Don't wanna throw a new baby into a crowd that will just toss it into the fire that is still burning the other two. You'd want to see if they'd give the new one a chance first. So I would agree, playing this one safe was probably for the best.
@Tekno Pathetic Why do people seem to get so upset about the "show secrets" button? Didn't Super Metroid have an item (combined with the map rooms) that did pretty much the same thing, but completely broke the flow of the gameplay?
@Tekno Pathetic You make a good point, and one that I hadn't really been thinking about. But still, using it is completely optional. If you're a hardened Metroid player, you can choose to not use it, and save the Aeion for other things. If you're a newcomer (or you're like me and have been here for a long time and are still bad at it) it can be used when you don't know what to do, or you're a bit stuck and can't quite figure a puzzle out, or you want to see what the map is like in the nearby areas, you can use it. ...So to summarize, I can't comprehend why people are complaining about something that makes the game easier for the people who need it while being completely optional for the people who don't want it.
@@pengie-gw2lu Saying something like that is no different to having the option to insta-succeed in anything in life simply because the option is there. If one needs to be babied, then they either "Git Gud" or they stop playing because that sort of game isn't right for them.
@Tekno Pathetic So the bulk of metroids appeal to you is an overtly dark creepy atmosphere and hidden lore. Show all secrets doesnt matter as its optional. Seems to be plenty left after that honestly. Solid level design and progression based around exploration and some extra spice to the combat with the counter swing. It's fine.
Ironically, while having the least to do with the rest of the series, Prime 2 actually has the most of what makes Metroid games feel like Metroid. A dark eerie atmosphere, a plot straight out of a sci-fi horror movie, tough as hell enemies and bosses, etc.
I'm going to strongly disagree about the original M2 having the atmosphere it did by coincidence. Everything about that game's design screams "we have these hardware limitations to deal with... so we'll build around them and base the core of the concept on them". Maybe why they decided to go with that was a coincidence born of limitations, but they commited to it intentionally.
@@robertkenny1201 how am i salty, did you read what you just said? and why did you decide that im am2r fanboy?. It strikes to me that you samus you are salty samus returns fanboy.Oh and its *you're
You know, you've brought up some very good points. And I see now why you waited for this one, now with hype died down, we can look at this game more subjectively. And I have to say, I've found myself agreeing with the bigger points here. As a fan of Metroid (fancy that) I do think Samus Returns is what the series needed. Would I rather have a remake that not only maintains the feel of the original game but improves upon it? Absolutely! It's called AM2R, but I see why it is the way it is. Colourful to draw people back in after Other M and Federation Force. It's safe, and in any other circumstance that's a poor move. But at the end of the day, it's Metroid. Really simple Metroid, but still, I'll take it over Federation Force any day. Now with Metroid's safe return, it means Metroid Prime 4 can try to take some risks and attempt to innovate the Metroid formula. It's my hope that Metroid Prime 4 can surpass Metroid Prime 2. It's good to be bold.
@@Sean27007 ...What? I fail to see how one would think prime 3 is bad but 1 and 2 aren't. They are all pretty close in quality, with prime 3 being admittedly the weakest, but not by much. If it being balls easy was so big a turn off that it made you think the game sucks, stop being such an elitist. If it was the story...Fusion was much, MUCH more story heavy. Also, you just called the WHOLE GAME bad. You don't get to diss Skytown like that.
I agree that the game did its job but wasn't really remarkable in any ways, though I disagree that Metroid was always about the tension you get from being low on health and ammo. I loved Super Metroid but since I first played it one of my big problems with it was just how easy it was to unload on enemies and then they drop health for you having put in minimal effort. I'm relatively new to the series but I rarely ever had any truly tense moments in these games. I feel like the toxic atmosphere in Prime 2 could have been setting up for a much higher level of tension but then like less than a quarter through the game you get the suit that makes all atmospheric damage negligible so it felt like a big missed opportunity for me to feel the same kind of tension you apparently do in these games.
Well, in some aspect, most long-haul tension games always have a surplus of resources to cover the potential problems with that style of play, so resourceful and intelligent players tend to get more and more away from the danger zone as the experience goes forward. This is also true of games like Resident Evil, where if you're really smart about conserving your resources in the early game, your late game can be more trigger-happy and bombastic, making the part where you go up against the "harder" enemies actually easier because you can unload more ammunition on them and not really endanger yourself. Thing is that's a player-driven difficulty drop, just like collecting more health and missile upgrades in Metroid is a player-driven difficulty drop. One thing that struck me about my experience with Resident Evil 7 was how much easier of a time I had on my second and third times through the game when I had a better handle on where to find things, such as the early Repair Kit that can be used to repair either a better handgun or a better shotgun: springboarding off that, I played a really daring risk-reward early game to get through the first house with nothing but my bitch-basic handgun and found that ignoring the base shotgun entirely let me just grab the better shotgun as soon as I left the house and then use the stockpile of shotgun shells I'd gotten in that house to just sort of piledrive the rest of the game into the goddamn swamp, since I now found myself in a position where I had enough surplus ammo stocked up that the increase in damage output and the inflow of additional ammunition as I explored made it so that I never ran out. But that was the result of a tactical decision that *I* made based on prior knowledge of where things were in the game, my blind run, as in Metroid games, had more of an isolated, scrabbling-around-for-resources feeling. I guess this is the crux of the issue, though, not so much that the game is "harder" with that savepoints-as-checkpoints aspect but more that it presents a form of difficulty that looms over you and affects the level of caution with which you approach dangerous situations. In a game like Samus Returns you might well be more reckless, seeing the occasional death as an aspect of easy trial and error, whereas in old-school Metroid or in Metroid Prime you're more determined to get it right the first time and approach situations with more deliberacy because you know that dying too often would make things maybe a little tedious. In this sense "loss of progress" as a punishment isn't just a way to make the game harder, but a way to make the player more careful, which itself makes any gameplay situation more tense. You don't necessarily get the same feeling from an old-school PC game that lets you just manually save your game literally wherever you want and make your own checkpoints. See: Alone in the Dark and classic DOOM. Even in Resi7's Normal mode, the removal of limited saves made it easier for me to swallow death and even to revert to an old save if I just felt like I'd used a bit too much ammunition. So in Samus Returns, you can just throw yourself to your death in any boss fight and therefore the boss can be designed to be harder to figure out because dying to it isn't "cheap," but at the same time it's not really that... interesting... to figure the boss out by dying to it. Thing is the only thing keeping players from wanting to just barrel in and die until the enemy dies first is the pride of the individual player. Maybe SOMEONE wants to be that guy who tries to figure it out without dying, but much like my tendency to never tank hits in Sonic the Hedgehog bosses in order to abuse the invincinibility period and get a bunch of cheap shots in... it's not really something that's encouraged by the design of the game. I guess the point is that tension isn't just about difficulty, it's about stipulations, and the way the ebb and flow of a particular game's design affects player mentality and player action. It's hard to quantify, exactly, but the way you think about what you're doing in-game is almost as important to an experience as what you're actually doing.
But even in Super Metroid, you had to be careful and pay attention to the health and ammo. They were easy to refill, but you had to care about it and refill it if it was low. What this video is arguing is not that Samus Returns it's easier, what is saying is that the automatic checkpoint system lowers the tension because dying in Samous Returns is not a big deal.
with you i feel alright The difference between Force Awakens and Samus Returns is that the latter is a remake so the intentional callbacks are less egregious by default.
I was about to turn off my internet to get to like get stuff done and you uploaded. THE ONE video I would make an exception for came up!!! But thanks for the vid TGB, really liked it and was waiting for this review for a long time. Glad to hear it wasn't terrible and quite "OK". I'll take it and keep my fingers crossed for Prime 4!
This was also an off-hand game of sorts, so I wouldn't call it indicative of the actual game. This one was made by MercurySteam, the guys who made American McGee's Scraplands along with Castlevania LoS and Raiders of the Broken Planet (that last one in particular is pretty strong as a co-op TPS).
The inclusion of Proteus Ridley was mostly to bridge the Prime games with the 2D games, so it was just more continuity than spicing up the ending. (And in my opinion the fight was incredible too)
I just think it's silly that Ridley now apparently shows up, gets his ass whooped harder than ever thanks to the Metroid draining him, and then is supposedly back and better than he ever was just a few hours later on Ceres station.
Gumfireparalax Ridley’s natural healing factor. In the Mangas (which are confirmed to be canon) Ridley is seen surviving a collision with his own space ship by eating the corpses strewn about the desolate planet which revitalized him. Ridley most likely used his natural healing factor and the left over Phazon energy he had from Prime 3 to shed his robotic exoskeleton and become fully organic again.
@@toxicastigator True, and I would buy that if the stories were at least a solid few days apart. My only issue is that: 1. The only bodies he could have had access to were on the station itself 2. His appearance in Super is almost immediately after, and while I don't doubt he could recover enough to fight in only an hour or two, him being at full strength seems a bit far fetched 3. This implies that he would have had enough bodies and time to recover fully, while ALSO having time to catch up with Samus. But yeah, from a gameplay standpoint, this Ridley fight was easily the best of the 2D games, and one of the best overall.
@@gumfireparalax1371 I couldn't say he's back to full strength. In the beginning of Super Metroid, both Ridley and Samus were very underpowered, especially given that Samus could actually ward off Ridley with just her Power Beam alone, but come later in Super, he's more powerful with extra health, he had much more time to rejuvenate during the 'hours' of Samus exploring Zebes
They could've bridged the Prime games in any other way that didn't one: ruin the beginning of Super Metroid, two: repeat the SAME BOSS we've seen countless other times, and three: ruin both Ridley's and Samus's character by putting him there. SO MANY DISCONNECTS pop up with this stupid inclusion and also ruins that reflective ending the original was going for in favor of braindead action.
Samus Returns is, if anything, an accessible Metroid done right without sacrificing any of Metroid's complexity. After the hiatus, we really needed an accessible Metroid for the series to continue. I love Prime 3, but it simplified Metroid a little too much. And Other M is so watered-down it's not even palatable. But Samus Returns at least gets the job done right. Would I have liked some better atmosphere? Certainly. Moving forward, Metroid will have to step it up in order to compete. But it's still a perfectly serviceable experience for me. It actually got me dabbling into speed running, which I've never done in any other Metroid game before. That's the power of its accessibility. It's not Legendary, and other Metroidvanias may do some things better, but Samus Returns is still a solid game.
I agree with basically everything you said, but a good chunk of Samus Returns problems stem from being a remake of Metroid 2, and being the first core Metroid in a while, so playing it safe is expected if a tad disappointing. However, saying that "Metroid has to up the ante and can't just be Metroid to truly come back", doesn't entirely hold ground since history has shown that if Metroid did anything noticeably different like Prime 3 did, people will bitch, especially since a good chunk of the Metroid fan base seems to be occupied by a bunch of winy children going by the Federation Force Petition. That isn't entirely our fault, but it's there now. I know that those who were put off by Prme 1's controls and Prime 2 as a whole didn't last forever, but that's not always the case. A good chunk of people's critiques of Prime 3 contain "most everything this game does new is bad and/or should never be done again." The motion controls were a tad overused in Prime 3 like when you had to rip off 10+ panels in a row, but those moments are few and far between. Then there's the gross overreaction to Other M, treating the whole game as if it's Sonic 06 or Shadow the Hedgehog or Bomberman Act Zero bad. Other M isn't as good or bad as people make it out to be, it's long since been done to death, I just hope people will be able to move on now that Metroid something is happening again. Another good video and one I didn't expect to see today, always a pleasure for someone to talk about Metroid stuff.
I strongly disagree about the bosses, Samus Returns is one of the few Metroid games that isn't afraid to have bosses that are actually challenging and have complex patterns (other being Prime 2). I also prefer an extra Ridley boss fight over the mostly horrible ill-fitting stealth section at the end of Zero Mission (yes, I went there).
+DEADPOOL9AND not really, they have a gazillion attacks and are completely different to what we expect from a 2D metroid as they're not grinding and constantly being hit by attacks quickly.
SuperBlahmaster I liked echos the least out trilogy for me it was Prime Corruption Echos I loved prime for the sections that felt like I was playing doom especially the part where you return the ice area for the gravity suit the music kicks in you were being punked by those guys last time you were here and this time you’re kicking their ass
7:00 The lore was that the Metroids were originally good but were turned hostile due to the mutations. So the devices were there to indicate that it is safe to head further down. Basically they're seals to keep the Metroids (and the X parasites) down. I know this video was quite some time ago but I still wanted to mention that.
