6 Street Fighter Techniques that Veterans Already Know About

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  • Опубликовано: 17 ноя 2024

Комментарии • 255

  • @venomsnekko
    @venomsnekko Год назад +169

    I love learning fighting game tech that I will inevitably ignore and just mash like hell

    • @jmcrofts
      @jmcrofts  Год назад +55

      been there

    • @Mene0
      @Mene0 Год назад +3

      Word

    • @TheWordPlay
      @TheWordPlay Год назад +5

      This is 100% me

    • @drat8490
      @drat8490 Год назад +2

      best part is, you will know what u have to do, but than you do what totally different. happens every time.

    • @fridgid_hyper_goner9215
      @fridgid_hyper_goner9215 8 месяцев назад

      Real

  • @calmguru1274
    @calmguru1274 Год назад +46

    Doing beginner tech and educational content leading up to sf6 would be awesome. Hope to see more

  • @HuwgeGrin
    @HuwgeGrin Год назад +61

    I've been playing and watching off and on for years, and I still found this video super useful! Thanks a lot 🤩

  • @_MGPz
    @_MGPz Год назад +16

    As someone that just played casually when I was a teenager 25 years ago. Now that I am trying to immerse myself into the FGC and using SF6 ( and the decent online we have been enjoying since GG Strive ) as the pefect excuse, this video is so so good.
    I feel I missed out so much this years but there is always time to catch up ;)
    Thanks for the great content and the good vibe!

    • @lightup6751
      @lightup6751 Год назад

      I wish you all the best. Welcome to the FGC.
      Just one thing. Dont follow the yes man. Online was decent and not bad for a while. Even during SF4 days it was absolutely playable.
      Don’t follow the internet on this. It’s always a vocal minority.
      There have been plenty of games with good online pre strife

  • @ThatAsianFellow
    @ThatAsianFellow Год назад +7

    I love SF! Ive been spending thousands of hours in training mode to train executions, but not enough people talk about these things! It's extremely helpful and educational having someone break these things down.

    • @GFClocked
      @GFClocked Год назад +2

      Exactly. Back in the day i don't remember anyone teaching these. You had to pick up bits and pieces from pros and try and figure out how they do it.

  • @malacara1335
    @malacara1335 Год назад +26

    I think a video on different shortcuts like the cross cut would be good, I know Gief's SPD doesn't need to be a 360 for example.
    There's a lot to be discussed when it comes to input shortcuts, like with Tiger Knee motions or stuff like dash into a hadouken motion.

    • @jmcrofts
      @jmcrofts  Год назад +20

      Good suggestion I'll see what I can do!

    • @chartreusemire7131
      @chartreusemire7131 Год назад +3

      @@jmcrofts legend

    • @user-wy1et9dk9w
      @user-wy1et9dk9w Год назад +2

      Y’know it took me a long time to figure out the SPD didn’t really have to be 360… I mean I figured it out a long time ago but I’d until 4 I avoided gief cause I couldn’t get the SPD input

    • @malacara1335
      @malacara1335 Год назад

      @@user-wy1et9dk9w there's a lot of games that have shortcuts for SPDs, I know that in darkstalkers you can do half a circle then up and skip two whole directions to do a "360".

    • @saaah707
      @saaah707 Год назад

      Yeah in sf5 gief can actually do a "Z" motion, like d, f, b, u
      It hits all 4 cardinal directions so it counts. This is the secret to playing gief on hitbox

  • @Yoloslides
    @Yoloslides Год назад +4

    a few points:
    The other way to handle the crosscut is simply to do the regular DP (that would normally whiff) input at that last second. even though the opponent is already over you and technically you're inputting in the "wrong" direction, your DP will register properly. that's more known as the "auto-correct" DP though.
    Also, teching throws is actually much easier in SF6. I can't explain it but there seems to be this new delay/slow throw startup animation that allows you to tech on reaction. Your reactions still have to be good though (something that SFIV is great at training you for), but throws are definitely way more reactable now in SF6. Crouch teching seems to be gone though, instead you get a standing lk.
    And because of his walk speed, Vega's kara throw is even more annoying than Ken's lol.
    Dope video

  • @Vacuous1
    @Vacuous1 Год назад +3

    Really needed this as a beginner and getting into SF6/fighting games

  • @Micha-Hil
    @Micha-Hil Год назад +17

    Fun fact: The word "Karate" literally translates to "empty hand", so it's kind of obvious that Ken, an American Karate champion, would utilize Kara Canceling so well

  • @Boyzby
    @Boyzby Год назад +13

    I've always wondered how to do a crosscut DP and that seems really easy to grasp. This does remind me of when SSBM Tutorials made some short videos explaining basic Melee tech to play during tournament downtime. Things like that can be valuable, especially for a new game that's going to bring in new people, since it's not like commentary is going to tell you these things in the middle of a set.

