I LOVE this video as well as the way you explain things, Sensei. I have something to ask though, how do we do it if an element of the summary board is conditions of battle? For example: - Use magic. - Win with at least 50% HP. - Win less than 15 turns.
That depends on how you would want it to look, you could append 'accomplished' or 'failed' behind these keys as a string. If you would want to make it more visual and use for example checkmarks and crosses to indicate if a player has succeeded than the animated textures example we use in this video still applies.
Super-practical and well-explained, great share
hi a*grid2d was a nice practice thanks
I LOVE this video as well as the way you explain things, Sensei.
I have something to ask though, how do we do it if an element of the summary board is conditions of battle?
For example:
- Use magic.
- Win with at least 50% HP.
- Win less than 15 turns.
That depends on how you would want it to look, you could append 'accomplished' or 'failed' behind these keys as a string. If you would want to make it more visual and use for example checkmarks and crosses to indicate if a player has succeeded than the animated textures example we use in this video still applies.
@@RetroBright262 Stars...I actually want to represent each complete battle condition as stars. Much like you use Godot icon in yours 😅