But the scientist in me wants to repeat the experiment, even if it will cause me to grow a tentacle out of my back.

  • @tobycat5799
    @tobycat5799 Год назад +15

    I dont know if klei has a future plan for the spacial tear.
    Will it by like the archotech nexus, where you can restart a colony with over leveled dupes?
    If so.. francis will have a save where he took basicly every resource available in the solar system to start again..
    Cant wait

  • @msidrusbA
    @msidrusbA Год назад +2

    i dont think ill get tired of your time-lapse music, keep those oni videos coming :)

  • @mchelpa
    @mchelpa Год назад +3

    One option for the pacu might be to use thermo sensors in the fish pens themselves to control the aquatuner, perhaps with some other timing/logic to throttle it and prevent temperature swinging too quickly or too much. It’d remove the requirement to monitor whether the temperature set for the aquatuner is keeping up with the increasing heat being generated by more and more pacu. ^_^

  • @kevingriffith6011
    @kevingriffith6011 Год назад +2

    6:17 I'm pretty sure that's the radiation scrambling up the dupe's DNA. The hair on their chest is just an extra on top of the healthy green glow and the extra eyes.

  • @mrjblacc85
    @mrjblacc85 Год назад +1

    I would recommend a bit of a redesign on the old magma cooler.
    In sted the obsidian tiled stairs I'd use a horizontal line of diamond tiles on the lowest level and have a conveyor with obsidian debris running through it for more optimal heat transfer.
    And you can also push the magma to the left side by using steel rovers, they can work in magma without issues. Just drop a couple on the planet and put a lvl 9 prio task behind doors that are fully restricted to duplicants and they'll go ahead and move in there. You can have the rovers build tiles to push out the magma as you would do with any other liquid.
    It's a bit more "hands on" perhaps, but works like a charm.

  • @S_Black
    @S_Black Год назад +58

    It's weird how fallout gas isn't super radioactive

  • @bobnewkirk7003
    @bobnewkirk7003 Год назад +1

    This looks like a concept worth refining. This "Nuclear Chiller", so long as you can mange the temperatures, could be used to almost passively cooldown anything. increase the efficiency of the counterflow with an hourglass shape with the bottleneck only 1 or 2 tiles wide and you could probably shrink it down to a 4 tile wide footprint.

  • @dogle9258
    @dogle9258 Год назад +1

    This is been the best “casual” play though. One of my all time favorites. Thanks for the dedication!

  • @wannesvanholm7755
    @wannesvanholm7755 Год назад +2

    The colour of the nuclear waste cloud is so mesmerizing...

  • @kulgydudemanyo
    @kulgydudemanyo Год назад +2

    "I miss the raaaaaaains down in Chernobyl"

  • @UgatoSA
    @UgatoSA Год назад +6

    build a tile in that nuclear hellscape? You got it boss!

    • @Mr.Sparks.173
      @Mr.Sparks.173 9 месяцев назад

      Chernobyl Liquidators nod in approval and cancer.

  • @segastian
    @segastian Год назад +2

    I've been playing Hamsters Not Included run, with hamster wheel as the only power generator. The heat disposal always gets me - but maybe the nuclear lava lamp is what I needed!

  • @UnlaunderedShirt
    @UnlaunderedShirt Год назад +8

    This is actually a real thing in real life, called a reflux chiller. They use it in natural gas refinement. They use glycol instead of nuclear waste, but same process. The glycol also dries the gas as it's passing through it

    • @bobnewkirk7003
      @bobnewkirk7003 Год назад +3

      And there is the name for this contraption. well done. all that's left is to miniaturize it and it will be the next cooling solution for volcanoes.

    • @TheMalT75
      @TheMalT75 Год назад +2

      With the small thermodynamic caveat that at some point in the reflux chiller heat needs to be "extracted" from the glycol and rediated into the ambient environment (and why FJ expected to need a lot of aquatuners). Even if IRL different phases have different specific heat capacity, phase change than raises/lowers temps. Klei just took a minor shortcut here...

