Hey guys! My last F-16 Cold Start Tutorial was really old, and quite frankly sucked haha so here is an updated version for you guys! Thanks your all your support it is super appreciated!
Spud, awesome... as usual. Just one thing... not sure how accurately this is modeled. But when you turn on the batt power in your first sweep, you leave it on batt and then engage the jfs. This seems to work however it should not. Jet should go into batt for flcs relay check, and then 1 more click to main power for jfs. Keep up the great work man. We appreciate it!
So I must be forgetting a step. I get her started up and rolling down the runway and just as the front wheel comes off the tarmac I blowup into a fire ball and a message "GeneratorF Destroyed" ...........EDIT: Nevermind....I found that somehow a generator had been placed in the middle of the runway on the mission I created. Funny that I couldn't see it.
Great video and tutorial. I work on f-16's. In real world you want full power, not battery, as this would cause an engine fault/dessc fault when the aircraft returns from flight. Also it is recommended that you use START 2 as this will use both hydraulic "bottles" to spool the jet fuel starter (JFS).
This game is scary realistic, never in my life would I’ve ever seen this kind of simulator 🤯 making pilots without having to go trough years of schools.
so some minor inaccuracies. first in the event of a total electrical failure the canopy wont open as it doesnt have power. the ground crew would have to manually crank the canopy up or jettison, second the jfs is hydraulic. there are no carts. it works through a valve that ports hydraulic fluid from 2 accumulators that spin a start motor that start the JFS.(side note, standard ops is start 2) and third, normally you start the jet with main pwr on as it eliminates the elec caution light and if you notice, the FLCS rly light stays on meaning that you need to position the flcs pwr switch to test in order to clear. other then that not too bad
Great vid mate, one thing i like to do is when i taxi is have the ins alignment page on ded (list then 6) so i can see my ground speed in bottom right corner while taxiing
Excellent run down. It's been a while, and I'm a bit rusty on my F-16 startup procedures. This is definitely different than I remember. Really appreciate your concise yet in depth explanations on the functionality of each toggle & button.
For those being driven nuts about START 1 versus START 2: real-world 15-year F-16 maintainer here to throw in some red meat for my fellow Viper nerds. The JFS (abbreviated "Jet Fuel Starter" but colloquially referred to as "Jay Eff Ess" or "JAY-fiss") is a self-sustaining, utility-power-only (does not provide thrust for flight), centrifugal-flow jet engine that is separate from the main engine. It can run completely on its own, but it has to be spun up to sustainable RPM. To get this JFS engine spun up from cold and dark, the F-16 has, around the area of the ventral fins, two gigantic pneumatic/hydraulic "bottles," basically huge tubes with a moving diaphragm inside. On the rear side of the diaphragm is sealed, pressurized nitrogen, that when fully charged is at around 3,000 psi (around 207 bar). On the front side of the diaphragm is hydraulic fluid held captive from the rest of the hydraulic system by a solenoid valve. Each bottle gets its own nitrogen and its own valve. The principle is like a charged spring -- think of a toy car that you pull backwards to compress a spring that stores all of its energy, but that energy isn't released until you let go. On ground startup, the pilot typically selects MAIN PWR on the electrical panel (though BATT will work too, though it's never really done this way, and it causes annoying problems), and selects START 2 (which "lets go of the toy car") -- this opens BOTH solenoid valves for the two start "bottles," allowing the nitrogen to move the diaphragm inside each bottle and force hydraulic fluid into the Hydraulic Start Motor, which is connected to the JFS through the main Accessory Drive Gearbox ("ADG") of the airplane. (START 1 opens only one bottle -- effectively half the volume of hydraulic fluid to get the Jet Fuel Starter running. START 2 is preferred on cold ground starts because it is more reliable to get the JFS running on the first try, and if it fails, you have ground crew that can charge it again -- a HUGE P.I.T.A. by the way for them, but at least it's safe. However, the JFS system can operate in-flight as well. Imagine a flameout situation mid-flight, the main engine is no longer running, and the pilot is attempting to restart it. The pilot may choose START 1 in this instance, because if it doesn't get the JFS running, you have another shot at it by using the other bottle with START 2.) This action uses nearly all of the travel of the diaphragm and hydraulic fluid quantity inside the bottles, nearly fully depressurizing the sealed nitrogen to its "pre-charge" pressure of about 1600 psi, until the JFS ignites and begins to power itself with jet fuel. At this point, limited hydraulic power is being generated by the JFS turbine through the ADG and subsequently the main hydraulic pumps -- which are recharging the bottles by pushing hydraulic fluid back into them against the nitrogen! So if the main engine has a problem starting, the Jet Fuel Starter can recharge its own "springs" for another attempt if you let it run long enough. If the JFS never starts, you have to manually recharge the bottles -- cue the groans from the ground crew as they get the "T-handle" -- a big metal T that pins into the aircraft in the right wheel well, and use their entire body to pump fluid back into the bottles, similar to a rail handcart, but in a much more uncomfortable position -- ABSOLUTELY EXHAUSTING work. Once the Jet Fuel Starter reaches full running speed, you get a green RUN light on the JFS panel, and a clutch connects the JFS torque to the main engine through the ADG getting the main engine spun up, up to a max of about 28% RPM. If you stop there, this is called dry-running, as there is no fuel to power the main engine, but it is spinning. Once the pilot moves the throttle handle "over the horn" (because you have to lift the throttle handle upwards to clear the safety detent, then forwards then down) into the idle position, the JFS goes to 103%, the main engine igniter (a huge spark plug) starts firing, and fuel is injected. The main engine catches ignition, spools to idle (mid-high 70's %), and the JFS shuts down having finished its job. It's an INCREDIBLE system.
