The Owlks Simulation Explained

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  • Опубликовано: 6 фев 2022
  • Hello everyone! Today I tackle probably one of the biggest mysteryies in the dlc. And im actually suprised by how much detail is put into it. Im glad the devs put a lot of thought into this one,
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    / @theloreexplorer
  • ИгрыИгры

Комментарии • 108

  • @St.Cali666
    @St.Cali666 2 года назад +86

    There are staffs, and then there are simulation staffs..... just cool that they were able to simulate the function of the staff inside the simulation

    • @TheLoreExplorer
      @TheLoreExplorer  2 года назад +32

      Honestly they should have been able to simulate anything inside the sim. If they wanted to have 5 heads and fly they should have been able to.

    • @jamesurban3148
      @jamesurban3148 2 года назад +8

      @@TheLoreExplorer I saw a video about gravity being disabled on the Stranger. Then a comment about the Elk freaking out in the sim.

    • @Riverrocks777
      @Riverrocks777 Год назад +6

      @@TheLoreExplorer Imagine annoying the owlk one to many times and they just mod in a machine gun

    • @the7screw
      @the7screw Год назад

      @@jamesurban3148 link?

  • @odin3141
    @odin3141 2 года назад +83

    About the ATP not activating when you enter the simulation via death; my take is that the ATP doesn’t activate the moment you die, it’s just that under normal circumstances you’re not alive (thus aware) of the rest of the time loop UNTIL the ATP does activate and your memories are sent back, which makes more sense to me because I’m not sure how the ATP would know when you die. Also, Gabbro has a line mentioning that he died in space at least once, but our loop is never cut short.
    If this is the way it is, I think that also means there is no afterlife in Outer Wilds..

    • @tank19768
      @tank19768 2 года назад +4

      Doesn't necessarily mean there isn't an afterlife, just that the ATP is only capable of accessing memories from a consciousness existing within the universe, though it's not like there's any evidence for an afterlife in the Outer Wilds anyway.

    • @TheLoreExplorer
      @TheLoreExplorer  2 года назад +32

      Lore wise. Yes. The atp doesnt activate when we die. But the thing is the statue still records "memories" from after we die to enter the sim. Where our character shouldnt have memories anymore. Ya know, since they are dead their brain can no longer store things. Or give out the signal the statue connects to. And so the simulation must be doing it.

    • @samuelsimpson7452
      @samuelsimpson7452 2 года назад +28

      @@TheLoreExplorer I think that if the memory statues interacted with the brain, then they'd probably be designed for Nomai brains and not work for Hearthians. Somehow, the statues interact with consciousness itself. In the world of Outer Wilds, something about consciousness is so universal that *two* different consciousness-affecting technologies work with aliens that the designers never even met.

    • @Theo-ki3lu
      @Theo-ki3lu 2 года назад +13

      @@samuelsimpson7452 oh dude, now that you said it, yeah consciousness has to be a universal thing, just look at the whole quantum conscious observer thing

    • @TheLoreExplorer
      @TheLoreExplorer  2 года назад +5

      While I essentially agree with this 100% there just isnt actual proof. This game is crazy in the sense that even what you see isnt always the whole picture. So drawing conclusions based off of that is sketchy at times. Like we think conscious observation must be involved. But that sort of gets into the territory of "does a tree make a sound when it falls if no one is around to hear it?". How could we ever truly know if the phenomenon all takes place without conscious beings there to "witness" it? And even if consciousness is involved we still have to address how everything communicates with it. And I always say it probably gives off something quite like a brainwave. Consciousness waves.

  • @odin3141
    @odin3141 2 года назад +40

    Titling it ‘The Owlks’ Dream Explained’ May have been less spoiler-ey

  • @Richforce1
    @Richforce1 2 года назад +41

    From the prompt the Owlk staffs are called "Vision Torches".

  • @samuelsimpson7452
    @samuelsimpson7452 2 года назад +36

    I wish we could grab a vision torch from the artifact lab and bring it to Solanum, or some of the other Hearthians.
    If we scanned a Nomai statue with a vision torch, would the statue try to pair with it?
    Could a Nomai statue pair with one of the dead Owlks? I know... good luck getting one of those statues on board the spaceship, across the river, and up and down all those stairs in 22 minutes. :)

    • @Riverrocks777
      @Riverrocks777 Год назад +3

      You might know this but Heart1an made a mod called “The vision” that lets you do exactly that

  • @Cubemil
    @Cubemil 2 года назад +5

    Hey babe, wake up, new The Lore Explorer video!

  • @lilmartian4266
    @lilmartian4266 2 года назад +14

    let's be honest, you could have called this video, Thing Explained and we would still watch it

    • @odin3141
      @odin3141 2 года назад +2

      Facts 😂

  • @cbandit7715
    @cbandit7715 2 года назад +8

    Thankyou so much for making consistent uploads about outer wilds. I'm so glad there's an outer wilds youtuber who posts regularly 6 months after the latest expansion and 2 years after original release. Thankyou so much. If you keep making outer wilds content I guarantee you will blow up as the game blows up more.

