I walk the whole the entire breadth of map in just a couple minutes. I can do it even faster if I shoot myself across it. Or drive. This map is tiny. I can't stress this enough; this map is incredibly small, and it gets smaller with every new transportation upgrade. Before the end of the game, you should have full mastery over the entire map, like it is a small base. As things are, with the current state of the game, it is possible to casually conquer the entire map in under a hundred hours of gameplay. It FEELS really big at the beginning of the game, ONLY at the beginning of the game. And when I say casually, I mean a person who has never played the game, just picking it up for the first time; a total blank slate player.
First time I played the game in 2019ish my first thought was that the map was procedurally generated. As soon as I loaded into 1.0 I realized how wrong I was
I don't know what happens at the end of tier 9. But if humanity doesn't all die, the farming DLC could then have you prepare for the first group of ex-Earthlings to come down the space elevator.
@@Aftermath471I think the point is that this “situation” has just kept going on and on and on… ada is using us to reproduce herself and spread. It feels like the crashed drop pods are evidence that she will keep trying to
I discovered this the other day, if you want to build underwater, it's possible in the vanilla game, all you gotta do, is jump in the laser of the power augmenter next to a body of water, it will make you rag doll to the bottom. You will get up and be able to run around as if it's normal ground as long as you don't jump. You can also build and dismantle, the whole shebang, I REPEAT, AS LONG AS YOU DON'T JUMP, otherwise you will go back to swimming
I'm personally in favor of a an underwater biome DLC. There could be resources down there that need special machinery to harvest, aquatic hostile mobs, ships/submarines, and beautiful underwater caves. What would it look like to construct, automate, explore, & exploit underwater? Satisfactory gets compared to Subnautica because of the beautiful alien biomes, but the gameplay is very different. I'd love to see how Satisfactory optimization/automation would feel like in a Subnautica landscape. Alternatively, islands could be interesting and would require less new gameplay mechanics to implement. I think it would be an interesting challenge to get power out to an island. Currently, I feel like geothermal power isn't very useful by the time most players have progressed far enough to access it. A remote island biome would make it a lot more valuable if it would be easier to set up a second power grid. However, I don't think there should be restrictions on building over the water to force players to use ships instead of belts. I like that the game is so open ended and everyone can choose which features they want to use or avoid in their worlds. I would love to try a new things, but some other players prioritize reliability/consistency.
Я думаю это самая лучшая идея для DLC.Она расширит игру по всем её пунктам. 1.Дно пустое и без деталей.(улучшение карты) 2.Персонаж не может погружаться под воду и плохо видно.(новая экипировка) 3. Можно добавить ещё новый ресурс без изменения уже существующих. 4. + Новый транспорт. 5.+ новые существа 6. новые производственные строения 7.новые элементы строительства и декора Это DLC отлично бы накладывалось на уже существующую версию игры.
Automated Screens (flashing/Timed delays/Display swaps etc...), Angled/triangle window wall pieces. Small DLC but would make for some fun design and lighting builds. I know you can get mods, but would be nice to have in core game. Love the Island/Ship idea. We have Planes, Trains, and Automobiles. Adding ships is the next step :)
I would like a steam train DLC. You'd have to provide coal and water at the stations, and maybe could add a tender for longer distances (that would need an additional coal and water loading station). But I am not sure if many people would pay money for that. ^^
As much as we want more worlds to reap, it might be better if an "easy" map editor was released so the world creation would be in the hands of the community. Anything goes from Mustafar to Water World. And... Do Turbo Canon Tubes count as human-golf? XD
What I would like to play? After completing all tiers on the planet and the Space-Elevator, getting into Space and proceed in Orbit, building structures there with the material which are already in the cloud and obtaining new ressources in space, building a space-harbor, constructing a small vessel for asteroid-mining and later a bigger one for exploring the universe as end-target or something like that. 😀
I always image we building ships for fixit, beginning from smal and always up to big motherships and building the infrastructure to support such large construction
Moving nodes might not be very doable. What is doable is node randomizer - same node locations, but different resource/purity. Imagine your first iron node being 1km away, while your drop zone is next to uranium.
This was one of the biggest "hassles" of the development cycle, trying to even out the nodes, tbh there's mods that randomizes the nodes, id recommend you check it out! If anything I think the little island area in the bottom left corner that you can't build on would be an awesome dlc area.
I really like the idea of an underwater operation. There are lots of resources that could be tapped that are only, or primarily, available from the ocean bottom would be things like cobalt, phosphorus, manganese (which could have their MASSAGE-2(A-B)b counterpart name). For instance, Cobalt or Manganese could be included in a Battery alternate recipe, Phosphorus for farming expansions, etc
I feel like they don’t want to do that as it means when yo unlock that , the exploration is sort of stopped even now with the jet pack you sometimes feel like to a zipping around too fast
Mk4 jetpack so a flying mech suit tbh todays jetpacks are so much more than a thruster on your back Movement in games is so important and with mods they already shown jetpacks to enhance then game experience by a lot
THey totally nerfted the explorer in update 6 (i think it was update 6, maybe 7). That car use to be able to actually increase speed when going downhill. Before that it was all the car you needed.
That would be fun to go in space and be able to request resources to other pioneers (NPCs) that are on the ground. This would make a new type of resource node and feel like a real continuation in my opinion.
Adding trailers for Tractors and Trucks would be a great idea! I know the game has trains, but this would give another option for transporting material. There would be a small trailer for use by both the Tractor and Truck, and a larger one that only the Truck can use. Another option could also be a tanker trailer for transporting fluids(only for the Truck), or even a tanker Truck. Or, there could also be a modular Truck on which the player could then choose between building a cargo or fluid tank. Adding the ability to transport fluids in this way will also require adding a new type of Truck Station.
So my top dlc wants would be: 1. The south West Island map. Add resources to the south West Island or make it a seasonal island where you can collect harvest ficsmas resources. 2. Flight: we have drones. How about a flyable vehicle. Something equivalent to the explorer at late game. 3. Airships: like you water logistics dlc but with an airship 4. Expiry dates: this one is far fetched but give one or 2 resources an expiry date. It has to transported/used in a certain amount of time before it goes off. This could make the need for trucks more relevant. 5. Robotics 6. Nudge those bloody miners
I have an idea. How about, at the end of the game, all the resource nodes get massive increases to output, based on new milestones for the space elevator, which demands ever increasing amounts of items every time a milestone is reached. And have old items assigned new values For example, an Iron Plate MKII, which will require a second pass through the constructor; something along that vein. So there will be more items required, and the items will be made more complex. Basically turning the end-game into a Shapez scenario, where you have to endlessly feed the space elevator. Or maybe use the AWESOME sinks instead.
