AC6 PVP is Broken Beyond Belief...

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  • Опубликовано: 28 авг 2024
  • #armoredcore #armoredcore6 #armoredcorevifiresofrubicon #gundam #ガンダム
    Thank you for watching
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    ABOUT
    Combining FromSoftware’s longstanding expertise in mech games with their signature action gameplay, ARMORED CORE VI FIRES OF RUBICON brings a brand-new action experience to the series.
    Dynamic, Omni-directional Battles
    Players will pilot their mech in fast-paced, omni-directional battles, taking advantage of massive stages and their mech’s mobility on land and in the air to ensure victory.
    Customized Parts for Individual Battle Styles
    Customize Armored Core parts to suit a large variety of playstyles. Selecting different parts not only changes the mech’s attacks, but also directly affects its movement and battle style, so each mission can be approached with a unique mech strategy.
    Thrilling Boss Battles
    Deploy a wide variety of offensive and defensive tactics at close and long range to take down powerful enemy bosses.

Комментарии • 222

  • @Axelottol69
    @Axelottol69  11 месяцев назад +6

    Please consider joining the Arena Preset Tournament I'm hosting on 9/30!!! Details and Signup are in the Discord: discord.gg/CGPks4fFBE

    • @bonkgameing
      @bonkgameing 10 месяцев назад +1

      Caaaaaaan you lmk what the ost is at 4:50? Love ya thanks

  • @YISP7
    @YISP7 11 месяцев назад +18

    I lowkey think people don't wanna see their AC's doing bad, so that's why it feels like some sort of Anime comeback moment when someone loses.

  • @doomslayer3294
    @doomslayer3294 11 месяцев назад +11

    My favorite part about PVP is getting hit by things literally 30 feet away after I dodged them

    • @dsagent
      @dsagent 11 месяцев назад +3

      Welcome to FROM netcode.

    • @osakanone
      @osakanone 11 месяцев назад

      The netcode is attacker centric, not defender centric. Not what I expect from an AC game.

  • @Tanblch
    @Tanblch 11 месяцев назад +17

    Coop pve horde mode could be fun

    • @nathanieljohnqua662
      @nathanieljohnqua662 11 месяцев назад +4

      I second this. A co op pve gauntlet style game mode would be fantastic

    • @lanyinghuang3731
      @lanyinghuang3731 11 месяцев назад +1

      Coop, but we all have to fight three Balteuses. 😊

  • @bizarrion
    @bizarrion 11 месяцев назад +16

    6:16 the way that one guy just gets hit by everyone on the team 😂

    • @exo-gladius4805
      @exo-gladius4805 11 месяцев назад +3

      Welp, that's what i called perfect timing. Not everyday we can see that happen.

    • @demon-henteaa7536
      @demon-henteaa7536 11 месяцев назад

      LMAO THAT'S ME

  • @daltongarrett3393
    @daltongarrett3393 11 месяцев назад +14

    The stagger system was a mistake

    • @elijahandrew3844
      @elijahandrew3844 11 месяцев назад

      Stagger has been in ever single ax game ever. Just didn't have a visible meter on your screen

    • @daltongarrett3393
      @daltongarrett3393 11 месяцев назад +6

      @@elijahandrew3844 it was a poise system based on what legs you were wearing and what you got hit with. This iteration is a sekiro style posture system that dramatically limits build viability

    • @MachineMan-mj4gj
      @MachineMan-mj4gj 3 месяца назад

      Facts. What is with Fromsoft reusing systems in games that aren't equipped for it?

  • @abyssaldision8272
    @abyssaldision8272 11 месяцев назад +18

    Yea the balance is not there yet but I’m still having an incredible time like upwards of 80% of the time I have been in armored core pvp. Thankfully there are plenty of well adjusted self regulating people who realize half the gun is the creativity you can express, through cosplay builds or personal builds and incredible paint schemes and emblems. I try not taking it too personally when the porn addicts come in with duel zimms or more annoyingly imo the duel stun pistols or the kinetic orbits. I’ll be happy when they tune some more stuff up, but I’m already having a blast.

  • @jellord
    @jellord 11 месяцев назад +70

    They should just allow hosting players to select what parts are allowed. Have match data like AC data and you can just load it up as a preset. This would solve a lot of problems.

    • @FingerBoardSnap
      @FingerBoardSnap 11 месяцев назад +9

      thats too much quality of life for a fromsoftware game haha

    • @LordMoebius
      @LordMoebius 11 месяцев назад +13

      That's a trash idea since you'd have a bunch of people spending hours in lobby trying to build or rebuild their whole mech. Imagine spending a couple hours comparing stats to pick out parts for you mech and then you try to join a lobby and your generator or core is banned so now you need to rebuild everything and rebalance. Or someone builds a lobby, bans all the parts that counter their niche ass build and just spends hours farming people.
      I think the more you think about it the idea of "part variety" and "competitive balance" aren't really compatible with each other since it won't work without alot of restrictions in place or watering everything down so most things are about the same.

    • @FingerBoardSnap
      @FingerBoardSnap 11 месяцев назад +7

      @@LordMoebius once you get good at the game and understand all the stats it does not take hours to build an entirely new mech so respecting a existing one should take like 5 mins dude. Plus you can just join a no restrictions lobby if it annoys you so much. The point is the option so everyone is happy not just meta players

    • @LordMoebius
      @LordMoebius 11 месяцев назад +2

      @@FingerBoardSnap I mean you can spend hours making paint jobs and stuff and lining up decals etc. Restricting parts cuts off a huge chunk of the community and would waste a lot of people's time. You'd just have troll lobbies and create more division in the community. Pvp isn't really gonna be balanced and people just need to accept that.

