My favorite piece of foreshadowing is when real world Aubrey is asked why she pushed Basil in the lake knowing he can’t swim and she replies “I didn’t mean to hurt him, I just wanted him to go away” which obviously parallels what happened with Sunny and Mari.
And just imagine if HERO was not able to save BASIL and/or SUNNY. AUBREY would've been in the EXACT same situation as SUNNY, having accidentally killed someone in a brief moment of anger. And it may have been worse in AUBREY'S case since SUNNY may have also drowned trying to save BASIL (though that's kinda ambiguous since SUNNY may have gotten himself out after defeating THALASSOPHOBIA).
Yeah, especially since I think a lot of people missed the part where Sunny was just trying to get Mari out of the way because he was trying to leave and she stopped him. He obviously didn't mean to kill her, and everyone gets that, but he wasn't trying to hurt her *at all*
@@crptpyr It makes it even sadder when you consider that that was the one time that Sunny was being assertive and show his emotions. No wonder why he completely disassociates after that. His only time he showed his emotions he accidentally killed his sister.
The other thing I want to add about how terrifying this game is that a lot of people who did find the "stab" option in the Mewo room felt *relieved* that they had that option. That's such intense psychological horror. It put you in a situation where you were so uncomfortable that you felt taking your own life was better than doing the bad thing. It made you *relieved* that you had the option to k*ll yourself. It literally made you go, "Thank god, I can k*ll myself," and if that isn't fucked up, I don't know what is. The scariest part? Most people don't even realize how scary it is that they were so quick to take the chance to k*ll themselves. Now that is some GOOD psychological horror. Edit: wow i didn't expect my little personal observation would garner any attention but to everyone who also felt the relief when they saw the stab option, i wish you a very good "mayhaps it is time to consult a therapist"
Wait hold up- 1. I was very relieved that the option was there 2. I NEVER REALIZED HOW WRONG IT WAS UNTIL I SAW THIS- 3. I agree with the good psychological horror statement
@@Ghostly_Haze its so fucked up isn't it? that's what makes this game so good. it reaches into you and genuinely makes you feel the things that omori/sunny felt, and it makes you feel what people suffering from depression and su*cide idealation feel. it hits HARD
I was so relieved at the prospect of not having to kill mewo that I didn't stop to think I was literally killing myself. This game messed with my mind so much.
For me at that scene I felt like opening mewo had some kind of deeper meaning I shouldn’t miss out on. I knew the stab feature was that, but I did it regardless and I don’t know how to feel about that.
I always felt like part of that is because, generally speaking, stabbing isn't made out to be anything particularly bad by the game. It's a powerful attack and a way to progress in the game, so I think over time you become a bit "numb" to what that really implies, whereas if you cut open Mewo, as far as I remember, she's really gone afterwards, which feels like a much graver consequence than "just a little stab" that you've done so many times before to progress (Which in itself is part of the horror for me, realizing how at some point I wasn't even shocked by the stab option anymore because it just became a natural part of the game) (It's also what imo makes the knife ending much more impactful because it's the first time stabbing has any actual consequences for Sunny/Omori)
--Omori spoilers ahead-- Also, I'm pretty sure there's foreshadowing in Capt Spaceboys character in itself. Spaceboy was miserable and unmotivated to do anything and refused to get out of bed because Sweetheart broke up with him. Just like Hero, which you can know by looking at Kels story in the graveyard when you visit Maris grave, that Hero went through the exact same thing. And, Omori and friends tried to make Spaceboy snap out of it but, despite with good intentions, it turned into an argument (Spaceboys battle), Which, again, is just like what Hero went through. Kel tried to talk to Hero so he could turn back to normal again by simply giving him comfort, but Hero snapped at him and turned into an arguement. In the end, Spaceboy and Hero both forgave the people that turned them back to normal. Honestly figuring this out was such a shock because it resembles each other so well and you can get a clear idea of what Heros state was like through another character.
Alao Sweetheart can represent Mari in a way because of how her emotion is being “Manic” and making all party members angry. With Mari’s perfectionism and love for piano, she was happy with it and wanted to play with Sunny but it was causing him to be angry becaude he kept making mistakes. Also Sweetheart wants to find the perfect suitor and wants everything to be perfect, always never satisfied, and mari was also a perfectionist, working extremely hard to be good on the piano. Ik that the Candy store lady is what inspired Sweetheart, but it could be both Candy store lady and Mari combined that make up sweethearr, and she could be representing the side of mari that sunny hates and what caused him to get angry enough to push Mari in the first place (pressure from mari)
@@chewbleu if we’re linking the emotion bosses with main characters I might as well throw in Kel and Aubrey for the unbread twins. Both of them were covering up their sadness despite pushing it aside, and well the twins’ emotion is misery. (Ik this doesn’t really fit that well Im kinda joking and wanted an excuse to throw the other 2 in)
Just going to throw in the horrifying connection between spaceboy’s themes’ titles. The first being “You Were Wrong. Go Back”, which basically is a foreboding warning for sunny to get his shit together before he truly loses his chance at redemption. Then there’s the hikkikomori route, with space exhusband’s “You Cannot Go Back”, as sunny has lost his only chance at owning up to his fatal mistake. Doesnt really help that exboyfriend’s emotions default to extreme anger, which was the emotion that sunny had the day of the recital, while exhusband tries desperately to be devoid of any emotion, which is sunny’s trauma response in the form of his alter, omori. Not the first person to come up with this conclusion, but damn is that true horror.
@@chewbleu that’s really cool. honestly makes a lot of sense to me when looking at perfectheart - who could be seen as what mari truly represents. she’s all powerful and is the hardest boss in the game, and even when you defeat her, unlike the other sweetheart clones, she doesn’t die. could be linked to how sunny doesn’t want to accept mari’s death and how he wants to see her as all powerful who wouldn’t be hurt from a fall like that. and that, of course, perfectheart is still very kind throughout the battle.
One part that I think should be said as well is that: 11:54 Arachnophobia is not only based around spiders, but it embodies a hanging figure looming out of sight. When you lighten it, it's a cord strung around a head with the legs being clumps of hair, and body dangling below. In the fight itself it's the figure looming in front of open curtains and a window in the same manner as the side door to the backyard, as if the "legs" are reaching into the house.
One of my favorite small pieces of foreshadowing that I haven't heard anyone talk about (mind you I'm not all the way through the video) is when you look at the statues outside of the church in the real world and it says something along the lines of "you feel like you're being judged." That was actually the first thing that tipped me off that Sunny's trauma might have been related to guilt over something he did.
@@ayvacampbell8355 I wouldn't say that lol I didn't play undertale, so I never made that connection. As smart as the writing is though, I'm almost 100% sure omocat snuck that bit of foreshadowing behind a reference on purpose. I friggin love this game 😭
@@Soul-em1qh that makes more sense than an undertale reference lmao. it’s a great game ! you should definitely play it, Toby Fox (the creator of the game) worked on a few songs in omori !
Add religion into a home and suddenly you are harshly judged all the time over literally anything you've done, said, worn, look like, and act like. Sunny could've felt judged simply because his parents put the fear in him that the statues see all, and know all; likely and mainly to keep him and mari in line. He could've felt judged for lots of things he did as a younger child barring the fatal accident.
Another psycological horror masterpice in 28:35 is that the Mewo scene reinforces the idea that is good to harm yourself aka stab yourself as a means to scape of situations or just being a better option than harming anyone...and could be seen as smart foreshadowing to the neutral ending where sunny kills himself with a knife to not harm his friends anymore with the truth
@6:30 You can't swim with MARI in the Hikikomori Route. That whole section is skipped, and Kel is the one waiting at the docks and he takes you directly to a beach island with the well (which also has a seashell that acts as a secret entrance to Black Space). The WTF indeed does happen as described, but can only be seen in the Sunny Route.
@@melda5278 That's in the "Sunny Route", IE, you opened the door for Kel and reunited with your friends. If you don't open the door for Kel (the Hikikomori Route), you'll see Kel standing at the docks instead of Mari and that whole foggy bridge/lighthouse/window thing doesn't happen at all.
Some things I think it's important to mention: 11:57 Thalassophobia's texture tries to mimic that of Mari's hair, and you can spot many hangmen figures throughout its body. 28:11 It's very important to highlight that the room makes you feel better about stabbing yourself then interacting with the things around you. Not particularly interesting if you think about it through the game's mechanics, but it takes a whole other meaning when you think about it literally. Good video as usual!
to me, each phobias has an element of Mari, arachnophobia has the eye, and acrophobia is hands in stairs much like Mari's falling and reaching out instinctively
I already knew of the fact that the seaweed in the Thalassophobia encounter looks a lot like mari's hair which is a reoccuring theme (Like how the bottom of the stairs in the Arachnophobia event was covered in hair, much like her hair being tangled in the voilin that was thrown down the stairs). Didn't even realize the second point! Good perspective!!