Spudknocker, you're the best. Your explanation is clear and conciense, detailed enough to understand what a button does but not so much that it delves into the monotonous theory behind it. You da bestest.
So many Falcon 4.0 memories looking at this pit again, seriously tempted to pick it up in the current spring sale along with the Syria map. Watching your IAF F-16 videos over Syria gave me a LOT of ideas for missions!
Falcon 4.0 from 1998? WOW... me too, still remembering reading that 700 pages long manual numerous of times. Now days this is waaaay easier with tutorials like that.
@@MitjaBonca the only sad thing is that for all its fancy graphics F4.0 had way better ATC and AI lol. I wish we could still buy those big old boxes for PC games, complete with chunky manuals to read through. Digital distribution is so bloody boring.
@Based Outlaw You’re referring to BMS I presume. Yeah I’ve flown it before now, beats DCS in single player for campaign but DCS still stands as my main sim simply for the breadth of vehicles you can fly. Been having a lot of fun in the Mi-24.
@Based Outlaw awesome indeed. What`s not so awesome, I bought the boxed version game 23yrs ago, but I threw the cd (with many other games) into trach 15yrs ago :) Would be cool to get it back, just to try this new version of F-16 Block 52.
Just got this on sale, but I still have so much more to learn in the F18 and I haven't even started on the A10II. Then I got IL-2 on sale. Too much good content... :)
Thanks! I tend to get stuck on the hot-start servers and forget the cold start procedures. Knowing things have changed gives me a chance to brush up on it!
Didn't think I would learn anything new but I actually picked up some new stuff. Blew my mind about the aoa and nws brightness control. Had NO idea those were interactable.
I learned this the hard way. I created a mission doing a cold start and was like the NWS is bugged !. It wasnt coming on... well it was on just the light was off. Took me an hour of searching to figure out my problem.
Searching cold start vids to find out why my RWR was not working. Others skipped over the explanation or even the how to on their start ups. 2nd time I got what I needed and then some from this channel. Thanks. subbed!
What a fantastic video! As a guy that just started DCS and bought the F-16, this video helped me more, than the in game training video. Please keep up the good work mate!
i was debating between the F/A-18 or the F-16 as a first jet. i’m gonna go for the F-16 after watching both your playlists on the jets so thank you, very good stuff and keep it up
I was also in doubts which one of US fighter jets to get as my 1st. I am 90% sure I will go for F-16 as well. The only thing that puzzles me, is that F/A-18 has AIM-7 and can carry way more missiles and bombs.
@Theg true, I bought F/A-18 at the end, and since then I didn`t ever use Sparrows at all :) Like you said, trash, simply outdated compared to 120C-5 (fox3) or even 9X (fox2). Besides, its a STT, so no multiple targets can`t be locked and shoot on. Anyway, now I`m considering of buying F-16, since its in discount, and trying it for 2 weeks for free. Awesome plane indeed.
@@MitjaBonca yeah fox1s are simply just worse technologically when you have fox 3s but as far as the jets go i would say hornet is a better starter jet on sale but f-16 is def cool and has more survivability in bvr i like hornet better as a rate fighter for close range dogfights tho my only complaint ab the hornet is how slow it is esp at high altitudes and how fast it bleeds energy on top of that esp when turning
Thank you for the great tutorial. I have bought the f16 for quite some time now and all this time i just put it in the hangar. Your tutorial really helps a hornet guy like me to understand of what is what and where is where. Suddenly everything is just make sense. Thanks again
Thank God for this video. I play vtolVR and I got a f16c mod but there were no instructions. This video's instructions still applies and I was able to take off and land. Thank you 💪
As always, I greatly appreciate your time and striving for excellence in all you do. It defiantly comes out in all the content you produce and is a HUGE help.