  • @nickgrout2502
    @nickgrout2502 Год назад +3

    This is absolutely ridiculous and i love it

  • @filthycasualplay1459
    @filthycasualplay1459 Год назад +2

    I suspected there might be far more resin than expected simply because of the general efficiency of FJ's designs. Glad there was no flooding in the end.

  • @sirdart6915
    @sirdart6915 Год назад +2

    Wow! That is some insane cooling! For your next adventure, maybe build your other rocket with a moo tamer inside for food? I do wonder if they can be lured into a rocket via moo song moo-teor?

  • @yaoitiddieexpert1486
    @yaoitiddieexpert1486 Год назад +2

    the fact that uranium melts at 132C has to be an oversight. apparently uranium's melting point IRL is 1,132C

  • @bolverk4355
    @bolverk4355 Год назад +2

    Don't Starve is on the Other side of the Tear obviously guys

    • @dahn57
      @dahn57 Год назад +1

      I'd like to see Francis on that 😉

  • @thingyjim
    @thingyjim Год назад +5

    Ah yes, my favourite non-radioactive(?) wasteland!

  • @michaelsotomayor5001
    @michaelsotomayor5001 Год назад +2

    Klei should really thank FJ for all of this. I'm sure for many he's the reason we stick with the game for so long.
    Anyone curious to see ONI in past times? Watch Markiplier play back 6 years ago. It's crazy how different the game looks.

    • @Tamizushi
      @Tamizushi Год назад +2

      I wouldn't have bought the game if it wasn't for FJ. I also bought Into The Breach because of him. And, weirdly enough, I also bought Autonauts even though he never made a series about it, just a demo.

  • @steelrazor4782
    @steelrazor4782 Год назад +1

    Since you have the aquatuner capacity to spare, you could probably just have two "long"(i dunno, 10 tiles maybe?) vertical cooling loops on the sides. That should be a massive improvement.
    Given that the fallout is already kinda cool by the time it reaches the loops, the only bottoleneck is the pressure pushing it into the loops. If you expand the horizonal loops further down they create a sort of "vacuum barrier" and the parts at the top wouldn't work really well. With vertical ones on the side you'd have much more surface area and a clear pathway in the middle for the fallout to push through

  • @Slowmotion1225
    @Slowmotion1225 Год назад +1

    Brothgar would be proud.

  • @rahoor2567
    @rahoor2567 Год назад +6

    10:10 "We are almost bricked up down here" has very different meanings depending on your age...

    • @Nyannnnnnnn
      @Nyannnnnnnn Год назад +1

      Lmao I made a joke about that to my boyfriend XD

  • @Cobalt57
    @Cobalt57 Год назад

    I’m slightly disappointed you didn’t drain the right side magma chamber into the middle as well, keeping the middle cooling tower running longer. That igneous rock drip was very satisfying. 😊

  • @Framba_GO
    @Framba_GO Год назад

    An idea for anyone that wants to play around. With the heat deletion thing start a chain reaction that self-cools. IDK if that is possible, but would be awesome!

  • @matthewbauerle7153
    @matthewbauerle7153 Год назад +4

    That nuclear waste heat deleter is so efficient because it’s a massive counterflow heat exchanger.

    • @TheDancing0wind
      @TheDancing0wind Год назад +2

      No its "efficient" because of phase change energy equation is bonkers.
      Total energy = temp * specificHEat * mass. But mass and and temp is the same so only the difference in specificHeatCopacity 7.76 / 0.25 ~= 31 lol
      ... that means final energy of gas is 1/31 ~=0.03 or 3% of liquid waste. 97% of energy just dissapeared. Now it would be ok'ish if gas condensed at same temp it vaporised ... but it does not it condenses at 450C less. (7.76-0.25) *450C * mass = energy went puff. Steam turbines what .. delete 90%?
      that means whole systems final heat output per phase transition cycle is 0.03*0.1 = 0.3%. 99.7% gone...