I would like to see, in addition to the possibility of drilling equipment, so that it is possible to drill tunnels and lay lines for trains there, just imagine how great it would be if such an opportunity appeared to interact with the ground, the construction of drilled tunnels in a straight line and also the construction of stations underground!
I would love to see the map we already have be a continuous world rather than a flat map. I love the idea of having to think about my logistics in a 3d world rather than the flat 2D map as it is today. The things we could do if we can wrap around the map!!!
Definitely think some sort of space building and expansion with maybe mining on the moon or some asteroids would be pretty cool. Islands would be a second choice with under water coming in last as that could be annoying.
Builders update: curved walls and diagonal platforms. Dome pieces, being able to rotate in 3 axis. Furniture. Better nudging. Also from the beginning I missed the light survival elements to the game. Why there is no eating or sleeping, I would like to sleep and skip through the night. Eating would be an option to be turned off if it bothers too much to worry about that. Disasters. Like asteroids hitting your factories, maybe just an occasional event you can prepare against. Story expansion: what happened to the other pioneers. Maybe that would add to the horror, actually I like the story how it is.
I want an aquatic dlc followed by a spelunking dlc, mostly because i have this idea where we can eventually get a place away from ADA to learn more about pioneers in general and how earth gained gained interstellar travel. They would technically be new maps, but they could both be built on the current map without too much disruption.
It was just something I thought of after starting the video, but flying vehicles. Rideable drones would also be a nice little add on. Something like a hovercraft could maybe work. Sure, there’s the late game teleporters and many have made hypertube cannons. But it would be nice to have something in like, the last half of the game where you can more easily travel. The jetpack is great for exploration when you unlock it, but I think everyone have fallen to their possible death at least once when trying to reach something that’s just out or range. It would also be great for fly byes with riffles or to drop bombs over a bigger area
This is a great video, thank you! Not for the first DLC however, would like to see a DLC in the future to see what happened to Earth but, that may ruin the game or take it to a different direction. Golf lol, I love our tenacity on the Golf meme.
Using powdered copper for the nuclear pasta always kinda bothered me, since it always seemed a little too simple. I've wondered about the team adding new things so here goes: four new gasses, three new liquids, and three new buildings. Further explained below The first new building is an atmospheric condenser. Using filters, though perhaps not the ones we currently have, you're able to extract gasses from the surrounding area. Assuming the atmosphere of the planet is mostly similar to Earth, the two gasses in most areas would be nitrogen and oxygen. The maximum extraction rate would be 15 and 5 meters/minute when each condenser is fully overclocked. When placed near stinky rocks you would instead have the options of hydrogen sulfide or sulfur dioxide at similar rates. The second new building is some kind of electrolysis machine. Feed in water and you'll receive oxygen and hydrogen gas. Feed in water with hydrogen sulfide and you'll receive sulfuric acid and hydrogen gas. Feed in water with sulfur dioxide and you'll get sulfuric acid and oxygen gas. Naturally, this building would have two pipe inputs and two pipe outputs. The third new building is another condenser of sorts. Feed in nitrogen gas to receive liquid nitrogen. Feed in oxygen to receive liquid oxygen. These could be used as alternate coolants for nuclear, since these liquids are wicked cold. That may also mean a new kind of insulated pipe to transport them, but that's likely just me overthinking it. But what about hydrogen? Perhaps condensing it into liquid hydrogen in the condenser, then feeding that liquid into the particle accelerator with a pressure conversion cube could give us metallic hydrogen. A super dense liquid just a little more density away from igniting into a star. The metallic hydrogen could then be fed into another particle accelerator with more liquid hydrogen and powdered copper to finally give us the nuclear pasta. All that just to give my two cents
For a game like Satisfactory the DLC is either going to be flipping amazing or just as underwhelming as the boombox that has 10 tapes that play the exact same kind of music.
For map stuff, the thing to do wouldnt be a whole new detached map, just adding new biomes. Honestly starting with water/island stuff would be great. Then maybe part of a second continent.
A high volume storage that contains radiation! A setting for lights that would deter spiders from invading, or attacking your character &/or base at night! & possibly keep them from interfering with vehicles that are traveling around during the nighttime! Would be good in early to mid-game! Before trains really take off! Since may build train tracks & roadways high off the ground!
I'm in favor of the "moon/asteroid" and "underwater" options for expanding places to, erm, exploit. Overall I still think the core problem with any DLC is that it paints the developers into a corner with multiplayer. For the Moon/Asteroid, the solution is pretty easy, is that the game client actually 'unloads' the world but keeps the production numbers ticking in a background thread, you then go to the moon, build all the stuff you want to build, and then return. Now there's a new "space elevator" or some other kind of reusable launch vehicle that you can run a belt to, to send resources, and receive new resources that allow you to build new things back on your ground factory. For Islands, that also works. Just you have ships that work like the trains do. Just the time delay between deliveries is much shorter (weeks of game time) and you just get a large shipment to silo, of resources per shipment and then nothing for a while. The ship only leaves when it's empty/full. The only I'd put asteroid/moon as the better option here, is that it would allow the player to rely on their automation for weeks of game time and let the game introduce some new materials, where as islands can't really introduce anything new, and underwater can introduce new biological entities, but it's largely going to be a "how do build underwater factories with mostly the same materials" since you aren't going to build underwater with concrete. For underwater, yes, some level of subnautica-like underwater factory and resources would be amazing to have.
I think as far as the New Map goes, I think the heavily expansion into the areas that we can't go to right now. We can't visit those areas but they are obviously already there. Those areas outside the invisible death wall aren't part of the skybox, so they are already partially there. These areas could have new kinds of resources which would need different machines to process those items. Also new enemies and pets and transport items.
Create DLC with the buildings affected by gravity (no floating building possible). When building you would have to create solid support structures. Otherwise you would not be able to build, or the buildings would collapse.
@@EccentricWarmonger This is rather massive change to the game (introducing new physics), so it would make sense to have it as DLC. Just my opinion. :)
Also I think it would be hard to build structures from the bottom, so maybe it should be possible to create hologram design first, then build filling/replacing parts of this hologram. :)
I’d say an additional small map or like an added biome in the already existing map would be dope and tbh can’t really beg for a new map if you haven’t built a base in every biome
If you go with the flow currently (factorio) a space dlc would be fire but a underwater expansion where you could only build things in pressurized domes
ECO-Playthrough Same map, same quest (space elevator) but this time the goal is to get there without exploiting the planet (as much). Needs new stuff (solar, wind, hydro power), mechanics (recycling at different complexities, environmental damage evaluation etc.) and story obviously, but thus would make it worthy of a DLC. Or in general: A different corporation is dropping on the planet with changed ways to do things. I think it might be fun.
