Better engine, Better graphics (Nintendo 64)

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  • Опубликовано: 29 сен 2024

Комментарии • 996

  • @biobak
    @biobak 9 месяцев назад +1403

    it's awesome working with you because i have a lot of ideas when reworking these levels and 99% of the time you're able (and willing) to implement them, it really makes the visuals and the gameplay one coherent package. also, placeness is a word i'd have come up with if i was parodying you

    • @gamecraft5319
      @gamecraft5319 9 месяцев назад +13

      JE SUIS MORT T'ES PARTOUT MEME DANS LA VF DE ISEK MERCI POUR TOUT TON TRAVAIL ENCORE !!

    • @irgnedeinname
      @irgnedeinname 9 месяцев назад +28

      Love what I'm seeing in this and other videos, I think you and kaze make a great team and I'm super exctatic about seeing what you will produce in the future

    • @brandonvillamizar1216
      @brandonvillamizar1216 9 месяцев назад +2

      Being able and willing is tight!

    • @fnytnqsladcgqlefzcqxlzlcgj9220
      @fnytnqsladcgqlefzcqxlzlcgj9220 9 месяцев назад +9

      Very very glad that you have been hired, kaze is a genius for engine development, but his graphics were... Odd to say the least

    • @repentofyoursinsandbelieve629
      @repentofyoursinsandbelieve629 9 месяцев назад +1

      YOU ARE AN ABSOLUTE madman WITH SM64

  • @hans_maier_w
    @hans_maier_w 9 месяцев назад +4

    0:59 - Kaze was probably reading this whilst saving a gazillionth of a microsecond by saving 1 instruction loading the game.

  • @jcags
    @jcags 9 месяцев назад

    It would be amazing if you added shadows in the ripples of water in 5:38 just like Super Mario Galaxy does it. Keep up the good work.

  • @mikeberg6407
    @mikeberg6407 9 месяцев назад +1

    If Nintendo ever finally does an N64 mini it would be incredible if they included your work as a bonus. Unlikely since we'll they'd probably want it exclusive at least for some period of time which would suck for those than been along this ride. Nevermind all the normal hurdles of trying to make it happen on the business end but it would be a great flex. I'd like to think if it were to happen it would be through someone like Sakurai recognizing your talent and dedication along with being maybe one of 3 people that can actually have some pull with the big N 😅🙏

  • @NicTheThicc
    @NicTheThicc 9 месяцев назад

    First time hearing about the project, but yo. That is absolutely amazing.

  • @bidumb6566
    @bidumb6566 9 месяцев назад

    Better engine, better graphics; that's the power of the Home Depot

  • @AlexanTheMan
    @AlexanTheMan 9 месяцев назад

    “I'll make a GameCube out of you”
    -Kaze to his N64, probably

  • @flogcsiddrater3251
    @flogcsiddrater3251 9 месяцев назад +8

    Guy with a German accent modifying a Japanese game with an Italian main character in with a great result.
    Folks, they lied to us, the Axis powers are still alive an kickin butt

  • @Thatonedude917
    @Thatonedude917 9 месяцев назад

    I wish I could be as driven as Kaze about anything

  • @naryosh_
    @naryosh_ 9 месяцев назад

    If you want a more desolate feel, I recommend putting in more abandoned structures and decrepit objects around the seafloor. You've made a very desolate environment as is with all of the dark areas and seaweed, but if you use props that present the idea that there were people doing something there with all sorts of different machines and buildings in the past and they're ALL gone now, and all that's left are the decaying remains of their research, it makes the areas feel a lot lonelier.

  • @CyanR-o1w
    @CyanR-o1w 9 месяцев назад

    Next Rom Hack Idea: Super Mario Wonder 64

  • @Gerenocidiac
    @Gerenocidiac 9 месяцев назад

    Cannot wait to try this out on original hardware once you're finished. Looking better each update.

  • @MarEpor
    @MarEpor 9 месяцев назад

    i would love to see this new engine placed in original SM64 and see the performance

  • @Gekkodox
    @Gekkodox 9 месяцев назад

    Kaze is a pure genius.

  • @-sk8-437
    @-sk8-437 9 месяцев назад +271

    Better engine, Better graphics, Better pizza, Papa Johnathans.

  • @jas16899
    @jas16899 9 месяцев назад +743

    I can tell you're proud of this work. It's really gratifying to see appreciation for the N64. Of course your videos are amazing and therapeutic to programmers.

    • @PaulFisher
      @PaulFisher 9 месяцев назад +11

      It’s clear you appreciate the original Mario 64, too; the amount of love and care you have put into understanding and building on it is impressive.