  • @OverworkedITGuy
    @OverworkedITGuy Год назад +3

    yay, just what the doctor ordered on a crappy work Monday.

  • @Eviscerator03
    @Eviscerator03 Год назад +5

    The fallout's going to put hairs on their hairs.

  • @wilshireanasurimbor3068
    @wilshireanasurimbor3068 Год назад +3

    Its a counterflow heat exchanger lol. Same reason you can get 150c petrol and only sip tiny bits of heat from the magma. But magnified by 30x or more.

  • @custume
    @custume Год назад +1

    6:24 "hair on the chest" , more like 3 extra hands or 3 eyes from all the rads , hehehheheheheheh

  • @SpottedHares
    @SpottedHares Год назад +3

    THE MATH.
    Nuclear waste turns into fallout at 803.05 Kelvin for a heat of 5974.69 DTU/g i Fallout which will only have 212.81 DTU/g, loosing 5761.88 DTU/g just from the change to gas. When it cools though the Fallout goes from having 89.32 DTU/g to having 2509.65 DTU/g, gaining back 2420.33 DTU/g. The full cycle deletes 3359.55 DTU/g when it end with the freshly condensed fallout into waste.
    being as lazy as i am and just copy and pasting the steam turbine heat deletion number for max power of 877.59 KDTU/s or 877,590 DTU/s. Because we only need to remove 123.49 DTU/g from fallout to maintain the cycle that means each steam turbine can handle around 7.1 kg of fallout which will be deleting 23 MILLION 874 THOUNSAND 868 DTU/s.
    But because you were dumping 10kg/s of waste into your lava lamp, deleting 57 MILLION 618 THOUSAND 800 DTU just from the phase change along, every second you let that water vent run.

  • @LongGoneFuture
    @LongGoneFuture Год назад +6

    Ive only made it to midgame and prettymuch die instantly. I know what causes my deaths and its just not being patient and stuff.
    I dont understand how you do it so well and get edited videos out.
    Love ur vids!!!

    • @FrancisJohnYT
      @FrancisJohnYT  Год назад

      Once you get past 1000 hours you kinda get the hang of things :)
      The trick is to make things that never need attention... ever. I have not looked at O2 production, food, power, etc in ages.
      So after you have played way to much you encounter pretty much all the scenarios that surprise kill you. So you pre-emptively design your base to not die that way in future.

  • @gradious7497
    @gradious7497 Год назад +1

    The following radiation safety tips are brought to you by the Matthew Ebert Memorial Nuclear Safety Program.
    6:18 It'll make the hairs fall off their chests. And everywhere else.
    6:30 Once we turn it into nuclear fallout, it'll be a radiation shield.

  • @wolfen210959
    @wolfen210959 Год назад +1

    Good to see you playing in a relaxed fashion, I'd hate to see what you'd do if you were to get serious. :)
    On a side note, the last Rimworld patch broke the reputation gained from rescuing friendly faction pawns, you now get zero goodwill when they leave the map. You still lose goodwill when they die on the tile, which is a bit of a bummer because you have to actually gift them stuff, constantly, to try and keep them friendly. It has been reported, by many people, but the devs have been strangely silent. Ah well, I was looking for an excuse to roll back to an earlier patch to play some more SoS2, and that only works with the 1.3 patch, so no Biotech DLC, but no more 13 y.o kids turning up in raids, so it's not all bad. :)

  • @custume
    @custume Год назад +1

    it's going faster that I hope, nuclear waste for the win

  • @alittlebitofkatie
    @alittlebitofkatie Год назад +1

    For anyone still confused as to what is going on re deleting heat:
    Specific heat capacity is the amount of DTU it takes to raise 1kg of material up by 1C, the difference between the vaporisation point and condensation point of nuclear waste and nuclear fallout is 460C (526.9-66.9), the energy to heat 1kg of nuclear waste from condensation to vaporisation is 3422.4 kDTU (460*7.440) where it then become nuclear fallout. Then to cool nuclear fallout from vaporisation point to condensation point 121.9 kDTU of heat is released (460*0.265). That leaves us with a heat deletion of 3300.5 kDTU deleted per kg processed (3422.4-121.9).
    For context one steam turbine running at 200C and processing 2kg per second deletes 785.83 kDTU/s
    This is a really really effective method of deleting heat in ONI

