I live in South Louisiana surrounded by acres and acres of sugarcane. Grinding (harvesting) is starting in a couple days late September/early October and it typically lasts a few months. It's a 7 day a week operation that usually lasts till Christmas. Pretty cool!
Indeed. Next video will be sugar beets as a nice comparison. But I do these for players who never did a crop and are curious what the benifit might be. In this case it will regrow or the downsides.
Some farmers you guys are. It's like you want everything easy and painless. Sugarcane harvesting is definitely a group activity. Doing it by yourself is time consuming of course. Most jobs done by yourself are time consuming, sugarcane more than the rest.
@im-not-me there are two mods out that I use for harvesting and I am on Xbox. John Deere 9000 self-propelled Forage Harvester as it can have a container attached to the harvester itself with the Collect9000 sugarcane header which will allow for multiple rows to be harvested at the same time. I am pretty sure that if these mods are available on console then they are available on PC as well. #happyfarming
Sugarcane is a ‘grinder’s crop’; I love it but understand why others don’t. Same problems with trailer compatibility as FS19 for the self propelled harvester looks like; if so the equivalent trailer which should be best in FS22 should be the Rudolph with the annoying 3 point hitch as it was with the Kagroliner 3-point trailer in FS22. Other than that, Cha-ching! With production chains even more so.
You know the maximimum amount of processed sugar you will get for the year 12 X 12,000 = 144000 sugar. Can we find a Field that will yield slightly more than 288,000 sugarcane in a year or at least in a harvest and sell off the excess sugarcane. You will be fully stocked for processed sugar and minimze the time spent on the slow parts, but keep the more profitable aspects at full production. How much sugar does Sugar Beets take to give 1 Sugar? Sugar Beets show to be one of the best crops to sell without processing. Would it be better to use Sugar Beets to make sugar and sell the excess Sugar Beets? I am enjoying the videos alot . Keep up the Great Work. Thanks
Where I live, sugar cane is harvested everywhere. As someone who has carted 'plant cane' ( used for replanting after instead of selling) They do not use hitches on the harvesters. There is a harvester driver, and multiple cane hauling drivers who switch places when their tipper bins are filled.
@@thiccpug8040 especially with the larger harvester being difficult, if the best one is the pull along harvester riding beside them with a trailer will do much less crop damage
If you are worried about crop destruction. Then let a worker plant the sugar cane. They will plant in spaced out rows like poplar. Which is accurate to how sugar cane is planted. Still wish they added the way sugar cane tops are actually removed. With fire.
Sugarcane would be fun but they first need to fix the self propelled harvester. As of the moment it is bugged and even thou it harvest the sugarcane you get little out of it into the trailer. The pull behind one gives a lot more to the trailer compared to the self propelled one.
Also there’s no rows fs 19 had them and the case ih is buggered. I’m an Aussie just got to look at our double rowers in the Burdekin to see what Aussie designs about the only thing we can design anymore
The pull type sugarcane harvester is hands down 2x better than the self propelled anyway. For the cost of 1 self propelled you could buy 4 pull type harvesters and accompanying sugarcane trailers. All you need from that point is 4 tractors to run them and I'm pretty sure most farm sim people have at least 4 tractors kicking around.
I’m not a farmsim guy but I fell in love with the game after giving a friend of mine a hard time for playing such a “mundane” game. Boy was I wrong and now I’m sitting here learning from the best lmao how the turns have tabled
Exactly how I got into it, friend was playing 19 with his friend ba couple years ago, I laughed and made them, then a tried it, and here I am, 500hrs later between 19 and 22 (and I can't play much either, so it is a lot)
I hope they can find a way to get rid of the bugs and tedium of the crop. It's nice that they found ways to make it really profitable, but I don't play Farming simulator to make a profit, I play to have fun. And sure profiting can add too the fun, but I have to have fun doing the work to make the profit, or I'll go work on something more fun, that may be less profit. I think as of now, I would rather plant and cut down trees than to work on sugar cane...and I don't think I like trees much more than you do. :)
I like the high-tip trailers on the back of a forage harvester when doing corn silage, means the worker can keep in motion, while you cart back to the silo.
You shouldn't plant sugar cane in continuous fields. If you plant 2 meter stripes with gaps you won't need to worry about the trailer driving over crop.
I without a doubt must use GPS to plant this crop. Also if I harvest and use “follow me” [WIP] mod then I’ll need to keep harvest to the left of crops at all times and stay on the perimeter (never turn into the field) if crop destruction is set to “on.”
A crop or sugarcane in specific. crops in general will wither with seasonal growth turned on when the harvest window ends but sugarcane is not supposed to be affected in this way.