Golf is a Satisfactory Meme. They've said "No! Never!" on multiple occasions. LIMITED Farming. Have a Farm Plot that attaches to the Hub and can grow 1 of every food collectible and a patch of Mycelia. Unlock in T5.
I would like a Rube Goldberg DLC. Or some kind of music and instrument DLC. Like rumble strips that play notes for roads. I would love the ability to merge and split vertically on lifts. Or a more detailed electricity grid with logic gates and personnel elevators. Furniture for building homes or offices.
Riding off of the idea of having goals for x/minute resource.. there's no reason that couldn't be an all game thing. At each tier once the Elivator is unlocked you can get randomized goals that show up in the HUB. They stay there for a certain amount of time before passing on under the logic that 'a different pioneer fulfilled the order' and then once they are accepted you have a certain time limit to get them going. There would need to be some kind of reward for doing them of course, but the most simple way to do that would be rewarding with either AWESOME Coupons, or some other currency that could be used to unlock additional things in the AWESOME shop.
I wanted to repost part of my comment from the CS video b/c my friends and I have been theory crafting on what those [encased industrial arches/spines] are about since U3: “I am still _so_ curious about all the hexagonal rebar spines on the map, and more alien structures/POIs (maybe that require project assembly complexity parts to activate) would be awesome to see.”
I like the idea of expanding the map by adding a new Biome! (the one map is perfect, but adding a little bit would be great, too!) Underwater Biome would be cool. (fauna could include dangerous fish as you bob around the ocean floor in your pressure suit) (resources could include: Energy - Tidal flow, water currents. Minerals - Cobalt, Nickel, Platinum) Deep Underground Biome would be cool. (fauna could include different species of spiders, dinosaurs! or even ROUSes, ha) (resources could include: Minerals: Gemstones, Gold, Silver)
I just want to build roads and rails that flow with the landscape but also look nice so being able to build a road from point to point and then adjust its curve before placing it would be amazing
I'd like to see a limited ability to increase product quality or something similar. For example, higher-quality solid biofuel would burn longer. There would be tiers, like 0 (base), 1, 2, ... 5. Ingots might function as a small product multiplier, like 0.1 per tier. Buildings could similarly be improved. Belts and constructing buildings could get a small additive bonus, like +5 PPM per tier upgrade. The tier upgrades would be extremely limited. For example, something like between 25% to 50% maximum of all upgradables can be upgraded. This can allow players to customize early, mid, or late-game products and buildings. Maybe after all the upgrades, BioBurners are significantly better at power production, but you might still need a ton of them. None of these upgrades would require additional resources (like power) after the upgrades are researched. Researching the upgrades can be a sink program similar to the AWESOME sink. If you want to research higher-tier solid biofuel, you need to sink solid biofuel. For higher-tier belts, you need to sink the appropriate belt parts. I think this idea would blend well with the rogue-like upload requests for the end-game but could be implemented easily around mid-game.
I like that! Kind of like a more traditional skill/research tree to give percentage boosts to your stats. That would be cool. However, I can see the downside being that it will be harder for players to communicate with each other about recipes, because everyone's recipes could become drastically different depending on what upgrades they have. Not a huge consideration, but one downside I see.
@@SatisfactoryNews Agree. That might be some of the global challenges versus challenging individual players. An example is the alternate Hard Drive recipes. Different players prefer different recipes for different reasons, so no two play-throughs are alike (without significant effort).
Would love to have more of a reason to automate weapons. Obviously Satisfactory is meant to be focused on the building/production aspects, but having some kind of wave/hoard mode would be great
I could see it. Build a fortress (limited to being as tall as a Lookout Tower), and spawn in a big pile of stingers at some distance out to lay siege to you and your friends with a stockpile of ammo, Starship Troopers style.
Battle Royale for Multiplayer. Everybody gets parachuted in from the space elevator, and a storm will force the players to close in and kill each other. Have rebar, guns, nobelisk, and ammo randomly dropped on your buildings like Ficsmas.
Nothing about replayability, ways to keep the game interesting, to keep me playing Satisfactory instead of uninstalling and playing something else. A great DLC would be something like Satisfactory Plus (it's a MOD not yet compatible with 1.0). Replace some ore nodes with others, new recipes, new unlocks. THAT keeps the game fun and new
There could be a couple of different ways to approach a "new map" and I have no clue how the current map is made. But, one way, is to expand the map and add a new biome. Again, don't know how much of a pain in the arse that would be. But you wouldn't have to worry about balancing it with the rest map technically, because it would just be for any new content or resource nodes. Idk. Second way, it's more of a "challenge" map but also not a full fledged map. So it would be more of any area off to the side, I mean there's already teleporters. Idk, more along the lines of progression than it is building an entire new map. Again, I have no clue how the current map is built.
I'd like to see a resource node & spawn randomizer. I'm lacking some motivation to start my 3rd play-through when I already know where the creatures and resources are. Keep the resource amount balances the same, even the locations if that's easier to program . . . but type of resource can vary as well as type of creature. Then, randomize the drive, sphere, and sloop locations to make pure exploring fun again.
Yeah, more endgame would be kind of overkill. It takes a long time to reach the alien techs already. More past that, would take many many hours and that's too late.
I would also like a massive underground cave system that expands the entire map. And to open it all up you need different types of explosions. New underground enemies, A new starting area. And a massive cave system for you to explore. (Massive caves and massive underwater cave systems and some caves or areas where you need to bring your own oxygen to). And a joke from the debs saying “some of y'all like making basses under the ground.” (You know, using clipping and trains). If you don't have the DLC, the greatest and best AI can say, “You don't have the research to blow up that type of rock structure.” or “Since we value your safety, we are not giving the resources to go down there and it is not due to your bank balance.”
Lisensing or a deal to add in mechanicus textures and models and story flavor More likely weapons and turrets and swaming buggers. aside for looks entering mid game at a specific power/ teir threshold would have the spider and mutated critters start spawning hives on the map and .... basically factorio.
Disagree in the story extension. While the ending was weak, knowing more about ADA and that story would be nice. With the modding community doing all of this aesthetics and an improvements, I doubt satisfactory will add them into the default game or paid DLC. Why would someone pay 40 bucks for a DLC when a modding community gave you thousands of options for free? Literally only think story or new map are the only way they're going to make extra money on satisfactory because the modding community has done everything else.
