Cinema 4D Fog Volumes Tutorial (Redshift)

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  • Опубликовано: 10 дек 2024

Комментарии • 72

  • @igobyzak
    @igobyzak  4 года назад +14

    I forgot to turn on "Volume Contribution" in my mesh light at 46:56. That will allow the area mesh light to interact with the volume properly.

    • @knubeltier6519
      @knubeltier6519 9 месяцев назад

      Great Tutorial, helped me alot with my project. Thanks for that!
      I was wondering if you have a tip. Im trying to make a realistic 3D earth. Thanks to your tips, my atmosphere is looking better but the cloudes are giving me a headache. Im using a cloudmap from nasa, highres and want to mask the volume. Any tip on that? Thank you

  • @rubysnell6755
    @rubysnell6755 3 года назад +7

    dude you have the most exciting redshift and c4d tutorial channel around - so many people use octane, so it is harder to find videos that show such cool and fun techniques but your stuff is amazing every single time! thanks so much for the content!!

    • @igobyzak
      @igobyzak  3 года назад

      Ah!! Thanks so much!!

  • @Vannellus
    @Vannellus Год назад +4

    Very, very, very nice tutorial. I learned so much and I like the way you do it. Your voice is calm and relaxed.
    Keep on. U have one more subscriber 😀

    • @igobyzak
      @igobyzak  Год назад

      Thanks so much! I appreciate the subscription!

  • @CasparLucas-t3b
    @CasparLucas-t3b Год назад

    Fog wall with the chandelier was exactly what I wanted! Nice one

    • @igobyzak
      @igobyzak  Год назад

      Thanks! Glad you found it useful!

    • @STUDIOSTEPS_motion
      @STUDIOSTEPS_motion 10 месяцев назад

      There’s some work from future deluxe a few years back for nura headphones with some gradient coloured fog volumes. Not sure what renderer it was used. Might have been coloured lights in the fog or dine in post ?

  • @yaliwang-jewelry
    @yaliwang-jewelry 6 месяцев назад +1

    Bravo! Thank you so much! so informative and so detailed!

  • @a__ed7445
    @a__ed7445 3 года назад +1

    Thanks for this nice tutorial - the "Fog Curve" is gold.

    • @igobyzak
      @igobyzak  3 года назад

      Thanks for watching!

  • @bronsoncjmj
    @bronsoncjmj 2 года назад +1

    This is a life saver, thank you!
    I've been trying to figure out a way to make a good looking planet atmosphere and this natural falloff worked perfectly! Can't wait to start utilizing these tips in other projects.

    • @igobyzak
      @igobyzak  2 года назад

      Thanks for watching!

    • @bronsoncjmj
      @bronsoncjmj 2 года назад +1

      @@igobyzak thanks for making it!

  • @DeanRipper
    @DeanRipper 4 года назад +2

    amazing breakdown!! playing with these techniques asap

  • @robmorissette7586
    @robmorissette7586 4 года назад +1

    Glad you're back to making tuts man. So helpful. Thanks!

    • @igobyzak
      @igobyzak  4 года назад

      Thanks so much, Rob! Glad you're finding them helpful!

  • @studiospeets
    @studiospeets 2 года назад +2

    Awesome, this was exactly what I was looking for.

  • @altberg__
    @altberg__ 3 года назад +1

    once more. i have to thank you. really good stuff.

  • @donross7820
    @donross7820 3 года назад +1

    Superb tutorial and one of my favorites right now. Thank you! This is packed with shocking techniques.

  • @Nielsc4dtutorials
    @Nielsc4dtutorials Год назад +1

    Great video, thanks!

  • @murphyuriaguereka4360
    @murphyuriaguereka4360 5 месяцев назад +1

    Another master class, thanks for that!

  • @joshuacox4124
    @joshuacox4124 2 года назад +1

    This has been so helpful, thank you!

  • @davidvale
    @davidvale 2 года назад +1

    Thank you so much for your tutorial! Very helpful!!

  • @patrickgibson7963
    @patrickgibson7963 2 года назад +1

    Love your work buddy. Really nice stuff!

    • @igobyzak
      @igobyzak  2 года назад

      Thanks so much! Thanks for watching!

  • @jessicanelson4969
    @jessicanelson4969 4 года назад +3

    Another great tut!! Thanks, Nerd ;)

  • @ariendebeer
    @ariendebeer 6 месяцев назад +1

    Amazing tutorial thank you! I don't suppose you know if it's possible to add a coloured gradient to the fog that goes in a specific UV direction eg left to right or up to down as opposed to from the inside out?

    • @igobyzak
      @igobyzak  5 месяцев назад

      I believe in the latest versions of Redshift you can add a gradient from a Ramp or State node to do what you want

  • @weclome
    @weclome 4 года назад +1

    Great tutorial! And nice you're contributing to Vincent's patreon.

  • @MuhammadHassan_0292
    @MuhammadHassan_0292 4 года назад +1

    Amazing and very informative tutorial...

  • @eduardo.lunkes
    @eduardo.lunkes 3 года назад

    5:54 In C4D R23 the subtract objects works fine without the Fog Curve but the volume seems transparent. When I put the Fog Curve, the volume density seems correct, like the diference on 5:44

  • @bosustreet4964
    @bosustreet4964 3 года назад +1

    thank you it helped me a lot

  • @Usselino
    @Usselino 3 года назад +1

    Cool! Thank you for this!

  • @수-l4j9w
    @수-l4j9w 6 дней назад

    Hello, Thanks for the tutorial! I really want to create an animation where purple shapes subtly move in an intro. How can I make it? Could you let me know the tutorial or suggest a method? Amazing work!!!!!