I think the moment that really struck a chord with me the most was seeing Omori in the mirror instead of Sunny for the first time after waking up in the Hikkikomori route. It's that peak moment where you realize just how far gone Sunny is by that point. Especially with more subtle details like the height difference, since Omori is based off Sunny from when he was younger (pre Mari's death). I just remember the only thing I could think of in that moment was that looming dread combined with the realization that holy shit, Sunny was actually gone. I thought about where Sunny- no OMORI would go from this point, how the gang would react, etc. So to see him jump in the bad ending like he truly viewed it as a way to achieve eternal happiness was all the more heartshattering. The implications of that ending are so underappriciated for how well done it is.
honestly i feel the worst for basil. i dont get how people hate him. he covered up his best friends murder and not only split the blame, but tried to protect sunny. he is a good friend.
He was the one who suggested Sunny to hide Mari's death as a suicide instead of admitting it to protect this "innocent" of his friend, but this so called "innocent" is taken so extreme that he keep telling Sunny its going to be ok to hide it when it isnt, completely blaming himself for everything: the murder, the hanging disguide, Omori's sabotage on everyone favourite album book, etc. All of which slowly build up his Something, driving him insane and eventually cause him to commits suicide (had it not for Sunny's stopping him). It was all worth it right? Sunny will forever stays "innocent" right? Well no, his death would cause Aubrey to be the one that would get the blame, causing her to become "the second Sunny" who will eventually drives herself crazy just like him and Sunny did, which would eventually lead to her death too. Kel, Hero and Sunny can barely recover from Mari's death, do you think they can accept his death and eventually Aubrey's? What if they also took the *same path* down? Especially since Hero blame himself for unable to notice Mari's depression which dont freaking exist, they have all suffer and blaming themselves because of a fault that wasnt their except for Sunny, who commited something he never wanted to. Speaking of Sunny who is the elephant in the room, in the mind of a kid being able to hid from the problems and prevent the worst possibility of Sunny being hated by everyone if they just hid it is great, but this was a rapid thought without proper thinking. In the case of admitting, sure the worst outcome would be Sunny being hated forever by everyone which he feared, but what about other outcomes? A grey one thats more likely to happen would be he is hated by them but later on as everyone grow up they would understand Sunny and reconcile with him, while the best outcome would be everyone understand and forgive Sunny's fault, which would release him of his guilts (based on the secret cutscene of the good ending both the grey and best outcome would happened not the worst). While in the case of lying, he effectively back everyone into a corner (talked about on top) except for Sunny who is thrown into a pit thats slowly filling up with his own insanity. Sunny already carries the guilt from the sight of his death sister, but the sorrow of his friends just worsen it tenfold, his withdrawal from the world cause his Something alongside Omori to grow more and more, both of which slowly killing him physically and mentally, where he is put through something making Hell a joke: a coping world that slowly disintergrate, leaving nightmares he has to received again and again and again until he could no longer accept it and commits suicide, is this really any better than being hated by everyone? Is this really a good price to pay for "innocent"? Now im not typing this as a Basil's hater, i both hate and love him as a character as his actions was felt personally by me who had choosen to lie and get the same problems as both him and Sunny growing up (tho minus the killing someone part). I wish i could tell him he shouldnt take that path, maybe things would have been worse or better but hiding it just isnt the way.
@@henrycooper3431 i think op and MOST people who like or love basil (me included) understand that what he did was wrong and was not the best way to handle things. you’d have to be completely checked out to not get that from playing the game. because obviously. but the point behind op’s comment isn’t about whether or not what happened from it was right- it was intention. basil was 12-13 at the time and was already dealing with mental problems at the time, he didn’t know any better. you have full grown adults do the same thing as basil because they are panicking and aren’t thinking right. but basil was young and didn’t know that what happened could have easily been seen as an accident, he thought sunny would be arrested or at least be seen as an awful person by his friends and family. and honestly- i don’t blame him since people in the fandom see sunny as an awful person despite having all the context. no one is arguing that what basil did was right- they are just arguing that basil deserves sympathy and love because all he was trying to do was help his friend. that’s the point.
@@tsuki3752 agreed, its kinda hard to expect some 12 year old mentally ill kid to take the best rational course of action in such a short amount of time when their best friend accidentally kills his sister 💀
Red Maze or basically most of Black Space 2 is even scarier. Though to access it you need to go through the Omori route, which is essentially their version of Undertale's genocide route, you have to really be a bad person to do it
It's the whole cutesy childish art style, and young characters mixed with mental disorders and issues that scared me the most. When you think about it, Omori is scary because it revolves around kids, which means their minds are very creative...combine that with real life issues and an underlying actual scary base to all of this and voila
One thing that really freaked me out for some reason was the part in the hikikomori route where Sunny has a panic attack. Something just following you silently by just staying behind in front of whatever door you last came through. I felt kinda panicked ngl. Did a good job of portraying how Sunny felt I guess.
5:40 What I personally find creepy about the picture of someone familiar turning into something is, that when I experienced the moment in my second playthrough, I instantly hit the record button on my Nintendo switch. I revived my video and slowed it down but it somehow didn't capture something appearing. The picture frame and the little table simple dissappear while making a strange noise, something however is nowhere to be seen. Now, the reason to this could be the switch because I don't know how many frames it actually records but it scared me a lot when it happened to me
28:09 you missed a very important detail. the first reaction of a player who cut open mewo and realised they could've stabbed omori (representing the player, basically) is probably something along the lines of "i should've hurt omori (myself) instead", which, out of context, sounds... depressing, to say the least. the game just outright makes you think you'd rather harm yourself than others.
Something that wasn’t mentioned in the video about the mewo segment of black space, if you don’t cut up mewo, and see the stab option beforehand, it has you feel relieved that you have a way out. Similarly, people who have considered suicide have seen it as “a way out” of the situation they’re in. It not only guilts you for killing mewo, but it can also help you understand why people consider suicide
You can actually visit black space 2 in the good ending route but the more you stay in it, the more static covers the screen and it becomes impossible to navigate at some point. You access it from the room with "sunny i love you" something. simply spam the interact button while on the edge of the map. You'll be prompted to jump after around 15 button presses.
I remember my first play through of Omori, I was streaming the game to some friends, and got to the Mewo segment of Black Space. All of my friends know that I love cats, I have multiple cats in real life and would die for them. When I couldn’t leave, I was freaking out about not being able to leave and seeing Mewo. My friends were urging me to cut her open, one of them had played the game before. I said yes about 2 times, but every time I did I walked around the room for about another minute. Eventually, she started struggling, and this time I happened to open the menu by random chance, and immediately saw the STAB option and pressed it without even thinking. Had I gone through killing Mewo for no reason, I might have genuinely stopped playing for the day and cried myself to sleep.
The game still KINDA tricked you. You didn't want to hurt others, so you STAB i.e. KILL yourself. The whole thing is a metaphor for how SUNNY (and other islands depressed people) see suicide. That along with everything else discussed makes it one of the best written scenes in the game.
I genuinely didn’t know you could leave without stabbing Mewo and I looked away as I kept pressing “Yes”. I only realized right after how to actually leave :,)
Dude, I had about the same experience... But I was convinced that the STAB option would take me completely out of the dream, meaning that it would take Sunny FURTHER AWAY from the truth, instead of closer. i.e., I felt like it was a bad ending kind of decision. I did consider STABbing Omori anyway, though, just to escape. But at the same time, I felt like that was the entire point! Me, wanting to escape, jus like Sunny... I did the same endless pacing around between each and every dialogue prompt. When Mewo was finally cut open, I cried. My friends (and, just like yours, one had actually played the game) cheered for me mockingly(?) for having finally cut her open. It was horrible ;v;
I also remembered that when we first enter HeadSpace, and meet the dream Aubrey, Hero, and Kel, there's an picture of someone familiar. Next to them is a toaster. There's an option to make toast. When someone is killed in HeadSpace fighting section, they become toast. O__O
One thing Omori does, I would argue better than any other story, is suck you into the character's trauma and make it feel like your own. It does this by making you think and feel like Omori/Sunny is a self-insert sort of character for you to project yourself onto only for the game to then slowly project his character and personality and memories back onto you. Part of the reason the truth reveal is as horrifying as it is is because the game has thoroughly conditioned you to feel as if these are memories that you have been repressing, and this same tactic is also used in regards to the happier, more nostalgic memories too, especially upon reaching Memory Lane.
One piece of foreshadowing I really like as well is the Wise Rock with some of its lines, particularly the "Anything is okay as long as you're not caught" one, which hints at the cover up if Mari's death (Clearly it wasn't okay and things still went downhill afterwards, but it's exactly the kind of reasoning that could lead a child to do such a cover-up)
That part of Black Space involving Mewo definitely left a mental scar on me. Thinking back on it now, I can't believe I never thought of checking the menu for a different option. Everything was just so surreal at the time and it totally slipped my mind. I don't know if anyone else also got the chills when that cat butler thing said Mewo's line, that gave me insomnia the entire night after. It's such an amazing and horrifying game.