  • @Greenpixel16
    @Greenpixel16 2 года назад +5

    I do wonder why they made all those strange dream-like things in their simulation (the grabby hands, etc.) because it looked like they just wanted to recreate their homeworld. Maybe they just wanted to go a little bit further, considering that they can simulate anything

  • @wellgaroa
    @wellgaroa 2 года назад +3

    You could call it dream explained for no spoilers. I didnt got minor spoiled by this one video, but by another with similar title. Anyways, thanks for the all you do, keep up the good job.

  • @tofolcano9639
    @tofolcano9639 2 года назад +3

    I feel like the nomai statues and the owlks staff must be similar technologies.
    The staff can record memories from someone and project them directly into someone else's brain when they sleep (notice how you close your eyes, that means it makes you go to sleep so you can record the memories in your brain).
    Similarly the statue can record your memories and project them directly into your brain when you sleep (notice how you start the loop being asleep), the only difference is that it sends those memories back in time through the ash twin project which sends those memories to your statue and which it then writes those memories directly into your brain.
    Maybe the simulation works similarly, maybe it just writes the memories of you being in the simulation while you sleep so when you wake up you feel as if you had lived it but in reality you were just sleeping...
    Dreams irl work similarly, the brain processes lots of random scenarios and for some reason you only remember some of them.
    From the pov of someone who just woke up, consciously processing a dream and remembering it is exactly the same as never being aware of it but something else implanting those fake memories into your brain.
    Maybe the artifact somehow scans your brain and it creates a perfect copy of your consciousness, which reacts to things the same way the real you would, which then connects that fake consciousness with the simulation fire, and as the simulation and the copied consciousness interacts with each other it stores the new memories the fake consciousness creates directly into your real brain as if you did them yourself.
    And and that's why the statue can record your consciousness in the simulation even after you die, because the statue can't distinguish between the simulated perfect copy of your consciousness and the real consciousness.

  • @FranklinThe1
    @FranklinThe1 2 года назад +3

    The Strangers simulation would be even more Ironic than just a simulation in a simulation if real life was a simulation to. ha ha ha. Wait what if it is 😱😱😱😱😱😱😱😱😱😱

  • @steve_urchin8536
    @steve_urchin8536 Год назад

    *goes to secret fire in towers
    *sighs “guess i’ll have to avoi- wait… im stupid”
    *blows candles out

  • @ink6202
    @ink6202 2 года назад +11

    You should go play the first story mod for OW is called "incursion: final dawn"
    Now you can explore comunity made lore!

    • @odin3141
      @odin3141 2 года назад

      I agree, this would be cool to see even if I could never play it for myself (console player)

    • @basementdustproductions1069
      @basementdustproductions1069 2 года назад

      @@odin3141 Same, wish console could be modded easier

  • @thestrategicreserve2226
    @thestrategicreserve2226 2 года назад +11

    -Spoiler discussion
    This is a very good lore video; I especially appreciate the explanation of the cinder isles tower, as that upper platform is something that had been bugging me. Perhaps the tower is some sort of antenna or holds the computer itself? I had initially wondered about the existence of the electrical cables that seemed to run roughly from the shadow tower to the artifact lab in the canyon village (which I initially thought was some sort of power plant), but as you mention, the simulation still runs after the tower collapses, so that is still unclear (maybe it still runs even after it's flooded?). It may also be tied to the fact that the tower is also the only place I'm aware of aside from maybe the vault seals where an action in the simulation changes something real in the stranger (the candles/lights puzzle that makes it so you can only access the secret room after going to the simulation side).
    I do humbly suggest that the Owlks are neither confused about the simulation nor did they accidentally die. In their grief and guilt, they ritually committed their real bodies to the simulation to live forever in their own universe rather than the one they felt betrayed them (and led them to destroy their real home). The slides showing the exodus have a great sense of ritual as if they are conducting a funeral for themselves. They leave no one behind to maintain the simulation, the eye ship, or the Stranger (a decision that will ultimately result in the full deaths of everyone in two of the chambers when the supernova escape mechanism destroys the dam). They leave no intentional evidence to be explored, hiding their chambers and other secrets behind puzzles and the Stranger itself eternally hidden away until discovered by a fluke accident. They even intentionally destroyed every record of the vault seal to prevent the only Owlk interested in outside contact from doing so. The Prisoner's timeline of events on how and why they awoke, and what they may have done before freeing the eye and their capture and imprisonment is unclear; there were times where it felt like someone was intentionally leaving breadcrumbs behind, and I suspect those could be attributed to the Prisoner alone, as all clear knowledge has been destroyed unless it was hidden. I also suspect this because in answer to Fermi's famous question "Where is everyone?", two of the most common answers may be 1. alien civiliizations grew and passed on through accident/warfare/other causes (the Nomai), and 2. alien civilizations exist but have become withdrawn and uninterested in outside contact (the Owlks).
    All that said, great video, and I hope to keep seeing more on this amazing game.