    • @jakubpollak2067
      @jakubpollak2067 Год назад +2

      So does this heat deletion happen only because they simplified vaporization and didn't actually use properly the energy for a phase change

    • @alittlebitofkatie
      @alittlebitofkatie Год назад

      @@jakubpollak2067 I suppose one could argue that. ONI doesn't consider the latent heat of vaporisation/condensation in any of its calculations (presumably for simplicity). But really the heat deletion is really because there is such a large difference between the vaporisation point of nuclear waste and the condensation point of nuclear fallout. Assuming nuclear fallout is just the gaseous state of nuclear waste (ie, no chemical reaction as occurred) then cond/vap point should really be the same. I'm not sure what the reason for this difference is in oni, but I'm assuming it's gameplay related

  • @williamchurch8401
    @williamchurch8401 10 месяцев назад

    born? popped? hatched?... I vote for popped.

  • @Benjamin-rd7xi
    @Benjamin-rd7xi Год назад +1

    Klei seems to have fixed the Inductionpanels and they now do a much better job in cooling. Test them again with your hot auto sweepers!

    • @FrancisJohnYT
      @FrancisJohnYT  Год назад

      I saw the update, looks like they are going to work as intended now. Will make vacuum work way simpler.

  • @FuaConsternation
    @FuaConsternation Год назад +1

    06:30 - "nuclear fallout not THAT bad" says the person instructing his muppet fans in Kenshi to use a machine to rip off all their arms in order to become superhuman.

    • @FrancisJohnYT
      @FrancisJohnYT  Год назад +1

      Hey everyone loved their new arms and legs, I will admit the process we uncomfortable but the results speak for themselves.

    • @FuaConsternation
      @FuaConsternation Год назад

      @@FrancisJohnYTso you're saying, unlike a tuesday for the dupes, it was more like a friday for the kenshi muppets

  • @chriswoodend2036
    @chriswoodend2036 Год назад +1

    Crack it open! Crack it open!

  • @mick-sk5lw
    @mick-sk5lw Год назад +2

    if you would like to add a little more of a challenge you can load all fluids onto your rocket in solid form

  • @r3dp9
    @r3dp9 Год назад +1

    I love the nuclear waste liquid lock. Only in ONI.

  • @Genesis8934
    @Genesis8934 Год назад +11

    4:44 "replacing with igneous rock tiles"

    • @FrancisJohnYT
      @FrancisJohnYT  Год назад +1

      Ohhhh that was a mistake. Best make sure not to heat that place up to much of the ladder segments will melt. Unlikely but something to be aware of.

  • @balazsbatorfi9649
    @balazsbatorfi9649 Год назад +1

    I'm just curious at 20:00 how long did it take you to noitece the auto-sweper was working backwards?

    • @FrancisJohnYT
      @FrancisJohnYT  Год назад +1

      To long or about 20 minutes :) that level took a long time to clear afterwards.

  • @Therealtek1
    @Therealtek1 Год назад +1

    Lol. Send the rocket with all the mats first. To "redistribute " the wealth. Hahahah

  • @yusakkiller2534
    @yusakkiller2534 Год назад +1

    Remind me of cryptonite and superman, the green and the red hot stuff there

  • @wrenmath7369
    @wrenmath7369 Год назад +1

    19:45 auto sweeper putting stuff into the bin and it just dumping it right back out