I personally don't have a problem with the 3D Graphics, and probably it could've been better with Pixel Art, but that's the thing, probably. I feel that the 3D Graphics added so much detail to the background like monsters in the enviroment behind, the machine workings, making the world feel more alive [whether the intentions of the og was making the opposite or not is another deal], as well as helping some mechanics like the 360° aiming, the smoother movements of Samus and the enemies, etc. Pixel art always feels much more detailed and pretty overall, but i don't know if i would've like to see another 2D Metroid in pixel art, i just think it would've been a waste after all these years. I always felt the series should've move on from 2D Sprites for the next Metroid and finally give a new step, Zero Mission was the peak of Pixel Art in the franchise, and i love pixel art in games nowdays, is a good throwback to retro nostaligia... but unlike things like Sonic Mania that people were waiting for something like that to happen, i feel that making a "next step-comeback" with pixel art wouldn't have feel that geat either, and it would have blent in with the other pixel art games, including AM2R. However, i'm not saying that 3D is the future and the way it should have been, no, what is a fact is a fact, and a fact is that many people didn't like it, and i wasn't sure if i was going to like it either at first, but that didn't drag me out of the game at first. I feel that a great way Metroid can be represented nowdays, is with a Wayfoward, Hollow Knight or Ori type of 2.5D, develop a new 2D style that blend with the franchise. Or even better than perfect, make something original with the pixel art instead of just "pixel art for the sake of making pixel art", like Project Octopath Traveller or The Last Night, that would be my dream inmersive Metroid
I actually really liked Samus Returns but I'm willing to admit that I was mostly just overjoyed that the series was finally properly back. I agree with much of what you said and I would hope that the next 2D Metroid, if it is indeed happening like rumors say, takes more of a risk. I'm totally fine with a game like this to find its feet again, but now that they've done that, hopefully they think outside the box more. I think they were a bit restrained by making a remake because there were only so many things they could do differently, but maybe if Metroid 5 is next, they can do something we've never seen before.
The original Metroid 2 had this extreme feeling of isolation and you always had the fear of getting lost. There was no Map to help you. No teleporters. No Arrow to point you in the right direction. There was only a blinking symbol of a metroid telling you how many Metroids are left in an area. Save points were rare and did not replenish your HP and Ammo. This is the stuff many games nowdays are lacking. The fear of dying, getting lost and loosing tons of progress. Most of the time nowdays when you die you just respawn in the last room with full HP and full Ammo.
Taking in account everything you said in this comment, no metrod before 2 was actually worth it lmao. You just want to shit on this game deliberately, probably because you're a Prime fan and hate Sakamoto. At least try to hide it a little better, like the guy who made this "review"
@@Matt-vx1mz What a way to say you did not understand my comment. Stop losing yourself in, and getting triggered by arguments you made up. This has nothing to do with Sakamoto lmao
FINALLY! Someone that finds the inclusion of Ridley in the end a bad idea. No matter what anyone says, Ridley in the end of the game is fucking out of the place.
Zero The Bloodedge Is it though? I mean, the space pirates wanted to use the Metroids, so wouldn't it make sense for Ridley to go their home planet and snatch em up?
I don't really think it's that out of place. It even works narratively. Super metriod starts off with Ridely attacking the research center immediately after samus leaves and with this game you could now explain that he survives (because he's Ridley), and follows samus who has the last metriod. Never really made sense why the space pirates new that that research ship had the metriods in it for super.
How does it work narratively at all? You literally just beat the absolute SNOT out of Ridley, presumably within a few inches of his life. Samus has an enormous head start getting to the station, doesn't seem to spend much time there, then peaces out. During that time, a heavily injured Ridley who just lost a fight was able to be so close behind Samus to take out the station single-handedly? I don't buy it. The whole Ridley thing is ill-conceived.
Did you just compare Metroid to Dark Souls? Goddamnit. And by the way, while I enjoyed Samus Returns a lot (So much in fact that it is definitely my favorite in the series) I have to admit that it would have been interesting to see a Metroid 2 remake that was more horror than action focused.
It's an inevitable comparison. I always feel Souls games are partial spiritual successors of Symphony of the Night styled Castlevania games. The challenging combat, the desperation of finding the next save point, the inventory system, the interconnected level design and so on.
倪传历 Yes, I know. However, coincidences and similarities can be found in anything if they are searched. Besides, it is plain fun to joke about “it’s like Dark Souls” meme.
But come on, ever since i played the first ds years ago i had this feeling all the time that i was playing a metroid game with a different coat of paint. So much Ds stuff is so much like metroid that its innevitable.
AM2R does a pretty good job of keeping you on edge. I screamed out loud plenty of times because I got caught off-guard by Doc's devious surprises throughout.
9:11 The newly announced Metroid Dread is adding something like what you suggested called the melee dash. On Treehouse they showed her doing running kills on weaker enemies without losing any momentum
Totally agree with the mood of this game. That was the one thing I thought a lot of reviewers just straight up omitted. Like, yeah, the game runs fine, is fun and everything, but I didn't get anywhere near the level of tension I got from Super Metroid. Honestly, I was pretty sick of just battling enemy after enemy, the game rarely slows down like it does in other metroid titles.
Pretty good points. For me Metroid's core gameplay while good always needed that ominous and atmospheric feel that the old titles nailed so well, a lot of modern Metroidvanias lack that feel and end up boring me. Since so many modern Metroidvanias imitate the structure and ideas from Super Metroid then going for such a vanilla approach just isn't enough, it makes this Metroid feel derivative as odd as this may sound. Another thing I really dislike is the parry mechanic; in 2d titles it's both easier to judge the area that enemy attacks are going to cover and where your movement options are going to make you land so moving around to avoid damage works great. In 3d it's more ambiguous to determine the hitboxes/reach of enemy attacks and being precise with your movement is a bit harder so parries or dodges that are more centered around timing instead of positioning are a welcome addition. To me parrying in this tile just doesn't feel as involved as moving to avoid damage and the mechanic lacks any nuance to it, it gets old pretty fast and overall doesn't feel like an idea that belongs in a 2d title.
There is a little nuance, but people tend to just overly rely on timed parry which slows the game's pace. Regular Melee still stuns enemies while allowing you to be aggressive with it and you can combine it with the Lightning Armor to do minor damage and have a larger swing arc (which can be used to wipe out those tiny enemy swarms).
When I stumbled across a thread while I was at work talking about Ridley in Samus Returns, I got pretty pissed, cuz at that point in the game I was literally just in the room to drop down and kill the Metroid Queen... I fought him, beat hard mode, and still thought it was retarded having Ridley as the "original" secret boss. But I actually looked up Proteus Ridley in the Wikipedia, and is says that the Ridley in Samus Returns is the same Ridley that was defeated on the Pirate Home world in Metroid Prime 3... And after hearing all sorts of dumb shit saying that the Prime series isn't canon anymore after Metroid Other Ms catastrophe, I was legitimately happy to see that Samus Returns was canon with the Prime series... Albeit, with a end boss that didn't need to be there-
Gotta establish continuity somehow. And considering this game was made to set the series on course for the future, rather fitting that they did so in this way.
@@clayxros576 there was no need to establish continuty, it had already been established. Other than sakamoto, no one was quetioning the connonicity of the prime games.
@@ahumanbeingfromtheearth1502 Actually because of Sakamoto, there are a lot of folks questioning the canonicity of the Prime series. It's actually a bit of a meme.
i really hope Metroid doesn't become like some of the other nintendo franchises. "hey, remember the glory days?" yes, i do. and in those glory days you always did something different, even if it wasn't a good idea. metroid especially. metroid is like, my favorite nintendo ip right behind zelda. So prime 4 better not just be a retread of past metroids, just for the sake of "hey atleast we didn't make another other m right??"
that was probably my only criticism of odyssey. that and some of early levels were so small. but yeah that's a very great example. i'd have also chosen BoTW as an example. since it did kinda shake the zelda series (gameplay wise anyway. the story was still just "hey, gotta go save the princess")
wel no. i more mean what BoTW DID, as opposed to what it is. BoTW shook up zelda, by expanding on ti in a way that felt natural tot he series. but still majorly different from prior that's what i mean for prime 4 and onward. take the basic metroid set up, and expand on it some crazy way. it'd be a bit odd of Metroid became an open world game.
were the first 2 minutes of this video cut out? I remember the video starting out with Charlie talking about how his review is finally out after all the "RUclips hack critics"?
yeah i've noticed that from a few of his other reviews, like the Prime Hunters review and some pre-release nintendo switch videos have been removed from his channel entirely. no idea why tho
@@A_Grey_Person I get he feels they are useless now. I remember a video rant about Nintendo, and in that case Nintendo has gotten better in some of the areas he mentioned, and worse in others.
@@oscarzxn4067 I think he removed them because he realized he was being toxic for no reason he's lost that bitterness in his voice ever since DMC 5 came out he's finally at peace
I want to add that the Chozo Memories do some good contextualizing for the world that you claimed was missing. The Metroid DNA machine was added specifically by the Chozo, for instance.
10:44 FINALLY someone else complains about this! The tasteless repeated use of the Ridley theme from Super Metroid bothered the hell out of me, and every other review praised it! One of many reasons why TheGamingBritShow is one of the best reviewers out there.
That was the Ridley theme? Since when? In Metroid Prime that was the music that played in the fire levels, and if I recall correctly other games did that as well. Since when was it the Ridely theme?
(I think) older fans refer to it as ridley's theme since in the old games it played in his particular level/lair. It wasn't until the later games that he had his own battle theme (which itself is a remix of the old countdown escape themes).
+ClayXros Sorry, I was a little vague there. At this point, Ridley has three themes associated with him. The track I'm talking about originated in Super Metroid, and played in Ridley's area of Norfair. Since his area was distinct, but didn't have its own name (since it was technically part of Norfair), people tend to call the entire area "Ridley" because that was the naming convention used for his and Kraid's areas in the first game.
I feel like this video is just nitpicking. I should mention this game was meant to test the water not wow the world. They wanted to see if the fans would buy the game if it was respectable. Remember the last two games that came out basically killed the profitability of the series. So a lot of effort was probably used reusing old assets from old metroid games. However the counter is something extra, They probably tried to do what you said first but ran into either balancing issues or a constant counter problem. They didn't want this game to be a mash X game (what would have happened if they did what you said), they wanted it to still feel tactical. The teleportation was implemented by the Chozo to help them move around and raise the Metroids. it helps having teleportation to move from one facility to the next. They had to abandon them when the metroids decided to rebel (the images in extras). There is lore backing them up that makes sense. The Robot boss fight was actually fun if you took it for what it was... it was a mechanics boss, so they wanted to make sure you knew how to use all of your abilities you had received to this point in the game to the a certain potential because everything after that boss was that much harder. The Norfair theme always popping up was out of place, but when you are trying to reduce cost you have to come up with something. I agree with you on the final boss, but if you had put the boss on the Ceres station then people would have been triggered by the fact they didn't get to 'kill' Ridley, which is probably where it was originally going to take place... When people mentioned this little fact that they would probably get angry over it they decided to scrap it, instead of scrapping the entire fight they moved it to SR388. This is because programmers don't like deleting something if they can find some other use for it. Something else I should mention is that this game may have had more content to it that was cut because of AM2R, if they had the same bosses then AM2R fanboys would argue 'oh Nintendo just stole that from AM2R' and refused to enjoy Metroid ROS for what it is worth. Honestly AM2R probably rushed Metroid ROS to be produced, reducing its quality in the process. Are these excuses, yep, but I think you overlook the easy solution in your video... which is why I call it nitpicking.
Oh here's something funny. In this video you mentioned how the original Metroid II and AM2R were content to have new areas open up by just an earthquake. AM2R's creator made a blog post with some of his reactions to Samus Returns and he said "These chozo gates are a wonderful idea to justify the liquid draining. I'm kinda jealous I couldn't think of something like that.". I do still agree that AM2R is the better game, though. It's probably my favorite 2D Metroid game.
Funnily enough I had similar gripes about AM2R's atmosphere in comparison to the original. Small little details go a long way in such a remake. That being said it's to be expected, and quite frankly I'd rather have this game than not.
VladNorris Yeah I realise I should probably clarify. The gameboy's limited sound capabilities and graphics for me simply created a far more isolating and lonely experience than AM2R really ever could. It's entirely personal preference, but I prefer the stifled, claustrophobic world of the game boy, despite AM2R having some beautiful world building in the form of reimagined levels, lore and creatures. In the end it's personal preference, and for me the game boy original felt far more unsettling than the fan remake - though I will happily concede the remake has some brilliant moments of unsettling atmosphere.
I feel like a big part of NEStroid's and Return of Samus' atmosphere comes from the pitch black background and super simple beep music. It makes the whole game seem like you're in perpetual darkness, only inhabited by lethal creatures and lonely notes that echoe from the foreboding caverns. Super has its awfully junlgey brinstar, which its catchy beats kinda takes the floor from the Crateria's buildup, while ZM has its underground sections be more inviting than the surface ones. Fusion though never seemed to lose the sight of what it was doing, even seemingly nicer places are still either dark, have moody music, or both, it helped that every area had its own " it gets worse" subsection, expect sector 5 that just turned the whole level into one once you go after nightmare.