Interesting video, seems that Seasons need to be swiched off for this to work. Gained many answers from this vid but also posed many questions still to be resolved. Is it my imagination but Giants never seem to fully explain things and leave you to find out for yourself. But having watched this vid will give Sugarcane a try.
Honestly it looks like they added the crop 2 versions ago (with FS 17, I think or was it 19?), it never fully worked back then but now they are at the same time not willing to take a crop out and but also don't make it work well enough, to be really viable to do. Would have been interesting, if you actually need to plow though, because the FS Academy seems to indicate that ONLY need to plow when you work on harvested root crops so for sugarcane that would only apply if you would want to change the crop on the field.
if you fill the sugercane planters with your harvested sugercanes then unload them from it. It'll convert them to seed pallets instead of the cane ones. I find it completely broken
Hey Farmers! So in regards to using the Case IH harvester, harvest it at a diagonal direction! I wasted almost a full field and then just started playing around with it and it was yielding the way it should! Must be glitch but hopefully this helps someone!
With FS22 they added additional terrain angles and as such if you are not lined up lets say perfectly north or south or east or west then the helper could lock in on one of the additional angles and run that way. It used to be angles of 45* but now I think its more like 22.5% or maybe its even lower a % angle.
Hi, I noticed the same. With ai worker or with a friend the harvester didn't give continuous flow when driving north-south or east-west.. But with 22,5 degrees it did, and yield was almost double 👌
I wonder if the myth of 3 harvests dates back to FS17, where you needed to plow every third harvest, to maintain yield - hence the advice to harvest 3 then plow and replant. FS19 changed the plow every 3 harvests to lime every 3 harvests, you only need to plow after certain crops are harvested. The "periodic plowing" wording is, I believe, misleading since we no longer do it periodically.
The myth of three harvests came from giants directly when sugarcane was introduced in FS17. Fairly sure it was confirmed but as we saw in this video I had growth after 3rd harvest.
I know you can harvest sugar Caine at least 5x - but that’s no mans land map. But I also know it’s not indefinite; I HAVE had to replant; it’s after the 5th I believe. Full disclosure I play with all that junk shut off for lime/ plowing/ rocks/ weeds/ crop destruction… so maybe that may effect this somewhat
I finally tried it in FS 19. After some experimentation and learning what works, I would do sugar cane again. My biggest complaint is that it’s so time-consuming and there’s so much volume to handle.
I was wondering if it was better just to plant surer beats? However, the fact that it does not have to be replanted makes a big difference in answering my question. it is like grass but I do not like to plant grass due to I do not have that many animals that use it. For my farm it is cheaper just to by the grass and hey I need and plant something else. Animals is the only protection chain for grass and hey. By the way great video thanks for the info.
That issue bugged me as well but the 2.5% is still there even after plowing the field before seeding. With plowing weeds dont grow. So after my next harvest I mulched the sugar can leftovers, plowed then seeded. At that point I was back to 100% yield.
It seems to work different for me, tried twice yet it never starts to regrow after a harvest. The only difference I can tell right away is that I have seasons enabled, also the harvested field looks a little different in my game since harvesting sugar cane leaves cut stubbles on the field. On the first try I mulched the stubbles after the harvest, on the second try I did nothing after the harvest but in both cases it never grew again.
@@joshuawhitt729 Unfortunately it doesn't work like grapes. In my 2 attempts I kept my field in the harvested state for 1 year until I reached the next harvesting season and the fields kept the harvested state throughout the whole year.
@@Lexor888 Thanks for the info. I was looking into possibly doing sugarcane since I have not tried it in fs17 or 19, but may stay away from it for a bit longer. Especially combined with the harvester bug.
@@joshuawhitt729 I never tried it in FS19 either. The only reason for me wanting to try it this time was the aspect of it regrowing on its own. My final verdict is you'd need to enjoy all the hassle around this plant - I did not enjoy it and will stay with sugar beets then.
Just do sugar beets if you want to do anything related to production likes, unless you really like to maximize efficiency (by doing both sugar beets and sugarcane, you have two recipes creating sugar vs one). Plus cut sugar beets can be used at the biogas plants as well, which would be a great use for any overflow that the mill can't take if you don't wanna sit on it
So sugarcane is still very profitable. In FS17 it ended up being top dog. Out yielding sugar beet by a fair margin. Just confirming my thoughts. I watched a different vid that showed a different result. But it didn’t feel right so I kept looking.