Most people have nightmares after seeing something scary, but not me. I always gave that feeling someone is watching me from behind. That's why Omori's something hits harder
When you were talking about Yumi nikki and bad dreams, I remembered a dream long ago. It was New Years' Day, and my family got messy drunk. It was only my mum and 2 of my close aunties, who stayed sober, whilst everyone else's bodies were sprawled out across couches and beds. I was so scared that they'd get violent, so I went to sleep later. Then I had a dream where it played "All I want for Christmas", with a feeling of "A burning memory" from "Everywhere at the end of time", with it beginning with static, yet started to form into an image of my family at a dinner table, all dead of alcohol poisoning, and since I don't like fireworks, sometimes I would witness their heads slowly disappearing with a bright flash and a bang. Thank you for coming to my Ted talk.
What I find the most unsettling for the mewo room in black space is that for me and other people who found the stab option without cutting mewo is that it makes you feel relieved that you have that option.
I have thalassophobia I struggled to breathe during that fight, I felt like I was drowning. My friend had to remind me to take deep breaths. Really nails what that fear is like
As someone who doesn’t even struggle with any problems depicted in Omori, it still put me in the shoes of Sunny perfectly. I came with not only an incredible game on my steam library, but a deeper understanding of mental health and a game that never left my head.
YES!! I feel it’s impossible to talk about omori without the inescapable parallels and impacts of yume nikki. Omori is a lovely game, but it wears its inspiration on its sleeve, so I appreciate when analysis videos include even brief mentions of its older sister :3
I think the reason that Sunny is scared of spiders, is that it reminds him of the rope him and Basil used to frame Mari’s death. The stairs fear is pretty straight forward. Sunny’s fear of water manifests into seaweed, which appear to have people hanging on the bottom.
I think at one point, it's revealed that SUNNY fell into the lake near the old hangout spot because there was a large spider/tarantula on his shoulder. It's also notable that someone said, "MARI said we aren't allowed to go in there ever since SUNNY fell in." Maybe THALASSOPHOBIA is MARI's hair, or (like you said) seaweed.
Also the game loves to add foreshadowing even when it has nothing to do with the ending. If you talk to the guy in the graveyard inside the church on day two, he says that the spirits have been restless and that they maybe preparing a welcome party. Originally I thought this was about basil but it was about his grandma.
the cat room hitted me even harder as while being ask to open the cat in a loop i really started to feel panicked and unwell and found the stab option before openning the cat. I never imagined that the iea of killing one self in the face of a unpleasent situation would feel this welcomed like how relief i had when i saw i could just stab instead
Nice to see another upload from you! I hope your mental health wasn't harmed to much from making this video. Have a good one and take it easy if you can!
i love the foreshadowing of omori, aswell as the black space i love how omocat thought of a world where all sunny's messed up thoughts would be accessible and headspace being built atop of black space so sunny can escape his awful actions neat
in the DEEP WELL i think it was, somewhere along the line, you see a man cutting down a tree and saying 'you are not my son..' which i didn't think much of and was very confused but ended up realizing very later that it indicates that the mother and father knew what SUNNY did, but also covered it up i don't why he was cutting the tree that MARI was hung up on, (bad memories, i guess?) so i don't know if that counts as foreshadowing but i thought it was pretty cool that they added it so we at least know what happened between SUNNY and his dad
Neat video! For me the most unsettling thing in the entire game would probably be the realistic mannequin version of Hellmari that's on the ground in the "pain area" of Blackspace 1. Something about it (and that mannequin version of Hellmari in general) unnerves me whenever I see it.
Omori is so messed up, I never even thought about how messed up the Mewo scene was in black space, I remember watching the playthrough how upset I was as the game was persistent about cutting open Mewo making it seem like the only way out but at the same time it seemed like the game didn't want us to cut open Mewo as it kept in asking if you were sure you wanted to cut him open and becoming more and more graphic in the description as you kept on attempting as if trying to scare you away from cutting him open when you yourself did not want to cut Mewo open but it seemed like the only way out and once Mewo is dead and you realize that Mewo didn't need to die to get out and the only way to leave was to stab yourself which you could've done the whole time was such an antagonizing feeling that you killed it for no reason and I felt less remorse watching Omori stab himself then the other times he did as if I felt he deserved it for what he had done, and that is really antagonizing feeling as Omori has this really surreal way of making you feel like you are truly Sunny despite me not playing the game myself and only watching a play through I truly felt like I was Omori in all these situations with all these choices in a way that is almost unnatural that I feel myself in the character more then I ever have for any other character in a way it becomes almost unreal, it's not just "oh that's relatable!" I mean I have never truly experienced what Sunny experiences throughout the game but it feels like I am him and so it hurts so deeply to see the playthrough see what he goes through watch him stab himself see his memories and friends and feel the guilt that Sunny feels for killing Mari despite Mari dying being an even that happens before the game starts and there was nothing I could do to stop it I felt genuine guilt for Mari's death and so to actually feel that way that I would actually genuinely choose to watch myself die instead of killing a literal cat is such a hopeless feeling, I mean the whole game feels hopeless it makes it feel like you have no choice in the series of events yet it gives you all these options and every single thing you do is a choice that you put yourself on that route and you could have changed everything despite the fact that it doesn't feel that way until what has already happen has happened, it's just like real life you feel all this pressure on you to make a decision that despite the choice being evident everything points in one direction as if there game puts the other choices in the dark despite the fact that both choices hold the same amount of importance it feels like you have no choice even though it is there until the decision has been made and you look back and realize that you should've done this instead or said that over this. And that is exactly how it feels to make everyday decisions irl and exactly how I felt when given the choice to cut open Mewo, during the moment I felt as if there was no choice (i didn't have a choice I was watching a playthrough but there was this illusion of choice) but after Mewo was cut open I felt this overwhelming sense of regret for actions that were not my own like "oh no the person playing the playthrough should've just let this character that I see as myself and the person also probably sees as themself die" like I was willing to feel a myself and someone else die (in a dream but it has the same effect of wanting to die) just so a cat can live, and I bet that if I met the person playing the game irl i would not have this feeling of wanting them to die (in game) but I feel like it would be a good decision because they are the one piloting Sunny and I feel like I am Sunny myself in other words I felt like he was me and I just don't know how to feel this game has such a big impact and making you feel things you're not it's physiological horror is just unbelievably good.
i finished my first omori playthrough today, and the black space was so unsettling. i almost gave up on the whole game then and there, i only went on after my friend called me and talked to me while i played 😭 this game does a perfect job of making the player feel anxious
I was always super proud cause I guessed what happened to Mari really early on, tho not that sunny did it. The first time you enter real world and get the Mari jumpscare mixed with the panic attack on the stairs I was SURE she died because of the stairs. Later when you see Sunnys dad hitting the tree with the rope saying „you’re not my son“ I thought she committed suicide and was confused on which it is but obviously I pieced it together at the end
I think my game experience isn't this good since the red door in black space appeared pretty quickly and I was curious to enter, sending me back to sunny's real world before I explored every door in black space, so I only get to see basil killed once as a watermelon
I have really bad arachnophobia, but weirdly enough the depictionnof it in Omori doesn’t affect me much. I feel slightly uneasy, but not to the usual point of recoiling in fear and having to look away. It’s weird cause it is still distinctly spider-esque, but I guess it’s just abstract enough that it doesn’t get associated with a real spider.
Weirdly, I experienced this as well. Typically just the image of a spider is enough to cause an immediate anxiety attack. It perturbed me my first time fighting it and walking through the spider-filled room, but it didn't turn me away enough to stop playing or have to covered my eyes. I even felt comfortable enough to draw it for an art project later on. As you said, it's strange because it is very clearly and distinctly a spider.
this game is actually terrifying. it tricks you into thinking you have to do something, then once you realize you did something terrible it was already too late.
The MEWO segment can be seen as a foreshadowing too: you kill someone (here MARI's cat so maybe MEWO is a representation of the "good" part of MARI) and figure out that you didn't need to do that, so it's probably a way to show what SUNNY did
0:58 GPU acceleration moment 4:00 I had completely forgotten! Good catch! This is also repeated when Aubrey pushes Basil into the lake on blind imulse and is forgiventhe very next day (hints at forgiveness of Suny within the year?) 10:01 Wowie! I'm learning a lot tonight!
I've been curious about OMORI for a while٫ but I know I shouldn't play it because I myself have a somewhat disturbed mental state. But it just seemed so fascinating so I ended up here
6:20 You cannot go to this area with Mari during the hikkikomori route, as in said route she gets replaced with Kel (to avoid the segment where she turns into her ghost self and talks to Omori/Sunny)
I'd argue Spec Ops The Line kinda is a psychological horror in it's own way in the form of subverting how FPS games usually play. You aren't The Hero in this game, you're a war criminal and are committing vile acts because you ignored your orders. Everything spiraled out of control the moment you ignored your orders and attempted to fiddle in things you had no understanding of. And every action afterwards only hastened the downward spiral into hell. You get to watch first hand what happens to good intentions when they are taken too far.
