Better engine, Better graphics (Nintendo 64)

Поделиться
HTML-код
  • Опубликовано: 8 фев 2025
  • Patreon: / kazestuff
    Streams: / @kazeclips
    🐦 / kazeemanuar
    MERCH: kazemerch.mysp...

Комментарии • 1 тыс.

  • @biobak
    @biobak Год назад +1435

    it's awesome working with you because i have a lot of ideas when reworking these levels and 99% of the time you're able (and willing) to implement them, it really makes the visuals and the gameplay one coherent package. also, placeness is a word i'd have come up with if i was parodying you

    • @gamecraft5319
      @gamecraft5319 Год назад +14

      JE SUIS MORT T'ES PARTOUT MEME DANS LA VF DE ISEK MERCI POUR TOUT TON TRAVAIL ENCORE !!

    • @irgnedeinname
      @irgnedeinname Год назад +27

      Love what I'm seeing in this and other videos, I think you and kaze make a great team and I'm super exctatic about seeing what you will produce in the future

    • @brandonvillamizar1216
      @brandonvillamizar1216 Год назад +2

      Being able and willing is tight!

    • @fnytnqsladcgqlefzcqxlzlcgj9220
      @fnytnqsladcgqlefzcqxlzlcgj9220 Год назад +9

      Very very glad that you have been hired, kaze is a genius for engine development, but his graphics were... Odd to say the least

    • @repentofyoursinsandbelieve629
      @repentofyoursinsandbelieve629 Год назад +1

      YOU ARE AN ABSOLUTE madman WITH SM64

  • @jas16899
    @jas16899 Год назад +755

    I can tell you're proud of this work. It's really gratifying to see appreciation for the N64. Of course your videos are amazing and therapeutic to programmers.

    • @PaulFisher
      @PaulFisher Год назад +11

      It’s clear you appreciate the original Mario 64, too; the amount of love and care you have put into understanding and building on it is impressive.

    • @repentofyoursinsandbelieve629
      @repentofyoursinsandbelieve629 Год назад +1

      YOU ARE AN ABSOLUTE madman WITH SM64

    • @lysenthe
      @lysenthe Год назад +1

      idk about therapeutic when he does black magic in front of everyone with code

    • @jas16899
      @jas16899 Год назад +1

      @@lysenthe Reading Michael Abrash's writing on code optimization was somehow extremely cathartic to me. It was like having someone show me how to truly play with my toys. I get to watch someone else do cool stuff with it instead of have to learn the hard way. Code optimization is fun.

  • @dartboardwolf
    @dartboardwolf Год назад +645

    I love your work because the N64 always felt limited by it’s time, but you’ve proved that with fantastic optimization you can remove a lot of those

    • @Kabodanki
      @Kabodanki Год назад +32

      time = money

    • @mariotheundying
      @mariotheundying Год назад +20

      I wonder how much the ds can be optimized tbh

    • @xdanic3
      @xdanic3 Год назад +34

      @@mariotheundying The ds has a hard limit on poligon count, so it's much less capable, so the next console someone should try to optimize I guess it would be gamecube era consoles or the orginal PSP and 3DS

    • @Bolt892
      @Bolt892 Год назад

      a hard limit? how does that work?@@xdanic3

    • @overwatch761
      @overwatch761 Год назад +11

      ​@@mariotheundyingThe DS was designed to be easy to develop for. Very straightforward with proper GDKs delivered so games could be optimised quickly and effectively.

  • @-sk8-437
    @-sk8-437 Год назад +304

    Better engine, Better graphics, Better pizza, Papa Johnathans.

  • @zzztopspin
    @zzztopspin Год назад +392

    Thanks for tuning in to the "list of chores" we're inundated with by games... As long as a game "feels fun to move through", then it'll be so engaging, and rewarding to have story-driven places to explore

    • @zephyr1181
      @zephyr1181 Год назад +31

      Mario 64 and Odyssey feel more like playgrounds designed to be explored, you don't need to be told what to do, love that feeling

    • @wrong214studios9
      @wrong214studios9 Год назад +2

      Agree.

