How much force feedback do you need in iracing | Sim Racing

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  • Опубликовано: 29 окт 2024

Комментарии • 43

  • @Lana_Warwick
    @Lana_Warwick 6 месяцев назад +1

    I like this, never seen FFB demonstrated so simply. Definitely taught me something, even if I currently only have a G27 with 2.5nm. Will search your library for similar helpful tips. Thank you.

  • @Squeezy01
    @Squeezy01 6 месяцев назад +3

    Well if I can take one thing out of this video it's that for general use you'd hardly need more then 8-10 Nm peak torque. The graph at the top demonstrates the forces in a way that no other reviewer was able to. Great video man

    • @willostricksimracing
      @willostricksimracing  6 месяцев назад

      Glad the video was able to help, I actually had the same problem when trying to understand it all.
      😊

  • @reviewforthetube6485
    @reviewforthetube6485 6 месяцев назад +3

    For me ive always gone around 7nm to 12nm with a 15nm base and the 10nm for me is about perfect. I feel so grounded have good weight and amazing detail. Ive always felt that the more center forces you can handle the better it helps with dtaying on the line cleanly and imo reduced undrrsteer feeling on the base itself. And someone I saw tested my theory wirh 5, 7, 12 and 17nm and they have a video showing them side by aide. You couod physically see that he didnt have to turn in as much for the car to turn in on the same line as the others. The lighrr base he had to turn more to get the same turn in. So its almost like the games or sims calculate your forces on the amount of control or weight you can feel in thw car. More center forces turns in faster like more control it seems. Of course up to a certain amlunt its around 12nm where anything more doesnt change much. But it makes sense why everyone i know says the sweet spot is around 12nm because you can feel how grounded you are. Like you are connected wirh the road more. Was surprised the video showed me what I felt.
    Its just weird how when you go over the amount your base does by a big amount it seems people like that more. Its so confusing! Lol
    What wheelbase are you on?
    People also confuse dampening with weight. Having more center forces and weighr doesnt mean its more dmapened if you paid attention to the details they are there its just now you have something else you feel with it.
    Sry about going on about this just your nm test brought things to midn and you feeling more grounded at 12nm brought ip the other part to me also.
    10 to 12nm is the sweet spot imo. Controlled still can be quick but feel like you are driving a car. Again wheels are not real cars we need the weighr and extra details to make up for what we dont get to feel like we would in a real car everywhere else.
    For your answer on a real gt3 car is around 8 to 12nm. So yeah
    Also I noticed you arent uploading the past month is everything ok?
    Come back!! Lol

    • @willostricksimracing
      @willostricksimracing  5 месяцев назад

      It is interesting how most people who have a DD base end up settling around the FF 8nm-12nm. I agree with you, that is for me where it feels the most grounded perhaps that is where the most detail is felt before being over powered by the other consistent forces.
      I'm actually using a brand that i believe isn't around anymore. IMMSOURCE 17nm. Its Direct Drive, although i think the base has held up really well, and being honest i can't really tell the difference between that and a SIMAGIC base. But my wheel is that part that could do with an upgrade, Thinking a Simagic GT3 wheel.
      Thanks for the comment about uploading :)
      It actually got me thinking about it.

  • @dylanmosley3030
    @dylanmosley3030 Год назад +2

    Super video. It’s good to see you dialing up a capable wheel to show the actual results. I drive a Logitech wheel that I enjoy, but I’m headed to another base before this year is out I believe. I can get a lot of feedback from my transducers but I’d like more from the wheel. The mystery of what does a NM feel like is kind of solved for me watching you drive in this video. I was also unclear what clipping meant and you solved that riddle too.
    Meant to say that I prefer to add friction when I can, or I tend to over correct due to the wheel being fairly light.

    • @willostricksimracing
      @willostricksimracing  7 месяцев назад

      Glad I could help Dylan !
      Definitely a very subjective subject, did you end up getting the new wheel base ?

    • @dylanmosley3030
      @dylanmosley3030 7 месяцев назад

      Yep. I did. I ended up with a Moza R9 which is suiting me just great. I admire the higher strength models but for now I’m happy as can be. Thanks again for the video. It really helped.