As much as I already knew about omori, I didn't know about the wtf value lol. During my second playthrough, I was kinda nervous in the junkyard because I didn't wanna be jump scared again by the picture and the something lol
Ha ha spooky hair demon. Anyways I personally like to think that HellMari is a ghost or something. She doesn't have some form of a battle nor does she attack the player in anyway which makes her feel like an outside force. Or she could just be a manifestation of Something, but that's less interesting lol.
i need help with something lol. so i want to get omori for christmas so i can play it on my own. ive already watched a playthrough but my parents dont know. i have no idea how they feel about phycological horror. i dont want to full on lie to them that i dont know its a phycological horror. i also dont want them too look too far into it or be suspicious. i also dont know how to say i found out about it. my friend did tell me about it first but i dont want her to call her parents because they dont like omori because its "demonic" so that wouldnt be a good first impression on my parents. i really dont want them to know that i already know everything about it because idk if they would be mad about it. but they will ask questions so idk what to do. is there any good way to bring up or explain what omori is without having them ask even more questions?
These are just suggestions, there will be other options, and the choice is yours 😊 You could say Omori is a poignant game about a teenager coming to terms with the sudden death of his older sister. Alternatively you could ask for the money for χmas and then buy it yourself, which may avoid questions. Ultimately if they get it for you, they’ll have ample opportunity to Google its content. Then again, they just want you to be safe; maybe an entirely open and honest conversation about it is better. It is a moving game and deepens your understanding of very real (and common) mental health issues. You will almost certainly know a friend (now or in the future) experiencing such issues, and that extra understanding may make you a valuable source of support for them. The game is about how friendship and openness and honesty can overcome even the darkest times and experiences - that’s a very important message and may help you if you experience something similar, now or in the future. I’d argue that the game’s message is telling you to be honest with your parents about it. You could say it’s a psychological horror game and you think you’re ready for it (it’s less scary since you’ve seen a play through) but you’re worried that they may disagree. Try to persuade them that it’s a good idea and something you’ve considered and would really enjoy. I think they’d be impressed by your maturity 😊 But as I say, the choice is yours 😊
What I did from the very beginning is just... Telling out the story lol Something that really connected with me was the music in Omori, and it so happens that I also play a little bit of piano. So for the longest time, I've just been here and there, telling people (including my parents) how Omori is my favorite game, practicing the songs for the game, explaining the story a little better every now and then; just generally saturating them with information to the point where it's kind of just like "background noise" to them lol. The dissociative amnesia, his nightmares, his dreams, why they happen; I mention every single genius aspect in the game, but not a single time have they ever seen the visual elements of it. Not because they're not interested, but because they could be sure they already know them. I have shown many family members and friends the "Final Duet" clip, and as far as everyone's concerned, that's the Omori aesthetic! And in the end, it is!! Even after completing the game twice, not once have I been bothered nor disturbed by any of the horror visuals of it, because (at least to me) the actually good things that can happen overweight whatever it was that seemed wrong before, which only goes to show what a great job they did, storytelling-wise. When you finish Omori, I think most of the playerbase can agree that, the most memorable of the moments aren't the ones that casue horror, but despite how many there might be, you can still get over them. The world is a scary place. Sometime's it's horrible, and so can our inner world be... And it's not impossible to confront it. I think *that* is what really matters in Omori Also, there are no depictions of witchcraft ever lolol. (I'm probably missing some witch in headspace but i mean cmonnnn, it's a child's dreammmm) Edit: yEP, I REMEMBER NOW, IT WAS THE SLIME GIRLS LOL They are often referred to as witches, but the reason why I don't really remember them as such is because the props and settings suronding them are just... Lab-designed. They're scientists or engenieers, if anything lol, but in a kid's mind, even scientists are wizards and witches; how else could you explain a man-made structure that weighs literal tons and still flies, carriying people inside it? Or a little guy made out of metal moving around and talking? :p
5:41 I got that my first play through and got so scared I just ran- 5:51 I got that on my current play through while trying to get the bad ending and just thought it was the daddy long legs guy 9:55 You cannot imagine my fear in that scene bc it was my first time playing when that happened- 10:58 That makes sense, I was confused about his Something for a while now, thanks! 17:52 This got me laughing a little bc of the music randomly appearing- 22:17 This meme represents me except I was so much more worried about Basil- 26:59 Idk why but the first time I played I was like, "Oh, it's not that scary after all, it's actually kinda cute" 27:12 I thought the task was to cut Mewo open so every time it asked to do it I said yes until a feeling of dread came over me so I talked to the cat butler and when I figured out he gives a key I was relieved 29:25 When I found Basil (or so I thought it was him) I was so happy then he just- *pop* ded (After that I don't know the rest of his deaths because I didn't go through the other worlds when I could be free from Black Space) 31:19 I SAW THIS GAME PLAY AND THOUGHT IT HAPPENED IN AN ENDING SO I WAS SUPER CONFUSED WHEN THEY WERE ATTACKING HIM AND WHY HERO WAS LETTING THEM- 31:43 Oh god not another Black Space Also thanks for explaining how OMORI scares you! It actually really helped considering normally those wouldn't scare me-
Hello! Comment what game you want me to talk about next!
I’m pushing you down the stairs
17:51 ...Did you _have_ to make that joke? XP
Yes! Another omori vid. Keep them good work up
DDLC
YIIK: A Postmodern RPG, I've heard it's a masterpiece.
My favorite piece of foreshadowing is when real world Aubrey is asked why she pushed Basil in the lake knowing he can’t swim and she replies “I didn’t mean to hurt him, I just wanted him to go away” which obviously parallels what happened with Sunny and Mari.
ngl i didn't see this
And just imagine if HERO was not able to save BASIL and/or SUNNY. AUBREY would've been in the EXACT same situation as SUNNY, having accidentally killed someone in a brief moment of anger. And it may have been worse in AUBREY'S case since SUNNY may have also drowned trying to save BASIL (though that's kinda ambiguous since SUNNY may have gotten himself out after defeating THALASSOPHOBIA).
Yeah, especially since I think a lot of people missed the part where Sunny was just trying to get Mari out of the way because he was trying to leave and she stopped him. He obviously didn't mean to kill her, and everyone gets that, but he wasn't trying to hurt her *at all*
@@crptpyr and people have actually told me sunny is the bad guy and that he is a murderer and should be forgiven.
@@crptpyr It makes it even sadder when you consider that that was the one time that Sunny was being assertive and show his emotions. No wonder why he completely disassociates after that. His only time he showed his emotions he accidentally killed his sister.
Best WTF Value: "I fucking love air conditioning"
Real
Real
Real
Real
Real
The other thing I want to add about how terrifying this game is that a lot of people who did find the "stab" option in the Mewo room felt *relieved* that they had that option. That's such intense psychological horror. It put you in a situation where you were so uncomfortable that you felt taking your own life was better than doing the bad thing. It made you *relieved* that you had the option to k*ll yourself. It literally made you go, "Thank god, I can k*ll myself," and if that isn't fucked up, I don't know what is. The scariest part? Most people don't even realize how scary it is that they were so quick to take the chance to k*ll themselves. Now that is some GOOD psychological horror.
Edit: wow i didn't expect my little personal observation would garner any attention but to everyone who also felt the relief when they saw the stab option, i wish you a very good "mayhaps it is time to consult a therapist"
Wait hold up-
1. I was very relieved that the option was there
2. I NEVER REALIZED HOW WRONG IT WAS UNTIL I SAW THIS-
3. I agree with the good psychological horror statement
@@Ghostly_Haze its so fucked up isn't it? that's what makes this game so good. it reaches into you and genuinely makes you feel the things that omori/sunny felt, and it makes you feel what people suffering from depression and su*cide idealation feel. it hits HARD
I was so relieved at the prospect of not having to kill mewo that I didn't stop to think I was literally killing myself.
This game messed with my mind so much.
For me at that scene I felt like opening mewo had some kind of deeper meaning I shouldn’t miss out on. I knew the stab feature was that, but I did it regardless and I don’t know how to feel about that.