@Charlie Farmer my issue was using the base game plow. I had to max my offset all the way left. So essentially the red line would be on the left blue line. It would work for the most part but any microscopic movement to the left the tractor would move left to the next path
@@rocketwilliams2949 you have to turn automatic engine start off, because automatic engine starts also automatically shuts off the engine when you leave it, and none of the conveyors worth without the engine on
Hi, great video as usual, in the video you adjusted your cruise control, is there any chance you would be able to do a video showing us how to adjust your cruise control please as I have no idea how to do this, I hope you have a great christmas
If you're using a controller you hold both left and right buttons (the shoulder buttons not the triggers) and then use up and down on the left stick to adjust the cruise control.
My first experience with sugar cane was in 2019. Playing FS since 2013. I swear to god i DID try my best to use the vanilla sugarbeet machinery and ended up frustrated, and with a badly plucked beard. So, i caved in and started using the modded Holmer Terra Dos harvester that also harvests sugarcane with a 5.5m draper. And never looked back. I am seuch a cheap cheater, sigh.
@@christiandietz6341 You could probably use some sort of forage harvester to do it in reality if they let you burn the tops off first - the way they do in real sugar planations.
@@GoblinKnightLeo it may help keep the seeders maintenance cost down to roll before seeding for the small rocks, but if you get the big rocks up with a rockpicker after plowing it should work out. I tend to lease seeding equipment at the moment though until I find a good crop to focus on so I haven't been eyeing the repair costs of the seeding equipment without rolling the small rocks first to see if it increases the wear and tear significantly.
The 1.2 update made it much clearer what needed done when with the field info screen update. I tend to now roll after field work that brings up small stones and then roll again post seeding/planting. The rollers are big so it does not take alot of time to double down on rolling.
Sugarcane sugar content floats around 15% in ideal conditions, that also includes molasses. The 2:1 ratio in the game is not very accurate. So much about game "realism". . A game should be immersive and fun, realism or not.
@@FarmerKlein cane is at 15ish % of sucrose ( 12kg crystallized sugar per 100kg of cane).while beets can go up to 20-21% of sucrose. The cane has a lot of "bagasse" the ligneous essentially waste. The beet has also the beet pulp, not water soluble but is used as animal food, while cane bagasse is usually burnt as bio fuel for heating water, generating steam etc. The modder "Edward's modding" made a nice little sugar factory mod that i use on all the maps i play. I tuned down the ratio to about 3:1, since more than that became less fun and more tedious. I also edited my first replay because i realized i overreacted and it turned out offensive and inappropriate. Thank you for your service about teaching players knowledge about the FS series!👍
@@theresawinter3453 Ya, its one of those things you just ignore it and know you're not getting the absolute max yield you could if you plowed it all under and replanted at a rather huge time cost.
about the sputtering sugarcane loss. Giant is not going to fix it. and that is the gaming industry mindset from the higher ups as is and not the game developers. the developers are just doing their gob. but the higher ups mindset is screw you we got your 60 bucks so deal with it. yup. that's their mindset. but when it comes to a glitch that benefits you somehow then they patch it right away A.S.A.P. i seen this many times thrue the years over gaming.
The Sugar factory makes you more money, but everyone discussing productions is not looking at the bigger picture. What is the Return on Investment? Now the Sugar factory indeed gives you a very nice mark up on sugar vs sugar cane. And its only $80k. Seems like a no brainer, right? Not necessarily. The Sugar Factory takes ONLY 24000/Sugar per MONTH. Heh, that's what....a 6m strip of that small plot you had there? You will need many factories, with a field that size....at $80k a pop. They aren't small. They need to be put on land that could otherwise be farmed. Albiet, one of the best uses of the sugar factory is to make it a silo, even though you can't take it out. Buying multifruit silos to store your cane would be expensive AF. Now if you had lots of beats as well, then it really starts to shine. But what insane person would harvest both beats AND sugar cane? lol So, productions by Giants is indeed brilliant, as each one has its own caveat. The Grain Mill's problem for example, is there is a low market between grain and flour...but, you can process 4 grains at once. Another youtuber stated ïts awesome, it will pay for itself in 5 months!". Yeah, if you happen to have like 45 hectares of land and can produce $1M liters of grains every year, it can pay for itself in 5 months. Sure, if running at max productivity every month of the year. To do that, the ~1M liters of grain you would have to make is worth say $850k (25% wheat, 25% sorg, 25% oats, 25% barley)......Investing $850k and making the cost of a grain mill as profit in 5 months (IIRC $95k?), is not terribly impressive. Its nice, its good, but its only about 20% annual return...and that's if you HAVE 1M liters of grain every year, which is a LARGE farming operation. Should you buy one if you produce 100k of grains every year? NO. Buy more land!!! The simple truth that people don't get is that productions are END game, not start and rarely mid. What idiot game developer would make a new hierarchical component to their system, but allow you to gain it's highest potential right away? They want you to keep playing until its the proper time to buy and use them.
