This reminds me of those Minecraft Redstone builds where innocuous mechanical tricks have an entire warehouse of intricate circuitry behind it. Except you DON'T have that! Very lightweight and perfect for a streamlined build. :)
@@BlackArmor718 I have done those where houses. Funny enough, except for the person sensor, it be somewhat easy to implement this in Minecraft. To describe Minecraft logic to somone in Space Engineers, just imagine space engineers without programing blocks. That all logic needed chains of chains of timer blocks that must be linked together in specific directions with line of sight with wires and there is no such thing as small grid. That's basically Minecraft logic.
@@BlackArmor718 your lack of minecraft familiarity hurts. But minecraft redstone is basically a pulse-based networking system that revolves around Redstone dust "cables" and various other mechanical parts like pistons. Actually, pistons are the only mechanical part. they pull, they push. but the things people do are incredible. but since it takes up physical space to build these things, op was referencing the large area it takes up and how space engineers does all the work for you lol.
small grids, large grids, secret stairs,mechs. My grandmother used to tell me stories about the old days, a time of peace when BlackArmor kept the balance between beautiful detailed designs and functional working ships. But all that changed when lord Clang attacked. Only BlackArmor mastered both ways of building grids, only he could stop the ruthless march of Clang. But when the space engineers community needed him most, he vanished. 3 months have passed and lord Clang is nearing the victory in our struggle.
I cant say that I have. I've been watching splitsie and kanajasji for about a year. I've recently discovered dragon Nation. Let me get subscribed and I'll watch more of your content. I'm kind of new to the game. I'm timid on trying a lot of things I've seen done. And I'm a bit restricted being an Xbox player. But I love the game.
So... you could have staircases that lead people to their own rooms. Like these stairs take me over here to this room, but when Greg walks up the stairs it takes him to his room.... my mind is blown. You have so many good ideas, you are awesome dude.
this man is a space engineers wizard dawg also idea, what if you made a drop pod that you could drop onto a planet then some drones would come out of it and automatically construct a small starter base (small grid) their would be about 6 drones, one for each building: 1. a simple solar array 2. an o2 generator 3. small pressurized room with some seats, a survival kit, and a simple airlock 4. a landing pad 5. some storage containers 6. a refinery/assembler (each building being both functional and aesthetically pleasing) i feel like they would have to build them in a certain order but im not sure, but anyways heres my idea.
I want to see this, but with every square be another one... like one of those old pin toys where you put your hand in the back to make an impression lol.
Yknow how you made a mech world tutorial i still can't get that to work for my xbxo sx it's likes experimental block limit reached but I have the block limit in advanced disabled. Its a weird scenario ik
I love it and hate it. I love it for now smooth and nice the set up is, but hate it because its small grid and it be hacky to get it to work on a big grid base:(
Hi black armor, for your how to build a mech world, for Xbox, can you do multiple maps containing the different parts ? As on Xbox we got a limited amount of PCU that is 200k, and not one more. So please reduce the map to 200k PCU max in multiple parts so i can finally learn how to build a mech!
@@BlackArmor718 Or you can make that, it works too, because I made a exploration ship and i want to put some mechs to drop from it but custom ones as I got a limited space.
5 months without new vids :( hope you are ok mate. I have a project in mind, i myself am not (yet) capable enough in this game. So here is the idear should you need one :) and i would appreciate your input on it, doable and any tipps to do this maybe. A ship that complettly automated drills a whole into the ground with a corksrew ramp at the edge interrupted by several levels dugg further into the sides and then outfits/prints a base with most installations like a ship printing level(able to replicate said ship again and a fleet of attack ships which ideally have also drone capabilites to be started automaticly to then attack incomming enemy ships or given coordiantes on planet/in system), levels for storing these ships, personal elevator which carves out a bit of the circle and a larger elevator which can enter each level to go under parked ships and bring them ontop of the base and at the base of whole a big scraping installation to recycle own and enemy ships. Ship drilling/printing arms should be complettly be hidden insight the ship. When the ship lands when you imagine ID4 the mothership landing on earth such side arms which extend from the hull autwards before drilling and after taking in the drills and printers after base is mostly done, would be retracted again so the ship could be stored insight one of the base levels(hangar). I myself imagine the ID4 design with a Stargate replicator philosophy. The whole in the ground and the ships at max radius inbetween 50 to 70 blocks, as round wholes seemed rather straight forward and i have seen some pvp players prefered such approach for its ease of accomplishment. Besides the programming of all the things that should be printed, which from what i have seen here on your and other channels still should be doable, the main problems in my view are a "stable" drill/printing solution doing the levels(hangars/ship printing station) while still fitting into the mothership. I kind of avoid even starting such project for its huge aproach. I guess will have to first make a base within segments which would achiev all these things i imagine and then by that have a template which needs to be tweaked in size to get to a ship size which could do at least a tube with 5 levels fairly deep into the ground while still being able to store the drills and printers in the mothership. I hope you see my problem is the scope and size more than the doability as when put into segments each on its own i know by examples i have seen can be automated, but the size of the base where you could store a mothership able to drill and print the base in its whole seems very daunting. So what do you think? Anyone else are surly also invited to comment on this with their idears and estimates for feasability.