    • @uponeric36
      @uponeric36 Год назад +4

      @@zephyr1181 I think it depends on how you value the things presented to you in the game. You and me would agree, but what if cared heavily about the completionist aspect? Then the long list of often meaningless moons (You hit ground pound on a rock!) in oddyssey would be bothersome; and even as a player who enjoys it for what it is, it kinda sours the fantasy a little thinking that, well, instead of the fluff their could've been something meaningful there.
      In 64, I think that it's interesting that every star has a thematic goal. I think it could just be a response to changing markets. Consider how isolated Americans are privately; going very few places, even those who travel do it ritualistically, rather than as a life style. Yet BOTW and other open or exploration heavy games demand live as an adventurer, for that there always has to be something to explore hence task list gameplay. Just my speculation.
      In a linear adventure, you get that feeling of going on one grand adventure. Rather than being overwhelmed with a list of tasks, you essentially live a story. I think both approaches have value, but with "play time = value" being so heavily pushed by marketing, I definitely think the companies have a preference for making less games, less often, and having you play for longer.
      It's interesting how minecraft fits in. Minecraft doesn't drop a list of tasks at you as it's core gameplay. It's actually like a linear adventure, except that the game world is so open that there's a ton that you could *want* to do outside the core adventure it presents. it's one of the many traits that make Minecraft so interesting and exceptional as a game.

    • @repentofyoursinsandbelieve629
      @repentofyoursinsandbelieve629 Год назад +1

      YOU ARE AN ABSOLUTE madman WITH SM64

  • @bruh47213
    @bruh47213 Год назад +62

    Here's a suggestion for making the underwater structures more desolate: add the sound of groaning metal inside the structures (kinda like a ship groaning out at sea), along with muffled sounds of water bubbling to sell the underwater 🫧 soundscape. Maybe whale calls? Additionally, a semi flooded hallway/room with flickering lights would give it a more used feeling to the place.
    Put some white light sources inside the textures of the dome glass to give visual interest to the domes(no need to add lighting effects in the map, just white pixels on the textures), and draw the eye to the domes while on the outside of them.
    Keep up the good work by the way! It's looking great!

  • @dateris
    @dateris Год назад +191

    If you're looking for set pieces to put in this level coral is always a common go to. You could also put shipwrecks and broken submarines. For the interior of the bubbledomes, you could put statues to give a look at the type of species who may have once populated them (Underwater koopa society???).

    • @Adamaspotestas
      @Adamaspotestas Год назад +20

      I was thinking dry bones (wet bones?) Walking around outside, could explain where the shells are coming from

    • @KazeN64
      @KazeN64  Год назад +109

      i don't want this area to seem populated so dry bones would ruin the vibe for me. shipwreck pieces could work though!

    • @MrGil1995
      @MrGil1995 Год назад +31

      ​@@KazeN64 since you mentioned the idea of further decorating all alone bubbledome one thing you could do is some unfinished monument with tools scattered nearby, like the people living there just left in a haste or just gave up on building because of some cataclysm, there are precedents for that on real life abandoned cities!

    • @RhynoD2
      @RhynoD2 Год назад +10

      @@KazeN64 Bleached (dead) coral might work. Besides that, maybe just more rocks, sand, and other inorganic features just to fill space might look nice. Depending on the timeline for when the domes were built and by whom, maybe unfinished pieces of domes, submarines, and machinery that have been abandoned long before completion.

    • @jellomello2683
      @jellomello2683 Год назад +6

      @@KazeN64 a sunken and rusted up submarine could make for a litte more creepy vibe. Like iirc in banjo kazooie there is this metal shark that has these rusted metal textures, they hit that vibe so well

  • @carlos-iv4my
    @carlos-iv4my Год назад +126

    Man this looks absolutely amazing. The fact it runs on a real N64 is mind-blowing. Can't wait to play it.

  • @SuperWiiBros08
    @SuperWiiBros08 Год назад +71

    some suggestion to make the place look more desolated is by adding like dust or dirt or whatever makes it look like the environment is very dirty, it could be a separated texture object that is placed on top of the buildings

    • @morgan0
      @morgan0 Год назад +6

      also god rays to show dust in the air, some sort of transparent polygon that moves as you move

    • @repentofyoursinsandbelieve629
      @repentofyoursinsandbelieve629 Год назад

      YOU ARE AN ABSOLUTE madman WITH SM64

  • @ItsRlyMe
    @ItsRlyMe Год назад +10

    Generally when i am drawing a scene and want a place to feel abandoned, i like leaving things left in progress: meal half finished, laundry left out to dry, toys left out messily, a car on a jack, tire on the side, vines growing over it. Another thing is to leave little utilities running, the kinds of things people would forget to turn off if they suddenly left. Street lamp still on cycle, air-conditioner still buzzing, crosswalks still signaling, fridges left slightly open and on. That sort of thing makes an environment feel unconfortable. Defo, moderation is key. Minutes of time to separate these kinds of moments makes them feel more special. My work is different then yours (mine is about canvas real estate and pages of separation) so take what I say with that in mind.
    Love your work! I dropped programming to follow a different path, but I still appreciate the care you put in to your work, and that mind for micro-optimization is one that's sadly becoming rarer. Keep up the great work!