Be nice if they fixed bugs. Otherwise add some AI to creatures, automation and control so electronics and control could automate. Go the way like Satisfactory Plus, with additional items. Satisfactory is boring without some addons so it needs something. A story would be nice, not just a random assortment of messages.
i actually think Satisfactory need maps, even if you have like the same amount of nodes and resources, one of the mayor challenges was how to put them together and work for you instead of building like a hole snake of structures. and in some point even the map become small in the mid-late game, or at least put som random in the pure/normal/impure points of the map, so at least you can like not be prepare always for the same node. underwater and ships sounds logical and almost sounds like you forgot to put it since you have trains with a similar structure, but making satisfactory a subnautica sounds more like a mod than a DLC, exploring undersea to look down for resources than nigth be in land... farming is like turning satisfactory into minecraft witch is not bad... but i migth think is not the goal of the game
4:54 - These are examples of screwing up the lore Personally I wouldn't mind a hybrid story and challenge DLC Where we get different requests one from Ada and another from an unkown source, my idea would be the alternative is a species lower tech than humanity who can't compete and request for help and we get fantasy lore from em and their world even if we never get to visit
The fact that if players are crazy enough to go around the map collecting all the mycelia and not having anymore to make more medical inhalers sounds crazy and a farming DLC would be awesome.
Why does everybody hang on to the water idea? Designing a complete underwater World or several Island and boat travel would be way more work than a New map 😅
If people didnt like the explanation of the Star Wars Force, then those people should not enjoy anything after the first three films. Everything after those three is an explanation.
New idea that since something popped between said video and now (and it might make you cry XD) unreal engine 5.5 update, not as a dlc, just as an update. Because it fixes issues with lots of lights ... I know upgrading the engine once was a huge pain, but since this is a minor version, maaaayyyyyybe it wont be as painful ? pretty please :D
Me parece muy bien la idea de un nuevo dlc, pero ¿No seria mejor hacer un personaje nuevo? Es decir, tenemos al ingeniero satisfactorio ¿Por que no poder elegir entre un ingeniero terrestre y un ingeniero espacial? Es decir, darias mas vida al modo multijugador, uno entrega los materiales al ingeniero que se encuentra en el espacio, donde el ingeniero espacial podra hacer nuevas piezas con los materiales de asteroides y comprementandolas con las piezas fabricadas del planeta para ensamblar la bonita estacion espacial, tambien el ingeniero espacial podria mandar nuevas piezas al jugador que se encuentra en el planeta para nuevas maquinas o productos. Por cierto, algo interesante seria incluir un motor de ascensor para vehiculos y personas, creo que daria mas diversion al juego, los hiperturbos estan bien pero a veces se echa de menos un ascensor clasico y poder programar en que planta del edificio parar. Sin más que decir o si, hay muchas mas cosas que decir pero seria un comentario gigantesco y esto ya lo es en si. Un cordial saludo...
Also, its not related to DLC, but FOR THE LOVE OF GOD - give me BIG bluepritns and GOOD smelters. Its ok if its AFTER beating the game. Im more than fine with that.
Idk man, a dlc should be refreshing and underwater or farming dlc doesn't fit satisfactory in my mind. How would you even put automation underwater? The game is still about automation ofcourse. Farming also doesn't make sense besides biomass burners, which become irrelevant at coal power. You could make food, but healing isn't a important mechanic. I'm really curious what dlc they will make because i really can't think of a good idea without creating a new map or something similar.
Satisfactory needs like amor and jetpack MK2 and MK3 . getting oneshot so often from random spitter spawns overlapping huge aoe and other stuff feels like skyrim inventory healing with cheese. played over 1000h great game 100% the game archievements is too easy tbh
A DLC where you go into the center of the planet, you find out that the planet is hollow with the core of the planet working as a star The main objective now to extract material from the core of the planet and sent it to the surface (You are killing the planet) During your exploration you will need to destroy gigantic spider nests with dedicated factories for it. Once destroyed, you unlock new items for crafting and new routes are opened for exploration. New structures to follow the story of the main game More SAM crafting New equipment New fabric equipment New enemies A boss fight at the end
I cant stress enough the fact that this one map is INSANE, the verticality work is INSANE, the diversity is INSANE... It's perfect as it is.
I walk the whole the entire breadth of map in just a couple minutes. I can do it even faster if I shoot myself across it. Or drive. This map is tiny. I can't stress this enough; this map is incredibly small, and it gets smaller with every new transportation upgrade. Before the end of the game, you should have full mastery over the entire map, like it is a small base.
As things are, with the current state of the game, it is possible to casually conquer the entire map in under a hundred hours of gameplay. It FEELS really big at the beginning of the game, ONLY at the beginning of the game. And when I say casually, I mean a person who has never played the game, just picking it up for the first time; a total blank slate player.
First time I played the game in 2019ish my first thought was that the map was procedurally generated. As soon as I loaded into 1.0 I realized how wrong I was
I don't know what happens at the end of tier 9. But if humanity doesn't all die, the farming DLC could then have you prepare for the first group of ex-Earthlings to come down the space elevator.
I’m a bit confused on the end but the send resources to earth or something
@@Aftermath471I think the point is that this “situation” has just kept going on and on and on… ada is using us to reproduce herself and spread. It feels like the crashed drop pods are evidence that she will keep trying to
We sent quantum Skynet back home.
Humanity being dead is not the worst outcome.
I discovered this the other day, if you want to build underwater, it's possible in the vanilla game, all you gotta do, is jump in the laser of the power augmenter next to a body of water, it will make you rag doll to the bottom. You will get up and be able to run around as if it's normal ground as long as you don't jump. You can also build and dismantle, the whole shebang, I REPEAT, AS LONG AS YOU DON'T JUMP, otherwise you will go back to swimming
YOu can also hypertube yourself underneath foundations.
I'm personally in favor of a an underwater biome DLC. There could be resources down there that need special machinery to harvest, aquatic hostile mobs, ships/submarines, and beautiful underwater caves. What would it look like to construct, automate, explore, & exploit underwater? Satisfactory gets compared to Subnautica because of the beautiful alien biomes, but the gameplay is very different. I'd love to see how Satisfactory optimization/automation would feel like in a Subnautica landscape.
Alternatively, islands could be interesting and would require less new gameplay mechanics to implement. I think it would be an interesting challenge to get power out to an island. Currently, I feel like geothermal power isn't very useful by the time most players have progressed far enough to access it. A remote island biome would make it a lot more valuable if it would be easier to set up a second power grid.