My job is my priority and I have had a lot more responsibility added to my plate. You can break apart your idea into more manageable chunks and work through those individually. That will give you a better sense on how to put them together into one thing at the end.
This reminds me of those Minecraft Redstone builds where innocuous mechanical tricks have an entire warehouse of intricate circuitry behind it. Except you DON'T have that! Very lightweight and perfect for a streamlined build. :)
I’m not familiar with Minecraft but appreciate the comment
@@BlackArmor718 I have done those where houses. Funny enough, except for the person sensor, it be somewhat easy to implement this in Minecraft.
To describe Minecraft logic to somone in Space Engineers, just imagine space engineers without programing blocks. That all logic needed chains of chains of timer blocks that must be linked together in specific directions with line of sight with wires and there is no such thing as small grid. That's basically Minecraft logic.
@@BlackArmor718 your lack of minecraft familiarity hurts.
But minecraft redstone is basically a pulse-based networking system that revolves around Redstone dust "cables" and various other mechanical parts like pistons. Actually, pistons are the only mechanical part. they pull, they push. but the things people do are incredible. but since it takes up physical space to build these things, op was referencing the large area it takes up and how space engineers does all the work for you lol.
I like it- I can imagine this concept being used to push people off of a walkway or catwalk, or to squish them from above ( Temple of Doom style )...
small grids, large grids, secret stairs,mechs. My grandmother used to tell me stories about the old days, a time of peace when BlackArmor kept the balance between beautiful detailed designs and functional working ships. But all that changed when lord Clang attacked. Only BlackArmor mastered both ways of building grids, only he could stop the ruthless march of Clang. But when the space engineers community needed him most, he vanished. 3 months have passed and lord Clang is nearing the victory in our struggle.
Timmy that's fantastic, my wife and I cracked up reading it!
@@BlackArmor718 Glad to hear that.
Imagine turning it off mid way, the person would be stranded, and to make it funnier, make the stairs really tall.
I like it!
and disable jetpacks
@@badattalking1783 Put it over the grinding pit , and let it work for intruders until it's far too late..
easier you put an extra sensor just past the height that will make you die that retracts them all.
A symmetrical line of these pushing together to form a grand staircase entrance to something would be extremely sick
Good idea
@@BlackArmor718
Or a spiral staircase…
This reminds me of those minecraft hidden staircase videos.
my thoughts xD
Same kinda energy
Actually one of the most impressive things I've seen done in this game. Way cool.
Really? Thanks, but have you seen some of my other things? ;)
I cant say that I have. I've been watching splitsie and kanajasji for about a year. I've recently discovered dragon Nation. Let me get subscribed and I'll watch more of your content. I'm kind of new to the game. I'm timid on trying a lot of things I've seen done. And I'm a bit restricted being an Xbox player. But I love the game.
To hide the edges of Blast Doors, new Industry DLC blocks aka plates are your best friends ever. ;)
Still a wonderful tip, BlackArmor.
@@user-xsn5ozskwg So they were from a free update, then. Silly me. XD
The collision model doesn't allow it, I tried
@@BlackArmor718 Well damn... lol
@@BlackArmor718 well that's dumb, would have figured they would give that the same treatment as all the old stuff once everything was said and done
@@Macilcuru something about being subgrids and colliding on the diagonals made the game engine upset
So... you could have staircases that lead people to their own rooms. Like these stairs take me over here to this room, but when Greg walks up the stairs it takes him to his room.... my mind is blown. You have so many good ideas, you are awesome dude.