    • @shadou1234567
      @shadou1234567 Год назад +1

      i recently saw a video talking exclusevely about item throw and z-drops in smash, and it opened up my mind on why peach and rob can do that insane combos, but i wasn´t able to replicate half of them. Videos like these help a lot!

  • @HanMasho
    @HanMasho Год назад +7

    You're great at explaining concepts that people might find intimidating in easy-to-understand English, JM!

  • @fakeigniz13
    @fakeigniz13 Год назад +5

    I was gonna suggest buffering, because I'm sure it'll be super powerful in SF 6. Buffering EX moves and then going into super or buffering into dash cancel etc

  • @Borderican
    @Borderican Год назад

    1:03 Youre such a sweet and humble guy. You deserve ALL the LIKES and FOLLOWS!

  • @phillipfry8141
    @phillipfry8141 Год назад

    you're the best channel for understanding tech in fighting games in a easy to understand way, a natural teacher. keep it up!

  • @ashercubid9848
    @ashercubid9848 Год назад

    The DP tech kinda blew my mind ngl. Thanks man!

  • @thegodofpez
    @thegodofpez Год назад +1

    This channel is really invaluable for the FGC.

  • @rogeliovilchez1
    @rogeliovilchez1 Год назад

    Thank you for not forgetting about us man. I've been playing street fighter 5 since it came out... barely holding gold.

  • @JohnD131
    @JohnD131 Год назад

    Thank you for clearly explaining the terms I've pretended to understand for years. It's a weight off my shoulders not having to fake it anymore

  • @f.ganzeru2563
    @f.ganzeru2563 Год назад

    ngl even tho i play fighting games for close to a decade now, about half of these i was unaware of. this just shows once again how much it means to have an actual local community, because most people that have one apparently take these for granted and dont talk enough about them online (i am from germany where a local community basically does not exist for classic fighting games) great video

  • @chaeyeongLFG
    @chaeyeongLFG Год назад +1

    honestly great fundamental tech to know about for any fighting game! actually had no idea about the dp stuff in street fighter. great video!

  • @dadtier564
    @dadtier564 Год назад

    I’ve been casually playing street fighter for a few years, and I’ll be honest I didn’t know about a lot of this!!! Thank you so much, also the throw tech tip just demystified so much for me!

  • @andrewwalker7175
    @andrewwalker7175 Год назад +2

    Oh so that’s how people do the DP motion while crouching

  • @lyone1885
    @lyone1885 Год назад

    As someone coming from Fighting Games with I'd say "less depth" like For Honor and Brawlhalla, and wanting to get into SF (bought SFV on sale so I can git gud for SF6) this video is a gem!

  • @user-zd6rg4te7d
    @user-zd6rg4te7d Год назад

    This is legit such a good video. Like everything in the video took me years to find out actually exist. Would have been super helpful if I was a beginner.

  • @Neko4president
    @Neko4president Год назад

    Helpful tips thx the dragon punch imputs were helpful, because the struggle is real going from pad to stick

  • @mayhemuk76
    @mayhemuk76 Год назад

    Great, if was nice to go over it again, thanks dood, I have played in about a year so it was like a refresher course.

  • @yotatta
    @yotatta Год назад

    Amazing job! You merged all together such precious information!

  • @yumanai5615
    @yumanai5615 Год назад

    I've loved fighting games for years but never joined the community and didn't know most of this, thanks man!

  • @SOCHICBEM
    @SOCHICBEM Год назад

    Around 11:30 you started to go into frame kills. I was hoping you were going to mention the most important and famous frame kill known as the "Tanaka Set-up" that Daigo is so fond of, which is plus minus zero. But that might be too advanced for a beginners video. Still really good content. Haha keep it up

  • @ike0709
    @ike0709 Год назад

    This kind of content is exactly what I've been looking for! can't wait for SF6 :)

  • @kusanagi4k
    @kusanagi4k Год назад +1

    SF4 still looks great today...

  • @chant4eschaton
    @chant4eschaton Год назад

    I've been watching for a few years, and I love this kind of content even if I know it already I sometimes learn something new (new to fighting games since like 2017)
    Thanks being so chill man always check in and like the videos

  • @grasshopper30000
    @grasshopper30000 Год назад

    Please i need more of these the dp tip was amazing to me and help improve my ryu.