I don’t understand your point. Cake makes loads of money, as does chocolate. I have sugar being produced from roughly 450,000L (mill is maxed at around 400k with excess of 50k+ Liters stored in a bulk hall) of sugar beets. Sure, production will take a while but I leased the equipment and used AI drivers to harvest and assist with delivery from field to mill by Semi-trailer. Elmcreek Fields planted and harvested at 200% yield: 38, 47,48. The bigger picture is awesome if you don’t care what others are doing. There are players reporting we can buy products and sell for profit and essentially function as middle market.
and here i am, not caring about min/maxing my income using some meta and instead just do it whenever i feel like it. but yes, for the best optimal proffits i do agree that production is indeed "endgame"
Lols why am I so impatient I always try to watch these videos that explain everything about a crop bit I can never get past the talk about the equipment you need for the crop.
I live in South Louisiana surrounded by acres and acres of sugarcane. Grinding (harvesting) is starting in a couple days late September/early October and it typically lasts a few months. It's a 7 day a week operation that usually lasts till Christmas. Pretty cool!
I've been curious about sugarcane for awhile and your video confirmed what I suspected. It makes potatoes look fun.
Indeed. Next video will be sugar beets as a nice comparison. But I do these for players who never did a crop and are curious what the benifit might be. In this case it will regrow or the downsides.
@@FarmerKlein And we appreciate your sacrifice so we don't have to struggle with it ourselves!
@@FarmerKlein and for that, we are grateful. Im new to the series so this is all informative to me.
Some farmers you guys are. It's like you want everything easy and painless. Sugarcane harvesting is definitely a group activity. Doing it by yourself is time consuming of course. Most jobs done by yourself are time consuming, sugarcane more than the rest.
@@FarmerKlein re growing is a negative! Lol.
It’s just so inconvenient to harvest. The self propelled harvester needs a better/longer trailer hitch, it just can’t turn at all.
@im-not-me there are two mods out that I use for harvesting and I am on Xbox. John Deere 9000 self-propelled Forage Harvester as it can have a container attached to the harvester itself with the Collect9000 sugarcane header which will allow for multiple rows to be harvested at the same time. I am pretty sure that if these mods are available on console then they are available on PC as well. #happyfarming
Hey I work cane and they don't have a hitch so it's a thing they put in for convenience
If anybody wants to see what this process looks like in real life I have a ton of videos uploaded... Great tutorial, thanks !
Sugarcane is a ‘grinder’s crop’; I love it but understand why others don’t. Same problems with trailer compatibility as FS19 for the self propelled harvester looks like; if so the equivalent trailer which should be best in FS22 should be the Rudolph with the annoying 3 point hitch as it was with the Kagroliner 3-point trailer in FS22. Other than that, Cha-ching! With production chains even more so.
You know the maximimum amount of processed sugar you will get for the year 12 X 12,000 = 144000 sugar. Can we find a Field that will yield slightly more than 288,000 sugarcane in a year or at least in a harvest and sell off the excess sugarcane. You will be fully stocked for processed sugar and minimze the time spent on the slow parts, but keep the more profitable aspects at full production. How much sugar does Sugar Beets take to give 1 Sugar? Sugar Beets show to be one of the best crops to sell without processing. Would it be better to use Sugar Beets to make sugar and sell the excess Sugar Beets? I am enjoying the videos alot . Keep up the Great Work. Thanks
Where I live, sugar cane is harvested everywhere. As someone who has carted 'plant cane' ( used for replanting after instead of selling) They do not use hitches on the harvesters. There is a harvester driver, and multiple cane hauling drivers who switch places when their tipper bins are filled.
That's what I've seen - it's exactly like a standard forage harvester operation.
I think the idea was for solo work, but it doesn't execute very well until they fix the hitch
@@GoblinKnightLeo Yeah pretty much
@@iansox5720 best way is to hire helper
@@thiccpug8040 especially with the larger harvester being difficult, if the best one is the pull along harvester riding beside them with a trailer will do much less crop damage
If you are worried about crop destruction. Then let a worker plant the sugar cane. They will plant in spaced out rows like poplar. Which is accurate to how sugar cane is planted.
Still wish they added the way sugar cane tops are actually removed. With fire.
No sorry workers plant it normal. That is how that field was planted for the most part. Hired worker.
I tested a bunch of trailers with the Case sugarcane harvester and the best one I found was the Rudolph 301 as long as you don't buy the extension.