    • @basementdustproductions1069
      @basementdustproductions1069 2 года назад +4

      I just thought that maybe the middle tower is the hub of the simulation (or important in some way more so than the others) , but that the fire isn’t essential to actually running the simulation and only allows others to connect to it. That would explain why it still simulates after the tower is destroyed

    • @TheLoreExplorer
      @TheLoreExplorer  2 года назад +2

      Hey! Thanks so much for the kind words! Im glad you appreciated the video! As for the cinder isle tower I dont think it is an antenna itself. It obviously has them on top. But as of now here is how Im thinking about it. Each location is technically its own simulation. Each base fires simulates its own area. And this hub is where all the base fires can communicate and pass info between each other through. This way when we enter the starlit cove and travel to the hotel, that base fire still knows our info to simulate us. And it would sort of explain how doing certain things in the sim always wakes you up at your base fire, no matter where you went to sleep. Like the sentry in the starlit cove will ring the bells of whatever tower youre in. I think that can only happen because they are all communicating through the Cinder Isles tower. Without this Im not sure itd be able to do that. But thats just my guess.
      As for the tower being the only thing connected to the sim. Well, thats not really true. Our artifact gets extinguished in the real world if it gets extinguished in the dream world. No matter where we are. And the real world bells also ring ding ding if you walk past a sentry in any area. But yeah. I can see why people look past those and focus on the door. Its definitely on another level.
      I also dont think the owlks got confused about reality. Like you said. They seemed to have planned it out. Why scan all your reels if you dont plan to lose access to the real ones? Its just a concept that didnt really even seem plausible to me until I made this video. But what we are shown pretty much proves thats not what happened. Still interesting to think about imo

    • @TheLoreExplorer
      @TheLoreExplorer  2 года назад +3

      I also think the disc are likely back ups of the simulations info. So even if a basefire goes out the disc can step in and take over. Thats why areas can still be accessed if the base fire is gone.

    • @thestrategicreserve2226
      @thestrategicreserve2226 2 года назад +2

      @@TheLoreExplorer Those are some more good points. The bells in particular make sense, there has to be some sort of real-world communication for that to happen. The archives/underworld is a bit confusing as well. It is likely the "zero" point for the simulation (explaining why you appear in midair when you leap out between zones loading), with direct connections to all 4 areas via elevators (in simulation-view inside the archive room, you can see the elevator tracks proceeding up and through the ceiling physically) , including the inside of the vault zone. The idea that each zone is being run by its own chamber with the discs being some sort of backup does make sense. I tried to make significance of the way the vault is attached to the lowlands chamber in the disc layout, but can't find any logical reason yet. I'm also just confused with the basic timeline of the Prisoner's imprisonment as well. Did the vault zone already exist as its own simulation zone (Why would it?)? Was the vault simulation constructed in tandem with the real vault construction in a painstaking revenge process initiated after the Prisoner's signal (this seems likely)? If so, why does the cinder tower have 4 evenly spaced antennae on top, when they only had reason for 3 zones on its construction? And the biggest question bugging me is why did the other Owlks later come back to the Prisoner's vault, take his pod out, and take him down to a secret chamber in the archive room (still linked to the vault), where in some sort of extreme cruelty/mercy (I honestly don't know which) he is now allowed to move around a bit and gaze at the simulated gas giant forever? I can't see how or why they would change their minds about that.
      Another thought also occurs about their mental state. They have been in the simulation for thousands to millions of years by the time we get there (we know the prisoner's signal is contemporary with Eskell taking the Nomai to the solar system, then all Nomai activity pre-interloper/the evolution of the Hearthians/the natural lifecycle of the Sun elapses in between). Madness or feral reversion of some kind seems likely, except we also know they can still play instruments and at least conduct the appearance of a celebration. I'm not really sure what to make of it all.

    • @TheLoreExplorer
      @TheLoreExplorer  2 года назад +2

      No. The place where they build the libraries and the vault was found and labelled a glitch. I dont think it was ever meant to be there. Maybe it represents the dark place in everyone's mind? Since the sim is based of their memories and stuff? Idk. Kinda poetic. But either way. yeah. Just a glitch. Then once they had a prisoner they figured thats the perfect place to put them. And something is happening with them mentally. They basically seem to act the same way to the prisoner as they do to us. Get all evil looking and whatnot. And the prisoner was going to do the same thing to us until they realized it wasnt us. They looked all mean at first. So I dont really think them attacking us is a symptom of the sim. Or maybe in the sense that they think its reality. And we are the only new being theyve ever seen lol. Anyway. Yeah. You dont tend to treat your prisoners with a lot of mercy. Locking them up certainly wasnt an act of mercy. Throwing them below ground wasnt. Giving them their own personal tiny gas giant? I think that was pretty nice. Probably not much consolation though,

  • @natas2350
    @natas2350 2 года назад +4

    I really enjoy these videos

  • @No_Idea-s
    @No_Idea-s 2 года назад +2

    Just a real quick glitch I found by accident, the bramble seed on timber hearth, shoot a probe in it, then if you look on the map. A black sphere appears in the orbit of the deep space satellite, below the sun. It's actually a way to load bramble.