    • @repentofyoursinsandbelieve629
      @repentofyoursinsandbelieve629 9 месяцев назад +1

      YOU ARE AN ABSOLUTE madman WITH SM64

    • @lysenthe
      @lysenthe 8 месяцев назад +1

      idk about therapeutic when he does black magic in front of everyone with code

    • @jas16899
      @jas16899 8 месяцев назад +1

      @@lysenthe Reading Michael Abrash's writing on code optimization was somehow extremely cathartic to me. It was like having someone show me how to truly play with my toys. I get to watch someone else do cool stuff with it instead of have to learn the hard way. Code optimization is fun.

  • @jmillart
    @jmillart 9 месяцев назад +630

    I love your work because the N64 always felt limited by it’s time, but you’ve proved that with fantastic optimization you can remove a lot of those

    • @Kabodanki
      @Kabodanki 9 месяцев назад +30

      time = money

    • @mariotheundying
      @mariotheundying 9 месяцев назад +18

      I wonder how much the ds can be optimized tbh

    • @xdanic3
      @xdanic3 9 месяцев назад +32

      @@mariotheundying The ds has a hard limit on poligon count, so it's much less capable, so the next console someone should try to optimize I guess it would be gamecube era consoles or the orginal PSP and 3DS

    • @Bolt892
      @Bolt892 9 месяцев назад

      a hard limit? how does that work?@@xdanic3

    • @overwatch761
      @overwatch761 9 месяцев назад +10

      ​@@mariotheundyingThe DS was designed to be easy to develop for. Very straightforward with proper GDKs delivered so games could be optimised quickly and effectively.

  • @zzztopspin
    @zzztopspin 9 месяцев назад +390

    Thanks for tuning in to the "list of chores" we're inundated with by games... As long as a game "feels fun to move through", then it'll be so engaging, and rewarding to have story-driven places to explore

    • @zephyr1181
      @zephyr1181 9 месяцев назад +31

      Mario 64 and Odyssey feel more like playgrounds designed to be explored, you don't need to be told what to do, love that feeling

    • @wrong214studios9
      @wrong214studios9 9 месяцев назад +2

      Agree.

    • @uponeric36
      @uponeric36 9 месяцев назад +4

      @@zephyr1181 I think it depends on how you value the things presented to you in the game. You and me would agree, but what if cared heavily about the completionist aspect? Then the long list of often meaningless moons (You hit ground pound on a rock!) in oddyssey would be bothersome; and even as a player who enjoys it for what it is, it kinda sours the fantasy a little thinking that, well, instead of the fluff their could've been something meaningful there.
      In 64, I think that it's interesting that every star has a thematic goal. I think it could just be a response to changing markets. Consider how isolated Americans are privately; going very few places, even those who travel do it ritualistically, rather than as a life style. Yet BOTW and other open or exploration heavy games demand live as an adventurer, for that there always has to be something to explore hence task list gameplay. Just my speculation.
      In a linear adventure, you get that feeling of going on one grand adventure. Rather than being overwhelmed with a list of tasks, you essentially live a story. I think both approaches have value, but with "play time = value" being so heavily pushed by marketing, I definitely think the companies have a preference for making less games, less often, and having you play for longer.
      It's interesting how minecraft fits in. Minecraft doesn't drop a list of tasks at you as it's core gameplay. It's actually like a linear adventure, except that the game world is so open that there's a ton that you could *want* to do outside the core adventure it presents. it's one of the many traits that make Minecraft so interesting and exceptional as a game.

    • @A_Person_64
      @A_Person_64 9 месяцев назад +3

      It's why Mario 64 will always be my favorite collectathon on a conceptual level, even if more newer and shinier games have been released.
      Mario's moveset was designed first and then levels and goals were built around them, with the mentality that you can collect whichever one's you want, however way you want to (which is where challenge runs and whatever insane tricks come in).
      Stars are just there for progression tracking while coins are breadcrumbs that double as recovering HP with an optional bonus reward if you explore and collect 100 coins. Nothing else to collect so you're free to explore for fun, for 100 coins, for alternate routes, etc.
      Additionally, you're only gated with 1 star -> 8 stars -> 30 stars -> 50 stars -> 70/120 stars to merely finish the game, but you have so many options that literally the only thing that stays the same for every player is that you're required to go to Bob-Omb Battlefield, but you don't have to defeat King Bob-omb, you can get 100 coins, 8 Red coins, long jump across to the floating island or free the chain chomp. From there you can go to Whomp's fortress or the slide -> cool cool mountain, jolly roger bay, secret aquarium, etc. So many routes you can take.