like damn i knew that the full fadelity models took a decent time to startup but i had no idea they were this complicated (btw i have never used a full fadelity model but im thinking about getting my first full fadelity model and this is the one i want so don't judge me this is the first startup video on a advanced model like this that ive watched im sure this isnt very complicated to most of you so I've basically only mastered the frogfoot because its the only free plane besides the non militarized version of the p-51)
Pretty good but the battery switch should come to main power and the normal procedure calls for JFS start 2 (start 1 will start the jet just fine but 2 is preferred for whatever reason)
I believe this has already been said but I work with this plane everyday as I am on the ground crew, a couple inaccuracies I noticed where that you never start in battery, you always start in main power. If you start in battery you will get pretty much about every warning inside that cockpit and thru the pilots helmet and comms. Plus you’ll have the Epu and hydrazine fire all over the ground crew and that stuff is very hazardous. Another thing is that we will always put the jfs in start 2 instead of start 1, that’s is for if start 1 doesn’t work you are almost guaranteed start 2 would work because the pre charge would already be saturated at that point. besides that tho pretty good video!
This is slightly inaccurate as well -- the EPU would not fire at this point of a normal real-world start sequence with a switch accidentally left in BATT, as the ground crew's EPU safety pin would still be installed at that point of the process. That pin does not come out before the engine is operating normally at idle, the pilot carefully insures that electrical conditions are correct to remove the pin (switch in MAIN PWR, no warning lights, no EPU light etc.), and then verbally informs the ground crew they are okay to pull the pin. The ground crew pulls it, steps far away to the pilot's right, and holds the pin in the air to verify to the pilot that the can safely begin engine run-up (>80% RPM) for an engine bleed air-driven EPU system check.
Just as an fyi. Make sure your EPU switches are set to off before you turn on battery. When you go to main power, switch EPU to norm. It will literaly save ground crews lives
Struggling with aspects of the Viper (mainly around multitasking quickly enough with the different modes, particularly A-G stuff) but your videos make it easier to wrap my head around things.
F-16C is going to be my next fighter. I like small, single seat fighters and now have Mirage 2000C. Mirage is a great plane but his missles has no range compared to russian or other american fighters available in DCS.
Hey Spud, Just one thing I noticed, and I am not sure it is necessary, but prior to going off batts I always do a FLCS power test. Once I do that test, I then switch to Main PWR, and continue my startup. Cheers!
A DCS developer literally served time for smuggling F-16 manuals, so you better appreciate it... I still find the BMS 4.35 campaigns more satisfying for some reason, even with the reduced eye candy. Sure DCS will let you mission edit however you want, they always have ever since the Su27 Flaker and Lock on days, or Flaming Cliffs 1 & 2 .... but there is something about that battlefield progression. 🤔
very nice clip, but one question, what about the CAT I/III switch? You did not switch to cat III is it ok? and after you drop the external tanks you should switch it back?
Just one thing i wanna point out: A Turkish F16 would never fly anywhere in support of anything or anyone Kurdish (YPG). Just not gonna happen. The syrian theatre is pretty complicated political terrain esp. with the number of partys involved but this one thing is (and was long before the Syrian conflict) basically set in stone.
On the morning of June 8, hundreds of colleagues and friends of the former commando from Novosibirsk, Nikita Belyankin, began a memorial action on the square near the State Public Scientific and Technical Library - after it they staged a rally to Berdsk in honor of their deceased comrade. The action began at about 10:00 on Pimenov Square. About 200 people came to it, mostly friends and colleagues of Nikita Belyankin, who on June 2 was walking with a girl and saw a crowd beating a passerby - he decided to intervene and was fatally wounded in the chest. The protesters put carnations and lit candles near the photograph of Belyankin, and after that they began a motor rally with flags to Stanislavsky Street, said one of the friends of the deceased, Yevgeny (he asked not to indicate his last name).
Just to note, you will always have the switch in main power before starting, not in batt. That is per the tech data. I know it's a game but just wanted to put my 2 cents in lol
Thanks for the great video. I noticed at 2:45 that you initiated the JFS 1. It is my understanding that the JFS 2 should be used to start the engines. Can you please explain the difference between using the JFS 1 and JFS 2 to start the engines? Thanks and keep up the great videos.
The F-16 has two pressurized accumulators that when emptied engage the JFS which in turns drives the engine up to a high enough speed for the fuel combustion to happen. Start 1 only empties one, while 2 empties both. In the Norwegian air force we always used start 2. I don't remember why we did that, but I believe it was seen as a more reliable method.
@@Slug24 That's right. I've done countless engine runs in the F-16, and the only time I do start 1 is if I know the jet has start problems. Then I'll just daisy chain start 1 into start 2 when the JFS starts to die out.
I have no idea what any of that was. But I couldn't look away the whole time :) I wonder if this techno gadgetry would lose any of it's magic for me if I actually knew what it was?