  • @j.r.765
    @j.r.765 Год назад +1

    I never knew what was meant by a Kara (anything) but it's just a move you do to give you a little boost into the correct range to do the thing you want to do.

    • @soraneptune4178
      @soraneptune4178 Год назад +1

      More precisely is cancelling a move's startup frame leniency to "borrow" that move's startup(usually for movement but sometimes can be for mind games as well like for a kara overhead demon) and use it on another move.

  • @kevinl9858
    @kevinl9858 Год назад +95

    Street Fighter is amazing but can we get a new Rival Schools?

    • @LOKIMAN07
      @LOKIMAN07 Год назад +6

      That sold 2 copies. I’m the only person I personally know that owned the game. And people I personally know in the real that have played it played it because of me

    • @rafaelcarrera9436
      @rafaelcarrera9436 Год назад +9

      I'd be happy with finally get a new Darkstalkers.

    • @SiniBANG
      @SiniBANG Год назад +3

      Even a remaster of the old games, please Capcom!

    • @mrdude88
      @mrdude88 Год назад +14

      People love asking for Rival School, but we know the moment it is released, those same people will let that game die after the first month of release because they are playing Street Fighter 6.

    • @kevinl9858
      @kevinl9858 Год назад +3

      @@LOKIMAN07 I own both games and they are fantastic

  • @LoudButtons
    @LoudButtons Год назад

    Ah, this is why you asked the kara throw question on Twitter. As I said there, didn't seem to get more range on throws, even if kara canceling exists.

  • @michaelpowell3204
    @michaelpowell3204 Год назад

    I was surprised how much of this I didn't know yet.

  • @Gilbot9000
    @Gilbot9000 Год назад

    Thanks for the tutorial! I'll make sure to return to this before the next beta and the release!

  • @Swagbear03
    @Swagbear03 Год назад

    Great video for a beginner like me who wants to get into fighting games, specifically Street Fighter 6. It would be awesome if you could slow down the footage if you decide to do another video like this one!

  • @RockZerr
    @RockZerr Год назад

    shoudlve also explained shimmy when talking about delayed tech. Easy to pull off and reward can be super big. Also its kinda the easiest kind of whiff punish so beginners kinda start learning this too. Also with punish counters even whiffing small buttons can be really dangerous since confirming punish combos is easier and can lead to big rewards in sf6

  • @meskinYT
    @meskinYT Год назад +1

    As an old fart who used to play SF2 in the arcades but hasnt played since, I find these videos you do pretty amazing, as they show just how much the game has evolved.
    Ahh yes, the good ol' arcade days when throws were cheap because they did so much damage and you had to pay a quarter every time you lost 😆

  • @egmusic1925
    @egmusic1925 Год назад +1

    Today I realized safe jumps are just meatiest with air normals

    • @Reshi9984
      @Reshi9984 Год назад

      Well kinda, usually safejumps refers to oki that lets you block reversals

  • @jamaicanbutter
    @jamaicanbutter Год назад

    Wow, this was really useful. Definitely didn't know most of these.

  • @Ponti066
    @Ponti066 Год назад

    This was super helpful. Thanks for putting this one out.

  • @bollebob3
    @bollebob3 Год назад

    This was actually very helpful for me. I have played sfv for aome years ans recently became gold rank, and i mever knew about cross cut some how. Also the crouch into Dp was new for me. Thanks alot!!

  • @LordBaktor
    @LordBaktor Год назад

    I haven't been decent at a fighting game since Soul Calibur 2 but I really want to get into SF6 enough to beat my friends more often than they beat me. Your dumbed down explanations will be invaluable when I get my hands on the game.

  • @omega17ds
    @omega17ds Год назад

    This is really well made, great job.

  • @Zombiemoves
    @Zombiemoves Год назад

    I enjoy this technique content. It’s very helpful-thanks.

  • @PhobiaXxX
    @PhobiaXxX Год назад

    The good ol crouch tech. Didn't even think it was something someone wouldn't know about.

  • @Lots-Of-People-are-Saying
    @Lots-Of-People-are-Saying Год назад

    You can also get a dragon punch from starting in the position between down forward and forward then you can literally just wiggle the stick and hit punch and you'll get a dragon punch. It doesn't telegraph and it works in pretty much every street fighter game.

  • @lomejook
    @lomejook Год назад

    This is so amazing, I hope you can keep this going when SF6 is released

  • @thejunkmanlives
    @thejunkmanlives Год назад

    3:10 no, mashing the corners on the stick didnt give you a dp in the older games. we had to do a genuine dragon punch motion or you would get nothing. the short cut system low key destroyed the input and the same goes for 360 slams. you rotate a little past a half cirlce back(like 200 degrees) and you get a 360 slam.

