Easy Ice Sculptures In Blender

Поделиться
HTML-код
  • Опубликовано: 1 ноя 2024

Комментарии • 115

  • @DECODEDVFX
    @DECODEDVFX  4 года назад +41

    It's been a loooong time since I posted a video like this. Hope you guys find it helpful.

    • @DECODEDVFX
      @DECODEDVFX  4 года назад

      @HHarley JJHF Thanks a lot!

    • @ralfbaechle
      @ralfbaechle 4 года назад

      Brilliant video, good material!

  • @SpringySpring04
    @SpringySpring04 4 года назад +23

    Not a single dislike... People must love ice sculptures

    • @Fahadw4
      @Fahadw4 4 года назад +5

      I'm very tempted to add a dislike but that'd make me a douche

    • @SpringySpring04
      @SpringySpring04 4 года назад

      @@Fahadw4 lmao

    • @Fahadw4
      @Fahadw4 4 года назад +2

      @Kamar Fawzy yeah, I just saw it, wasn't me though

    • @JohannesTriple
      @JohannesTriple 4 года назад +1

      Now it seems 4 individuals hate ice sculptures. Fools, i say.

    • @SpringySpring04
      @SpringySpring04 4 года назад

      @@JohannesTriple Yes indeed

  • @thered1493
    @thered1493 4 года назад +17

    I'm learning SO MUCH from this channel. I was extra proud when I could guess your next node sometimes because I've watched your other tutorials and kinda learned how things work. I still have a lot of work to do but I remember when all of this was completely unfathomable and extremely complex, and now I can actually keep up!
    thanks!

  • @Unleashed75
    @Unleashed75 4 года назад +21

    Holding Shift and Ctrl while right click drag across the two glass nodes will auto add the mix shader. (Node wrangler)
    Ps. the ice looks great!

    • @MurderMelody06
      @MurderMelody06 4 года назад +1

      while *RIGHT* click drag ...
      Thanks for the tip :)

    • @Unleashed75
      @Unleashed75 4 года назад +1

      @@MurderMelody06 always get it mixed up when i have to think about it 👍

  • @HoxxesFanFilm
    @HoxxesFanFilm 4 месяца назад

    Awesome - really well explained, an excellent tutorial

  • @MrBrax
    @MrBrax 4 года назад +53

    Not sure if "further away" is the correct terminology here, it's more how sharp the angle is from your current view

    • @DECODEDVFX
      @DECODEDVFX  4 года назад +10

      Correct. I meant further away in terms of angles, not distance.

  • @jebclang9403
    @jebclang9403 3 года назад +1

    I was struggling quite some with this. Seen about 10 tutorials which weren't bad but didn't help either.
    Then i tried yours... BOOM! Instant awesome result. Thanks

  • @the_dooge2240
    @the_dooge2240 4 года назад +5

    Cool material! With regard to render settings, it could help to increase glossy samples too. Yes, it will take longer, but really helps if there are unusual dark spots in the render. I learned this from Vilem Duha's presentation on glass shaders at last year's Blender Conference.

    • @DECODEDVFX
      @DECODEDVFX  4 года назад

      Yes. That's a great video, I highly recommend everyone watches it.

  • @7bitretro
    @7bitretro 3 года назад +1

    Wonderful tutorial, perfect pace and clarity of instructions, thanks (and being a Northerner always helps!)

  • @krissosful
    @krissosful Год назад +1

    Absolutely fantastic job!

  • @konrox
    @konrox 3 года назад +1

    Thank you! This is BEAUTIFUL

  • @hunter8980
    @hunter8980 2 года назад

    Very impressive! Great job! Shorter is better. Thanks!

  • @AlexisRivera3D
    @AlexisRivera3D 3 года назад +1

    Really nice shader!!

  • @spdz_
    @spdz_ 2 года назад +1

    Great tutorial, thanks!

  • @instrumentalsofdao
    @instrumentalsofdao 2 года назад +2

    Thanks! But where can I find the lights_7 HDRI? :)

  • @Caesar_Online
    @Caesar_Online 3 года назад +2

    Astounding, great tutorial!

  • @DerekElliott
    @DerekElliott 4 года назад +1

    nice n simple

  • @TheoPantazi
    @TheoPantazi 4 года назад +1

    Excellent tutorial, thanks for sharing 😀

  • @anficyon
    @anficyon 3 года назад

    Awesome tut

  • @MrFarkasOfficial
    @MrFarkasOfficial 3 года назад +1

    super cool!!!!