  • @lucaspec7284
    @lucaspec7284 Год назад +73

    if this is possible on N64, just imagine what the mighty Kaze Emanuar could achieve on a gamecube... Really loving those updates on the progress, great job !

    • @mathman0569
      @mathman0569 Год назад +15

      Or the WII given how similar the two consoles are spec wise

    • @easyaspi31415
      @easyaspi31415 Год назад +61

      Stop ...a 93.75 MHz processor with a stupidly slow rambus, 8 MB RAM, and a wonky GPU system is the only way we are containing his power and keeping him from taking over the world 😥

    • @climatechangeisrealyoubast3231
      @climatechangeisrealyoubast3231 Год назад +1

      hopefully he'll make smt like that one day

    • @blisphul8084
      @blisphul8084 Год назад +2

      He finally made the N64 achieve what what thought possible with the ultra64 sgi graphics demos.

    • @ag2023en
      @ag2023en Год назад

      ​@@climatechangeisrealyoubast3231 What is "SMT"?

  • @the1ucidone
    @the1ucidone Год назад +52

    This is amazing and almost unreal. I can't wait to immerse myself and fall in love with Mario 64 all over again. You're the GOAT Kaze, Merry Christmas to you and your family.

    • @electronash
      @electronash Год назад +3

      You know "Almost Unreal" was the song at the end of the Mario Bros movie? hehe

    • @the1ucidone
      @the1ucidone Год назад +1

      @@electronash Oh dude I never saw it. Was it good? Should I watch it?

    • @electronash
      @electronash Год назад +1

      @@the1ucidone
      Oh, sorry, I meant the 1993 "live action" movie, btw, not the latest animation.
      Lots of people disliked the 1993 movie (to put it mildly).
      But a younger me loved the movie, back in the 90s. lol
      I think the performances by Bob Hoskins and Dennis Hopper made up for a lot of it. Plus the score by Alan Silvestri.
      It has some fun moments. I've seen it easily 8-9 times.
      I've not seen the new one yet. I've heard it's pretty good.

    • @repentofyoursinsandbelieve629
      @repentofyoursinsandbelieve629 Год назад

      YOU ARE AN ABSOLUTE madman WITH SM64

  • @stevenr.rodriguez9997
    @stevenr.rodriguez9997 Год назад +92

    I think you should let the mood setting scene play each time, but add a skip button. In some other games I like to watch the intro scenes upon entering a level multiple times in a play through, and if there is a skip button it doesn't become annoying for people who don't want to.
    I also think some victorian style street lamps could look nice in the walkways between the domes.

    • @freezinater
      @freezinater Год назад +5

      He mentioned it only plays once, so you won't see it multiple times in a playthrough. Making it skippable would still be pretty nice tho.

    • @repentofyoursinsandbelieve629
      @repentofyoursinsandbelieve629 Год назад

      YOU ARE AN ABSOLUTE madman WITH SM64

  • @TheLordMatt
    @TheLordMatt Год назад +19

    In Blue Planet II, They showed pools of super dense salty water on the deep ocean floor, maybe you could implement something like "deadly water pools" or something like that

    • @SECONDQUEST
      @SECONDQUEST Год назад +2

      One of my favorite things in the ocean!

  • @chisecrecy4974
    @chisecrecy4974 Год назад +4

    It's insane to me not only how much this game has changed since you started, but how much YOU'VE changed and improved in regards to level design, creativity, and so much more. I absolutely adore the star select screen, as well, it's such a little touch but adds so much to the interconnectivity of the world. Huge shoutouts to Biobak, Badub, and everyone else working on this game to make it the best it can be. It's crazy to see how far romhacking has come, best of luck Kaze!

  • @maxharrison3733
    @maxharrison3733 Год назад +10

    Incredible work! There’s nothing about coding that I love more than optimization because I grew up thinking that 2+2 took a computer several milliseconds, and this scratches that itch like sandpaper.
    About the desolate vibe, I’m not sure how feasible it would be, but my favorite games as a kid had interactive environmental effects that left a semi-permanent impact but didn’t serve any gameplay purpose apart from making the world feel real. It could be something simple like the algae/seaweed/barnacles blowing up into particles and disappearing when Mario punches them (sound design is key here), clouds of sand when you agitate some surfaces or interact with level elements, clearing out paths when you walk through areas lightly dusted with sand. These changes can persist until the player leaves the level. It serves a dual purpose: (a) it shows the player where they have and haven’t been, causing a very satisfying feeling when they’re lost and they finally find a new bunch of seaweed (think ore in Minecraft caves), and (b) makes the player feel like they’re having a real impact in the world, as though they could clean up the entire level if they wanted to. It would go a long way to achieving that “what if i were here?” feeling.