I always felt like part of that is because, generally speaking, stabbing isn't made out to be anything particularly bad by the game. It's a powerful attack and a way to progress in the game, so I think over time you become a bit "numb" to what that really implies, whereas if you cut open Mewo, as far as I remember, she's really gone afterwards, which feels like a much graver consequence than "just a little stab" that you've done so many times before to progress (Which in itself is part of the horror for me, realizing how at some point I wasn't even shocked by the stab option anymore because it just became a natural part of the game)
(It's also what imo makes the knife ending much more impactful because it's the first time stabbing has any actual consequences for Sunny/Omori)
While somebody did mention that the thalassaphobia’s seaweed looks like Mari’s hair it’s also worth mentioning that arachnophobia is y’know, hanging
Yeah and the bottom of it looks like mari’s something
thalassophobia has hanging people
Agorophobia (idk if that was the first fear) is a literal staircase. Kinda relates to Mari's death
And the beta design of thalassophobia has what look like hanging bodies on it in phase 3
@@Fossilizedsapwithbugsinit1087it still looks like it does if you look close enough
17:52
THAT CAUGHT ME SO OFF GUARD YOU DID NOT 💀
😭💀
See? Excellent use of foreshadowing
"close"
NAHHH THATS SO OUT THERE LMFAO
@@PlainsofGrey uries
When you mentioned the “You Did It!” poster and the jumprope beneath it I could literally feel my blood run cold from the realization
i wonder if the devs were giggling putting that in
@@starrcat they were probably giggling and kicking their legs while twirling their hair
--Omori spoilers ahead--
Also, I'm pretty sure there's foreshadowing in Capt Spaceboys character in itself. Spaceboy was miserable and unmotivated to do anything and refused to get out of bed because Sweetheart broke up with him. Just like Hero, which you can know by looking at Kels story in the graveyard when you visit Maris grave, that Hero went through the exact same thing. And, Omori and friends tried to make Spaceboy snap out of it but, despite with good intentions, it turned into an argument (Spaceboys battle), Which, again, is just like what Hero went through. Kel tried to talk to Hero so he could turn back to normal again by simply giving him comfort, but Hero snapped at him and turned into an arguement. In the end, Spaceboy and Hero both forgave the people that turned them back to normal.
Honestly figuring this out was such a shock because it resembles each other so well and you can get a clear idea of what Heros state was like through another character.
That's a very good analysis! I never thought of that.
Alao Sweetheart can represent Mari in a way because of how her emotion is being “Manic” and making all party members angry. With Mari’s perfectionism and love for piano, she was happy with it and wanted to play with Sunny but it was causing him to be angry becaude he kept making mistakes. Also Sweetheart wants to find the perfect suitor and wants everything to be perfect, always never satisfied, and mari was also a perfectionist, working extremely hard to be good on the piano. Ik that the Candy store lady is what inspired Sweetheart, but it could be both Candy store lady and Mari combined that make up sweethearr, and she could be representing the side of mari that sunny hates and what caused him to get angry enough to push Mari in the first place (pressure from mari)
@@chewbleu if we’re linking the emotion bosses with main characters I might as well throw in Kel and Aubrey for the unbread twins. Both of them were covering up their sadness despite pushing it aside, and well the twins’ emotion is misery. (Ik this doesn’t really fit that well Im kinda joking and wanted an excuse to throw the other 2 in)
Just going to throw in the horrifying connection between spaceboy’s themes’ titles. The first being “You Were Wrong. Go Back”, which basically is a foreboding warning for sunny to get his shit together before he truly loses his chance at redemption. Then there’s the hikkikomori route, with space exhusband’s “You Cannot Go Back”, as sunny has lost his only chance at owning up to his fatal mistake. Doesnt really help that exboyfriend’s emotions default to extreme anger, which was the emotion that sunny had the day of the recital, while exhusband tries desperately to be devoid of any emotion, which is sunny’s trauma response in the form of his alter, omori. Not the first person to come up with this conclusion, but damn is that true horror.
@@chewbleu that’s really cool. honestly makes a lot of sense to me when looking at perfectheart - who could be seen as what mari truly represents. she’s all powerful and is the hardest boss in the game, and even when you defeat her, unlike the other sweetheart clones, she doesn’t die. could be linked to how sunny doesn’t want to accept mari’s death and how he wants to see her as all powerful who wouldn’t be hurt from a fall like that. and that, of course, perfectheart is still very kind throughout the battle.
One part that I think should be said as well is that:
11:54 Arachnophobia is not only based around spiders, but it embodies a hanging figure looming out of sight. When you lighten it, it's a cord strung around a head with the legs being clumps of hair, and body dangling below. In the fight itself it's the figure looming in front of open curtains and a window in the same manner as the side door to the backyard, as if the "legs" are reaching into the house.
I think it's because that mari's body was kinda looks like a spider, which sunny afraid of to
Off topic but I love your pfp
One of my favorite small pieces of foreshadowing that I haven't heard anyone talk about (mind you I'm not all the way through the video) is when you look at the statues outside of the church in the real world and it says something along the lines of "you feel like you're being judged." That was actually the first thing that tipped me off that Sunny's trauma might have been related to guilt over something he did.
Yeah not a lot of people talk about that. I'm glad I wasn't the only one that noticed it
i legit just thought it was an undertale reference and laughed it off, you’re obviously way smarter lmao
@@ayvacampbell8355 I wouldn't say that lol I didn't play undertale, so I never made that connection. As smart as the writing is though, I'm almost 100% sure omocat snuck that bit of foreshadowing behind a reference on purpose. I friggin love this game 😭
@@Soul-em1qh that makes more sense than an undertale reference lmao. it’s a great game ! you should definitely play it, Toby Fox (the creator of the game) worked on a few songs in omori !
Add religion into a home and suddenly you are harshly judged all the time over literally anything you've done, said, worn, look like, and act like.
Sunny could've felt judged simply because his parents put the fear in him that the statues see all, and know all; likely and mainly to keep him and mari in line. He could've felt judged for lots of things he did as a younger child barring the fatal accident.
Another psycological horror masterpice in 28:35 is that the Mewo scene reinforces the idea that is good to harm yourself aka stab yourself as a means to scape of situations or just being a better option than harming anyone...and could be seen as smart foreshadowing to the neutral ending where sunny kills himself with a knife to not harm his friends anymore with the truth
Yeah it’s messed up how you feel relieved if you find the stab button without killing mewo.
@6:30 You can't swim with MARI in the Hikikomori Route. That whole section is skipped, and Kel is the one waiting at the docks and he takes you directly to a beach island with the well (which also has a seashell that acts as a secret entrance to Black Space). The WTF indeed does happen as described, but can only be seen in the Sunny Route.
Ah right, I see that I made a bit of a silly mistake there 😅
Wait, really? I did in my first playthrough of normal route (she turned to ghost Mari at the end, with the window of the piano room)
@@melda5278 That's in the "Sunny Route", IE, you opened the door for Kel and reunited with your friends. If you don't open the door for Kel (the Hikikomori Route), you'll see Kel standing at the docks instead of Mari and that whole foggy bridge/lighthouse/window thing doesn't happen at all.
@@Dhalin Ohhh, alright, I misunderstood. Thanks for the clarification!
@@SerialIntrovert We all make mistakes
Some things I think it's important to mention:
11:57 Thalassophobia's texture tries to mimic that of Mari's hair, and you can spot many hangmen figures throughout its body.
28:11 It's very important to highlight that the room makes you feel better about stabbing yourself then interacting with the things around you. Not particularly interesting if you think about it through the game's mechanics, but it takes a whole other meaning when you think about it literally.
Good video as usual!
to me, each phobias has an element of Mari, arachnophobia has the eye, and acrophobia is hands in stairs much like Mari's falling and reaching out instinctively
I already knew of the fact that the seaweed in the Thalassophobia encounter looks a lot like mari's hair which is a reoccuring theme (Like how the bottom of the stairs in the Arachnophobia event was covered in hair, much like her hair being tangled in the voilin that was thrown down the stairs). Didn't even realize the second point! Good perspective!!
@@lisbethsoma2441 arachnophobia is very much clearly supposed to be an upside down Mari- you can even see the hair on the far bottom.
@@thefireman17492 good point
I think the moment that really struck a chord with me the most was seeing Omori in the mirror instead of Sunny for the first time after waking up in the Hikkikomori route. It's that peak moment where you realize just how far gone Sunny is by that point. Especially with more subtle details like the height difference, since Omori is based off Sunny from when he was younger (pre Mari's death). I just remember the only thing I could think of in that moment was that looming dread combined with the realization that holy shit, Sunny was actually gone. I thought about where Sunny- no OMORI would go from this point, how the gang would react, etc. So to see him jump in the bad ending like he truly viewed it as a way to achieve eternal happiness was all the more heartshattering. The implications of that ending are so underappriciated for how well done it is.
11:11 there's also a theory that basil's something could be the roots of a tree since he's associated with plants and flowers
honestly i feel the worst for basil. i dont get how people hate him. he covered up his best friends murder and not only split the blame, but tried to protect sunny. he is a good friend.