  • @dhaloh
    @dhaloh 4 года назад +2

    amazing tutorial

  • @rawenrebaz7057
    @rawenrebaz7057 3 года назад

    thank u men you helped me alot

  • @chronon8782
    @chronon8782 4 года назад +13

    not finished the video yet, and i know my pc cant handle this, but thank you for making these tutorials

    • @spiritwolf5792
      @spiritwolf5792 4 года назад +1

      It's offline rendering, it'll just take longer

    • @chronon8782
      @chronon8782 4 года назад +1

      what?

    • @misterpolygon6250
      @misterpolygon6250 4 года назад +1

      @@spiritwolf5792 what is offline rendering ?

    • @DECODEDVFX
      @DECODEDVFX  4 года назад +1

      @@misterpolygon6250 rendered images that aren't displayed in real time.

    • @spiritwolf5792
      @spiritwolf5792 4 года назад

      ​@@chronon8782
      CGI rendering is offline, meaning it'll render a single image based on quality, meaning that it will render to the specified quality, leaving to the user the management of render times.
      That is opposed to online rendering (gaming graphics) that will have a window of time (usually tens of milliseconds) t orender an image.
      So, yeah, if you ask more than your PC can give you in real time, it'll just take longer to render it.

  • @michaelsmusicinstruments9980
    @michaelsmusicinstruments9980 4 года назад +1

    cool tutorial

  • @masonfoster3810
    @masonfoster3810 3 года назад

    Thx

  • @Sam-oh6mt
    @Sam-oh6mt 4 года назад +2

    great video as always!

  • @Science3D
    @Science3D 3 года назад

    i really love your tutorials, wow, thanks; so useful

  • @WallyMahar
    @WallyMahar 4 года назад +1

    Wow

  • @Jeffrey400
    @Jeffrey400 4 года назад +3

    iOR is index of Refraction not reflection just for those who don't know. My apologies if someone has already pointed this out.

    • @DECODEDVFX
      @DECODEDVFX  4 года назад +3

      Just to be clear, I didn't say IOR was index of reflection. I said the IOR changes how the material reflects light, which is true. IOR influences refraction, reflection, total internal reflection, fresnel, and a lot of other things.

    • @Jeffrey400
      @Jeffrey400 4 года назад +1

      DECODED Fair enough. :-)

  • @rsunghun
    @rsunghun 4 года назад

    its beautiful! you rock!

  • @filizpolymercrafts8932
    @filizpolymercrafts8932 4 года назад +1

    Amazing Keep up all the hard work, Liked & subscribed

  • @blendergeek6230
    @blendergeek6230 4 года назад +1

    Amazing man doing great job :)

  • @karanpratapsingh5022
    @karanpratapsingh5022 4 года назад +6

    Won't denoising benefit such a noise prone material like snow/glass?

    • @DECODEDVFX
      @DECODEDVFX  4 года назад +3

      Denoising is basically mandatory for this material, unfortunately. Even with over 2000 samples the raw render was still quite noisy. But the more samples you use, the better the final result will be.

  • @Dickie.D.Dickens
    @Dickie.D.Dickens 2 года назад

    Node Wrangler addon :)

  • @bad-dev3135
    @bad-dev3135 4 года назад +1

    i have no idea how to render it :| but i did the tutorial and learned few stuff thanks man!

  • @andreapiuma5920
    @andreapiuma5920 4 года назад +2

    Nice tutorial, could be interesting to see how something like this would render with luxcore, the caustics would look amazing but the render time....not so much

    • @BlenderBeanie
      @BlenderBeanie 4 года назад +2

      I recently added luxcore support to my SuperImageDenoiser addon, the guys in the luxcore discord love it. You can give it a shot, it's free, maybe try 32 samples
      gumroad.com/l/SuperImageDenoiser

    • @DECODEDVFX
      @DECODEDVFX  4 года назад +1

      I just did a quick test for you in Luxcore, and it's honestly very similar. I think the cycles one looks better so far, but it's impossible to know without spending 3 hours rendering a clean version in Lux - it's so damn noisy.

    • @BlenderBeanie
      @BlenderBeanie 4 года назад +2

      @@DECODEDVFX Alternatively to luxcore one can use Octane, it too is free and has caustics, and waaaayy faster than Lux or Cycles. Radeon Pro exists too but im not a fan of it, it has caustics too

    • @DECODEDVFX
      @DECODEDVFX  4 года назад

      @@BlenderBeanie yeah, I've been playing around with Lux and Pro render lately. I've never tried Octane (yet).