    • @repentofyoursinsandbelieve629
      @repentofyoursinsandbelieve629 9 месяцев назад +1

      YOU ARE AN ABSOLUTE madman WITH SM64

  • @SuperWiiBros08
    @SuperWiiBros08 9 месяцев назад +68

    some suggestion to make the place look more desolated is by adding like dust or dirt or whatever makes it look like the environment is very dirty, it could be a separated texture object that is placed on top of the buildings

    • @morgan0
      @morgan0 9 месяцев назад +7

      also god rays to show dust in the air, some sort of transparent polygon that moves as you move

    • @repentofyoursinsandbelieve629
      @repentofyoursinsandbelieve629 9 месяцев назад

      YOU ARE AN ABSOLUTE madman WITH SM64

  • @carlos-iv4my
    @carlos-iv4my 9 месяцев назад +121

    Man this looks absolutely amazing. The fact it runs on a real N64 is mind-blowing. Can't wait to play it.

  • @bruh47213
    @bruh47213 9 месяцев назад +60

    Here's a suggestion for making the underwater structures more desolate: add the sound of groaning metal inside the structures (kinda like a ship groaning out at sea), along with muffled sounds of water bubbling to sell the underwater 🫧 soundscape. Maybe whale calls? Additionally, a semi flooded hallway/room with flickering lights would give it a more used feeling to the place.
    Put some white light sources inside the textures of the dome glass to give visual interest to the domes(no need to add lighting effects in the map, just white pixels on the textures), and draw the eye to the domes while on the outside of them.
    Keep up the good work by the way! It's looking great!

  • @dateris
    @dateris 9 месяцев назад +185

    If you're looking for set pieces to put in this level coral is always a common go to. You could also put shipwrecks and broken submarines. For the interior of the bubbledomes, you could put statues to give a look at the type of species who may have once populated them (Underwater koopa society???).

    • @Adamaspotestas
      @Adamaspotestas 9 месяцев назад +21

      I was thinking dry bones (wet bones?) Walking around outside, could explain where the shells are coming from

    • @KazeN64
      @KazeN64  9 месяцев назад +106

      i don't want this area to seem populated so dry bones would ruin the vibe for me. shipwreck pieces could work though!

    • @MrGil1995
      @MrGil1995 9 месяцев назад +32

      ​@@KazeN64 since you mentioned the idea of further decorating all alone bubbledome one thing you could do is some unfinished monument with tools scattered nearby, like the people living there just left in a haste or just gave up on building because of some cataclysm, there are precedents for that on real life abandoned cities!

    • @RhynoD2
      @RhynoD2 9 месяцев назад +11

      @@KazeN64 Bleached (dead) coral might work. Besides that, maybe just more rocks, sand, and other inorganic features just to fill space might look nice. Depending on the timeline for when the domes were built and by whom, maybe unfinished pieces of domes, submarines, and machinery that have been abandoned long before completion.

    • @jellomello2683
      @jellomello2683 9 месяцев назад +6

      @@KazeN64 a sunken and rusted up submarine could make for a litte more creepy vibe. Like iirc in banjo kazooie there is this metal shark that has these rusted metal textures, they hit that vibe so well

  • @stevenr.rodriguez9997
    @stevenr.rodriguez9997 9 месяцев назад +93

    I think you should let the mood setting scene play each time, but add a skip button. In some other games I like to watch the intro scenes upon entering a level multiple times in a play through, and if there is a skip button it doesn't become annoying for people who don't want to.
    I also think some victorian style street lamps could look nice in the walkways between the domes.

    • @freezinater
      @freezinater 9 месяцев назад +5

      He mentioned it only plays once, so you won't see it multiple times in a playthrough. Making it skippable would still be pretty nice tho.

    • @repentofyoursinsandbelieve629
      @repentofyoursinsandbelieve629 9 месяцев назад

      YOU ARE AN ABSOLUTE madman WITH SM64

  • @lucaspec7284
    @lucaspec7284 9 месяцев назад +68

    if this is possible on N64, just imagine what the mighty Kaze Emanuar could achieve on a gamecube... Really loving those updates on the progress, great job !

    • @mathman0569
      @mathman0569 9 месяцев назад +15

      Or the WII given how similar the two consoles are spec wise

    • @easyaspi31415
      @easyaspi31415 9 месяцев назад +57

      Stop ...a 93.75 MHz processor with a stupidly slow rambus, 8 MB RAM, and a wonky GPU system is the only way we are containing his power and keeping him from taking over the world 😥

    • @climatechangeisrealyoubast3231
      @climatechangeisrealyoubast3231 9 месяцев назад +1

      hopefully he'll make smt like that one day

    • @blisphul8084
      @blisphul8084 9 месяцев назад +1

      He finally made the N64 achieve what what thought possible with the ultra64 sgi graphics demos.

