I don't understand how larger boost bars/2+ dot boost dots help the car. In my experience I rarely ever go above 2+ dots charged in a race as sitting on them is usually a bad idea. Most tracks offer more opportunities to use boost then to build them. Am I doing something wrong? Is this for time trials only where you start with full boost?
Starting with full boost on time trials does helps a lot cars with more boost but like you said it's depend on the track. Having more boost means that you can play it safe on some parts of the tracks and still refil some extra boost for the big straights! The boost bar problem is mostly that, It refil to little on any type of corners meaning that a car with dot boost on the same corners that you did will get a more distance boosting than you.
I don't understand the point of the boost bars, it kills the performance of most cars. All cars should have boost dots! and lowered cars can't corner flat.
Bar boost seems to be only good when It's huge and it's combined with good stats.. But the ones I really disliked using were the vehicles with only one dot boost.
It's not always the car that matters, it's the person controlling it....I literally get 1st place in any lobby using the garbage truck (or any other bad vehicle in this game) 10 out of 10 times. Most individuals just spam the boost button, riding the walls without a clue on how to actually perform the correct mechanics of the game .
True, the Tier is mostly to help out people that want to find a new favorite car to upgrade or really want to be on their best when racing but skill those matter a lot on any game!
Next time could you test some legendary cars that has 1 boost with their rare version? Like Bad To The Blade or RD-02? To see if is worth for a car having just 1 boosr bar or 3 boost bars
Sandivore is actually the fastest car in a drag race from a standing start without using any boost. It accelerates extremely fast, but it's very hard to handle the car, which basically ruins it. It's even a challenge to get it to drive straight, I found. I tested most cars, but not all of them (I don't have them all) on two straight drag tracks - one track was roughly 3 secs and the other 12. Let me know if you insist another car is faster in these conditions, and what it car it is so I can test it. Edit: M. Bison is faster.
@@Suprasumo93 Just tested it, and it's actually the fastest I've tested. In my short drag race test which focuses more on acceleration it achieved 3.228s vs. Sanidvore's 3.269s-for reference, Jesko achieved 3.520s. In my longer drag race test it achieved 12.545s vs. Sandivore's 12.570s-and Jesko achieved 12.728s. Another example of a car that defies its acceleration stats, and probably speed stats too.
@@Suprasumo93 He's not fastest when using boost from a perfect start, however. Street Wiener, Superman and Street Creeper were about neck and neck for fastest time, with Dragon Blaster very close.
The Twin Mill was the first one that I ever got on my old save and It still my favorite! STH El Camino is super fast but loses balanced to much to fully be used it on It's best...
Uhmm, She's decent, on my Pre-Order video I tested her once again to compare with the Baja Bone Shaker and overall she felt much better than the big one. Still, I felt like she enjoys doing those wilder drifts which can be problematic on the more technical tracks... so, yeah, I don't see much of a reason to use Bone Shaker and her above average stats with only 2 charges... I guess if you don't have gear to upgarde a better vehicles to Legendary she might be decent choice!
@@Suprasumo93 Also, this is my description of Tanknator and I would like you to see if this is correct for the overview. "The Tanknator has a very high boost amount, which makes it a fast pacer on speed tracks that can surpass vehicles tiered higher than it such as Hi-Po Hauler and even the Dodge Deora. Its fairly high speed and acceleration stats also give it good startups when using boost off the line, passing all racers at the start of the race. However, the Tanknator's overall performance, while great in terms of raw speed, is very egregious in cornering, making it super vulnerable to wallrides and slowing it down. Its turret on top is also very prone to getting caught on green arrow lights, further holding it back from being effective on technical tracks."
Character cars are indeed stupid. Laughable that the IRL peg warmers are being heavily featured in the DLC car roster. These cars STRONGLY dissuade me from considering to buy the season pass(es). Though the price alone is enough to turn me off. This game REALLY needs a tier system for the cars. The gulf between the HW Armored Truck and the Jesko is way too high; not that I would expect them to compete with one another. But in Unleashed, they DO. How is a slow truck, with poor handling, supposed to beat a supercar?
Yeah, I do wonder whick public the Devs were targeting with those characters cars, guess they didn't have faith on only the Hot Wheels fans... And this game definitely needs a Class or Performance Tier List, like City Vehicles, Beast Cars, Off Roaders, Hypercars and so on...
Hopefully they'll buff boost bars. They have decent power, but they take forever to charge and get depleted very quickly
Bar Boost is only really good if you have lots of it like on the Fiat 500 or Buns of Steel, but yeah, it's really underwhelming otherwise...
Like just for the Acceleracers music
Show! Bem detalhado. Aguardando a parte 2. 👏
I don't understand how larger boost bars/2+ dot boost dots help the car. In my experience I rarely ever go above 2+ dots charged in a race as sitting on them is usually a bad idea. Most tracks offer more opportunities to use boost then to build them. Am I doing something wrong? Is this for time trials only where you start with full boost?
Starting with full boost on time trials does helps a lot cars with more boost but like you said it's depend on the track. Having more boost means that you can play it safe on some parts of the tracks and still refil some extra boost for the big straights! The boost bar problem is mostly that, It refil to little on any type of corners meaning that a car with dot boost on the same corners that you did will get a more distance boosting than you.
7:16 they really should’ve went with the legends Mustang.
I don't understand the point of the boost bars, it kills the performance of most cars. All cars should have boost dots! and lowered cars can't corner flat.