    • @Craglicious
      @Craglicious 2 года назад +1

      I've never thought of that, we've focused on how the sim loads in the game and all that, But never bramble, it has to be loaded somewhere of course, we just never really focused on it, great discovery!

    • @Craglicious
      @Craglicious 2 года назад

      Update, I checked out the orb and got to it, it doesn't allow you to fly into it, meaning the devs did think of it

    • @No_Idea-s
      @No_Idea-s 2 года назад

      @@Craglicious try ejecting your ship into it

  • @LightspeedLazer
    @LightspeedLazer 2 года назад +3

    Here's how I think the ATP and the simulation work: (Note: Extremely long, so I broke it up into segments)
    The ATP works by sending our consciousness through the super-powered blackhole, sending it to the next loop. Our consciousness records everything we experience, then when the supernova happens, the ATP sends it back and injects it into our mind. IMPORTANT NOTE: The ATP does not record your memories, it just takes your consciousness and sends it back. It is able to do this after death as the brain can function for hours after death.
    In order for a computer to inject a consciousness, the recipient's brain must not be controlling their consciousness (e.g. Subconscious, unconscious, or dead). Whenever the person's consciousness or brain experiences enough stimuli, the person's brain wakes them up, taking control of their consciousness again. This is why when you die in the simulation, you wake up. It's also how you wake up when the bells are ringing. Of course, if your brain is dead then it cant wake you up or experience stimuli. It's also why you start each loop by waking up, because you were in a subconscious state, so the ATP could inject you with the previous consciousness. This is why each loops' start is affected by the last loop's end type (Large breath if you ran out of oxygen, etc). This is also why we start each loop at exactly 22 minutes, as when our brains receive a consciousness, the consciousness already has enough stimuli to wake up the brain immediately.
    The way vision torches work is by taking a segment of your consciousness and injecting it into the recipient, who has to be subconscious or unconscious (cant be dead as there is no place to inject to).
    Artifacts work in a somewhat similar way. The artifact actually takes your consciousness from your brain (only when in one of the 3 states above), and takes the data from the base fires and renders it to the consciousness. When the brain experiences enough stimuli, it rips the consciousness out of the artifact, waking the person. The artifact renders the simulation to the consciousness, because you only see the realistic render around your assigned artifact, and not any of the others. This does mean that you are fully rendered to the Owlk, even without your artifact. The artifact also sends position and rotation data back to the base fire, who then sends it to the simulation computer. If you step outside of the render bubble, you are shown the raw data that the artifact is receiving, which explains the texture similarities with the antennae in the real world.
    The simulation computer cannot be the entire Stranger, otherwise there would be no need for the antennae. The simulation computer must be near the Cinder Isles tower, as it is the only one without a wireless connection. The simulation computer handles all the calculations needed for the simulation, and sends the necessary data to each base fire to be sent to each artifact. (This would also mean that the Starlit Cove would have the best connection, and therefor less ping and lag). The base fire is only responsible for connecting the artifact with the simulation computer, and nothing else. This is what makes traveling between places in the simulation possible.
    Because what you experience in the simulation is actually what your consciousness records, when the ATP triggers, it is able to access what you saw in simulation (including the debug mode (my terminology for walking outside the render bubble)).
    The cool thing about all this, is that nothing in the loops actually happens. The loops only exist as a "what if", gathering data about the outcomes of setting certain variables, then saving it. The way the Nomai set it up, they would be able to instantly get the coordinates of the Eye, because the people outside the timeloop would only get the results of all the loops, and someone had to stay in the loop to deactivate the ATP when the data was gotten. Essentially, the people outside the timeloop would see the white hole open and dump tons of data 22 minutes before they would have fired the Sun Station (but they dont because the data is already there). For the people connected to the ATP, they would cease all real world interactions 22 minutes before they would have fired the Sun Station, the Sun Station would fire for them, as they are in the timeloop.

    • @LightspeedLazer
      @LightspeedLazer 2 года назад

      One more thing: the ship log is also connected to your consciousness, as it updates without having the suit on. It's also made with Nomai technology, so I would assume that it would be able to connect. The ship log is able to update even if the ship is destroyed because at the start of the next loop, the ship receives all the updated data from your consciousness. One thing I would like someone test is if the suit says that the ship log updated if the ship is destroyed.
      Update: Apparently the suit says that the ship log updated even if the ship is currently a part of the sun, so probably just a developer oversight (or suit is connected to our consciousness as well, but there seems to be no Nomai technology in our suit besides the scout launcher)

  • @michaelhuebsch572
    @michaelhuebsch572 2 года назад +3

    Great video! Any update on your lore interview with Mobius?