1) Not exactly hidden sense you can see where the stair case is. Retractable stair case is more appropriate.
2) Reminds me of Mumbo.
all you gotta do is put a square block at the edge to make them nearly invisible
hidden stairs *turns on jetpack*
@@alphawolfgang173 at the expense of janky operation, though, unless the piston's movement is always *perfectly* on-axis
Now rig the sensors up so a Spaceball can roll down the stairs...
So, click 1 button
@@BlackArmor718 I've been clicked that button lol, ever since the Jaeger. Love ur vids man, true SE genius
That is a really cool aesthetic.
Just critical for Klang.
That's pretty cool... but all I could think of was the ending of The Truman Show, just needed a door at the top. xD
you could do hidden doors aswell, with 1 piston and 2 hinges
Now I feel like a complete noob for using the standard, updated, and DLC stairs.
yeah. this is much better than any dlc
this man is a space engineers wizard dawg
also idea, what if you made a drop pod that you could drop onto a planet then some drones would come out of it and automatically construct a small starter base (small grid)
their would be about 6 drones, one for each building:
1. a simple solar array
2. an o2 generator
3. small pressurized room with some seats, a survival kit, and a simple airlock
4. a landing pad
5. some storage containers
6. a refinery/assembler
(each building being both functional and aesthetically pleasing)
i feel like they would have to build them in a certain order but im not sure, but anyways heres my idea.
Black Armor? More like Black Magic. Nicely Done Mate!
Lol good one
With these new panel blocks that are part of the Industrial DLC, I can picture how a large grid version could work.
to add to the hidden effect, you could probably design the exterior of the building around them to better hide the outer edges of the blast doors.
As always good work brother
I don't know why but I got some extremely strong Aperture Science vibes (Half-Life 2, Portal, Portal 2) while watching this.
simple yet elegant another fine design
Dude you are a a genius at space engineers love your stuff! Instant subscribe
Thanks, welcome
Great idea. Nicely done
Another masterpiece!
your videos are so calming yet informative and inspiring,
truly turning the game into an artistic form of expression
That sounds like how I play. The game is more of a medium for creating
Indiana Jones would be proud :D
Awesome!
Would make a good booby trap with large grid, squishing an intruder in a corridor. Sensor would only detect enemies.
that would be dope for keeping wovles and things from wondering into your base
Damm, I want that in my actual house. Seriously cool stairs.
I'd use it for ships,
So the enemy can't get up the
Stairs
Great concept, I love your videos man!
I appreciate that!
That was awesome!
This guy is a magician or something
wow nice,... endless possibilities
I want to see this, but with every square be another one... like one of those old pin toys where you put your hand in the back to make an impression lol.
Wow. Nice one.
man you already took off on the workshop you could really do a lot for the community here :) best of luck with it
Thanks Niska
Is there a link to workshop somewhere?
@@WizardBrandon look up the same name BlackArmor, you should eventually find his creations if you filter by most popular
@@NiskaMagnusson i sorted by mostpopular all time and im still getting 0 star stuffs and none of them are from BlackArmor :/
Cleaver, as always
nice ideas as always good sir
Man, youre amazing
Thank you Mr Schaefer
Awesome content as usual mate. thanks a lot for sharing the knowledge.
Thanks bud
The Renaissancee stairs...
This is really Cool setup :)
Awesome
Automated doors and retraceble bridges!
With new updated hitboxes you can use armor blocks instead of blast doors. I'm using they for completely flat hinge-based doors.
awesome
Clever :)
Why did someone dislike this? You literally got a video of what the title says.
U r genius...
Love it!
Mmm thats clean
dat is zo cool
Bad ass!
Nice
Loudest staircase in the world
epic minecraft moment
btw did you try to use triangle blocks? they would flush a lot better and probably also not clang
Nothing clangs less than blast door sides in tight spaces
How did you do the railing for the top landing? Is that unfinished button panels?
Small half corner blocks
Can use them a bollards set them in the ground and set the sensors to detect the enemy.