Personally, the only atmospheric criticism I had with AM2R was the music in the transition area between the Nest and the Lab, which would have benefitted from having no music, still has the nest theme playing. It could have been a reflective moment on the journey that way. Also the Nest theme just doesn't fit the falls very well.
I too thought Samus Returns was disappointing, especially after AM2R. I’m glad there’s some more much needed criticism for this game out there. If the devs just get a vacuum of hype-fueled positivity, they won't know what to improve for future games.
_̸̲̅-̸̲̅*̸̲̅S̷A̷M̷U̷R̷A̷I̷ 2̷2̷*̸̲̅-̸̲̅_̸̲̅ well said man. I completely agree with you. Is it me or does ridiculously priced schools play a part in the industries creativity problem???
I don't know where you got that "Survival in Metroid games" spin, chief. In my experience, all the games turn into a cakewalk after half an hour of play unless you run into a sequence like, say, Zero Mission stripping you of all your gear
Another fun fact is that in super the game most often touted as being a survival experience ends up making the first normal enemy you find (Agents sent by MB to assassinate you no less) dies from one shot of your worst beam in a flurry of explosions. Honestly I never got how super was seen as anything other then a power trip of massacring pathetic resistance.
Tiduidu Metroid Prime on Hard difficulty is actually really difficult. If you get complacent, ordinary Space Pirates can and will kill you, even when you have like 20 reserve energy tanks and the Phazon suit.
It's more like a Special Edition kinda thing. Same thing as before, but with a lot of changes. The CGI is beautiful, but you really wonder if they needed to cram a bunch of CG bantha in front of that one scene. Either way, not a bad remake. It's just a bit weird to see their big Metroid-hype title as a 3DS game.
You get it man. You really get it. Although I enjoyed it to a degree, Samus Returns doesn’t feel like classic 2D Metroid and it worries me a bit that this is what the franchise might turn into. For me Metroid is all about atmosphere, exploration, skill, world building and a story told through subtext and gameplay. Most of these characteristics are nowhere to be found in SR, the polar opposite to AM2R, the real Metroid 2 remake in my book. (the latter is now widescreen by the way, go play it again! Hehe) Thank you for this awesome piece of content. Subscribed.
@@Timdeuces I feel the same but I don't want to judge it to much before playing it. At least I'm glad they improved a bit the meele mechanic by allowing you to run at the same time and dropped the aeion hability that reveals everything. Those few changes alone and the addition of the EMMI robots give me some hope that they listened to critisism. That being said we'll see. Until then everyone go play Zero Mission, AM2R, Super and Fusion. Haha
Fair-handed overview the game. Good job! I really was never a fan of the 3D games as much, and this low-fi 2.5D really isn't as appealing as the sharp 2D pixel art of the SNES and GBA versions, like you said. I'd like to see a throwback game that takes the atmosphere and feel of Super Metroid/Fusion and mixes it with the high difficulty and survival elements of the original. Most people haven't played Metroid 1, but that game was incredibly punishing. "NES Hard" was totally a thing.
My man I know you wanna lay on the cynical gamer I-hate-everything-new-speech, but you're not gonna convice me in a trillon years that original Metroid 2 was a better game than this
Because he's a metroid prime fan (also known as Primefag) and hates any game directed by Sakamoto. Anyone who criticized this game at the time is like that.
I feel like AM2R captured the original greatly, almost perfectly I would say. And I dont say that begrudgingly. I mean that genuinely, Nintendo's remake isn't bad, was still a little sore what they've done when this was announced but even the developer of AM2R was supportive of this remake during the announcement. But I will say this, its still better than a certain 3ds "metroid" game
I get the desire and need to push the series in new directions though I never exactly expected a remake to do that. At least the hidden art and plot details leave interesting set-up for a future. Come on Metroid V, please happen.
Remakes usually aren't that amazing since it's either a graphical update or a re-imagining which is this case, I honestly would've just preferred a new 2D Metroid all together but hey maybe this is testing ground and Nintendo will listen to these and other criticisms so that an actual fully new 2D Metroid can be better than this. But that's just what I think, great analysis as always Brit.
Considering how badly the past few metroid games have gone, I would say they are playing it safe to see if the fanbase is even accepting of games anymore. (some can grow so toxic they'll lampoon anything so it's better to kill a series) I would say they did a safer game to get the itch scratching and see if people would buy it and like it. After all, why build something only to see people kill it with dynamite just because it took too long to make?
ClayXros I see where you're coming from but they announced Samus Returns and Metroid Prime 4 at the same time (heck they announced Metroid Prime 4 before Samus Returns at day one of E3) they were likely playing it safe yeah but I think Nintendo did this to get criticism of the game since they probably forgot the formula considering it feels more like style over substance, next 2D Metroid will probably be a 2D animated semi sprite game with more of what made the series great so a continuation of the 2D series can be better. Again just what I think.
ClayXros Federation Force is a good game just bad timing, if they would have at least said they where working on another Metroid game at the time of them showing Federation Force no one would have complained or make a stupid petition to cancel the game.
Cicopath Remaster usually just upscale the visuals not upgrade the graphics from the ground up. When I say remake I just mean something like Crash Bandicoot
That last point you made on combining the darkest loneliest game in the series with a triumphant action-packed return for the series I think explains the game's most controversial addition: Ridley. The last Nintendo made Metroid game before this (where you play as Samus) was Other M, which had a lot of flaws to it. This game, in my opinion, shows that Nintendo knows how to respect Samus's original character while at the same time showing to newer players her nature and relationship with series antagonist Ridley. The cutscenes during the Ridley fight were ingenious in how they demonstrated the relationship between the two in addition to their strong suits as warriors.
For the mobility in Samus Returns and lack of sequence breaking, I kinda feel that's partially due to Mercury Steam initially pitching to Nintendo a remake of Metroid Fusion. Since in that game, they take away Samus's ability to scale one wall and there's only one time that you can sequence break and it's an easter egg. Hopefully, when we get to Metroid 5 in the future they would have taken some notes from Zero Mission.
I see everyone here saying stuff like "Oh yeah Nintendo sucks for putting out something objectively worse then the fan remake." Like,honestly? Stop portraying your opinion as fact. SR and AM2R are two completely different approaches to remaking the original and can not be compared on a simple level like that. I personally couldn't stand AM2R,but loved SR,that's my opinion and I'll stand by it. You all are just biased and salty because AM2R was shut down.
I have to agree, on a base line level I'm fine with AM2R existing but considering how toxic it has turned a bunch of Metroid fans towards SR i'm finding that I'm more and more turning against it. At this point I can see clearly why companies should smash these kinds of projects fast and hard, if they don't it turns into a shit show of people ignoring the faults of the fan game and bashing the official game because Nintendo closed the game off AFTER it got to a finished state and widely distributed on the net. To be fair its not AM2R's or the creators fault, it's this bizarre fun base who on the one hand demand that Nintendo produce these games they say they love, then turn around and trash it as being bad when it is anything but.
Probably why they made SR in a more safe fashion in comparison to other games, make sure the fanbase is ACTUALLY going to accept a new game in the series. If your fanbase is just going to burn anything new you pump out, there really isn't a reason to bother with it anymore. I am trying to remember what fanbase actually did this to themselves in the past but I forget.
Why would you ban a man for speaking the truth? That boss sucked. Loads of waiting around to be able to attack, and if you die, you do the whole boring affair all over again. Bleh. That boss alone is probably why I'll never play Samus Returns again. Not unless somebody makes a mod that does something to the game so that boss either doesn't exist or doesn't suck.
No you're not. Just don't buy the disappointing one. Like I didn't buy Other M or whatever that co-op shooter was called. You'd still probably buy the next one after that if it turned out to be amazing.
Not saying I'm not buying the new metroid game if it's great and I can't speak for CroneRaven here but I agree that if they release a disappointment next then I'll think twice about giving a new metroid game my attention and, most importantly, money. After the combined years of shit games and radio silence from the metroid series, how long can a fan of both the 2d and 3d games take this before finally jumping ship. You going "No you're not" makes you seem like a complete dumbass since there is such a thing as too little too late and if you want to continue supporting nintendo shitting on many people's favorite IP then that's your shit. "You won't leave, I know you'll be back" fuck off.
Spiderdude93 just don't buy the shitty or disappointing ones. Ignoring a great release because of a previous shitty one would be pretty dumb IMO. That'd be like if you refused to buy Breath of the Wild because you felt let down by Skyward Sword. Even if it's not dumb it's silly. Why get hung up on a grudge?
In my opinion, Mercury Steam has yet to make a truly good game. I never liked God of War or its mechanics, so turning Castlevania into a low rent God of War rip off soured and disgusted me in many ways. Even their "metroidvania" style version of those games had a lot of mechanics that just didn't work. This game, Samus Returns, might be the closest they've ever been to making a decent game. I think rather than relying on these guys further, they take their business elsewhere or...heaven forbid...make it themselves? I do agree that I'd rather buy a game because it's good rather than buying it because it's there just to support a series. However, companies for whatever reason don't see it that way. They don't see more people buying X previous game rather than Y when Y just came out as an indication of lack of quality. They take it as a lack of interest in the franchise, which I find silly.
Coming back to this video after replaying the game, like, 7 times. And I love this game more than ever. First time through, I agreed with most of this review, but I've come to realize how much you can "master" in the game. Your route gets better, you kill Metroids before they run, you see more details in the world, dodge enemies/counter less, and generally it just gets better. It's interesting watching a review I understood before now coming off as pretty whiny, but I know why it does. It has it's problems, and it doesn't give the best first impression like Zero Mission or Fusion, but as I replayed it I found more appreciation for its own style and it's definitely a game designed to be mastered. And the item completion artwork literally explains the lore you were questioning, that did bother me the first time watching this video.
@@countlazuli8753 Yeah but kind of involves knowing how much damage a gamma can take before it runs. What you do is shoot it just enough so you can kill it during a counter animation, but not enough to make it flee before it attempts the counter move, also you need to be shooting it as its revving up for the counter move because the window for doing enough damage is tight. Beam burst can do more damage during the counter animation than missiles, and you have a brief chance to hit it one or two more times as it tries to run if you didn't get him during the counter, just jump in front of him and shoot, he's definitely almost dead anyways.
@Robert Kenny k, I'm wrong in that it's partly 'cause it wasn't what he expected, but mainly, as a Metroid game, it's a stagnant, cheap and safe game that tries to appeal to a younger audience than usual by doing so; it's a weaker game than expected. And he didn't say it was *bad,* he just said what I have just quoted and that, to him, _"it was pretty alright"._ So that's *_NOT_* _"exactly"_ what he said -- you probably are just disappointed in his rather rigorous viewpoint, but I could be wrong.
Hey I remember this video having a longer intro where Charlie addressed he took long on his review compared to every other "hack RUclipsr" and his would be hype-free, what happened?
@@orlandofurioso7329 I mean, if the answer is that Charlie feels embarrassed from certain vids (the P.T. videos and the Nintendo rant were delisted) I don't like it but I get it, now cutting bits from already-uploaded videos seems a bit too much
@@orlandofurioso7329 No idea, never heard about those There's also the original Overblood 2 review (which is clear he isn't proud of by how it's mentioned on the Overblood 1 video and the current OB2 video seems pretty definitive)
Whoa, whoa whoa! Diggernaut one of the worst fights in the series? Yeah, that's the point where I stop watching this video, because I absolutely love that fight every single time I replay the game. Hell, I love this game, even after the hype has settled down I'm still replaying it. Still, you did warn up front what kind of review this would be, so that's entirely fair. You still get a Like from me, because I do love your work, even though this video isn't for me.
I was surprised what he said about the diggernaut fight as well. I loved the build up to the battle and the actual fight itself was fun, not revolutionary, but fun.
Deedonis I love diggernaut too. He feels like the perfect mixture of a 2D and Prime style boss. In fact I think the entire game feels like a marriage of the two, in a good way. I've played through the game more times that I can keep count of and it's sitting in my top three Metroids, along with Super and the original Prime.
Ya i agree, while opinions are opinions, of all the things he could have picked on he picked on diggernaut? metroid games have had wait for the boss to finish his attack pattern since super you shouldn't get all uppity on this game for it.
Yeah, respect for the opinions shown in this video, but I disagreed with the thoughts on diggernaut as well. The fight is more about survival than dealing damage, and I'm OK with that. And if it's your first time facing diggernaut, i'd say it also doubles as a puzzle, since figuring out just how to damage him can be a bit of a challenge on later phases.
Super Metroid will always be my favourite, everything about it, the difficulty, the atmosphere and the music which is a character on its own. Good video.
