I don't completely mind 106's speed boost for keeping up with people, but having a bit more time to react before they break an Olympian sprint record for the elderly would be nice. Hopefully it gets just a *tiny* nerf. Just a little one.
Mm instead of a nerf or buff to mere numbers, a tinyyy rework / giving him some ability or mechanic would be more fun. Clearly, it comes down to numbers, and it's either op or up.
106 get out and in the floor super fast is broken, but it ability to become faster after leaving the floor fits it and makes the character way less stressful, it make so that you can just enter the ground to reach a human instead of chasing him for 5 minutes
I love love LOVE the new rooms so much. It's truly how I imagined a proper SCP facility, like Black Mesa or something. Nuke room seems to have some Aliens influence as well which I absolutely adore. Cannot wait to get back into the game with this stuff.
Love how they’re adding new content but it sure is going to take a bit to get used to. Also rip servers, how I will miss the stupid rubber banding stairs.
also the new Particle Disruptor scope will be different depend on how many times u shoot w it theres also a detail that if u using different shooting mode,the Particle Disruptor will destroy in a different way when is ran out of ammo
I feel like the speed boost should be dependent on how hurt the person they are nearby is, 20% for >20hp, 15% for >40hp, 10% for >60hp, and 5% for >80Hp
particle disruptor, jail bird and micro counts 1 slot now so you cant hold a particle disruptor and a jail bird now or 2 jail birds(anything like that)
@@mickbuns Yeah but it was significantly harder prior to this; they actually nerfed his ability to go into the ground right after release for this specific reason.
Something I noticed about the 3x PD is that when you make one in 914 from the micro HID on course, it gives you one with no 0/5 shots. Also if you put it on fine or 1:1 it just deletes it with nothing in return. Is there anyway you could check this out and see if there’s a viable way to get a PD from 914?
any idea how to get more fps in public beta? on the 13.0 i had like 27 on 512 x something but now i need to play on 220 x 300 something to get bearable fps
is the original scp sl theme coming back? the one from 2018? some people say it gets boring over time but ngl it brings back alot of memories and really mirrors the eerie vibe this game gives off
Man, the quality of the HCZ now is absolutely insane...but then you have the rest of the facility. The contrast between them is extremely uncanny. High-fedility custom, detailed human models and super-refined heavy containment rooms exist in the same game with models that make the game still look like an asset flip. It's seriously jarring. They really couldn't at least try to make the gameplay in EZ/LCZ more akin to the new HCZ? Removing some doors every here and there, spreading some random props in the middle of hallways, or just ANY kind of small edits? Putting all their eggs into one basket like this is not very good in my opinion, and should have been saved for far in the future when they have the resources to do the whole facility at once (without crunching themselves to death like they probably did for this). Northwood strikes again with being overzealous and blowing the scope to unrealistic proportions.
Round nuke (nuke, not the room) is a bad option in my opinion. In 1v1 with SCP's humans have much more advantage since they just play _Ring around the Rosie_ because most scp's are slower than humans.
I don't completely mind 106's speed boost for keeping up with people, but having a bit more time to react before they break an Olympian sprint record for the elderly would be nice. Hopefully it gets just a *tiny* nerf. Just a little one.
Yeah I agree, I think a longer cooldown for TPing and the speed boost being a more gradual thing could work well.
I think his speed should go up slowly when he sees someone, pretty much like how the zombies speed boost works
Mm instead of a nerf or buff to mere numbers, a tinyyy rework / giving him some ability or mechanic would be more fun. Clearly, it comes down to numbers, and it's either op or up.
Well as long as he can catch you on surface.
Actually drooling over the new nuke room rn. Can't wait to see its finalized design.
and apparently they are gonna change 096's room also
Thanks Icey, very cool!
Lars why does my *_SCP: Secret Laboratory 14.0 Public Beta_* not work😭
@@wingTechnology have you tried *Play SCP SL and reset settings*
@@soupsoups2162 it doesnt even open
@@larsquestionmark did you press launch from the library
106 get out and in the floor super fast is broken, but it ability to become faster after leaving the floor fits it and makes the character way less stressful, it make so that you can just enter the ground to reach a human instead of chasing him for 5 minutes
2:44 I hope that if they do dial it back, they give 106 a Getting Up Attack that happens during the animation that 106 is stuck in.