    • @jellord
      @jellord 11 месяцев назад

      @@LordMoebius pretty sure everyone would be banning the same things and there is ac data. If it takes you hours to make a build you probably need to familiarize yourself with a few more of the parts. Not like people are doing emblems jobs in pvp.

  • @Number-dw1mv
    @Number-dw1mv 11 месяцев назад +14

    Once i lose in ac6 pvp i just cycle through all the builds i made including through every leg piece, almost melee weapon piece, and damage type but the problem is coming up with good names for them

    • @snimon5824
      @snimon5824 11 месяцев назад +4

      LOADER 4

    • @blastmole299
      @blastmole299 11 месяцев назад +1

      Anti-Snail and Iguana

    • @alphalightning00frost67
      @alphalightning00frost67 11 месяцев назад +1

      I like sundowner so
      AC is RED SUN / RED STAR
      PILOT name is VULTURE
      With *"PUNISH" & "ENSLAVE"* on both arms with a red star on the shoulder

    • @fillerbunnyninjashark271
      @fillerbunnyninjashark271 11 месяцев назад

      I have 12 AC I've built... all of them LOADER 4 😆

    • @Jbenner848
      @Jbenner848 11 месяцев назад

      ​@@snimon5824god tier name

  • @DL-zv5xc
    @DL-zv5xc 11 месяцев назад +4

    AC6 with AC7 music...
    nice

  • @codbdup88
    @codbdup88 11 месяцев назад +15

    The only huge damage weapon a lightweight build has is pile bunker and if you facing a tank and manage to stun it I think it should be a one hit ko. Lightweight are so under powered in team matches against tanks

    • @dahvoun3918
      @dahvoun3918 11 месяцев назад

      Lightweights are underpowered in general against tanks. Fighting a tank on an AC with 50000 weight is a death wish

    • @ezioalgi451
      @ezioalgi451 11 месяцев назад +3

      Let's be real here, lightweight build wasn't supposed to be played in team fight in the 1st place, because they excelled in 1v1 duel.

    • @codbdup88
      @codbdup88 11 месяцев назад

      @@ezioalgi451 that partly true. Being permanently stun locked by a quad kick is broken af tho

    • @ezioalgi451
      @ezioalgi451 11 месяцев назад

      @@codbdup88 yeah well boost kick are very dependent by your legs, but honestly I find quad kick is very very slow and if you use lightweight chances are you can easily dodge that kick is very high.

    • @jakeforgey5378
      @jakeforgey5378 10 месяцев назад

      Pile Bunker Worst thing: Stagger them with Assault Armor, Charge Pilebunker, they still in stagger motion, swing, they dodge while still staggered (PVP and PVE for some fucked up reason) so you get locked in place longer than the fucking stun... You telling me SNAIL can dodge me while Staggered, I get Rusty, Iguana, all the lighter weight fast ACs but SNAIL... that shit then is BULLSHIT...

  • @RavensEagle
    @RavensEagle 11 месяцев назад +11

    From Soft has always focused more on PvE then PvP honestly an afterthought for them in comparison.
    They still try to accommodate it but you can tell they won't sacrifice PvE for PvP balancing

    • @kerbe3
      @kerbe3 11 месяцев назад

      What if they just make weapon balance changes that are exclusive to multiplayer?

    • @T1Oracle
      @T1Oracle 11 месяцев назад +1

      PvE is 90% dual zim and dual gats.

    • @JupiterxBlues
      @JupiterxBlues 11 месяцев назад

      ​@@T1Oracledual Curtis counters dual zims very well. Does a lot of stagger damage, long range and fast projectile speed. Then any heavy back weapon you want.

    • @boredomkiller99
      @boredomkiller99 11 месяцев назад

      ​​@@T1Oracledepends some S ranks I need to use faster builds or builds that had shorter reload times and lower weight
      That and some bosses you are better off with different weapons
      You will get more mileage with dual pulse guns then zimmerans in the Balteus fight.
      Likewise gatlings are often not the best for PCA mechs or even AC fights. Better off with songbirds or stun needlers then a pile bunker or other weapons
      Hell I find for the chapter 4 boss needlers and two majestics work best since mofo likes to run after getting hit once in stagger.

  • @broomstick7265
    @broomstick7265 11 месяцев назад +10

    i love how i can just put two krsv and two triple laser cannons on a tank go full charge on everything stagger with krsv and then oneshot anything but heavy acs with the laser cannons (i doubt i should be able to do that but i can i guess)

    • @IsraTheBlack
      @IsraTheBlack 11 месяцев назад +2

      That's pure damage build and there is nothing wrong with that, but the issue is that there is no real downside do your build. Heavy builds are just not disadvantaged by anything. In the previous games the heavier you were the slower your turn speed was, this brought perfect balance to the game. In this game if you go lightweight you are shit out of luck.

    • @broomstick7265
      @broomstick7265 11 месяцев назад

      @@IsraTheBlack tbh it is a tank super heavy tank that barely can fit all the weight and en usage together with over 2.7 seconds qb cooldown so am not dodging even if i wanted to like it's not even possible to fit both 2 krsv and 2 triple laser cannons on anything else but damage is just insane the downsides are not dodging long time between attacks cause of cooling and that i must get close or else it's not gonna be hitting that well honestly if you go that hard on weight you really are not going to dodge anything

    • @IsraTheBlack
      @IsraTheBlack 11 месяцев назад

      @@broomstick7265 Yeah I guess that's a bit on the extreme side, but on the other hand you're a one shot wonder. Nobody can survive that money shot. I mean just those two triple lasers by themselves are enough to one shot most. I tried that on a medium biped with dual needle guns fo the fast stagger while having 6 cannons on my back fully charged and as soon as they stagger it's bye bye time.