Ok I have a lot of opinions between this and AM2R so forgive me while I splurge a bit. 1. What the goddamn hell is with the music? There's almost none of it, and I'm pretty sure they reuse the same track for like, half the areas 2. None of the environments feel visually distinct, I've beaten SR 3 times now and I probably wouldn't be able to tell certain areas apart in screenshots, but I could do that for AM2r after one playthrough- none of the "areas" (why did they just call them that by the way, give them real names) have any real identifying marks besides "water area" and "lab" (which has the only good original track in it, but not ALL of it) 3. AM2R did something that genuinely surprised me, it salvaged the terrible "power bomb the Metroid Queen" shit from MOM. There it was super awkward because nothing in the game tells or hints you should do it, but they kept it in as a sort of scripted event in AM2R, but as a bonus YOU COULD STILL KILL THE QUEEN WITHOUT IT IF YOU DIDN'T FIGURE IT OUT! In fact that's how my first fight with it ended, but just blasting more missiles into its mouth as it grabbed Samus. But here? No you *have* to power bomb it, and by this point it just feels complacent, "ah well you're fighting the Queen Metroid, I guess you gotta roll into its belly and power bomb it. Twice, because of course just once would be underwhelming" 4. Nothing about SR here I'm, just surprised I found another human being that prefers Prime 2 over the rest of the trilogy, it isn't my favourite in the series (that would be Super), but it is my #2, neat.
I'm still a big fan of Prime 1, but 2 gets way too much flak, especially when Prime 3 is the least Prime-like game. Not that 3 is necessarily bad, but it feels very action-y.
Metroid Prime 2 is certainly the better game from the Prime franchise, but the sometimes senseless backtracking (and some very underwhelming BGMs) still put it way under SM, MF and MZM for my own appreciation.
1. That one is really subjective. I have seen a lot of people liking the music, is not ZM or MF levels, but i would put it in a same level of SM OST. I like to compare some of them to AM2R and the original, how beat up is Surface of SR388 is, but Chozo Ruins is way more relaxing and inmersive, the evolution of Metroid bosses felt more dinoish and i really loved that detail, but i wished for a more natural evolution like AM2R. And i appreciated things like actually making some tracks based in the beeps and boops from the original and make them somewhat... relaxing and intriguing instead of annoying. I have to agree with TGBS that using the same theme for hot areas was annoying. 2. That one i have to partially agree. I only played once because i had work to do, but besides the generic interconnection, i felt some of the areas [I would have prefer names too, but is just how people always identified those, that or like "Phase"] really remarkable, like the dam, the mines with the little robots around, the tropical aquatic area, the lab... the biggest mistake they made is always using yellow caves for so many parts, no matter the area, that ruins the inmersion a lot. Area 4 with those large purple and blue crystals popping out in the background and foreground would've been so unique and pretty if it wasn't because there were so many parts in that era that were just yellow caves, same with Area 6, a orange wasteland full of bones and corpses, with the giant slurg creatures moving in the background, with signs of the nest of the Metroid, is a small area but... then again, suddenly has a lot of yellow caves. I know it has a point to mark the enviroment as "There is a Metroid close by", but makes more damage than what it does right. Plus, the lack of variety in enemies just makes everything blend together 3. That thing is from the original Metroid 2, bombing the interior of the Queen. They couldn't just go away with that, is something iconic from the game. Yet, you can still beat it with just shooting, like in AM2R. And what do you mean by two?, i only had to do that once.
I can see most of the points #3 is completely wrong. I beat the Queen Metroid without using Power Bombs and was wondering why I didn't need to. I never Morph Balled into her mouth, I just kept shooting her in the mouth. It was only after where I learned of that.
Echoes is my favorite 3D Metroid as well. And I agree with your review of the ending, those caves being filled with enemies contradict Metroid II's visual story telling - that Metroids, if left alone, can destroy life in a planet. The reason those caves are so empty is because Metroids were born there and had devoured all life on there! In Samus Returns, with enemies being seen before and after Metroid Queen, it kinda seems like all the Metroids are living in peace with the wildlife. Have they gone vegan? And Ridley showing up out of nowhere was stupid. Pretty stupid.
I have been a huge fan of 2D Metroid games and the metroidvania genre in general, but I have to say this game is... kinda boring. I have no urge to replay it on the harder difficulty after finishing it. Don't get me wrong. The core mechanic, level design, and art are pretty on point for a 3DS game, but the game feels uneventful. The first two third of the game is basically a collectathon of beating the same few types of bosses and getting their DNAs to unlock the next area. Rinse and repeat. There aren't much of a narrative as well. The subtle environmental storytelling of Zero Mission and Fusion that creates incredible atmosphere and tension is very minimal here. Levels also rarely respond to progression, making the whole game feels static. I can never forget the incredible moment in Fusion where a skeleton dragon being infected and resurrected by X-virus then flying ominously at the background prior to fighting it. Oh, and the hitboxes. Seriously, fuck them. Every projectile seems to be a few inches wider than their model. Getting hit by rubble in front of me happens way too often in this game. Edit: Holy shit, I want to play AM2R now... Anyone knows where to find it? **Spoiler** If the post credit scene is anything to go by, I'm REALLY looking forward to the Fusion remake.
I think it's more of the safe art design and lighting. I believe 3DS can handle it if they want go more atmospheric and horror if they want to, but somehow decided not to do so.
This video has a MEGA link and it's decryption key in the description. The MEGA has an ad before it, but just skip it when you can (don't click anything from the ad itself, of course). ruclips.net/video/f69vF3Zcj6M/видео.html&ab_channel=TheBetaCrew
Can't compare AM2R to Samus Returns because of the time gap between development of those two games and the fact that one is official and the other is unofficial and took 10 years to develop by one guy who had some time on his hands.
We, as metroid fans always had higher standards for this great franchise. The thing comparing a sonic game with metroid. Metroid had too many great if not awesome games in a row that established this "standard of quality" we are now looking for as gamers. For the case of Sonic games, anyone can make a game from this franchise in exchange of a lil amount of money which leads in the end to many shovelwares being made. The thing that made Metroid go down the slope of mediocrity after 2007 was accessibility and bad studios being in charge of the franchise... It is a niche game with specific criteria that makes it great. And it should have stayed that way.
Mr.Ridley They better be a minority because AM2R was made by one person. In theory Nintendo should easily be able to compete with indies but in reality Samus Returns got blown out of the water by Hollow Knight which was made with 200K.
What? Have you missed the part where he praises several metroidvania games and franchises more recent than Metroid and says that they make samus return look kinda average in comparison?
I want to put in a counter point to this. Yes Metroid 2 was a darker and grittier, and more empty, game. However let us look at the context. Samus is going to SR388 to DESTROY all the Metroids. Yes the original got more empty as you go deeper, which fits, but the rest of the game was likely meant to be more popped (ergo the happy ending for once). I would wager if the original didn't have the same limitations it would have been more of a game like we got in the remake. Samus normally is stuck in a situation way above her head, this time she is going in fully knowing what she is getting into. The mood in general is very different and contrasted. Heck, Meta-Ridley showing up was kind of the darkest part. By the way, why didn't you mention the 100% secret ending of the X-Parasite?
6:43 you didn't saw the Chozo Memories, didn't you? If no then go find out what it means because it's actually a device made by the Chozo to block the Metroids in a certain area and acts a bit like a test for Samus, if she defeats for example 7 Metroids in an area, she can access to the other to defeat stronger Metroids.
I find it really weird that they went with such a bright and welcoming environment. Especially since one of the more praised Metroid games is Fusion. That atmosphere was downright miserable, almost scary at times. And while Fusion has plenty of problems in its design philosophy, I think the one thing they nailed fantastically was a new take on a Metroid atmosphere.
I love how his complaints about the counter have him literally describing the new counter mechanic in Metroid Dread
At 4:47 he describes some bs the final boss actually does lmao
How has he not reviewed Dread yet? Lol
I love how at 0:23 he literally says "Something I feel Samus Returns lacked ... was really any sense of Dread."
@@Tenchigumi Samus Returns lack nothing in my opinion.
@@EdgardR. except he doesn't. you can always do damage to him.
SAFE GAME
after Other M and Fed Force, I think that was kinda the point
Don't wanna throw a new baby into a crowd that will just toss it into the fire that is still burning the other two. You'd want to see if they'd give the new one a chance first. So I would agree, playing this one safe was probably for the best.
@Tekno Pathetic Why do people seem to get so upset about the "show secrets" button? Didn't Super Metroid have an item (combined with the map rooms) that did pretty much the same thing, but completely broke the flow of the gameplay?
@Tekno Pathetic You make a good point, and one that I hadn't really been thinking about. But still, using it is completely optional. If you're a hardened Metroid player, you can choose to not use it, and save the Aeion for other things. If you're a newcomer (or you're like me and have been here for a long time and are still bad at it) it can be used when you don't know what to do, or you're a bit stuck and can't quite figure a puzzle out, or you want to see what the map is like in the nearby areas, you can use it.
...So to summarize, I can't comprehend why people are complaining about something that makes the game easier for the people who need it while being completely optional for the people who don't want it.
@@pengie-gw2lu Saying something like that is no different to having the option to insta-succeed in anything in life simply because the option is there.
If one needs to be babied, then they either "Git Gud" or they stop playing because that sort of game isn't right for them.
@Tekno Pathetic So the bulk of metroids appeal to you is an overtly dark creepy atmosphere and hidden lore. Show all secrets doesnt matter as its optional. Seems to be plenty left after that honestly. Solid level design and progression based around exploration and some extra spice to the combat with the counter swing. It's fine.
Your favorite is echoes? ECHOES!?
...
I see you're a man of culture as well.
Well, I guess that means I'm a man of culture as well -- My favorite Metroid is also Prime 2: Echoes.
We are the culture!
I dislike Echoes
It represents the least Metro is Metro is game to me besides Pinball, fed force and other m
All Powerful God Enel as opposed to:
"Your favorite is prime 1? Good job going to your friends house that one time."
Ironically, while having the least to do with the rest of the series, Prime 2 actually has the most of what makes Metroid games feel like Metroid. A dark eerie atmosphere, a plot straight out of a sci-fi horror movie, tough as hell enemies and bosses, etc.
I'm going to strongly disagree about the original M2 having the atmosphere it did by coincidence. Everything about that game's design screams "we have these hardware limitations to deal with... so we'll build around them and base the core of the concept on them".
Maybe why they decided to go with that was a coincidence born of limitations, but they commited to it intentionally.
Zaruian he probably put that disclaimer out there so people wouldnt use "you're just blinded by nostalgia" argument
"You shouldn't buy something just to support a series,Buy it because it's good."
Fuckin preach.
Samus Returns is good.
Except in this case, Nintendo didn't think there was much interest in Metroid.
@@robertkenny1201 No, not really
@Kutikyla yes it is, your just a salty AM2R fanboy.
@@robertkenny1201 how am i salty, did you read what you just said? and why did you decide that im am2r fanboy?. It strikes to me that you samus you are salty samus returns fanboy.Oh and its *you're
3:10 "Abysm"? Is that a portmanteau of "Abyss" and "Chasm"?
You know, you've brought up some very good points. And I see now why you waited for this one, now with hype died down, we can look at this game more subjectively. And I have to say, I've found myself agreeing with the bigger points here. As a fan of Metroid (fancy that) I do think Samus Returns is what the series needed. Would I rather have a remake that not only maintains the feel of the original game but improves upon it? Absolutely! It's called AM2R, but I see why it is the way it is. Colourful to draw people back in after Other M and Federation Force. It's safe, and in any other circumstance that's a poor move. But at the end of the day, it's Metroid. Really simple Metroid, but still, I'll take it over Federation Force any day.
Now with Metroid's safe return, it means Metroid Prime 4 can try to take some risks and attempt to innovate the Metroid formula. It's my hope that Metroid Prime 4 can surpass Metroid Prime 2. It's good to be bold.
We all hope it surpass the original and echoes. (heck no one should ever talk about prime 3, this game bad mkay?)
Ah Ridley, I see you too are a man of culture.
@@Sean27007 ...What? I fail to see how one would think prime 3 is bad but 1 and 2 aren't. They are all pretty close in quality, with prime 3 being admittedly the weakest, but not by much. If it being balls easy was so big a turn off that it made you think the game sucks, stop being such an elitist. If it was the story...Fusion was much, MUCH more story heavy. Also, you just called the WHOLE GAME bad. You don't get to diss Skytown like that.
I think you meant objectively.
well 3 years later, we have a 2d metroid taking risks
I agree that the game did its job but wasn't really remarkable in any ways, though I disagree that Metroid was always about the tension you get from being low on health and ammo. I loved Super Metroid but since I first played it one of my big problems with it was just how easy it was to unload on enemies and then they drop health for you having put in minimal effort. I'm relatively new to the series but I rarely ever had any truly tense moments in these games.