I agree
I just don’t know why, I hate him. I get it he’s so nice but I hate it for unknown reasons to myself
He was the one who suggested Sunny to hide Mari's death as a suicide instead of admitting it to protect this "innocent" of his friend, but this so called "innocent" is taken so extreme that he keep telling Sunny its going to be ok to hide it when it isnt, completely blaming himself for everything: the murder, the hanging disguide, Omori's sabotage on everyone favourite album book, etc. All of which slowly build up his Something, driving him insane and eventually cause him to commits suicide (had it not for Sunny's stopping him). It was all worth it right? Sunny will forever stays "innocent" right? Well no, his death would cause Aubrey to be the one that would get the blame, causing her to become "the second Sunny" who will eventually drives herself crazy just like him and Sunny did, which would eventually lead to her death too. Kel, Hero and Sunny can barely recover from Mari's death, do you think they can accept his death and eventually Aubrey's? What if they also took the *same path* down? Especially since Hero blame himself for unable to notice Mari's depression which dont freaking exist, they have all suffer and blaming themselves because of a fault that wasnt their except for Sunny, who commited something he never wanted to.
Speaking of Sunny who is the elephant in the room, in the mind of a kid being able to hid from the problems and prevent the worst possibility of Sunny being hated by everyone if they just hid it is great, but this was a rapid thought without proper thinking. In the case of admitting, sure the worst outcome would be Sunny being hated forever by everyone which he feared, but what about other outcomes? A grey one thats more likely to happen would be he is hated by them but later on as everyone grow up they would understand Sunny and reconcile with him, while the best outcome would be everyone understand and forgive Sunny's fault, which would release him of his guilts (based on the secret cutscene of the good ending both the grey and best outcome would happened not the worst). While in the case of lying, he effectively back everyone into a corner (talked about on top) except for Sunny who is thrown into a pit thats slowly filling up with his own insanity. Sunny already carries the guilt from the sight of his death sister, but the sorrow of his friends just worsen it tenfold, his withdrawal from the world cause his Something alongside Omori to grow more and more, both of which slowly killing him physically and mentally, where he is put through something making Hell a joke: a coping world that slowly disintergrate, leaving nightmares he has to received again and again and again until he could no longer accept it and commits suicide, is this really any better than being hated by everyone? Is this really a good price to pay for "innocent"?
Now im not typing this as a Basil's hater, i both hate and love him as a character as his actions was felt personally by me who had choosen to lie and get the same problems as both him and Sunny growing up (tho minus the killing someone part). I wish i could tell him he shouldnt take that path, maybe things would have been worse or better but hiding it just isnt the way.
@@henrycooper3431 i think op and MOST people who like or love basil (me included) understand that what he did was wrong and was not the best way to handle things. you’d have to be completely checked out to not get that from playing the game. because obviously. but the point behind op’s comment isn’t about whether or not what happened from it was right- it was intention. basil was 12-13 at the time and was already dealing with mental problems at the time, he didn’t know any better. you have full grown adults do the same thing as basil because they are panicking and aren’t thinking right. but basil was young and didn’t know that what happened could have easily been seen as an accident, he thought sunny would be arrested or at least be seen as an awful person by his friends and family. and honestly- i don’t blame him since people in the fandom see sunny as an awful person despite having all the context. no one is arguing that what basil did was right- they are just arguing that basil deserves sympathy and love because all he was trying to do was help his friend. that’s the point.
@@tsuki3752 agreed, its kinda hard to expect some 12 year old mentally ill kid to take the best rational course of action in such a short amount of time when their best friend accidentally kills his sister 💀
The Hellmari Mirror Scene just after the jumpscare has to be the scariest thing I've ever experienced.
Red Maze or basically most of Black Space 2 is even scarier. Though to access it you need to go through the Omori route, which is essentially their version of Undertale's genocide route, you have to really be a bad person to do it
@@chix1337 Or finish the game, be a good person and curious about the other outcomes :)
It's the whole cutesy childish art style, and young characters mixed with mental disorders and issues that scared me the most. When you think about it, Omori is scary because it revolves around kids, which means their minds are very creative...combine that with real life issues and an underlying actual scary base to all of this and voila
One thing that really freaked me out for some reason was the part in the hikikomori route where Sunny has a panic attack. Something just following you silently by just staying behind in front of whatever door you last came through. I felt kinda panicked ngl. Did a good job of portraying how Sunny felt I guess.
Not to mention by that point in the game if you look in the mirror you see Omori and not Sunny
I can’t think of any other piece of media that can make a person think to themself “thank god, i can just kill myself” like the mewo room can
I am so glad that my Omori brain-rot is sustained by video essays while I wait for my merch. Great video!
I feel this on a personal level
The only phobia boss that can kill you outside of Headspace is Acrophobia; if you refuse to use Calm Down, it'll deal 143 damage on the 11th turn.
And "1-4-3" is commonly used as a shorthand for "I LOVE YOU", since that's the number of letters in each word.
-Paintspot Infez
Wasabi!
@@paintspot 143 is also a number often associated wih mari
It also in this case represents you fucking drowning
@@TyckinTymeBom Isn't acrophobia fear of heights? In that case you're dying by falling down the stairs, which... damn...
@@kveller555 oh cool I embarrassed myself on the internet 🤡👍
5:40
What I personally find creepy about the picture of someone familiar turning into something is, that when I experienced the moment in my second playthrough, I instantly hit the record button on my Nintendo switch. I revived my video and slowed it down but it somehow didn't capture something appearing. The picture frame and the little table simple dissappear while making a strange noise, something however is nowhere to be seen. Now, the reason to this could be the switch because I don't know how many frames it actually records but it scared me a lot when it happened to me
28:09 you missed a very important detail. the first reaction of a player who cut open mewo and realised they could've stabbed omori (representing the player, basically) is probably something along the lines of "i should've hurt omori (myself) instead", which, out of context, sounds... depressing, to say the least. the game just outright makes you think you'd rather harm yourself than others.
Nah bro, when I was told to cut open Mewo, I immediately opened my inventory to try and get out of it
Something that wasn’t mentioned in the video about the mewo segment of black space, if you don’t cut up mewo, and see the stab option beforehand, it has you feel relieved that you have a way out. Similarly, people who have considered suicide have seen it as “a way out” of the situation they’re in. It not only guilts you for killing mewo, but it can also help you understand why people consider suicide
You can actually visit black space 2 in the good ending route but the more you stay in it, the more static covers the screen and it becomes impossible to navigate at some point.
You access it from the room with "sunny i love you" something. simply spam the interact button while on the edge of the map. You'll be prompted to jump after around 15 button presses.
I remember my first play through of Omori, I was streaming the game to some friends, and got to the Mewo segment of Black Space. All of my friends know that I love cats, I have multiple cats in real life and would die for them. When I couldn’t leave, I was freaking out about not being able to leave and seeing Mewo. My friends were urging me to cut her open, one of them had played the game before. I said yes about 2 times, but every time I did I walked around the room for about another minute. Eventually, she started struggling, and this time I happened to open the menu by random chance, and immediately saw the STAB option and pressed it without even thinking. Had I gone through killing Mewo for no reason, I might have genuinely stopped playing for the day and cried myself to sleep.
The game still KINDA tricked you. You didn't want to hurt others, so you STAB i.e. KILL yourself. The whole thing is a metaphor for how SUNNY (and other islands depressed people) see suicide. That along with everything else discussed makes it one of the best written scenes in the game.
I genuinely didn’t know you could leave without stabbing Mewo and I looked away as I kept pressing “Yes”. I only realized right after how to actually leave :,)
Dude, I had about the same experience... But I was convinced that the STAB option would take me completely out of the dream, meaning that it would take Sunny FURTHER AWAY from the truth, instead of closer. i.e., I felt like it was a bad ending kind of decision. I did consider STABbing Omori anyway, though, just to escape. But at the same time, I felt like that was the entire point! Me, wanting to escape, jus like Sunny...
I did the same endless pacing around between each and every dialogue prompt. When Mewo was finally cut open, I cried. My friends (and, just like yours, one had actually played the game) cheered for me mockingly(?) for having finally cut her open. It was horrible ;v;
I also remembered that when we first enter HeadSpace, and meet the dream Aubrey, Hero, and Kel, there's an picture of someone familiar.
Next to them is a toaster. There's an option to make toast.
When someone is killed in HeadSpace fighting section, they become toast. O__O
OHHHHHHHH 😭😭😭😭
@@merriichinstory of undertale
There's no denying that the first Hellmari Mirror jumpscare is the scariest of them all, I almost cried when that happened🥲
Serial probably went through a lot of therapy to make this video
This game makes me cry far more than it scares me but it’s still a very unique experience i can’t get elsewhere
One thing Omori does, I would argue better than any other story, is suck you into the character's trauma and make it feel like your own. It does this by making you think and feel like Omori/Sunny is a self-insert sort of character for you to project yourself onto only for the game to then slowly project his character and personality and memories back onto you. Part of the reason the truth reveal is as horrifying as it is is because the game has thoroughly conditioned you to feel as if these are memories that you have been repressing, and this same tactic is also used in regards to the happier, more nostalgic memories too, especially upon reaching Memory Lane.