  • @arleksey
    @arleksey 3 года назад +2

    never thought about RS Volume combined with Volume Builder, big thanks!
    could you tell us what is the working monitor you are using? (brand, model)
    it seems to be 4k, 32"?

    • @igobyzak
      @igobyzak  3 года назад +1

      Thanks for watching! Yeah, I'm using 2 ViewSonic VP2768-4K 27" monitors.

  • @TheGrandmaster1
    @TheGrandmaster1 2 года назад +1

    Damn man, you're better than all the big expensive courses. Do you have any huge full courses available? I'd buy one right now.

    • @igobyzak
      @igobyzak  2 года назад

      Ah thanks so much! Appreciate the kind words. Some things in the works so stay tuned!

  • @ivanluthi3034
    @ivanluthi3034 2 года назад

    when I add "volume builder" (2:24) everything becomes much too bright. The whole scene is becoming white. I can't find any solution for this. Pls help.

  • @annakhiryanov9022
    @annakhiryanov9022 3 года назад +1

    Thanks for an awesome tutorial! for the chandelier tutorial how did you get the shadows to be on the volume object? mine doesn't seem to have shadows from the chandelier

    • @igobyzak
      @igobyzak  3 года назад

      Hmm... Make sure your lights have Volume Contribution turned up, the volume material is not emissive and dense enough to receive shadows. It should work!

  • @mariiazharkova4901
    @mariiazharkova4901 2 года назад +2

    Thanks! how did u make this texture of the mountains?

    • @igobyzak
      @igobyzak  2 года назад

      Thanks for watching! I think I just used a noise as displacement, but the noise was stretched to appear more like stripes.

  • @althornhill9491
    @althornhill9491 3 года назад +1

    What kind of volume settings would be best for creating a wispy smoke material? for example, smoke from an incense burner or matchstick?

    • @igobyzak
      @igobyzak  3 года назад

      That would be tricky. If you were going for realism, you'd need an actual particle fluid solver like x-particles.

  • @TranslucentStudios
    @TranslucentStudios Год назад +2

    Have you done any more experimenting with this? Any updates?

    • @igobyzak
      @igobyzak  Год назад

      It's been a while since I played around with fog volumes. I should dive back in soon and see if anything exciting has changed.

  • @joshingleby9956
    @joshingleby9956 2 года назад +1

    How are you achieving what seems to be an extreme shallow depth of field in the orbs @ 25min? I'm playing around with fog curves, DoF on the camera, etc and can't achieve anything similar.

    • @igobyzak
      @igobyzak  2 года назад

      I believe I've just got the fog volumes in the distance set to really low density using the scattering and absorption settings of the volume material.

    • @joshingleby9956
      @joshingleby9956 2 года назад +1

      @@igobyzak Thanks for taking the time to reply. Hmm, odd. Maybe the geometry is displaced in a way I'm not seeing and its actually much flatter on those dark orbs. Good to know though thanks again.

  • @rafthecreator3387
    @rafthecreator3387 Год назад +1

    goat

  • @rumrollingpaper
    @rumrollingpaper 3 года назад +1

    When I set the Scatter Channel to Volume builder the cube is just black in my redshift renderview.

  • @BrainGrapes
    @BrainGrapes 4 года назад +1

    How easy/possible do you think it’ll be for me to translate this to octane?

    • @igobyzak
      @igobyzak  4 года назад +1

      Hi Tom, I've never used octane so I'm not sure how it handles rendering volumes. If Octane has a "Volume Material" I'd guess it should be pretty close to the Redshift workflow.

  • @siong9547
    @siong9547 4 года назад

    can you update a tutorial of how to use falloff effect 😭.

  • @atilladeniz
    @atilladeniz 4 года назад

    Hiii Zak!! can you give me the tank breakdown for educ playground?

  • @STUDIOSTEPS_motion
    @STUDIOSTEPS_motion 10 месяцев назад

    Do you think this method is faster to render than say volume lighting for fog ?

    • @igobyzak
      @igobyzak  10 месяцев назад

      I'm not sure, I haven't done any speed comparisons. I think the voxel size of the fog volume would play a big part in render speed.

  • @manuelamontenegro9603
    @manuelamontenegro9603 2 года назад

    is there another tutorial on how to set up the area you have in the begging fo the tutorial?

    • @igobyzak
      @igobyzak  2 года назад

      Do you mean the grid of looping animations playing?

  • @yashkatira98
    @yashkatira98 3 года назад

    Woww can we achieve this in r20 ? Bcz its does not have fog multiple options

    • @victorimaginator2355
      @victorimaginator2355 2 года назад

      Yep, add Reshape Layer with "Curve" selected in Filter Type dropdown. Seems like it works different, but it works =)

  • @piccolosamathegodofdestruc373
    @piccolosamathegodofdestruc373 2 года назад

    cannot add "fog curve" layer. Help

    • @igobyzak
      @igobyzak  2 года назад

      The fog curve was added a version or two of Cinema 4d after the volumes were first introduced. You may need to upgrade Cinema to use that feature.

    • @piccolosamathegodofdestruc373
      @piccolosamathegodofdestruc373 2 года назад

      @@igobyzak thanks

  • @ImRealizee
    @ImRealizee 2 года назад

    the new redshift and c4d r25 update is really fucked up. Its so hard to switch from octane to redshift oof

  • @yu5ubi
    @yu5ubi 3 года назад

    Ummmm based