    • @flameofthephoenix8395
      @flameofthephoenix8395 Год назад

      Those all sound feasible in theory, but I don't know much about the N64 so it may have some restrictions. Especially with the clearing a path through the dust part, that may not be possible.

  • @Ssengel69
    @Ssengel69 Год назад +28

    HOW are you not going insane doing these deep dives like this? Nintendo needs to hire you my dude! Love your in depth vids on this.

  • @Yze3
    @Yze3 Год назад +78

    This looks so good that it could pass as an early Gamecube game, it's insane that you managed to make this out of a 25+ years old game.

    • @grabisoft
      @grabisoft Год назад

      bro, i get this is a nice improvement over the original mario 64. but are you seriously saying this passes as a gamecube game? what the fuck have you been smoking? probably too young to even lived in the 128bit era, you think all polygon looking games are gamecube games. as even 128bit era you consider "ancient and boomer"

    • @jsr734
      @jsr734 Год назад +7

      May be the emulator footage, but not the real N64 footage. It still looks like a low res N64 game on real hardware.

    • @uponeric36
      @uponeric36 Год назад

      @@jsr734 Put on a CRT TV and it will look better than any emulator

    • @mitchjames9350
      @mitchjames9350 Год назад +7

      More like Dreamcast.

    • @RealMephres
      @RealMephres Год назад +1

      @@jsr734 It's still so much better in looks than most consoles at the time.

  • @FemMushroom
    @FemMushroom Год назад +2

    Man, I love the added squash and stretch on Mario when he's jumping.

  • @Ikarusu
    @Ikarusu Год назад +2

    Woah i love the world design here, it's just so mysterious and fantastical, it really gives the ''placeness'' vibe you are talking about, how the containers you go inside are multi colored, or how the entire city underneath is giant and bleak of colors, somehow it really stucks to the mind and doesn't run away from the m64 style, there's a lot to explore further.

  • @SonicMaster519
    @SonicMaster519 Год назад +8

    This is great. The amount of time and dedication you have towards this game and its engine is astonishing. Badub has also done great work on the soundtrack; where can I listen to the track you can hear throughout the video? It's super good!

    • @KazeN64
      @KazeN64  Год назад +5

      hes uploading songs regularly to the soundcloud! soundcloud.com/user-746537853

    • @crimson-foxtwitch2581
      @crimson-foxtwitch2581 Год назад

      ⁠​⁠@@KazeN64how is his music converted into something the console understands, and what software does he use to write for it?

  • @Majimba_Enjoyer
    @Majimba_Enjoyer Год назад +2

    my man is about to put mario sunshine on the n64 with this power

  • @davido5317
    @davido5317 Год назад +6

    The emulator footage really showcases the fact that if it wasnt for the lower resolution that this version of the game has more in common with early gamecube or ps2 games than most n64 ones in terms of graphical fidelity, i dont really have the words to describe how impressed i am with this.
    It would actually be so cool to see something like this for every game and console generation just to see how things could have been pushed but this kind of talent understanding and dedication is rare so it may be a long time or may never come who knows. All i can say is i appreciate your content immensely for doing something that truly only you have done, you're a legend in my eyes.

    • @ArneChristianRosenfeldt
      @ArneChristianRosenfeldt Год назад

      I really like that there is a footage logo. But why isn't it in the side borders, but obscures some contents? The low resolution shows that the texture cache had the correct size. All those 4kB-are-not-enough morons show HD captures from an emulator.

  • @seannewell397
    @seannewell397 Год назад +1

    I love that you gave so many shout outs to those who have helped it; getting good folks involved definitely has increased the quality. Stellar team!

  • @KorahCardson
    @KorahCardson Год назад +9

    Wow, this is fantastic. I can imagine how beautiful would be to see the Zelda games with this work of art

  • @SheepHairOG
    @SheepHairOG Год назад +12

    I've never really played any rom hacks before, but I'll definitely play this. The amount of effort you're putting in to perfecting it is amazing. Also I'm noticing mario stretch and squish when falling and landing, is that new?