One piece of foreshadowing I really like as well is the Wise Rock with some of its lines, particularly the "Anything is okay as long as you're not caught" one, which hints at the cover up if Mari's death (Clearly it wasn't okay and things still went downhill afterwards, but it's exactly the kind of reasoning that could lead a child to do such a cover-up)
That part of Black Space involving Mewo definitely left a mental scar on me. Thinking back on it now, I can't believe I never thought of checking the menu for a different option. Everything was just so surreal at the time and it totally slipped my mind. I don't know if anyone else also got the chills when that cat butler thing said Mewo's line, that gave me insomnia the entire night after. It's such an amazing and horrifying game.
Most people have nightmares after seeing something scary, but not me. I always gave that feeling someone is watching me from behind. That's why Omori's something hits harder
Omg the “you did it!” Poster above a jump rope is brilliant
When you were talking about Yumi nikki and bad dreams, I remembered a dream long ago.
It was New Years' Day, and my family got messy drunk. It was only my mum and 2 of my close aunties, who stayed sober, whilst everyone else's bodies were sprawled out across couches and beds.
I was so scared that they'd get violent, so I went to sleep later.
Then I had a dream where it played "All I want for Christmas", with a feeling of "A burning memory" from "Everywhere at the end of time", with it beginning with static, yet started to form into an image of my family at a dinner table, all dead of alcohol poisoning, and since I don't like fireworks, sometimes I would witness their heads slowly disappearing with a bright flash and a bang.
Thank you for coming to my Ted talk.
thats actually scary lol
@@Bingusmomento Lmao it was
Cutting open Mewo is the equivalent of: "Me telling the person trapped in my basement that they haven't had to eat the other people inside"
the one that goes like “i was locked in a basement with other people, ate everyone else to survive , but the door to leave was never locked” ?
What I find the most unsettling for the mewo room in black space is that for me and other people who found the stab option without cutting mewo is that it makes you feel relieved that you have that option.
I have thalassophobia I struggled to breathe during that fight, I felt like I was drowning. My friend had to remind me to take deep breaths. Really nails what that fear is like
*small stepping sounds*
*CLOSE-*
YOUR EYES YOU'LL BE HERE SOON
一二三四五分
ときどきほうんとにねたい
TOKIDOKI HONTOU NI NETAI
As someone who doesn’t even struggle with any problems depicted in Omori, it still put me in the shoes of Sunny perfectly. I came with not only an incredible game on my steam library, but a deeper understanding of mental health and a game that never left my head.
YES!! I feel it’s impossible to talk about omori without the inescapable parallels and impacts of yume nikki. Omori is a lovely game, but it wears its inspiration on its sleeve, so I appreciate when analysis videos include even brief mentions of its older sister :3
I think the reason that Sunny is scared of spiders, is that it reminds him of the rope him and Basil used to frame Mari’s death.
The stairs fear is pretty straight forward. Sunny’s fear of water manifests into seaweed, which appear to have people hanging on the bottom.
I think at one point, it's revealed that SUNNY fell into the lake near the old hangout spot because there was a large spider/tarantula on his shoulder. It's also notable that someone said, "MARI said we aren't allowed to go in there ever since SUNNY fell in."
Maybe THALASSOPHOBIA is MARI's hair, or (like you said) seaweed.
Yes more Omori analysis! I love your videos and your take on the game
Also the game loves to add foreshadowing even when it has nothing to do with the ending.
If you talk to the guy in the graveyard inside the church on day two, he says that the spirits have been restless and that they maybe preparing a welcome party. Originally I thought this was about basil but it was about his grandma.
the cat room hitted me even harder as while being ask to open the cat in a loop i really started to feel panicked and unwell and found the stab option before openning the cat. I never imagined that the iea of killing one self in the face of a unpleasent situation would feel this welcomed like how relief i had when i saw i could just stab instead
Nice to see another upload from you! I hope your mental health wasn't harmed to much from making this video. Have a good one and take it easy if you can!
i love the foreshadowing of omori, aswell as the black space
i love how omocat thought of a world where all sunny's messed up thoughts would be accessible and headspace being built atop of black space so sunny can escape his awful actions
neat
Been awhile since the last Omori analysis, glad to see another one.
in the DEEP WELL i think it was, somewhere along the line, you see a man cutting down a tree and saying 'you are not my son..' which i didn't think much of and was very confused but ended up realizing very later that it indicates that the mother and father knew what SUNNY did, but also covered it up
i don't why he was cutting the tree that MARI was hung up on, (bad memories, i guess?) so i don't know if that counts as foreshadowing but i thought it was pretty cool that they added it so we at least know what happened between SUNNY and his dad
Neat video! For me the most unsettling thing in the entire game would probably be the realistic mannequin version of Hellmari that's on the ground in the "pain area" of Blackspace 1. Something about it (and that mannequin version of Hellmari in general) unnerves me whenever I see it.
Omori is so messed up, I never even thought about how messed up the Mewo scene was in black space, I remember watching the playthrough how upset I was as the game was persistent about cutting open Mewo making it seem like the only way out but at the same time it seemed like the game didn't want us to cut open Mewo as it kept in asking if you were sure you wanted to cut him open and becoming more and more graphic in the description as you kept on attempting as if trying to scare you away from cutting him open when you yourself did not want to cut Mewo open but it seemed like the only way out and once Mewo is dead and you realize that Mewo didn't need to die to get out and the only way to leave was to stab yourself which you could've done the whole time was such an antagonizing feeling that you killed it for no reason and I felt less remorse watching Omori stab himself then the other times he did as if I felt he deserved it for what he had done, and that is really antagonizing feeling as Omori has this really surreal way of making you feel like you are truly Sunny despite me not playing the game myself and only watching a play through I truly felt like I was Omori in all these situations with all these choices in a way that is almost unnatural that I feel myself in the character more then I ever have for any other character in a way it becomes almost unreal, it's not just "oh that's relatable!" I mean I have never truly experienced what Sunny experiences throughout the game but it feels like I am him and so it hurts so deeply to see the playthrough see what he goes through watch him stab himself see his memories and friends and feel the guilt that Sunny feels for killing Mari despite Mari dying being an even that happens before the game starts and there was nothing I could do to stop it I felt genuine guilt for Mari's death and so to actually feel that way that I would actually genuinely choose to watch myself die instead of killing a literal cat is such a hopeless feeling, I mean the whole game feels hopeless it makes it feel like you have no choice in the series of events yet it gives you all these options and every single thing you do is a choice that you put yourself on that route and you could have changed everything despite the fact that it doesn't feel that way until what has already happen has happened, it's just like real life you feel all this pressure on you to make a decision that despite the choice being evident everything points in one direction as if there game puts the other choices in the dark despite the fact that both choices hold the same amount of importance it feels like you have no choice even though it is there until the decision has been made and you look back and realize that you should've done this instead or said that over this. And that is exactly how it feels to make everyday decisions irl and exactly how I felt when given the choice to cut open Mewo, during the moment I felt as if there was no choice (i didn't have a choice I was watching a playthrough but there was this illusion of choice) but after Mewo was cut open I felt this overwhelming sense of regret for actions that were not my own like "oh no the person playing the playthrough should've just let this character that I see as myself and the person also probably sees as themself die" like I was willing to feel a myself and someone else die (in a dream but it has the same effect of wanting to die) just so a cat can live, and I bet that if I met the person playing the game irl i would not have this feeling of wanting them to die (in game) but I feel like it would be a good decision because they are the one piloting Sunny and I feel like I am Sunny myself in other words I felt like he was me and I just don't know how to feel this game has such a big impact and making you feel things you're not it's physiological horror is just unbelievably good.
Wow even after seeing this game more than 10 times there are still things (especially foreshadowing) to discover
i finished my first omori playthrough today, and the black space was so unsettling. i almost gave up on the whole game then and there, i only went on after my friend called me and talked to me while i played 😭 this game does a perfect job of making the player feel anxious
I was always super proud cause I guessed what happened to Mari really early on, tho not that sunny did it. The first time you enter real world and get the Mari jumpscare mixed with the panic attack on the stairs I was SURE she died because of the stairs. Later when you see Sunnys dad hitting the tree with the rope saying „you’re not my son“ I thought she committed suicide and was confused on which it is but obviously I pieced it together at the end
6:44 another silly little other tidbit about WTF value 13 is that one of the humphreys says "i fucking love air conditioning"
I think my game experience isn't this good since the red door in black space appeared pretty quickly and I was curious to enter, sending me back to sunny's real world before I explored every door in black space, so I only get to see basil killed once as a watermelon
I have really bad arachnophobia, but weirdly enough the depictionnof it in Omori doesn’t affect me much. I feel slightly uneasy, but not to the usual point of recoiling in fear and having to look away. It’s weird cause it is still distinctly spider-esque, but I guess it’s just abstract enough that it doesn’t get associated with a real spider.
Weirdly, I experienced this as well. Typically just the image of a spider is enough to cause an immediate anxiety attack. It perturbed me my first time fighting it and walking through the spider-filled room, but it didn't turn me away enough to stop playing or have to covered my eyes. I even felt comfortable enough to draw it for an art project later on.