    • @broomstick7265
      @broomstick7265 11 месяцев назад

      @IsraTheBlack i tested it on Snail and it oneshot even him so ye anything except tanks is going to die

  • @christsang9728
    @christsang9728 11 месяцев назад +3

    Stun guns are working themselves up there pretty quick. Buff all kinetic weapons minus HuBen and Zimmerman.

  • @vietnamabc2290
    @vietnamabc2290 11 месяцев назад +2

    Zim Quad
    Laser tank
    Missile boat
    Holy trinity of meta
    Stun needle ain't even meta in tourney btw, laser drone and coral shield is da shit

  • @Adultfeetman
    @Adultfeetman 11 месяцев назад +2

    The main thing they need to do to fix the pvp is make long range and medium range weapons actually capable of doing decent damage you could dump a whole mag of a machine gun into someone and it won’t even bring them down 1/10 of their health.

  • @blockchainballer4542
    @blockchainballer4542 11 месяцев назад +1

    I miss FCS tuning being a part of multiplayer. That was a massive part of what made builds unique in previous games. Now it’s too easy to copy people’s builds, and the parts that are viable feel EXTREMELY limited. This combined with skeleton PVP features… I love the game but pray Fromsoft can drop a strong balancing patch quickly. Otherwise we’re in trouble.

  • @azurespectrum1985
    @azurespectrum1985 11 месяцев назад +19

    I made friends who can dodge these meta builds, if you really think about the poke game, people who run 2 stun needle launchers are stacking lots of weight. Rifles and spacing can stunlock them down before they get close. Honestly tho, the shotguns can catch you if they get around a corner but tank builds punish these builds hard!

    • @Adultfeetman
      @Adultfeetman 11 месяцев назад +2

      Melee also absolutely dogs on tank and tetrapod builds I’ve literally been running both pilebunker and pulse blade and by the end of the game I was being targeted by the entire enemy team.

    • @Rohtix
      @Rohtix 11 месяцев назад +6

      No shot can you stagger an assault boosting tank or tetra with just rifles. I've hit a midweight build with a majestic and trueno as he boosted towards me and got nothing. He didn't even *have* to dodge.

    • @Rohtix
      @Rohtix 11 месяцев назад +4

      ​@@AdultfeetmanNot in my experience. It's nigh-impossible to counter the tetra rotation of spamming kicks and zims while dropping charges laser drones on cool down.
      Watching even two of these guys try it on each other was wild.
      Melee doesn't have a chance when half the weapons don't stun on hit.
      The only one I can think of is laser slicer and huxleys, but good luck getting the stagger off.

    • @azurespectrum1985
      @azurespectrum1985 11 месяцев назад

      @@RohtixIm pretty sure a single shotgun can and will stagger. I put just one on my tank build and the crybabies either ragequit or pull out their cheapest build. Its funny you bring those builds up is that is what one trash player had to use to beat me. He literally ran 4 shotguns with quad legs and the heaviest parts!

    • @Adultfeetman
      @Adultfeetman 11 месяцев назад

      @@Rohtix pilebunker + assault armor = 🤭 been using this strat for a while now no one expects a big girthy metal rod to be shoved into their chest. Also when using melee dodge canceling you can bait/dodge all shots.

  • @legithades
    @legithades 11 месяцев назад +3

    There was never a need for this stagger mechanic.

    • @nullbuttler5908
      @nullbuttler5908 10 месяцев назад +1

      agreed it limits the games creativity and overall has made this game a cheese haven for people who cant play anything complex

    • @nullbuttler5908
      @nullbuttler5908 10 месяцев назад +1

      grenade launchers and the needle hand guns especially

  • @Flora-L1
    @Flora-L1 11 месяцев назад

    Also where'd you get that thumbnail?? Love to know the artist/artists, Allmind with cardboard Zimmies makes my brain happy

  • @HiroyaFujimiya
    @HiroyaFujimiya 11 месяцев назад +2

    Ah Old raven still remembers how broken the SMG type in old Raven era and Missiles spammer in old Lynx day. Same shit different era by From Soft :p We are lucky now From Soft deploy patch much faster than Lynx era.

    • @abeeocta2599
      @abeeocta2599 11 месяцев назад +1

      And they banned storage weapon çause assault hand gun

  • @ihaveskillissue69
    @ihaveskillissue69 11 месяцев назад +1

    I think one of the big problems that they need to address some how is Assault Boost. It gives a defense bonus while increasing damage/impact. And tracking is still good while doing it so brain off AB into zimms or whatever. Totally negates the negative of having to be up close. Even after they nerf Zimms they will still be really good because of Assault Boost. Not sure what's to do, like remove hard lock, or make tracking garbage when Assualt boost. Or remove bonuses or something. Something needs to be done. This applies to PvE as well but I doubt they will do anything about it.