    • @Newibe
      @Newibe Год назад

      Yeah, it is

  • @TheUKNutter
    @TheUKNutter Год назад +2

    4:20 Yes I have ideas. Have more things that are “broken”, like the bridges with crack splitting it into two, and even get the domes inside to have collapsed platforms and broken. The place looks much “too clean” to feel desolate.
    Also have the lights flicker on or off, or even have the lights turn off completely until you have to fix the circuitry. It will actually feel abandoned if everything doesn’t work.
    A secret village would be a decent idea. Not sure how it would work though.
    Lastly, an underwater shell makes zero sense. Why not an oxygen mask and flippers? Come on.

  • @hans_maier_w
    @hans_maier_w Год назад +4

    0:59 - Kaze was probably reading this whilst saving a gazillionth of a microsecond by saving 1 instruction loading the game.

  • @Unimportant
    @Unimportant Год назад

    I think you are doing a good job with the visuals. I like your emphasis on CLARITY and hierarchies of importance where it is needed. The bright colors of the domes make them stand out and they are color coded so it is easy to keep track of which you have been in and which you haven't. Also the way the canopy with the star was lit up with a yellow glow to contrast against the cool grey blues helps guide the player toward that. Keep that design philosophy up

  • @BaalFridge
    @BaalFridge Год назад +3

    Kaze hiring an artist and composer is basically an entire game studio in itself

  • @dazbrugernavn
    @dazbrugernavn Год назад +1

    i've followed your project since day one, its so awesome!, keep it going!

  • @captainsmackyou302
    @captainsmackyou302 Год назад +3

    Kaze you are one of the best things to happen to the Super Mario 64 fan base, we love seeing your work.

  • @Gabri_Lovecraft
    @Gabri_Lovecraft Год назад

    Dude, the music in the level is genuinely DREAMLIKE, you HAVE to release that. I really hope this hack has more atmospheric areas like this, undersea levels like this are some of my favorite themes in games, along with space levels, dream levels and futuristic city levels. Fingers crossed for a couple of those.

  • @CaptureSpecialist
    @CaptureSpecialist Год назад +4

    thank you for everything you do for the community, you’re the best man!

  • @CasepbX
    @CasepbX Год назад +5

    Fully agree with modern games being full of busy work and I hate it. It's one of the reasons I don't play AAA games anymore. Games are supposed to be about fun and nothing else. It seems every modern developer has forgotten that.

  • @Sizzyl
    @Sizzyl Год назад +1

    I CAN'T wait for this hack to release, it's gonna be so good

  • @Clodd1
    @Clodd1 Год назад +30

    This looks like an early Dreamcast game. Pretty impressive!

    • @jsr734
      @jsr734 Год назад +2

      note that what he's showing here is on an emulator on PC, not how the game looks on a real Nintendo 64

    • @jsr734
      @jsr734 Год назад

      And i mean the last part of the video is emulator footage not real hardware. The real hardware footage doesn´t look like a Dreamcast game at all.

    • @Keanine
      @Keanine Год назад +3

      @@jsr734 I could be wrong but I think they're talking more about the level of detail and quality of the lighting than they are the resolution

    • @lars1588
      @lars1588 Год назад +2

      Except for the real N64's blurryness/low resolution, definitely.

    • @jsr734
      @jsr734 Год назад

      @@sh-creative it´s evident. The low resolution and the low poly characters.

  • @jonprime
    @jonprime Год назад

    Great video! A fun spooky thing for underwater is sunken manmade objects that wouldn't normally be in the water at all, like a car or a bike or even a shopping cart. things that show evidence of pollution or decay can evoke that feeling of unease, especially in an unfamiliar biome

  • @supermathews0209
    @supermathews0209 Год назад +12

    Keep up the awesome work, Kaze. You're carrying the whole SM64 community with your contributions and hacks! Looking forward to playing the final build of this game!

  • @RappinPicard
    @RappinPicard Месяц назад

    I just finished the demo on my flashcart and I really loved it the attention to detail you put into it. Can’t wait to play the full game!

  • @SCP3RrY
    @SCP3RrY Год назад +3

    you better have a deadman switch that releases everything in case you get hit by a bus (driven by a nintendo employee)

  • @michaelbread5906
    @michaelbread5906 Год назад

    It's a small detail, but i really liked the drip into the pool creating a ripple effect. Keep up, Kaze! Ty so much!

  • @jansenart0
    @jansenart0 Год назад +3

    Freedom is good, but, in art, restrictions and constraints are better.

