Have you seen the SLEDGEHAMMER CAGE in Mechabellum?
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- Опубликовано: 12 ноя 2024
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Mechabellum is a rewarding tactical wargame where thinking ahead and adapting your strategy will gain you victory. Command your mechanized army in battle against human or AI opponents. Customize your units and abilities, strategically place them on the battlefield and watch them destroy your enemies.
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I think the vulcans were the wrong call for red. Your crawlers were vulnerable to replicrawlers which would have greatly helped win the chaff war, especially once you selected split crawler.
Someone started doing something very similar to me the other day and I built virtually nothing but range/ignite fangs and somehow won. Like 20 packs of leveled fangs. Marksman got hung up on them, phoenixes couldn't kill fast enough, he never took range on sledges so they melted. It was wonderful
fort punch also erases this from existence
Good stuff guga, thanks for the insight. I may try aggro for once, this suffocating type of aggro interests me
Give it try, it's super fun once you get the rhythm
Launcher overload on storms could have done good work for opponent. Also firebomb on the vulcans instead of range, or even firebomb on the storms, let your stuff just sit in the pools of fire. And if he ran it, final blitz rhinos right on the line might have been able to get some high value detonationz off, esspecially as your had some really high damage sniper units on the line, so hacks are real hard to get off.
One real error that he made, other than the very sparse tower coverage, was AA missiles on the forts. It can be a solid tech, but there was no way it'd get value, the phoenix's were too high level.
Still, very well played on your end, good game.
mass produced tanks is great
the best mass prod card
@stoneymechabellum both extended range sledge and mass produced sledge are nearly instapicks for me.
This started as a lesson about flanking and regular units, and then it became a "WASPS OWN!!!" lesson 😂😂😂 I agree that if the opponent got a bunch of wasps as chaff instead of the vulcans, that MIGHT have turned things around. Your fully-upgraded wasp card was a brilliant idea to fully counter his counter. I would like to try early shielded wasps on the opponent's side here to draw the fire of the snipers. I feel like the opponent's goal needs to be just MORE FRONT LINE, so the storms and scorps have time to work. Love to see a sledge win! GG WP great video as always.
I played a game like this last evening , and omg is mass produced slege scarry af . But if seen your video and try flanking him in the bank with 1 fortres (got aa on it) and 1 squad fire bager from the drop this savet my live this round . Next round other flank and boots 2 boots with ground canon at the front and it work some how to bring him down obee one more round ( think he had didnt now how to deal with the flank and the push )
Thats awesome. Nice lesson.
Think there was a lot the other player could of done. Either deploying wasps much sooner, like before fortresses even hit the board would have been an easy pick, and not taking the mass-produced scorpion tag was goofy. The other player also had next to no chaff like he had 4 squads of fangs and 3 squads of crawlers on ROUND 9; to give perspective, you had 6 crawlers 3 fangs and 13 squads of sledgehammers.
Thank you, very educational
I love doing this to opponents. Baiting them into scorpion so they can discover I can punish scorpion much better than they can punish my tanks is so much fun.
Scorpion unlock for 100 on round 2 is a mistake, not buyng wasps earlier to protect scorps from snipers is a mistake, getting too many different fat units is a mistake(scropts, forts and vulkans, all with wrong techs) is a mistake, like most of the read board is a mistake. Not having enough chaff, all giants are just staring at marksman like "kill me baby". Fangs with shield could go a long way, own non-discounted tanks also. Potentially mass forts with fists or something, but it is a heavy overkill really, so maybe even something like arclight carry would have been enough here
Forts with shield died in 2 seconds 😮
2 of the 3 forts died so quickly they didn't even get to shoot their AA barrage. They got locked onto so quickly by those Marksman.
Whether its this build or typhoon boats... FIST AA FORTS!
Shhhhhh
Fun sledgie game.
Off topic question: do you think flanking giants need some balance? Yesterday i lost a game where my opponent had 8 boats Jump driving everywhere every turn and i think that with a proper early is too powerfull in mid or late game
mass jump boats is extremely strong. as soon as I think my opponent does that, I tend to ball up on one side, sacrifice the other and just upgrade the tower there, so that his mass boats end up against a ball of units by me instead of picking off different flanks. sometimes I even sell and move over units or at least beaconing troops to the other side so i get everything together. doesn't always work but it can help as sonn as you are not already behind (because upgrading tower a bunch of times will hit your eco after all)
@@MrLordLowbob
I think is sometimes too casual to say "It s a tactic". Popping 5 boats in a turn just needs some luck and you cant react that fast. The game is lost if you haventt the luck of having a good board first
Maybe. It makes the game more boring since right now 2/5 games are some sort of jumpdrive boat play. I think a boat jumpdrive nerf is due. I don't have an issue with wasp jumpdrive however, since it fits the feel of the unit perfectly and can be countered if you're expecting it.
@@stoneymechabellum You' re right, the problem is in the spam and abuse from players, not in the stats of the boat itself. I'm a "spammer" too, i love fangs+forts, but it's not a mandatory win, i just love the style and how it looks
I think it's wrong to level mass produced sledge. You can just buy more sledge instead
if you have extra money, you can spend it on sledge techs
probably not, but would multihackers do anything here?
Red took Scorps so early (and leveled them) that he kinda had to stick with them. And Hacker + big hit units do not go well together. Your Hacker will spend all its time to hack something and then a Scorpion or Phoenix comes in and instakills the almost hacked target.
@@TheGrouch91 unless its improved control against high hp targets
stoney you never show mmr though
You took mass produced sledge when you already had three on the board. That's horrible in my view.
horrible for the strategy, fantastic for the soul =D