  • @Ko-165
    @Ko-165 11 месяцев назад +5

    A couple of ideas to help balance this meta out:
    Reduce Hard-lock accuracy based on boost speed/current speed of the opponent - This allows lightweights to have some more breathing room against heavier builds and allows for more agile movements without getting punished so harshly.
    Buff certain boosters - (Specifically ones targeted for light weights, also maybe buff the generators? or just the generators instead idk)
    Recoil. - Increase recoil on zimmermans or increase the overall weight of the weapon to discourage it being dual wielded.
    Missiles - Reduce amount of ammunition carried for Missiles and increase the cooldown/reload time for missile weapons.
    Shoulder weapons/Cannons - Increase the stand-still/Aim time to increase the window for dodging the projectile.
    Rifles - Increase projectile speed or boost the stagger stack stat (Each shot progressively increases the stagger amount each hit)
    Stagger time - Increase the time staggered for Tetrapods and Tanks to punish them for getting too aggressive.

    • @Rohtix
      @Rohtix 11 месяцев назад +1

      Hard lock accuracy doesn't matter because the only time you really need it is in close range, where you're not going to miss anyways.

    • @Florian_RL
      @Florian_RL 11 месяцев назад +1

      this sounds incredibly light-weight biased. these changes would kneecap heavy-weights and middle-weights and put the game back into a speed meta.

    • @Needs_Tzel
      @Needs_Tzel 11 месяцев назад +1

      @@Florian_RLspeed meta has more variety than the current meta. Ur point?

    • @tadferd4340
      @tadferd4340 11 месяцев назад +1

      Adding recoil to the Zimms won't do anything. Recoil only affects rapid fire.
      The whole Impact/"Direct hit" numbers need rebalancing, along with the range numbers.
      Increasing stability across the board would also be good.

  • @randomeldenringclips3998
    @randomeldenringclips3998 Месяц назад

    “There is latency issues and horrible balance”
    You just described every fromsoft pvp experience ever.

  • @dsagent
    @dsagent 11 месяцев назад +2

    FROM software PvP has always been a joke.
    Projectile speed and range of a lot of rifles is garbage. Mid range is dead. The effective range on some of them is actually a lie.
    Maybe they'll patch it in a few weeks or few years. Honestly if they remove the stagger bar from PvP I won't complain.

  • @themorbidkid187
    @themorbidkid187 11 месяцев назад

    The Duel needle guns are slept on pretty hard. ( The needle handguns, not that big bs on your back )

  • @eherden2169
    @eherden2169 11 месяцев назад

    This is just my opinion based on my experience: assault boosting should build up more impact when hit not other way around, the kick should only make you finch and do negligible damage and impact. The Zimmerman damage is fine but the impact and accumulated impact should be less. Coral missiles should not track for that long. Stun handguns should build up the status effect much slower. Another alternative is that stagger recovery should be faster.

  • @nlm7033
    @nlm7033 11 месяцев назад +1

    Assault Boost is 100% the biggest issue. The defense boost is so insane I flew straight through the WLT Lv. 2 charge shot on a lightweight mech like I was Cooler or something

  • @BaBaNaNaBa
    @BaBaNaNaBa 11 месяцев назад +1

    you forgot the attacker sided kick, which gets additional homing on hardlock lol

  • @jashew4997
    @jashew4997 11 месяцев назад +3

    Stun needle is op and all you need ..dont need tetra or tank legs to use them ...paired with laser pistols around above 340 boost speed is possible ...the challenge is outpiloting the no skill zimmerman tanks and out airing the missles tetras

    • @IsraTheBlack
      @IsraTheBlack 11 месяцев назад +4

      Honestly in this game how it is now it's less about skill and more about builds. You won't outpilot a quad with dual zimmerman and dual huxleys, you just won't.

  • @RaggenZ
    @RaggenZ 11 месяцев назад

    Me: create a high risk high rewards pvp lightweight build.
    Also me: get staggered by zimmers, rocket's, one shot lasers, tank's canon and anything else.

  • @nutral13
    @nutral13 11 месяцев назад +1

    We need to be able over boost in reverse and rifles need a huge buff, OS Tuning is trash as well

  • @sikelgaita9861
    @sikelgaita9861 11 месяцев назад

    some enemies use flairs to counter missiles we need that in a shoulder weapon

  • @bummer01
    @bummer01 11 месяцев назад +2

    I'd say have a weight class division, tank threads can really shred due to carrying capacity and doesn't have to pause firing some shoulder weapons. The only way I can think of the create the division is basing it on carrying capacity, if the AC build carrying cap is "X" amount its going to fall under "this" division.
    Basing the class division on AP is not the way to go since they can just use the lightest arms, head, or body but equip tank threads and use heavy weapons.

    • @AntiGod
      @AntiGod 11 месяцев назад +1

      That just proves that the concept of opportunity cost is non-existent in the game. Lighter mechs are supposed to be fast, and the speed is meant to make up for everything. But if weight classes are needed to protect the 'lighter' mechs, then it basically means that there's no real advantage of being lighter other than for the sake of it.

    • @bummer01
      @bummer01 11 месяцев назад

      @@AntiGod its a yes and no to that. YES speed is a big advantage and making weapon miss a lot and can get close to get a kick or CQC, also NO because the game as a hard lock system and stagger has a higher penalty for lighter builds if a heavy AC went ham on heavy shoulder weaponry that doesn't require you to pause for a bit to fire.