  • @chaoslord8918
    @chaoslord8918 Год назад +1

    I totally get what you mean by "placeness". You want the level to feel like a particular location or environment, rather than just a collection of puzzles, platforms, and enemies. Like a level being a volcano, or a giant tree, or a factory. This is something that most Nintendo games do pretty well, and I think the Mario 64 engine is a great platform for that. I have the same design philosophy in my Grimrock II dungeon I'm making.
    This project is very cool and impressive, and I'm excited to see how it turns out.

    • @wingedhussar1453
      @wingedhussar1453 Год назад

      Basicly opposite of modern games. They first do the quests etc then build the world instead of building world first

  • @alsen99
    @alsen99 Год назад +7

    Will you make an optimized ROM of the vanilla after everything is finished?

    • @ag2023en
      @ag2023en Год назад +1

      He said in a video that he probably will, or he'll at least make the source code public so that anyone can look at it and isolate just the optimizations.

  • @3dmarth
    @3dmarth Год назад +2

    This reminds me of the water level from Vexx (The Below). Looks great!
    Also appreciated the mention of "placeness", which I feel is an underappreciated aspect in many 3D games.

  • @samuraivader3814
    @samuraivader3814 Год назад +4

    Can you run the vanilla SM64 at 120fps with the n64? Jokes aside, this is impressive stuff.

    • @KazeN64
      @KazeN64  Год назад +9

      the n64 has a hard limit of 60fps hardware-wise unfortunately

  • @VGamingJunkieVT
    @VGamingJunkieVT Год назад +1

    This is some amazing work, I look forward to trying it out.

  • @DONKEYKONG260
    @DONKEYKONG260 Год назад +5

    Kaze will always be the example for what a romhacker should be instead of 'haha funni meme hack lolxd' anyone can spew stuff they read on a wiki, but it takes true intellect to be able to explain what he did to the engine and make it make sense. And what you say about the thought process on making courses, I am hyped for release.

  • @henrydgolsan5517
    @henrydgolsan5517 Год назад +2

    AND A FULL TIME JOB?!? Dang dude thats intense, keep up the good work

  • @fakesmile172
    @fakesmile172 Год назад +3

    This looks like a retro-style indie game with a modern engine! Or perhaps an early gamecube game emulated with a modern resolution (well, except the n64 footage, that's obviously at a lower resolution). It's seriously impressive.
    How do you even find the time and energy to do this on top of a full-time job?

  • @dinosaurd7295
    @dinosaurd7295 Год назад +2

    Hey Kaze, this is incredible work ! I can't help but wonder if this new engine could be used as a base for the vanilla game ? E.g. if you release this as a rom hack to improve performance of the original game, and maybe include widescreen support as well. This would be a great "remaster" and serve as a prequel to your version of the game.

  • @flogcsiddrater3251
    @flogcsiddrater3251 Год назад +8

    Guy with a German accent modifying a Japanese game with an Italian main character in with a great result.
    Folks, they lied to us, the Axis powers are still alive an kickin butt

  • @JeanOJesus
    @JeanOJesus Год назад

    your levels are ludicrous! Can't believe this is sm64 i used to play. So creative, so beautiful!

  • @kevdog20
    @kevdog20 Год назад

    Amazing. I know how much work went into this and it's crazy. Your amazing. Keep going

  • @SamIAm254
    @SamIAm254 Год назад

    This is absolutely nuts from an engineering, historical, and plain crazy standpoint! Awesome work, and what an amazing homage to the legendary 64!!

  • @B3N4ZC4L
    @B3N4ZC4L Год назад +1

    While watching this, I notice that the Nintendo 64 is capable of a LOT of things if the Code is written properly. You've done an amazing job building the showcased levels and I'm looking forward in seeing more from you!

  • @General12th
    @General12th Год назад

    Placeness is so important. It's like opening a new fantasy novel and seeing a map on the first page. It adds so much.

  • @boogtoons4630
    @boogtoons4630 Год назад

    I REALLY really like the way that Mario stretches when you're descending in a jump. I think it'd be very satisfying if when he hit the ground he squished a little as well.

  • @thomashatch3673
    @thomashatch3673 Год назад +1

    To make your deep sea level feel more desolate, how about a smattering of algae, plants, and barnacles on the outsides of those buildings? Similar to what you'd find on a shipwreck. You can make it light or transparent enough to still see the color of the building (and see through the windows from the inside), but that bit of age would go a long way. A few deep sea creatures mozying through (anglerfish, sloan's viperfish, dumbo octopus) would be interesting too, creatures like that make you feel more separate from humanity.
    The game looks amazing, by the way!