    • @ag2023en
      @ag2023en 9 месяцев назад

      ​@@climatechangeisrealyoubast3231 What is "SMT"?

  • @CasepbX
    @CasepbX 8 месяцев назад +4

    Fully agree with modern games being full of busy work and I hate it. It's one of the reasons I don't play AAA games anymore. Games are supposed to be about fun and nothing else. It seems every modern developer has forgotten that.

  • @the1ucidone
    @the1ucidone 9 месяцев назад +53

    This is amazing and almost unreal. I can't wait to immerse myself and fall in love with Mario 64 all over again. You're the GOAT Kaze, Merry Christmas to you and your family.

    • @electronash
      @electronash 9 месяцев назад +3

      You know "Almost Unreal" was the song at the end of the Mario Bros movie? hehe

    • @the1ucidone
      @the1ucidone 9 месяцев назад +1

      @@electronash Oh dude I never saw it. Was it good? Should I watch it?

    • @electronash
      @electronash 9 месяцев назад +1

      @@the1ucidone
      Oh, sorry, I meant the 1993 "live action" movie, btw, not the latest animation.
      Lots of people disliked the 1993 movie (to put it mildly).
      But a younger me loved the movie, back in the 90s. lol
      I think the performances by Bob Hoskins and Dennis Hopper made up for a lot of it. Plus the score by Alan Silvestri.
      It has some fun moments. I've seen it easily 8-9 times.
      I've not seen the new one yet. I've heard it's pretty good.

    • @repentofyoursinsandbelieve629
      @repentofyoursinsandbelieve629 9 месяцев назад

      YOU ARE AN ABSOLUTE madman WITH SM64

  • @TheLordMatt
    @TheLordMatt 9 месяцев назад +18

    In Blue Planet II, They showed pools of super dense salty water on the deep ocean floor, maybe you could implement something like "deadly water pools" or something like that

    • @SECONDQUEST
      @SECONDQUEST 9 месяцев назад +2

      One of my favorite things in the ocean!

  • @samuraivader3814
    @samuraivader3814 9 месяцев назад +4

    Can you run the vanilla SM64 at 120fps with the n64? Jokes aside, this is impressive stuff.

    • @KazeN64
      @KazeN64  9 месяцев назад +8

      the n64 has a hard limit of 60fps hardware-wise unfortunately

  • @ItsRlyMe
    @ItsRlyMe 9 месяцев назад +9

    Generally when i am drawing a scene and want a place to feel abandoned, i like leaving things left in progress: meal half finished, laundry left out to dry, toys left out messily, a car on a jack, tire on the side, vines growing over it. Another thing is to leave little utilities running, the kinds of things people would forget to turn off if they suddenly left. Street lamp still on cycle, air-conditioner still buzzing, crosswalks still signaling, fridges left slightly open and on. That sort of thing makes an environment feel unconfortable. Defo, moderation is key. Minutes of time to separate these kinds of moments makes them feel more special. My work is different then yours (mine is about canvas real estate and pages of separation) so take what I say with that in mind.
    Love your work! I dropped programming to follow a different path, but I still appreciate the care you put in to your work, and that mind for micro-optimization is one that's sadly becoming rarer. Keep up the great work!

  • @alsen99
    @alsen99 9 месяцев назад +7

    Will you make an optimized ROM of the vanilla after everything is finished?

    • @ag2023en
      @ag2023en 9 месяцев назад +1

      He said in a video that he probably will, or he'll at least make the source code public so that anyone can look at it and isolate just the optimizations.

  • @Yze3
    @Yze3 9 месяцев назад +77

    This looks so good that it could pass as an early Gamecube game, it's insane that you managed to make this out of a 25+ years old game.

    • @grabisoft
      @grabisoft 9 месяцев назад

      bro, i get this is a nice improvement over the original mario 64. but are you seriously saying this passes as a gamecube game? what the fuck have you been smoking? probably too young to even lived in the 128bit era, you think all polygon looking games are gamecube games. as even 128bit era you consider "ancient and boomer"

    • @jsr734
      @jsr734 9 месяцев назад +6

      May be the emulator footage, but not the real N64 footage. It still looks like a low res N64 game on real hardware.