Nice little Startup Guide (with some inaccuaries, but it's fine). A question about the INS-Alignment, in the "Normal" Alignment you have to confirm the Coordinates. Doesn't the "Stored" Option require the same? An another question is about the different Viper types, Blocks are Upgrades that's clear but I have no idea what "CN, CJ, CM (now clear), MLU" stands for. Maybe you could enlight me about these things a bit more. Thanks in advance and keep the good work.
Hi Spud, just wondered if the start up procedure has changed? I recently bought this module and was following the tutorial in the sim and the engine startup varies slightly to yours. ED show the jet fuel start switch in the down position, is there a difference if its in the up or down position? Thanks for the tutorials, good timing for learning the F16.
Have they fixed the stored INS function so it works when restarting the F-16 after shutdown for a refuel and rearm? The heading had been broken when restarting and used the original mission heading not the last shutdown heading, forcing normal alignment to have to be used on restart.
Great vid thanks for posting. As for the stored heading versus full INS alignment, does the sim actually note the difference for a longer flight, ie. as you mentioned your alignment may degrade over time. A RTFM response will be acceptable.
@@Spudknocker Yeah, that reactor strike mission was pretty long.. I did a stored heading and the final waypoint was about a mile or two off target by the time we got there.
you dont need the DL rocker switched on... the block 50 uses MIDS DL, the rocker is from an earlier version that was left over and not used in the block 50
Hey guys! My last F-16 Cold Start Tutorial was really old, and quite frankly sucked haha so here is an updated version for you guys! Thanks your all your support it is super appreciated!
is your squadron accepting new pilots?
the 200th like bud!!
Spud, awesome... as usual. Just one thing... not sure how accurately this is modeled. But when you turn on the batt power in your first sweep, you leave it on batt and then engage the jfs. This seems to work however it should not. Jet should go into batt for flcs relay check, and then 1 more click to main power for jfs. Keep up the great work man. We appreciate it!
@@MK-zx6ls the jfs will start the engine even in battery however you wont get ac pwr when your gens come online until you go to main pwr
ty for the video.
So I must be forgetting a step. I get her started up and rolling down the runway and just as the front wheel comes off the tarmac I blowup into a fire ball and a message "GeneratorF Destroyed" ...........EDIT: Nevermind....I found that somehow a generator had been placed in the middle of the runway on the mission I created. Funny that I couldn't see it.
lol😂
😆
*landmine at it's best*
ahhahahahahahahahahaha thank you for sharing, :)
hahahah
Great video and tutorial.
I work on f-16's. In real world you want full power, not battery, as this would cause an engine fault/dessc fault when the aircraft returns from flight. Also it is recommended that you use START 2 as this will use both hydraulic "bottles" to spool the jet fuel starter (JFS).
I was confused at thiis too, as when I do start up, I got sraight to main pwr then start 2
Yeah this is modeled in BMS appropriately, was a little confused too. Kinda fun to see the difference between the two
This game is scary realistic, never in my life would I’ve ever seen this kind of simulator 🤯 making pilots without having to go trough years of schools.
did he use h202 starter located right of the cocpit? he said "cartridges" IM quite sure its emergency procedure not normal
I’m glad you caught this too, I also work on them and I’ll always use start 2.
so some minor inaccuracies. first in the event of a total electrical failure the canopy wont open as it doesnt have power. the ground crew would have to manually crank the canopy up or jettison, second the jfs is hydraulic. there are no carts. it works through a valve that ports hydraulic fluid from 2 accumulators that spin a start motor that start the JFS.(side note, standard ops is start 2) and third, normally you start the jet with main pwr on as it eliminates the elec caution light and if you notice, the FLCS rly light stays on meaning that you need to position the flcs pwr switch to test in order to clear. other then that not too bad
Thanks for the corrections. That was driving me nuts
I showed my buddy who maintains these and he said the same thing
thank you
Check out my video and let me know what i got wrong. I did mine earlier this year. I think i nailed it.
@White God not supply air but hydraulic pressure.
Great vid mate, one thing i like to do is when i taxi is have the ins alignment page on ded (list then 6) so i can see my ground speed in bottom right corner while taxiing
Sim_Gamer_Jay that’s a good tip I think I’ve done that before!
Excellent run down. It's been a while, and I'm a bit rusty on my F-16 startup procedures. This is definitely different than I remember. Really appreciate your concise yet in depth explanations on the functionality of each toggle & button.