I feel like the toxic atmosphere in Prime 2 could have been setting up for a much higher level of tension but then like less than a quarter through the game you get the suit that makes all atmospheric damage negligible so it felt like a big missed opportunity for me to feel the same kind of tension you apparently do in these games.
Waiting for your health to get back would get boring as hell though
Well, in some aspect, most long-haul tension games always have a surplus of resources to cover the potential problems with that style of play, so resourceful and intelligent players tend to get more and more away from the danger zone as the experience goes forward. This is also true of games like Resident Evil, where if you're really smart about conserving your resources in the early game, your late game can be more trigger-happy and bombastic, making the part where you go up against the "harder" enemies actually easier because you can unload more ammunition on them and not really endanger yourself. Thing is that's a player-driven difficulty drop, just like collecting more health and missile upgrades in Metroid is a player-driven difficulty drop. One thing that struck me about my experience with Resident Evil 7 was how much easier of a time I had on my second and third times through the game when I had a better handle on where to find things, such as the early Repair Kit that can be used to repair either a better handgun or a better shotgun: springboarding off that, I played a really daring risk-reward early game to get through the first house with nothing but my bitch-basic handgun and found that ignoring the base shotgun entirely let me just grab the better shotgun as soon as I left the house and then use the stockpile of shotgun shells I'd gotten in that house to just sort of piledrive the rest of the game into the goddamn swamp, since I now found myself in a position where I had enough surplus ammo stocked up that the increase in damage output and the inflow of additional ammunition as I explored made it so that I never ran out. But that was the result of a tactical decision that *I* made based on prior knowledge of where things were in the game, my blind run, as in Metroid games, had more of an isolated, scrabbling-around-for-resources feeling.
I guess this is the crux of the issue, though, not so much that the game is "harder" with that savepoints-as-checkpoints aspect but more that it presents a form of difficulty that looms over you and affects the level of caution with which you approach dangerous situations. In a game like Samus Returns you might well be more reckless, seeing the occasional death as an aspect of easy trial and error, whereas in old-school Metroid or in Metroid Prime you're more determined to get it right the first time and approach situations with more deliberacy because you know that dying too often would make things maybe a little tedious. In this sense "loss of progress" as a punishment isn't just a way to make the game harder, but a way to make the player more careful, which itself makes any gameplay situation more tense. You don't necessarily get the same feeling from an old-school PC game that lets you just manually save your game literally wherever you want and make your own checkpoints. See: Alone in the Dark and classic DOOM. Even in Resi7's Normal mode, the removal of limited saves made it easier for me to swallow death and even to revert to an old save if I just felt like I'd used a bit too much ammunition. So in Samus Returns, you can just throw yourself to your death in any boss fight and therefore the boss can be designed to be harder to figure out because dying to it isn't "cheap," but at the same time it's not really that... interesting... to figure the boss out by dying to it. Thing is the only thing keeping players from wanting to just barrel in and die until the enemy dies first is the pride of the individual player. Maybe SOMEONE wants to be that guy who tries to figure it out without dying, but much like my tendency to never tank hits in Sonic the Hedgehog bosses in order to abuse the invincinibility period and get a bunch of cheap shots in... it's not really something that's encouraged by the design of the game.
I guess the point is that tension isn't just about difficulty, it's about stipulations, and the way the ebb and flow of a particular game's design affects player mentality and player action. It's hard to quantify, exactly, but the way you think about what you're doing in-game is almost as important to an experience as what you're actually doing.
But even in Super Metroid, you had to be careful and pay attention to the health and ammo. They were easy to refill, but you had to care about it and refill it if it was low. What this video is arguing is not that Samus Returns it's easier, what is saying is that the automatic checkpoint system lowers the tension because dying in Samous Returns is not a big deal.
Agreed about the difficulty. This was actually the most difficult Metroid sidescroller yet.
I believe you should try Metroid Fusion and AM2R (Fan-made Metroid 2 remake), if you haven't already.
the force awakens / samus returns comparison is actually really accurate, a safe return to form. i hope to god the next metroid isnt like last jedi.
Why? The Last Jedi is good!
But... but... but... I liked last jedi.
The Last Jedi was the Life of Black tiger of movies.
with you i feel alright The difference between Force Awakens and Samus Returns is that the latter is a remake so the intentional callbacks are less egregious by default.
That is a ludicrous statement to make.
“Gee five minutes without a DMC reference? Maybe there’s not (30 seconds later)...WHOOP DEYIT IS!!!”
mortvia the man has a problem
HOLLOW MAN Spard-holm Syndrome
I was about to turn off my internet to get to like get stuff done and you uploaded. THE ONE video I would make an exception for came up!!! But thanks for the vid TGB, really liked it and was waiting for this review for a long time.
Glad to hear it wasn't terrible and quite "OK". I'll take it and keep my fingers crossed for Prime 4!
This was also an off-hand game of sorts, so I wouldn't call it indicative of the actual game. This one was made by MercurySteam, the guys who made American McGee's Scraplands along with Castlevania LoS and Raiders of the Broken Planet (that last one in particular is pretty strong as a co-op TPS).
Man, I wish I could say that wasn't me. But, I've never related to a comment more.
The game makes you feel like Batman. It's the Dark Souls of the games that make you feel like Batman.
Adam Frisk Wish he did that joke. XD
In Metroid you play as Metroid
*watches the whole video about M2SR and it's well written critique*
*Only thing I keep from the video :* GamingBrit's favorite is Echoes too ? Sick !
The inclusion of Proteus Ridley was mostly to bridge the Prime games with the 2D games, so it was just more continuity than spicing up the ending. (And in my opinion the fight was incredible too)
I just think it's silly that Ridley now apparently shows up, gets his ass whooped harder than ever thanks to the Metroid draining him, and then is supposedly back and better than he ever was just a few hours later on Ceres station.
Gumfireparalax Ridley’s natural healing factor. In the Mangas (which are confirmed to be canon) Ridley is seen surviving a collision with his own space ship by eating the corpses strewn about the desolate planet which revitalized him. Ridley most likely used his natural healing factor and the left over Phazon energy he had from Prime 3 to shed his robotic exoskeleton and become fully organic again.
@@toxicastigator True, and I would buy that if the stories were at least a solid few days apart. My only issue is that:
1. The only bodies he could have had access to were on the station itself
2. His appearance in Super is almost immediately after, and while I don't doubt he could recover enough to fight in only an hour or two, him being at full strength seems a bit far fetched
3. This implies that he would have had enough bodies and time to recover fully, while ALSO having time to catch up with Samus.
But yeah, from a gameplay standpoint, this Ridley fight was easily the best of the 2D games, and one of the best overall.
@@gumfireparalax1371 I couldn't say he's back to full strength. In the beginning of Super Metroid, both Ridley and Samus were very underpowered, especially given that Samus could actually ward off Ridley with just her Power Beam alone, but come later in Super, he's more powerful with extra health, he had much more time to rejuvenate during the 'hours' of Samus exploring Zebes
They could've bridged the Prime games in any other way that didn't one: ruin the beginning of Super Metroid, two: repeat the SAME BOSS we've seen countless other times, and three: ruin both Ridley's and Samus's character by putting him there. SO MANY DISCONNECTS pop up with this stupid inclusion and also ruins that reflective ending the original was going for in favor of braindead action.
Samus Returns is, if anything, an accessible Metroid done right without sacrificing any of Metroid's complexity. After the hiatus, we really needed an accessible Metroid for the series to continue. I love Prime 3, but it simplified Metroid a little too much. And Other M is so watered-down it's not even palatable. But Samus Returns at least gets the job done right.
Would I have liked some better atmosphere? Certainly. Moving forward, Metroid will have to step it up in order to compete. But it's still a perfectly serviceable experience for me. It actually got me dabbling into speed running, which I've never done in any other Metroid game before. That's the power of its accessibility. It's not Legendary, and other Metroidvanias may do some things better, but Samus Returns is still a solid game.
I agree with basically everything you said, but a good chunk of Samus Returns problems stem from being a remake of Metroid 2, and being the first core Metroid in a while, so playing it safe is expected if a tad disappointing. However, saying that "Metroid has to up the ante and can't just be Metroid to truly come back", doesn't entirely hold ground since history has shown that if Metroid did anything noticeably different like Prime 3 did, people will bitch, especially since a good chunk of the Metroid fan base seems to be occupied by a bunch of winy children going by the Federation Force Petition. That isn't entirely our fault, but it's there now.
I know that those who were put off by Prme 1's controls and Prime 2 as a whole didn't last forever, but that's not always the case. A good chunk of people's critiques of Prime 3 contain "most everything this game does new is bad and/or should never be done again." The motion controls were a tad overused in Prime 3 like when you had to rip off 10+ panels in a row, but those moments are few and far between. Then there's the gross overreaction to Other M, treating the whole game as if it's Sonic 06 or Shadow the Hedgehog or Bomberman Act Zero bad. Other M isn't as good or bad as people make it out to be, it's long since been done to death, I just hope people will be able to move on now that Metroid something is happening again.
Another good video and one I didn't expect to see today, always a pleasure for someone to talk about Metroid stuff.
I strongly disagree about the bosses, Samus Returns is one of the few Metroid games that isn't afraid to have bosses that are actually challenging and have complex patterns (other being Prime 2). I also prefer an extra Ridley boss fight over the mostly horrible ill-fitting stealth section at the end of Zero Mission (yes, I went there).
banks oh my stfu already. Prime 2 was pretty good. It took sone risks but expanded upon the first game soo much
SuperBlahmaster Wouldn't call the bosses challenging. They're kind of lame and repetitive, specially the Metroids.
+DEADPOOL9AND not really, they have a gazillion attacks and are completely different to what we expect from a 2D metroid as they're not grinding and constantly being hit by attacks quickly.
+banks that's called an opinion. Everyone likes different games.
SuperBlahmaster I liked echos the least out trilogy for me it was
Prime
Corruption
Echos
I loved prime for the sections that felt like I was playing doom especially the part where you return the ice area for the gravity suit the music kicks in you were being punked by those guys last time you were here and this time you’re kicking their ass
7:00 The lore was that the Metroids were originally good but were turned hostile due to the mutations. So the devices were there to indicate that it is safe to head further down. Basically they're seals to keep the Metroids (and the X parasites) down. I know this video was quite some time ago but I still wanted to mention that.
I personally don't have a problem with the 3D Graphics, and probably it could've been better with Pixel Art, but that's the thing, probably. I feel that the 3D Graphics added so much detail to the background like monsters in the enviroment behind, the machine workings, making the world feel more alive [whether the intentions of the og was making the opposite or not is another deal], as well as helping some mechanics like the 360° aiming, the smoother movements of Samus and the enemies, etc.
Pixel art always feels much more detailed and pretty overall, but i don't know if i would've like to see another 2D Metroid in pixel art, i just think it would've been a waste after all these years. I always felt the series should've move on from 2D Sprites for the next Metroid and finally give a new step, Zero Mission was the peak of Pixel Art in the franchise, and i love pixel art in games nowdays, is a good throwback to retro nostaligia... but unlike things like Sonic Mania that people were waiting for something like that to happen, i feel that making a "next step-comeback" with pixel art wouldn't have feel that geat either, and it would have blent in with the other pixel art games, including AM2R.
However, i'm not saying that 3D is the future and the way it should have been, no, what is a fact is a fact, and a fact is that many people didn't like it, and i wasn't sure if i was going to like it either at first, but that didn't drag me out of the game at first.
I feel that a great way Metroid can be represented nowdays, is with a Wayfoward, Hollow Knight or Ori type of 2.5D, develop a new 2D style that blend with the franchise. Or even better than perfect, make something original with the pixel art instead of just "pixel art for the sake of making pixel art", like Project Octopath Traveller or The Last Night, that would be my dream inmersive Metroid
I actually really liked Samus Returns but I'm willing to admit that I was mostly just overjoyed that the series was finally properly back. I agree with much of what you said and I would hope that the next 2D Metroid, if it is indeed happening like rumors say, takes more of a risk. I'm totally fine with a game like this to find its feet again, but now that they've done that, hopefully they think outside the box more. I think they were a bit restrained by making a remake because there were only so many things they could do differently, but maybe if Metroid 5 is next, they can do something we've never seen before.
TheFantasticJoe Amen
Well, you called it man, Metroid 5 is indeed next, and what you said MercurySteam should do with it, they are literally doing it.
Well done, you are now the last prophet XD
The original Metroid 2 had this extreme feeling of isolation and you always had the fear of getting lost.
There was no Map to help you. No teleporters. No Arrow to point you in the right direction.
There was only a blinking symbol of a metroid telling you how many Metroids are left in an area.
Save points were rare and did not replenish your HP and Ammo.
This is the stuff many games nowdays are lacking. The fear of dying, getting lost and loosing tons of progress.
Most of the time nowdays when you die you just respawn in the last room with full HP and full Ammo.