However, I don't think there should be restrictions on building over the water to force players to use ships instead of belts. I like that the game is so open ended and everyone can choose which features they want to use or avoid in their worlds. I would love to try a new things, but some other players prioritize reliability/consistency.
Я думаю это самая лучшая идея для DLC.Она расширит игру по всем её пунктам.
1.Дно пустое и без деталей.(улучшение карты)
2.Персонаж не может погружаться под воду и плохо видно.(новая экипировка)
3. Можно добавить ещё новый ресурс без изменения уже существующих.
4. + Новый транспорт.
5.+ новые существа
6. новые производственные строения
7.новые элементы строительства и декора
Это DLC отлично бы накладывалось на уже существующую версию игры.
Automated Screens (flashing/Timed delays/Display swaps etc...), Angled/triangle window wall pieces. Small DLC but would make for some fun design and lighting builds. I know you can get mods, but would be nice to have in core game.
Love the Island/Ship idea. We have Planes, Trains, and Automobiles. Adding ships is the next step :)
I would like a steam train DLC. You'd have to provide coal and water at the stations, and maybe could add a tender for longer distances (that would need an additional coal and water loading station).
But I am not sure if many people would pay money for that. ^^
I KNEW IT! I KNEW THERE WAS RAIN AT SOME POINT!!!
As much as we want more worlds to reap, it might be better if an "easy" map editor was released so the world creation would be in the hands of the community. Anything goes from Mustafar to Water World.
And... Do Turbo Canon Tubes count as human-golf? XD
What I would like to play? After completing all tiers on the planet and the Space-Elevator, getting into Space and proceed in Orbit, building structures there with the material which are already in the cloud and obtaining new ressources in space, building a space-harbor, constructing a small vessel for asteroid-mining and later a bigger one for exploring the universe as end-target or something like that. 😀
I always image we building ships for fixit, beginning from smal and always up to big motherships and building the infrastructure to support such large construction
like in Factorio
underground mining operations..building underground factories, etc
whats next meeting dwarfs
Ok, hang with me - if not a new map, a DLC that moves the nodes to new locations. Something to shake up the preconceptions we have for each area.
Moving nodes might not be very doable. What is doable is node randomizer - same node locations, but different resource/purity. Imagine your first iron node being 1km away, while your drop zone is next to uranium.
This was one of the biggest "hassles" of the development cycle, trying to even out the nodes, tbh there's mods that randomizes the nodes, id recommend you check it out! If anything I think the little island area in the bottom left corner that you can't build on would be an awesome dlc area.
like catan
There is a mod called Resource Roulette that does this.
I really like the idea of an underwater operation. There are lots of resources that could be tapped that are only, or primarily, available from the ocean bottom would be things like cobalt, phosphorus, manganese (which could have their MASSAGE-2(A-B)b counterpart name). For instance, Cobalt or Manganese could be included in a Battery alternate recipe, Phosphorus for farming expansions, etc
Its more minor, but more vehicles would be fun. In particular - helicopters/equivalent for long range exploration.
i was just thinking a cool jet or plane would be sick , anything that looks cool and flys
yeah a personal drone to fly around would be cool
I feel like they don’t want to do that as it means when yo unlock that , the exploration is sort of stopped even now with the jet pack you sometimes feel like to a zipping around too fast
Mk4 jetpack so a flying mech suit
tbh todays jetpacks are so much more than a thruster on your back
Movement in games is so important and with mods they already shown jetpacks to enhance then game experience by a lot
THey totally nerfted the explorer in update 6 (i think it was update 6, maybe 7). That car use to be able to actually increase speed when going downhill. Before that it was all the car you needed.
Space operations, asteroid mining. Be able to jump from space like the red bull guy did
That would be fun to go in space and be able to request resources to other pioneers (NPCs) that are on the ground. This would make a new type of resource node and feel like a real continuation in my opinion.
A Racing DLC, i like Building Race Tracks.
All Biome are awesome and all are diffrent
Explorer with better Fuel must be Faster! =)
Explorer already feels like you can do some wild Trackmania stunts.
i understand how making a totally new map would be a big undertaking, maybe it could be extended though.
A great idea! If this were to be implemented, it would be far more feasible.
Adding trailers for Tractors and Trucks would be a great idea! I know the game has trains, but this would give another option for transporting material.
There would be a small trailer for use by both the Tractor and Truck, and a larger one that only the Truck can use.
Another option could also be a tanker trailer for transporting fluids(only for the Truck), or even a tanker Truck.
Or, there could also be a modular Truck on which the player could then choose between building a cargo or fluid tank.
Adding the ability to transport fluids in this way will also require adding a new type of Truck Station.
The perfect thumbnail doesn't exsi.... (GREAT VIDEO!!!)
Just having the location of the PODS that have DIsc Drives be randomized with each play would make the map more interesting.
So my top dlc wants would be:
1. The south West Island map. Add resources to the south West Island or make it a seasonal island where you can collect harvest ficsmas resources.
2. Flight: we have drones. How about a flyable vehicle. Something equivalent to the explorer at late game.
3. Airships: like you water logistics dlc but with an airship
4. Expiry dates: this one is far fetched but give one or 2 resources an expiry date. It has to transported/used in a certain amount of time before it goes off. This could make the need for trucks more relevant.
5. Robotics
6. Nudge those bloody miners
Pls add something Along the lines of a campaign with minibosses, so theres a point in getting a lot of weapons.
I have an idea. How about, at the end of the game, all the resource nodes get massive increases to output, based on new milestones for the space elevator, which demands ever increasing amounts of items every time a milestone is reached. And have old items assigned new values For example, an Iron Plate MKII, which will require a second pass through the constructor; something along that vein. So there will be more items required, and the items will be made more complex. Basically turning the end-game into a Shapez scenario, where you have to endlessly feed the space elevator. Or maybe use the AWESOME sinks instead.
I would like to see, in addition to the possibility of drilling equipment, so that it is possible to drill tunnels and lay lines for trains there, just imagine how great it would be if such an opportunity appeared to interact with the ground, the construction of drilled tunnels in a straight line and also the construction of stations underground!
I would love to see the map we already have be a continuous world rather than a flat map. I love the idea of having to think about my logistics in a 3d world rather than the flat 2D map as it is today. The things we could do if we can wrap around the map!!!
Definitely think some sort of space building and expansion with maybe mining on the moon or some asteroids would be pretty cool. Islands would be a second choice with under water coming in last as that could be annoying.