For those being driven nuts about START 1 versus START 2: real-world 15-year F-16 maintainer here to throw in some red meat for my fellow Viper nerds. The JFS (abbreviated "Jet Fuel Starter" but colloquially referred to as "Jay Eff Ess" or "JAY-fiss") is a self-sustaining, utility-power-only (does not provide thrust for flight), centrifugal-flow jet engine that is separate from the main engine. It can run completely on its own, but it has to be spun up to sustainable RPM. To get this JFS engine spun up from cold and dark, the F-16 has, around the area of the ventral fins, two gigantic pneumatic/hydraulic "bottles," basically huge tubes with a moving diaphragm inside. On the rear side of the diaphragm is sealed, pressurized nitrogen, that when fully charged is at around 3,000 psi (around 207 bar). On the front side of the diaphragm is hydraulic fluid held captive from the rest of the hydraulic system by a solenoid valve. Each bottle gets its own nitrogen and its own valve. The principle is like a charged spring -- think of a toy car that you pull backwards to compress a spring that stores all of its energy, but that energy isn't released until you let go. On ground startup, the pilot typically selects MAIN PWR on the electrical panel (though BATT will work too, though it's never really done this way, and it causes annoying problems), and selects START 2 (which "lets go of the toy car") -- this opens BOTH solenoid valves for the two start "bottles," allowing the nitrogen to move the diaphragm inside each bottle and force hydraulic fluid into the Hydraulic Start Motor, which is connected to the JFS through the main Accessory Drive Gearbox ("ADG") of the airplane. (START 1 opens only one bottle -- effectively half the volume of hydraulic fluid to get the Jet Fuel Starter running. START 2 is preferred on cold ground starts because it is more reliable to get the JFS running on the first try, and if it fails, you have ground crew that can charge it again -- a HUGE P.I.T.A. by the way for them, but at least it's safe. However, the JFS system can operate in-flight as well. Imagine a flameout situation mid-flight, the main engine is no longer running, and the pilot is attempting to restart it. The pilot may choose START 1 in this instance, because if it doesn't get the JFS running, you have another shot at it by using the other bottle with START 2.) This action uses nearly all of the travel of the diaphragm and hydraulic fluid quantity inside the bottles, nearly fully depressurizing the sealed nitrogen to its "pre-charge" pressure of about 1600 psi, until the JFS ignites and begins to power itself with jet fuel. At this point, limited hydraulic power is being generated by the JFS turbine through the ADG and subsequently the main hydraulic pumps -- which are recharging the bottles by pushing hydraulic fluid back into them against the nitrogen! So if the main engine has a problem starting, the Jet Fuel Starter can recharge its own "springs" for another attempt if you let it run long enough. If the JFS never starts, you have to manually recharge the bottles -- cue the groans from the ground crew as they get the "T-handle" -- a big metal T that pins into the aircraft in the right wheel well, and use their entire body to pump fluid back into the bottles, similar to a rail handcart, but in a much more uncomfortable position -- ABSOLUTELY EXHAUSTING work. Once the Jet Fuel Starter reaches full running speed, you get a green RUN light on the JFS panel, and a clutch connects the JFS torque to the main engine through the ADG getting the main engine spun up, up to a max of about 28% RPM. If you stop there, this is called dry-running, as there is no fuel to power the main engine, but it is spinning. Once the pilot moves the throttle handle "over the horn" (because you have to lift the throttle handle upwards to clear the safety detent, then forwards then down) into the idle position, the JFS goes to 103%, the main engine igniter (a huge spark plug) starts firing, and fuel is injected. The main engine catches ignition, spools to idle (mid-high 70's %), and the JFS shuts down having finished its job. It's an INCREDIBLE system.
Spudknocker, you're the best. Your explanation is clear and conciense, detailed enough to understand what a button does but not so much that it delves into the monotonous theory behind it. You da bestest.
So many Falcon 4.0 memories looking at this pit again, seriously tempted to pick it up in the current spring sale along with the Syria map. Watching your IAF F-16 videos over Syria gave me a LOT of ideas for missions!
Falcon 4.0 from 1998? WOW... me too, still remembering reading that 700 pages long manual numerous of times. Now days this is waaaay easier with tutorials like that.
@@MitjaBonca the only sad thing is that for all its fancy graphics F4.0 had way better ATC and AI lol. I wish we could still buy those big old boxes for PC games, complete with chunky manuals to read through. Digital distribution is so bloody boring.
@@timmy3822 agree with you completely. But thats the price of the progress.
@Based Outlaw You’re referring to BMS I presume. Yeah I’ve flown it before now, beats DCS in single player for campaign but DCS still stands as my main sim simply for the breadth of vehicles you can fly. Been having a lot of fun in the Mi-24.
@Based Outlaw awesome indeed. What`s not so awesome, I bought the boxed version game 23yrs ago, but I threw the cd (with many other games) into trach 15yrs ago :) Would be cool to get it back, just to try this new version of F-16 Block 52.
Just got this on sale, but I still have so much more to learn in the F18 and I haven't even started on the A10II. Then I got IL-2 on sale. Too much good content... :)
I'm glad someone other than me has been calling it, "The Fighting Falcon" vs "The Viper".