I've found a slightly better trailer for the self propelled. Emphasis on slightly
Thanks for the tip!
Sugarcane would be fun but they first need to fix the self propelled harvester. As of the moment it is bugged and even thou it harvest the sugarcane you get little out of it into the trailer. The pull behind one gives a lot more to the trailer compared to the self propelled one.
Also there’s no rows fs 19 had them and the case ih is buggered. I’m an Aussie just got to look at our double rowers in the Burdekin to see what Aussie designs about the only thing we can design anymore
The pull type sugarcane harvester is hands down 2x better than the self propelled anyway. For the cost of 1 self propelled you could buy 4 pull type harvesters and accompanying sugarcane trailers. All you need from that point is 4 tractors to run them and I'm pretty sure most farm sim people have at least 4 tractors kicking around.
I think the self propelled harvested of John Deere has a wider Harvest area
I’m not a farmsim guy but I fell in love with the game after giving a friend of mine a hard time for playing such a “mundane” game. Boy was I wrong and now I’m sitting here learning from the best lmao how the turns have tabled
Me 2 . After epic give it for free !!!
Exactly how I got into it, friend was playing 19 with his friend ba couple years ago, I laughed and made them, then a tried it, and here I am, 500hrs later between 19 and 22 (and I can't play much either, so it is a lot)
sugarbeet is the best of the "annoying" crops. its really not bad except for the massive amount of hauling.
I get that starting/stopping animation with the big harvester, also.
It feels like I'm getting significantly less sugar cane.
I hope they can find a way to get rid of the bugs and tedium of the crop. It's nice that they found ways to make it really profitable, but I don't play Farming simulator to make a profit, I play to have fun. And sure profiting can add too the fun, but I have to have fun doing the work to make the profit, or I'll go work on something more fun, that may be less profit.
I think as of now, I would rather plant and cut down trees than to work on sugar cane...and I don't think I like trees much more than you do. :)
I like the high-tip trailers on the back of a forage harvester when doing corn silage, means the worker can keep in motion, while you cart back to the silo.
You shouldn't plant sugar cane in continuous fields. If you plant 2 meter stripes with gaps you won't need to worry about the trailer driving over crop.
I without a doubt must use GPS to plant this crop. Also if I harvest and use “follow me” [WIP] mod then I’ll need to keep harvest to the left of crops at all times and stay on the perimeter (never turn into the field) if crop destruction is set to “on.”
I’ve seen videos where the crop will wither after a month. This was in seasons mode. Does this affect?
A crop or sugarcane in specific. crops in general will wither with seasonal growth turned on when the harvest window ends but sugarcane is not supposed to be affected in this way.
Interesting video, seems that Seasons need to be swiched off for this to work. Gained many answers from this vid but also posed many questions still to be resolved. Is it my imagination but Giants never seem to fully explain things and leave you to find out for yourself. But having watched this vid will give Sugarcane a try.
Honestly it looks like they added the crop 2 versions ago (with FS 17, I think or was it 19?), it never fully worked back then but now they are at the same time not willing to take a crop out and but also don't make it work well enough, to be really viable to do.
Would have been interesting, if you actually need to plow though, because the FS Academy seems to indicate that ONLY need to plow when you work on harvested root crops so for sugarcane that would only apply if you would want to change the crop on the field.
It was a lot easier to harvest on FS17. Didn't take as long and the harvesters worked better than on 19 or 22
if you fill the sugercane planters with your harvested sugercanes then unload them from it. It'll convert them to seed pallets instead of the cane ones. I find it completely broken
I reported it already. If you find things not working as expected please report the bugs so it might be able to be fixed.
Hey Farmers! So in regards to using the Case IH harvester, harvest it at a diagonal direction! I wasted almost a full field and then just started playing around with it and it was yielding the way it should! Must be glitch but hopefully this helps someone!
With FS22 they added additional terrain angles and as such if you are not lined up lets say perfectly north or south or east or west then the helper could lock in on one of the additional angles and run that way. It used to be angles of 45* but now I think its more like 22.5% or maybe its even lower a % angle.
Hi, I noticed the same. With ai worker or with a friend the harvester didn't give continuous flow when driving north-south or east-west.. But with 22,5 degrees it did, and yield was almost double 👌
Did you even take cost of buying sugar factory into account? How fast will it be paid off?
kinda neat just wish the sugar mill was more realistic. Would be cool to setup a real factory
Could the difference be the crop destruction from the trailer?
I wonder if the myth of 3 harvests dates back to FS17, where you needed to plow every third harvest, to maintain yield - hence the advice to harvest 3 then plow and replant.