  • @blackcomet1
    @blackcomet1 11 месяцев назад

    I’ve said this before. Thank you for making a video on it as well but the stats for damn near everything need to change if they’re going to be bills such as the ones he is talking about in this video then you need to change your stats of the boosters and the generators, but I’m definitely for a major overhaul on the stats for everything stagger recovery is a bit wonky. Also the stagger Mechanic I believe is a bit overwhelming I think if somebody’s going to shoot you with 1,000,001 missiles, those missiles should have a very low stagger rating, there are some missile launches in the game that players will use and just getting hit by a small portion of them will completely stagger you so I can definitely say I feel your pain

  • @iGrozni
    @iGrozni 11 месяцев назад

    Dual Stun guns / Dual zimmermans / Dual orbits / QUAD LEGS kicks / Missle boats (quads ofc) / these are the things that should definitely be adressed, and rest of the cast be put in line with borderline viable. I fully agree with you saying "we should have more options".
    I myself am using melee only build (with 1 shotgun, guess which one), and rest is cosplay mech.. and im having a blast so far. Unless i stumble on mouthbreather quad with hard-on .. pardon me - hard lock.

  • @thenkindler001
    @thenkindler001 10 месяцев назад

    There will be a balance patch dropping soon. From informs that in the most recent update

  • @Dragonrealms245
    @Dragonrealms245 11 месяцев назад

    It’s funny how I found the Zimmerman first among my friend group and outright told them that I banned myself from using it against them

  • @BlitzkriegOmega
    @BlitzkriegOmega 11 месяцев назад

    I'm hoping that by patch 1.1, we'll see major changes in how the game is played, especially PVP. as-is, we only really have a "Rock Paper Scissors" meta, and it's rather obnoxious.
    Shotgun Quad beats RJ Missiles beats Laser/Coral Tanks beats Shotgun Quads.
    Personally, I'd keep buffing underperforming weapons (Assault Rifles need more ammo per clip and a higher rate of fire. Not quite Machinegun lead-belching, but like...slow automatic instead of single-shot), increase the range of damn near every handheld weapon (Seriously, everything Ricochets at much shorter ranges than you'd think), and probably reduce the impact of the Zimmerman.
    Specifically for PVP, I'd give everyone a lump sum of HP equal to their Repair Kit healing. the Damage as-is is too high for only having 10k-12k HP on average, but actually healing in PVP would be cancer.

  • @Mango_Juice56
    @Mango_Juice56 11 месяцев назад

    love project wingman ost

  • @poimaster
    @poimaster 11 месяцев назад +1

    The game isn't perfect, but it isn't far from a mutliplayer masterpiece. Addressing visual bugs and latency is what is needed most. Some guns need nerfs badly etc. But look at SC1. The first several months of multiplayer devolved into 10pool zergling rushes. Then they had a huge patch filled with good decisions and the game is still played to this day. I'm hoping fromsoft is willing to make changes to a game that is so close to standing the test of time.

  • @bonkgameing
    @bonkgameing 11 месяцев назад +1

    What’s the ost at 4:50?

  • @Emerild
    @Emerild 11 месяцев назад +4

    Once again folks, fromsoft makes PvE games. The PvP is just a bonus. Take it as it is or don't take it at all.

    • @Camou.
      @Camou. 11 месяцев назад +4

      Just because fromsoft focuses on the pve aspects of thier game doesnt invalidate any criticisms about their pvp regardless of how much care theyve put into it its still a feature theyve decided to add to the game
      Also Zimmermans are just as braindead in pve xD

    • @Emerild
      @Emerild 11 месяцев назад

      @Camou. not a fan of them in pve

  • @red2432
    @red2432 11 месяцев назад +3

    I only use 1 zimmerman as you need some stun to actually play the game, but i easily go on 7-10 win streaks with out the rest .

    • @Rohtix
      @Rohtix 11 месяцев назад +2

      The zims stun is overtuned imo. Even bazookas have less stagger and those require you to stand still with the slowest bullet speed ever.

    • @deepsoul8034
      @deepsoul8034 11 месяцев назад +2

      ⁠@@Rohtixshotgun travel faster than fucking riffles for some vodoo reason…
      In what world are shotguns faster than standard guns?

  • @TheFurrLord
    @TheFurrLord 11 месяцев назад +1

    I kind of wish there was a cooldown to the kick myself. It should be strong, but I have had matches where someone just uses it constantly and I wanna die irl

  • @IaMTheDodo54
    @IaMTheDodo54 11 месяцев назад

    4th gen the host could set up a lobby title. Usually was either "guns", or "blades". "Zimm = kick" lobby titles would be sick.

  • @landbeforetimeee
    @landbeforetimeee 11 месяцев назад

    I disagree somewhat. I don't think the coral missiles are all too huge an issue outside 1v1s. I also think that the weapons themselves probably only need minor adjustments (with two notable exceptions); the deeper issue (as I see them) are stun time after a heavy hit or kick and the riccochet mechanic in conjunction with buerzel boosters. Right now, we have a scenario where super heavy frames dominate the meta. In the case of tetras, buerzels allow them to close distance against any AC not actively ABing away from them, have a giant kick hitbox, and guarantee extreme damage off a single kick due to stun. Further, due to the riccochet mechanic, many weapons cannot engage tetras and tanks outside of kick/Zimm range with the majority of kinetic weapons. In fact, tetra kicks are so powerful that zimm tetra 1v1s are often decided by the first kick, provided neither party uses a shield. Against LWs and most bipeds, it's even more ridiculous.
    There are certainly other issues. I'm not sure what to do about laser tanks, for example. They are far, far too strong in 1v1s, but don't perform as well in 3s, with laser bipeds proving the better option. But I think my ideal balance patch would look something like this:
    -Reduce Zimm impact damage by 15%
    -Reduce buerzel AB speed by 20% (I don't see this ever happening, though)
    -Reduce Charged nebula AoE hitbox by 15%
    -Make stun recovery inversely proportional to AC weight, with lighter ACs recovering from heavy hits extremely quickly.
    -Push riccochet range out an additional 25m on all non-shotgun kinetic weapons.
    -Reduce lateral tetra kick hitbox.
    I think those changes would dramatically increase the survivability of lighter, non Zimm CQC builds without completely kneecapping the current meta.
    Unfortunately, I have no idea what to do about lasers that wouldn't ruin them completely, but I think these changes would be a good start.