Viper is better, pilots call it that also……at least I the ones I have talked to.
Thanks! I tend to get stuck on the hot-start servers and forget the cold start procedures. Knowing things have changed gives me a chance to brush up on it!
Haven’t played DCS in a while, just came back to re-learn the Viper after they updated the FM.
Didn't think I would learn anything new but I actually picked up some new stuff. Blew my mind about the aoa and nws brightness control. Had NO idea those were interactable.
Its a new update! NVG's are actually useable now!
I learned this the hard way. I created a mission doing a cold start and was like the NWS is bugged !. It wasnt coming on... well it was on just the light was off. Took me an hour of searching to figure out my problem.
Searching cold start vids to find out why my RWR was not working. Others skipped over the explanation or even the how to on their start ups. 2nd time I got what I needed and then some from this channel. Thanks. subbed!
What a fantastic video! As a guy that just started DCS and bought the F-16, this video helped me more, than the in game training video. Please keep up the good work mate!
Spiller du stadigvæk DCS, bare af ren interesse? :)
same here just got the game and bought the f16 because its half off price
Thank you for the tutorial! I just decided i will get the F16 one of the Reasons is this Beautiful Open Cockpit view
i was debating between the F/A-18 or the F-16 as a first jet. i’m gonna go for the F-16 after watching both your playlists on the jets
so thank you, very good stuff and keep it up
Sounds like you made an informed decision!
I was also in doubts which one of US fighter jets to get as my 1st. I am 90% sure I will go for F-16 as well. The only thing that puzzles me, is that F/A-18 has AIM-7 and can carry way more missiles and bombs.
@Theg true, I bought F/A-18 at the end, and since then I didn`t ever use Sparrows at all :) Like you said, trash, simply outdated compared to 120C-5 (fox3) or even 9X (fox2). Besides, its a STT, so no multiple targets can`t be locked and shoot on. Anyway, now I`m considering of buying F-16, since its in discount, and trying it for 2 weeks for free. Awesome plane indeed.
@@MitjaBonca yeah fox1s are simply just worse technologically when you have fox 3s
but as far as the jets go i would say hornet is a better starter jet on sale but f-16 is def cool and has more survivability in bvr
i like hornet better as a rate fighter for close range dogfights tho
my only complaint ab the hornet is how slow it is esp at high altitudes and how fast it bleeds energy on top of that esp when turning
I see a lot of people have pointed out that you should be in Main Power and also JFS Start 2. Great video.
I like the way your tutorials are demonstrated, just bought F16 Viper, absolutely blown out!!!
Thanks for the update Spud! We REALLY need those ECM & HARM pods!
Thank you for the great tutorial. I have bought the f16 for quite some time now and all this time i just put it in the hangar. Your tutorial really helps a hornet guy like me to understand of what is what and where is where. Suddenly everything is just make sense.
Thanks again
This video is great!! I just bought the F-16 off the Steam summer sale & this video explains everything perfectly. No frills or shenanigans.
Man, I really love the F-16 so much.
Great video.
I really want to see the F22 or f35. They are such beautiful planes!
Thank God for this video. I play vtolVR and I got a f16c mod but there were no instructions. This video's instructions still applies and I was able to take off and land. Thank you 💪
As always, I greatly appreciate your time and striving for excellence in all you do. It defiantly comes out in all the content you produce and is a HUGE help.
I just jumped to F16 and your video is so helpful , thank you and you deserve like ,share and sub , hope see more of these
I don't know what is happening but I love it. So cool
Yup
Thank you. That's the best Viper tutorial out there!
Engine run qualified F-16 crew chief veteran here: BATT Switch goes directly to Main Batt prior to JFS start. FYI
thank you
like damn i knew that the full fadelity models took a decent time to startup but i had no idea they were this complicated (btw i have never used a full fadelity model but im thinking about getting my first full fadelity model and this is the one i want so don't judge me this is the first startup video on a advanced model like this that ive watched im sure this isnt very complicated to most of you so I've basically only mastered the frogfoot because its the only free plane besides the non militarized version of the p-51)
Spud -best cold start tutorial dude...nice work. I've noticed that this is a trend...way to go. (Gambit)
Thanks alot im currently just using the trail thing on the F-16C i really wish i have it but you know it is what it is but im happy!
Pretty good but the battery switch should come to main power and the normal procedure calls for JFS start 2 (start 1 will start the jet just fine but 2 is preferred for whatever reason)
Minor...but also turn on Taxi lights. Thanks for this update!!
cold start starts at 1:07
I believe this has already been said but I work with this plane everyday as I am on the ground crew, a couple inaccuracies I noticed where that you never start in battery, you always start in main power. If you start in battery you will get pretty much about every warning inside that cockpit and thru the pilots helmet and comms. Plus you’ll have the Epu and hydrazine fire all over the ground crew and that stuff is very hazardous. Another thing is that we will always put the jfs in start 2 instead of start 1, that’s is for if start 1 doesn’t work you are almost guaranteed start 2 would work because the pre charge would already be saturated at that point. besides that tho pretty good video!