  • @unclewreck7901
    @unclewreck7901 Год назад

    This one I knew for a very long time, 3:00 how to cross cut is to simply command grab input half circle back

  • @AdamJorgensen
    @AdamJorgensen Год назад

    Nice, glad you covered safe jump because I realise I didn't actually know what it was, guess I misunderstood Infils glossary entry :-/

  • @ElTacoNazo92
    @ElTacoNazo92 Год назад

    Dude I got into the FGC from Ultra and I never learned like 4 of these so if you got more I'd definitely appreciate it just in general in improving my game.

  • @slimblitz56
    @slimblitz56 Год назад

    More this please. Been away from SF since 4. Just got it back to practice for 6

  • @Wobbles456
    @Wobbles456 Год назад

    The shoryu shortcut from crouch is also in 3s btw

  • @haha-uj5rj
    @haha-uj5rj Год назад

    Crouching DP input is actually in 3rd strike as well!

  • @itloaf
    @itloaf Год назад

    dunno why so many people seem to be hating on the video -- it's all solid tech mate

  • @JJose13
    @JJose13 Год назад

    I will train cross cut, hopefully I will be able to cross cut consistently until the SF6 release.

  • @TheRandoMario
    @TheRandoMario Год назад

    Found this video incredibly useful! Great content.

  • @Nazarus1983
    @Nazarus1983 Год назад +1

    I'm surprised you didn't talk about shimmy to be honest.

  • @thomaskeim820
    @thomaskeim820 Год назад

    You can actually do the full-crouch DP shortcut in 3rd Strike as well. Not a lot of people seem to know this.

  • @vodkagobalsky
    @vodkagobalsky Год назад +1

    Crosscut DP has been there since SF2.

  • @alexbaker4051
    @alexbaker4051 Год назад

    You can think of Crosscut DP as just "most of a half-circle input"

  • @WantSomeWhiskey818
    @WantSomeWhiskey818 Год назад

    Quick correction! It wasnt SF4 that introduced the DP shortcut, it was SF3. Great video tho, sending it to my friends who are new to the scene!

  • @WoWisdeadtome
    @WoWisdeadtome Год назад

    I don't know about frame traps in SF6.
    I didn't get access to the betas but from what I understand there are precious few normals that are plus in SF6, most of the ones that are have some kind of downside like "whiffs on crouching opponents". Guile's F+HP is a good example. Great move, moves him forward, +1 on block BUT free whiff punish for crouching opponents. The other way seems to be investing meter in a drive rush. We'll see how it goes I suppose but a lot of the streams I was watching, SFV style blockstrings were getting blown up by higher level players who realized very quickly that many of these moves were not plus on block anymore.
    Of course, even with that being said, your SFV block strings might work again if your opponent is in burnout. Burnout causes you to suffer additional block(hit?)stun and so things that normally don't work suddenly do. I watched Vesper Arcade getting bodied by a solid Chun Li player who was playing the cracked beta and saw Vesper get hit in burnout because he pushed a button on a move we had previously established was negative (but safe) on block. Against an opponent in burnout it did function as a frame trap. That's how we figured out you take the extra block stun. One more reason to be careful with getting burnt out in SF6.

  • @killahteck402
    @killahteck402 Год назад

    Nice vid not enough tech vids out there good to see

  • @notcreativeatall8157
    @notcreativeatall8157 Год назад

    You can do 323 DP in Third Strike as well btw

  • @PomadaGaming
    @PomadaGaming Год назад

    2:08 right,interesting. You can also,however,get super accidentally which can be annoying.

  • @Yahoomonk
    @Yahoomonk Год назад

    I have been a fighting game single player for years, only learning this technical stuff in the last year. It's fun to know, but I honestly can't tell the difference between a 1-frame link and a 10-frame link other than I can get the 10-frame window 20% of the time. Most combos, reactions, footsies, meatiest, etc are so fast I can't even perceive the timing necessary. I love your videos, but there are way more basic barriers to entry for new players than I see in any tutorial channels.

  • @Phe0nix1986
    @Phe0nix1986 Год назад

    Well i subscribed BECAUSE of this video. So please do more! Thank you!

  • @CrimsoniteSP
    @CrimsoniteSP Год назад

    Huh, so that's where Kara Cancel comes from. We actually have this in Smash on Ryu and Ken, except it's a lot more lethal. It allows these two to cancel their down smash, which isn't cancellable, into any specials. And the point they're able to cancel there's already a hitbox, so it can net 30-40% at low percents or apply shield pressure.