Taking in account everything you said in this comment, no metrod before 2 was actually worth it lmao. You just want to shit on this game deliberately, probably because you're a Prime fan and hate Sakamoto. At least try to hide it a little better, like the guy who made this "review"
@@Matt-vx1mz What a way to say you did not understand my comment.
Stop losing yourself in, and getting triggered by arguments you made up.
This has nothing to do with Sakamoto lmao
FINALLY! Someone that finds the inclusion of Ridley in the end a bad idea.
No matter what anyone says, Ridley in the end of the game is fucking out of the place.
Zero The Bloodedge Is it though? I mean, the space pirates wanted to use the Metroids, so wouldn't it make sense for Ridley to go their home planet and snatch em up?
And the bastard is THIS danm late for the party?
Also, no danm space pirates in the planet for recon? Ya know, for Samus?
I don't really think it's that out of place. It even works narratively. Super metriod starts off with Ridely attacking the research center immediately after samus leaves and with this game you could now explain that he survives (because he's Ridley), and follows samus who has the last metriod. Never really made sense why the space pirates new that that research ship had the metriods in it for super.
How does it work narratively at all? You literally just beat the absolute SNOT out of Ridley, presumably within a few inches of his life. Samus has an enormous head start getting to the station, doesn't seem to spend much time there, then peaces out. During that time, a heavily injured Ridley who just lost a fight was able to be so close behind Samus to take out the station single-handedly? I don't buy it.
The whole Ridley thing is ill-conceived.
Did you just compare Metroid to Dark Souls? Goddamnit.
And by the way, while I enjoyed Samus Returns a lot (So much in fact that it is definitely my favorite in the series) I have to admit that it would have been interesting to see a Metroid 2 remake that was more horror than action focused.
It's an inevitable comparison. I always feel Souls games are partial spiritual successors of Symphony of the Night styled Castlevania games. The challenging combat, the desperation of finding the next save point, the inventory system, the interconnected level design and so on.
倪传历 Yes, I know. However, coincidences and similarities can be found in anything if they are searched. Besides, it is plain fun to joke about “it’s like Dark Souls” meme.
But come on, ever since i played the first ds years ago i had this feeling all the time that i was playing a metroid game with a different coat of paint. So much Ds stuff is so much like metroid that its innevitable.
AM2R does a pretty good job of keeping you on edge. I screamed out loud plenty of times because I got caught off-guard by Doc's devious surprises throughout.
CookieAlas
What you just described is AM2R.
and then Dread came with a vengeance
9:11 The newly announced Metroid Dread is adding something like what you suggested called the melee dash. On Treehouse they showed her doing running kills on weaker enemies without losing any momentum
Totally agree with the mood of this game. That was the one thing I thought a lot of reviewers just straight up omitted. Like, yeah, the game runs fine, is fun and everything, but I didn't get anywhere near the level of tension I got from Super Metroid. Honestly, I was pretty sick of just battling enemy after enemy, the game rarely slows down like it does in other metroid titles.
Pretty good points.
For me Metroid's core gameplay while good always needed that ominous and atmospheric feel that the old titles nailed so well, a lot of modern Metroidvanias lack that feel and end up boring me. Since so many modern Metroidvanias imitate the structure and ideas from Super Metroid then going for such a vanilla approach just isn't enough, it makes this Metroid feel derivative as odd as this may sound.
Another thing I really dislike is the parry mechanic; in 2d titles it's both easier to judge the area that enemy attacks are going to cover and where your movement options are going to make you land so moving around to avoid damage works great. In 3d it's more ambiguous to determine the hitboxes/reach of enemy attacks and being precise with your movement is a bit harder so parries or dodges that are more centered around timing instead of positioning are a welcome addition. To me parrying in this tile just doesn't feel as involved as moving to avoid damage and the mechanic lacks any nuance to it, it gets old pretty fast and overall doesn't feel like an idea that belongs in a 2d title.
There is a little nuance, but people tend to just overly rely on timed parry which slows the game's pace. Regular Melee still stuns enemies while allowing you to be aggressive with it and you can combine it with the Lightning Armor to do minor damage and have a larger swing arc (which can be used to wipe out those tiny enemy swarms).
Bought it. Played it. Played Fusion after. Then Zero Mission. Its pretty good but I got the itch to play the older games after.
I did the same exact thing
When I stumbled across a thread while I was at work talking about Ridley in Samus Returns, I got pretty pissed, cuz at that point in the game I was literally just in the room to drop down and kill the Metroid Queen... I fought him, beat hard mode, and still thought it was retarded having Ridley as the "original" secret boss. But I actually looked up Proteus Ridley in the Wikipedia, and is says that the Ridley in Samus Returns is the same Ridley that was defeated on the Pirate Home world in Metroid Prime 3... And after hearing all sorts of dumb shit saying that the Prime series isn't canon anymore after Metroid Other Ms catastrophe, I was legitimately happy to see that Samus Returns was canon with the Prime series... Albeit, with a end boss that didn't need to be there-
Gotta establish continuity somehow. And considering this game was made to set the series on course for the future, rather fitting that they did so in this way.
@@clayxros576 there was no need to establish continuty, it had already been established. Other than sakamoto, no one was quetioning the connonicity of the prime games.
@@ahumanbeingfromtheearth1502
Actually because of Sakamoto, there are a lot of folks questioning the canonicity of the Prime series. It's actually a bit of a meme.
11:06 - Don't forget the Norfair theme covers up the damn BOSS MUSIC from the metroid fights.
I love you man.
Нихера себе, Вертолет здесь?!
Why does the opening feel like it isn't working properly? is it a problem with the video player?
i really hope Metroid doesn't become like some of the other nintendo franchises. "hey, remember the glory days?" yes, i do. and in those glory days you always did something different, even if it wasn't a good idea.
metroid especially. metroid is like, my favorite nintendo ip right behind zelda. So prime 4 better not just be a retread of past metroids, just for the sake of "hey atleast we didn't make another other m right??"
I hope it will be the Mario Odyssey of Metroid games but without the filler and low difficulty
that was probably my only criticism of odyssey. that and some of early levels were so small.
but yeah that's a very great example. i'd have also chosen BoTW as an example. since it did kinda shake the zelda series (gameplay wise anyway. the story was still just "hey, gotta go save the princess")
I think BOTW is too different. I don't want MP4 to have a completely different world structure.
wel no. i more mean what BoTW DID, as opposed to what it is. BoTW shook up zelda, by expanding on ti in a way that felt natural tot he series. but still majorly different from prior
that's what i mean for prime 4 and onward. take the basic metroid set up, and expand on it some crazy way. it'd be a bit odd of Metroid became an open world game.
It felt natural because it still had the same theme. Mario Odyssey wasn't as different and Prime 4 won't be as different.
Is there a weird cut at the beginning of this video now?
Hey it's orange master chief from smash bras 8^2
You mean Halo from Call of Duty?
I like Persona 5 more like Zelda from super plumber bros.
It's more like the pilot from titanfall in the alien universe
I like Persona 5 what about yugi Ketchum from beyblade( the digimon ripoff)
What about Red Luigi? He is my favorite Pokemon from Zelda!
were the first 2 minutes of this video cut out? I remember the video starting out with Charlie talking about how his review is finally out after all the "RUclips hack critics"?
yeah i've noticed that from a few of his other reviews, like the Prime Hunters review and some pre-release nintendo switch videos have been removed from his channel entirely. no idea why tho
@@A_Grey_Person I get he feels they are useless now. I remember a video rant about Nintendo, and in that case Nintendo has gotten better in some of the areas he mentioned, and worse in others.
@@oscarzxn4067 I think he removed them because he realized he was being toxic for no reason he's lost that bitterness in his voice ever since DMC 5 came out he's finally at peace
I want to add that the Chozo Memories do some good contextualizing for the world that you claimed was missing. The Metroid DNA machine was added specifically by the Chozo, for instance.
Yeah but it doesn't make them any less of a stupid idea. We could already guess that the Chozo added them.
10:44 FINALLY someone else complains about this! The tasteless repeated use of the Ridley theme from Super Metroid bothered the hell out of me, and every other review praised it!
One of many reasons why TheGamingBritShow is one of the best reviewers out there.
To be fair the remix of the theme itself was pretty good
That was the Ridley theme? Since when? In Metroid Prime that was the music that played in the fire levels, and if I recall correctly other games did that as well. Since when was it the Ridely theme?
(I think) older fans refer to it as ridley's theme since in the old games it played in his particular level/lair. It wasn't until the later games that he had his own battle theme (which itself is a remix of the old countdown escape themes).
+ClayXros
Sorry, I was a little vague there. At this point, Ridley has three themes associated with him. The track I'm talking about originated in Super Metroid, and played in Ridley's area of Norfair. Since his area was distinct, but didn't have its own name (since it was technically part of Norfair), people tend to call the entire area "Ridley" because that was the naming convention used for his and Kraid's areas in the first game.
I feel like this video is just nitpicking. I should mention this game was meant to test the water not wow the world. They wanted to see if the fans would buy the game if it was respectable. Remember the last two games that came out basically killed the profitability of the series. So a lot of effort was probably used reusing old assets from old metroid games.
However the counter is something extra, They probably tried to do what you said first but ran into either balancing issues or a constant counter problem. They didn't want this game to be a mash X game (what would have happened if they did what you said), they wanted it to still feel tactical.
The teleportation was implemented by the Chozo to help them move around and raise the Metroids. it helps having teleportation to move from one facility to the next. They had to abandon them when the metroids decided to rebel (the images in extras). There is lore backing them up that makes sense.
The Robot boss fight was actually fun if you took it for what it was... it was a mechanics boss, so they wanted to make sure you knew how to use all of your abilities you had received to this point in the game to the a certain potential because everything after that boss was that much harder.
The Norfair theme always popping up was out of place, but when you are trying to reduce cost you have to come up with something. I agree with you on the final boss, but if you had put the boss on the Ceres station then people would have been triggered by the fact they didn't get to 'kill' Ridley, which is probably where it was originally going to take place... When people mentioned this little fact that they would probably get angry over it they decided to scrap it, instead of scrapping the entire fight they moved it to SR388. This is because programmers don't like deleting something if they can find some other use for it.
Something else I should mention is that this game may have had more content to it that was cut because of AM2R, if they had the same bosses then AM2R fanboys would argue 'oh Nintendo just stole that from AM2R' and refused to enjoy Metroid ROS for what it is worth. Honestly AM2R probably rushed Metroid ROS to be produced, reducing its quality in the process.
Are these excuses, yep, but I think you overlook the easy solution in your video... which is why I call it nitpicking.
Brit the Ridley fight confirms the canonicity of the prime games and that alone is enough for me to be ok with the final boss fight even if shoved in.
Oh here's something funny. In this video you mentioned how the original Metroid II and AM2R were content to have new areas open up by just an earthquake. AM2R's creator made a blog post with some of his reactions to Samus Returns and he said "These chozo gates are a wonderful idea to justify the liquid draining. I'm kinda jealous I couldn't think of something like that.".
I do still agree that AM2R is the better game, though. It's probably my favorite 2D Metroid game.
Doesn't feel like a Gaming Brit video without a 30 fps rant.
Funnily enough I had similar gripes about AM2R's atmosphere in comparison to the original. Small little details go a long way in such a remake.
That being said it's to be expected, and quite frankly I'd rather have this game than not.
I'm not sure why you would say that. AM2R manages to make some places feel absolutely unnerving.
ruclips.net/video/dW3_n7y1N7A/видео.html
VladNorris Yeah I realise I should probably clarify. The gameboy's limited sound capabilities and graphics for me simply created a far more isolating and lonely experience than AM2R really ever could. It's entirely personal preference, but I prefer the stifled, claustrophobic world of the game boy, despite AM2R having some beautiful world building in the form of reimagined levels, lore and creatures.
In the end it's personal preference, and for me the game boy original felt far more unsettling than the fan remake - though I will happily concede the remake has some brilliant moments of unsettling atmosphere.
I feel like a big part of NEStroid's and Return of Samus' atmosphere comes from the pitch black background and super simple beep music. It makes the whole game seem like you're in perpetual darkness, only inhabited by lethal creatures and lonely notes that echoe from the foreboding caverns.
Super has its awfully junlgey brinstar, which its catchy beats kinda takes the floor from the Crateria's buildup, while ZM has its underground sections be more inviting than the surface ones. Fusion though never seemed to lose the sight of what it was doing, even seemingly nicer places are still either dark, have moody music, or both, it helped that every area had its own " it gets worse" subsection, expect sector 5 that just turned the whole level into one once you go after nightmare.
Personally, the only atmospheric criticism I had with AM2R was the music in the transition area between the Nest and the Lab, which would have benefitted from having no music, still has the nest theme playing. It could have been a reflective moment on the journey that way. Also the Nest theme just doesn't fit the falls very well.
14:57 I still think that at the end of Zero Mission when the Space Pirates were able to go through doors is still really memorable to me.