  • @jacktheripper7935
    @jacktheripper7935 11 месяцев назад +1

    PVP needs some adjustments.
    Last time in PVP in a 3v3, I couldn't even play because there was a guy with the unholy combo : dual zimms + dual stun needles + wheelchair tank legs.
    Absolutely horrible for someone like me, loving light/medium weight builds and prefering DPS than unga bunga burst gameplay...
    Some weapons need more range and projectile velocity in general because as you said it, close range is too much important atm.

  • @lanji21
    @lanji21 11 месяцев назад

    As someone who pvps early in a lot of Fromsoft games I know the initial regulations are rough, the balance will come eventually, Fromsoft does pay attention to this stuff. Just have faith and stay strong.
    In my case I use medium reverse joints and medium bipeds. I can proudly say none of my builds use the Zimms but I keep a double gatling double songbird wheelchair tank if I need to get in someone's face and throttle them a few times.

  • @jakeforgey5378
    @jakeforgey5378 10 месяцев назад

    One thing From Needs to do, if they haven't by now, is to SEPERATE THE PVE AND PVP nerfs...

  • @AKX-DTGRSMP
    @AKX-DTGRSMP 11 месяцев назад

    0:21 Allmind AC fight and all you see is this.

  • @jessemclean3080
    @jessemclean3080 11 месяцев назад

    I come from armoured core 4 and For Answer in my teen years. Granted its been a long time since then, but this is not how I remember the game. Your movement and skill meant a lot more than your weapons

  • @flapflapflapflap
    @flapflapflapflap 11 месяцев назад

    AllMind Alpha looks cute ngl

  • @drewmantheoriginal3106
    @drewmantheoriginal3106 11 месяцев назад +2

    The first couple of weeks pvp was fine but now it’s boarder line unplayable. One shot builds and homing missiles are making anything else unplayable.

  • @frosif7751
    @frosif7751 11 месяцев назад

    I'm glad I only play with the homies where we usually just use ok weapons

  • @thatguy3925
    @thatguy3925 11 месяцев назад

    LoL I’m a Coral user and those missiles rarely lock on to targets but when they do it is pretty gud tracking.

  • @anemoneyas
    @anemoneyas 11 месяцев назад +1

    so what you're saying is it's a fromsoft game

  • @blackcomet1
    @blackcomet1 11 месяцев назад

    One major thing I can definitely say they need to just completely do away with is taking the generator refresh time and separating it from the thrusters and other miscellaneous movements from analyzing and playing the game a lot I’ve noticed there is a stop time and a refresh time for almost every little thing. If you thrust left or right, depending on your generator, there is a refresh time before that bar starts up again, and it’s tied in with the generators, refresh time I believe that time should only be applied to fully depleting the generator, but when, using your thrusters, there should be a continuous, recharge, primary example, armored core for answer, whether you quick boost, left or right back or forward the moment you use that quick boost your bar instantaneously continues to regenerate when using your quick boost if you use your assault boost and completely deplete your generator bar, it takes some time before that recharges now if you don’t deplete it let’s say you use half the bar it will regenerate a little faster so in a nutshell, they should go back to separating the two, and not having both of them feed off of one power source, which most of the time will leave you vulnerable for attacks, even though you can be a very meticulous player about your energy use dodging a ton of missiles a.k.a. spam, weapons would, in all honesty counteract this.

  • @peakbow
    @peakbow 11 месяцев назад

    For any one struggling against duel zims, i would recommend learning how to effectively use the coral sheild( or other parry shields). As it can really hard counter some of those builds.

  • @SuperDarkmasterX
    @SuperDarkmasterX 11 месяцев назад +1

    All I can say is… yeah, those weapons are op in teammatch, but in 1 vs 1, a good reader player can destroy those op weapons.

  • @pwnomega4562
    @pwnomega4562 11 месяцев назад

    I gotta serious question... was it wrong for me to use dual Zimmerman+ dual laser cannon in a team match against a stun gun build and two sweaty missile boats?!?

  • @eftultima
    @eftultima 11 месяцев назад +1

    Decrease the stagger drastically

  • @realng4611
    @realng4611 11 месяцев назад +2

    You know what, I made a AC with all the weapon you mentioned, AC name is Shame on you - buddy
    the fact is, the AC speed is not really that matter like before because of hard lock. I am a melee player, but no matter how fast I go, that fucking tank leg with 4 missile launcher is always watching me.

  • @fuzzwho20
    @fuzzwho20 11 месяцев назад +1

    Honestly re-balancing Lightweights to AC4A Light Weight Speeds and giving Linear Rifles a long 1:1 effective range would do a better meta shift. Dafeng Head could use an overall durability buff with large proportion to stability since it lacks hp and scan range.