FS19 changed the plow every 3 harvests to lime every 3 harvests, you only need to plow after certain crops are harvested. The "periodic plowing" wording is, I believe, misleading since we no longer do it periodically.
The myth of three harvests came from giants directly when sugarcane was introduced in FS17. Fairly sure it was confirmed but as we saw in this video I had growth after 3rd harvest.
I know you can harvest sugar Caine at least 5x - but that’s no mans land map.
But I also know it’s not indefinite; I HAVE had to replant; it’s after the 5th I believe.
Full disclosure I play with all that junk shut off for lime/ plowing/ rocks/ weeds/ crop destruction… so maybe that may effect this somewhat
Have never tried sugarcane in fs.. And I've been playing since 15 🤷
Maybe it's time🤔 Damn you 😝
I finally tried it in FS 19. After some experimentation and learning what works, I would do sugar cane again. My biggest complaint is that it’s so time-consuming and there’s so much volume to handle.
I was wondering if it was better just to plant surer beats? However, the fact that it does not have to be replanted makes a big difference in answering my question. it is like grass but I do not like to plant grass due to I do not have that many animals that use it. For my farm it is cheaper just to by the grass and hey I need and plant something else. Animals is the only protection chain for grass and hey. By the way great video thanks for the info.
Yo merry Christmas and love ur vidz
Thanks
@@FarmerKlein NP bud
I think the inconsistent animation was because the first one destroyed some on the first part where you drove before handing it to the worker.
I wonder if they’ve ever patched the big harvester. It’s so cool I wish it was usable.
Thanks for the info! Another useful video as always
If you did mulch.. yeah it would be at 100% yield bonus.
Thank you for this video
Sugar cane is another backup crop for me I plant it and harvest it and sell it when I needed the money on 19
Just a small note, you're loosing 2.5% yield because of the herbicide, always use a weeder for removing weed in the young state.
That issue bugged me as well but the 2.5% is still there even after plowing the field before seeding. With plowing weeds dont grow. So after my next harvest I mulched the sugar can leftovers, plowed then seeded. At that point I was back to 100% yield.
Did you ever find out if the CaseiH harvester was broken?
Storage for sugarcane is typically the ground, it's why there is no silos that accepts it.
Train silo accept it
Excellent! You should do more sugar cane!
HA, Im done. This took 6 hours to put together.
would be cool to get chaff out of the tops..
How would you twice as much crop, if the area you're cutting down is what 5% less? In other words, you made a smaller box.
Did they ever fix the issue with the self propelled harvester losing some of the crop?
I haven't harvested Sugarcane in an extremely long time. Its a crop I tend to avoid as I feel its a much better multiplayer crop than single player.
We have had sugarcane absolutely wither in FS22. No idea if its intentional with seasons now
Yeah, seasons (1 day) here and it withers.
It seems to work different for me, tried twice yet it never starts to regrow after a harvest. The only difference I can tell right away is that I have seasons enabled, also the harvested field looks a little different in my game since harvesting sugar cane leaves cut stubbles on the field. On the first try I mulched the stubbles after the harvest, on the second try I did nothing after the harvest but in both cases it never grew again.
It does not regrow for me too. Also with seasonal growth turned on.
I wonder if it works similar to olives or grapes. I know olives say withered until after planting window passes and then the field says growing again.
@@joshuawhitt729 Unfortunately it doesn't work like grapes. In my 2 attempts I kept my field in the harvested state for 1 year until I reached the next harvesting season and the fields kept the harvested state throughout the whole year.
@@Lexor888 Thanks for the info. I was looking into possibly doing sugarcane since I have not tried it in fs17 or 19, but may stay away from it for a bit longer. Especially combined with the harvester bug.
@@joshuawhitt729 I never tried it in FS19 either. The only reason for me wanting to try it this time was the aspect of it regrowing on its own. My final verdict is you'd need to enjoy all the hassle around this plant - I did not enjoy it and will stay with sugar beets then.
I hope I'm wrong, but all this cane affair seems too tedious to be fun.
You're not wrong. I just did my first and last harvest. I'll be doing sugar beets from now on for my sugar needs
Just do sugar beets if you want to do anything related to production likes, unless you really like to maximize efficiency (by doing both sugar beets and sugarcane, you have two recipes creating sugar vs one). Plus cut sugar beets can be used at the biogas plants as well, which would be a great use for any overflow that the mill can't take if you don't wanna sit on it
So sugarcane is still very profitable. In FS17 it ended up being top dog. Out yielding sugar beet by a fair margin. Just confirming my thoughts. I watched a different vid that showed a different result. But it didn’t feel right so I kept looking.