Good idea
Now you need to make a platform game in SE.
don't sensor blocks generate a lot of lag and are heavy on performance?
I have a feeling OSHA isn't going to like that staircase.
I wonder if that system could be used to make a secret bridge
He showed that yes at the end
Sure, this is cool, but can you make the how to make a mech thing actually useable on Xbox?
Minecraft trick,
Minecraft trick!
Never played
He he, sensors go booop
esay to make,but hard to think
Yknow how you made a mech world tutorial i still can't get that to work for my xbxo sx it's likes experimental block limit reached but I have the block limit in advanced disabled. Its a weird scenario ik
I love it and hate it. I love it for now smooth and nice the set up is, but hate it because its small grid and it be hacky to get it to work on a big grid base:(
On a static grid there is 0 issue getting them to work together. On a moving ship thing might get more interesting but still doable
Use armor panels to hide it more maybe?
Hi black armor, for your how to build a mech world, for Xbox, can you do multiple maps containing the different parts ? As on Xbox we got a limited amount of PCU that is 200k, and not one more. So please reduce the map to 200k PCU max in multiple parts so i can finally learn how to build a mech!
Instead of that Ill just make a video explaining it. When I get around to playing again.
@@BlackArmor718 Or you can make that, it works too, because I made a exploration ship and i want to put some mechs to drop from it but custom ones as I got a limited space.
It's like Minecraft, ten years ago!
I have an idea you can make a titan Jaeger buttttt with a jetpack
Just like minecraft!
i want a workshop link!
Can u make a cargo ship?
how did you do that?
Retractable, or hiden maybe but not secret.
Have a discord?
Do I have my own discord? No lol should I?
1:20 what is that mod?
That's a mag plate
@@BlackArmor718 i mean the copying multiple blocks and placing them
That’s creative mode lol
TAKE YOUR LIKE IS A NICE IDEA
:)
5 months without new vids :( hope you are ok mate.
I have a project in mind, i myself am not (yet) capable enough in this game. So here is the idear should you need one :) and i would appreciate your input on it, doable and any tipps to do this maybe.
A ship that complettly automated drills a whole into the ground with a corksrew ramp at the edge interrupted by several levels dugg further into the sides and then outfits/prints a base with most installations like a ship printing level(able to replicate said ship again and a fleet of attack ships which ideally have also drone capabilites to be started automaticly to then attack incomming enemy ships or given coordiantes on planet/in system), levels for storing these ships, personal elevator which carves out a bit of the circle and a larger elevator which can enter each level to go under parked ships and bring them ontop of the base and at the base of whole a big scraping installation to recycle own and enemy ships.
Ship drilling/printing arms should be complettly be hidden insight the ship. When the ship lands when you imagine ID4 the mothership landing on earth such side arms which extend from the hull autwards before drilling and after taking in the drills and printers after base is mostly done, would be retracted again so the ship could be stored insight one of the base levels(hangar).
I myself imagine the ID4 design with a Stargate replicator philosophy. The whole in the ground and the ships at max radius inbetween 50 to 70 blocks, as round wholes seemed rather straight forward and i have seen some pvp players prefered such approach for its ease of accomplishment.
Besides the programming of all the things that should be printed, which from what i have seen here on your and other channels still should be doable, the main problems in my view are a "stable" drill/printing solution doing the levels(hangars/ship printing station) while still fitting into the mothership. I kind of avoid even starting such project for its huge aproach. I guess will have to first make a base within segments which would achiev all these things i imagine and then by that have a template which needs to be tweaked in size to get to a ship size which could do at least a tube with 5 levels fairly deep into the ground while still being able to store the drills and printers in the mothership. I hope you see my problem is the scope and size more than the doability as when put into segments each on its own i know by examples i have seen can be automated, but the size of the base where you could store a mothership able to drill and print the base in its whole seems very daunting.
So what do you think? Anyone else are surly also invited to comment on this with their idears and estimates for feasability.
My job is my priority and I have had a lot more responsibility added to my plate.
You can break apart your idea into more manageable chunks and work through those individually. That will give you a better sense on how to put them together into one thing at the end.
Hi can you make a zoid base on space engineers and a fan ok I am a boy like you man and I am 12 years old and I have a Xbox s .
That's not secret, just hidden.