  • @kirinashia567
    @kirinashia567 11 месяцев назад +1

    Maybe I'm just lucky but on steam I've actually had a surprisingly big lack of meta tryharding from opponents. The worst I've seen so far is using 1 single zim or stun needle on a build
    There was one guy playing missile keepaway but the map he set had plenty of cover so it was fair

    • @ballsack8937
      @ballsack8937 11 месяцев назад

      Well if theyre anything like me they were using zimms for the story and found out they were ridiculous. Si we vow to only pve speedrun with them until they get nerfed. Its actually amazing the combinations and styles you can play .

  • @highbeamneem4607
    @highbeamneem4607 11 месяцев назад

    i’m a middleweight maneuverable build that runs double ducketts, double zimms…
    am i part of the problem? 😭
    but honestly i cringe and become hesitant to fight tetra and tank builds. they’re just absolutely tanky as hell and a pain to fight on even terms.

  • @arthurhsu9111
    @arthurhsu9111 11 месяцев назад

    I literally have a quad duo Zimmerman build named Disgust, just to counter another duo Zimmerman user.

  • @samcalderon5496
    @samcalderon5496 10 месяцев назад

    I just tried pvp for the first time as of 3 days ago and I’m 3-23….not sure if it’s cuz I suck SUPER bad or cuz I like trying cool builds 😭

  • @Ultramarine-vanguard
    @Ultramarine-vanguard 11 месяцев назад

    I’ll never understand the point behind running a build that can insta kill or immediately stun break someone, it takes all the fun out of it, we shouldn’t be nerfing ourselfs into kitty fights but all the stuff mentioned and even the duel plasma wings can just be excessive and boring, I get it can be exciting to see someone get wasted but how long is it really gonna be fun for when it’s the same result every time

  • @Fluffy-jm9mi
    @Fluffy-jm9mi 11 месяцев назад

    I don't find the corral weapons that bad to play against, except when quads use oscillator. My three biggest problems come from zims, needles and truenos. If Nebula was used more often, it would be at the top of the list. Its charged attack has an insane hit box and is nearly impossible to dodge in close range. Do yourselves a favor and stick two of these on wheelchair legs. Lots of fun but not very fair.

  • @TheRaven621
    @TheRaven621 11 месяцев назад

    Make the reload times of broken weapons much much longer, also make other weapons DPS harder faster like the start Rifle should have a rate that’s almost an a simi auto rifle

  • @jeng018
    @jeng018 11 месяцев назад

    0:05 no pile bunker?

  • @DuelistRL
    @DuelistRL 11 месяцев назад +1

    Yeah im loving this game and PvP is really fun but some weapons are clearly much too strong. Getting very sick of stun needles in 3v3 tbh. They're the only thing that actually kind of tilt me in PvP.

  • @Handle.NoimDoorKnob
    @Handle.NoimDoorKnob 11 месяцев назад

    Sure they may have coral weapons, but I have feet!

  • @orien3582
    @orien3582 11 месяцев назад

    Every time i used coral missles in missions they never tracked so idk how tf people are using them in pvp

  • @envy_7237
    @envy_7237 11 месяцев назад

    give the artist some credits brother

  • @PedsHouse
    @PedsHouse 11 месяцев назад +3

    the argument is fairly old now. Zimms and needles are strong, they take the least amount of effort for their reward, but they are also pretty easy to just shut down. Shields just stop zimms, dual linear rifles on big maps with a mega lightweight AC just shuts it down also.
    idk sorry but i just find myself rolling my eyes a lot during this video

  • @cowspoopmagic
    @cowspoopmagic 11 месяцев назад

    AC is shitter heaven. If there was 3v1 most the population would be there with needles

  • @Krystalmyth
    @Krystalmyth 11 месяцев назад

    After no balancing efforts on that third patch I'm pretty sure they have no interest in fixing these issues in the game.

  • @crew_the3rd
    @crew_the3rd 11 месяцев назад

    So many people are entitled and will not let the meta evolve naturally.
    Also, if there are at leaste 4 different broken build types how can you say the game is broken. Zimmer, Stun Needles, missile boat, coral. That's more vearity than many PvP games. But these are not even the only viable builds, let people work, let people figure this out
    The first goal of tournaments is competition. Entertainment is a lesser goal.

  • @FKGafgarion
    @FKGafgarion 11 месяцев назад +4

    Well I use tank tracks with gats and rail guns have 90% win rate. But yes rail guns are strong. Also I have used super fast builds against heavy builds and I have no issue it’s effective dodging. This game requires a high level of skill to play effectively. My heavy build can chase the fastest builds down. But any build can be extremely effective with right pilot.

    • @RLQFK
      @RLQFK 11 месяцев назад +2

      You laid it out well. Yes, you can be effective with faster builds, vs bad players. But if two players are of equal skill levels then there are simply entire classes that outperform others. There are no reasons to run biped in this game, thanks to dogshit like assult boost and hardlock, there is no reason not to run any of the tank treads/tetra legs.

  • @Flora-L1
    @Flora-L1 11 месяцев назад

    Me and my boys just hop into matches with either flamethrowers and whatever shoulders we want, OR absolutely nothing and just try punching/kicking the hell out of each other or the other team. Either way it's a blast cuz nobody can tell what's going on 🤣🤣

  • @LaiN900
    @LaiN900 11 месяцев назад

    Press R, check the build, kick/leave if it's running some bullshit.

  • @blakewitch5167
    @blakewitch5167 11 месяцев назад

    Yes the game is dominated by heavy builds but that won’t stop me from using my lightweight builds dang it!!! TwT

  • @ryantube180
    @ryantube180 5 месяцев назад

    5 months later and nothing has changed. Tanks rule over most builds for the same reasons and latency takes skill out of the game entirely.