I really dont run profit/loss type calculations and its not how I really look at the game. Sorry to not have a clear answer for you.
Can you revisit the GPS mod and show how to use the offset / invert offset with a plow or mower? I can't figure it out for the life of me!
No because I never use offset. it makes no sense.
@Charlie Farmer my issue was using the base game plow. I had to max my offset all the way left. So essentially the red line would be on the left blue line. It would work for the most part but any microscopic movement to the left the tractor would move left to the next path
@Charlie Farmer yea one edge of the plow is directly behind the tractor so the tractor has to be the edge of the path
is the harvester fixed?
The harvester needs a longer hitch so it can hook up to bigger trailers.Same problem that we had in the earlier games.
Use a 5th wheel dolly and a semi trailer. The dolly acts like an extension and the trailer works perfectly.
@@spencerhoward6486 This doesn't work in Vanilla curently :( I stayed with using Colossus 10.000 and unloading on the field to other trailers.
Wasn't one 1m and the other 3m? 🤔 So the pull behind generated more?
Do you know if they are gonna fix conveyor to stay on if unmanned
Worked fine in my beet video.
@@FarmerKlein I will find a way to show you
@@rocketwilliams2949 you have to turn automatic engine start off, because automatic engine starts also automatically shuts off the engine when you leave it, and none of the conveyors worth without the engine on
It wasn't continually dumping because it was going on partial crop cuz your first row was not straight
Hi, great video as usual, in the video you adjusted your cruise control, is there any chance you would be able to do a video showing us how to adjust your cruise control please as I have no idea how to do this, I hope you have a great christmas
and where did you get the red tipper trailer from, is it from the in game mod hub
Press 1 and 2 on the keyboard. If you use a controller or on console no idea but it should show in the keybindings.
If you're using a controller you hold both left and right buttons (the shoulder buttons not the triggers) and then use up and down on the left stick to adjust the cruise control.
I don't touch sugarcane without a modded harvester.
My first experience with sugar cane was in 2019. Playing FS since 2013. I swear to god i DID try my best to use the vanilla sugarbeet machinery and ended up frustrated, and with a badly plucked beard. So, i caved in and started using the modded Holmer Terra Dos harvester that also harvests sugarcane with a 5.5m draper. And never looked back. I am seuch a cheap cheater, sigh.
@@christiandietz6341 You could probably use some sort of forage harvester to do it in reality if they let you burn the tops off first - the way they do in real sugar planations.
You guys use a dolly on the harvester and put the 3 in 1 trailer on it. it works perfectly... but now I can't dump out and I can't figure out why.
Do you have a video that shows all the different things you have to do to fields
There is video covering just about everything in the how to playlist.
@@FarmerKlein yeah after I had put this message I had found it thank you very much I've been watching your videos of the how to so a lot of them
I'm currently on my 5th harvest of one planting of sugar cane
Good to know. as I saw in the video and you are seeing sugarcane seems to move from a plant and harvest 3x to a plant once harvest forever.
Biggest tip...USE A SMALL FIELD it's the worst crop to harvest in 22...takes FOREVER
Even better, don't use a small field, use a long and narrow one. Don't focus on having lots of width on the field.
Wait - you're supposed to re-roll after planting? I had no idea.
Honestly I just roll after seeding then spray fertilizer same day
@@iansox5720 I was rolling after plowing. Which means I've been wasting my time.
@@GoblinKnightLeo it may help keep the seeders maintenance cost down to roll before seeding for the small rocks, but if you get the big rocks up with a rockpicker after plowing it should work out. I tend to lease seeding equipment at the moment though until I find a good crop to focus on so I haven't been eyeing the repair costs of the seeding equipment without rolling the small rocks first to see if it increases the wear and tear significantly.
The 1.2 update made it much clearer what needed done when with the field info screen update. I tend to now roll after field work that brings up small stones and then roll again post seeding/planting. The rollers are big so it does not take alot of time to double down on rolling.
@@FarmerKlein Joke's on me: I thought that was a bug.
One word for anybody wanting to do sugarcane.
Don't
I have use suger cane i like it .
But damn, that billet picture looks bad.. Looks like they just stuck a terrible picture on top of the box🤦
What map is he using ?
He is using ElmCreek one of the FS22 base maps.
How to get sugarcane palette on fs 23 on iPhone
I dont have FS23 for moible but typically you would buy it from the dealership under pallets.
Sugarcane sugar content floats around 15% in ideal conditions, that also includes molasses. The 2:1 ratio in the game is not very accurate. So much about game "realism". . A game should be immersive and fun, realism or not.
so what would be a more accurate breakdown of sugar cane to sugar. Also would you know which has greater sugar content the beets or cane?