This is slightly inaccurate as well -- the EPU would not fire at this point of a normal real-world start sequence with a switch accidentally left in BATT, as the ground crew's EPU safety pin would still be installed at that point of the process. That pin does not come out before the engine is operating normally at idle, the pilot carefully insures that electrical conditions are correct to remove the pin (switch in MAIN PWR, no warning lights, no EPU light etc.), and then verbally informs the ground crew they are okay to pull the pin. The ground crew pulls it, steps far away to the pilot's right, and holds the pin in the air to verify to the pilot that the can safely begin engine run-up (>80% RPM) for an engine bleed air-driven EPU system check.
Thank you very much for what you are doing to us beginners:)
Just as an fyi. Make sure your EPU switches are set to off before you turn on battery. When you go to main power, switch EPU to norm. It will literaly save ground crews lives
Struggling with aspects of the Viper (mainly around multitasking quickly enough with the different modes, particularly A-G stuff) but your videos make it easier to wrap my head around things.
Very thorough walk through. Thanks!
Awesome video! Thank you very much! Looking forward more about F16 👍🏻👍🏻
Aweeesome!!!!! ur Vids are just awesome! Thanks for that!
I dont even have the module but still watched till the end nice vid.
SPUD - great vid. really outstanding compared to the other's i've seen.
Thanks man. It seems so much simpler than I imagined it to be
Thank you, keep up the good work.
Thanks for the using Turkish camo.
Greetings from Türkiye o7
F-16C is going to be my next fighter. I like small, single seat fighters and now have Mirage 2000C. Mirage is a great plane but his missles has no range compared to russian or other american fighters available in DCS.
Hey Spud, Just one thing I noticed, and I am not sure it is necessary, but prior to going off batts I always do a FLCS power test. Once I do that test, I then switch to Main PWR, and continue my startup. Cheers!
Nice to know I had all this right :) Good vid Spud!
A DCS developer literally served time for smuggling F-16 manuals, so you better appreciate it... I still find the BMS 4.35 campaigns more satisfying for some reason, even with the reduced eye candy. Sure DCS will let you mission edit however you want, they always have ever since the Su27 Flaker and Lock on days, or Flaming Cliffs 1 & 2 .... but there is something about that battlefield progression. 🤔
Nice, Spud! :-) I'll go give it a try myself...right now. Thank you :)
have fun dude!
That was mind-bending but brilliant
Amazing explanation thanks
Thank's for the tutorial. Very nice.
Thank you for the great video. Good and informative.
Thanks, great tutorial.
Great job sir! Very helpful.
very nice clip, but one question, what about the CAT I/III switch? You did not switch to cat III is it ok? and after you drop the external tanks you should switch it back?
Just one thing i wanna point out: A Turkish F16 would never fly anywhere in support of anything or anyone Kurdish (YPG). Just not gonna happen. The syrian theatre is pretty complicated political terrain esp. with the number of partys involved but this one thing is (and was long before the Syrian conflict) basically set in stone.
best video ever!
On the morning of June 8, hundreds of colleagues and friends of the former commando from Novosibirsk, Nikita Belyankin, began a memorial action on the square near the State Public Scientific and Technical Library - after it they staged a rally to Berdsk in honor of their deceased comrade.
The action began at about 10:00 on Pimenov Square. About 200 people came to it, mostly friends and colleagues of Nikita Belyankin, who on June 2 was walking with a girl and saw a crowd beating a passerby - he decided to intervene and was fatally wounded in the chest.
The protesters put carnations and lit candles near the photograph of Belyankin, and after that they began a motor rally with flags to Stanislavsky Street, said one of the friends of the deceased, Yevgeny (he asked not to indicate his last name).
I don't even have the F16, but i love your vids man :)
Thanks!
I got the F16 module but havent tried it yet. :)
@@thespectator2976 same :)
VERY GOOD VIDEO!
Yes me. Already know how to start the f-16 in about 4 minutes but want to watch this anyway... when I could be learning how to bomb things 😂
your cold starts are so good & clear..... plz do for every model
Ive finally decided to fire up the f16. Thanks for sharing sir.
Turkish f16 is very cool dude...
Just to note, you will always have the switch in main power before starting, not in batt. That is per the tech data. I know it's a game but just wanted to put my 2 cents in lol
Dad says I’m not allowed to do anything without my TO.