  • @Armadous
    @Armadous Год назад +3

    Nuclear fall-down 😂

  • @vulkandrache1928
    @vulkandrache1928 Год назад +2

    Lets see if i can still do this.
    Ill ignore the intricacies of the build and just try to get a ballpark for whats going on.
    We have 460° difference. Lets take the 10kg packets we pumped in at the start.
    7.440 (kDTU/kg)/°C *10*460 means the Magma loses 34224kDTU for every blob that falls back down.
    We could subtract the cooling from that but we bruteforce that with the Turbines.
    The ~200° change in Temperature across the Fallout itself are so minimal that im ignoring them.
    1.000 (DTU/g)/°C is the HTC of the Magma. Each tiles holds 1840kg normaly. The Magma starts at ~1450°C
    and we cant cool it below the boiling point of the waste (526.9 °C). So lets say we drop the Temp by 900°.
    Each block needs to lose 1 656 000 kDTU.
    Lets assume each blob rises and falls once every 15 seconds or 40 times per cycle.
    Thats 1 368 960 kDTU per cycle.
    Dividing that out means 10kg of Waste cool down an entire block of Magma in ~1.2 cycles.
    Someone please check these numbers.
    You might not have a water ocean but i see a liquid reservoir right above the rest of the Magma.
    And you have strong cooling just next door.
    If we are overengineering large projects might aswell.

  • @lonelyPorterCH
    @lonelyPorterCH Год назад +2

    Aah, a few rads never hurt anyone
    (Well except mathew^^)

  • @rogo7330
    @rogo7330 Год назад +3

    You could try build autominers to do "express-dig" (tm) and make aquatuners actually work.

  • @LOMSERMAN
    @LOMSERMAN Год назад +2

    With such love to "totally casual sized" projects, why won't you just extend cooling pipes across all green fog area? You, probably, don't even need to make more supercoolant than you already possess. Make a small loop, that cools down supercooler, and when it's cold enough - release it into a new big cooling loop, which will spread chill within the fog area.
    I forsee, there will be a cool "wave" effect, when blobs of cold fluid will cause waste to condense along their way.

  • @skilz8098
    @skilz8098 Год назад +1

    Nuclear Swimming Pool Rules:
    Rule #1 Don't forget your Exosuit!

    • @FrancisJohnYT
      @FrancisJohnYT  Год назад +1

      Rule #2 Don't forget your Exosuit!

    • @skilz8098
      @skilz8098 Год назад

      Rule #3 Stay out of the Magma!

  • @laggytim
    @laggytim Год назад +1

    Until yesterday I'd never built an industrial sauna and I've still not built a rocket... I'm getting there

  • @OSNX
    @OSNX Год назад +1

    Kinda can be exploited heavily but chain deconstruction mod really makes it faster

  • @billkugler7505
    @billkugler7505 Год назад +1

    Would it be beneficial to just increase the cooling loops from the army of aquatuners at the top of the tower? Like, just run the pipes to the bottom?

  • @timeneses
    @timeneses Год назад +1

    Just burning resources now, aren’t we? 😂

  • @KyleMiddleton7
    @KyleMiddleton7 Год назад +1

    This playthrough can be summed up as "Why tho?"

    • @dahn57
      @dahn57 Год назад +1

      Or "Why not??" 😉

  • @Psuemno
    @Psuemno Год назад +2

    Why not extend the cooling loops down further so they're closer to the heat. That might increase the aquatuner uptime and kill the heat faster.

  • @piotrwojtaszek4295
    @piotrwojtaszek4295 Год назад +1

    5:35 nope, the rocket gets obliterated and the debris is scattered when it flies into the opened tear

  • @Jun64466
    @Jun64466 Год назад +1

    What if you added a door to that small magma pool near the petroleum boiler after you triple layer the bottom of the magma pool, so you can unblock the volcano and keep having more lava to add and more heat to delete in the nuclear lava lamp? Can't have a lava lamp without more lava!

  • @darthbader6506
    @darthbader6506 Год назад +1

    gg Francis

  • @somedude5951
    @somedude5951 Год назад +1

    If you would have used robo-miners to dig the ingenuous rock from the lava and the obsidian, you would not have needed duplicants and time there, and could have gone on doing other things.

  • @vineheart01
    @vineheart01 Год назад +1

    They need to do another expansion called Beyond the Tear where theres basically game 2 mode.
    And theres potatos over there.