    • @uponeric36
      @uponeric36 9 месяцев назад

      @@jsr734 Put on a CRT TV and it will look better than any emulator

    • @mitchjames9350
      @mitchjames9350 9 месяцев назад +7

      More like Dreamcast.

    • @RealMephres
      @RealMephres 9 месяцев назад +1

      @@jsr734 It's still so much better in looks than most consoles at the time.

  • @fluf201playz
    @fluf201playz 9 месяцев назад +2

    imagine how goofy it would be to run mario 64 at 144 fps at 1080p on real hardware

  • @SheepHairOG
    @SheepHairOG 9 месяцев назад +12

    I've never really played any rom hacks before, but I'll definitely play this. The amount of effort you're putting in to perfecting it is amazing. Also I'm noticing mario stretch and squish when falling and landing, is that new?

  • @maxharrison3733
    @maxharrison3733 9 месяцев назад +10

    Incredible work! There’s nothing about coding that I love more than optimization because I grew up thinking that 2+2 took a computer several milliseconds, and this scratches that itch like sandpaper.
    About the desolate vibe, I’m not sure how feasible it would be, but my favorite games as a kid had interactive environmental effects that left a semi-permanent impact but didn’t serve any gameplay purpose apart from making the world feel real. It could be something simple like the algae/seaweed/barnacles blowing up into particles and disappearing when Mario punches them (sound design is key here), clouds of sand when you agitate some surfaces or interact with level elements, clearing out paths when you walk through areas lightly dusted with sand. These changes can persist until the player leaves the level. It serves a dual purpose: (a) it shows the player where they have and haven’t been, causing a very satisfying feeling when they’re lost and they finally find a new bunch of seaweed (think ore in Minecraft caves), and (b) makes the player feel like they’re having a real impact in the world, as though they could clean up the entire level if they wanted to. It would go a long way to achieving that “what if i were here?” feeling.

    • @flameofthephoenix8395
      @flameofthephoenix8395 9 месяцев назад

      Those all sound feasible in theory, but I don't know much about the N64 so it may have some restrictions. Especially with the clearing a path through the dust part, that may not be possible.

  • @SCP3RrY
    @SCP3RrY 9 месяцев назад +3

    you better have a deadman switch that releases everything in case you get hit by a bus (driven by a nintendo employee)

  • @Ssengel69
    @Ssengel69 9 месяцев назад +28

    HOW are you not going insane doing these deep dives like this? Nintendo needs to hire you my dude! Love your in depth vids on this.

  • @Nintendrew
    @Nintendrew 9 месяцев назад +1

    I'm sure this isn't news to you, but you're a certified wizard, Kaze. 🤯

  • @jansenart0
    @jansenart0 9 месяцев назад +3

    Freedom is good, but, in art, restrictions and constraints are better.

  • @SonicMaster519
    @SonicMaster519 9 месяцев назад +8

    This is great. The amount of time and dedication you have towards this game and its engine is astonishing. Badub has also done great work on the soundtrack; where can I listen to the track you can hear throughout the video? It's super good!

    • @KazeN64
      @KazeN64  9 месяцев назад +5

      hes uploading songs regularly to the soundcloud! soundcloud.com/user-746537853

    • @crimson-foxtwitch2581
      @crimson-foxtwitch2581 8 месяцев назад

      ⁠​⁠@@KazeN64how is his music converted into something the console understands, and what software does he use to write for it?

  • @KorahCardson
    @KorahCardson 9 месяцев назад +9

    Wow, this is fantastic. I can imagine how beautiful would be to see the Zelda games with this work of art

  • @Clodd1
    @Clodd1 9 месяцев назад +30

    This looks like an early Dreamcast game. Pretty impressive!

    • @jsr734
      @jsr734 9 месяцев назад +2

      note that what he's showing here is on an emulator on PC, not how the game looks on a real Nintendo 64

    • @jsr734
      @jsr734 9 месяцев назад

      And i mean the last part of the video is emulator footage not real hardware. The real hardware footage doesn´t look like a Dreamcast game at all.

    • @Keanine
      @Keanine 9 месяцев назад +3

      @@jsr734 I could be wrong but I think they're talking more about the level of detail and quality of the lighting than they are the resolution

    • @lars1588
      @lars1588 9 месяцев назад +1

      Except for the real N64's blurryness/low resolution, definitely.

    • @jsr734
      @jsr734 9 месяцев назад

      @@sh-creative it´s evident. The low resolution and the low poly characters.

  • @alexrexaros9837
    @alexrexaros9837 9 месяцев назад +2

    Could you tell your mods to not mock newcomers who wait for your releases because theyre supposedly idiots and they can use a regular emulator?