Bar boost seems to be only good when It's huge and it's combined with good stats.. But the ones I really disliked using were the vehicles with only one dot boost.
That intro was amazing xD
Thnaks buddy! It's the Garbage Boy experience in a nutshell.
The total disposal kinda reminds me of a blue and white garbage truck from choro Q series
Always came in last
It's not always the car that matters, it's the person controlling it....I literally get 1st place in any lobby using the garbage truck (or any other bad vehicle in this game) 10 out of 10 times. Most individuals just spam the boost button, riding the walls without a clue on how to actually perform the correct mechanics of the game .
True, the Tier is mostly to help out people that want to find a new favorite car to upgrade or really want to be on their best when racing but skill those matter a lot on any game!
Next time could you test some legendary cars that has 1 boost with their rare version? Like Bad To The Blade or RD-02? To see if is worth for a car having just 1 boosr bar or 3 boost bars
Yep! I definitely got curious about that myself, because I really disliked the one dot boost vehicles, It really hurts their overall performance.
3:03 wait WHAT? But i did some really good racers with Duck 'n Roll.
I really hated driving this thing on the technical track but it super fast on straights, lots of boost!
Sandivore is actually the fastest car in a drag race from a standing start without using any boost. It accelerates extremely fast, but it's very hard to handle the car, which basically ruins it. It's even a challenge to get it to drive straight, I found.
I tested most cars, but not all of them (I don't have them all) on two straight drag tracks - one track was roughly 3 secs and the other 12. Let me know if you insist another car is faster in these conditions, and what it car it is so I can test it.
Edit: M. Bison is faster.
I heard the M.Bison is pretty fast, I got it recently and it really feels fast on straights!
@@Suprasumo93 I'll have to get it and test it out, thanks
@@Suprasumo93 Just tested it, and it's actually the fastest I've tested. In my short drag race test which focuses more on acceleration it achieved 3.228s vs. Sanidvore's 3.269s-for reference, Jesko achieved 3.520s.
In my longer drag race test it achieved 12.545s vs. Sandivore's 12.570s-and Jesko achieved 12.728s.
Another example of a car that defies its acceleration stats, and probably speed stats too.
@@Suprasumo93 He's not fastest when using boost from a perfect start, however. Street Wiener, Superman and Street Creeper were about neck and neck for fastest time, with Dragon Blaster very close.
@@VimDoozy Makes sense, on my test Dragon Blaster had the best overall time, but Superman and Street Wiener got 2nd and 3rd respectively!
3:43 This car isn't that bad. I've won at least like 10 races with it and I only had it for 3 days.
I love the Deora but she can be a little bit unreliable depending on the track!
@@Suprasumo93 I've noticed that about the car too. It's not too consistent with more technical tracks.
The two cars i really want: STH El Camino and STH Twin Mill
The Twin Mill was the first one that I ever got on my old save and It still my favorite! STH El Camino is super fast but loses balanced to much to fully be used it on It's best...
Before that the livery for every vehicle was vanishing
You just dont know the power of the vw :v I wish it was evil weevil tho
haha It's a good car, but having one single Dot boost hurts the little bug a lot! And yeah, only with the Livery on this game!
About Bone Shaker... Be real, how does it perform?
Uhmm, She's decent, on my Pre-Order video I tested her once again to compare with the Baja Bone Shaker and overall she felt much better than the big one. Still, I felt like she enjoys doing those wilder drifts which can be problematic on the more technical tracks... so, yeah, I don't see much of a reason to use Bone Shaker and her above average stats with only 2 charges... I guess if you don't have gear to upgarde a better vehicles to Legendary she might be decent choice!
@@Suprasumo93 Also, this is my description of Tanknator and I would like you to see if this is correct for the overview.
"The Tanknator has a very high boost amount, which makes it a fast pacer on speed tracks that can surpass vehicles tiered higher than it such as Hi-Po Hauler and even the Dodge Deora. Its fairly high speed and acceleration stats also give it good startups when using boost off the line, passing all racers at the start of the race. However, the Tanknator's overall performance, while great in terms of raw speed, is very egregious in cornering, making it super vulnerable to wallrides and slowing it down. Its turret on top is also very prone to getting caught on green arrow lights, further holding it back from being effective on technical tracks."
@@SpeedBump Whoaa! Amazing description buddy! You pretty much nailed it!
YO DUDE IS THAT MY LEGENDARY GARBAGE
haha that's my favorite skin for the garbage boy! Borderlands ftw!
@@Suprasumo93 No problem, I don't know what compelled me to make it but glad you like it
In my opinion, bad to the blade is better in rare, never upgrade it to legendary (idk why but i think this car should be Legendary base car)
Idk Sharkruiser is pretty good imo
I love the little car, but she`s just too slow Top Speed wise , plus she`s actually better as a Rare than Legendary as she can keep the Charge Boost.
Character cars are indeed stupid. Laughable that the IRL peg warmers are being heavily featured in the DLC car roster. These cars STRONGLY dissuade me from considering to buy the season pass(es). Though the price alone is enough to turn me off.
This game REALLY needs a tier system for the cars. The gulf between the HW Armored Truck and the Jesko is way too high; not that I would expect them to compete with one another. But in Unleashed, they DO. How is a slow truck, with poor handling, supposed to beat a supercar?
Yeah, I do wonder whick public the Devs were targeting with those characters cars, guess they didn't have faith on only the Hot Wheels fans... And this game definitely needs a Class or Performance Tier List, like City Vehicles, Beast Cars, Off Roaders, Hypercars and so on...