  • @pairofrooks
    @pairofrooks Год назад

    PIANOING. Just had a newbie in the Strive discord asking how to consistently do wakeup DPs.

    • @pairofrooks
      @pairofrooks Год назад

      also PLINKING but that's not the same thing and IIRC is specific to an engine (SF4 only?)

  • @masalastudios2583
    @masalastudios2583 Год назад

    Bro your videos are invaluable

  • @ivankarasyov9147
    @ivankarasyov9147 Год назад

    Thanks!! Amazing stuff to make your technic better 💪

  • @genejas
    @genejas Год назад

    FYI, 2323 (crouching DP) has been a thing since at least SFIII second impact

  • @strategist9
    @strategist9 Год назад +1

    Really appreciate the breakdown on this stuff. The throw OS seems super useful for me, since I always get blown up by throws!

  • @jpVari
    @jpVari Год назад

    I play Falke so I should actually practice some of this stuff ahead of time.
    edit - kofxv opened my eyes to some people's ability to manually time safe jumps

  • @FhargaZ
    @FhargaZ Год назад

    I needed this video...years ago!!!!!! Hahaha, thanks. 😄

  • @saaah707
    @saaah707 Год назад

    You should mention autocorrect dp's, in situations where you can't crosscut (like on wakeup against a deep crossup) you should do an autocorrect instead

  • @warangelcpgamebreak
    @warangelcpgamebreak Год назад

    Thanks JM!

  • @justingoers
    @justingoers Год назад

    Great tips. Essential stuff.

  •  Год назад

    Ooh I'm feeling very smart now. I have been trying to figure out how I can tech dragon rush in DBFZ, because throwing me is super free. And I had this thought: Is it so crazy to just tap DR just after every hit? Sure, if the opponent leaves a nice gap they'll blow me up, but it feels like DR is scary enough on its face that it might be worth it. Anyway, last night I managed a bunch of successful techs online, and today I see this video explaining that this is a legitimate technique haha. Nice

    • @Reshi9984
      @Reshi9984 Год назад

      Until you face someone who knows stagger pressure

  • @samialharbi2078
    @samialharbi2078 Год назад

    0:55 Lol I thought I was subscribed my bad gonna subscribe now

  • @optymystyc
    @optymystyc Год назад

    Nah bro I needed this video in 2014!!! 😂

  • @Jeringlyst
    @Jeringlyst Год назад +1

    "im not going to explain what an option select is"
    proceeds to explain what an option select is

  • @Darksaige
    @Darksaige Год назад +2

    Jm wit da gems!!

  • @victor.paxcow
    @victor.paxcow Год назад

    That "easy" dp works in 3s too!

  • @renethomsen6636
    @renethomsen6636 Год назад

    Thanks this was very helpful

  • @Pr02tatuzz
    @Pr02tatuzz Год назад

    Very informative!

  • @AnnazPlays
    @AnnazPlays Год назад

    Great guide!

  • @cousinearl6846
    @cousinearl6846 Год назад

    Can confirm you can crosscut in the alpha games

  • @antonsimmons8519
    @antonsimmons8519 Год назад +1

    If kara-throwing is a thing in SF6, there will be ENDLESS calls to nerf Manon, and I will laugh my ass off.

  • @thefitgurutv
    @thefitgurutv Год назад +4

    Fire content! J, in your opinion, which SF title currently on the market will have the most carry over to 6. I see in the demo you ran 4; is that because it’s the most similar to 6? I wasn’t granted access to the beta and was curious.

    • @killerkonnat
      @killerkonnat Год назад

      Play SF6

    • @jmcrofts
      @jmcrofts  Год назад +4

      4&5 are both pretty similar to 6. 5 is closer in terms of combos, but focus attack and FADC in 4 are more similar to 6's drive system

  • @HellTraveler
    @HellTraveler Год назад

    Been learning alot from ur vids!

  • @tkdbboy
    @tkdbboy Год назад

    Crouch teching during blockstrings with a rhythm like you’re doing in your example is the worst defensive habit people learned in SF4. Applying it to SF6 will get you blown up due to increase in recovery and punish damage output.
    Tick throws are much much much weaker in SF6 than SF4.
    Also there’s more than the throw startup that you have time to react to. There’s also the throw tech window.
    Nice other tips

  • @TheFDream
    @TheFDream Год назад

    Top notch video!

  • @GFClocked
    @GFClocked Год назад

    The dude proceeds to explain years of my learning in 15 minutes. Lmao

  • @mrcsmeza
    @mrcsmeza Год назад

    Awesome:) thnks for the video, super helpful