  • @throwplate
    @throwplate Год назад +1

    put some air at the top of the ceiling in that smashed dome brother

  • @fluf201playz
    @fluf201playz Год назад +2

    imagine how goofy it would be to run mario 64 at 144 fps at 1080p on real hardware

  • @foshe
    @foshe 9 месяцев назад

    the squash and stretch is amazing (and of course everything else), I love this!

  • @Scynthescizor
    @Scynthescizor Год назад

    The color choice for the deep sea area is great. Good job on making places.

  • @TwinOpinion
    @TwinOpinion Год назад

    Thank you for sharing your journey! It's been a wild ride!

  • @AttorneyAtMusic
    @AttorneyAtMusic Год назад

    The development of this project has been amazing to follow, I'm always eager to see more!

  • @6Twisted
    @6Twisted Год назад +1

    Thank you for keeping my childhood alive

  • @patpatboy2
    @patpatboy2 Год назад +1

    Better engine, Better graphics, Better pizza, Papa Kaze

  • @lazeddonut
    @lazeddonut Год назад +1

    I read the title in the same tone as, "Better ingredients, better pizza, Papa John's"

  • @KDJewl3
    @KDJewl3 Год назад

    This is phenomenal. So thankful that you and so many others have contributed so much to the SM64 modding community over the years. Keep up the great work!

  • @hughjanes4883
    @hughjanes4883 Год назад +1

    I love the commitment to "placeness" as you call it, the only games in memory i can think of that feel like this is half life 2, doom eternal and satisfactory. I know thosr games are all very diffrent of mario 64 but they all (and your mod) have that feel of "wow this place could really exist"!
    Its like a more subtle form of verisimilitude i think its called, but for the level to make sense in itself.
    Theres also games with the inverse, the 1991 doom has this feeling, where nothing really makes sense and you dont know what anything is

  • @antdah
    @antdah Год назад

    Been following you for a while now, and I am always amazed at the performance you manage to squeeze out of the hardware!

  • @MegaManNeo
    @MegaManNeo Год назад

    Keep going, I love seeing these progress videos of your Super Mario 64 optimizations.

  • @CielMC
    @CielMC Год назад

    I didn't even think about how all this is going towards a full game lol, I followed just for the technical stuff because it's really fun to learn about quirks of a particular system and hyperoptimizing for it :p

  • @FKanimations
    @FKanimations Год назад

    The level structure, level intro and the star goal strongly reminds me of Super Mario Sunshine. This looks absolutely amazing

  • @wulver810
    @wulver810 Год назад +2

    This is why I loved the N64, I don't know if it was because of my first 3d experience, but running around and finding secret areas was so much fun. Almost every game had them, and some unreachable areas that you just fantasized about how to get to them, maybe a code or hack? Anyways, can't wait to play this finished product.

    • @Guovssohas
      @Guovssohas Год назад

      Agree there was something magic about the n-64, my all time favourite console.

  • @420.........
    @420......... 10 месяцев назад +1

    Your work makes me happy. My house burnt down and my fiancee left me over it. I'm now anemic and have no energy and no money.
    I hope you live a happier life then I.

  • @Fresh_Knight
    @Fresh_Knight Год назад

    Something I feel could be really cool would be like a stone statue of the dome’s creators that is basically just a lower half because of erosion, with all detail of who made them erased away by time, it’s just another algae covered rock

  • @jackgibson511
    @jackgibson511 9 месяцев назад +2

    I just hope nintendo doesnt strike this down
    this is beautiful

  • @e2zippo
    @e2zippo Год назад

    Can't wait to play this, looks amazing! And you're a wizard Kaze!

  • @ryanhamilton579
    @ryanhamilton579 Год назад

    This looks so cool. I think the Aquatic Ambience theme from DKC in the SM64 soundfont would be absolutely perfect for this world.

  • @ManecoSonic
    @ManecoSonic 10 месяцев назад +1

    I wish someone with your skill could do the same job with the Dreamcast's Sonic Adventure game. I believe there is a lot of potential hidden there.

  • @nahnijotas3596
    @nahnijotas3596 Год назад +1

    I'm scared Nintendo's greed will take down this. I've been following you for some years now, and I can't believe how dedicated you are to this art. I truly admire your love for this sort of projects

  • @HeyImGaminOverHere
    @HeyImGaminOverHere Год назад

    I have never seen an N64 game with such sharp textures or runs so smoothly. Fantastic work!