Metroid is not a metroidvania its a fucking metroid.
I too thought Samus Returns was disappointing, especially after AM2R. I’m glad there’s some more much needed criticism for this game out there. If the devs just get a vacuum of hype-fueled positivity, they won't know what to improve for future games.
_̸̲̅-̸̲̅*̸̲̅S̷A̷M̷U̷R̷A̷I̷ 2̷2̷*̸̲̅-̸̲̅_̸̲̅ well said man. I completely agree with you. Is it me or does ridiculously priced schools play a part in the industries creativity problem???
I agree
You know what, fair enough. I was pretty hyped for Samus Returns and thought it was very fun, but I haven't gone back to it since.
I probably never will without some kind of mod that does something to that mining robot boss. Screw going through that again.
@@mjc0961 Yeah...that guy was a bitch. Satisfying when I finally got past it though.
What are your thoughts on metroid dread tgbs?
I don't know where you got that "Survival in Metroid games" spin, chief. In my experience, all the games turn into a cakewalk after half an hour of play unless you run into a sequence like, say, Zero Mission stripping you of all your gear
It's all about the atmosphere.
Sure, but it's rather hard for me to feel the serious and tense atmosphere as dead enemies shower me in health and rockets
and after you get back your gear it's even more of a cake walk if you got the extra stuff that unlocks more stuff in your arsenal.
Another fun fact is that in super the game most often touted as being a survival experience ends up making the first normal enemy you find (Agents sent by MB to assassinate you no less) dies from one shot of your worst beam in a flurry of explosions. Honestly I never got how super was seen as anything other then a power trip of massacring pathetic resistance.
Tiduidu
Metroid Prime on Hard difficulty is actually really difficult. If you get complacent, ordinary Space Pirates can and will kill you, even when you have like 20 reserve energy tanks and the Phazon suit.
Came back to this after the Dread announcement
This game is the Force Awakens of Metroid games.
It's officially a remake, LOL.
It's more like a Special Edition kinda thing. Same thing as before, but with a lot of changes. The CGI is beautiful, but you really wonder if they needed to cram a bunch of CG bantha in front of that one scene.
Either way, not a bad remake. It's just a bit weird to see their big Metroid-hype title as a 3DS game.
TheSonicTurtles The Dark Souls of Force Awakens of Metroidvania?
Well let's hope the next 2D Metroid is a bit more Last Jedi then!
(Incurring the wrath of the internet in 3, 2, 1:)
Deviant!
You sure want the fans to start having second thoughts about wishing for Metroid to be back?
You know we had to come back to this. TGB made the right calls, never would've guessed.
You get it man. You really get it. Although I enjoyed it to a degree, Samus Returns doesn’t feel like classic 2D Metroid and it worries me a bit that this is what the franchise might turn into. For me Metroid is all about atmosphere, exploration, skill, world building and a story told through subtext and gameplay. Most of these characteristics are nowhere to be found in SR, the polar opposite to AM2R, the real Metroid 2 remake in my book. (the latter is now widescreen by the way, go play it again! Hehe) Thank you for this awesome piece of content. Subscribed.
Yeah, and after seeing the Metroid Dread trailer, it looks like mercury steam is gonna give us more of the same.
@@Timdeuces I feel the same but I don't want to judge it to much before playing it. At least I'm glad they improved a bit the meele mechanic by allowing you to run at the same time and dropped the aeion hability that reveals everything. Those few changes alone and the addition of the EMMI robots give me some hope that they listened to critisism. That being said we'll see. Until then everyone go play Zero Mission, AM2R, Super and Fusion. Haha
AM2R is worse then SRs
@@rayzas4885 hard disagree but ok
@@Timdeuces K
Fair-handed overview the game. Good job! I really was never a fan of the 3D games as much, and this low-fi 2.5D really isn't as appealing as the sharp 2D pixel art of the SNES and GBA versions, like you said. I'd like to see a throwback game that takes the atmosphere and feel of Super Metroid/Fusion and mixes it with the high difficulty and survival elements of the original. Most people haven't played Metroid 1, but that game was incredibly punishing. "NES Hard" was totally a thing.
My man I know you wanna lay on the cynical gamer I-hate-everything-new-speech, but you're not gonna convice me in a trillon years that original Metroid 2 was a better game than this
I agree Samus Returns was a way better then the original Return of Samus.
I will say that am2r is still better though, mainly because of the screen space
Because he's a metroid prime fan (also known as Primefag) and hates any game directed by Sakamoto. Anyone who criticized this game at the time is like that.
any reason the clip of the opening scrawl from Super Metriod had German subtitles?
Brick Ingle that’s what it does in the European version, even if you’re in the UK
I feel like AM2R captured the original greatly, almost perfectly I would say. And I dont say that begrudgingly. I mean that genuinely, Nintendo's remake isn't bad, was still a little sore what they've done when this was announced but even the developer of AM2R was supportive of this remake during the announcement. But I will say this, its still better than a certain 3ds "metroid" game
I get the desire and need to push the series in new directions though I never exactly expected a remake to do that. At least the hidden art and plot details leave interesting set-up for a future.
Come on Metroid V, please happen.
Remakes usually aren't that amazing since it's either a graphical update or a re-imagining which is this case, I honestly would've just preferred a new 2D Metroid all together but hey maybe this is testing ground and Nintendo will listen to these and other criticisms so that an actual fully new 2D Metroid can be better than this.
But that's just what I think, great analysis as always Brit.
Considering how badly the past few metroid games have gone, I would say they are playing it safe to see if the fanbase is even accepting of games anymore. (some can grow so toxic they'll lampoon anything so it's better to kill a series) I would say they did a safer game to get the itch scratching and see if people would buy it and like it. After all, why build something only to see people kill it with dynamite just because it took too long to make?
ClayXros I see where you're coming from but they announced Samus Returns and Metroid Prime 4 at the same time (heck they announced Metroid Prime 4 before Samus Returns at day one of E3) they were likely playing it safe yeah but I think Nintendo did this to get criticism of the game since they probably forgot the formula considering it feels more like style over substance, next 2D Metroid will probably be a 2D animated semi sprite game with more of what made the series great so a continuation of the 2D series can be better.
Again just what I think.
I'm pretty sure that remakes are to remake a game from the original, adding in new things, while remasters are graphic/image updates.
ClayXros Federation Force is a good game just bad timing, if they would have at least said they where working on another Metroid game at the time of them showing Federation Force no one would have complained or make a stupid petition to cancel the game.
Cicopath Remaster usually just upscale the visuals not upgrade the graphics from the ground up.
When I say remake I just mean something like Crash Bandicoot
I came home ready to pass out. Just then got the notification for another tgbs video. I just knew I had to take a peek.
Wow Charlie, they must've watched your video cuz Dread adds almost everything you asked
That last point you made on combining the darkest loneliest game in the series with a triumphant action-packed return for the series I think explains the game's most controversial addition: Ridley.
The last Nintendo made Metroid game before this (where you play as Samus) was Other M, which had a lot of flaws to it. This game, in my opinion, shows that Nintendo knows how to respect Samus's original character while at the same time showing to newer players her nature and relationship with series antagonist Ridley. The cutscenes during the Ridley fight were ingenious in how they demonstrated the relationship between the two in addition to their strong suits as warriors.
I'd still rather play Samus Returns than Metroid II any day. Or than Hollow Knight, for that matter.
As would I Samus Returns is a great game.
For the mobility in Samus Returns and lack of sequence breaking, I kinda feel that's partially due to Mercury Steam initially pitching to Nintendo a remake of Metroid Fusion. Since in that game, they take away Samus's ability to scale one wall and there's only one time that you can sequence break and it's an easter egg. Hopefully, when we get to Metroid 5 in the future they would have taken some notes from Zero Mission.
I see everyone here saying stuff like "Oh yeah Nintendo sucks for putting out something objectively worse then the fan remake." Like,honestly? Stop portraying your opinion as fact. SR and AM2R are two completely different approaches to remaking the original and can not be compared on a simple level like that. I personally couldn't stand AM2R,but loved SR,that's my opinion and I'll stand by it. You all are just biased and salty because AM2R was shut down.
I have to agree, on a base line level I'm fine with AM2R existing but considering how toxic it has turned a bunch of Metroid fans towards SR i'm finding that I'm more and more turning against it.
At this point I can see clearly why companies should smash these kinds of projects fast and hard, if they don't it turns into a shit show of people ignoring the faults of the fan game and bashing the official game because Nintendo closed the game off AFTER it got to a finished state and widely distributed on the net.
To be fair its not AM2R's or the creators fault, it's this bizarre fun base who on the one hand demand that Nintendo produce these games they say they love, then turn around and trash it as being bad when it is anything but.
Probably why they made SR in a more safe fashion in comparison to other games, make sure the fanbase is ACTUALLY going to accept a new game in the series. If your fanbase is just going to burn anything new you pump out, there really isn't a reason to bother with it anymore. I am trying to remember what fanbase actually did this to themselves in the past but I forget.
I'd love to hear what's bad about it and what's good about the fan one. I haven't played wither of the remakes
Oh yeah you're gonna LOVE dread
0:06 Oh great, here comes more narcissism.
8:15 Well, I mean, Prime 3 had also invisible checkpoint.
9:00 Oh, ok.
Diggernaut : "one of the worst bosses in the series"
You're banned
Why would you ban a man for speaking the truth? That boss sucked. Loads of waiting around to be able to attack, and if you die, you do the whole boring affair all over again. Bleh. That boss alone is probably why I'll never play Samus Returns again. Not unless somebody makes a mod that does something to the game so that boss either doesn't exist or doesn't suck.
@@mjc0961 I dunno, it was more reminiscent of a Prime boss to me.
Love your videos. Keep up the good work.
Can a metroidvania be bombastic yet atmospheric?
Ori and the blind forest
Don't make fun of the tree's disability!
I just finished Samus Returns a couple of days ago, and this review is absolutely perfect.
I swear to God if Metroid prime 4 is going to turn out to be utterly disappointing, I am done.
Isn't Sakamoto in charge of the new prime game? I'm not keeping my hopes up, I can't stand to be even more disappointed.
No you're not. Just don't buy the disappointing one. Like I didn't buy Other M or whatever that co-op shooter was called. You'd still probably buy the next one after that if it turned out to be amazing.
Not saying I'm not buying the new metroid game if it's great and I can't speak for CroneRaven here but I agree that if they release a disappointment next then I'll think twice about giving a new metroid game my attention and, most importantly, money. After the combined years of shit games and radio silence from the metroid series, how long can a fan of both the 2d and 3d games take this before finally jumping ship. You going "No you're not" makes you seem like a complete dumbass since there is such a thing as too little too late and if you want to continue supporting nintendo shitting on many people's favorite IP then that's your shit. "You won't leave, I know you'll be back" fuck off.
Spiderdude93 just don't buy the shitty or disappointing ones. Ignoring a great release because of a previous shitty one would be pretty dumb IMO. That'd be like if you refused to buy Breath of the Wild because you felt let down by Skyward Sword. Even if it's not dumb it's silly. Why get hung up on a grudge?
No, Sakamoto has never been in charge of the Prime series, he does the 2d Metroids, while Tanabe does Prime
17:08 Don't forget to put that tile in your thumbnail as well, written in bold letters on white background.
In my opinion, Mercury Steam has yet to make a truly good game. I never liked God of War or its mechanics, so turning Castlevania into a low rent God of War rip off soured and disgusted me in many ways. Even their "metroidvania" style version of those games had a lot of mechanics that just didn't work.
This game, Samus Returns, might be the closest they've ever been to making a decent game. I think rather than relying on these guys further, they take their business elsewhere or...heaven forbid...make it themselves? I do agree that I'd rather buy a game because it's good rather than buying it because it's there just to support a series. However, companies for whatever reason don't see it that way. They don't see more people buying X previous game rather than Y when Y just came out as an indication of lack of quality. They take it as a lack of interest in the franchise, which I find silly.
"I INVENTED being an internet hack reviewing vidgea games" -TheGamingBritShow, 2018
Coming back to this video after replaying the game, like, 7 times. And I love this game more than ever. First time through, I agreed with most of this review, but I've come to realize how much you can "master" in the game. Your route gets better, you kill Metroids before they run, you see more details in the world, dodge enemies/counter less, and generally it just gets better. It's interesting watching a review I understood before now coming off as pretty whiny, but I know why it does. It has it's problems, and it doesn't give the best first impression like Zero Mission or Fusion, but as I replayed it I found more appreciation for its own style and it's definitely a game designed to be mastered.
And the item completion artwork literally explains the lore you were questioning, that did bother me the first time watching this video.
Yeah I thought the chozo memories was a fantastic way to tell a cryptic story. Also, you can kill metroids before they run?