    • @TheLoreExplorer
      @TheLoreExplorer  2 года назад +3

      It was scheduled at their convenience. Which was "Some time in January or February". So Im expecting them to get in contact with me soon.

  • @thesquidalchemist
    @thesquidalchemist 2 года назад +2

    Nice video man!

  • @HyperWraithMM
    @HyperWraithMM 2 года назад +2

    Whose to say that the simulation isn't reality? If your real body is bones and leather and your memories of how life once was are buried so deep, why isn't it any more real than everything else?
    Also for their tech compared to The Nomai's...cmon, they had to destroy a planet and travel interstellar for years to reach our system, everything else is probably equal in terms of advancement, but their space travel is an Earthworm compared to a thing such as The Vessel.
    Also for ATP workings with memory in the dream world, I feel like your memories get sent back once you die in the simulation because..well..you're legitimately dead, no consciousness, no memories, nothing, therefore time is nothing and the moment that fire blows out you experience the mask. Think when you survive the 22 mins, and your vision gets swallowed by the purple things, your consciousness is likely the last part to be shoved into the black hole, so you see the mask when it happens. Outer Wilds has no afterlife, just literally nothing after the big loss, makes sense though, even if absolutely nothing is the most terrifying thing in existence. Not even blackness, you need a brain and consciousness for that, just imagine a camera rolling, and then being turned off, there's no footage, not even blackness. Thankfully though since time passes at an infinite rate when you cannot experience anything, the moment your consciousness is back into being you wake up, be it a billion billion years, or 22 minutes.

    • @TheLoreExplorer
      @TheLoreExplorer  2 года назад +2

      Reality is different for everyone. Objectively in a universe where 40 people are simulated 1's and 0's in a computer. And outside is an organic, evolving, actual universe. Yeah. Id say its safe to say one is reality and one is a simulated reality. A good one. A form of reality. But always prefaced with simulated.
      Id also say the Nomai had one advancement on the Owlks in terms of space travel. And the advanced warp core was a quite recent discovery for the Nomai. The owlks on the other hand. While destructive. Literally built an entire artificial planet. With the capability to fly out with little other ships. With a river and houses and every creature comfort they had at home. Oh. And have I mentioned its invisible? Idk bro. Up for debate on that one. Definitely not "worms" in comparison.
      And thats a mechanic. Your memories always get sent back the instant you die. What I said was in this case they dont. The memories are still being recorded even though our body is dead. Even though we are no longer physically capable of having memories. Even though we cant emit whatever signal the Nomai statues lock onto. Its still recording. And therefore the simulation must be hosting, broadcasting somehow, and accurately simulating your being for the statues to still connect to it. Sorry if that wasnt clear.

  • @atlrvrse
    @atlrvrse 2 года назад +2

    this is just the matrix

  • @aliummundas5361
    @aliummundas5361 2 года назад +2

    The biggest question I have is how did the ghost matter enter the stranger. To my knowledge we don't see an entrance point and the stranger seems to be in tact since there is oxygen inside.

    • @TheLoreExplorer
      @TheLoreExplorer  2 года назад

      Ill give you a hint! GHOST matter. : ). Jk. Ghost matter sort of acts like radiation in that regard. It can move through certain matter in its gaseous form. The fact that it entered the sunless city proves this. The sunless city is well underground and every entrance is sealed off by large doors meant to keep the sand out. Yet they all died in the blink of an eye. So it must have just went through the planet and doors! Big question. Easy Answer!

    • @aliummundas5361
      @aliummundas5361 2 года назад

      @@TheLoreExplorer Thanks that explains a lot

  • @IAmSpartacus468
    @IAmSpartacus468 2 года назад

    One interesting example of the simulation conforming to you that I just realized, though I've experienced it tons of times: When you're in the real world, you have to jetpack over the ledge to get out from behind the sleep room passages in the three towers, but in the dream world you don't, you can just jump. The staff scanning you brings certain parts of the simulation to the scale of the separate individual. It could just be simple gameplay mechanics, since you can't have the jetpack in the sim, but I feel like it was done on purpose.

  • @shimitty
    @shimitty 2 года назад

    You could say they were more advanced than the Nomai in some ways. But just remember that they never invented warp travel and had to get to the eye the normal way.

    • @TheLoreExplorer
      @TheLoreExplorer  2 года назад

      Yes. This is true. But even after inventing a way to move instantly and fuel free. Their vessel was seriously small compared to the stranger. And it was a ship through and through. The owlks ship is a planet. Bioengineers. Terraformed. With every creature comfort. And it has an invisibility cloak. Id say the amazingness of the cloak and warp cores cancel out. And thats leaves the stranger with more plus's imo. The Noami on the other hand were more well versed and knowledgeable I think. And way more advanced when it comes to galactic diplomacy.