  • @chisecrecy4974
    @chisecrecy4974 9 месяцев назад +4

    It's insane to me not only how much this game has changed since you started, but how much YOU'VE changed and improved in regards to level design, creativity, and so much more. I absolutely adore the star select screen, as well, it's such a little touch but adds so much to the interconnectivity of the world. Huge shoutouts to Biobak, Badub, and everyone else working on this game to make it the best it can be. It's crazy to see how far romhacking has come, best of luck Kaze!

  • @TheUKNutter
    @TheUKNutter 9 месяцев назад +2

    4:20 Yes I have ideas. Have more things that are “broken”, like the bridges with crack splitting it into two, and even get the domes inside to have collapsed platforms and broken. The place looks much “too clean” to feel desolate.
    Also have the lights flicker on or off, or even have the lights turn off completely until you have to fix the circuitry. It will actually feel abandoned if everything doesn’t work.
    A secret village would be a decent idea. Not sure how it would work though.
    Lastly, an underwater shell makes zero sense. Why not an oxygen mask and flippers? Come on.

  • @supermathews0209
    @supermathews0209 9 месяцев назад +13

    Keep up the awesome work, Kaze. You're carrying the whole SM64 community with your contributions and hacks! Looking forward to playing the final build of this game!

    • @alvallac2171
      @alvallac2171 9 месяцев назад

      *Looking forward to playing

    • @supermathews0209
      @supermathews0209 9 месяцев назад

      @@alvallac2171 Srry, english's not my main language

  • @captainsmackyou302
    @captainsmackyou302 9 месяцев назад +3

    Kaze you are one of the best things to happen to the Super Mario 64 fan base, we love seeing your work.

  • @jackgibson511
    @jackgibson511 4 месяца назад +2

    I just hope nintendo doesnt strike this down
    this is beautiful

  • @CaptureSpecialist
    @CaptureSpecialist 9 месяцев назад +4

    thank you for everything you do for the community, you’re the best man!

  • @BaalFridge
    @BaalFridge 9 месяцев назад +3

    Kaze hiring an artist and composer is basically an entire game studio in itself

  • @Sizzyl
    @Sizzyl 9 месяцев назад +1

    I CAN'T wait for this hack to release, it's gonna be so good

  • @davido5317
    @davido5317 9 месяцев назад +6

    The emulator footage really showcases the fact that if it wasnt for the lower resolution that this version of the game has more in common with early gamecube or ps2 games than most n64 ones in terms of graphical fidelity, i dont really have the words to describe how impressed i am with this.
    It would actually be so cool to see something like this for every game and console generation just to see how things could have been pushed but this kind of talent understanding and dedication is rare so it may be a long time or may never come who knows. All i can say is i appreciate your content immensely for doing something that truly only you have done, you're a legend in my eyes.

    • @ArneChristianRosenfeldt
      @ArneChristianRosenfeldt 9 месяцев назад

      I really like that there is a footage logo. But why isn't it in the side borders, but obscures some contents? The low resolution shows that the texture cache had the correct size. All those 4kB-are-not-enough morons show HD captures from an emulator.

  • @thegreatautismo224
    @thegreatautismo224 9 месяцев назад +1

    5:57 Unrelated to the actual topic of the video, but I feel like having this slidey slope here kind of sets the precedent that that texture indicates slippery platforms, which is then immediately followed by another platform using that texture which is completely normal. This seemed a little weird to me while watching

  • @DONKEYKONG260
    @DONKEYKONG260 9 месяцев назад +5

    Kaze will always be the example for what a romhacker should be instead of 'haha funni meme hack lolxd' anyone can spew stuff they read on a wiki, but it takes true intellect to be able to explain what he did to the engine and make it make sense. And what you say about the thought process on making courses, I am hyped for release.

  • @omegarugal9283
    @omegarugal9283 9 месяцев назад +2

    too bad your work only applies to supermario 64, almost all n64 games are poorly optimized, golden eye and perfect dark can really use some

  • @fakesmile172
    @fakesmile172 9 месяцев назад +3

    This looks like a retro-style indie game with a modern engine! Or perhaps an early gamecube game emulated with a modern resolution (well, except the n64 footage, that's obviously at a lower resolution). It's seriously impressive.
    How do you even find the time and energy to do this on top of a full-time job?

  • @nahnijotas3596
    @nahnijotas3596 8 месяцев назад +1

    I'm scared Nintendo's greed will take down this. I've been following you for some years now, and I can't believe how dedicated you are to this art. I truly admire your love for this sort of projects

  • @ManecoSonic
    @ManecoSonic 5 месяцев назад +1

    I wish someone with your skill could do the same job with the Dreamcast's Sonic Adventure game. I believe there is a lot of potential hidden there.