  • @irgnedeinname
    @irgnedeinname Год назад

    I love your work so much, everytime a pleasure watching the new improvements you've come up with and I'm happily waiting to load whatever you release onto my everdrive to enjoy on my N64

  • @jonah2437
    @jonah2437 Год назад

    I cannot wait for another demo and the eventual release. It will be worth every agonizing second of waiting! The way you talk about designing this game makes me so happy because even as someone with very small experience making a game it's so clear for someone to know what makes a good game. Simply paying attention and having passion gives you a pathway to follow that leads to ideas exploding from your head. You should be proud, and everyone else helping out should be as well. You're all making something that would've never been made back when the N64 was still on the market.

  • @npen4998
    @npen4998 Год назад

    Great stuff! I've been following development for a couple years and I'm always floored with what I see.

  • @GL-GildedLining
    @GL-GildedLining Год назад

    What a spectacle! I'm so impressed with how this has come out!

  • @ryanb8302
    @ryanb8302 Год назад +2

    Better engine, better graphics, kaze emanuar

  • @Lymington214
    @Lymington214 Год назад

    I'm not sure what time period these towns in the underwater domes are meant to be based on, but what about including some kind of forlorn area you'd usually see densely populated? Like the remains of a festival or an empty commute area. I think stumbling into that kind of thing would be really heavy, as it would give a sense of the time that passed. It would also give the player a sort of connection to the people who once lived there; that whoever this mysterious society was couldn't have been too different from us.

  • @bgoldpanda7265
    @bgoldpanda7265 Год назад

    Great work!! This is awesome. This is inspiring me to keep working on my game

  • @IShallRiseAgain
    @IShallRiseAgain Год назад

    Some sort of mess hall or eatery is really good at conveying emptiness. There is a reason its commonly used to show that nobody is in a area in media. People need to eat, and if its abandoned, you know there are no people.

  • @alexwertheim870
    @alexwertheim870 Год назад

    Really cool content, as always. Apologies if this has already been mentioned (can't look at all ~540 comments), but it looks like there's a strange stretching effect with Mario's model when Mario is falling at 0:43. (Look at his head and cap, specifically.) It seems to happen again later around 5:35, and at various other points past that when Mario is jumping. Not sure if this is deliberate, but thought it might be worth mentioning in case it's a bug.

  • @maniacalmint
    @maniacalmint Год назад

    That's really cool!!! I dont know how feasible this would be, since I am really new to rom hacking, but maybe to get more of that desolation that you're looking for, the music could change when you switch from inside a dome with air versus being in the water, like how in jolly roger bay there are drums that appear when you get to the cave from deep in the water. Also not sure how diffiucult this would be, but maybe the lighting under water could be dimmer and more evocative towards that feeling since, while obviously the level is incredibly pretty and definitely fine on its own, it looks a little saturated with the pretty colors of the domes and the lighting near them; maybe that could be muddied down a bit (or you could add like a filter or something to get that effect) to portray the scariness of being so far underwater. Again, just spitballing, it looks absolutely amazing, and my feedback might be missing of the context of the other levels which might be a lot more relatively light hearted, and the desolate feeling is already achieved just by going from one level to this one. Excited to play it!!

    • @KazeN64
      @KazeN64  Год назад

      yeah i was thinking of a highpass filter. ill have to see how it runs on console.

  • @iamdarkyoshi
    @iamdarkyoshi Год назад +1

    Loving this series so far. Community made projects are awesome in that they don't have to hit strict deadlines and release unfinished buggy trash as a result, so things can get polished to a mirror shine

  • @PuddingKirby
    @PuddingKirby Год назад

    This is awesome! It's unbelievable how you've managed to pull off these advances from Super Mario 64!
    The overall environment of the level reminds me of Klonoa, and I really like that!

  • @roundninja
    @roundninja Год назад

    I totally get what you mean about modern games, more of their content is chores and errands than adventures. I think it's fine for the first side quest to be a simple chore as a tutorial. But after that, I don't wanna do any more chores. This mod looks really fun and the graphics are amazing

  • @whispersnow6185
    @whispersnow6185 Год назад +1

    even as a romhack this is genuinely one of my most anticipated games rn

  • @violetlonging
    @violetlonging 11 месяцев назад

    My immediate thought of "cool things to add to the area" is a broken dome filled with water, the "abandoned" atmosphere often works to the desolate energy

  • @garbotoxins840
    @garbotoxins840 Год назад

    You asked for suggestions for the atmosphere, so I was thinking all the rest of the time watching the video and I just saw everything I had in mind showing up, like the eel outside the glass, deep water creatures are scary and its inclusion there is great.