  • @basementdustproductions1069
    @basementdustproductions1069 2 года назад +1

    Great video with some great points. Just curious, are you planning on covering the new update? I don’t know if anything was changed or if it was just bug fixes

    • @TheLoreExplorer
      @TheLoreExplorer  2 года назад

      It was just a hotfix for bugs and stuff. Nothing really updated or changed

    • @basementdustproductions1069
      @basementdustproductions1069 2 года назад

      @@TheLoreExplorer Ok, I’m glad you mentioned this, cause I was on the verge of scouring the stranger for anything new

    • @TheLoreExplorer
      @TheLoreExplorer  2 года назад

      You can always check mobius's blog for update info! : )

  • @nab267
    @nab267 Год назад

    I like how the developers managed to make the simulation feel more like a video game than the rest of the game world. I don't know weather or not that was intentional

  • @scottwaggoner223
    @scottwaggoner223 2 года назад +1

    This video really makes to wonder about the concept of a ‘soul’ in this game. The persistence of perception regardless of the state of the body, and able to transfer seamlessly from the VR experience to the Ash Twin Project, and back in time. What happens if you disable the Ash Twin, die to the green fire, and get attacked by an Owlk in the simulation? I’m assuming game over? This type of game within a game, and these miraculous leaps of consistent perception across time, space, and VR, makes me wonder if we are even playing as the little Hearthian, or rather are intended to be playing someone manipulating them across these divides. Like when we meet the ‘other’ you after the Ash Twin black hole (whom screams a lot) if that is finally the Hearthian released from your control. Then who would you really be? Wild questions here.

    • @tank19768
      @tank19768 2 года назад +2

      Given the understanding of quantum phenomena the Nomai developed after coming to the solar system, I think it's more about observer than soul; as long as it's the same persistent conscious observer observing things, the statue will remain locked on, and even though it's a simulation, you're still observing information of some kind.
      That's why you receive the memories from the ATP and not "self" when you create them; the statue is looking for the observer that in the initial "timeline" wakes up and visits the observatory, however you've created a separate second observer by sending yourself back in time that didn't exist in the original loop, so the statue won't lock onto it.

    • @scottwaggoner223
      @scottwaggoner223 2 года назад

      @@tank19768 Great points! Observation defines so much of this game. So many questions now as to if parts of the VR technology and experience might be related to the quantum phenomena we see elsewhere in the game. Like are these VR denizens with dead bodies like what little remains of Solanum? Physically dead, but part of the conscious entity remains.

    • @TheLoreExplorer
      @TheLoreExplorer  2 года назад +1

      Ill add my views. I think youre technically playing as a little hearthian each loop. And its intended that YOU are the the someone manipulating the first hatchlings "memories" through them all. I think the death animation is our memories(us) going through the atp and going back in time. Thats why we see it all played in reverse. Then we wake up in the head our memories(we) were sent to.(which I think to be a completely separate version of the character in their own timeline each loop) So if we had to say one viewpoint we followed through the game. Id say its the memories and not the hatchling.
      And if we followed that logic, then, yeah. Self would be a version of the character we no longer control. IMO its up to the player to decide whether or not thats technically the same character, being, soul, consciousness, or what have you.
      But those are just my takes an opinions. They could be completely wrong. Such is the way of the game. But this topic is definitely one of the grand philosophical and mechanical mysteries in Outer Wilds imo. Right up there with the eye and its machinations.

  • @frog_pogs
    @frog_pogs 2 года назад +1

    another great video!! off topic tho, i was wondering what exactly causes the dam to break in the stranger? why on the same day the sun dies? does our landing on the stranger enact some failsafe the owlks set up but didnt anticipate someone who relives days to ever figure out, or is it just a coincidental break after years of strain?

    • @TheLoreExplorer
      @TheLoreExplorer  2 года назад +3

      Ahh. No. The strangers just set it up to automatically escape the supernova. So when the stranger notices the sun starting to change. It activates its systems and begins slowly moving out of the system. The thing is the stranger is super old and hasnt had any repair or maintenance done on it in hundreds of thousands of years. So when the stranger activates and the load of space travel gets put on the dam it serves as too much for the old structure to withhold.

    • @frog_pogs
      @frog_pogs 2 года назад

      @@TheLoreExplorer ah ty for clarifying! this is something that has been in the back of my mind for a while

  • @wellgaroa
    @wellgaroa 2 года назад +1

    It is surprising that the owlks chose to stay on the simulation dream, instead of living in the stranger, reproduce and maintaining the stranger's nature and etc, leading to their bodies and stranger's nature demise.
    Why didn't they tried to stay in a liveable planet? Because of the author? Haha

  • @almogz9486
    @almogz9486 2 года назад +2

    game sea of theives yes absolutely correct lol

  • @Niboros
    @Niboros 2 года назад

    I would love a second Outer Wilds game, or another DLC. I have lots of idea's I would like to chat about! My creativity and imagination run wold! So fun and extraordinary possibilities this game (type) has!

  • @NeroZashi
    @NeroZashi 2 года назад +1

    Would be cool if we could find the server room or wherever they made the sim room : D

    • @TheLoreExplorer
      @TheLoreExplorer  2 года назад +2

      Yeah. I hope they update the computer room in.