  • @SpottedHares
    @SpottedHares 9 месяцев назад +1

    No your not being pretensions, many games more so now(intentionally but maybe not knowing the full scale of their choice) think "what will the player be doing" and frame content as activities rather then thinking of games as "where is the player going and why" and make places. When you understand that and run it backwards applying either though process to game a lot of choice devs make come into better focus.

  • @BobzBlue
    @BobzBlue 9 месяцев назад +1

    A while ago I mistook the sub on the star select for just a shark and recommended it move side to side instead of up and down for accuracy, I was corrected, but why is it waving up and down anyway?

  • @henrydgolsan5517
    @henrydgolsan5517 9 месяцев назад +2

    AND A FULL TIME JOB?!? Dang dude thats intense, keep up the good work

  • @Majimba_Enjoyer
    @Majimba_Enjoyer 8 месяцев назад +2

    my man is about to put mario sunshine on the n64 with this power

  • @SupersGoneHyper
    @SupersGoneHyper 9 месяцев назад +1

    Why does Mario squish and stretch whenever he jumps or falls?

  • @dinosaurd7295
    @dinosaurd7295 9 месяцев назад +2

    Hey Kaze, this is incredible work ! I can't help but wonder if this new engine could be used as a base for the vanilla game ? E.g. if you release this as a rom hack to improve performance of the original game, and maybe include widescreen support as well. This would be a great "remaster" and serve as a prequel to your version of the game.

  • @FabulousJejmaze
    @FabulousJejmaze 9 месяцев назад +1

    I think it would be cool if you put Sans Undertale in this level

  • @an_asp
    @an_asp 9 месяцев назад +1

    What's your plan for if Nintendo's lawyers take offense? Replace the last four lines of code you haven't touched, model a new player character, and declare that it's no longer Theseus' ship?

    • @KazeN64
      @KazeN64  9 месяцев назад

      modding is legal. i will simply release the mod.

  • @selohcin
    @selohcin 7 месяцев назад +1

    This man is going to give us the sequel Nintendo refused to make.

  • @beanmchocolate3900
    @beanmchocolate3900 9 месяцев назад +1

    There's some subtle squash and stretch I've noticed.

  • @KiloGraham
    @KiloGraham 9 месяцев назад +1

    If possible could you add smal pools of air in the roofs of these dome.
    Its unnerving using coins to recover air alone.

    • @gavin_bigred
      @gavin_bigred 9 месяцев назад +1

      That or the classic air bubbles floating out of cracks in the ground

  • @GUNUFofficial
    @GUNUFofficial 7 месяцев назад +1

    You could always make them n64dd files.

  • @Zinkolo
    @Zinkolo 9 месяцев назад +1

    You should add some coral outside if you want to kill the frame rate more

  • @humanbass
    @humanbass 9 месяцев назад +2

    Cant wait for Ray Tracing in the N64

  • @Ikarusu
    @Ikarusu 9 месяцев назад +2

    Woah i love the world design here, it's just so mysterious and fantastical, it really gives the ''placeness'' vibe you are talking about, how the containers you go inside are multi colored, or how the entire city underneath is giant and bleak of colors, somehow it really stucks to the mind and doesn't run away from the m64 style, there's a lot to explore further.

  • @hughjanes4883
    @hughjanes4883 9 месяцев назад +1

    I love the commitment to "placeness" as you call it, the only games in memory i can think of that feel like this is half life 2, doom eternal and satisfactory. I know thosr games are all very diffrent of mario 64 but they all (and your mod) have that feel of "wow this place could really exist"!
    Its like a more subtle form of verisimilitude i think its called, but for the level to make sense in itself.
    Theres also games with the inverse, the 1991 doom has this feeling, where nothing really makes sense and you dont know what anything is

  • @throwplate
    @throwplate 9 месяцев назад +1

    put some air at the top of the ceiling in that smashed dome brother

  • @lior_haddad
    @lior_haddad 9 месяцев назад +1

    Spoilma? What is that? What's spoilma?
    Spoilma game...

  • @brianthompson646
    @brianthompson646 5 месяцев назад +1

    Better engine, better graphics, Papa Johns.