Builders update: curved walls and diagonal platforms. Dome pieces, being able to rotate in 3 axis. Furniture. Better nudging. Also from the beginning I missed the light survival elements to the game. Why there is no eating or sleeping, I would like to sleep and skip through the night. Eating would be an option to be turned off if it bothers too much to worry about that. Disasters. Like asteroids hitting your factories, maybe just an occasional event you can prepare against. Story expansion: what happened to the other pioneers. Maybe that would add to the horror, actually I like the story how it is.
flying islands would be a nice idea
Tears of the Factory Kingdom.
I want an aquatic dlc followed by a spelunking dlc, mostly because i have this idea where we can eventually get a place away from ADA to learn more about pioneers in general and how earth gained gained interstellar travel. They would technically be new maps, but they could both be built on the current map without too much disruption.
It was just something I thought of after starting the video, but flying vehicles. Rideable drones would also be a nice little add on. Something like a hovercraft could maybe work. Sure, there’s the late game teleporters and many have made hypertube cannons. But it would be nice to have something in like, the last half of the game where you can more easily travel. The jetpack is great for exploration when you unlock it, but I think everyone have fallen to their possible death at least once when trying to reach something that’s just out or range. It would also be great for fly byes with riffles or to drop bombs over a bigger area
This is a great video, thank you! Not for the first DLC however, would like to see a DLC in the future to see what happened to Earth but, that may ruin the game or take it to a different direction. Golf lol, I love our tenacity on the Golf meme.
Using powdered copper for the nuclear pasta always kinda bothered me, since it always seemed a little too simple. I've wondered about the team adding new things so here goes: four new gasses, three new liquids, and three new buildings. Further explained below
The first new building is an atmospheric condenser. Using filters, though perhaps not the ones we currently have, you're able to extract gasses from the surrounding area. Assuming the atmosphere of the planet is mostly similar to Earth, the two gasses in most areas would be nitrogen and oxygen. The maximum extraction rate would be 15 and 5 meters/minute when each condenser is fully overclocked. When placed near stinky rocks you would instead have the options of hydrogen sulfide or sulfur dioxide at similar rates.
The second new building is some kind of electrolysis machine. Feed in water and you'll receive oxygen and hydrogen gas. Feed in water with hydrogen sulfide and you'll receive sulfuric acid and hydrogen gas. Feed in water with sulfur dioxide and you'll get sulfuric acid and oxygen gas. Naturally, this building would have two pipe inputs and two pipe outputs.
The third new building is another condenser of sorts. Feed in nitrogen gas to receive liquid nitrogen. Feed in oxygen to receive liquid oxygen. These could be used as alternate coolants for nuclear, since these liquids are wicked cold. That may also mean a new kind of insulated pipe to transport them, but that's likely just me overthinking it.
But what about hydrogen? Perhaps condensing it into liquid hydrogen in the condenser, then feeding that liquid into the particle accelerator with a pressure conversion cube could give us metallic hydrogen. A super dense liquid just a little more density away from igniting into a star. The metallic hydrogen could then be fed into another particle accelerator with more liquid hydrogen and powdered copper to finally give us the nuclear pasta.
All that just to give my two cents
For a game like Satisfactory the DLC is either going to be flipping amazing or just as underwhelming as the boombox that has 10 tapes that play the exact same kind of music.
For map stuff, the thing to do wouldnt be a whole new detached map, just adding new biomes. Honestly starting with water/island stuff would be great. Then maybe part of a second continent.
A high volume storage that contains radiation! A setting for lights that would deter spiders from invading, or attacking your character &/or base at night! & possibly keep them from interfering with vehicles that are traveling around during the nighttime! Would be good in early to mid-game! Before trains really take off! Since may build train tracks & roadways high off the ground!
I'm in favor of the "moon/asteroid" and "underwater" options for expanding places to, erm, exploit. Overall I still think the core problem with any DLC is that it paints the developers into a corner with multiplayer. For the Moon/Asteroid, the solution is pretty easy, is that the game client actually 'unloads' the world but keeps the production numbers ticking in a background thread, you then go to the moon, build all the stuff you want to build, and then return. Now there's a new "space elevator" or some other kind of reusable launch vehicle that you can run a belt to, to send resources, and receive new resources that allow you to build new things back on your ground factory.
For Islands, that also works. Just you have ships that work like the trains do. Just the time delay between deliveries is much shorter (weeks of game time) and you just get a large shipment to silo, of resources per shipment and then nothing for a while. The ship only leaves when it's empty/full. The only I'd put asteroid/moon as the better option here, is that it would allow the player to rely on their automation for weeks of game time and let the game introduce some new materials, where as islands can't really introduce anything new, and underwater can introduce new biological entities, but it's largely going to be a "how do build underwater factories with mostly the same materials" since you aren't going to build underwater with concrete.
For underwater, yes, some level of subnautica-like underwater factory and resources would be amazing to have.
I’d love more vehicle variety. Like a late game flying vehicle to travel around the map. Like the explorer, but airborne
I think as far as the New Map goes, I think the heavily expansion into the areas that we can't go to right now. We can't visit those areas but they are obviously already there. Those areas outside the invisible death wall aren't part of the skybox, so they are already partially there. These areas could have new kinds of resources which would need different machines to process those items. Also new enemies and pets and transport items.
Create DLC with the buildings affected by gravity (no floating building possible). When building you would have to create solid support structures. Otherwise you would not be able to build, or the buildings would collapse.
But would you pay for a DLC like this? Yes that stuff should be in the game, but that almost sounds like a 1.1 or 1.2 update.
@@EccentricWarmonger This is rather massive change to the game (introducing new physics), so it would make sense to have it as DLC. Just my opinion. :)
Also I think it would be hard to build structures from the bottom, so maybe it should be possible to create hologram design first, then build filling/replacing parts of this hologram. :)
Statics? No thank you! I like how my hover propulsors look (made with max emissive magenta-colored signs).
I’d say an additional small map or like an added biome in the already existing map would be dope and tbh can’t really beg for a new map if you haven’t built a base in every biome
Dimentional travel would be one way to introduce a new map. Or once your "mission" was complete Ficsit simply sends you to another planet.
If you go with the flow currently (factorio) a space dlc would be fire but a underwater expansion where you could only build things in pressurized domes
ECO-Playthrough
Same map, same quest (space elevator) but this time the goal is to get there without exploiting the planet (as much). Needs new stuff (solar, wind, hydro power), mechanics (recycling at different complexities, environmental damage evaluation etc.) and story obviously, but thus would make it worthy of a DLC.
Or in general: A different corporation is dropping on the planet with changed ways to do things. I think it might be fun.
Golf is a Satisfactory Meme. They've said "No! Never!" on multiple occasions.