@@FarmerKlein cane is at 15ish % of sucrose ( 12kg crystallized sugar per 100kg of cane).while beets can go up to 20-21% of sucrose. The cane has a lot of "bagasse" the ligneous essentially waste. The beet has also the beet pulp, not water soluble but is used as animal food, while cane bagasse is usually burnt as bio fuel for heating water, generating steam etc.
The modder "Edward's modding" made a nice little sugar factory mod that i use on all the maps i play. I tuned down the ratio to about 3:1, since more than that became less fun and more tedious.
I also edited my first replay because i realized i overreacted and it turned out offensive and inappropriate. Thank you for your service about teaching players knowledge about the FS series!👍
So you can plow it and it will still grow
no
Mine comes up saying it needs plowing but didn't think it would come back
@@theresawinter3453 Ya, its one of those things you just ignore it and know you're not getting the absolute max yield you could if you plowed it all under and replanted at a rather huge time cost.
47:00 I just noticed the weed state medium says hoe. What implement is that?
probably a disc harrow (like for example a KINZE mach till 412)
I coverd the only in game hoe in my weeds howto video
about the sputtering sugarcane loss. Giant is not going to fix it. and that is the gaming industry mindset from the higher ups as is and not the game developers. the developers are just doing their gob. but the higher ups mindset is screw you we got your 60 bucks so deal with it. yup. that's their mindset. but when it comes to a glitch that benefits you somehow then they patch it right away A.S.A.P. i seen this many times thrue the years over gaming.
I blame the tractor
The Sugar factory makes you more money, but everyone discussing productions is not looking at the bigger picture. What is the Return on Investment? Now the Sugar factory indeed gives you a very nice mark up on sugar vs sugar cane. And its only $80k. Seems like a no brainer, right? Not necessarily. The Sugar Factory takes ONLY 24000/Sugar per MONTH. Heh, that's what....a 6m strip of that small plot you had there? You will need many factories, with a field that size....at $80k a pop. They aren't small. They need to be put on land that could otherwise be farmed. Albiet, one of the best uses of the sugar factory is to make it a silo, even though you can't take it out. Buying multifruit silos to store your cane would be expensive AF. Now if you had lots of beats as well, then it really starts to shine. But what insane person would harvest both beats AND sugar cane? lol
So, productions by Giants is indeed brilliant, as each one has its own caveat. The Grain Mill's problem for example, is there is a low market between grain and flour...but, you can process 4 grains at once. Another youtuber stated ïts awesome, it will pay for itself in 5 months!". Yeah, if you happen to have like 45 hectares of land and can produce $1M liters of grains every year, it can pay for itself in 5 months. Sure, if running at max productivity every month of the year. To do that, the ~1M liters of grain you would have to make is worth say $850k (25% wheat, 25% sorg, 25% oats, 25% barley)......Investing $850k and making the cost of a grain mill as profit in 5 months (IIRC $95k?), is not terribly impressive. Its nice, its good, but its only about 20% annual return...and that's if you HAVE 1M liters of grain every year, which is a LARGE farming operation. Should you buy one if you produce 100k of grains every year? NO. Buy more land!!!
The simple truth that people don't get is that productions are END game, not start and rarely mid. What idiot game developer would make a new hierarchical component to their system, but allow you to gain it's highest potential right away? They want you to keep playing until its the proper time to buy and use them.
I don’t understand your point. Cake makes loads of money, as does chocolate.
I have sugar being produced from roughly 450,000L (mill is maxed at around 400k with excess of 50k+ Liters stored in a bulk hall) of sugar beets. Sure, production will take a while but I leased the equipment and used AI drivers to harvest and assist with delivery from field to mill by Semi-trailer. Elmcreek Fields planted and harvested at 200% yield: 38, 47,48.
The bigger picture is awesome if you don’t care what others are doing.
There are players reporting we can buy products and sell for profit and essentially function as middle market.
What idiots are selling sugar and flour? All my sugar and flour is used for making bread, cake and chocolate.
and here i am, not caring about min/maxing my income using some meta and instead just do it whenever i feel like it.
but yes, for the best optimal proffits i do agree that production is indeed "endgame"
Sugarcane "seed" is used at a rate 3x that of potatoes (liters/acre), and potatoes are horrible!!!
Maybe but potato's you plant yearly sugarcane you plant once.
How come americans still make and use cane sugar much more over beet sugar
No idea I am not in the sugar industry so I dont not know where our primary source of sugar comes from and why.
Lols why am I so impatient I always try to watch these videos that explain everything about a crop bit I can never get past the talk about the equipment you need for the crop.