  • @patpatboy2
    @patpatboy2 9 месяцев назад +1

    Better engine, Better graphics, Better pizza, Papa Kaze

  • @Null42x86
    @Null42x86 День назад

    You basically are making a Super Mario 64 2
    I'm not trying to trash you, is that you DEMO looks so well made that if i showed it to somebody who isn't into mario they would think that this is a Sequel of super mario 64

  • @lazeddonut
    @lazeddonut 9 месяцев назад +1

    I read the title in the same tone as, "Better ingredients, better pizza, Papa John's"

  • @septimustache6359
    @septimustache6359 9 месяцев назад +1

    Better engine, better graphics, Papa John's

  • @Memoski
    @Memoski 9 месяцев назад +2

    i'm so excited for the hack rom ❤

  • @Qwertyexists
    @Qwertyexists 9 месяцев назад +1

    Why do I see the dark prismarine pillar?

  • @VGamingJunkieVT
    @VGamingJunkieVT 9 месяцев назад +1

    This is some amazing work, I look forward to trying it out.

  • @FemMushroom
    @FemMushroom 9 месяцев назад +2

    Man, I love the added squash and stretch on Mario when he's jumping.

  • @NanomachineExE
    @NanomachineExE 8 месяцев назад +1

    Thank you for sharing the same love I have for the n64.

    • @CasepbX
      @CasepbX 8 месяцев назад

      The N64 is a magical console!

  • @Pesticide00
    @Pesticide00 2 месяца назад +1

    Its almost like BioShock Mario. lol

  • @3dmarth
    @3dmarth 9 месяцев назад +2

    This reminds me of the water level from Vexx (The Below). Looks great!
    Also appreciated the mention of "placeness", which I feel is an underappreciated aspect in many 3D games.

  • @DPedroBoh
    @DPedroBoh 9 месяцев назад

    Absolutelly amazing. I just ask that you leave the framerate unlocked or at least give the option because i intent on playing this on emulator where optimizations can make any game reach 60fps if the game allows.

    • @KazeN64
      @KazeN64  9 месяцев назад

      there is a "lock framerate to 30" toggle in the options menu

  • @Sir_Uncle_Ned
    @Sir_Uncle_Ned 9 месяцев назад

    You keep pushing past limits I didn’t know you could reach on the N64. And then you decide to go ever further, and somehow it still works.
    At this point you probably have a deeper understanding of how to make games for the N64 than everyone who has published a licensed game on it. The little things you keep finding are adding up to some absolutely bonkers witchcraft.

  • @ryanb8302
    @ryanb8302 9 месяцев назад +2

    Better engine, better graphics, kaze emanuar

  • @BlueEyedVibeChecker
    @BlueEyedVibeChecker 5 месяцев назад

    I subscribed and hit that bell.
    Absolutely love the work you're doing on this game, and look forward to seeing what you can really do.

  • @ABlob
    @ABlob 9 месяцев назад

    Hm, why would a shell give Mario infinite air? Not that the mechanic isn't good, but does the game tell you that a koopa shell gives Mario infinite oxygen supply?
    Maybe Mario should get underwater exploration equipment or something that makes it obvious that there's a mechanic in the game that gives Mario better swimming abilities and infinite air supply.

  • @temmiedestructo7309
    @temmiedestructo7309 9 месяцев назад +1

    Better ingredients, better pizza.

  • @JuhoSprite
    @JuhoSprite 8 месяцев назад

    Dude you should make your own original game using this engine. Like actually this amazing.

  • @Galomortalbr
    @Galomortalbr 9 месяцев назад

    at this point why not change marios model to something else, and make your own N64 game? all the code, music and textures are original

  • @ckosmic
    @ckosmic 9 месяцев назад

    This is sick as fuck man, great job with everything you’ve done

  • @suprshin
    @suprshin 9 месяцев назад +1

    Will we find Cthulhu in the deep? 😂

  • @dazbrugernavn
    @dazbrugernavn 9 месяцев назад +1

    i've followed your project since day one, its so awesome!, keep it going!

  • @DJWoozie
    @DJWoozie 9 месяцев назад

    Look at what can be done with hardware that wasn't even close to being perfected before it was discarded. Nintendo needs to loosen up on innovation for the sake of it and look at honing what they already created.

  • @Atomic-Purple-Guy
    @Atomic-Purple-Guy 21 день назад

    Every time I see you release a game I'm like. How did he do that?. Then you explain how you did it and then I'm still like how did you do that? So when I was a kid I was fortunate enough to have quite a few console generations. I started with the SNES and then I went to the Nintendo 64 GameCube and I think we had a wii. When I was a kid I thought banjo and kazooie was the best graphics on a game possible at the time. But you're kind of blowing my mind with these. Mario 64 ROM hacks. They look amazing!