LIMITED Farming. Have a Farm Plot that attaches to the Hub and can grow 1 of every food collectible and a patch of Mycelia. Unlock in T5.
new map as DLC makes the most sense re: things we'd want to pay for.
I would like a Rube Goldberg DLC. Or some kind of music and instrument DLC. Like rumble strips that play notes for roads. I would love the ability to merge and split vertically on lifts. Or a more detailed electricity grid with logic gates and personnel elevators. Furniture for building homes or offices.
Riding off of the idea of having goals for x/minute resource.. there's no reason that couldn't be an all game thing. At each tier once the Elivator is unlocked you can get randomized goals that show up in the HUB. They stay there for a certain amount of time before passing on under the logic that 'a different pioneer fulfilled the order' and then once they are accepted you have a certain time limit to get them going. There would need to be some kind of reward for doing them of course, but the most simple way to do that would be rewarding with either AWESOME Coupons, or some other currency that could be used to unlock additional things in the AWESOME shop.
Holy moly. My reddit post made it to your video 03:46.
Thanks a ton!! 😍❤
-Malayanil / Major
I wanted to repost part of my comment from the CS video b/c my friends and I have been theory crafting on what those [encased industrial arches/spines] are about since U3:
“I am still _so_ curious about all the hexagonal rebar spines on the map, and more alien structures/POIs (maybe that require project assembly complexity parts to activate) would be awesome to see.”
I like the idea of expanding the map by adding a new Biome! (the one map is perfect, but adding a little bit would be great, too!)
Underwater Biome would be cool.
(fauna could include dangerous fish as you bob around the ocean floor in your pressure suit)
(resources could include: Energy - Tidal flow, water currents. Minerals - Cobalt, Nickel, Platinum)
Deep Underground Biome would be cool.
(fauna could include different species of spiders, dinosaurs! or even ROUSes, ha)
(resources could include: Minerals: Gemstones, Gold, Silver)
We already have gold. Caterium.
@ oh my god you’re right. I should delete my post.
More wildlife and passenger train cars are two ideas I think are great.
Lead shielding for reactors, curved foundations and a drone you can pilot.
I really want renewable energy like solar, windcraft and water power! Should also depend on weather.
I want vertical elevator for tractors and trucks, there is an elevator mod but it is diagonal...
I would like to see an expansion of the current map with extra bioms including underwater and a golf course and tier 10 to expand the game
I just want to build roads and rails that flow with the landscape but also look nice so being able to build a road from point to point and then adjust its curve before placing it would be amazing
I would love that so much
I really hope that Hannah has started on a new map 🤣
They don't know what dlc they will make yet, they have yet to decide
At least a new biome.
Survival mode. Hardcore survival mode. Speed running leaderboards. I could go on.
I'd like to see a limited ability to increase product quality or something similar. For example, higher-quality solid biofuel would burn longer. There would be tiers, like 0 (base), 1, 2, ... 5. Ingots might function as a small product multiplier, like 0.1 per tier.
Buildings could similarly be improved. Belts and constructing buildings could get a small additive bonus, like +5 PPM per tier upgrade.
The tier upgrades would be extremely limited. For example, something like between 25% to 50% maximum of all upgradables can be upgraded. This can allow players to customize early, mid, or late-game products and buildings. Maybe after all the upgrades, BioBurners are significantly better at power production, but you might still need a ton of them.
None of these upgrades would require additional resources (like power) after the upgrades are researched. Researching the upgrades can be a sink program similar to the AWESOME sink. If you want to research higher-tier solid biofuel, you need to sink solid biofuel. For higher-tier belts, you need to sink the appropriate belt parts.
I think this idea would blend well with the rogue-like upload requests for the end-game but could be implemented easily around mid-game.
I like that! Kind of like a more traditional skill/research tree to give percentage boosts to your stats. That would be cool. However, I can see the downside being that it will be harder for players to communicate with each other about recipes, because everyone's recipes could become drastically different depending on what upgrades they have. Not a huge consideration, but one downside I see.
@@SatisfactoryNews Agree. That might be some of the global challenges versus challenging individual players. An example is the alternate Hard Drive recipes. Different players prefer different recipes for different reasons, so no two play-throughs are alike (without significant effort).
Would love to have more of a reason to automate weapons. Obviously Satisfactory is meant to be focused on the building/production aspects, but having some kind of wave/hoard mode would be great
Maybe too much like Factorio than? It's already 3D first person Factorio.
I could see it. Build a fortress (limited to being as tall as a Lookout Tower), and spawn in a big pile of stingers at some distance out to lay siege to you and your friends with a stockpile of ammo, Starship Troopers style.
Battle Royale for Multiplayer. Everybody gets parachuted in from the space elevator, and a storm will force the players to close in and kill each other. Have rebar, guns, nobelisk, and ammo randomly dropped on your buildings like Ficsmas.
Sounds a lot like Fortnite.
Nothing about replayability, ways to keep the game interesting, to keep me playing Satisfactory instead of uninstalling and playing something else. A great DLC would be something like Satisfactory Plus (it's a MOD not yet compatible with 1.0). Replace some ore nodes with others, new recipes, new unlocks. THAT keeps the game fun and new
a random island that just happens to have crazy size, dangerous animals I can fight lol :D. We got all them guns but nothing big to use them on.
I would love a game thats satisfactory and subnautica combined
adding more to the current map is a good idea instead of an all new map.
There could be a couple of different ways to approach a "new map" and I have no clue how the current map is made. But, one way, is to expand the map and add a new biome. Again, don't know how much of a pain in the arse that would be. But you wouldn't have to worry about balancing it with the rest map technically, because it would just be for any new content or resource nodes. Idk. Second way, it's more of a "challenge" map but also not a full fledged map. So it would be more of any area off to the side, I mean there's already teleporters. Idk, more along the lines of progression than it is building an entire new map. Again, I have no clue how the current map is built.
I'd like to see a resource node & spawn randomizer. I'm lacking some motivation to start my 3rd play-through when I already know where the creatures and resources are. Keep the resource amount balances the same, even the locations if that's easier to program . . . but type of resource can vary as well as type of creature. Then, randomize the drive, sphere, and sloop locations to make pure exploring fun again.
There’s a mod that does exactly this called “resource node randomiser”
Golf DLC would be sick
Yeah, more endgame would be kind of overkill. It takes a long time to reach the alien techs already. More past that, would take many many hours and that's too late.
i love the boat and sea ideas
I always like the idea of deep sea dwelling and mining.
I would also like a massive underground cave system that expands the entire map. And to open it all up you need different types of explosions.