I love love LOVE the new rooms so much. It's truly how I imagined a proper SCP facility, like Black Mesa or something. Nuke room seems to have some Aliens influence as well which I absolutely adore. Cannot wait to get back into the game with this stuff.
man why is this update so fire
northwood just added all we needed
1:31 [BIG SHOT]
new nuke room has some crazy angles you can hold
new update is wild
Dude 106 is absolutely insane, and telepirt actually feels good now
1:12 If you play on Ravengard 1, we are trying to push a new brain rot sound, “Hold the middle mouse button”. Feel free to join in.
Northwood kinda cooking with this new update, damn 👌
Been having a lot of fun with it. Also good to see you gamer :D
@@IceyManDude Ay glad to hear it! Thanks, glad to see you popping off man, you deserve it!
Love how they’re adding new content but it sure is going to take a bit to get used to. Also rip servers, how I will miss the stupid rubber banding stairs.
See you in lurk boyz?❤
Another lurker. How splendid
Dagum, never thought I would come across not 1 but 2 other lurkers
I hope to stop by there soon enough :D
also the new Particle Disruptor scope will be different depend on how many times u shoot w it
theres also a detail that if u using different shooting mode,the Particle Disruptor will destroy in a different way when is ran out of ammo
I like the old uniforms...
Me suffering as a nerd seeing the guard and mtf models got sidearms but we don't spawn with sidearms.
Died to nuke elevator 3 times in a row in a single game and crashed out
I feel like the speed boost should be dependent on how hurt the person they are nearby is, 20% for >20hp, 15% for >40hp, 10% for >60hp, and 5% for >80Hp
particle disruptor, jail bird and micro counts 1 slot now so you cant hold a particle disruptor and a jail bird now or 2 jail birds(anything like that)
peter griffin with the micro hiv
Main problem with 106 being faster is that he can just nope out of grenade elevators now
he's always been able to do that
@@mickbuns Yeah but it was significantly harder prior to this; they actually nerfed his ability to go into the ground right after release for this specific reason.
Something I noticed about the 3x PD is that when you make one in 914 from the micro HID on course, it gives you one with no 0/5 shots. Also if you put it on fine or 1:1 it just deletes it with nothing in return. Is there anyway you could check this out and see if there’s a viable way to get a PD from 914?
any idea how to get more fps in public beta? on the 13.0 i had like 27 on 512 x something but now i need to play on 220 x 300 something to get bearable fps
Guys why cant i find the cake scp and scp 956 i just cannot find it
Say goodbye to my fps
Can the containment bulkheads be broken by 096 in rage or do they work like the exit and containment gates?
They work like gates :D
u forgot to add toilet paper to the toilet
Inmodels reactor is There capibara spining
is the original scp sl theme coming back? the one from 2018? some people say it gets boring over time but ngl it brings back alot of memories and really mirrors the eerie vibe this game gives off
You can use the original theme and have been able to for years lol
Its been there for years dude
nvm im jest blind
W sleigh
Nice
4:25 SKINS
Do scps insta die if crushed by the elevator?
yes
yes
“Now’s your chance to be a [BIG SHOT]”
[HYPERLINK BLOCKED]
my game keeps crashing any1 know why?
Where Micheal
yeah
The ONLY thing i dislike from this update is the new guard model
how start bata?
what is command change face
Emotion on console
why did you kos on skillz cabana thats not very sigma
oopsies
Man, the quality of the HCZ now is absolutely insane...but then you have the rest of the facility. The contrast between them is extremely uncanny. High-fedility custom, detailed human models and super-refined heavy containment rooms exist in the same game with models that make the game still look like an asset flip. It's seriously jarring.
They really couldn't at least try to make the gameplay in EZ/LCZ more akin to the new HCZ? Removing some doors every here and there, spreading some random props in the middle of hallways, or just ANY kind of small edits? Putting all their eggs into one basket like this is not very good in my opinion, and should have been saved for far in the future when they have the resources to do the whole facility at once (without crunching themselves to death like they probably did for this).
Northwood strikes again with being overzealous and blowing the scope to unrealistic proportions.
players like you will never be happy
my pc cant run it 😔
Just download more ram idiot
Same😭
Mine lags every 7 seconds for some reason
nvm i just need to wait
Round nuke (nuke, not the room) is a bad option in my opinion. In 1v1 with SCP's humans have much more advantage since they just play _Ring around the Rosie_ because most scp's are slower than humans.
All scps can get the human unless there are doors to close tho
Hi
I really love the new elevator design, but I would prefer this type of open elevator be in a somewhere else, not alpha warhead room
Wtf lmao
Any other place would be broken or useless