For those that are wondering at the end who were reading chat, as far as I can read the e11 cut doesn't work, and even if it did white can make two eyes with the right side group.
We really need to define what "Basic" actually is for Go. I've been told that a 1-Dan amateur has theoretically "mastered" the basics of Go. Which is clearly not the case, considering that 5 and 6, even SEVEN Dans apparently still have problems with "Basic" Go play. On the other hand, it seems to me that a 8-10 kyu player for the most part plays "Basic" moves. It's frustrating. So what actually is Basic Go? Someone out there needs to make a be-all, end-all video about Basic Go and put a nail in this coffin once and for all.
Basics is essentially broken down into a few things. Finding the best global move: corners, sides, then center. Finding the best direction: whats urgent, what’s big. Then local play: how’s my shape (do I need to protect), how’s my opponents shape, do I have sente, is there forcing moves. All of this can be evaluated without reading more than 2-3 moves which I would qualify as pretty basic. If you can accurately ask and answer these questions then you can get to 1D. Of course, you can also get to weak Dan by having a deficiency in basics but can read local fights out 15 moves deep. So there are all kinds of one Dan players. Beyond basic Dan level play (basics) you have to then begin to learn how to play light, tesujis, advanced life and death, how to fight for sente, proper direction in attacking, counting and endgame, broaden joseki knowledge and so much more. Up to like 5D you can still see defects in certain aspects of play. It all depends. Hope this kinda makes sense.
Direction of play is fiendishly complicated and even Pros can occasionally get it wrong. But direction of play is most of what we talk about when we talk about basics. A 1-dan player has mastered such basics as “what is a snapback?” And “what is a ladder?” And “shall we play the corners first then?” But there’s a lot of basic seeming stuff that’s easy to point out that dan players still get wrong.
Basic essentially just means not doing a huge amount of reading or creating board positions that are incredibly complicated and requiring you to kill something to win (although obviously your opponent can play in a way that forces that).
I called out E3!!! Wow that felt good as a 9kyu
For those that are wondering at the end who were reading chat, as far as I can read the e11 cut doesn't work, and even if it did white can make two eyes with the right side group.
I love how that invading move was the move where Dwyrin said “wait, which one is the pro here?”
A forgotten Legend88 game recording! What a happy little accident this is :)
That endgame move at E3 was so fucking sick.
I like the wabi-sabi of the stones being off centre. Thanks dwyrin.
I know why my opponents invade everything I do now. It’s because they can fit a certain body part in any area
Always a pleasure to see another Legend88 game :D
My favourite part of the video is this 51:21 🤣🤣
I watched Feng Yun win the Toyota Denso Oza in NYC (2004 iirc). Her play reminded me very much of Legend88's style.
These games deserve a book of game records.
I cante believe this serie is back! best serie
ever
Thanks for the game. Really instructive.
Yaaaaaay more legend 88!!
These games are so great. Please make more Real Bord lectures. I would love to see some Shibby-Games and Shin Jin Seo games.
Hi algorithm. Plz help this channel. Ty
What a beautifully calm opening
Thanks for the amazing game once again!
In the end, does black T7 works as a good endgame reduction?
Day 1 of requesting a Nick Sibicky vs dwyrin game where each player makes their own video with their own commentary on the game.
Amazing game. Thanks so much for sharing this.
We want more legend88.
White played well!
* sees Legend 88 in title. Clicks like. Writes comment. *
First move at 2:15
So who exactly was Legend88? Did he really exist? He kind of sounds like just a legend, to be honest.
We really need to define what "Basic" actually is for Go. I've been told that a 1-Dan amateur has theoretically "mastered" the basics of Go. Which is clearly not the case, considering that 5 and 6, even SEVEN Dans apparently still have problems with "Basic" Go play. On the other hand, it seems to me that a 8-10 kyu player for the most part plays "Basic" moves. It's frustrating.
So what actually is Basic Go? Someone out there needs to make a be-all, end-all video about Basic Go and put a nail in this coffin once and for all.
Maybe YOU should ;)
Basics is essentially broken down into a few things. Finding the best global move: corners, sides, then center. Finding the best direction: whats urgent, what’s big. Then local play: how’s my shape (do I need to protect), how’s my opponents shape, do I have sente, is there forcing moves. All of this can be evaluated without reading more than 2-3 moves which I would qualify as pretty basic. If you can accurately ask and answer these questions then you can get to 1D.
Of course, you can also get to weak Dan by having a deficiency in basics but can read local fights out 15 moves deep. So there are all kinds of one Dan players.
Beyond basic Dan level play (basics) you have to then begin to learn how to play light, tesujis, advanced life and death, how to fight for sente, proper direction in attacking, counting and endgame, broaden joseki knowledge and so much more. Up to like 5D you can still see defects in certain aspects of play. It all depends.
Hope this kinda makes sense.
Direction of play is fiendishly complicated and even Pros can occasionally get it wrong. But direction of play is most of what we talk about when we talk about basics. A 1-dan player has mastered such basics as “what is a snapback?” And “what is a ladder?” And “shall we play the corners first then?” But there’s a lot of basic seeming stuff that’s easy to point out that dan players still get wrong.
Basic essentially just means not doing a huge amount of reading or creating board positions that are incredibly complicated and requiring you to kill something to win (although obviously your opponent can play in a way that forces that).