New underground enemies, A new starting area. And a massive cave system for you to explore. (Massive caves and massive underwater cave systems and some caves or areas where you need to bring your own oxygen to).
And a joke from the debs saying “some of y'all like making basses under the ground.” (You know, using clipping and trains).
If you don't have the DLC, the greatest and best AI can say, “You don't have the research to blow up that type of rock structure.” or “Since we value your safety, we are not giving the resources to go down there and it is not due to your bank balance.”
i don't like having so many holes in the map though they are good when you start laying down foundations and use them to store uranium waste.
Instead of a new canned map, spend that dev effort adding a way for players to create, share, and rate maps.
Not really a DLC feature idea but I really wish I knew what was being produced and how fast at a glance like factorio has.
Expand to under water gets my vote.
Lisensing or a deal to add in mechanicus textures and models and story flavor
More likely weapons and turrets and swaming buggers. aside for looks entering mid game at a specific power/ teir threshold would have the spider and mutated critters start spawning hives on the map and .... basically factorio.
A one wheeled motorcycle like I've seen in a drawing.😮😮😮😮😮
Seeing the ways users have utilized map editors I disagree that it would take a long time to create new maps.
Disagree in the story extension. While the ending was weak, knowing more about ADA and that story would be nice.
With the modding community doing all of this aesthetics and an improvements, I doubt satisfactory will add them into the default game or paid DLC. Why would someone pay 40 bucks for a DLC when a modding community gave you thousands of options for free?
Literally only think story or new map are the only way they're going to make extra money on satisfactory because the modding community has done everything else.
Be nice if they fixed bugs.
Otherwise add some AI to creatures, automation and control so electronics and control could automate. Go the way like Satisfactory Plus, with additional items. Satisfactory is boring without some addons so it needs something.
A story would be nice, not just a random assortment of messages.
i actually think Satisfactory need maps, even if you have like the same amount of nodes and resources, one of the mayor challenges was how to put them together and work for you instead of building like a hole snake of structures. and in some point even the map become small in the mid-late game, or at least put som random in the pure/normal/impure points of the map, so at least you can like not be prepare always for the same node.
underwater and ships sounds logical and almost sounds like you forgot to put it since you have trains with a similar structure, but making satisfactory a subnautica sounds more like a mod than a DLC, exploring undersea to look down for resources than nigth be in land...
farming is like turning satisfactory into minecraft witch is not bad... but i migth think is not the goal of the game
4:54 - These are examples of screwing up the lore
Personally I wouldn't mind a hybrid story and challenge DLC
Where we get different requests one from Ada and another from an unkown source, my idea would be the alternative is a species lower tech than humanity who can't compete and request for help and we get fantasy lore from em and their world even if we never get to visit
I do like the farming idea
The fact that if players are crazy enough to go around the map collecting all the mycelia and not having anymore to make more medical inhalers sounds crazy and a farming DLC would be awesome.
Why does everybody hang on to the water idea? Designing a complete underwater World or several Island and boat travel would be way more work than a New map 😅
Like a story mode where u cross thé wal ma for colect ancien artefact and like boss fight
If people didnt like the explanation of the Star Wars Force, then those people should not enjoy anything after the first three films. Everything after those three is an explanation.
What about enemies that will invade your base, like in factorio?
Space Factory, you know since Project Assembly
New idea that since something popped between said video and now (and it might make you cry XD) unreal engine 5.5 update, not as a dlc, just as an update. Because it fixes issues with lots of lights ... I know upgrading the engine once was a huge pain, but since this is a minor version, maaaayyyyyybe it wont be as painful ? pretty please :D
Me parece muy bien la idea de un nuevo dlc, pero ¿No seria mejor hacer un personaje nuevo?
Es decir, tenemos al ingeniero satisfactorio ¿Por que no poder elegir entre un ingeniero terrestre y un ingeniero espacial?
Es decir, darias mas vida al modo multijugador, uno entrega los materiales al ingeniero que se encuentra en el espacio, donde el ingeniero espacial podra hacer nuevas piezas con los materiales de asteroides y comprementandolas con las piezas fabricadas del planeta para ensamblar la bonita estacion espacial, tambien el ingeniero espacial podria mandar nuevas piezas al jugador que se encuentra en el planeta para nuevas maquinas o productos.
Por cierto, algo interesante seria incluir un motor de ascensor para vehiculos y personas, creo que daria mas diversion al juego, los hiperturbos estan bien pero a veces se echa de menos un ascensor clasico y poder programar en que planta del edificio parar.
Sin más que decir o si, hay muchas mas cosas que decir pero seria un comentario gigantesco y esto ya lo es en si.
Un cordial saludo...
Also, its not related to DLC, but FOR THE LOVE OF GOD - give me BIG bluepritns and GOOD smelters. Its ok if its AFTER beating the game. Im more than fine with that.
Different planets with the own resources like factorio space us the obvious route to go
Idk man, a dlc should be refreshing and underwater or farming dlc doesn't fit satisfactory in my mind. How would you even put automation underwater? The game is still about automation ofcourse.
Farming also doesn't make sense besides biomass burners, which become irrelevant at coal power. You could make food, but healing isn't a important mechanic.
I'm really curious what dlc they will make because i really can't think of a good idea without creating a new map or something similar.
maybe keep the map but make a cave update for the dlc
I would love if you would introduce an ocean biome connecting to the nearby island (in the distance the north west island with the snowy mountain )
+ boats would be a good idea
Satisfactory needs like amor and jetpack MK2 and MK3 .
getting oneshot so often from random spitter spawns overlapping huge aoe and other stuff
feels like skyrim inventory healing with cheese.
played over 1000h great game
100% the game archievements is too easy tbh
Space Station. Build a Space Station, harvest neutrinos or antimatter or who cares. Space Stations and asteroids and shuttles. Give me! GIVE ME!!!
Have it rely on surface materials you have to send up the Space Elevator regularly. Okay. Give it to me now.
They should add robots
A DLC where you go into the center of the planet, you find out that the planet is hollow with the core of the planet working as a star
The main objective now to extract material from the core of the planet and sent it to the surface (You are killing the planet)
During your exploration you will need to destroy gigantic spider nests with dedicated factories for it. Once destroyed, you unlock new items for crafting and new routes are opened for exploration.
New structures to follow the story of the main game
More SAM crafting
New equipment
New fabric equipment
New enemies
A boss fight at the end
New map! Please!
No, the map is perfect already... except for the waters :)
@@boowson I did not suggest changing the current map
there is a mod. for parts per minute thou