  • @kitsu2310
    @kitsu2310 2 месяца назад

    1:26 no man i reciently complete echoes of the eye

  • @Mabra51
    @Mabra51 2 года назад

    I've never seen the owlks dying it looks so messed up.

  • @FranklinThe1
    @FranklinThe1 2 года назад +2

    These videos are mazin

  • @ThatJay283
    @ThatJay283 Год назад

    I think clearly both the nomai and the owlks had a deeper understanding of consciousness. The nomai statues are able to record our essence, even across species that hadn't even evolved yet. The simulation is able to project with us, again even across species, and after death. I think the artifact, the projection fires, and the memory statues are literally able to interact with our ghost. Like maybe the brains still there it's just a ghost brain lol. Memories are maintained too. To me it's clear too that it's not purely simulation holding our consciousness too, like if that were the case the physical artifact would hold no meaning, just being able to be removed without issues. It still has purpose, can still be extinguished (like via water). When the flood happens or the tower falls the owlks there are killed in the simulation instantly, they're not just beamed into the computer otherwise they'd remain in the simulation. So since the essence of the observer is maintained after death, it does make me think too more about the eye. Like I've seen things about when we find friends in the forest at the eye how they're just memories. This doesn't make much sense to me. The game has made it clear that there is an essence. So at the end, everyone has died. Even Solanum on the quantum moon. With the Owlks simulation and Solanums stay at the quantum moon all thats happened is the inevitable is just delayed. The eye is more powerful than even the quantum moon so it'd make sense that it'd even pass it in terms of the age of things the quantum moon even holds. So yeah solanum still truely dies. She gets her fate. But hey at the end of the universe when the observer is in the eye, she's found again, along with the other remembered friends to learn, and play a nice campfire song as hatchling collapses all the possibilities. So all there essences are there at the campfire, at both the end and beginning of time.

  • @bjbarlowe
    @bjbarlowe 2 года назад

    The reason why they perished is the same as the Nomai. The interloper’s explosion killed them. Then they stayed in the simulation because leaving it would mean death.

    • @TheLoreExplorer
      @TheLoreExplorer  2 года назад +1

      What? Did you watch the vision we project to the prisoner? The Owlks are long dead before the nomai even get to the solar system.

    • @bjbarlowe
      @bjbarlowe 2 года назад

      @@TheLoreExplorer Ooooh, yeah you're right. I always assumed since there is ghost matter present on the Stranger, that the ghost matter killed them. But I suppose they chose to stay there until their bodies died.
      If you think about it, it wouldn't take long for that to happen since they wouldn't be eating or drinking while they were in the simulation. I wonder if they intentionally chose that.

    • @TheLoreExplorer
      @TheLoreExplorer  2 года назад

      It seems like they did to me. Not at first. But after time it seems like they planned for never returning to the real world. With things like digitizing their reels and burning the prisoners codes. And then they just let their body rot with the knowledge that theyll live on in the simulation. Pretty sad if you ask me.

    • @bjbarlowe
      @bjbarlowe 2 года назад

      @@TheLoreExplorer It sure is. Their whole story is so tragic.

  • @NderHAM.youtube
    @NderHAM.youtube 2 года назад +1

    How powerful whould Nomai tech with Owlk tech be?

    • @Unchainedful
      @Unchainedful Год назад

      How powerful would they be if they managed to find each other and work together. Perhaps the. Nomai could reassure the Owlk’s fear and have them look at it at a more scientific point of view. The game would have become what No Man’s Sky is as you and your race enters the scene.

  • @OrphanMartian
    @OrphanMartian 2 года назад

    I wonder how accurate the Owlks' simulation actually is. The staff seems able to project whatever the user is imagining or remembering, and memories aren't always the most accurate thing. Think of all those aliens trying to recall their long-lost home, each remembering it slightly differently, then translating it through a computer. Maybe that's why they're so miserable, because the simulation feels just wrong enough to remind them that it's not real. Either that or I'm looking way too into things.

    • @TheLoreExplorer
      @TheLoreExplorer  2 года назад +1

      Tbh I dont understand the beef with the reels. Those reels are accurate. They depict truths. I feel like whatever the staff shows someone to get that truth across shouldnt be focused on so much. Showing the Nomai build a a few buildings. Then get blown up isnt telling you thats what happened.. Its telling you that after theyve established themselves a comet came by and exploded. Causing their downfall. Perfectly accurate. Showing the Nomai warp through a black hole wasnt trying to convince you they actually warped through a black hole. It just got the point across. Anyway, Imo the one ending is almost definitive proof the sim is just about perfectly accurate. They, and even we, truly believe its reality. So much so our real life "feels like a half remembered dream". If the simulation wasnt convincing I dont see how we could mistake it for actual reality.