    • @BlenderBeanie
      @BlenderBeanie 4 года назад

      @@DECODEDVFX octane is a little tricky, you need to relearn the nodes, like you dont use the non-color data, but set gamma from 2.2 to 1, or you dont have it on filmic, but SRGB and use the octane colorspace settings instead.
      but all in all it is very lovely to play around, volumetrics work weirdly tho, similar to luxcore

  • @ashishitD
    @ashishitD 4 года назад +3

    blender devs : Made principled bsdf so dat peeps wont have to scratch their head figuring out the node setup
    Decoded : delete principled bsdf to make mah own node setup

  • @GiuTor73
    @GiuTor73 4 года назад +2

    Very nice tutotial indeed, I would have avoided the frame in the bottom right though..., it's distracting. The voice is enough. Again thanks!

  • @MikeBSc
    @MikeBSc 3 года назад +1

    Do you have a link to that lights_7 hdr file? I can't find it anywhere.

    • @DECODEDVFX
      @DECODEDVFX  3 года назад +1

      Click this link and it'll automatically download it to your PC. ruclips.net/user/redirect?event=comments&redir_token=QUFFLUhqbkFTWVFXMjJrWWdTVnVKT3ctc1RfVFJMTFJmd3xBQ3Jtc0tsU2c0WVRDcVVpdWFjMEJHeXpvNjJMNDNYbGQ3YjRXa281c2d5OFQyaVJPejI1VGozNW9UZTVEbWVfalduQWl6c2Nib3pnWkpidXlWdG9ZMHZCYUp5Vmd4eEVfQXBDSkxZUG1fWE1WdDFJN0xoeDA0TQ&q=https%3A%2F%2Fd2t1xqejof9utc.cloudfront.net%2Fcads%2Ffiles%2F1e245b3da85bb182ab9be868d8a98a04%2Foriginal.hdr&stzid=UgwX6EKck3MnZ6FupIp4AaABAg.9BNNNSq8Lo69BtXjYjP8Mi

  • @OliverYou
    @OliverYou 4 года назад

    This is wonderful, I love your videos. But may I ask if there is a good way to build a proper map for a model with high poly? My maps turns out looking rather horrible in general.

  • @juutuub0
    @juutuub0 4 года назад +1

    very nice, very nice... but how would you implement realistic surface melting? I mean, the thinnest parts of the sculpture warm up fastest and start melting first and the surface becomes smooth and clear, while the thickest, coldest parts may still be accumulating frost and remain rough

    • @DECODEDVFX
      @DECODEDVFX  4 года назад

      That effect is already kinda baked-in to the material set-up. If you look at the bottom left of the image, the cloth of the woman's clothes are practically clear, while the thicker base behind is almost pure white. To do it in a way that's even more physically accurate, you'd have to use volumetrics to give the ice some depth.

    • @juutuub0
      @juutuub0 4 года назад

      @@DECODEDVFX no I meant just the surface. I was wondering if it's even possible to parameterize mesh "thickness" for a surface shader

    • @MikyDoor
      @MikyDoor 4 года назад

      @@juutuub0 I know some applications like Substance Painter gives you the option to bake a Thickness map that is is used for things like this. I don't know if you can bake such a map natively in Blender, but I have seen some tutorials that get the thickness of the model procedurally with material nodes.

  • @APRICEPRODUCTION
    @APRICEPRODUCTION 2 года назад

    Do you have a link to a copy of the Easy HDRI the account appears to have been suspended that had it. :(

    • @DECODEDVFX
      @DECODEDVFX  2 года назад

      github.com/ChristinaRika/EasyHDRI

  • @robrobusa
    @robrobusa 4 года назад

    Just a question - why Glass BSDF and not the Principled with Transmission, Glossy and Clearcoat set to 1?

    • @DECODEDVFX
      @DECODEDVFX  4 года назад

      Glass shader is slightly brighter and renders a little bit faster.

  • @insertanynameyouwant5311
    @insertanynameyouwant5311 4 года назад +2

    I`m subbed to people of 2 categories: those that do CGI tuts and those that do Heavy Metal production tuts/gear reviews. You look more like a dude from 2-nd categorie lol
    Nice tut. btw

  • @Rodimus1
    @Rodimus1 3 года назад

    I downloaded the Easy HDRI. But my library is empty and it won't install the HDRI I got. Also, my model comes out purple after I remove the texture and follow all the shader instructions. What am I doing wrong?