Yeah, even the in-game tutorial agrees with you. I wonder why he didn’t and that he used JFS1, not 2
Thanks for the great video. I noticed at 2:45 that you initiated the JFS 1. It is my understanding that the JFS 2 should be used to start the engines. Can you please explain the difference between using the JFS 1 and JFS 2 to start the engines? Thanks and keep up the great videos.
The F-16 has two pressurized accumulators that when emptied engage the JFS which in turns drives the engine up to a high enough speed for the fuel combustion to happen. Start 1 only empties one, while 2 empties both. In the Norwegian air force we always used start 2. I don't remember why we did that, but I believe it was seen as a more reliable method.
@@Slug24 That's right. I've done countless engine runs in the F-16, and the only time I do start 1 is if I know the jet has start problems. Then I'll just daisy chain start 1 into start 2 when the JFS starts to die out.
I have no idea what any of that was. But I couldn't look away the whole time :) I wonder if this techno gadgetry would lose any of it's magic for me if I actually knew what it was?
Nice little Startup Guide (with some inaccuaries, but it's fine). A question about the INS-Alignment, in the "Normal" Alignment you have to confirm the Coordinates. Doesn't the "Stored" Option require the same? An another question is about the different Viper types, Blocks are Upgrades that's clear but I have no idea what "CN, CJ, CM (now clear), MLU" stands for. Maybe you could enlight me about these things a bit more. Thanks in advance and keep the good work.
The manual says you don't have to confirm on stores but Wags has a video of a stored and he says you do. So I do it just in case
I need to try this step by step
Put the Main Power switch in Main Power before you go to Start One. The main generator will come on line automatically.
Thank you sir. May i suggest Pito tube heating and oxygen.
Thank you for all your videos
where is the nose wheel steering button?
What's a VCR?
just kidding I'm old too
Hi Spud, just wondered if the start up procedure has changed? I recently bought this module and was following the tutorial in the sim and the engine startup varies slightly to yours. ED show the jet fuel start switch in the down position, is there a difference if its in the up or down position? Thanks for the tutorials, good timing for learning the F16.
PJefferson23 hey man the position of that switch does not matter it’s essentially two attempts at starting the jet that are available to you
Makes sense: jfs “1” for 2, and jfs “2” for 1 😛
@TTT Wittmann you got that backwards start 2 is both bottles where as start 1 is a single. normal proceedure is start 2
Have they fixed the stored INS function so it works when restarting the F-16 after shutdown for a refuel and rearm? The heading had been broken when restarting and used the original mission heading not the last shutdown heading, forcing normal alignment to have to be used on restart.
Better than Joe Rogan
Thank you!!!
Haaaa. I just use auto_ start and ctrl z.
17 min.
U can croos County israel for
That amount of time.
Tnx for the good vid.
Peac
Very helpful thanks
How is he moving? Not looking but like he’s moving a bit to the left and right for pushing the buttons
I think TrackIR allows for panning. To do ot with keyboard press RAlt+RShift with the number PAD to pan
Thanks, great video :)
Great vid thanks for posting. As for the stored heading versus full INS alignment, does the sim actually note the difference for a longer flight, ie. as you mentioned your alignment may degrade over time. A RTFM response will be acceptable.
I believe it is actually modeled!
@@Spudknocker Yeah, that reactor strike mission was pretty long.. I did a stored heading and the final waypoint was about a mile or two off target by the time we got there.
With your enthusiasm to learn and teach complex flight systems, you should make some tutorials for the FS2020.
Hey spud, good video! Say what do you use to navigate the cockpit? Mouse, trackball, vr cursor?
Thanks
The most asked question giving that all settings are different what is nose wheel steering hockey... for new players trying to get this right....
you dont need the DL rocker switched on... the block 50 uses MIDS DL, the rocker is from an earlier version that was left over and not used in the block 50
I'm assuming the flaps are automatic, since you didn't mention them?
Very good tutorial except the engine start was wrong. You should be using MAIN POWER MODE (not BATT) and START 2 to start engines.
It is not normal that your FTIT reaches 900 degree, which may damage your engine. May be you can try Start2 next time
Start 2 would have no effect. But you are right, that's a bad hot start and in the real world you would never continue with the start.
How do you taxi and take off? Don’t you need to put the park brake on? I keep running off the apron and crashing into the walls. Lol. Please help!
Hi Spud, right at the end you spoke about the display management switch - long wrt to the HMD, can you mention where this control is? thx
The dms switch has to be mapped on your hotas/keyboard
How did you create rainy weather? Thanks
? Air Source knob never was switched and ECM switch
I was thinking of trying this but no thank you! This is not a game.
Careful with the JFS, Spud. That's hydrazine...extremely toxic!
JFS does not run off hydrazine, it is spun up using pressurized hydraulic accumulators and runs off regular JP8. The EPU is what uses hydrazine.
@@HaVoCevo Thanks.