  • @thegreatneess
    @thegreatneess Год назад +2

    i think is more like the atmo suit got worn and dupe unequip it outside of the base

  • @TubeTAG
    @TubeTAG Год назад +2

    Out of curiosity, would any of the space materials be good enough to let you run auto-miners near the magma?

    • @hexlensespectacles
      @hexlensespectacles Год назад +2

      No. Thermium gives +900 overheat temperature. Auto sweepers and Miners are 75 overheat, so with thermium that would be 975, and magma is 1400 on average.

    • @FrancisJohnYT
      @FrancisJohnYT  Год назад +1

      Auto miners don't work on Obsidian so I keep forgetting to use them in the magma biome.
      They have a range of 7 tiles so we could use them from some distance mining with some Therimum versions.

  • @continuitybomb
    @continuitybomb Год назад +1

    Is it because of the temperature that you can’t route a transit tube to the worksites? Seems like if they’re doing that much work down there… (ps total newb happy to be corrected!)

    • @FrancisJohnYT
      @FrancisJohnYT  Год назад +1

      Ohhh... that would save a bunch of time. I just never bothered as maps were so small but this location is very slow to get to. Upgrade incomming.

    • @continuitybomb
      @continuitybomb Год назад +1

      @@FrancisJohnYT Yay! Been loving the series! Thanks for the content!

  • @alligatorlizard01
    @alligatorlizard01 Год назад

    I like the nuclear stairway to hades.

  • @nazgu1
    @nazgu1 Год назад +1

    Yeah, if that dupe's ballon were to pop inside the magma chamber, things might have gone awry :)

    • @labadf
      @labadf Год назад +1

      The balloon would actually not be floating, it would be dragging on the solidified magma floor. That material must be pretty resistant to be able to survive that. Aerogel, perhaps? 😅🤣😂

  • @Genesis8934
    @Genesis8934 Год назад +3

    7:17 Boidhre "Warm Air" _warm_ ...

    • @FrancisJohnYT
      @FrancisJohnYT  Год назад +1

      Duplicants are made of sterner stuff than mere mortals.

  • @kjhgdsaf1
    @kjhgdsaf1 Год назад +3

    FJ made a replica of California but with nuclear fallout

    • @Kate_Fyria
      @Kate_Fyria Год назад +1

      That's what I thought too!

    • @kjhgdsaf1
      @kjhgdsaf1 Год назад

      @@Kate_FyriaI think Lunk and his children would love to livee in that "California."

  • @KerbalLauncher
    @KerbalLauncher Год назад +1

    Too bad he didn't run into the rock gas bug, but maybe that only happens with supercoolant.

  • @deilusi
    @deilusi Год назад

    looks like perfect cooling loop, if you are boiling thermium into niobium and you dont care about wasted power....

  • @OSNX
    @OSNX Год назад +1

    Imagine if you could somehow copy paste rocket into new safe file. Something like firing up that rocketship on RimWorld

  • @potat0e116
    @potat0e116 Год назад +1

    Your breeder fish on the resin planet seem to have vanished. Might need your attention

    • @FrancisJohnYT
      @FrancisJohnYT  Год назад

      I turned the breeders off as we had enough fish. Game was already laggy enough.

  • @ARockRaider
    @ARockRaider Год назад +1

    so i kinda want to see this used to have a base that gets all it's cooling from these 'waste blubbers'.

  • @After7days
    @After7days Год назад +1

    Francis, instead of pitcher pumps, maybe make a deep tunnel and use pumps? :D id love to see you handle it via "water" pumps :D

    • @FrancisJohnYT
      @FrancisJohnYT  Год назад

      The down side of that is constantly moving the pumps. We would have had to plan in advance and have a big weight of magma to draw on.
      Ohhh maybe with the big pool on the right.

  • @Shakis87
    @Shakis87 Год назад +2

    yus!

  • @justgame5508
    @justgame5508 Год назад +3

    I commented on the original video it’s a cooling amplifier of about 30x