    • @DECODEDVFX
      @DECODEDVFX  3 года назад

      You might want to try the gaffer addon instead. github.com/gregzaal/Gaffer

    • @Rodimus1
      @Rodimus1 3 года назад

      @@DECODEDVFX I downloaded Gaffer but still having issues. I tried doing the model again without turning off the material and got close to something. Still have a ways to go.

  • @4.0.4
    @4.0.4 4 года назад

    As a novice, one thing I don't understand is why you'd use the Glass BSDF instead of the Principled BSDF. It seems the common thing to do. Is it performance?

    • @DECODEDVFX
      @DECODEDVFX  4 года назад +2

      The glass BSDF is essentially identical to a Principled shader with a transmission of 1. The only difference is that the principled shader looks slightly darker (which I think gives it the appearance of transparent plastic rather than ice or glass). The glass BSDF also renders a tiny bit faster.

  • @shanutiwari8557
    @shanutiwari8557 3 года назад

    is it applicable for eevee?

    • @DECODEDVFX
      @DECODEDVFX  3 года назад

      I don't see why not. It's only glass shaders and bump nodes.
      You might have to change the blending mode on the material though, since it's transparent.

  • @fernandodossantos6619
    @fernandodossantos6619 3 года назад

    I think for Blender 2.91, 2000 samples is just overkill. Maybe in like 2.7. But now, for glass, you could probably get away with 256 and the denoiser.

  • @Lord_Shmesh_The_Squishy
    @Lord_Shmesh_The_Squishy 4 года назад +1

    I. Love. Your. Magnificent. Beard.

  • @gustavstaugaard1294
    @gustavstaugaard1294 3 года назад

    Why can't I search in the Shading Tab?

  • @nampham6483
    @nampham6483 3 года назад

    can i download your nodes?

  • @ZELFOR
    @ZELFOR 4 года назад +1

    Obrigado
    Obrigadoooooooooooooooooooooo
    Thanks
    Thanksssssssssssssssssssssssss

  • @DokterWilly
    @DokterWilly 4 года назад

    Do you have a link to the lights 7 hdri?

    • @DECODEDVFX
      @DECODEDVFX  4 года назад

      Unfortunately not. I looked for ages last night, but I can't find where I got that HDRI from (or any of the other HDRI's in the same folder, for that matter). I'm pretty sure it came from hdrlabs.com, but I can't spot it on that site anymore.

    • @srikrishna1283
      @srikrishna1283 4 года назад +2

      grabcad.com/library/tutorial-hdr-library-for-rendering-of-your-cad-design-1/details?folder_id=323612
      d2t1xqejof9utc.cloudfront.net/cads/files/1e245b3da85bb182ab9be868d8a98a04/original.hdr

    • @srikrishna1283
      @srikrishna1283 4 года назад

      @@DECODEDVFX check this out sir

    • @DECODEDVFX
      @DECODEDVFX  4 года назад

      @@srikrishna1283 Brilliant. Thank you!

    • @srikrishna1283
      @srikrishna1283 4 года назад

      @@DECODEDVFX You are welcome sir

  • @flyashy8397
    @flyashy8397 4 года назад

    I really like your tutorials but I can't learn anything because I keep getting distracted by that glorious beard!

  • @kamitsuna
    @kamitsuna 3 года назад

    None of the key commands work for me at all.

    • @Lakus231
      @Lakus231 3 года назад

      you need to activate the preinstalled addon "node wrangler"

  • @morticias5043
    @morticias5043 4 года назад

    2000 render samples. !! that will require a bitcoin rig lol

    • @DECODEDVFX
      @DECODEDVFX  4 года назад

      Nah, I rendered it on a CPU.

  • @GreenMagic0
    @GreenMagic0 Год назад

    Looks more like frozen glue or glass sculptures than ice.

  • @bekdzhumadilov4816
    @bekdzhumadilov4816 3 года назад

    Ебать чувак спасибо

  • @ДедПихто-з4м
    @ДедПихто-з4м 3 года назад

    Охуенно, автору респект. It's very cool.

  • @sinetwo
    @sinetwo 2 года назад

    Fantastic video, thanks!

  • @aldemar9416
    @aldemar9416 4 года назад +1

    such a great tutorial, thank you