  • @linanyi04
    @linanyi04 11 месяцев назад

    I agree

  • @meddlingmage23
    @meddlingmage23 11 месяцев назад

    whenever I see the cancer, I'll bust out the fcs jamming cloud, dual nebula manual aim build. I'm on controller. That's how easy it is to hit with charged nebula shots.

  • @LordMoebius
    @LordMoebius 11 месяцев назад +7

    Armored core is never going to be competitive...nor has it never been. The multiplayer is just a fun way to try out new builds. Unless they create an entire game centered around pvp it's never gonna happen so people need to kinda adjust their expectations accordingly.

    • @SolutusEversol
      @SolutusEversol 11 месяцев назад +4

      My dude… Multiplayer has a big problem right now and it needs fixing cause constantly being reminded that 70% of the frames and parts that we would like to run do not hold up against the current abuse of zimmermans, needles, coral, and missiles. And after giving the multiplayer a try, it is not fun or enjoyable at the moment. It’s the same builds and no variety. That’s not fun.
      And maybe I’m wrong in the coming weeks. I really do hope that maybe all of this will fix itself. But as it stands and knowing how Fromsoft handles their multiplayer patches, it’s going to be a long while till a change is made.

    • @LordMoebius
      @LordMoebius 11 месяцев назад +5

      @@SolutusEversolpvp isn't fixable. Competitive, balanced gameplay is antithetical to building your own mech. It's not possible to allow a great deal of customization and account for PVP balance at the same time. Every meta will always focus on what weapons do the most damage the fastest and the easiest, so fixing something this week will only create problems for next week. The only real solution for a competively viable game would be preset designs (like a fighting game) where mechs are tuned for balance and aesthetics if the game sticks to mech vs mech PVP. If they really balanced pvp you wouldn't have as many parts outside of cosmetic differences, you'd have a very watered down build experience. Until they build an entire game from the ground up and focus on pvp exclusively, you're not gonna have a balanced pvp armored cored. You can't nerf a weapon into the ground and make it viable against pve and pvp just because it's not fun to play against because that ruins how it feels in pve.

    • @xephyrexe5246
      @xephyrexe5246 11 месяцев назад +2

      @@LordMoebius Except they did account for pvp balance in Elden Ring. They even separated the stats from pve to pve. Someone can invade you and your stats smoothly transition the moment you hit the invader. I know it's possible with AC6.

    • @SolutusEversol
      @SolutusEversol 11 месяцев назад +1

      @@xephyrexe5246 yep ☝️ they proved it with Elden Ring and that got people come back to playing PvP. Doing that for AC6 will allow the lightweights (which are severely underpowered) to finally be viable in versus modes.

    • @SuperDarkmasterX
      @SuperDarkmasterX 11 месяцев назад

      All I want is a open world armored core where you can join corporations or stay as independant and fighting with or against orher players 😌😌😌

  • @zendao7967
    @zendao7967 11 месяцев назад

    There's a good reason why I avoid fromsoft PvP like a plague.

  • @Gorast4575
    @Gorast4575 11 месяцев назад

    I mean, the long range FCS options are actually pointless in the game right now since nothing but missiles will ever hit and do damage consistently beyond 300m. Even in PvE long range feels useless outside of missiles. I'd be more oK with that if midrange builds felt viable but with Tetrapod Zimmers just existing those frequently get crushed as one mistake, or any latency issues, cause a dodging focused build to explode in less than two seconds.
    Makes it so close range is dominated by Zimmers, long range is dominated by missiles, and mid range gets dominated by both close range and long range builds because AB.
    I love this game but their are certain weapons that take advantage of the system mechanics so well that if you dont use them or play run away you lose and it feels bad to play PvP at this point.

  • @aidank5428
    @aidank5428 8 месяцев назад

    Im just sick of dodging kicks and still getting dismantled bc they hit me from 150m

  • @lelouche25
    @lelouche25 11 месяцев назад

    I refused my friend. I have plenty of builds, and refused to just abuse songbirds and double shotungs. Also ocilor charge attack an be invisible sometimes.

  • @Seijik4702
    @Seijik4702 11 месяцев назад

    You forgot quad kicks

  • @maxdragonslayer
    @maxdragonslayer 10 месяцев назад

    The new patch is out lol youll have to do this again

  • @diegovandromme8837
    @diegovandromme8837 11 месяцев назад

    yeah...im not playing pvp anymore cause of this

  • @TerminusCOBHC
    @TerminusCOBHC 11 месяцев назад

    I’ve never heard of anyone struggling as hard in PvP as you apparently are.

  • @corriveau21
    @corriveau21 11 месяцев назад +1

    Well againt the last 3 boss in the game I did use tetra legs, 2 needles and 2 zimmermans haha. I'm not proud of it but at the end I was just tired to get destroys by some of the bullshit attacks and mechanics of those boss

  • @wither5673
    @wither5673 8 месяцев назад

    heavy energy cannon tank builds make me went to kill myself.

  • @Trueillezt
    @Trueillezt 11 месяцев назад

    I've been leaving comments on youtube channels like this for weeks. These weapons are not as powerful as they have been made to seem. I keep asking these youtubers to 1v1 me with whatever cheesy ish they think is OP on the condition they upload the aftermath to youtube but they dont follow through. Been playing AC for years and do not even use target assist. If youtubers actually take the time to play vets and get tips they would have different opinions.

  • @Giriko3490
    @Giriko3490 11 месяцев назад

    Wait what makes tetra so op