    • @OrphanMartian
      @OrphanMartian 2 года назад

      @@TheLoreExplorer Sorry I wasn't trying to say the visions or reels are wrong, just interpretations. They can show memories, general ideas, or purely imaginary scenes, like us sailing away with the Prisoner. I just think it's neat that the sim appears to be based on the Owlks' memories of home instead of the actual planet.

    • @TheLoreExplorer
      @TheLoreExplorer  2 года назад +1

      Ah. Sorry. Thats my fault. I meant visions. I even do that in my head and idk why I get them mixed up. The reels we see could be artists depictions. Maybe not actual recordings. Its interesting. Our memories are a lot stronger than we realize. We remember things we could forget for 15 years. Then it just pops back to us. I think the staffs can reach those deep memories no problem...if that makes sense. So it probably could be accurate to real life if they wanted. But I think its probably accurate to the spirit. But most likely(and basically almost certainly) not really a perfect copy of their moon. Though now you mention it, doesnt it kind of say something they based the layout of the sim on the real world. Not really home?

    • @OrphanMartian
      @OrphanMartian 2 года назад

      ​@@TheLoreExplorer Right, artistic depiction is the perfect way to describe it. I would also assume that something experienced firsthand could be projected with way more detail than something imagined. I was just speculating that maybe the Owlks weren't able to recreate their world perfectly from memory, but there's not much evidence of that besides that one guy looking at slides of his home, while living in a sim of his home lol. That scene always gave me the sense that they still miss the real thing, despite how accurate the sim might be.

    • @TheLoreExplorer
      @TheLoreExplorer  2 года назад +1

      Yeah. Im pretty sure I mention that exact thing in the video. When you get to the ending without the atp in the sim. It gets even more sad that that owlk is watching that reel. In this scenario they probably believe their previous real life to be a half remembered dream. Yet they are watching that reel, wondering why something doesnt feel right. Like "Why am I longing for whats in this reel? Im there....arent I?" Everything considered I do still get the sense that no matter how accurate the sim is they still have to know its a sim. They have entire libraries filled with recording of the real world with many different locations. And their entire life theyve only seen 3 or 4. There are loading zones and for some reason you cant go anywhere without your artifact. They have to know deep down. I think that phrase " former life becomes like a half remembered dream" speaks to the reality of the sim to the extent it can be convincing enough. But its mostly due to time that that happens. Its just all frustratingly hard to say since there is literally no text in the dlc and we are stuck trying to reason this all out.

  • @manavsridharan3811
    @manavsridharan3811 Год назад

    How does the simulation survive even after the Supernova? Since the ending says "You are alive for so long you forget your old life"

    • @TheLoreExplorer
      @TheLoreExplorer  Год назад

      The Stranger starts moving away from the solar system when it detects the sun start growing. By the time the sun explodes the stranger out of the novas range.

    • @manavsridharan3811
      @manavsridharan3811 Год назад

      @@TheLoreExplorer ahh, yes I remember something of that sort from a slide reel. So I'm assuming the pattern that starts appearing on-screen at the end of the loop when you're inside the Stranger is your character moving out of range of the ATP?

    • @TheLoreExplorer
      @TheLoreExplorer  Год назад

      No. Its actually your memories being sent back in time. So thats what the memories go through when they get sent back in time. And this is the viewpoint we follow throughout the game. Meaning the character is still in range of the atp :D

    • @manavsridharan3811
      @manavsridharan3811 Год назад

      @@TheLoreExplorer Wait, but I always assumed the memory going back in time was a result of the player dying? Lol gotta go back and watch ur old vids man

    • @TheLoreExplorer
      @TheLoreExplorer  Год назад +1

      its just a product of it being a game. the memories are always sent back when the sun explodes. But if you die minute 1 they dont want you waiting 21 minutes. Plus time is relative to the observer. Which dies. So there is some abstract wiggle room there too.

  • @seanmurphy1863
    @seanmurphy1863 2 года назад +4

    How is your Father? I Hope he is ok :)

    • @TheLoreExplorer
      @TheLoreExplorer  2 года назад +4

      He just got out of the hospital. Hes having a tough time doing simple things like getting in and out of a car but thats to be expected. Thankfully he is in pretty good spirits and whatnot so Im grateful for that. Im also appreciate that you asked. Thats very kind. Thank you Sean.

  • @koopasuerte3773
    @koopasuerte3773 2 года назад

    que bien me vendría saber un poco mas de ingles :,(

  • @musicequalsgood
    @musicequalsgood 2 года назад +1

    Why don't you change the title to the dream world or something?

    • @TheLoreExplorer
      @TheLoreExplorer  2 года назад

      Because it is explicitly not a dream world.

    • @livingfray2340
      @livingfray2340 2 года назад

      @@TheLoreExplorer but people would still know what you mean + it would be less spoilery

  • @Kav_Games
    @Kav_Games 3 месяца назад

    your thumbnails also kinda spoil the game??😂

  • @haroldespinoza4234
    @haroldespinoza4234 2 года назад

    Absolutely the top video of today!! Don't get left behind = P r o m o S M !!