    • @willostricksimracing
      @willostricksimracing  7 месяцев назад +1

      @@dylanmosley3030 Awesome mate !! The R9 is a great base, really good detail, response rate and direct drive. You won't go wrong with that 🤙

  • @talon1706
    @talon1706 9 месяцев назад +2

    I had a G29 for many years and it was around 2,3nm. I got the Logitech G pro and run it a 5.0 and it feels great.
    In time I will increase nm as I get used to it.

    • @willostricksimracing
      @willostricksimracing  7 месяцев назад

      It's all part of the journey isn't it :)
      Such a great hobby, never know where equipment will be in another few years

  • @CaptainCrunch99
    @CaptainCrunch99 Год назад +6

    At least you took the time to do the experiments to fit it to your liking. Most users don’t do hardly anything, and then blame the game for weak ffb.

    • @willostricksimracing
      @willostricksimracing  7 месяцев назад

      Thanks mate :)
      Haha, very true !!
      It's a really interesting subject, it's so subjective.. Kind of like a glass of wine, if you never try new options/settings how would you even know what you like... In my humble opinion anyway :)

  • @XxmattitudexX
    @XxmattitudexX 5 месяцев назад

    i run pretty quick in the VEE James Sowell on iracing 1:19.9 on oran moto. setting at 12 nm on logitech pro i use about 1/2 of what iracing recommends for most cars click on the ffb where you are adjusting to see the other scale i use about 37 i think that is 9 on the other scale gives me about 2-3 nm in most turns w/o hitting curbs etc. recommend setting your top number when it asks you how strong your wheel is to your actual wheels strength i think you said yours was 17 then use the number your adjusting in this video to tune the strength you feel . this will give you the most fidelity

  • @Daniel.Dennisson
    @Daniel.Dennisson 3 месяца назад +1

    Great video mate. What software are you using for the graph in the top left?

  • @Elvistek1990
    @Elvistek1990 5 месяцев назад

    nice vid man, I don't think is necessary to have a lot of force feedback to be better at sim racing, however I found that it could help on certain categories such as drifting but for normal racing purposes 5 t0 7 should be more than enough to provide all the details you need from the road, etc.

    • @willostricksimracing
      @willostricksimracing  4 месяца назад

      Cheers :)
      Yeah agreed, more about the quality of feedback instead of overall strength!
      Ah that's an interesting point, I've never really tried drifting. But I think I can understand why, I'll have to give it a go sometime 👍

  • @РустамШагеев-к4я
    @РустамШагеев-к4я 5 месяцев назад +1

    Recently, I've got Logitech PRO Wheel and i use it between 6,3-6,6 Nm.
    For me, that's yet enough.

    • @willostricksimracing
      @willostricksimracing  5 месяцев назад

      Agreed on the strength front, in my opinion the "bigger" direct drive bases just provide more detail. Not necessarily overall strength.

  • @JR-cm9sh
    @JR-cm9sh 19 дней назад

    As a neutral tech nerd observing this it seems like FBB is overrated. it probably feels amazing but i don't think you need much of it when it purely comes to performance in the game

  • @MrJaz8088
    @MrJaz8088 9 месяцев назад +2

    How much does a real car have, as that's your answer, Maybe 2.5 nm at most

    • @willostricksimracing
      @willostricksimracing  9 месяцев назад

      It's a very personal choice, but in my opinion somewhere between 5 - 9 nm feels good.
      That does depend on the car, and how you have the other force set.

    • @MrJaz8088
      @MrJaz8088 9 месяцев назад

      @@willostricksimracing If real cars had between 5 - 9 force on thier wheel, it would be illegal, too dangerous

    • @Tapport
      @Tapport 8 месяцев назад +2

      @@MrJaz8088 You’re way over simplifying. It depends on the vehicle and conditions, there is no one answer. How fast is it going? Does it have power steering? How wide is the steering wheel? What kind of tires does it have? Etc.
      A normal road car today probably has about 2-3 Nm at the highest, but older ones without power steering are going to be higher, like 5 Nm or more when parked.

    • @MrJaz8088
      @MrJaz8088 8 месяцев назад +1

      @@Tapport No power steering, i would like to see that replicated/simulated
      I hear you, it will never feel real

    • @mementomori4972
      @mementomori4972 8 месяцев назад +4

      @@MrJaz8088 A GT3 car generates between 8Nm and 13Nm holding force i the steering wheel while driving on track. How did you come up with "maybe 2.5Nm at most"?