As you said, it's strange because it is very clearly and distinctly a spider.
this game is actually terrifying. it tricks you into thinking you have to do something, then once you realize you did something terrible it was already too late.
Hmm, that thumbnail looks... familiar.
Perfect timing! I just finished Omori and boy did i have a blast and cry
28:00 ok but also, isn't part of the horror that the "good" option is Omori killing himself?
huh, omori being a boss by forshadowing his 3 levels of emotions : O
When Basil also has that level of emotions as well on a Hikikomori route
Excellent video! I always enjoy these types of analysis.
Your monthly (kinda) Serial content. Extremely good as always!
I'm sorry but the "close" made me laugh so much 17:49
The MEWO segment can be seen as a foreshadowing too: you kill someone (here MARI's cat so maybe MEWO is a representation of the "good" part of MARI) and figure out that you didn't need to do that, so it's probably a way to show what SUNNY did
I had a maxed out fun value on my first playthrough. I saw the air conditioning humphry.
Also wow that jump rope poster though
I think my favorite piece of foreshadowing is a battle theme being titled "PUSH AND SHOVE"
0:58 GPU acceleration moment
4:00 I had completely forgotten! Good catch! This is also repeated when Aubrey pushes Basil into the lake on blind imulse and is forgiventhe very next day (hints at forgiveness of Suny within the year?)
10:01 Wowie! I'm learning a lot tonight!
17:48 when I tell you I spit out my drink 💀💀💀
close
I've been curious about OMORI for a while٫ but I know I shouldn't play it because I myself have a somewhat disturbed mental state. But it just seemed so fascinating so I ended up here
Not enough people talk about how Basil's stab wound in the "Not Saving Basil" ending resembles his SOMETHING
6:20 You cannot go to this area with Mari during the hikkikomori route, as in said route she gets replaced with Kel (to avoid the segment where she turns into her ghost self and talks to Omori/Sunny)
"Something" I want to know:
How the hell does Basil know how to create a noose, and how to hang someone?
the 56th omori video essay ive watched. great vid
17:48 I genuinely laughed at this my humor is broken
help i only just realised that basils something is maris corpse at the foot of the stairs. and now everything makes so much more sense
I'd argue Spec Ops The Line kinda is a psychological horror in it's own way in the form of subverting how FPS games usually play. You aren't The Hero in this game, you're a war criminal and are committing vile acts because you ignored your orders. Everything spiraled out of control the moment you ignored your orders and attempted to fiddle in things you had no understanding of. And every action afterwards only hastened the downward spiral into hell. You get to watch first hand what happens to good intentions when they are taken too far.
TL;DR
It's the line "be careful when hunting monsters lest you become one yourself" put into a full game.
17:50 I feel bad for laughing 😭
21:40 the doctor after seeing maris broken leg being all like this a suicide
What a great, in depth analysis with many things I didn't know. Thank you for this!
4:14 i didnt even notice the connection woah what
31:42 you can get to black space 2 in the sunny or true route by staying at a specific spot where something says I love you for 143 seconds
As much as I already knew about omori, I didn't know about the wtf value lol. During my second playthrough, I was kinda nervous in the junkyard because I didn't wanna be jump scared again by the picture and the something lol
This is incredible. Amazing job.
2:25 if you're gonna have a jumpscare it has to be to show off what an amazing sound effect this is
17:49 aw hell nah
another banger analysis letsgo
Went into the game blind at 2am and pissed myself at the first wake up scene.
Ha ha spooky hair demon. Anyways I personally like to think that HellMari is a ghost or something. She doesn't have some form of a battle nor does she attack the player in anyway which makes her feel like an outside force. Or she could just be a manifestation of Something, but that's less interesting lol.
my favorite bit of foreshadowing in Omori is that you are playing the game and you have clinical depression 👌
i need help with something lol. so i want to get omori for christmas so i can play it on my own. ive already watched a playthrough but my parents dont know. i have no idea how they feel about phycological horror. i dont want to full on lie to them that i dont know its a phycological horror. i also dont want them too look too far into it or be suspicious. i also dont know how to say i found out about it. my friend did tell me about it first but i dont want her to call her parents because they dont like omori because its "demonic" so that wouldnt be a good first impression on my parents. i really dont want them to know that i already know everything about it because idk if they would be mad about it. but they will ask questions so idk what to do. is there any good way to bring up or explain what omori is without having them ask even more questions?
These are just suggestions, there will be other options, and the choice is yours 😊
You could say Omori is a poignant game about a teenager coming to terms with the sudden death of his older sister. Alternatively you could ask for the money for χmas and then buy it yourself, which may avoid questions. Ultimately if they get it for you, they’ll have ample opportunity to Google its content.
Then again, they just want you to be safe; maybe an entirely open and honest conversation about it is better. It is a moving game and deepens your understanding of very real (and common) mental health issues. You will almost certainly know a friend (now or in the future) experiencing such issues, and that extra understanding may make you a valuable source of support for them. The game is about how friendship and openness and honesty can overcome even the darkest times and experiences - that’s a very important message and may help you if you experience something similar, now or in the future. I’d argue that the game’s message is telling you to be honest with your parents about it. You could say it’s a psychological horror game and you think you’re ready for it (it’s less scary since you’ve seen a play through) but you’re worried that they may disagree. Try to persuade them that it’s a good idea and something you’ve considered and would really enjoy. I think they’d be impressed by your maturity 😊
But as I say, the choice is yours 😊
What I did from the very beginning is just... Telling out the story lol
Something that really connected with me was the music in Omori, and it so happens that I also play a little bit of piano. So for the longest time, I've just been here and there, telling people (including my parents) how Omori is my favorite game, practicing the songs for the game, explaining the story a little better every now and then; just generally saturating them with information to the point where it's kind of just like "background noise" to them lol.
The dissociative amnesia, his nightmares, his dreams, why they happen; I mention every single genius aspect in the game, but not a single time have they ever seen the visual elements of it. Not because they're not interested, but because they could be sure they already know them.
I have shown many family members and friends the "Final Duet" clip, and as far as everyone's concerned, that's the Omori aesthetic! And in the end, it is!! Even after completing the game twice, not once have I been bothered nor disturbed by any of the horror visuals of it, because (at least to me) the actually good things that can happen overweight whatever it was that seemed wrong before, which only goes to show what a great job they did, storytelling-wise. When you finish Omori, I think most of the playerbase can agree that, the most memorable of the moments aren't the ones that casue horror, but despite how many there might be, you can still get over them.
The world is a scary place. Sometime's it's horrible, and so can our inner world be... And it's not impossible to confront it.
I think *that* is what really matters in Omori
Also, there are no depictions of witchcraft ever lolol.
(I'm probably missing some witch in headspace but i mean cmonnnn, it's a child's dreammmm)
Edit: yEP, I REMEMBER NOW, IT WAS THE SLIME GIRLS LOL
They are often referred to as witches, but the reason why I don't really remember them as such is because the props and settings suronding them are just... Lab-designed. They're scientists or engenieers, if anything lol, but in a kid's mind, even scientists are wizards and witches; how else could you explain a man-made structure that weighs literal tons and still flies, carriying people inside it? Or a little guy made out of metal moving around and talking? :p
17:50 😭☠️☠️ it got me help lol
Would never have spotted the "you did it" detail.. Damn
Мне очень понравилось как раскиданы приколы вокруг повествования, приятно разбавляют основной сабж. Хорошие видео, спасибо!
5:41 I got that my first play through and got so scared I just ran-
5:51 I got that on my current play through while trying to get the bad ending and just thought it was the daddy long legs guy
9:55 You cannot imagine my fear in that scene bc it was my first time playing when that happened-
10:58 That makes sense, I was confused about his Something for a while now, thanks!
17:52 This got me laughing a little bc of the music randomly appearing-
22:17 This meme represents me except I was so much more worried about Basil-
26:59 Idk why but the first time I played I was like, "Oh, it's not that scary after all, it's actually kinda cute"
27:12 I thought the task was to cut Mewo open so every time it asked to do it I said yes until a feeling of dread came over me so I talked to the cat butler and when I figured out he gives a key I was relieved
29:25 When I found Basil (or so I thought it was him) I was so happy then he just- *pop* ded (After that I don't know the rest of his deaths because I didn't go through the other worlds when I could be free from Black Space)
31:19 I SAW THIS GAME PLAY AND THOUGHT IT HAPPENED IN AN ENDING SO I WAS SUPER CONFUSED WHEN THEY WERE ATTACKING HIM AND WHY HERO WAS LETTING THEM-
31:43 Oh god not another Black Space
Also thanks for explaining how OMORI scares you! It actually really helped considering normally those wouldn't scare me-
for wtf value you forgot "i fucking love air conditioning"
17:51 oh god damnit nOOOOO