@@countlazuli8753 Yeah but kind of involves knowing how much damage a gamma can take before it runs. What you do is shoot it just enough so you can kill it during a counter animation, but not enough to make it flee before it attempts the counter move, also you need to be shooting it as its revving up for the counter move because the window for doing enough damage is tight. Beam burst can do more damage during the counter animation than missiles, and you have a brief chance to hit it one or two more times as it tries to run if you didn't get him during the counter, just jump in front of him and shoot, he's definitely almost dead anyways.
Why does Sakamoto think he must stick ridley in every hole he could find
"This is not the game I expected therefore it is objectively bad."
That's not what he's saying, at all.
“This is not the youtube video I expected therefore it is objectively bad.”
@@hubblebublumbubwub5215 I guess, in some way, that's true, but he's just disappointed at what Gaming Brit had to say.
@Robert Kenny lol wut?
@Robert Kenny k, I'm wrong in that it's partly 'cause it wasn't what he expected, but mainly, as a Metroid game, it's a stagnant, cheap and safe game that tries to appeal to a younger audience than usual by doing so; it's a weaker game than expected.
And he didn't say it was *bad,* he just said what I have just quoted and that, to him, _"it was pretty alright"._
So that's *_NOT_* _"exactly"_ what he said -- you probably are just disappointed in his rather rigorous viewpoint, but I could be wrong.
Hey I remember this video having a longer intro where Charlie addressed he took long on his review compared to every other "hack RUclipsr" and his would be hype-free, what happened?
Understanding that drama is useless
@@orlandofurioso7329 I mean, if the answer is that Charlie feels embarrassed from certain vids (the P.T. videos and the Nintendo rant were delisted) I don't like it but I get it, now cutting bits from already-uploaded videos seems a bit too much
@@DeepWeeb i understand both behaviours honestly, maybe a pinned comment would have made it better
Also, he made a video about the prequel trilogy? What did he say
@@orlandofurioso7329 No idea, never heard about those
There's also the original Overblood 2 review (which is clear he isn't proud of by how it's mentioned on the Overblood 1 video and the current OB2 video seems pretty definitive)
I really wanna play Samus Returns
Play Am2R! Its mutch better!
datamanmachine Eh, not really. Though it is free and definitely better than Fusion and Zero Mission (to an extent), so there’s that.
datamanmachine
Or you can play both. I feel that they both complement each other, rather than one excluding the other
Zebitas Martinex Well, I agree with that. Both are drastically different experiences.
I finished both and they are both good.
What about the new suit design? I feel you should've brought it up in the graphics section of the video.
Whoa, whoa whoa! Diggernaut one of the worst fights in the series? Yeah, that's the point where I stop watching this video, because I absolutely love that fight every single time I replay the game. Hell, I love this game, even after the hype has settled down I'm still replaying it. Still, you did warn up front what kind of review this would be, so that's entirely fair. You still get a Like from me, because I do love your work, even though this video isn't for me.
I was surprised what he said about the diggernaut fight as well. I loved the build up to the battle and the actual fight itself was fun, not revolutionary, but fun.
Deedonis I love diggernaut too. He feels like the perfect mixture of a 2D and Prime style boss. In fact I think the entire game feels like a marriage of the two, in a good way. I've played through the game more times that I can keep count of and it's sitting in my top three Metroids, along with Super and the original Prime.
Ya i agree, while opinions are opinions, of all the things he could have picked on he picked on diggernaut? metroid games have had wait for the boss to finish his attack pattern since super you shouldn't get all uppity on this game for it.
Yeah, respect for the opinions shown in this video, but I disagreed with the thoughts on diggernaut as well. The fight is more about survival than dealing damage, and I'm OK with that. And if it's your first time facing diggernaut, i'd say it also doubles as a puzzle, since figuring out just how to damage him can be a bit of a challenge on later phases.
Deedonis good man :)
Who else is here after the Metroid Dread reveal?
She atac...she protec...but most importantly...erm...she returns!
Read the description
Super Metroid will always be my favourite, everything about it, the difficulty, the atmosphere and the music which is a character on its own. Good video.
Ok I have a lot of opinions between this and AM2R so forgive me while I splurge a bit.
1. What the goddamn hell is with the music? There's almost none of it, and I'm pretty sure they reuse the same track for like, half the areas
2. None of the environments feel visually distinct, I've beaten SR 3 times now and I probably wouldn't be able to tell certain areas apart in screenshots, but I could do that for AM2r after one playthrough- none of the "areas" (why did they just call them that by the way, give them real names) have any real identifying marks besides "water area" and "lab" (which has the only good original track in it, but not ALL of it)
3. AM2R did something that genuinely surprised me, it salvaged the terrible "power bomb the Metroid Queen" shit from MOM. There it was super awkward because nothing in the game tells or hints you should do it, but they kept it in as a sort of scripted event in AM2R, but as a bonus YOU COULD STILL KILL THE QUEEN WITHOUT IT IF YOU DIDN'T FIGURE IT OUT! In fact that's how my first fight with it ended, but just blasting more missiles into its mouth as it grabbed Samus. But here? No you *have* to power bomb it, and by this point it just feels complacent, "ah well you're fighting the Queen Metroid, I guess you gotta roll into its belly and power bomb it. Twice, because of course just once would be underwhelming"
4. Nothing about SR here I'm, just surprised I found another human being that prefers Prime 2 over the rest of the trilogy, it isn't my favourite in the series (that would be Super), but it is my #2, neat.
I'm still a big fan of Prime 1, but 2 gets way too much flak, especially when Prime 3 is the least Prime-like game.
Not that 3 is necessarily bad, but it feels very action-y.
ModelOmega you don't have to power bomb it,you can still kill it with missiles
Metroid Prime 2 is certainly the better game from the Prime franchise, but the sometimes senseless backtracking (and some very underwhelming BGMs) still put it way under SM, MF and MZM for my own appreciation.
1. That one is really subjective. I have seen a lot of people liking the music, is not ZM or MF levels, but i would put it in a same level of SM OST. I like to compare some of them to AM2R and the original, how beat up is Surface of SR388 is, but Chozo Ruins is way more relaxing and inmersive, the evolution of Metroid bosses felt more dinoish and i really loved that detail, but i wished for a more natural evolution like AM2R. And i appreciated things like actually making some tracks based in the beeps and boops from the original and make them somewhat... relaxing and intriguing instead of annoying. I have to agree with TGBS that using the same theme for hot areas was annoying.
2. That one i have to partially agree. I only played once because i had work to do, but besides the generic interconnection, i felt some of the areas [I would have prefer names too, but is just how people always identified those, that or like "Phase"] really remarkable, like the dam, the mines with the little robots around, the tropical aquatic area, the lab... the biggest mistake they made is always using yellow caves for so many parts, no matter the area, that ruins the inmersion a lot. Area 4 with those large purple and blue crystals popping out in the background and foreground would've been so unique and pretty if it wasn't because there were so many parts in that era that were just yellow caves, same with Area 6, a orange wasteland full of bones and corpses, with the giant slurg creatures moving in the background, with signs of the nest of the Metroid, is a small area but... then again, suddenly has a lot of yellow caves. I know it has a point to mark the enviroment as "There is a Metroid close by", but makes more damage than what it does right. Plus, the lack of variety in enemies just makes everything blend together
3. That thing is from the original Metroid 2, bombing the interior of the Queen. They couldn't just go away with that, is something iconic from the game. Yet, you can still beat it with just shooting, like in AM2R. And what do you mean by two?, i only had to do that once.
I can see most of the points #3 is completely wrong. I beat the Queen Metroid without using Power Bombs and was wondering why I didn't need to. I never Morph Balled into her mouth, I just kept shooting her in the mouth. It was only after where I learned of that.
Echoes is my favorite 3D Metroid as well.
And I agree with your review of the ending, those caves being filled with enemies contradict Metroid II's visual story telling - that Metroids, if left alone, can destroy life in a planet. The reason those caves are so empty is because Metroids were born there and had devoured all life on there! In Samus Returns, with enemies being seen before and after Metroid Queen, it kinda seems like all the Metroids are living in peace with the wildlife. Have they gone vegan?
And Ridley showing up out of nowhere was stupid. Pretty stupid.
I have been a huge fan of 2D Metroid games and the metroidvania genre in general, but I have to say this game is... kinda boring. I have no urge to replay it on the harder difficulty after finishing it. Don't get me wrong. The core mechanic, level design, and art are pretty on point for a 3DS game, but the game feels uneventful. The first two third of the game is basically a collectathon of beating the same few types of bosses and getting their DNAs to unlock the next area. Rinse and repeat.
There aren't much of a narrative as well. The subtle environmental storytelling of Zero Mission and Fusion that creates incredible atmosphere and tension is very minimal here. Levels also rarely respond to progression, making the whole game feels static. I can never forget the incredible moment in Fusion where a skeleton dragon being infected and resurrected by X-virus then flying ominously at the background prior to fighting it.
Oh, and the hitboxes. Seriously, fuck them. Every projectile seems to be a few inches wider than their model. Getting hit by rubble in front of me happens way too often in this game.
Edit: Holy shit, I want to play AM2R now... Anyone knows where to find it?
**Spoiler**
If the post credit scene is anything to go by, I'm REALLY looking forward to the Fusion remake.
倪传历 and the graphics are soooooo boring, everything looks so bland
I think it's more of the safe art design and lighting. I believe 3DS can handle it if they want go more atmospheric and horror if they want to, but somehow decided not to do so.
art design and lighting = graphics
This video has a MEGA link and it's decryption key in the description. The MEGA has an ad before it, but just skip it when you can (don't click anything from the ad itself, of course).
ruclips.net/video/f69vF3Zcj6M/видео.html&ab_channel=TheBetaCrew
Can't compare AM2R to Samus Returns because of the time gap between development of those two games and the fact that one is official and the other is unofficial and took 10 years to develop by one guy who had some time on his hands.
Real quality content my dude
Oh my god, Metroid fans can never be satisfied
They're the Star Wars fans of gaming. And like with that series, the negativity is more prevalent.
We, as metroid fans always had higher standards for this great franchise. The thing comparing a sonic game with metroid. Metroid had too many great if not awesome games in a row that established this "standard of quality" we are now looking for as gamers. For the case of Sonic games, anyone can make a game from this franchise in exchange of a lil amount of money which leads in the end to many shovelwares being made. The thing that made Metroid go down the slope of mediocrity after 2007 was accessibility and bad studios being in charge of the franchise... It is a niche game with specific criteria that makes it great. And it should have stayed that way.
I have high standards and I liked samus returns a lot, and a lot of other metroid fans did. The people prefer am2r are the minority.
Mr.Ridley
They better be a minority because AM2R was made by one person. In theory Nintendo should easily be able to compete with indies but in reality Samus Returns got blown out of the water by Hollow Knight which was made with 200K.
b mp I agree
Ridley popping up is like Darth Vader popping up.
BECAUSE POPULAR CHARACTER.
This channel seems obsessed with two things: the use of the word "subverted," and nostalgia preference for older games.
Well when all of the older games are way better, it's totally warranted.
@@jeezed2950 Other M and Federation Force are better than Samus Returns?
Which explains why dmc5 is basically his favorite game ever.
What? Have you missed the part where he praises several metroidvania games and franchises more recent than Metroid and says that they make samus return look kinda average in comparison?
15:29 Right there, words to live by.
I want to put in a counter point to this. Yes Metroid 2 was a darker and grittier, and more empty, game. However let us look at the context. Samus is going to SR388 to DESTROY all the Metroids. Yes the original got more empty as you go deeper, which fits, but the rest of the game was likely meant to be more popped (ergo the happy ending for once). I would wager if the original didn't have the same limitations it would have been more of a game like we got in the remake. Samus normally is stuck in a situation way above her head, this time she is going in fully knowing what she is getting into. The mood in general is very different and contrasted. Heck, Meta-Ridley showing up was kind of the darkest part.
By the way, why didn't you mention the 100% secret ending of the X-Parasite?
That stinger is not secret; it is shown every time after the game is beaten no matter how long the playthrough took or how many items were collected.
6:43 you didn't saw the Chozo Memories, didn't you? If no then go find out what it means because it's actually a device made by the Chozo to block the Metroids in a certain area and acts a bit like a test for Samus, if she defeats for example 7 Metroids in an area, she can access to the other to defeat stronger Metroids.
I feel like it was a better choice to play it safe, any gimmicks after not having a metroid game for so long would upset some fans.
I find it really weird that they went with such a bright and welcoming environment. Especially since one of the more praised Metroid games is Fusion. That atmosphere was downright miserable, almost scary at times. And while Fusion has plenty of problems in its design philosophy, I think the one thing they nailed fantastically was a new take on a Metroid atmosphere.
Yeah, I much prefers am2r a lot of that was because they added more bosses and a far superior atmosphere
Wasn’t the ability to rebound off the same wall removed in fusion?